TZHW4 U 3 DP MDHD P8 B
TZHW4 U 3 DP MDHD P8 B
TZHW4 U 3 DP MDHD P8 B
NIGHTHAUNT
BATTLE TRAITS
Nighthaunt armies can use the following abilities:
Passive Once Per Turn (Army), Your Charge Phase
ETHEREAL: Nighthaunt spirits can WAVE OF TERROR: Many foes freeze
only be harmed by blows delivered with in fear when faced with a swarming
great conviction. Nighthaunt charge.
Effect: Ignore all modifiers to save rolls Effect: Friendly Nighthaunt units that
(positive and negative) for friendly are in combat can use Charge abilities
Nighthaunt units, excluding Nagash. this phase. However, if a unit that is in
combat uses a Charge ability and the
Reaction: Opponent declared an
Attack ability
1 charge roll is 3 or less, that unit does not
count as having charged that turn.
DISCORPORATE: If given the order, the
Nighthaunt can flicker between the realms Once Per Turn (Army), Your Charge Phase
of the living and dead. STUN: The sight of onrushing Nighthaunt
can stun enemies that do not thoroughly
Used By: A friendly Nighthaunt unit
steel their hearts.
targeted by that Attack ability.
Declare: Pick a friendly Nighthaunt
Effect: That unit has Ward (5+) for the
War Machine or Cavalry unit that has
rest of the phase.
not used an Aura of Dread ability this
turn and that charged this turn to use this
Once Per Turn (Army), Your Charge Phase ability, then pick an enemy unit within 1"
SHRIEK: The keening wails of the of it to be the target.
Nighthaunt lodge a stake of fear within all
those who hear them. Effect: Subtract 1 from save rolls for the
target for the rest of the turn.
Declare: Pick a friendly Nighthaunt Keywords Aura of Dread
unit that has not used an Aura of
Dread ability this turn and that charged Once Per Turn (Army), Your Charge Phase
this turn to use this ability, then pick an
PETRIFY: Those who lay eyes on a
enemy unit within 1" of it to be the target.
spectral champion may find they are
The number of models in the friendly
rooted in place with terror, allowing the
Nighthaunt unit must be greater than
Nighthaunt to strike them with ease.
the number of models in the target unit.
Declare: Pick a friendly Nighthaunt
Effect: Subtract 1 from hit rolls for the
Hero that has not used an Aura of
target’s attacks for the rest of the turn.
Dread ability this turn and that charged
Keywords Aura of Dread
this turn to use this ability, then pick an
enemy unit within 1" of it to be the target.
Effect: The target has Strike-last for
the rest of the turn.
Keywords Aura of Dread
July 2024
BATTLE FORMATIONS
You can pick 1 of the following battle formations for a Nighthaunt army. Each battle
formation grants a different ability you can use in the battle.
HUNTERS OF
VANISHING PHANTASMS THE ACCURSED
Once Per Turn (Army), Once Per Turn (Army), End of Any Turn
Your Movement Phase VENGEFUL MALISON: Those
ETHEREAL TRANSLOCATION: The who cross the machinations of the
Nighthaunt appear and disappear from Nighthaunt are marked for death with an
sight to torment their prey. unyielding curse.
Declare: Pick a friendly Nighthaunt Declare: Pick up to 3 enemy Heroes
unit that is not in combat to use each within 12" of a different friendly
this ability. Nighthaunt Hero to be the targets.
Effect: Remove that unit from the Effect: Roll a D3 for each target. On a 2+,
battlefield and set it up again on the inflict an amount of mortal damage on
battlefield more than 9" from all the target equal to the roll.
enemy units.
Keywords Core
Passive Passive
THERE IS NO ESCAPE: Death Stalkers CAVALCADE OF DEATH: The spectral
are spectral killers that relentlessly hunt hosts march to war flanking creaking,
down the enemy. They are constantly on shimmering black coaches thrumming
the move, phasing in and out of reality as with necrotic energy.
they close in on new targets.
Effect: Friendly Nighthaunt
Effect: Friendly Nighthaunt units can Infantry units have Ward (5+) while
use Charge abilities even if they used they are wholly within 6" of a friendly
a Run or Retreat ability in the same Black Coach.
turn. In addition, no mortal damage is
inflicted on friendly Nighthaunt units
by Retreat abilities.
July 2024
HEROIC TRAITS
SHADES OF DEATH (Hero only)
Once Per Battle,
Your Movement Phase
1 Passive
CLOAKED IN SHADOW: Eerily
RULER OF THE SPECTRAL HOSTS: intangible, this spirit’s ethereal form fades
The deathly power of this spirit is like a in and out of existence like some wispy
siren call, an unseen signal that beckons to cloud of supernatural mist.
others from beyond the grave.
Effect: If the unmodified hit roll for an
Declare: Pick a friendly Nighthaunt attack that targets this unit is 1-3, the
unit that started the battle with 3 or more attack fails and the attack sequence ends.
models and that has been destroyed to be
the target. Passive
Effect: Set up a replacement unit with TERRIFYING ENTITY: Some powerful
half the number of models from the target spirits take a gruesome appearance or an
unit (rounding up) wholly within 12" overwhelming aura of horror to entire
of this unit and more than 9" from all new heights.
enemy units.
Effect: This unit can use an Aura of
Dread ability even if it has already used
one this turn, but it cannot use more than
two per turn.
ARTEFACTS OF POWER
RELICS OF THE UNDERWORLDS (Hero only)
Once Per Battle, Any Combat Phase Reaction: Opponent declared a Fight
LIGHTSHARD OF THE HARVEST ability for a unit in combat with this unit
MOON: This lightshard is filled with a COVETOUS FAMILIAR: This spiteful
baleful gloom that, upon release, casts the poltergeist swirls around its master’s
battlefield in an eerie glow, readying the essence, lashing out at any other soul that
enemy for the reaping. draws too close.
Effect: If this unit is in combat, add 1 Effect: Roll a D3. On a 2+, inflict an
to the Attacks characteristic of melee amount of mortal damage on that enemy
weapons used by friendly Nighthaunt unit equal to the roll.
units wholly within 12" of this unit for the
rest of the turn. End of Any Turn
SOULFIRE RING: Gouts of lashing
green flames leap forth from this ring as
it consumes the souls of those slain by
the wearer.
Effect: If any enemy models were slain
by this unit’s combat attacks this turn,
Heal (D6) this unit.
July 2024
SPELL LORE
LORE OF THE UNDERWORLDS
July 2024
MANIFESTATION LORE
CHTHONIC SORCERIES
Your Hero Phase 6 Your Hero Phase 6
SUMMON MORTALIS SUMMON SHYISH REAPER: The
TER MINEXUS: A spectral hourglass wizard sweeps down their arm as they
filled with shifting grave-sand takes shape, utter this spell’s final incantation, and a
promising temporal grace or doom to fearsome scythe formed of purest amethyst
mortal and immortal alike. magic tears through their foes with
unstoppable force.
Declare: If there is not a friendly
Mortalis Terminexus on the battlefield, Declare: If there is not a friendly Shyish
pick a friendly Nighthaunt Wizard Reaper on the battlefield, pick a friendly
to cast this spell, then make a casting roll Nighthaunt Wizard to cast this spell,
of 2D6. then make a casting roll of 2D6.
Effect: Set up a Mortalis Terminexus Effect: Set up a Shyish Reaper wholly
wholly within 12" of the caster and visible within 9" of the caster, visible to them and
to them. more than 9" from all enemy units.
Keywords Spell, Summon Keywords Spell, Summon
MOV E
18 3+ NAGASH
S AV E
HE
CO
10 SUPREME LORD OF THE UNDEAD
N T ROL
MOV E
LADY OLYNDER
A LT H
7 4+
S AV E
HE
CO
2 MORTARCH OF GRIEF
N T ROL
MOV E
7 4+ KURDOSS VALENTIAN
S AV E
HE
CO
5 THE CRAVEN KING
N T ROL
MOV E
AWLRACH THE
A LT H
7 4+
S AV E
DROWNER
HE
CO
2
N T ROL
MOV E
REIKENOR THE
A LT H
7 4+
S AV E
GRIMHAILER
HE
CO
2
N T ROL
MOV E
6 4+
S AV E
SCRIPTOR MORTIS
HE
CO
2
N T ROL
Once Per Turn (Army), Your Hero Phase Once Per Turn (Army), End of Your Turn
SENTENCED TO ETERNAL JUDGE, JURY AND EXECUTIONER:
TOR MENT: Once the true name of a With a mere flick of a quill, sentenced
judged enemy is recorded, their unending souls are dragged to the underworlds.
punishment is all but inescapable.
Effect: Roll a dice for each Sentenced
Declare: Pick a visible enemy unit within enemy unit on the battlefield. On a 4+,
18" of this unit to be the target. inflict an amount of mortal damage equal
to the current battle round number on
Effect: Roll a dice. On a 3+, the target has
that Sentenced unit.
the Sentenced keyword for the rest of
the battle.
MOV E
5 4+ TOMB BANSHEE
S AV E
HE
CO
2
N T ROL
MOV E
KNIGHT OF
A LT H
5 4+
S AV E
SHROUDS
HE
CO
2
N T ROL
Passive
STOLEN HOURS: The bearer of a Sword
of Stolen Hours can steal vital energy
from a foe and use it to increase their
own power.
Effect: Each time this unit uses a Fight
ability, after that Fight ability has been
resolved, Heal (X) this unit, where X is
the number of damage points allocated to
enemy units by combat attacks made as
part of that Fight ability.
MOV E
KNIGHT OF SHROUDS
A LT H
7 4+
S AV E
HE
ON ETHEREAL STEED
CO
2
N T ROL
Passive
STOLEN HOURS: The bearer of a Sword
of Stolen Hours can steal vital energy from
a foe and use it to increase their own power.
Effect: Each time this unit uses a Fight
ability, after that Fight ability has been
resolved, Heal (X) this unit, where X is
the number of damage points allocated to
enemy units by combat attacks made as
part of that Fight ability.
MOV E
5 4+
S AV E
CAIRN WRAITH
HE
CO
2
N T ROL
Passive
EAGER DEATH-DEALERS: The
enthusiasm with which this faceless
monster swings its cairnoch scythe is such
that it drives nearby Grimghast Reapers
into an unholy whirlwind of death.
Effect: While this unit is in combat, add
1 to the Attacks characteristic of melee
weapons used by friendly Grimghast
Reapers while they are wholly within 12"
of this unit.
MOV E
KRULGHAST
A LT H
6 4+
S AV E
CRUCIATOR
HE
CO
2
N T ROL
Passive
EMPOWERED THROUGH
EXCRUCIATION: Krulghast Cruciators
draw power from the suffering of those
around them, becoming beacons of death
magic that make nearby Nighthaunt more
difficult to banish.
Effect: Ignore the first damage point
that would be allocated to each friendly
Nighthaunt unit wholly within 12" of
this unit in each phase.
MOV E
5 4+
S AV E
LORD EXECUTIONER
HE
CO
2
N T ROL
MOV E
DREADBLADE
A LT H
3 4+
S AV E
HARROWS
HE
CO
1
N T ROL
Passive
CURSE OF LOYALTY: Dreadblade
Harrows are spectral knights who serve
as cursed vassals for the commands of
their masters.
Effect: If this unit charged this turn,
add 3 to the control scores of friendly
Nighthaunt units while they are wholly
within 12" of this unit.
MOV E
GUARDIAN
A LT H
5 4+
S AV E
OF SOULS
HE
CO
2
N T ROL
Passive
NIGHTMARE LANTERN: The cursed
light of Nagashizzar bound within a
nightmare lantern invigorates the dark
souls of any Nighthaunt it illuminates.
Effect: While this unit is in combat, add
1 to wound rolls for combat attacks made
by friendly Nighthaunt units while
they are wholly within 12" of this unit.
MOV E
1 4+
S AV E
PYREGHEISTS
HE
CO
1
N T ROL
MOV E
5 4+
S AV E
SPIRIT TORMENT
HE
CO
2
N T ROL
Passive
CAPTURED SOUL ENERGY: The chains
and padlocks carried by Spirit Torments
can capture spirits and reshape them into
raw amethyst power to aid their minions.
Effect: Each time a friendly
Nighthaunt unit wholly within 12" of
this unit uses the ‘Rally’ command, you
can make 3 additional rally rolls of D6.
MOV E
GRIMGHAST
A LT H
1 4+
S AV E
REAPERS
HE
CO
1
N T ROL
Passive
REAPED LIKE CORN: The scythes
wielded by these ghostly warriors can
be swung in great sweeping arcs, cutting
down whole enemy ranks.
Effect: This unit’s combat attacks score
critical hits on unmodified hit rolls
of 5+ while the target unit has 5 or
more models.
MOV E
3 4+
S AV E
CHAINGHASTS
HE
CO
1
N T ROL
MOV E
1 5+
S AV E
CHAINRASPS
HE
CO
1
N T ROL
Passive
CHILLING HORDE: When the enemy is
frozen in fear, the Chainrasps effortlessly
drag any who withstand their assault into
the underworlds.
Effect: Add 1 to wound rolls for this
unit’s combat attacks if it charged in the
same turn.
MOV E
12 4+
S AV E
BLACK COACH
HE
CO
5
N T ROL
MOV E
CRAVENTHRONE
A LT H
1 4+
S AV E
GUARD
HE
CO
1
N T ROL
Passive
SPECTRAL BOLTS: These bolts flicker
between the domains of life and death,
passing through stone and steel effortlessly
until they reach their target.
Effect: This unit can pick enemy units to
be the targets of shooting attacks even
if they are not visible to this unit. In
addition, ignore negative modifiers to hit
rolls for this unit’s shooting attacks.
MOV E
BLADEGHEIST
A LT H
1 4+
S AV E
REVENANTS
HE
CO
1
N T ROL
Passive
THRASHING DESPERATION: Twisting
and whirling with deadly sweeps of their
swords, Bladegheist Revenants become
a ghastly storm of violence against
terrified enemies.
Effect: If this unit charged this turn,
add 1 to the Attacks characteristic of
this unit’s melee weapons for the rest of
the turn.
MOV E
GLAIVEWRAITH
A LT H
1 4+
S AV E
STALKERS
HE
CO
1
N T ROL
Declare: Pick an enemy unit to be Effect: Add 2 to charge rolls for this unit
the target. made as part of that ability, but this unit
must end the move in combat with the
Effect: The target has the Stalked Stalked enemy unit.
keyword for the rest of the battle.
MOV E
MYRMOURN
A LT H
2 4+
S AV E
BANSHEES
HE
CO
1
N T ROL
MOV E
3 4+ SPIRIT HOSTS
S AV E
HE
CO
1
N T ROL
Passive
DRAWN TO WAR: When the champions
of the Nighthaunt muster their processions
for battle, Spirit Hosts flock to join
their cause, serving as useful fodder for
the enemy.
Effect: Friendly Nighthaunt
Infantry Heroes have Ward (4+)
while they are wholly within this unit’s
combat range.
MOV E
DREADSCYTHE
A LT H
1 4+
S AV E
HARRIDANS
HE
CO
1
N T ROL
Passive Passive
MURDEROUS BLOODLUST: The more HARROWING SHRIEK: Even the
blood that flows, the more aggressive bravest might quail upon hearing the
the Dreadscythe Harridans become, unnerving shriek issued by the bloodthirsty
recklessly slashing and stabbing in a flurry Dreadscythe Harridans.
of violence.
Effect: If this unit charged in the same
Effect: Add 1 to hit rolls and wound rolls turn, subtract 1 from wound rolls for
for this unit’s combat attacks while it is in attacks made by enemy units while they
combat with any damaged enemy units are in combat with this unit.
or while it is in combat with any enemy
units that had any models slain in the
same turn.
MOV E
3 4+ HEXWRAITHS
S AV E
HE
CO
2
N T ROL
MOV E
- • NIGHTHAUNT WARSCROLL •
MORTALIS
A LT H
6 4+
S AV E
TERMINEXUS
HE
BA 7+
N I SH M E N
T
MOV E
- • NIGHTHAUNT WARSCROLL •
A LT H
6 4+
S AV E
VAULT OF SOULS
HE
B
AN
8+ T
ISH M EN
MOV E
7 4+
S AV E
SHYISH REAPER
HE
B
AN
7+ T
ISH M EN
Passive
SOUL REAPER: A Shyish Reaper is
always on the hunt for souls, sweeping
through its prey to cleave flesh and rip
away the spirit, sending it screaming into
the underworlds.
Effect: Add 2 to the Attacks
characteristic of this Manifestation’s
Almighty Reap if it charged in the
same turn.
Passive
ETHEREAL: Nighthaunt spirits
can only be harmed by blows
delivered with great conviction.
Declare: Pick an enemy unit on the battlefield. Effect: Subtract 1 from hit rolls for combat attacks
that target a friendly unit that charged in the
Effect: Add 1 to the Rend characteristic of melee same turn.
weapons used for attacks that target that unit.
Effect: If any models were slain by your general this Effect: No more than 1 enemy unit can target your
turn, Heal (D6) your general. general with attacks (shooting or combat) per phase.
5 4+
SAVE
2 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Sword of Stolen Hours 5 4+ 3+ 1 2 Crit (Auto-wound)
3 4+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Spectral Claws and Daggers 6 4+ 4+ - 1 Crit (Auto-wound)
1 4+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Slasher Scythe 2 4+ 3+ 1 1 Crit (Auto-wound)
1 5+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Malignant Weapon 2 4+ 5+ - 1 Crit (Auto-wound)