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Deamon

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Chaos - Chaos Daemons - deamon - (485 pts)

Army Roster (Chaos - Chaos Daemons) (485 pts)

Configuration
Battle Size Incursion (1000 Point limit)

Detachment Choice Daemonic Incursion

Rules: The Shadow of Chaos

Khorne Daemons are visible

Nurgle Daemons are visible

Slaanesh Daemons are visible

Tzeentch Daemons are visible

Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Titans are visible, Legends are visible,
Chaos Knights are visible

Character (315 pts)


Great Unclean One (1) Plague flail, The Endless Gift, Doomsday bell
(260 pts)
Rules: Deadly Demise D6, Deep Strike, The Shadow of Chaos, Warp Rifts, Ignores Cover, Torrent,
Reverberating Summons, Lethal Hits, Feel No Pain
Abilities: Invulnerable Save[1], Daemon Lord of Nurgle (Aura), Nurgle’s Rot (Psychic), Damaged: 1-7 wounds
remaining, Greater Daemon of Nurgle (Aura), The Endless Gift
Unit: Great Unclean One
Ranged Weapons: Putrid vomit, Plague flail
Melee Weapons: Doomsday bell

Poxbringer (1) Rules: Deep Strike, The Shadow of Chaos, Warp Rifts, Feel No Pain, Leader, Lethal Hits
(55 pts) Abilities: Invulnerable Save[2], Leader, Poxbringer, Feculent Despair (Aura, Psychic)
Unit: Poxbringer
Melee Weapons: Foul balesword

Battleline (40 pts)


Nurglings (3) • 3x Nurgling Swarm
(40 pts)
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts, Infiltrators, Lethal Hits
Abilities: Invulnerable Save[3], Mischief Makers (Aura)
Unit: Nurglings
Melee Weapons: Diseased claws and teeth

Beast (130 pts)


Beasts of Nurgle (1) • Beast of Nurgle
(65 pts)
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts, Deadly Demise 1, Devastating Wounds
Abilities: Invulnerable Save[4], Grotesque Regeneration
Unit: Beasts of Nurgle (x2) (x2)
Melee Weapons: Putrid appendages (x2) (x2)

Beasts of Nurgle (1) • Beast of Nurgle


(65 pts)
Rules: Deep Strike, The Shadow of Chaos, Warp Rifts, Deadly Demise 1, Devastating Wounds
Abilities: Invulnerable Save[4], Grotesque Regeneration
Unit: Beasts of Nurgle (x2) (x2)
Melee Weapons: Putrid appendages (x2) (x2)
Rules:

The Shadow of Chaos If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s
Shadow of Chaos, as follows:
% Your deployment zone is always within your army’s Shadow of Chaos.
% At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that
phase, No Man’s Land is within your army’s Shadow of Chaos.
% At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until
the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.

DAEMONIC MANIFESTATION
While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a
Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit
is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).

DAEMONIC TERROR
While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT
UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or
SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is
failed, that enemy unit suffers D3 mortal wounds.

Deadly Demise D6 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up
either using the rules for Strategic Reserves or using the Deep Strike ability.

Warp Rifts Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set
up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly
BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE,
ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or
SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of
more than 9".

Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.

Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.

Reverberating Summons Each time a model is destroyed by this weapon, you can select one friendly PLAGUEBEARERS unit within 12" of the bearer
and return 1 destroyed Plaguebearer model to that unit.

Lethal Hits Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a
weapon, a Critical Hit automatically wounds the target.

Feel No Pain Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model suffers damage and so would lose a wound.

Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.

Infiltrators During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield
that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking
unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of
mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Abilities

Invulnerable Save[1]

This model has a 4+ invulnerable save.

Daemon Lord of Nurgle (Aura)

While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, models in that unit have the Feel No Pain 6+ ability.

Nurgle’s Rot (Psychic)

At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, subtract 1 from the
Toughness characteristic of models in that unit.

Damaged: 1-7 wounds remaining

While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Greater Daemon of Nurgle (Aura)

While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.

The Endless Gift

NURGLE LEGIONES DAEMONICA model only. The bearer has the Feel No Pain 5+ ability. While the bearer is within your army’s Shadow of Chaos, the
bearer has the Feel No Pain 4+ ability instead.

Invulnerable Save[2]

This model has a 5+ invulnerable save.

Leader

This model can be attached to the following unit:


% PLAGUEBEARERS

Poxbringer

While this model is leading a unit, each time a model in that unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

Feculent Despair (Aura, Psychic)

While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.

Invulnerable Save[3]

Models in this unit have a 6+ invulnerable save.

Mischief Makers (Aura)

While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this unit, each time a model in that unit makes a melee attack, subtract 1 from the
Hit roll.

Invulnerable Save[4]

Models in this unit have a 5+ invulnerable save.

Grotesque Regeneration

At the end of each phase, if a BEASTS OF NURGLE model in this unit has lost any wounds but is not destroyed, that model regains all of its lost wounds.
Unit M T SV W LD OC

Great Unclean One 7" 12 5+ 20 6+ 5

Poxbringer 5" 5 7+ 5 7+ 1

Nurglings 5" 3 7+ 4 8+ 0

Beasts of Nurgle (x2) (x2) 6" 9 6+ 7 7+ 2

Ranged Weapons Range A BS S AP D Keywords

Putrid vomit 12" D6+3 N/A 5 -2 1 Ignores Cover, Torrent

Plague flail 6" D6+1 3+ 7 -2 2 -

Melee Weapons Range A WS S AP D Keywords

Doomsday bell Melee 6 2+ 7 -1 2 Lethal Hits, Reverberating Summons

Foul balesword Melee 4 3+ 5 -2 2 Lethal Hits

Diseased claws and teeth Melee 4 5+ 2 0 1 Lethal Hits

Putrid appendages (x2) (x2) Melee 6 4+ 6 -1 2 Devastating Wounds

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