Hoja Diablo
Hoja Diablo
Hoja Diablo
INT INITIATIVE
modifier
= +
SKILLS
CROSS-CLASS
intelligence DEX MISC
MAX RANKS /
TOTAL MOD MOD
WIS
wisdom SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER RANKS MISC
MODIFIER
BASEbonus
ATTACK
CHA
charisma Alchemy int ______ = ______+______+______
Animal Empathy r int ______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMP.
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers Appraise r int ______ = ______+______+______
□
REFLEX
(dexterity)
= + + + +
Autohypnosis wis ______ = ______+______+______
□ Balance r dex* ______ = ______+______+______
FORTITUDE
(constitution)
= + + + + Bluff r cha ______ = ______+______+______
□ Climb r str* ______ = ______+______+______
WILLPOWER
(wisdom)
= + + + + □ Concentration r con ______ = ______+______+______
Craft r ( _______________ ) int ______ = ______+______+______
conditional modifiers Decipher Script int ______ = ______+______+______
BASE
ATTACK STR SIZE MISC TEMP. Diplomacy r cha ______ = ______+______+______
TOTAL BONUS MODIFIER MODIFIER MODIFIER MODIFIER
Disable Device int ______ = ______+______+______
MELEE
attack bonus
= + + + + Disguise r cha ______ = ______+______+______
RANGED
attack bonus
= + + + +
Escape Artist r
Forgery r
dex* ______ = ______+______+______
int ______ = ______+______+______
BASE DEX SIZE MISC
TOTAL ATTACK MODIFIER MODIFIER MODIFIER Gather Information r cha ______ = ______+______+______
BONUS
Handle Animal cha ______ = ______+______+______
Heal r wis ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Hide r dex* ______ = ______+______+______
Innuendo wis ______ = ______+______+______
Intimidate r cha ______ = ______+______+______
RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES
Intuit Direction wis ______ = ______+______+______
□ Jump r str* ______ = ______+______+______
Knowledge (arcana) int ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Knowledge (architecture
& engineering) int ______ = ______+______+______
Knowledge (geography) int ______ = ______+______+______
RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES Knowledge (history) int ______ = ______+______+______
Knowledge (local) int ______ = ______+______+______
Knowledge (nature) int ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Knowledge (psionics) int ______ = ______+______+______
Knowledge (the planes) int ______ = ______+______+______
Knowledge (religion) int ______ = ______+______+______
Listen r wis ______ = ______+______+______
RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES
Move Silently r dex* ______ = ______+______+______
Open Lock dex ______ = ______+______+______
Perform r ( ________________ ) cha ______ = ______+______+______
Psicraft int ______ = ______+______+______
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS CHECK PENALTY Pick Pocket dex* ______ = ______+______+______
Profession ( ______________ ) wis ______ = ______+______+______
Read lips int ______ = ______+______+______
MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES Ride r dex ______ = ______+______+______
Remote View r int ______ = ______+______+______
Search r int ______ = ______+______+______
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT SPELL FAILURE CHECK PENALTY Sense Motive r wis ______ = ______+______+______
Spellcraft int ______ = ______+______+______
Spot r wis ______ = ______+______+______
SPECIAL PROPERTIES □ Stabilize Self con ______ = ______+______+______
□ Swim r str** ______ = ______+______+______
□ Tumble dex* ______ = ______+______+______
AMMUNITION Use Magic Device cha ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□ □ Use Psionic Device cha ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□ Use Rope r dex ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ Wilderness Lore r wis ______ = ______+______+______
□ ________________________ ____ ______ = ______+______+_____
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** –1 per 5 lb. of gear.
PSIONICS
campaign
POWER SAVE 1d20+ POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0–LEVEL
GEAR
ITEM ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier
EGO ID MIND MIND PSYCHIC
WHIP INSINUATION BLAST THRUST CRUSH
EMPTY MIND +1 –2 +3 –3 –5
INTELLECT FORTRESS –2 +1 +0 +6 +4
MENTAL BARRIER –1 +4 –3 +1 +3
THOUGHT SHIELD –4 –1 –2 +4 +2
NONPSIONIC BUFFER –8 –9 +4 –8 –8
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________
DC MOD 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________
1ST
2ND
4TH
5TH
6TH
7TH
8TH
9TH
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.