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Hoja Diablo

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character name player

class race alignment level deity


CHARACTER RECORD SHEETS
size age gender height weight eyes hair skin
ABILITY ABILITY TEMPORARY TEMPORARY DAMAGE HIT DIE
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE REDUCTION TYPE SPEED
STR
strength
HP
hit points
DEX
dexterity
AC
armor class
= 10+ + + + + +
ARMOR SHIELD DEX SIZE NATURAL MISC MISS ARCANE ARMOR SPELL
CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER CHANCE SPELL CHECK RESISTANCE
constitution FAILURE PENALTY

INT INITIATIVE
modifier
= +
SKILLS

CROSS-CLASS
intelligence DEX MISC
MAX RANKS /
TOTAL MOD MOD
WIS
wisdom SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER RANKS MISC
MODIFIER
BASEbonus
ATTACK
CHA
charisma  Alchemy int ______ = ______+______+______
 Animal Empathy r int ______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMP.
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers  Appraise r int ______ = ______+______+______

REFLEX
(dexterity)
= + + + +
Autohypnosis wis ______ = ______+______+______
□ Balance r dex* ______ = ______+______+______
FORTITUDE
(constitution)
= + + + +  Bluff r cha ______ = ______+______+______
□ Climb r str* ______ = ______+______+______
WILLPOWER
(wisdom)
= + + + + □ Concentration r con ______ = ______+______+______
 Craft r ( _______________ ) int ______ = ______+______+______
conditional modifiers  Decipher Script int ______ = ______+______+______
BASE
ATTACK STR SIZE MISC TEMP.  Diplomacy r cha ______ = ______+______+______
TOTAL BONUS MODIFIER MODIFIER MODIFIER MODIFIER
 Disable Device int ______ = ______+______+______
MELEE
attack bonus
= + + + +  Disguise r cha ______ = ______+______+______

RANGED
attack bonus
= + + + +

Escape Artist r
Forgery r
dex* ______ = ______+______+______
int ______ = ______+______+______
BASE DEX SIZE MISC
TOTAL ATTACK MODIFIER MODIFIER MODIFIER  Gather Information r cha ______ = ______+______+______
BONUS
 Handle Animal cha ______ = ______+______+______
 Heal r wis ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL  Hide r dex* ______ = ______+______+______
 Innuendo wis ______ = ______+______+______
 Intimidate r cha ______ = ______+______+______
RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES
 Intuit Direction wis ______ = ______+______+______
□ Jump r str* ______ = ______+______+______
 Knowledge (arcana) int ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL  Knowledge (architecture
& engineering) int ______ = ______+______+______
 Knowledge (geography) int ______ = ______+______+______
RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES  Knowledge (history) int ______ = ______+______+______
 Knowledge (local) int ______ = ______+______+______
 Knowledge (nature) int ______ = ______+______+______

WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Knowledge (psionics) int ______ = ______+______+______
 Knowledge (the planes) int ______ = ______+______+______
 Knowledge (religion) int ______ = ______+______+______
 Listen r wis ______ = ______+______+______
RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES
 Move Silently r dex* ______ = ______+______+______
 Open Lock dex ______ = ______+______+______
 Perform r ( ________________ ) cha ______ = ______+______+______
 Psicraft int ______ = ______+______+______
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS CHECK PENALTY  Pick Pocket dex* ______ = ______+______+______
 Profession ( ______________ ) wis ______ = ______+______+______
 Read lips int ______ = ______+______+______
MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES  Ride r dex ______ = ______+______+______
 Remote View r int ______ = ______+______+______
 Search r int ______ = ______+______+______
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT SPELL FAILURE CHECK PENALTY  Sense Motive r wis ______ = ______+______+______
 Spellcraft int ______ = ______+______+______
 Spot r wis ______ = ______+______+______
SPECIAL PROPERTIES □ Stabilize Self con ______ = ______+______+______
□ Swim r str** ______ = ______+______+______
□ Tumble dex* ______ = ______+______+______
AMMUNITION  Use Magic Device cha ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□ □ Use Psionic Device cha ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□  Use Rope r dex ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□  Wilderness Lore r wis ______ = ______+______+______
□ ________________________ ____ ______ = ______+______+_____
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** –1 per 5 lb. of gear.
PSIONICS
campaign
POWER SAVE 1d20+ POWER POINTS
KEY ABILITY MODIFIER

experience points
FREE MANIFESTATIONS
0–LEVEL
GEAR
ITEM ITEM
Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier
EGO ID MIND MIND PSYCHIC
WHIP INSINUATION BLAST THRUST CRUSH

EMPTY MIND +1 –2 +3 –3 –5

INTELLECT FORTRESS –2 +1 +0 +6 +4

MENTAL BARRIER –1 +4 –3 +1 +3

THOUGHT SHIELD –4 –1 –2 +4 +2

TOWER OF IRON WILL +3 +0 –1 +5 –3

NONPSIONIC BUFFER –8 –9 +4 –8 –8

FLAT-FOOTED OR OUT OF POWER POINTS +8 +7 +8 +8 +8

ATTACK MODES POWERS

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVER LIFT OFF PUSH OR


HEAD GROUND DRAG
DEFENSE MODES
EQUALS 2 ~ MAX LOAD 5 ~ MAX LOAD
MAX LOAD

SPECIAL ABILITIES/FEATS number of powers known

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE 0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD 5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELL SPELLS BONUS


SAVE DC
LEVEL PER DAY SPELLS SPELLS
0 0

1ST

2ND

MONEY LANGUAGES 3RD

4TH

5TH

6TH

7TH

8TH

9TH

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

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