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Character Record Sheet: Spell Resistance

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CHARACTER PORTRAIT/HERALDRY

PLAYER

CHARACTER NAME

CLASS LEVEL CH AR AC T ER RECORD SHEET


3.5 version 2 Interactive PDF
RACE ALIGNMENT DEITY

SIZE AGE GENDER HEIGHT


INITIATIVE = + SPEED
MO D IFIER

WEIGHT EYES HAIR SKIN DEX MISC


TOTAL MODIFER MODIFER

ABILITY ABILITY TEMPORARY TEMPORARY


ABILITY NAME SCORE MODIFER SCORE MODIFIER TOTAL DAMAGE REDUCTION

S TR HP

CLASS SKILL?
SKILL S MAX RANKS
(CLASS/CROSS-CLASS)
S TRENGTH HIT P O INT S
KEY SKILL ABILITY MISC
DE X WOUNDS/CURRENT HP SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
DE X TER IT Y

Appraise int = + +
CON
CONS TITUTION Balance dex* = + +
INT Bluff cha = + +
INTELLIGENCE
Climb str* = + +
WIS Concentration con = + +
WIS D OM MONLETHAL DAMAGE
Craft ( ) int = + +
CHR Craft ( ) int = + +
CHAR ISMA
Craft ( ) int = + +
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL MODFIERS Decipher Script int = + +
Diplomacy cha = + +
FORTITUDE = + + + +
( CONS TITUTION ) Disable Device int = + +
REFLE X = + + + + Disguise cha = + +
( DE X TER IT Y )
Escape Artist dex* = + +
WILL = + + + + Forgery int = + +
( WIS D OM )
Gather Information cha = + +
CONDITIONAL MODFIERS Handle Animal cha = + +
Heal wis = + +
SPELL
BA SE AT TACK BONUS RESISTANCE Hide dex* = + +
Intimidate cha = + +
GR APPLE = + + + Jump str* = + +
MO D IFIER
Knowledge ( ) int = + +
BASE ATTACK STRENGTH SIZE MISC
TOTAL BONUS MODIFIER MODIFIER MODIFIER Knowledge ( ) int = + +
Knowledge ( ) int = + +
TOUCH FL AT-FOOTED Knowledge ( ) int = + +
ARMOR CL A S S ARMOR CL A S S

Knowledge ( ) int = + +
AC = 10 + + + + + + + = + +
ARMOR CL A S S Listen wis
TOTAL BASE
ARMOR
ARMOR
BONUS
SHIELD
BONUS
DEX
MODIFIER
SIZE
MODIFIER
NATURAL DEFLECTION
ARMOR MODFIER
MISC
MODIFER
Move Silently dex* = + +
Open Lock dex = + +
AT TACK Perform ( ) cha = + +
ATTACK BONUS DAMAGE CRITICAL
Perform ( ) cha = + +
Perform ( ) cha = + +
RANGE TYPE NOTES Profession ( ) wis = + +
Profession ( ) wis = + +
Ride dex = + +
AMMUNITION Search int = + +
Sense Motive wis = + +
AT TACK Sleight of Hand dex* = + +
ATTACK BONUS DAMAGE CRITICAL
Spellcraft int = + +
Spot wis = + +
RANGE TYPE NOTES Survival wis = + +
Swim str* = + +
Tumble dex* = + +
AMMUNITION Use Magic Device cha = + +
Use Rope dex = + +
AT TACK = + +
ATTACK BONUS DAMAGE CRITICAL
= + +
= + +
RANGE TYPE NOTES = + +

Denotes a skill that can be used untrained.


Mark this box with an X if the skill is a class skill for the character.
AMMUNITION Armor check penalty, if any, applies (Double penalty for Swim.)

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