Bibliocalypse
Bibliocalypse
Bibliocalypse
Scry 3 distinct letters. You Scry and write down a letter. When facing an enemy at- To wield magic, you require a
When the game asks you to can rescry once. Those are This is the item letter you find Enemy Rolls tack or an environmental magic artefact first (e.g. To-
scry a letter, select a random your skill letters. in your starting inventory. You hazard, you can react by tem, Familiar, Grimoire).
letter of the alphabet, includ- Enemies don’t roll any dice.
can only carry 5 items, includ- Assume that all the enemy using a fitting skill (e.g. Parry,
ing diacritic characters (e.g. ö, Other than moving at a reg- ing those you wear or wield. Evade, Block), or discarding a To cast a spell, instead of
ź, ě, etc.) used in the language actions always succeed.
ular pace or talking, you can piece of armour (e.g. Shield, using a verb, choose your
in which you are playing. only attempt actions de- At any point during the game, Helmet). If you succeed, you target (a character or an
Initiative
scribed by verbs beginning you can define an item letter manage to avoid danger; inanimate object) and roll
Use any scrying method you with one of your skill letters as a specific noun starting Each combat round, scry a otherwise, you suffer harm. the dice. If you succeed, scry
like, including: drawing letter (e.g. with skill letters H, O, you with that letter (e.g. R – Rope, letter. If it’s a vowel, enemies a letter and come up with a
tiles, using a mobile app, or can try to Hit someone with a S – Spear, B – Brigandine). act first; if it’s a consonant, Moving status effect adjective begin-
rolling on the table below. Use Club, Open a Door. You can’t, Once defined, items can’t be Linguists act first. ning with that letter (e.g. B –
the empty fields for diacritic You don’t have to face every
however, attempt to Juggle). redefined. Similarly to skills, obstacle on your path – you Blinded, S – Slow).
characters or reroll the dice. players can only define each Within each group, charac-
ters can act in any order they can try to avoid and bypass
To perform actions, describe item once through the course them (e.g. Jump over Fence, Magic effects can’t harm
Scry a Letter [d66]] them using a verb and roll a of the entire game. want. If you ever need to de- or incapacitate your tar-
termine who acts first, use Crawl past an Imp). If you
•1 •2 •3 •4 •5 •6 d6. Results of 3, 4, 5, or 6 succeed, you bypass the gets, but will provide an ad-
mean you succeed; otherwise Most items should fall under the alphabetical order. vantage in some situations
1• A B C D E F obstacle and move on. If you
you fail. Write the declared one of the below categories: fail, you suffer harm (e.g. you (e.g. casting the Distracted
2• G H I J K L verbs down – they can only be • Weapons & Tools (e.g. Attacking effect on a Manticore will
fell off the Fence, the Imp no-
3• M N O P Q R
used once during the game, Axe, Keys) – used in con- To attack, use a skill verb and ticed you and attacked). make it easier for everyone
regardless of who used them junction with skills; break roll the dice, like you would to Sneak past it).
4• S T U V W X or whether they succeeded. on a skill roll of 1. with any other action. If you Remember that overcoming
5• Y Z ... ... ... ... succeed, your attack hits. an obstacle doesn’t change Magic can properties of ob-
• Pieces of Armour (e.g.
If an action requires specific the fact that other Linguists jects (e.g. casting the Gigan-
6• ... ... ... ... ... ... Gorget, Shield) – discard
context or item which is not also have to deal with it. tic effect on a Door makes it
to prevent harm from a The amount of damage you
available, you can’t perform it possible to Crawl under it).
single source. deal depends on the skill and
(e.g. Swim without water).
• Magic Artefacts (e.g. weapon you used:
Characters Suffering Harm
Orb, Wand) – allow the • Unarmed – 1 dmg Socialising
Modified Rolls When you suffer harm from
wielder to cast spells. (e.g. Kick, Punch) To influence someone, use a
Name If an item can help you in per- attacks, environmental haz-
• Healing Items (e.g. Pills, • Improvised – 2 dmg ards, or failed move checks, fitting skill (e.g. I – Intimidate,
Scry a letter. Your name be- forming an action (e.g. using
Potion, Tourniquet) – dis- (e.g. Stab with a Mace) choose a skill letter. It can’t A – Anger). If you succeed,
gins with that letter (e.g. A – Perfumes before Flirting with
card to heal someone; • Armed – 3 dmg be used until healed. If you scry a letter and come up
Anemone, C – Chadsworth). someone), you can discard it
no skill roll required. (e.g. Stab with a Dagger) lose all 3 skill letters, you die. with a psychological effect
It can be anything you want. and perform that action with
adjective beginning with
an advantage – roll 2d6 and • Contextual – 3 dmg that letter (e.g. S – Scared,
Class take the higher result. (e.g. Push down Stairs) Healing L – Livid). If you find an adjec-
Your class is defined using a • Lethal Attack – death; To heal yourself or a wound- tive which fits your verb, your
If your action would require an foe has to be unaware
descriptor and a noun (e.g. R, ed ally, use a fitting skill (e.g. action works, altering some-
item, but can still be managed (e.g. Kill, Destroy)
R – Reptile Raider). Scry 2 let- Heal, Aid), or discard a heal- one’s behaviour. Otherwise,
without it (e.g. Digging with
ters. Descriptor starts with ing item (e.g. Gauze, Salve). If your attempt fails and has
hands instead of using a Shov-
the first letter and noun with you manage to heal some- the opposite effect.
el), you can perform it with a
the second. Describe what disadvantage – roll 2d6 and one, they regain access to
you do, and how you look. take the lower result. one of their lost skill letters.
1 2 3
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