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Fantasy Warriors House Rules Organised Armies the commander of the units.

the commander of the units. They may have in contact with a resupply wagon, it may
(21st February 2017) An organised army is one which is capable been issued orders by the Warchief when in spend a shooting phase regaining 4 volley
of having any “disciplined” units. They base contact with him and then proceed to tokens. Resupply wagons may only resupply
Katie Lauren Lucas take command of a unit, or can take shooting units armed with bows, longbows
& Cambridge City Games Club don’t need to field them, just have them on
the army list. Allies and mercenaries don’t command without changing the current or crossbows (if they are open carts) or
& Duff from Frothers orders, or can switch the order to Hold. handguns (a powder wagon).
count.
Flank and Rear attacks In order to assume control of a command Artillery units, allied units and mercenary
Weather with no current leader they must be in a units may not be resupplied. Forces which
Units attacking enemy unit’s flank/rear recv
D6 Weather
Effects position where they would be able to issue were outmaneouvered may not bring their
bonus.


Die the command new orders (all the units supply wagons onto the table.
Attacking Round Bonus
st 1 Sunny. No effects during the within range) and declare themselves to be If a force of worth at least 3 moves into
Flank 1 HIT+1, WND+1
daytime. At night this represents a in charge. contact with a wagon they may chose to
Flank 2nd + WND+1
Rear 1st HIT+1, WND+1 clear, moonlit night. Units whose If the command has a current leader then destroy it or provided it is not also in
Rear 2nd + HIT+1, WND+1 “bad light” is “night” will not there will be a new orders test. The contact with a friendly force they may


suffer from bad light. potential new leader cannot be dismissed alternatively capture it.
If attacking unit no longer a threat, the unit and follows the same rules as a WC trying
recving flank/rear attack may turn to face, 2 Overcast. No effects at night. If they decide to destroy it, they may may
to give orders. If they succeed, they take first pillage it for 2 volley tokens (up to
negating bonuses flanking unit may have. During the day this represents a
command. The original battleleader either their maximum of 6) if they are a shooting
Unengaged enemy will always be assumed to dull, gloomy day. Units whose
becomes their successor (in organised unit of the right kind to make use of the
have turned to face attacker unless stated “bad light” is “day” will not suffer

≡
armies) or is killed (unorganised armies). ammunition.
not to have. from bad light.
3 Fog. LOS limited to 24”. All Successors If they decide to capture it, they should
Units receiving a flank/rear attack become


units suffer BAD LIGHT. supply it with a driver by sacrificing one
disorganised in following round. Units Battleleaders and Warchiefs can have
receiving a flank/rear attack must take a 4 Rain. LOS limited to 24”. nominated successors. They must be figure from the contacting force. The wagon
casualty test every round, even if no Bows/XBows lose 3” range. Take purchased for a normal cost, but have a is then theirs and may resupply their units.


casualties are taken. a -2 on any Ignition Tests. leadership lower than that of their primary Shooting at wagons with bows/handguns &c
commander. If the primary commander is will not affect them. Larger guns/war
Infantry Rank Bonuses 5 Snow. LOS limited to 24”. Moves
killed or routs then the successor machines destroy them automatically with


-4”.
For each 2 full ranks of unflanked infantry automatically assumes command, with no one hit. If attached to a unit they should be
after the first; 6 Storm. LOS limited to 18”. confusion (because the succession is decided diced for as if a special. Loss of the last
Order Bonus
Bows/XBows lose 6” range. Guns before the battle). remaining supply wagon triggers a
Attack STR+1 suffer STR-1 attacks. Swamps command test.
become impassible. Woodland & Resupply
Hold, Retreat WORTH+1
difficult ground always Resupply wagons can be purchased for 100 Priests Praying
Infantry vs Cavalry Bonuses disorganises. points each by organised armies. They are The orignal Priest rules cause too much
Unflanked Spear/Pike/Halberd units Units cannot shoot at units outside of LOS. treated as individuals for the purposes of re-rolling. Replace as follows;
attacked on front gain a STR+1 for each full If attacking units have no enemies in LOS, movement and orders and also end-of-game
Priests may pray during a turn in which
6” of charge by cavalry if stationary and on they will not move. scoring. Wagons move at 6”/15cm. Wagonsthey are not fighting. This gains them a
Hold or Oppose orders. may not cross difficult ground (except for
prayer token. To ask for divine/cursed
Replacing Battleleaders bridges and hills), wade across rivers or
intervention, they must spend one of their
Hills Battleleaders can die in battle – or become enter swamps and marshes. prayer tokens, similarly to join with the
Hills give archer units a bonus 6” range unreliable. They can be replaced by other Wagons may be either open carts, which can asking group. More tokens may be spent
when shooting at units below them. Units figures who may move as individuals until be loaded with arrows/bolts or powder carts before the prayer roll, each gaining a +1 for
on hills gain a STR+1 bonus when fighting they wish to take command of a set of units. carrying gunpowder barrels. the roll.
units below them. They must satisfy all the normal rules to be If a shooting unit is out of ammunition and

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