Python Socketio Docs
Python Socketio Docs
Miguel Grinberg
1 Getting Started 3
1.1 What is Socket.IO? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 Version compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.3 Client Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.4 Client Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.5 Server Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.6 Server Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
i
3.13.1 Redis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.13.2 Kombu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.13.3 Kafka . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.13.4 AioPika . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
3.13.5 Emitting from external processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
3.14 Debugging and Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
3.15 Deployment Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
3.15.1 Aiohttp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
3.15.2 Tornado . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
3.15.3 Sanic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
3.15.4 Uvicorn, Daphne, and other ASGI servers . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
3.15.5 Eventlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
3.15.6 Eventlet with Gunicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
3.15.7 Gevent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
3.15.8 Gevent with Gunicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
3.15.9 uWSGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3.15.10 Standard Threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3.15.11 Scalability Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
3.16 Cross-Origin Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
4 API Reference 29
4.1 Client class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
4.2 AsyncClient class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
4.3 Server class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
4.4 AsyncServer class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
4.5 ConnectionRefusedError class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
4.6 WSGIApp class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
4.7 ASGIApp class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
4.8 Middleware class (deprecated) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.9 ClientNamespace class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.10 Namespace class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
4.11 AsyncClientNamespace class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.12 AsyncNamespace class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4.13 BaseManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
4.14 PubSubManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
4.15 KombuManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
4.16 RedisManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4.17 KafkaManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4.18 AsyncManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
4.19 AsyncRedisManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
4.20 AsyncAioPikaManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Index 65
ii
python-socketio Documentation
This projects implements Socket.IO clients and servers that can run standalone or integrated with a variety of Python
web frameworks.
Contents 1
python-socketio Documentation
2 Contents
CHAPTER 1
Getting Started
Socket.IO is a transport protocol that enables real-time bidirectional event-based communication between clients (typi-
cally, though not always, web browsers) and a server. The official implementations of the client and server components
are written in JavaScript. This package provides Python implementations of both, each with standard and asyncio vari-
ants.
The Socket.IO protocol has been through a number of revisions, and some of these introduced backward incompatible
changes, which means that the client and the server must use compatible versions for everything to work.
If you are using the Python client and server, the easiest way to ensure compatibility is to use the same version of this
package for the client and the server. If you are using this package with a different client or server, then you must
ensure the versions are compatible.
The version compatibility chart below maps versions of this package to versions of the JavaScript reference imple-
mentation and the versions of the Socket.IO and Engine.IO protocols.
3
python-socketio Documentation
import socketio
sio = socketio.Client()
@sio.event
def connect():
print('connection established')
@sio.event
def my_message(data):
print('message received with ', data)
sio.emit('my response', {'response': 'my response'})
@sio.event
def disconnect():
print('disconnected from server')
sio.connect('http://localhost:5000')
sio.wait()
sio = socketio.AsyncClient()
@sio.event
async def connect():
print('connection established')
@sio.event
async def my_message(data):
print('message received with ', data)
await sio.emit('my response', {'response': 'my response'})
@sio.event
async def disconnect():
print('disconnected from server')
if __name__ == '__main__':
asyncio.run(main())
• Can connect to other Socket.IO servers that are compatible with the JavaScript Socket.IO 1.x and 2.x releases.
Work to support release 3.x is in progress.
• Compatible with Python 3.6+.
• Two versions of the client, one for standard Python and another for asyncio.
• Uses an event-based architecture implemented with decorators that hides the details of the protocol.
The following application is a basic server example that uses the Eventlet asynchronous server:
import eventlet
import socketio
sio = socketio.Server()
app = socketio.WSGIApp(sio, static_files={
'/': {'content_type': 'text/html', 'filename': 'index.html'}
})
@sio.event
def connect(sid, environ):
print('connect ', sid)
@sio.event
def my_message(sid, data):
print('message ', data)
@sio.event
def disconnect(sid):
print('disconnect ', sid)
if __name__ == '__main__':
eventlet.wsgi.server(eventlet.listen(('', 5000)), app)
Below is a similar application, coded for asyncio (Python 3.5+ only) and the Uvicorn web server:
sio = socketio.AsyncServer()
app = web.Application()
sio.attach(app)
@sio.event
def connect(sid, environ):
print("connect ", sid)
@sio.event
async def chat_message(sid, data):
print("message ", data)
@sio.event
def disconnect(sid):
print('disconnect ', sid)
(continues on next page)
app.router.add_static('/static', 'static')
app.router.add_get('/', index)
if __name__ == '__main__':
web.run_app(app)
• Can connect to servers running other Socket.IO clients that are compatible with the JavaScript client versions
1.x and 2.x. Work to support the 3.x release is in progress.
• Compatible with Python 3.6+.
• Two versions of the server, one for standard Python and another for asyncio.
• Supports large number of clients even on modest hardware due to being asynchronous.
• Can be hosted on any WSGI and ASGI web servers including Gunicorn, Uvicorn, eventlet and gevent.
• Can be integrated with WSGI applications written in frameworks such as Flask, Django, etc.
• Can be integrated with aiohttp, sanic and tornado asyncio applications.
• Broadcasting of messages to all connected clients, or to subsets of them assigned to “rooms”.
• Optional support for multiple servers, connected through a messaging queue such as Redis or RabbitMQ.
• Send messages to clients from external processes, such as Celery workers or auxiliary scripts.
• Event-based architecture implemented with decorators that hides the details of the protocol.
• Support for HTTP long-polling and WebSocket transports.
• Support for XHR2 and XHR browsers.
• Support for text and binary messages.
• Support for gzip and deflate HTTP compression.
• Configurable CORS responses, to avoid cross-origin problems with browsers.
2.1 Installation
To install the standard Python client along with its dependencies, use the following command:
If instead you plan on using the asyncio client, then use this:
To instantiate an Socket.IO client, simply create an instance of the appropriate client class:
import socketio
# standard Python
sio = socketio.Client()
# asyncio
sio = socketio.AsyncClient()
7
python-socketio Documentation
The Socket.IO protocol is event based. When a server wants to communicate with a client it emits an event. Each
event has a name, and a list of arguments. The client registers event handler functions with the socketio.Client.
event() or socketio.Client.on() decorators:
@sio.event
def message(data):
print('I received a message!')
@sio.on('my message')
def on_message(data):
print('I received a message!')
In the first example the event name is obtained from the name of the handler function. The second example is slightly
more verbose, but it allows the event name to be different than the function name or to include characters that are
illegal in function names, such as spaces.
For the asyncio client, event handlers can be regular functions as above, or can also be coroutines:
@sio.event
async def message(data):
print('I received a message!')
If the server includes arguments with an event, those are passed to the handler function as arguments.
A “catch-all” event handler is invoked for any events that do not have an event handler. You can define a catch-all
handler using '*' as event name:
@sio.on('*')
def catch_all(event, data):
pass
@sio.on('*')
async def catch_all(event, data):
pass
A catch-all event handler receives the event name as a first argument. The remaining arguments are the same as for a
regular event handler.
The connect, connect_error and disconnect events are special; they are invoked automatically when a
client connects or disconnects from the server:
@sio.event
def connect():
print("I'm connected!")
(continues on next page)
@sio.event
def connect_error(data):
print("The connection failed!")
@sio.event
def disconnect():
print("I'm disconnected!")
The connect_error handler is invoked when a connection attempt fails. If the server provides arguments, these are
passed on to the handler. The server can use an argument to provide information to the client regarding the connection
failure.
The disconnect handler is invoked for application initiated disconnects, server initiated disconnects, or accidental
disconnects, for example due to networking failures. In the case of an accidental disconnection, the client is going to
attempt to reconnect immediately after invoking the disconnect handler. As soon as the connection is re-established
the connect handler will be invoked once again.
The connect, connect_error and disconnect events have to be defined explicitly and are not invoked on a
catch-all event handler.
sio.connect('http://localhost:5000')
await sio.connect('http://localhost:5000')
Upon connection, the server assigns the client a unique session identifier. The applicaction can find this identifier in
the sid attribute:
The client can emit an event to the server using the emit() method:
The single argument provided to the method is the data that is passed on to the server. The data can be of type str,
bytes, dict, list or tuple. When sending a tuple, the elements in it need to be of any of the other four allowed
types. The elements of the tuple will be passed as multiple arguments to the server-side event handler function.
The emit() method can be invoked inside an event handler as a response to a server event, or in any other part of the
application, including in background tasks.
When a server emits an event to a client, it can optionally provide a callback function, to be invoked as a way of
acknowledgment that the server has processed the event. While this is entirely managed by the server, the client can
provide a list of return values that are to be passed on to the callback function set up by the server. This is achieved
simply by returning the desired values from the handler function:
@sio.event
def my_event(sid, data):
# handle the message
return "OK", 123
Likewise, the client can request a callback function to be invoked after the server has processed an event. The
socketio.Server.emit() method has an optional callback argument that can be set to a callable. If this
argument is given, the callable will be invoked after the server has processed the event, and any values returned by the
server handler will be passed as arguments to this function.
2.9 Namespaces
The Socket.IO protocol supports multiple logical connections, all multiplexed on the same physical connection. Clients
can open multiple connections by specifying a different namespace on each. Namespaces use a path syntax starting
with a forward slash. A list of namespaces can be given by the client in the connect() call. For example, this
example creates two logical connections, the default one plus a second connection under the /chat namespace:
sio.connect('http://localhost:5000', namespaces=['/chat'])
To define event handlers on a namespace, the namespace argument must be added to the corresponding decorator:
@sio.event(namespace='/chat')
def my_custom_event(sid, data):
pass
@sio.on('connect', namespace='/chat')
def on_connect():
print("I'm connected to the /chat namespace!")
Likewise, the client can emit an event to the server on a namespace by providing its in the emit() call:
sio.emit('my message', {'foo': 'bar'}, namespace='/chat')
If the namespaces argument of the connect() call isn’t given, any namespaces used in event handlers are auto-
matically connected.
As an alternative to the decorator-based event handlers, the event handlers that belong to a namespace can be created
as methods of a subclass of socketio.ClientNamespace:
class MyCustomNamespace(socketio.ClientNamespace):
def on_connect(self):
pass
sio.register_namespace(MyCustomNamespace('/chat'))
For asyncio based servers, namespaces must inherit from socketio.AsyncClientNamespace, and can define
event handlers as coroutines if desired:
class MyCustomNamespace(socketio.AsyncClientNamespace):
def on_connect(self):
pass
def on_disconnect(self):
pass
sio.register_namespace(MyCustomNamespace('/chat'))
When class-based namespaces are used, any events received by the client are dispatched to a method named as the
event name with the on_ prefix. For example, event my_event will be handled by a method named on_my_event.
If an event is received for which there is no corresponding method defined in the namespace class, then the event is
ignored. All event names used in class-based namespaces must use characters that are legal in method names.
As a convenience to methods defined in a class-based namespace, the namespace instance includes versions of sev-
eral of the methods in the socketio.Client and socketio.AsyncClient classes that default to the proper
namespace when the namespace argument is not given.
In the case that an event has a handler in a class-based namespace, and also a decorator-based function handler, only
the standalone function handler is invoked.
At any time the client can request to be disconnected from the server by invoking the disconnect() method:
sio.disconnect()
await sio.disconnect()
When a client connection to the server is established, a few background tasks will be spawned to keep the connection
alive and handle incoming events. The application running on the main thread is free to do any work, as this is not
going to prevent the functioning of the Socket.IO client.
If the application does not have anything to do in the main thread and just wants to wait until the connection with the
server ends, it can call the wait() method:
sio.wait()
For the convenience of the application, a helper function is provided to start a custom background task:
def my_background_task(my_argument):
# do some background work here!
pass
The arguments passed to this method are the background function and any positional or keyword arguments to invoke
the function with.
Here is the asyncio version:
async def my_background_task(my_argument):
# do some background work here!
pass
Note that this function is not a coroutine, since it does not wait for the background function to end. The background
function must be a coroutine.
The sleep() method is a second convenience function that is provided for the benefit of applications working with
background tasks of their own:
sio.sleep(2)
Or for asyncio:
await sio.sleep(2)
The single argument passed to the method is the number of seconds to sleep for.
To help you debug issues, the client can be configured to output logs to the terminal:
import socketio
# standard Python
sio = socketio.Client(logger=True, engineio_logger=True)
# asyncio
sio = socketio.AsyncClient(logger=True, engineio_logger=True)
The logger argument controls logging related to the Socket.IO protocol, while engineio_logger controls logs
that originate in the low-level Engine.IO transport. These arguments can be set to True to output logs to stderr,
or to an object compatible with Python’s logging package where the logs should be emitted to. A value of False
disables logging.
Logging can help identify the cause of connection problems, unexpected disconnections and other issues.
3.1 Installation
To install the Socket.IO server along with its dependencies, use the following command:
In addition to the server, you will need to select an asynchronous framework or server to use along with it. The list of
supported packages is covered in the Deployment Strategies section.
A Socket.IO server is an instance of class socketio.Server. This instance can be transformed into a standard
WSGI application by wrapping it with the socketio.WSGIApp class:
import socketio
13
python-socketio Documentation
For asyncio based servers, the socketio.AsyncServer class provides the same functionality, but in a corou-
tine friendly format. If desired, The socketio.ASGIApp class can transform the server into a standard ASGI
application:
These two wrappers can also act as middlewares, forwarding any traffic that is not intended to the Socket.IO server to
another application. This allows Socket.IO servers to integrate easily into existing WSGI or ASGI applications:
The Socket.IO server can be configured to serve static files to clients. This is particularly useful to deliver HTML,
CSS and JavaScript files to clients when this package is used without a companion web framework.
Static files are configured with a Python dictionary in which each key/value pair is a static file mapping rule. In its
simplest form, this dictionary has one or more static file URLs as keys, and the corresponding files in the server as
values:
static_files = {
'/': 'latency.html',
'/static/socket.io.js': 'static/socket.io.js',
'/static/style.css': 'static/style.css',
}
With this example configuration, when the server receives a request for / (the root URL) it will return the contents
of the file latency.html in the current directory, and will assign a content type based on the file extension, in this
case text/html.
Files with the .html, .css, .js, .json, .jpg, .png, .gif and .txt file extensions are automatically rec-
ognized and assigned the correct content type. For files with other file extensions or with no file extension, the
application/octet-stream content type is used as a default.
If desired, an explicit content type for a static file can be given as follows:
static_files = {
'/': {'filename': 'latency.html', 'content_type': 'text/plain'},
}
It is also possible to configure an entire directory in a single rule, so that all the files in it are served as static files:
static_files = {
'/static': './public',
}
In this example any files with URLs starting with /static will be served directly from the public folder in the
current directory, so for example, the URL /static/index.html will return local file ./public/index.
html and the URL /static/css/styles.css will return local file ./public/css/styles.css.
If a URL that ends in a / is requested, then a default filename of index.html is appended to it. In the previous
example, a request for the /static/ URL would return local file ./public/index.html. The default filename
to serve for slash-ending URLs can be set in the static files dictionary with an empty key:
static_files = {
'/static': './public',
'': 'image.gif',
}
With this configuration, a request for /static/ would return local file ./public/image.gif. A non-standard
content type can also be specified if needed:
static_files = {
'/static': './public',
'': {'filename': 'image.gif', 'content_type': 'text/plain'},
}
The static file configuration dictionary is given as the static_files argument to the socketio.WSGIApp or
socketio.ASGIApp classes:
The Socket.IO protocol is event based. When a client wants to communicate with the server it emits an event. Each
event has a name, and a list of arguments. The server registers event handler functions with the socketio.Server.
event() or socketio.Server.on() decorators:
@sio.event
def my_event(sid, data):
pass
In the first example the event name is obtained from the name of the handler function. The second example is slightly
more verbose, but it allows the event name to be different than the function name or to include characters that are
illegal in function names, such as spaces.
@sio.event
async def my_event(sid, data):
pass
The sid argument is the Socket.IO session id, a unique identifier of each client connection. All the events sent by a
given client will have the same sid value.
A “catch-all” event handler is invoked for any events that do not have an event handler. You can define a catch-all
handler using '*' as event name:
@sio.on('*')
def catch_all(event, sid, data):
pass
@sio.on('*')
async def catch_all(event, sid, data):
pass
A catch-all event handler receives the event name as a first argument. The remaining arguments are the same as for a
regular event handler.
The connect and disconnect events have to be defined explicitly and are not invoked on a catch-all event handler.
The connect and disconnect events are special; they are invoked automatically when a client connects or dis-
connects from the server:
@sio.event
def connect(sid, environ, auth):
print('connect ', sid)
@sio.event
def disconnect(sid):
print('disconnect ', sid)
The connect event is an ideal place to perform user authentication, and any necessary mapping between user entities
in the application and the sid that was assigned to the client. The environ argument is a dictionary in standard
WSGI format containing the request information, including HTTP headers. The auth argument contains any au-
thentication details passed by the client, or None if the client did not pass anything. After inspecting the request, the
connect event handler can return False to reject the connection with the client.
Sometimes it is useful to pass data back to the client being rejected. In that case instead of returning False
socketio.exceptions.ConnectionRefusedError can be raised, and all of its arguments will be sent
to the client with the rejection message:
@sio.event
def connect(sid, environ):
raise ConnectionRefusedError('authentication failed')
Socket.IO is a bidirectional protocol, so at any time the server can send an event to its connected clients. The
socketio.Server.emit() method is used for this task:
Sometimes the server may want to send an event just to a particular client. This can be achieved by adding a room
argument to the emit call:
The socketio.Server.emit() method takes an event name, a message payload of type str, bytes, list,
dict or tuple, and the recipient room. When sending a tuple, the elements in it need to be of any of the other
four allowed types. The elements of the tuple will be passed as multiple arguments to the client-side event handler
function. The room argument is used to identify the client that should receive the event, and is set to the sid value
assigned to that client’s connection with the server. When omitted, the event is broadcasted to all connected clients.
When a client sends an event to the server, it can optionally provide a callback function, to be invoked as a way of
acknowledgment that the server has processed the event. While this is entirely managed by the client, the server can
provide a list of values that are to be passed on to the callback function, simply by returning them from the handler
function:
@sio.event
def my_event(sid, data):
# handle the message
return "OK", 123
Likewise, the server can request a callback function to be invoked after a client has processed an event. The
socketio.Server.emit() method has an optional callback argument that can be set to a callable. If this
argument is given, the callable will be invoked after the client has processed the event, and any values returned by the
client will be passed as arguments to this function. Using callback functions when broadcasting to multiple clients is
not recommended, as the callback function will be invoked once for each client that received the message.
3.9 Namespaces
The Socket.IO protocol supports multiple logical connections, all multiplexed on the same physical connection. Clients
can open multiple connections by specifying a different namespace on each. A namespace is given by the client as a
pathname following the hostname and port. For example, connecting to http://example.com:8000/chat would open a
connection to the namespace /chat.
Each namespace is handled independently from the others, with separate session IDs (sids), event handlers and
rooms. It is important that applications that use multiple namespaces specify the correct namespace when setting
up their event handlers and rooms, using the optional namespace argument available in all the methods in the
socketio.Server class:
@sio.event(namespace='/chat')
def my_custom_event(sid, data):
pass
When emitting an event, the namespace optional argument is used to specify which namespace to send it on. When
the namespace argument is omitted, the default Socket.IO namespace, which is named /, is used.
As an alternative to the decorator-based event handlers, the event handlers that belong to a namespace can be created
as methods of a subclass of socketio.Namespace:
class MyCustomNamespace(socketio.Namespace):
def on_connect(self, sid, environ):
pass
sio.register_namespace(MyCustomNamespace('/test'))
For asyncio based servers, namespaces must inherit from socketio.AsyncNamespace, and can define event
handlers as coroutines if desired:
class MyCustomNamespace(socketio.AsyncNamespace):
def on_connect(self, sid, environ):
pass
sio.register_namespace(MyCustomNamespace('/test'))
When class-based namespaces are used, any events received by the server are dispatched to a method named as the
event name with the on_ prefix. For example, event my_event will be handled by a method named on_my_event.
If an event is received for which there is no corresponding method defined in the namespace class, then the event is
ignored. All event names used in class-based namespaces must use characters that are legal in method names.
As a convenience to methods defined in a class-based namespace, the namespace instance includes versions of sev-
eral of the methods in the socketio.Server and socketio.AsyncServer classes that default to the proper
namespace when the namespace argument is not given.
In the case that an event has a handler in a class-based namespace, and also a decorator-based function handler, only
the standalone function handler is invoked.
It is important to note that class-based namespaces are singletons. This means that a single instance of a namespace
class is used for all clients, and consequently, a namespace instance cannot be used to store client specific information.
3.11 Rooms
To make it easy for the server to emit events to groups of related clients, the application can put its clients into “rooms”,
and then address messages to these rooms.
In the previous section the room argument of the socketio.SocketIO.emit() method was used to designate a
specific client as the recipient of the event. This is because upon connection, a personal room for each client is created
and named with the sid assigned to the connection. The application is then free to create additional rooms and
manage which clients are in them using the socketio.Server.enter_room() and socketio.Server.
leave_room() methods. Clients can be in as many rooms as needed and can be moved between rooms as often as
necessary.
@sio.event
def begin_chat(sid):
sio.enter_room(sid, 'chat_users')
@sio.event
def exit_chat(sid):
sio.leave_room(sid, 'chat_users')
In chat applications it is often desired that an event is broadcasted to all the members of the room except one, which is
the originator of the event such as a chat message. The socketio.Server.emit() method provides an optional
skip_sid argument to indicate a client that should be skipped during the broadcast.
@sio.event
def my_message(sid, data):
sio.emit('my reply', data, room='chat_users', skip_sid=sid)
The server can maintain application-specific information in a user session dedicated to each connected client. Appli-
cations can use the user session to write any details about the user that need to be preserved throughout the life of the
connection, such as usernames or user ids.
The save_session() and get_session() methods are used to store and retrieve information in the user ses-
sion:
@sio.event
def connect(sid, environ):
username = authenticate_user(environ)
sio.save_session(sid, {'username': username})
@sio.event
def message(sid, data):
session = sio.get_session(sid)
print('message from ', session['username'])
3.11. Rooms 19
python-socketio Documentation
@sio.event
async def connect(sid, environ):
username = authenticate_user(environ)
await sio.save_session(sid, {'username': username})
@sio.event
async def message(sid, data):
session = await sio.get_session(sid)
print('message from ', session['username'])
The session can also be manipulated with the session() context manager:
@sio.event
def connect(sid, environ):
username = authenticate_user(environ)
with sio.session(sid) as session:
session['username'] = username
@sio.event
def message(sid, data):
with sio.session(sid) as session:
print('message from ', session['username'])
@sio.event
def connect(sid, environ):
username = authenticate_user(environ)
async with sio.session(sid) as session:
session['username'] = username
@sio.event
def message(sid, data):
async with sio.session(sid) as session:
print('message from ', session['username'])
The get_session(), save_session() and session() methods take an optional namespace argument. If
this argument isn’t provided, the session is attached to the default namespace.
Note: the contents of the user session are destroyed when the client disconnects. In particular, user session contents
are not preserved when a client reconnects after an unexpected disconnection from the server.
When working with distributed applications, it is often necessary to access the functionality of the Socket.IO from
multiple processes. There are two specific use cases:
• Applications that use work queues such as Celery may need to emit an event to a client once a background job
completes. The most convenient place to carry out this task is the worker process that handled this job.
• Highly available applications may want to use horizontal scaling of the Socket.IO server to be able to handle
very large number of concurrent clients.
As a solution to the above problems, the Socket.IO server can be configured to connect to a message queue such as
Redis or RabbitMQ, to communicate with other related Socket.IO servers or auxiliary workers.
3.13.1 Redis
# socketio.Server class
pip install redis
# socketio.AsyncServer class
pip install aioredis
# socketio.Server class
mgr = socketio.RedisManager('redis://')
sio = socketio.Server(client_manager=mgr)
# socketio.AsyncServer class
mgr = socketio.AsyncRedisManager('redis://')
sio = socketio.AsyncServer(client_manager=mgr)
The client_manager argument instructs the server to connect to the given message queue, and to coordinate with
other processes connected to the queue.
3.13.2 Kombu
Kombu is a Python package that provides access to RabbitMQ and many other message queues. It can be installed
with pip:
To use RabbitMQ or other AMQP protocol compatible queues, that is the only required dependency. But for other
message queues, Kombu may require additional packages. For example, to use a Redis queue via Kombu, the Python
package for Redis needs to be installed as well:
mgr = socketio.KombuManager('amqp://')
sio = socketio.Server(client_manager=mgr)
The connection URL passed to the KombuManager constructor is passed directly to Kombu’s Connection object, so
the Kombu documentation should be consulted for information on how to build the correct URL for a given message
queue.
Note that Kombu currently does not support asyncio, so it cannot be used with the socketio.AsyncServer class.
3.13.3 Kafka
mgr = socketio.KafkaManager('kafka://')
sio = socketio.Server(client_manager=mgr)
Note that Kafka currently does not support asyncio, so it cannot be used with the socketio.AsyncServer class.
3.13.4 AioPika
A RabbitMQ message queue is supported in asyncio applications through the AioPika package:: You need to install
aio_pika with pip:
mgr = socketio.AsyncAioPikaManager('amqp://')
sio = socketio.AsyncServer(client_manager=mgr)
To have a process other than a server connect to the queue to emit a message, the same client manager classes can be
used as standalone objects. In this case, the write_only argument should be set to True to disable the creation of
a listening thread, which only makes sense in a server. For example:
# emit an event
external_sio.emit('my event', data={'foo': 'bar'}, room='my room')
A limitation of the write-only client manager object is that it cannot receive callbacks when emitting. When the
external process needs to receive callbacks, using a client to connect to the server with read and write support is a
better option than a write-only client manager.
To help you debug issues, the server can be configured to output logs to the terminal:
import socketio
# standard Python
sio = socketio.Server(logger=True, engineio_logger=True)
# asyncio
sio = socketio.AsyncServer(logger=True, engineio_logger=True)
The logger argument controls logging related to the Socket.IO protocol, while engineio_logger controls logs
that originate in the low-level Engine.IO transport. These arguments can be set to True to output logs to stderr,
or to an object compatible with Python’s logging package where the logs should be emitted to. A value of False
disables logging.
Logging can help identify the cause of connection problems, 400 responses, bad performance and other issues.
The following sections describe a variety of deployment strategies for Socket.IO servers.
3.15.1 Aiohttp
Aiohttp is a framework with support for HTTP and WebSocket, based on asyncio. Support for this framework is
limited to Python 3.5 and newer.
Instances of class socketio.AsyncServer will automatically use aiohttp for asynchronous operations if the
library is installed. To request its use explicitly, the async_mode option can be given in the constructor:
sio = socketio.AsyncServer(async_mode='aiohttp')
app = web.Application()
sio.attach(app)
The aiohttp application can define regular routes that will coexist with the Socket.IO server. A typical pattern is to add
routes that serve a client application and any associated static files.
The aiohttp application is then executed in the usual manner:
if __name__ == '__main__':
web.run_app(app)
3.15.2 Tornado
Tornado is a web framework with support for HTTP and WebSocket. Support for this framework requires Python 3.5
and newer. Only Tornado version 5 and newer are supported, thanks to its tight integration with asyncio.
Instances of class socketio.AsyncServer will automatically use tornado for asynchronous operations if the
library is installed. To request its use explicitly, the async_mode option can be given in the constructor:
sio = socketio.AsyncServer(async_mode='tornado')
A server configured for tornado must include a request handler for Socket.IO:
app = tornado.web.Application(
[
(r"/socket.io/", socketio.get_tornado_handler(sio)),
],
# ... other application options
)
The tornado application can define other routes that will coexist with the Socket.IO server. A typical pattern is to add
routes that serve a client application and any associated static files.
The tornado application is then executed in the usual manner:
app.listen(port)
tornado.ioloop.IOLoop.current().start()
3.15.3 Sanic
Sanic is a very efficient asynchronous web server for Python 3.5 and newer.
Instances of class socketio.AsyncServer will automatically use Sanic for asynchronous operations if the frame-
work is installed. To request its use explicitly, the async_mode option can be given in the constructor:
sio = socketio.AsyncServer(async_mode='sanic')
app = Sanic()
sio.attach(app)
The Sanic application can define regular routes that will coexist with the Socket.IO server. A typical pattern is to add
routes that serve a client application and any associated static files.
The Sanic application is then executed in the usual manner:
if __name__ == '__main__':
app.run()
It has been reported that the CORS support provided by the Sanic extension sanic-cors is incompatible with this
package’s own support for this protocol. To disable CORS support in this package and let Sanic take full control,
initialize the server as follows:
On the Sanic side you will need to enable the CORS_SUPPORTS_CREDENTIALS setting in addition to any other
configuration that you use:
app.config['CORS_SUPPORTS_CREDENTIALS'] = True
The socketio.ASGIApp class is an ASGI compatible application that can forward Socket.IO traffic to an
socketio.AsyncServer instance:
sio = socketio.AsyncServer(async_mode='asgi')
app = socketio.ASGIApp(sio)
The application can then be deployed with any ASGI compatible web server.
3.15.5 Eventlet
Eventlet is a high performance concurrent networking library for Python 2 and 3 that uses coroutines, enabling code
to be written in the same style used with the blocking standard library functions. An Socket.IO server deployed with
eventlet has access to the long-polling and WebSocket transports.
Instances of class socketio.Server will automatically use eventlet for asynchronous operations if the library is
installed. To request its use explicitly, the async_mode option can be given in the constructor:
sio = socketio.Server(async_mode='eventlet')
A server configured for eventlet is deployed as a regular WSGI application using the provided socketio.WSGIApp:
app = socketio.WSGIApp(sio)
import eventlet
eventlet.wsgi.server(eventlet.listen(('', 8000)), app)
An alternative to running the eventlet WSGI server as above is to use gunicorn, a fully featured pure Python web
server. The command to launch the application under gunicorn is shown below:
Due to limitations in its load balancing algorithm, gunicorn can only be used with one worker process, so the -w
option cannot be set to a value higher than 1. A single eventlet worker can handle a large number of concurrent clients,
each handled by a greenlet.
Eventlet provides a monkey_patch() function that replaces all the blocking functions in the standard library with
equivalent asynchronous versions. While python-socketio does not require monkey patching, other libraries such as
database drivers are likely to require it.
3.15.7 Gevent
Gevent is another asynchronous framework based on coroutines, very similar to eventlet. An Socket.IO server de-
ployed with gevent has access to the long-polling transport. If project gevent-websocket is installed, the WebSocket
transport is also available.
Instances of class socketio.Server will automatically use gevent for asynchronous operations if the library is
installed and eventlet is not installed. To request gevent to be selected explicitly, the async_mode option can be
given in the constructor:
sio = socketio.Server(async_mode='gevent')
A server configured for gevent is deployed as a regular WSGI application using the provided socketio.WSGIApp:
app = socketio.WSGIApp(sio)
from gevent import pywsgi
pywsgi.WSGIServer(('', 8000), app).serve_forever()
If the WebSocket transport is installed, then the server must be started as follows:
An alternative to running the gevent WSGI server as above is to use gunicorn, a fully featured pure Python web server.
The command to launch the application under gunicorn is shown below:
Or to include WebSocket:
Same as with eventlet, due to limitations in its load balancing algorithm, gunicorn can only be used with one worker
process, so the -w option cannot be higher than 1. A single gevent worker can handle a large number of concurrent
clients through the use of greenlets.
Gevent provides a monkey_patch() function that replaces all the blocking functions in the standard library with
equivalent asynchronous versions. While python-socketio does not require monkey patching, other libraries such as
database drivers are likely to require it.
3.15.9 uWSGI
When using the uWSGI server in combination with gevent, the Socket.IO server can take advantage of uWSGI’s native
WebSocket support.
Instances of class socketio.Server will automatically use this option for asynchronous operations if both gevent
and uWSGI are installed and eventlet is not installed. To request this asynchronous mode explicitly, the async_mode
option can be given in the constructor:
A complete explanation of the configuration and usage of the uWSGI server is beyond the scope of this documentation.
The uWSGI server is a fairly complex package that provides a large and comprehensive set of options. It must be
compiled with WebSocket and SSL support for the WebSocket transport to be available. As way of an introduction,
the following command starts a uWSGI server for the latency.py example on port 5000:
While not comparable to eventlet and gevent in terms of performance, the Socket.IO server can also be configured to
work with multi-threaded web servers that use standard Python threads. This is an ideal setup to use with development
servers such as Werkzeug.
Instances of class socketio.Server will automatically use the threading mode if neither eventlet nor gevent are
installed. To request the threading mode explicitly, the async_mode option can be given in the constructor:
sio = socketio.Server(async_mode='threading')
A server configured for threading is deployed as a regular web application, using any WSGI complaint multi-threaded
server. The example below deploys an Socket.IO application combined with a Flask web application, using Flask’s
development web server based on Werkzeug:
sio = socketio.Server(async_mode='threading')
app = Flask(__name__)
app.wsgi_app = socketio.WSGIApp(sio, app.wsgi_app)
if __name__ == '__main__':
app.run()
The example that follows shows how to start an Socket.IO application using Gunicorn’s threaded worker class:
With the above configuration the server will be able to handle up to 100 concurrent clients.
When using standard threads, WebSocket is supported through the simple-websocket package, which must be in-
stalled separately. This package provides a multi-threaded WebSocket server that is compatible with Werkzeug and
Gunicorn’s threaded worker. Other multi-threaded web servers are not supported and will not enable the WebSocket
transport.
Socket.IO is a stateful protocol, which makes horizontal scaling more difficult. To deploy a cluster of Socket.IO
processes hosted on one or multiple servers, the following conditions must be met:
• Each Socket.IO process must be able to handle multiple requests concurrently. This is required because long-
polling clients send two requests in parallel. Worker processes that can only handle one request at a time are not
supported.
• The load balancer must be configured to always forward requests from a client to the same worker process. Load
balancers call this sticky sessions, or session affinity.
• The worker processes need to communicate with each other to coordinate complex operations such as broad-
casts. This is done through a configured message queue. See the section on using message queues for details.
For security reasons, this server enforces a same-origin policy by default. In practical terms, this means the following:
• If an incoming HTTP or WebSocket request includes the Origin header, this header must match the scheme
and host of the connection URL. In case of a mismatch, a 400 status code response is returned and the connection
is rejected.
• No restrictions are imposed on incoming requests that do not include the Origin header.
If necessary, the cors_allowed_origins option can be used to allow other origins. This argument can be set
to a string to set a single allowed origin, or to a list to allow multiple origins. A special value of '*' can be used to
instruct the server to allow all origins, but this should be done with care, as this could make the server vulnerable to
Cross-Site Request Forgery (CSRF) attacks.
API Reference
29
python-socketio Documentation
• json – An alternative json module to use for encoding and decoding packets. Custom
json modules must have dumps and loads functions that are compatible with the standard
library versions.
• handle_sigint – Set to True to automatically handle disconnection when the process
is interrupted, or to False to leave interrupt handling to the calling application. Interrupt
handling can only be enabled when the client instance is created in the main thread.
The Engine.IO configuration supports the following settings:
Parameters
• request_timeout – A timeout in seconds for requests. The default is 5 seconds.
• http_session – an initialized requests.Session object to be used when sending
requests to the server. Use it if you need to add special client options such as proxy servers,
SSL certificates, etc.
• ssl_verify – True to verify SSL certificates, or False to skip SSL certificate verifi-
cation, allowing connections to servers with self signed certificates. The default is True.
• engineio_logger – To enable Engine.IO logging set to True or pass a logger object
to use. To disable logging set to False. The default is False. Note that fatal errors are
logged even when engineio_logger is False.
call(event, data=None, namespace=None, timeout=60)
Emit a custom event to a client and wait for the response.
This method issues an emit with a callback and waits for the callback to be invoked before returning. If the
callback isn’t invoked before the timeout, then a TimeoutError exception is raised. If the Socket.IO
connection drops during the wait, this method still waits until the specified timeout.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• data – The data to send to the server. Data can be of type str, bytes, list or dict.
To send multiple arguments, use a tuple where each element is of one of the types indicated
above.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• timeout – The waiting timeout. If the timeout is reached before the client acknowledges
the event, then a TimeoutError exception is raised.
Note: this method is not thread safe. If multiple threads are emitting at the same time on the same client
connection, messages composed of multiple packets may end up being sent in an incorrect sequence. Use
standard concurrency solutions (such as a Lock object) to prevent this situation.
connect(url, headers={}, auth=None, transports=None, namespaces=None, socke-
tio_path=’socket.io’, wait=True, wait_timeout=1)
Connect to a Socket.IO server.
Parameters
• url – The URL of the Socket.IO server. It can include custom query string parameters if
required by the server. If a function is provided, the client will invoke it to obtain the URL
each time a connection or reconnection is attempted.
• headers – A dictionary with custom headers to send with the connection request. If a
function is provided, the client will invoke it to obtain the headers dictionary each time a
connection or reconnection is attempted.
• auth – Authentication data passed to the server with the connection request, normally a
dictionary with one or more string key/value pairs. If a function is provided, the client
will invoke it to obtain the authentication data each time a connection or reconnection is
attempted.
• transports – The list of allowed transports. Valid transports are 'polling' and
'websocket'. If not given, the polling transport is connected first, then an upgrade to
websocket is attempted.
• namespaces – The namespaces to connect as a string or list of strings. If not given, the
namespaces that have registered event handlers are connected.
• socketio_path – The endpoint where the Socket.IO server is installed. The default
value is appropriate for most cases.
• wait – if set to True (the default) the call only returns when all the namespaces are con-
nected. If set to False, the call returns as soon as the Engine.IO transport is connected,
and the namespaces will connect in the background.
• wait_timeout – How long the client should wait for the connection. The default is 1
second. This argument is only considered when wait is set to True.
Example usage:
sio = socketio.Client()
sio.connect('http://localhost:5000')
connected = None
Indicates if the client is connected or not.
disconnect()
Disconnect from the server.
emit(event, data=None, namespace=None, callback=None)
Emit a custom event to one or more connected clients.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• data – The data to send to the server. Data can be of type str, bytes, list or dict.
To send multiple arguments, use a tuple where each element is of one of the types indicated
above.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• callback – If given, this function will be called to acknowledge the the server has
received the message. The arguments that will be passed to the function are those provided
by the server.
Note: this method is not thread safe. If multiple threads are emitting at the same time on the same client
connection, messages composed of multiple packets may end up being sent in an incorrect sequence. Use
standard concurrency solutions (such as a Lock object) to prevent this situation.
event(*args, **kwargs)
Decorator to register an event handler.
This is a simplified version of the on() method that takes the event name from the decorated function.
Example usage:
@sio.event
def my_event(data):
print('Received data: ', data)
@sio.on('my_event')
def my_event(data):
print('Received data: ', data)
@sio.event(namespace='/test')
def my_event(data):
print('Received data: ', data)
get_sid(namespace=None)
Return the sid associated with a connection.
Parameters namespace – The Socket.IO namespace. If this argument is omitted the handler
is associated with the default namespace. Note that unlike previous versions, the current
version of the Socket.IO protocol uses different sid values per namespace.
This method returns the sid for the requested namespace as a string.
namespaces = None
set of connected namespaces.
on(event, handler=None, namespace=None)
Register an event handler.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• handler – The function that should be invoked to handle the event. When this parameter
is not given, the method acts as a decorator for the handler function.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
handler is associated with the default namespace.
Example usage:
# as a decorator:
@sio.on('connect')
def connect_handler():
print('Connected!')
# as a method:
def message_handler(msg):
print('Received message: ', msg)
sio.send( 'response')
sio.on('message', message_handler)
The 'connect' event handler receives no arguments. The 'message' handler and handlers for custom
event names receive the message payload as only argument. Any values returned from a message handler
will be passed to the client’s acknowledgement callback function if it exists. The 'disconnect' handler
does not take arguments.
register_namespace(namespace_handler)
Register a namespace handler object.
Parameters namespace_handler – An instance of a Namespace subclass that handles all
the event traffic for a namespace.
send(data, namespace=None, callback=None)
Send a message to one or more connected clients.
This function emits an event with the name 'message'. Use emit() to issue custom event names.
Parameters
• data – The data to send to the server. Data can be of type str, bytes, list or dict.
To send multiple arguments, use a tuple where each element is of one of the types indicated
above.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• callback – If given, this function will be called to acknowledge the the server has
received the message. The arguments that will be passed to the function are those provided
by the server.
sleep(seconds=0)
Sleep for the requested amount of time using the appropriate async model.
This is a utility function that applications can use to put a task to sleep without having to worry about using
the correct call for the selected async mode.
start_background_task(target, *args, **kwargs)
Start a background task using the appropriate async model.
This is a utility function that applications can use to start a background task using the method that is
compatible with the selected async mode.
Parameters
• target – the target function to execute.
• args – arguments to pass to the function.
• kwargs – keyword arguments to pass to the function.
This function returns an object that represents the background task, on which the join() methond can
be invoked to wait for the task to complete.
transport()
Return the name of the transport used by the client.
The two possible values returned by this function are 'polling' and 'websocket'.
wait()
Wait until the connection with the server ends.
Client applications can use this function to block the main thread during the life of the connection.
This method issues an emit with a callback and waits for the callback to be invoked before returning. If the
callback isn’t invoked before the timeout, then a TimeoutError exception is raised. If the Socket.IO
connection drops during the wait, this method still waits until the specified timeout.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• data – The data to send to the server. Data can be of type str, bytes, list or dict.
To send multiple arguments, use a tuple where each element is of one of the types indicated
above.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• timeout – The waiting timeout. If the timeout is reached before the client acknowledges
the event, then a TimeoutError exception is raised.
Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time
on the same client connection, then messages composed of multiple packets may end up being sent in an
incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
Note 2: this method is a coroutine.
connect(url, headers={}, auth=None, transports=None, namespaces=None, socke-
tio_path=’socket.io’, wait=True, wait_timeout=1)
Connect to a Socket.IO server.
Parameters
• url – The URL of the Socket.IO server. It can include custom query string parameters if
required by the server. If a function is provided, the client will invoke it to obtain the URL
each time a connection or reconnection is attempted.
• headers – A dictionary with custom headers to send with the connection request. If a
function is provided, the client will invoke it to obtain the headers dictionary each time a
connection or reconnection is attempted.
• auth – Authentication data passed to the server with the connection request, normally a
dictionary with one or more string key/value pairs. If a function is provided, the client
will invoke it to obtain the authentication data each time a connection or reconnection is
attempted.
• transports – The list of allowed transports. Valid transports are 'polling' and
'websocket'. If not given, the polling transport is connected first, then an upgrade to
websocket is attempted.
• namespaces – The namespaces to connect as a string or list of strings. If not given, the
namespaces that have registered event handlers are connected.
• socketio_path – The endpoint where the Socket.IO server is installed. The default
value is appropriate for most cases.
• wait – if set to True (the default) the call only returns when all the namespaces are con-
nected. If set to False, the call returns as soon as the Engine.IO transport is connected,
and the namespaces will connect in the background.
• wait_timeout – How long the client should wait for the connection. The default is 1
second. This argument is only considered when wait is set to True.
Note: this method is a coroutine.
Example usage:
sio = socketio.AsyncClient()
sio.connect('http://localhost:5000')
disconnect()
Disconnect from the server.
Note: this method is a coroutine.
emit(event, data=None, namespace=None, callback=None)
Emit a custom event to one or more connected clients.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• data – The data to send to the server. Data can be of type str, bytes, list or dict.
To send multiple arguments, use a tuple where each element is of one of the types indicated
above.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• callback – If given, this function will be called to acknowledge the the server has
received the message. The arguments that will be passed to the function are those provided
by the server.
Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time
on the same client connection, then messages composed of multiple packets may end up being sent in an
incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
Note 2: this method is a coroutine.
event(*args, **kwargs)
Decorator to register an event handler.
This is a simplified version of the on() method that takes the event name from the decorated function.
Example usage:
@sio.event
def my_event(data):
print('Received data: ', data)
get_sid(namespace=None)
Return the sid associated with a connection.
Parameters namespace – The Socket.IO namespace. If this argument is omitted the handler
is associated with the default namespace. Note that unlike previous versions, the current
version of the Socket.IO protocol uses different sid values per namespace.
This method returns the sid for the requested namespace as a string.
on(event, handler=None, namespace=None)
Register an event handler.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• handler – The function that should be invoked to handle the event. When this parameter
is not given, the method acts as a decorator for the handler function.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
handler is associated with the default namespace.
Example usage:
# as a decorator:
@sio.on('connect')
def connect_handler():
print('Connected!')
# as a method:
def message_handler(msg):
print('Received message: ', msg)
sio.send( 'response')
sio.on('message', message_handler)
The 'connect' event handler receives no arguments. The 'message' handler and handlers for custom
event names receive the message payload as only argument. Any values returned from a message handler
will be passed to the client’s acknowledgement callback function if it exists. The 'disconnect' handler
does not take arguments.
register_namespace(namespace_handler)
Register a namespace handler object.
Parameters namespace_handler – An instance of a Namespace subclass that handles all
the event traffic for a namespace.
send(data, namespace=None, callback=None)
Send a message to one or more connected clients.
This function emits an event with the name 'message'. Use emit() to issue custom event names.
Parameters
• data – The data to send to the server. Data can be of type str, bytes, list or dict.
To send multiple arguments, use a tuple where each element is of one of the types indicated
above.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• callback – If given, this function will be called to acknowledge the the server has
received the message. The arguments that will be passed to the function are those provided
by the server.
Note: this method is a coroutine.
sleep(seconds=0)
Sleep for the requested amount of time using the appropriate async model.
This is a utility function that applications can use to put a task to sleep without having to worry about using
the correct call for the selected async mode.
Note: this method is a coroutine.
start_background_task(target, *args, **kwargs)
Start a background task using the appropriate async model.
This is a utility function that applications can use to start a background task using the method that is
compatible with the selected async mode.
Parameters
• target – the target function to execute.
• args – arguments to pass to the function.
• kwargs – keyword arguments to pass to the function.
The return value is a asyncio.Task object.
transport()
Return the name of the transport used by the client.
The two possible values returned by this function are 'polling' and 'websocket'.
wait()
Wait until the connection with the server ends.
Client applications can use this function to block the main thread during the life of the connection.
Note: this method is a coroutine.
• async_handlers – If set to True, event handlers for a client are executed in separate
threads. To run handlers for a client synchronously, set to False. The default is True.
• always_connect – When set to False, new connections are provisory until the con-
nect handler returns something other than False, at which point they are accepted. When
set to True, connections are immediately accepted, and then if the connect handler returns
False a disconnect is issued. Set to True if you need to emit events from the connect han-
dler and your client is confused when it receives events before the connection acceptance.
In any other case use the default of False.
• kwargs – Connection parameters for the underlying Engine.IO server.
The Engine.IO configuration supports the following settings:
Parameters
• async_mode – The asynchronous model to use. See the Deployment section in the docu-
mentation for a description of the available options. Valid async modes are 'threading',
'eventlet', 'gevent' and 'gevent_uwsgi'. If this argument is not given,
'eventlet' is tried first, then 'gevent_uwsgi', then 'gevent', and finally
'threading'. The first async mode that has all its dependencies installed is then one
that is chosen.
• ping_interval – The interval in seconds at which the server pings the client. The
default is 25 seconds. For advanced control, a two element tuple can be given, where the
first number is the ping interval and the second is a grace period added by the server.
• ping_timeout – The time in seconds that the client waits for the server to respond before
disconnecting. The default is 5 seconds.
• max_http_buffer_size – The maximum size of a message when using the polling
transport. The default is 1,000,000 bytes.
• allow_upgrades – Whether to allow transport upgrades or not. The default is True.
• http_compression – Whether to compress packages when using the polling transport.
The default is True.
• compression_threshold – Only compress messages when their byte size is greater
than this value. The default is 1024 bytes.
• cookie – If set to a string, it is the name of the HTTP cookie the server sends back tot he
client containing the client session id. If set to a dictionary, the 'name' key contains the
cookie name and other keys define cookie attributes, where the value of each attribute can
be a string, a callable with no arguments, or a boolean. If set to None (the default), a cookie
is not sent to the client.
• cors_allowed_origins – Origin or list of origins that are allowed to connect to this
server. Only the same origin is allowed by default. Set this argument to '*' to allow all
origins, or to [] to disable CORS handling.
• cors_credentials – Whether credentials (cookies, authentication) are allowed in re-
quests to this server. The default is True.
• monitor_clients – If set to True, a background task will ensure inactive clients are
closed. Set to False to disable the monitoring task (not recommended). The default is
True.
• engineio_logger – To enable Engine.IO logging set to True or pass a logger object
to use. To disable logging set to False. The default is False. Note that fatal errors are
logged even when engineio_logger is False.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• data – The data to send to the client or clients. Data can be of type str, bytes, list
or dict. To send multiple arguments, use a tuple where each element is of one of the
types indicated above.
• to – The recipient of the message. This can be set to the session ID of a client to address
only that client, to any any custom room created by the application to address all the clients
in that room, or to a list of custom room names. If this argument is omitted the event is
broadcasted to all connected clients.
• room – Alias for the to parameter.
• skip_sid – The session ID of a client to skip when broadcasting to a room or to all
clients. This can be used to prevent a message from being sent to the sender. To skip
multiple sids, pass a list.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• callback – If given, this function will be called to acknowledge the the client has re-
ceived the message. The arguments that will be passed to the function are those provided
by the client. Callback functions can only be used when addressing an individual client.
• ignore_queue – Only used when a message queue is configured. If set to True,
the event is emitted to the clients directly, without going through the queue. This is more
efficient, but only works when a single server process is used. It is recommended to always
leave this parameter with its default value of False.
Note: this method is not thread safe. If multiple threads are emitting at the same time to the same client,
then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard
concurrency solutions (such as a Lock object) to prevent this situation.
enter_room(sid, room, namespace=None)
Enter a room.
This function adds the client to a room. The emit() and send() functions can optionally broadcast
events to all the clients in a room.
Parameters
• sid – Session ID of the client.
• room – Room name. If the room does not exist it is created.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
default namespace is used.
event(*args, **kwargs)
Decorator to register an event handler.
This is a simplified version of the on() method that takes the event name from the decorated function.
Example usage:
@sio.event
def my_event(data):
print('Received data: ', data)
@sio.on('my_event')
def my_event(data):
print('Received data: ', data)
@sio.event(namespace='/test')
def my_event(data):
print('Received data: ', data)
get_environ(sid, namespace=None)
Return the WSGI environ dictionary for a client.
Parameters
• sid – The session of the client.
• namespace – The Socket.IO namespace. If this argument is omitted the default names-
pace is used.
get_session(sid, namespace=None)
Return the user session for a client.
Parameters
• sid – The session id of the client.
• namespace – The Socket.IO namespace. If this argument is omitted the default names-
pace is used.
The return value is a dictionary. Modifications made to this dictionary are not guaranteed to be preserved
unless save_session() is called, or when the session context manager is used.
handle_request(environ, start_response)
Handle an HTTP request from the client.
This is the entry point of the Socket.IO application, using the same interface as a WSGI application. For
the typical usage, this function is invoked by the Middleware instance, but it can be invoked directly
when the middleware is not used.
Parameters
• environ – The WSGI environment.
• start_response – The WSGI start_response function.
This function returns the HTTP response body to deliver to the client as a byte sequence.
leave_room(sid, room, namespace=None)
Leave a room.
This function removes the client from a room.
Parameters
• sid – Session ID of the client.
• room – Room name.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
default namespace is used.
on(event, handler=None, namespace=None)
Register an event handler.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• handler – The function that should be invoked to handle the event. When this parameter
is not given, the method acts as a decorator for the handler function.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
handler is associated with the default namespace.
Example usage:
# as a decorator:
@socket_io.on('connect', namespace='/chat')
def connect_handler(sid, environ):
print('Connection request')
if environ['REMOTE_ADDR'] in blacklisted:
return False # reject
# as a method:
def message_handler(sid, msg):
print('Received message: ', msg)
eio.send(sid, 'response')
socket_io.on('message', namespace='/chat', handler=message_handler)
The handler function receives the sid (session ID) for the client as first argument. The 'connect'
event handler receives the WSGI environment as a second argument, and can return False to reject
the connection. The 'message' handler and handlers for custom event names receive the message
payload as a second argument. Any values returned from a message handler will be passed to the client’s
acknowledgement callback function if it exists. The 'disconnect' handler does not take a second
argument.
register_namespace(namespace_handler)
Register a namespace handler object.
Parameters namespace_handler – An instance of a Namespace subclass that handles all
the event traffic for a namespace.
rooms(sid, namespace=None)
Return the rooms a client is in.
Parameters
• sid – Session ID of the client.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
default namespace is used.
save_session(sid, session, namespace=None)
Store the user session for a client.
Parameters
• sid – The session id of the client.
• session – The session dictionary.
• namespace – The Socket.IO namespace. If this argument is omitted the default names-
pace is used.
send(data, to=None, room=None, skip_sid=None, namespace=None, callback=None, **kwargs)
Send a message to one or more connected clients.
This function emits an event with the name 'message'. Use emit() to issue custom event names.
Parameters
• data – The data to send to the client or clients. Data can be of type str, bytes, list
or dict. To send multiple arguments, use a tuple where each element is of one of the
types indicated above.
• to – The recipient of the message. This can be set to the session ID of a client to address
only that client, to any any custom room created by the application to address all the clients
in that room, or to a list of custom room names. If this argument is omitted the event is
broadcasted to all connected clients.
• room – Alias for the to parameter.
• skip_sid – The session ID of a client to skip when broadcasting to a room or to all
clients. This can be used to prevent a message from being sent to the sender. To skip
multiple sids, pass a list.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• callback – If given, this function will be called to acknowledge the the client has re-
ceived the message. The arguments that will be passed to the function are those provided
by the client. Callback functions can only be used when addressing an individual client.
• ignore_queue – Only used when a message queue is configured. If set to True,
the event is emitted to the clients directly, without going through the queue. This is more
efficient, but only works when a single server process is used. It is recommended to always
leave this parameter with its default value of False.
session(sid, namespace=None)
Return the user session for a client with context manager syntax.
Parameters sid – The session id of the client.
This is a context manager that returns the user session dictionary for the client. Any changes that are made
to this dictionary inside the context manager block are saved back to the session. Example usage:
@sio.on('connect')
def on_connect(sid, environ):
username = authenticate_user(environ)
if not username:
return False
with sio.session(sid) as session:
session['username'] = username
@sio.on('message')
def on_message(sid, msg):
with sio.session(sid) as session:
print('received message from ', session['username'])
sleep(seconds=0)
Sleep for the requested amount of time using the appropriate async model.
This is a utility function that applications can use to put a task to sleep without having to worry about using
the correct call for the selected async mode.
start_background_task(target, *args, **kwargs)
Start a background task using the appropriate async model.
This is a utility function that applications can use to start a background task using the method that is
compatible with the selected async mode.
Parameters
• target – the target function to execute.
• args – arguments to pass to the function.
• kwargs – keyword arguments to pass to the function.
This function returns an object that represents the background task, on which the join() methond can
be invoked to wait for the task to complete.
transport(sid)
Return the name of the transport used by the client.
The two possible values returned by this function are 'polling' and 'websocket'.
Parameters sid – The session of the client.
by “sanic”, “tornado”, and finally “asgi”. The first async mode that has all its dependencies
installed is the one that is chosen.
• ping_interval – The interval in seconds at which the server pings the client. The
default is 25 seconds. For advanced control, a two element tuple can be given, where the
first number is the ping interval and the second is a grace period added by the server.
• ping_timeout – The time in seconds that the client waits for the server to respond before
disconnecting. The default is 5 seconds.
• max_http_buffer_size – The maximum size of a message when using the polling
transport. The default is 1,000,000 bytes.
• allow_upgrades – Whether to allow transport upgrades or not. The default is True.
• http_compression – Whether to compress packages when using the polling transport.
The default is True.
• compression_threshold – Only compress messages when their byte size is greater
than this value. The default is 1024 bytes.
• cookie – If set to a string, it is the name of the HTTP cookie the server sends back tot he
client containing the client session id. If set to a dictionary, the 'name' key contains the
cookie name and other keys define cookie attributes, where the value of each attribute can
be a string, a callable with no arguments, or a boolean. If set to None (the default), a cookie
is not sent to the client.
• cors_allowed_origins – Origin or list of origins that are allowed to connect to this
server. Only the same origin is allowed by default. Set this argument to '*' to allow all
origins, or to [] to disable CORS handling.
• cors_credentials – Whether credentials (cookies, authentication) are allowed in re-
quests to this server. The default is True.
• monitor_clients – If set to True, a background task will ensure inactive clients are
closed. Set to False to disable the monitoring task (not recommended). The default is
True.
• engineio_logger – To enable Engine.IO logging set to True or pass a logger object
to use. To disable logging set to False. The default is False. Note that fatal errors are
logged even when engineio_logger is False.
attach(app, socketio_path=’socket.io’)
Attach the Socket.IO server to an application.
call(event, data=None, to=None, sid=None, namespace=None, timeout=60, **kwargs)
Emit a custom event to a client and wait for the response.
This method issues an emit with a callback and waits for the callback to be invoked before returning. If the
callback isn’t invoked before the timeout, then a TimeoutError exception is raised. If the Socket.IO
connection drops during the wait, this method still waits until the specified timeout.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• data – The data to send to the client or clients. Data can be of type str, bytes, list
or dict. To send multiple arguments, use a tuple where each element is of one of the
types indicated above.
• to – The session ID of the recipient client.
in that room, or to a list of custom room names. If this argument is omitted the event is
broadcasted to all connected clients.
• room – Alias for the to parameter.
• skip_sid – The session ID of a client to skip when broadcasting to a room or to all
clients. This can be used to prevent a message from being sent to the sender.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
event is emitted to the default namespace.
• callback – If given, this function will be called to acknowledge the the client has re-
ceived the message. The arguments that will be passed to the function are those provided
by the client. Callback functions can only be used when addressing an individual client.
• ignore_queue – Only used when a message queue is configured. If set to True,
the event is emitted to the clients directly, without going through the queue. This is more
efficient, but only works when a single server process is used. It is recommended to always
leave this parameter with its default value of False.
Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time
to the same client connection, then messages composed of multiple packets may end up being sent in an
incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
Note 2: this method is a coroutine.
enter_room(sid, room, namespace=None)
Enter a room.
This function adds the client to a room. The emit() and send() functions can optionally broadcast
events to all the clients in a room.
Parameters
• sid – Session ID of the client.
• room – Room name. If the room does not exist it is created.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
default namespace is used.
event(*args, **kwargs)
Decorator to register an event handler.
This is a simplified version of the on() method that takes the event name from the decorated function.
Example usage:
@sio.event
def my_event(data):
print('Received data: ', data)
@sio.on('my_event')
def my_event(data):
print('Received data: ', data)
@sio.event(namespace='/test')
def my_event(data):
print('Received data: ', data)
get_environ(sid, namespace=None)
Return the WSGI environ dictionary for a client.
Parameters
• sid – The session of the client.
• namespace – The Socket.IO namespace. If this argument is omitted the default names-
pace is used.
get_session(sid, namespace=None)
Return the user session for a client.
Parameters
• sid – The session id of the client.
• namespace – The Socket.IO namespace. If this argument is omitted the default names-
pace is used.
The return value is a dictionary. Modifications made to this dictionary are not guaranteed to be preserved.
If you want to modify the user session, use the session context manager instead.
handle_request(*args, **kwargs)
Handle an HTTP request from the client.
This is the entry point of the Socket.IO application. This function returns the HTTP response body to
deliver to the client.
Note: this method is a coroutine.
leave_room(sid, room, namespace=None)
Leave a room.
This function removes the client from a room.
Parameters
• sid – Session ID of the client.
• room – Room name.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
default namespace is used.
on(event, handler=None, namespace=None)
Register an event handler.
Parameters
• event – The event name. It can be any string. The event names 'connect',
'message' and 'disconnect' are reserved and should not be used.
• handler – The function that should be invoked to handle the event. When this parameter
is not given, the method acts as a decorator for the handler function.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
handler is associated with the default namespace.
Example usage:
# as a decorator:
@socket_io.on('connect', namespace='/chat')
def connect_handler(sid, environ):
print('Connection request')
(continues on next page)
# as a method:
def message_handler(sid, msg):
print('Received message: ', msg)
eio.send(sid, 'response')
socket_io.on('message', namespace='/chat', handler=message_handler)
The handler function receives the sid (session ID) for the client as first argument. The 'connect'
event handler receives the WSGI environment as a second argument, and can return False to reject
the connection. The 'message' handler and handlers for custom event names receive the message
payload as a second argument. Any values returned from a message handler will be passed to the client’s
acknowledgement callback function if it exists. The 'disconnect' handler does not take a second
argument.
register_namespace(namespace_handler)
Register a namespace handler object.
Parameters namespace_handler – An instance of a Namespace subclass that handles all
the event traffic for a namespace.
rooms(sid, namespace=None)
Return the rooms a client is in.
Parameters
• sid – Session ID of the client.
• namespace – The Socket.IO namespace for the event. If this argument is omitted the
default namespace is used.
save_session(sid, session, namespace=None)
Store the user session for a client.
Parameters
• sid – The session id of the client.
• session – The session dictionary.
• namespace – The Socket.IO namespace. If this argument is omitted the default names-
pace is used.
send(data, to=None, room=None, skip_sid=None, namespace=None, callback=None, **kwargs)
Send a message to one or more connected clients.
This function emits an event with the name 'message'. Use emit() to issue custom event names.
Parameters
• data – The data to send to the client or clients. Data can be of type str, bytes, list
or dict. To send multiple arguments, use a tuple where each element is of one of the
types indicated above.
• to – The recipient of the message. This can be set to the session ID of a client to address
only that client, to any any custom room created by the application to address all the clients
in that room, or to a list of custom room names. If this argument is omitted the event is
broadcasted to all connected clients.
• room – Alias for the to parameter.
@eio.on('connect')
def on_connect(sid, environ):
username = authenticate_user(environ)
if not username:
return False
with eio.session(sid) as session:
session['username'] = username
@eio.on('message')
def on_message(sid, msg):
async with eio.session(sid) as session:
print('received message from ', session['username'])
sleep(seconds=0)
Sleep for the requested amount of time using the appropriate async model.
This is a utility function that applications can use to put a task to sleep without having to worry about using
the correct call for the selected async mode.
Note: this method is a coroutine.
start_background_task(target, *args, **kwargs)
Start a background task using the appropriate async model.
This is a utility function that applications can use to start a background task using the method that is
compatible with the selected async mode.
Parameters
• target – the target function to execute. Must be a coroutine.
• args – arguments to pass to the function.
• kwargs – keyword arguments to pass to the function.
The return value is a asyncio.Task object.
transport(sid)
Return the name of the transport used by the client.
The two possible values returned by this function are 'polling' and 'websocket'.
Parameters sid – The session of the client.
class socketio.exceptions.ConnectionRefusedError(*args)
Connection refused exception.
This exception can be raised from a connect handler when the connection is not accepted. The positional
arguments provided with the exception are returned with the error packet to the client.
import socketio
import eventlet
from . import wsgi_app
sio = socketio.Server()
app = socketio.WSGIApp(sio, wsgi_app)
eventlet.wsgi.server(eventlet.listen(('', 8000)), app)
import socketio
import uvicorn
sio = socketio.AsyncServer()
app = engineio.ASGIApp(sio, static_files={
'/': 'index.html',
'/static': './public',
})
uvicorn.run(app, host='127.0.0.1', port=5000)
class socketio.ClientNamespace(namespace=None)
Base class for client-side class-based namespaces.
A class-based namespace is a class that contains all the event handlers for a Socket.IO namespace. The
event handlers are methods of the class with the prefix on_, such as on_connect, on_disconnect,
on_message, on_json, and so on.
Parameters namespace – The Socket.IO namespace to be used with all the event handlers defined
in this class. If this argument is omitted, the default namespace is used.
call(event, data=None, namespace=None, timeout=None)
Emit a custom event to the server and wait for the response.
The only difference with the socketio.Client.call() method is that when the namespace ar-
gument is not given the namespace associated with the class is used.
disconnect()
Disconnect from the server.
The only difference with the socketio.Client.disconnect() method is that when the
namespace argument is not given the namespace associated with the class is used.
get_session(sid, namespace=None)
Return the user session for a client.
The only difference with the socketio.Server.get_session() method is that when the
namespace argument is not given the namespace associated with the class is used.
leave_room(sid, room, namespace=None)
Leave a room.
The only difference with the socketio.Server.leave_room() method is that when the
namespace argument is not given the namespace associated with the class is used.
rooms(sid, namespace=None)
Return the rooms a client is in.
The only difference with the socketio.Server.rooms() method is that when the namespace
argument is not given the namespace associated with the class is used.
save_session(sid, session, namespace=None)
Store the user session for a client.
The only difference with the socketio.Server.save_session() method is that when the
namespace argument is not given the namespace associated with the class is used.
send(data, to=None, room=None, skip_sid=None, namespace=None, callback=None)
Send a message to one or more connected clients.
The only difference with the socketio.Server.send() method is that when the namespace ar-
gument is not given the namespace associated with the class is used.
session(sid, namespace=None)
Return the user session for a client with context manager syntax.
The only difference with the socketio.Server.session() method is that when the namespace
argument is not given the namespace associated with the class is used.
trigger_event(event, *args)
Dispatch an event to the proper handler method.
In the most common usage, this method is not overloaded by subclasses, as it performs the routing of
events to methods. However, this method can be overridden if special dispatching rules are needed, or if
having a single method that catches all events is desired.
class socketio.AsyncClientNamespace(namespace=None)
Base class for asyncio client-side class-based namespaces.
A class-based namespace is a class that contains all the event handlers for a Socket.IO namespace. The
event handlers are methods of the class with the prefix on_, such as on_connect, on_disconnect,
on_message, on_json, and so on. These can be regular functions or coroutines.
Parameters namespace – The Socket.IO namespace to be used with all the event handlers defined
in this class. If this argument is omitted, the default namespace is used.
call(event, data=None, namespace=None, timeout=None)
Emit a custom event to the server and wait for the response.
The only difference with the socketio.Client.call() method is that when the namespace ar-
gument is not given the namespace associated with the class is used.
disconnect()
Disconnect a client.
The only difference with the socketio.Client.disconnect() method is that when the
namespace argument is not given the namespace associated with the class is used.
Note: this method is a coroutine.
emit(event, data=None, namespace=None, callback=None)
Emit a custom event to the server.
The only difference with the socketio.Client.emit() method is that when the namespace ar-
gument is not given the namespace associated with the class is used.
Note: this method is a coroutine.
send(data, namespace=None, callback=None)
Send a message to the server.
The only difference with the socketio.Client.send() method is that when the namespace ar-
gument is not given the namespace associated with the class is used.
Note: this method is a coroutine.
trigger_event(event, *args)
Dispatch an event to the proper handler method.
In the most common usage, this method is not overloaded by subclasses, as it performs the routing of
events to methods. However, this method can be overridden if special dispatching rules are needed, or if
having a single method that catches all events is desired.
Note: this method is a coroutine.
The only difference with the socketio.Server.disconnect() method is that when the
namespace argument is not given the namespace associated with the class is used.
Note: this method is a coroutine.
emit(event, data=None, to=None, room=None, skip_sid=None, namespace=None, callback=None)
Emit a custom event to one or more connected clients.
The only difference with the socketio.Server.emit() method is that when the namespace ar-
gument is not given the namespace associated with the class is used.
Note: this method is a coroutine.
enter_room(sid, room, namespace=None)
Enter a room.
The only difference with the socketio.Server.enter_room() method is that when the
namespace argument is not given the namespace associated with the class is used.
get_session(sid, namespace=None)
Return the user session for a client.
The only difference with the socketio.Server.get_session() method is that when the
namespace argument is not given the namespace associated with the class is used.
Note: this method is a coroutine.
leave_room(sid, room, namespace=None)
Leave a room.
The only difference with the socketio.Server.leave_room() method is that when the
namespace argument is not given the namespace associated with the class is used.
rooms(sid, namespace=None)
Return the rooms a client is in.
The only difference with the socketio.Server.rooms() method is that when the namespace
argument is not given the namespace associated with the class is used.
save_session(sid, session, namespace=None)
Store the user session for a client.
The only difference with the socketio.Server.save_session() method is that when the
namespace argument is not given the namespace associated with the class is used.
Note: this method is a coroutine.
send(data, to=None, room=None, skip_sid=None, namespace=None, callback=None)
Send a message to one or more connected clients.
The only difference with the socketio.Server.send() method is that when the namespace ar-
gument is not given the namespace associated with the class is used.
Note: this method is a coroutine.
session(sid, namespace=None)
Return the user session for a client with context manager syntax.
The only difference with the socketio.Server.session() method is that when the namespace
argument is not given the namespace associated with the class is used.
trigger_event(event, *args)
Dispatch an event to the proper handler method.
In the most common usage, this method is not overloaded by subclasses, as it performs the routing of
events to methods. However, this method can be overridden if special dispatching rules are needed, or if
having a single method that catches all events is desired.
Note: this method is a coroutine.
This is a base class that enables multiple servers to share the list of clients, with the servers communicating events
through a pub/sub backend. The use of a pub/sub backend also allows any client connected to the backend to
emit events addressed to Socket.IO clients.
The actual backends must be implemented by subclasses, this class only provides a pub/sub generic framework.
Parameters channel – The channel name on which the server sends and receives notifications.
close_room(room, namespace=None)
Remove all participants from a room.
disconnect(sid, namespace=None)
Register a client disconnect from a namespace.
emit(event, data, namespace=None, room=None, skip_sid=None, callback=None, **kwargs)
Emit a message to a single client, a room, or all the clients connected to the namespace.
This method takes care or propagating the message to all the servers that are connected through the message
queue.
The parameters are the same as in Server.emit().
initialize()
Invoked before the first request is received. Subclasses can add their initialization code here.
url = 'amqp://user:password@hostname:port//'
server = socketio.Server(client_manager=socketio.KombuManager(url))
Parameters
• url – The connection URL for the backend messaging queue. Example connec-
tion URLs are 'amqp://guest:guest@localhost:5672//' and 'redis://
localhost:6379/' for RabbitMQ and Redis respectively. Consult the kombu docu-
mentation for more on how to construct connection URLs.
• channel – The channel name on which the server sends and receives notifications. Must
be the same in all the servers.
• write_only – If set to True, only initialize to emit events. The default of False ini-
tializes the class for emitting and receiving.
• connection_options – additional keyword arguments to be passed to kombu.
Connection().
• exchange_options – additional keyword arguments to be passed to kombu.
Exchange().
initialize()
Invoked before the first request is received. Subclasses can add their initialization code here.
url = 'redis://hostname:port/0'
server = socketio.Server(client_manager=socketio.RedisManager(url))
Parameters
• url – The connection URL for the Redis server. For a default Redis store running on the
same host, use redis://. To use an SSL connection, use rediss://.
• channel – The channel name on which the server sends and receives notifications. Must
be the same in all the servers.
• write_only – If set to True, only initialize to emit events. The default of False ini-
tializes the class for emitting and receiving.
• redis_options – additional keyword arguments to be passed to Redis.
from_url().
initialize()
Invoked before the first request is received. Subclasses can add their initialization code here.
url = 'kafka://hostname:port'
server = socketio.Server(client_manager=socketio.KafkaManager(url))
Parameters
• url – The connection URL for the Kafka server. For a default Kafka store running on the
same host, use kafka://. For a highly available deployment of Kafka, pass a list with all
the connection URLs available in your cluster.
• channel – The channel name (topic) on which the server sends and receives notifications.
Must be the same in all the servers.
• write_only – If set to True, only initialize to emit events. The default of False ini-
tializes the class for emitting and receiving.
url = 'redis://hostname:port/0'
server = socketio.AsyncServer(
client_manager=socketio.AsyncRedisManager(url))
Parameters
• url – The connection URL for the Redis server. For a default Redis store running on the
same host, use redis://. To use an SSL connection, use rediss://.
• channel – The channel name on which the server sends and receives notifications. Must
be the same in all the servers.
• write_only – If set to True, only initialize to emit events. The default of False ini-
tializes the class for emitting and receiving.
• redis_options – additional keyword arguments to be passed to aioredis.
from_url().
url = 'amqp://user:password@hostname:port//'
server = socketio.Server(client_manager=socketio.AsyncAioPikaManager(
url))
Parameters
• url – The connection URL for the backend messaging queue. Example connection URLs
are 'amqp://guest:guest@localhost:5672//' for RabbitMQ.
• channel – The channel name on which the server sends and receives notifications. Must
be the same in all the servers. With this manager, the channel name is the exchange name in
rabbitmq
• write_only – If set to True, only initialize to emit events. The default of False ini-
tializes the class for emitting and receiving.
• genindex
• modindex
• search
s
socketio, 29
63
python-socketio Documentation
65
python-socketio Documentation
G O
get_environ() (socketio.AsyncServer method), 48 on() (socketio.AsyncClient method), 37
get_environ() (socketio.Server method), 42 on() (socketio.AsyncServer method), 49
get_namespaces() (socketio.AsyncManager on() (socketio.Client method), 32
method), 61 on() (socketio.Server method), 42
get_namespaces() (socketio.BaseManager method),
58 P
get_participants() (socketio.AsyncManager pre_disconnect() (socketio.AsyncManager
method), 61 method), 61
get_participants() (socketio.BaseManager
pre_disconnect() (socketio.BaseManager method),
method), 58
58
get_rooms() (socketio.AsyncManager method), 61
PubSubManager (class in socketio), 58
get_rooms() (socketio.BaseManager method), 58
get_session() (socketio.AsyncNamespace method), R
57
RedisManager (class in socketio), 60
get_session() (socketio.AsyncServer method), 49
register_namespace() (socketio.AsyncClient
get_session() (socketio.Namespace method), 54
method), 37
get_session() (socketio.Server method), 42
register_namespace() (socketio.AsyncServer
get_sid() (socketio.AsyncClient method), 36
method), 50
get_sid() (socketio.Client method), 32
register_namespace() (socketio.Client method),
H 32
register_namespace() (socketio.Server method),
handle_request() (socketio.AsyncServer method),
43
49
rooms() (socketio.AsyncNamespace method), 57
handle_request() (socketio.Server method), 42 rooms() (socketio.AsyncServer method), 50
rooms() (socketio.Namespace method), 55
I rooms() (socketio.Server method), 43
initialize() (socketio.AsyncManager method), 61
initialize() (socketio.BaseManager method), 58 S
initialize() (socketio.KombuManager method), 60
save_session() (socketio.AsyncNamespace
initialize() (socketio.PubSubManager method), 59
method), 57
initialize() (socketio.RedisManager method), 60
save_session() (socketio.AsyncServer method), 50
save_session() (socketio.Namespace method), 55
K save_session() (socketio.Server method), 43
KafkaManager (class in socketio), 60 send() (socketio.AsyncClient method), 37
KombuManager (class in socketio), 59 send() (socketio.AsyncClientNamespace method), 56
send() (socketio.AsyncNamespace method), 57
L send() (socketio.AsyncServer method), 50
leave_room() (socketio.AsyncManager method), 61 send() (socketio.Client method), 33
leave_room() (socketio.AsyncNamespace method), send() (socketio.ClientNamespace method), 54
57 send() (socketio.Namespace method), 55
leave_room() (socketio.AsyncServer method), 49 send() (socketio.Server method), 43
leave_room() (socketio.BaseManager method), 58 Server (class in socketio), 38
leave_room() (socketio.Namespace method), 55 session() (socketio.AsyncNamespace method), 57
leave_room() (socketio.Server method), 42 session() (socketio.AsyncServer method), 51
session() (socketio.Namespace method), 55
M session() (socketio.Server method), 44
Middleware (class in socketio), 53 sleep() (socketio.AsyncClient method), 37
sleep() (socketio.AsyncServer method), 51
66 Index
python-socketio Documentation
T
transport() (socketio.AsyncClient method), 38
transport() (socketio.AsyncServer method), 51
transport() (socketio.Client method), 33
transport() (socketio.Server method), 45
trigger_callback() (socketio.AsyncManager
method), 61
trigger_callback() (socketio.BaseManager
method), 58
trigger_event() (socketio.AsyncClientNamespace
method), 56
trigger_event() (socketio.AsyncNamespace
method), 57
trigger_event() (socketio.ClientNamespace
method), 54
trigger_event() (socketio.Namespace method), 55
W
wait() (socketio.AsyncClient method), 38
wait() (socketio.Client method), 33
WSGIApp (class in socketio), 52
Index 67