Lecture For Ped 102
Lecture For Ped 102
Lecture For Ped 102
The study of Tondeur et al. (2008) entitled “ICT integration in the classroom: challenging
the potential of school policy. Findings showed that there is a potential impact of policy-related
factors on the actual integration of ICT in teaching-learning in daily classroom instruction. Results
suggested that success in ICT integration is related to activities at the school level, like, ICT
support, the development of an ICT plan, and ICT training. The results also suggest that
principals have a big role in facilitating the policies put in place when defining this policy.
Implementing ICT safety issue policies regarding Cyberbullying
This intense psychological stress of victims of bullying unfavorably affects a child’s ability to
concentrate on schoolwork, and school lessons or activities.
Children who experience classic bullying and cyberbullying adversely affects their academic
performance. Those who experience classic bullying are likely to avoid locations and activities they
associate with negative experiences; likewise, cyberbullied victims try to avoid the technological spaces. In
cyberspace, technological areas such as social media networking sites, online websites, social networks,
chat programs, and school computer rooms are all vital elements in the educational development and
social lives of students relevant to their academic success. As technology and technological skills become
more critical in modern academics and professional training, cyberbullied, students face several academic
and career difficulties.
The Government today unveiled tough new measures to be like the UK that is the safest place in the world
to be online.
These are the suggested safety policy measures:
Independent regulator will be appointed to enforce stringent new standards
Social media firms must abide by mandatory “duty of care” to protect users and could face hefty
fines if they fail to deliver
Measures are the first of their kind in the world in the fight to make the internet a safer place.
In the first online safety laws of their kind, social media companies and tech firms will be legally
required to protect their users and face severe penalties if they do not comply. The eSafety Toolkit for
Schools is designed to support schools to create safer online environments.
The resources are backed by evidence and promote a nationally consistent approach to preventing
and responding to online safety issues. The resources are categorized into four elements: Prepare,
Engage, Educate, and Respond. Each contributes to creating safer online environments for school
communities, whether the resources from each element are used on their own or collectively, each
contributes to creating safer online environments for school communities
Prepare- Resources to help schools evaluate their willingness to deal with online safety issues and
deliver suggestions to improve their practices. They are useful for strengthening school policies
and procedures in online safety.
Engage- All members of your school community should be active participants in creating and
maintaining safe online environments. Engage resources to encourage the participation of the
school community in creating a safe online environment. They help engage school community
members as involved and valued participants, and they facilitate the real involvement of students.
Educate- Preventing an online incident is always better than having to respond to one. The
Educate resources support schools in developing the knowledge, skills, and capabilities of
students, staff, and parents to have positive and secure online experiences. They bid best practice
guidance for online safety education and sit alongside eSafety’s complement of curriculum-aligned
teaching-learning activities.
Respond- There must be processes in place in case an incident happens so that it is controlled
appropriately. The Respond resources support schools to evaluate and respond to online incidents
effectively. They preserve digital evidence, offer guidance to understand reporting requirements,
minimized more harm, and supporting wellbeing, eSafety developed the Toolkit in consultation
across every state and territory with government and non-government education sector
representatives. It was established in response to the Royal Commission into Institutional
Responses to Child Sexual Abuse and the Education Council’s work program to report bullying and
cyberbullying.
1. ICT in Education Masterplan for all levels, including a National Roadmap for Faculty Development
in ICT in Education. A National Framework Plan for ICTs in Basic Education was developed.
2. Content and application development through the Open Content in Education Initiative (OCEI),
which converts DepED materials into interactive multi-media content, develops applications used in
schools and conducts students’ and teacher’s competitions to promote the development of
education-related web content.
3. PheDNET is a ―walled‖ garden the hosts educational learning and teaching materials and
applications for use by Filipino students, their parents, and teachers. All public high schools will be
part of this network with only DepEd-approved multi-media applications, materials, and mirrored
internet sites accessible from school’s PCs.
4. Established Community eLearning Centers called eSkwela for out-of-school youth (OSY), providing
them with ICT-enhanced alternative education opportunities.
5. eQuality Program for tertiary education through partnerships with state universities and colleges
(SUCs) to improve the quality of IT education and the use of ICT in education in the country,
particularly outside of Metro Manila.
6. Digital Media Arts Program, which builds digital media skills for the government using Open Source
technologies. Particularly the beneficiary agencies organizations, the Cultural Center of the
Philippines, National Commission and for Culture and Arts, State Universities, and local
government units.
7. ICT skills strategic plan, which develops an inter-agency approach to identifying strategic and
policy and program recommendations to address ICT skills demand-supply type.
GROUP 2
Simulation- A representation of a real manageable event in which the learner is an active participant
engage in learning behavior or in applying previously acquired skills or knowledge.
3. Dramatized Experiences – The experience gained through active participation and role-playing in dramatic
activities. Activities in which visual representation and role- playing depict the actual events of the past or
present. It is useful in the teaching- learning of subjects like history, political science, language, and
literature. The pupil who takes part in dramatization gets closer to direct experience than a student who
watches it. The plays can be a variety of forms, such as full-length play, one-act play, puppet show,
pageants (a kind of group drama focused on local history), mime, tableau, dialogs, spot-spontaneous acting,
and mock conventions, etc. We revive the eruption of the revolution in the Philippines by playing the role of
characters in a drama.
1. Plays - depict life, character, culture, or a combination of the three. They offer excellent opportunities to
portray vividly essential ideas about life.
2. Pageants - are usually community dramas that are based on local history. An example is a historical
pageant that traces the growth of a school.
3. Pantomime - is a "method of conveying a story by bodily gestures." Pantomime's impact on the
audience rely on the actors' movements
4. Tableau - is a picture-like scene composed of people against a background. It is an arrangement of
people who do not move or speak, especially on a stage, who represents a view of life, an event, etc.
5. Role-Playing - is an unrehearsed, unprepared, and spontaneous dramatization of a situation where
their roles absorb assigned participants. You pretend to be someone else or pretend to be in a
particular position you are not really in at the moment.
6. Puppets - A puppet is an inanimate object or representational figure animated or manipulated by an
entertainer, who is called a puppeteer. Puppets can present ideas with extreme simplicity.
Types of Puppets:
Rod puppets – flat, cut-out figures tacked to a stick with one or more
movable parts, and are operated below the stage through wires or rods.
4. Demonstrations – It’s a visual description of a significant reality, concept, or process. Students can watch
how certain things are done either in the form of actual objects or models. Specific complicated procedures
can be performed by the teacher for the benefit of pupils who are reduced to the position of passive
listeners. For better performance, the teacher should try to involve the students in the demonstration
process by asking questions and answering them or by helping them plan the demonstration and execute it.
For example, a teacher in Physical Education shows the class how to dance the tango.
5. Study Trips – It is a planned point visit or a location outside the daily classroom. This is an organized
situation in the form of tours, flights, hikes, and excursions. Provide the students with valuable opportunities
to offer direct real-life experiences. Learning several principles, gaining relevant information, knowledge,
and skills (in combination with lots of entertainment) related to the school’s various issues; curriculum. We
put the classroom back into the community and the community’s concerns back into the school.
6. Exhibits – Bring the outside world into the classroom employing exhibits, the concrete representation of the
things. The teacher can help the students by gaining useful experience through the observation and
organization of educationally significant exhibitions. Exhibits are less real or direct in terms of providing
direct practical experience. These may consist of meaningfully organized working models or photographs of
templates, maps, and posters. Many exhibitions are “only for your eyes”. However, several shows provide
interactive opportunities in which visitors can touch or manipulate the displayed models.
7. Television and motion pictures – Television and movie clips can so expertly recreate the history of the
past, that we have to feel like we ‘re there. The special meaning of the messages that film and television
deliver lies in their sense of reality, their focus on individuals and personality, their organization presentation,
and their ability to select, dramatize, highlight, and clarify.
8. Still, pictures, Recordings, Radio - This stage includes the number of devices that might be classified
roughly as one-dimensional aids because they use only one sense organ that is either eye (seeing) or ear
(hearing). All these materials are less direct than audio-visual experiences.
9. Visual symbols - There are no longer practical reproductions of material objects, for such representations
are incredibly abstract. Visible concepts that describe something intangible by association and something
that reflects or stands for something else, usually by association or by way of definition of something
abstract. Visual perception has a predictive framework that is interesting. This contains visual graphic
resources such as charts, maps, diagrams, sketches, posters, comics, photos, drawings on blackboards,
and illustrations. The visual symbols (free to use any language) form a primary contact language.
10. Verbal symbols - They are not like the artifacts or concepts they stand for. They do not generally contain
visual references to their meaning. To express any meaning, verbal representations are words, phrases,
sounds, or other utterances that are spoken aloud. The verbal symbol may be a phrase, an idea, a concept,
a scientific theory, a formula, a philosophical aphorism, or some other representation of the experience
listed in any verbal symbolization. Published terms fall into that range. It may be a word for a concrete-
object (book), an idea (freedom of speech), a scientific principle (the principle of balance), a formula
(e=mc2).
1. Technology knowledge (TK): Knowledge of various technologies. They range from low-tech technology like
pencil and paper to emerging technologies like the internet, digital media, interactive whiteboards, and software
programs. TK is about recognizing educational technology, evaluating its possibilities for a particular subject
area or classroom, learning how to identify whether it can assist or hinder learning, and continually learning and
adjusting to emerging technology offerings.
2. Content knowledge (CK): Awareness of the actual subject matter that teachers need to learn about teaching.
This explains the appreciation teachers have of the subject matter. CK may include knowledge of principles,
hypotheses, facts, and organizational structures within a given subject matter; it may also include the best
practices of the field and existing methods for presenting this information to students. The CK will also differ
according to the level of discipline and grade. Senior high school science and history classes, for example,
require less detail and scope than undergraduate or graduate courses, so the CK of their different teachers will
differ, or the CK that each teacher imparts to their students can differ.
3. Pedagogical knowledge (PK): Awareness of teaching strategies and processes such as classroom
management, assessment, creation of the lesson plan, and learning of the students. As a general type of
information, PK covers educational objectives, principles, and goals and can extend to more specific fields,
including recognizing student learning styles, lesson planning, and assessments.
4. Pedagogical content knowledge (PCK): This defines the awareness of teachers about the essential areas of
teaching and learning, including the creation of curricula, student evaluation, and reporting performance. PCK
focuses on encouraging learning and exploring the ties between pedagogy and its supporting activities
(curriculum, assessment, etc.), and similar to CK, may also differ depending on the grade level and subject
matter. However, in all situations, PCK seeks to improve teaching practices by building more consistent linkages
between the material and the pedagogy used to communicate it.
5. Technological content knowledge (TCK): Knowledge of how technology can create new representations for
specific content. TCK requires an awareness of how the subject can be conveyed through different educational
technology offerings and considering which specific educational technology tools might be best suited for
particular subject matters or classrooms.
6. Technological pedagogical knowledge (TPK): Knowledge of various technologies that can be used in
teaching and learning experiences. Another dimension of TPK relates to understanding how to apply these
resources alongside pedagogy in ways relevant to the discipline and the creation of the lesson at hand.
7. Technological pedagogical content knowledge (TPACK): Focus on the knowledge required by teachers for
integrating technology into their teaching in any content area. Teachers, who have TPACK, act with an intuitive
understanding of the complex interplay between the three essential components of knowledge (CK, PK, and TK).
TPACK is the culmination of these complex combinations and desires, drawing from them – and from the three
wider underlying fields of content, pedagogy, and technology – to create a useful framework for teaching using
educational technologies. For teachers to use the TPACK system effectively, they should be open to unique,
critical ideas, including:
Concepts of the taught material can be expressed using technology;
Pedagogical techniques can use technology to communicate content in various ways;
Different subject definitions allow students to have specific ability levels and educational technology
may help address some of these requirements;
Students have various experiences in the classroom – like previous educational experience and
technology exposure – and lessons using educational technology should take this opportunity into
account;
Educational technology may be used in combination with established awareness of the students, either
by improving previous epistemologies or by introducing new ones.
This incentive is most apparent if teachers are unexpectedly forced to address fundamental educational
issues and restore the complex equilibrium between all three elements using new educational technology. This view
inverts the traditional view that pedagogical priorities and innovations are derived from the curricula in the subject
field. Things are rarely that simple, mainly when newer technologies are employed. Teaching with technology is a
hard thing to do right. The TPACK paradigm suggests that contextual such as content, pedagogy, technology, and
teaching/learning have roles to play both individually and together. Excellent teaching with technology involves
continuous development, maintenance, and restoration of a dynamic equilibrium between all components. It means
noting that there are a variety of variables that affect how this balance is achieved.
3.3 The ASSURE Model
The ASSURE instructional design (ID) model uses a six-step process to effectively integrate the use of
technology and media into lessons to improve student learning. For successful instruction to occur, cautious
arranging is required. As a future teacher, this model is intended to help you viably coordinate media/innovation into
your lesson or instructions- to help “guarantee learning”.
What is ASSURE Model?
The ASSURE model is an instructional framework or rule that instructors can use to create lesson plans
which coordinate the utilization of innovation of technology and media (Smaldino, Lowther and Russell, 2008). The
ASSURE Model emphasizes the student and the general result of achieving learning targets. The ASSURE model is
an enhanced advancement of the ADDIE general model. Although the ASSURE model has six stages, which don’t
relate to ADDIE ‘s five, ASSURE additionally presents configuration stages, and offers with it the two principle
includes: the underlying spotlight on examination and the cyclic structure.
The exceptional component of this model is that it is centered around “arranging and directing Instruction
that fuses media” (Heinich, Molenda and Russel, 1993). Its principal point of view is on the best way to incorporate
media (any sort of media) into guidance in a technique equipped for delivering the ideal learning results. Created by
Robert Heinich and Michael Molenda decades prior, the ASSURE model picked up ubiquity due to its utilization in a
well-known course reading for instructors.
This model doesn’t require high multifaceted nature of conveyed media, profound ID information, or high
correction of plans (Gustafson and Branch, 2002). The ASSURE model gives the new or beginner teacher
a general guide to follow to assist them with deduction increasingly like experienced teachers.
This model was developed by Heinrich and Molenda in 1999 and is based closely on the Instruction Events
of Robert Gagne. Furthermore, Smaldino, Lowther & Russell, 2008, adapted the ASSURE model to be used by
teachers in the classroom. Understanding when to use teaching techniques and immersive technology is key to being
successful academically in the future.
Six Steps of ASSURE Model
The ASSURE Model has six steps, each represented by a letter in the acronym title, with each step
describing a set of tasks central to the informed selection and use of educational technology. The ASSURE acronym
stands for these essential components:
Analyze Learners - The first step in the process is to make the instructor evaluate her learners’
attributes. Those learner characteristics that are correlated with the optimal learning outcomes should
be given a priority. The collected information will help you with the decisions you make on the other
steps in the process. When you assess the learners’ character, this will help you in choosing different
techniques and tools to assist the learning process. Your learner analyzes will include:
General attributes of learners (e.g., age, academic abilities, gender, interests, etc.
Prior competencies
Learning styles, such as auditory, visual, and tactile
State Objectives - The next step in planning is to state the objectives of the lesson or presentation
accurately. Targets must be specified in terms of what the learner (not the instructor or presenter)
would do as a result of the training (in behavioral conditions). Your lesson will have two or three clear
targets. Usually, goals include four (4) essential parts:
A statement that describes the intended Audience. For example, “The first-grade student will .
. .” or “The student will . . . “
A description of the student’s anticipated Behavior resulting from your teaching. This conduct
must be detected to be assessable. For example, it is beneficial to use action verbs such as
add, alphabetize, organize, construct, pick, classify, contrast, define, describe, diagram,
identify, kick, mark, locate, create, multiply, name, produce, pronounce, choose, sketch, sort,
determine, say, throw, emphasize, verbalize and compose. Ignore such terms as learning,
appreciating, grasping, or understanding.
A description of the Condition to be observed for results. What tools does it require the
student to use (e.g., a map, a dictionary)? Which tools or equipment does it need the student
to use? Will the student be permitted to use notes or a summary when composing an article?
A declaration of the learner’s Degree of accuracy or ability must be demonstrated to pass
forward. The conditions should be based on the real-world and not specified on the multiple-
choice test. Time and efficiency are also crucial to other purposes. Will an English student in
11th grade be able to write a theme in 5 paragraphs within 50 minutes? If a third-grade student
can solve at least seven of ten single-digit multiplication problems, can the instructor believe
he or she has mastered the concept?
Select Media and Materials - In this step, you have set the starting point (the student’s current
information, aptitudes, and perspectives) and the consummation point (objectives) of your instruction.
Presently your activity is the fabricate an instructional scaffold that will associate the two focuses. You
may choose accessible materials, change existing materials, or structure new materials to help achieve
the task. You may select a few distinct kinds of media to use with the unit. Any of the media/innovations
examined in the content will be fitting.
Utilize Media and Materials - Here you should choose how the students will utilize the materials. Next,
set up the room and be sure the essential hardware and offices are accessible and prepared for your
utilization before you use the exercise. It’s vital to follow the “five p’s” process to achieve this:
Preview the Technology, Media, and Materials
Prepare the Technology, Media, and Materials
Prepare the Environment
Prepare the Learners
Provide the Learning Experience
Require Learner Performance - This step expects you to depict how you will get every student
effectively and exclusively engaged with the exercise. Students understand best when they are
effectively engaged with the learning experience. Whatever your teaching approaches, make sure to
fuse questions and replies, conversations, group work, hands-on exercises, and different methods of
getting the students engaged effectively with the learning of the contents. You should give close
consideration to your students and feel sure that they are really getting a handle on the content and not
merely tuning in. Taking an interest in the learning will encourage this degree of comprehension. Permit
them to build information instead of attempting to feed them with information. Finally, for this step,
feedback must be provided to the learner before any type of evaluation is conducted.
Evaluate and Revise - The last advance of the ASSURE technique is to Evaluate Student
Performance. Here the assessment ought to be coordinated to the target. Eventually, this final stage is
the most significant. You should assess the guidance procedure through, and through utilizing the goals
you made before all else. It is useful to consider your complaints, the instructional process, the
instructional materials, and the appraisal. By assessing the students against the targets, it tends to be
resolved if the exercise was successful and whether any progression should be altered or rethought.
The ASSURE lesson plan model guides in the joining of innovation into study hall guidance. It fills in as a
guide for educators and spotlights fair and square of innovative help applied. The best possible utilization of this
model will enhance day by day exercises and understudy exercises and expand the capability of open innovations.
GROUP 3
ICT in
ICT in Various Content
Areas
ICT IN VARIOUS CONTENT AREAS
A. 21ST CENTURY LITERACY SKILLS
Media and Information Literacy
Empowerment of people through Media and Information Literacy (MIL) is an important prerequisite for
fostering equitable access to information and knowledge and promoting free, independent and pluralistic media and
information systems.
Media and Information Literacy recognizes the primary role of information and media in our everyday lives. It
lies at the core of freedom of expression and information - since it empowers citizens to understand the functions of
media and other information providers, to critically evaluate their content, and to make informed decisions as users
and producer of information and media content.
Information Literacy and Media Literacy are traditionally seen as separate and distinct fields. UNESCO’s
strategy brings together these two fields as a combined set of competencies (knowledge, skills and attitude)
necessary for life and work today. MIL considers all forms of media and other information providers such as libraries,
archive, museums and Internet irrespective of technologies used.
Definition of Terms
Literacy The ability to identify, understand, interpret, create, communicate and compute, using printed and
written materials associated with varying contexts.
Literacy involves a continuum of learning, wherein individuals are able to achieve their goals, develop
their knowledge and potential, and participate fully in their community and wider society.
Media The physical objects used to communicate with, or the mass communication through physical objects
such as radio, television, computers, film, etc. It also refers to any physical object used to
communicate messages.
Media literacy The ability to access, analyze, evaluate, and create media in a variety of forms.
It aims to empower citizens by providing them with the competencies (knowledge and skills) necessary
to engage with traditional media and new technologies.
Information A broad term that can cover data, knowledge derived from study, experience, instruction, signals or
symbols.
Information The ability to recognize when information is needed, and to locate, evaluate, and effectively
Literacy communicate information in its various formats.
Technology The ability of an individual, either working independently or with others, to responsibly, appropriately,
Literacy and effectively use technological tools.
Using these tools an individual can access, manage, integrate, evaluate, create and communicate
information.
Media and The essential skills and competencies that allow individuals to engage with media and other
Information information providers effectively, as well as develop critical thinking and life-long learning skills to
Literacy socialize and become active citizens.
ADDIE MODEL
The ADDIE model is the generic process traditionally used by instructional designers and training developers.
The five phases—Analysis, Design, Development, Implementation, and Evaluation—represent a dynamic, flexible
guideline for building effective training and performance support tools. While perhaps the most common design
model, there are a number of weakness to ADDIE model which have led to a number of spin-offs or variations.
It is an Instructional Systems Design (ISD) model. Most of the current instructional design models are spin-offs
or variations of the ADDIE model; other models include the Dick & Carey and Kemp ISD models. One commonly
accepted improvement to this model is the use of rapid prototyping. This is the idea of receiving continual or
formative feedback while instructional materials are being created. This model attempts to save time and money by
catching problems while they are still easy to fix.
Analysis > Design > Development > Implementation > Evaluation
1. Analysis Phase
In the analysis phase, instructional problem is clarified, the instructional goals and objectives are established
and the learning environment and learner’s existing knowledge and skills are identified. Below are some of the
questions that are addressed during the analysis phase:
* Who is the audience and their characteristics?
* Identify the new behavioral outcome?
* What types of learning constraints exist?
* What are the delivery options?
* What are the online pedagogical considerations?
* What is the timeline for project completion?
2. Design Phase
The design phase deals with learning objectives, assessment instruments, exercises, content, subject
matter analysis, lesson planning and media selection. The design phase should be systematic and specific.
Systematic means a logical, orderly method of identifying, developing and evaluating a set of planned strategies
targeted for attaining the project’s goals. Specific means each element of the instructional design plan needs to be
executed with attention to details.
These are steps used for the design phase:
* Documentation of the project’s instructional, visual and technical design strategy
* Apply instructional strategies according to the intended behavioral outcomes by domain (cognitive, affective,
psychomotor).
* Create storyboard
* Design the user interface and user experience
* Prototype creation
* Apply visual design (graphic design)
3. Development Phase
The development phase is where the developers create and assemble the content assets that were created
in the design phase. Programmers work to develop and/or integrate technologies. Testers perform debugging
procedures. The project is reviewed and revised according to any feedback given.
4. Implementation Phase
During the implementation phase, a procedure for training the facilitators and the learners is developed. The
facilitators’ training should cover the course curriculum, learning outcomes, method of delivery, and testing
procedures. Preparation of the learners include training them on new tools (software or hardware), student
registration.
This is also the phase where the project manager ensures that the books, hands on equipment, tools, CD-
ROMs and software are in place, and that the learning application or Web site is functional.
5. Evaluation Phase
The evaluation phase consists of two parts: formative and summative. Formative evaluation is present in
each stage of the ADDIE process. Summative evaluation consists of tests designed for domain specific criterion-
related referenced items and providing opportunities for feedback from the users.
MERILL’S PRINCIPLES OF INSTRUCTION
M. David Merrill (2002) identified five Instructional Design principles that promote learning when creating
learning/training environments, processes, and products. He noted that the most effective learning processes or
environments are problem-centered and involve the learner in the five distinct phases of:
1. Learning is promoted when learners are engaged in solving real-world problems — start with simple problems
and work through a progression of increasingly complex problems.
2. Learning is promoted when existing knowledge is activated as a foundation for new knowledge — prior
experience from relevant past experience is used as a foundation for the new skills and knowledge (also known
as scaffolding).
3. Learning is promoted when new knowledge is demonstrated to the learner — they are shown, rather than just
being told.
4. Learning is promoted when new knowledge is applied by the learner — they are required to use their new
knowledge or skill to solve problems.
5. Learning is promoted when new knowledge is integrated into the learner’s world — they are able to demonstrate
improvement in their newly acquired skills and to modify it for use in their daily work.
Merrill uses the following diagram to show the four phases surrounding problems:
rious Con
Innovative Technologies for
Teaching-Learning and
Assessment Task
ICT and Assessment of Learning
Assessment Tools
Assessment, learning and teaching are closely related and interwoven because each provides
information that can determine effective instruction. In the process of conceptualizing a plan on how to
teach. As learning outcomes are put in place, the next step to consider are how is these are to be
evaluated. ICT and learning assessment is very important in student learning. These are many approaches
to assessment in learning with an emphasis on the process of learning along with the product of learning.
Types of Assessment
1. Formative Assessment – provides feedback and information during the instructional process,
while learning is taking place, and while learning is occurring.
2. Summative Assessment – takes place after the learning has been completed and provides
information and feedback that sums up the teaching and learning process.
3. Diagnostic Assessment – can help you identify your student’s current knowledge of a subject,
their skills sets and capabilities, and to clarify misconceptions before teaching takes place.
4. Authentic Assessment – describes the multiple forms of assessment that reflect student learning,
achievement, motivation and attitudes on instructionally relevant classroom activities.
The role of ICT in Assessment of Learning
There are new technologies created to provide students with higher level thinking skills,
particularly the aspects of creative and critical thinking and the opportunity to teach and assess those skills.
The use of ICT in assessment is very helpful to teachers because student’s information and results of
examination can be recorded and stored and can easily be retrieved.
Tools in evaluating appropriate assessment tools
Checklists, rating scales and rubrics are tools that state specific criteria and allow teachers and
students to gather information and to make judgements about what students know and can do in relation to
the outcomes. They offer systematic ways of collecting data about specific behaviors, knowledge and skills.
The quality of information acquired through the use of checklists, rating scales and rubrics is highly
dependent on the quality of the descriptors chosen for assessment. Their benefit is also dependent on
students’ direct involvement in the assessment and understanding of the feedback provided.
The purpose of checklists, rating scales and rubrics is to:
provide tools for systematic recording of observations
provide tools for self-assessment
provide samples of criteria for students prior to collecting and evaluating data on their work
record the development of specific skills, strategies, attitudes and behaviors necessary for
demonstrating learning
clarify students' instructional needs by presenting a record of current accomplishments.
Tips for Developing Checklists, Rating Scales and Rubrics
1. Use checklists, rating scales and rubrics in relation to outcomes and standards.
2. Use simple formats that can be understood by students and that will communicate information
about student learning to parents.
3. Ensure that the characteristics and descriptors listed are clear, specific and observable.
4. Encourage students to assist with constructing appropriate criteria. For example, what are the
descriptors that demonstrate levels of performance in problem solving?
5. Ensure that checklists, rating scales and rubrics are dated to track progress over time.
6. Leave space to record anecdotal notes or comments.
7. Use generic templates that become familiar to students and to which various descriptors can be
added quickly, depending on the outcome(s) being assessed.
8. Provide guidance to students to use and create their own checklists, rating scales and rubrics for
self-assessment purposes and as guidelines for goal setting.
Checklists usually offer a yes/no format in relation to student demonstration of specific criteria. This is
similar to a light switch; the light is either on or off. They may be used to record observations of an
individual, a group or a whole class.
Rating Scales allow teachers to indicate the degree or frequency of the behaviors, skills and strategies
displayed by the learner. To continue the light switch analogy, a rating scale is like a dimmer switch
that provides for a range of performance levels. Rating scales state the criteria and provide three or
four response selections to describe the quality or frequency of student work.
Teachers can use rating scales to record observations and students can use them as self-
assessment tools. Teaching students to use descriptive words, such
as always, usually, sometimes and never helps them pinpoint specific strengths and needs. Rating
scales also give students information for setting goals and improving performance. In a rating scale, the
descriptive word is more important than the related number. The more precise and descriptive the words for
each scale point, the more reliable the tool.
Effective rating scales use descriptors with clearly understood measures, such as frequency.
Scales that rely on subjective descriptors of quality, such as fair, good or excellent, are less effective
because the single adjective does not contain enough information on what criteria are indicated at each of
these points on the scale.
Rubrics use a set of criteria to evaluate a student's performance. They consist of a fixed measurement
scale and detailed description of the characteristics for each level of performance. These descriptions
focus on the quality of the product or performance and not the quantity; e.g., not number of
paragraphs, examples to support an idea, spelling errors. Rubrics are commonly used to evaluate
student performance with the intention of including the result in a grade for reporting purposes. Rubrics
can increase the consistency and reliability of scoring. Rubrics use a set of specific criteria to evaluate
student performance. They may be used to assess individuals or groups and, as with rating scales,
may be compared over time.
Developing Rubrics and Scoring Criteria
Rubrics are increasingly recognized as a way to both effectively assess student learning and
communicate expectations directly, clearly and concisely to students. The inclusion of rubrics in a teaching
resource provides opportunities to consider what demonstrations of learning look like, and to describe
stages in the development and growth of knowledge, understandings and skills. To be most effective,
rubrics should allow students to see the progression of mastery in the development of understandings and
skills.
Rubrics should be constructed with input from students whenever possible. A good start is to
define what quality work looks like based on the learning outcomes. Exemplars of achievement need to be
used to demonstrate to students what an excellent or acceptable performance is. This provides a collection
of quality work for students to use as reference points. Once the standard is established, it is easy to define
what exemplary levels and less-than-satisfactory levels of performance look like. The best rubrics have
three to five descriptive levels to allow for discrimination in the evaluation of the product or task. Rubrics
may be used for summative purposes to gauge marks by assigning a score to each of the various levels.
When developing a rubric, consider the following:
What are the specific outcomes in the task?
Do the students have some experience with this or a similar task?
What does an excellent performance look like? What are the qualities that distinguish an excellent
response from other levels?
What do other responses along the performance quality continuum look like?
Is each description qualitatively different from the others? Are there an equal number of descriptors
at each level of quality? Are the differences clear and understandable to students and others?
Begin by developing criteria to describe the Acceptable level. Then use Bloom's taxonomy to
identify differentiating criteria as you move up the scale. The criteria should not go beyond the original
performance task, but reflect higher order thinking skills that students could demonstrate within the
parameters of the initial task. When developing the scoring criteria and quality levels of a rubric, consider
the following guidelines.
Level 4 is the Standard of excellence level. Descriptions should indicate that all aspects of work
exceed grade level expectations and show exemplary performance or understanding. This is a
"Wow!"
Level 3 is the Approaching standard of excellence level. Descriptions should indicate some
aspects of work that exceed grade level expectations and demonstrate solid performance or
understanding. This is a "Yes!"
Level 2 is the Meets acceptable standard. This level should indicate minimal competencies
acceptable to meet grade level expectations. Performance and understanding are emerging or
developing but there are some errors and mastery is not thorough. This is a "On the right track,
but …".
Level 1 Does not yet meet acceptable standard. This level indicates what is not adequate for
grade level expectations and indicates that the student has serious errors, omissions or
misconceptions. This is a "No, but …". The teacher needs to make decisions about appropriate
intervention to help the student improve.
Analyze Learners. To Analyze the Learners you must examine the learner in detail. Like most things,
without taking the time in the beginning to examine the learner, nothing you have prepared will be
effective. Once you have an understanding and reasonable grasp for the learners’ competence at the
beginning of the instruction, the teacher can modify to assist the learner in their learning endeavors
(Callison 2002).
As part of analyzing your learners you must identify your audience. Your audience can be
students, teachers, group members, an organization, a youth group, among many others. You must
know the audience if you are to select the best medium to meet the objectives you have set. The
audience can be analyzed in terms of their general characteristics (grade level, age, sex, mental,
emotional, physical or social problems, socio-economic status etc.) with specific entry competencies
(prior knowledge, skills, and attitudes about the topic), and learning styles (visual, musical, verbal,
logical, etc.).
State Objectives
The stated objectives are statements describing what the learner will do as a result of
instruction. In other words, objectives are the learning outcomes, that is, what will the student will learn
from the lesson? In order to develop proper objectives, you must frame them in terms of desired
behavior. What the learner will be able to accomplish after completing the instruction. The objectives
you use should be as specific as possible so the learner understands what they are to accomplish. If
objectives are clearly and specifically stated, both the learning and teaching will become objective
oriented.
Entry competencies
Students are acquainted with their surroundings
Students would have some sort of interaction with their surroundings.
Learning Style
Students obtain spatial (visual) intelligence where they have the ability to observe their surroundings closely.
This type of learner often tend to visualise whatever is being taught to them and learns best by viewing
things.
State Audience:
objectives This is a standard one class where the students are visual learners.
Behaviour:
Students would learn about, discuss and identify the characteristics of familiar living organisms
Condition:
This lesson will be done indoors and outdoors
Degree:
This lesson will be done in 45 minutes and 100% of the students should be able to identify the
characteristics of living things.
Select Projector
instructional Laptop
methods, Activity sheets
media, and
materials
Writing Journal Paper
Utilize media - Before the lesson commences teacher prepares videos, put projector in place and have worksheets on
and materials standby. https://www.youtube.com/watch?v=vqxomJIBGcY
- Teacher gains the class interest by playing the introductory video about living things/ organisms.
- Teacher would engage students in a discussion to learn what the students know about living things
Teacher would display the second video where a narrator teaches about the characteristics of living things
-
Rubrics
Subject Does not have Unfamiliar with At ease with core Demonstrates full
Knowledge grasp of information and concepts but fails knowledge (more
information; does not to elaborate. than required) by
student cannot provide clear providing
articulate basic illustrations or explanations and
and core examples. elaboration.
concepts
tent Areas