2019-2020 AP Lit Terms.docx
2019-2020 AP Lit Terms.docx
2019-2020 AP Lit Terms.docx
ALLEGORY story or poem in which characters, settings, and events stand for other people or events or for
abstract ideas or qualities.
EXAMPLE: Animal Farm; Dante’s Inferno; Lord of the Flies
ALLITERATION repetition of the same or similar consonant sounds in words that are close together.
EXAMPLE: “When the two youths turned with the flag they saw that much of the regiment had
crumbled away, and the dejected remnant was coming slowly back.” –Stephen Crane (Note how
regiment and remnant are being used; the regiment is gone, a remnant remains…)
ALLUSION reference to someone or something that is known from history, literature, religion, politics, sports,
science, or another branch of culture. An indirect reference to something (usually from literature, etc.).
AMBIGUITY ambiguity, or fallacy of ambiguity, is a word, phrase, or statement which contains more than one
meaning. Ambiguous words or statements lead to vagueness and confusion, and shape the basis for instances of
unintentional humor.
ANTAGONIST Opponent who struggles against or blocks the hero, or protagonist, in a story.
ANTHESIS literally means “opposite,” is a rhetorical device in which two opposite ideas are put together in a
sentence to achieve a contrasting effect. Antithesis emphasizes the word in the same line. An antithesis is a
figure of speech that refers to the juxtaposition of opposing or contrasting ideas.
ANTECEDENT an earlier clause, phrase, or word to which a pronoun, noun, or another word refers. Broadly
speaking, antecedent is a literary device in which a word or pronoun in a line or sentence refers to an earlier
word. For instance, “While giving treats to children or friends offer them whatever they like.” In this line,
children and friends are antecedents, while they is a pronoun that refers to friends and children. It is a typical
linguistic term and originates from grammar.
ANTIHERO Central character who lacks all the qualities traditionally associated with heroes. may lack
courage, grace, intelligence, or moral scruples.
ARCHETYPES - An archetype, also known as “universal symbol,” may be a character, a theme, a symbol, or
even a setting. Many literary critics are of the opinion that archetypes – which have a common and recurring
representation in a particular human culture, or entire human race – shape the structure and function of a literary
work.
ARCHETYPAL (CHARACTER) – a character that seems to represent universal patterns of human nature.
CATHARSIS an emotional discharge through which one can achieve a state of moral or spiritual renewal, or
achieve a state of liberation from anxiety and stress protagonist cannot avoid, usually occurring as a result of his
hubris. Catharsis – feelings of pity and fear felt by the audience, for the inevitable downfall of the protagonist
CHARACTERIZATION the process by which the writer reveals the personality of a character.
STATIC CHARACTER is one who does not change much in the course of a story.
DYNAMIC CHARACTER is one who changes in some important way as a result of the story’s
action.
FLAT CHARACTER has only one or two personality traits. They are one dimensional, like a piece of
cardboard. They can be summed up in one phrase.
ROUND CHARACTER has more dimensions to their personalities---they are complex, just a real
people are.
COMEDY in general, a story that ends with a happy resolution of the conflicts faced by the main character or
characters.
CONCEIT a figure of speech in which two vastly different objects are likened together with the help of similes
or metaphors. Conceit develops a comparison which is the unquestionable. Metaphysical texts offer
comparisons of unlikely things and are loaded with conceits, paradoxes, irony, and They are argumentative,
intellectual, realistic and rational in their approach.
EXTERNAL CONFLICT conflicts can exist between two people, between a person and nature or a
machine or between a person a whole society.
INTERNAL CONFLICT a conflict can be internal, involving opposing forces within a person’s mind.
DIALECT a way of speaking that is characteristic of a certain social group or of the inhabitants of a certain
geographical area.
DIDACTIC form of fiction or nonfiction that teaches a specific lesson or moral or provides a model of correct
behavior or thinking.
EPIPHANY In literary terms, an epiphany is that moment in the story where a character achieves realization,
awareness, or a feeling of knowledge, after which events are seen through the prism of this new light in the
story.
FABLE a very short story told in prose or poetry that teaches a practical lesson about how to succeed in life.
FARCE a type of comedy in which ridiculous and often stereotyped characters are involved in silly, far-
fetched situations.
FIGURATIVE LANGUAGE Words which are inaccurate if interpreted literally, but are used to describe.
Similes and metaphors are common forms.
FLASHBACK a scene that interrupts the normal chronological sequence of events in a story to depict
something that happened at an earlier time.
FOIL A character who acts as contrast to another character. Often a funny side kick to the dashing hero, or a
villain contrasting the hero.
FORESHADOWING the use of hints and clues to suggest what will happen later in a plot.
IMAGERY the use of language to evoke a picture or a concrete sensation of a person , a thing, a place, or an
experience.
SENSORY IMAGERY any description that involves one or more of the five senses -- touch, sight,
taste, smell and sound. Poetry that is rich in sensory detail helps the reader perfectly envision the scene
the poet is describing. "I walked in the grass" becomes rich in sensory detail when changed to, "The
charred scent of the crisp, freshly-burned grass stabbed my nose as it crumbled under my feet."
Adjectives play a prime role in developing sensory imagery, but some adjectives are better than others.
Stating that grass is green helps the reader picture the color, but explaining the hue of green or
comparing the color to another color can make the image more vivid.
PASTORAL IMAGERY a literary work (such as a poem or play) dealing with shepherds or rural life
in a usually artificial manner and typically drawing a contrast between the innocence and serenity of the
simple life and the misery and corruption of city and especially court life.
IN MEDIAS RES (Latin: “in the midst of things”) the practice of beginning an epic or other narrative by
plunging into a crucial situation that is part of a related chain of events; the situation is an extension of previous
events and will be developed in later action.
VERBAL IRONY occurs when someone says one thing but really means something else.
SITUATIONAL IRONY takes place when there is a discrepancy between what is expected to happen,
or what would be appropriate to happen, and what really does happen.
JUXTAPOSITION poetic and rhetorical device in which normally unassociated ideas, words, or phrases are
placed next to one another, creating an effect of surprise and wit. Ezra Pound: “The apparition of these faces in
the crowd;/ Petals on a wet, black bough.” Juxtaposition is also a form of contrast by which writers call
attention to dissimilar ideas or images or metaphors.
Martin Luther King: “Injustice anywhere is a threat to justice everywhere.”
LOCAL COLOR a term applied to fiction or poetry which tends to place special emphasis on a particular
setting, including its customs, clothing, dialect and landscape.
MOTIF a recurring image, word, phrase, action, idea, object, or situation used throughout a work (or in several
works by one author), unifying the work by tying the current situation to previous ones, or new ideas to the
theme. Kurt Vonnegut uses “So it goes” throughout Slaughterhouse-Five to remind the reader of the
senselessness of death.
OXYMORON a figure of speech that combines opposite or contradictory terms in a brief phrase. “Jumbo
shrimp.” “Pretty ugly.” “Bitter-sweet”
PARABLE a relatively short story that teaches a moral, or lesson about how to lead a good life.
PARADOX a statement that appears self-contradictory, but that reveals a kind of truth.
KOAN is a paradox used in Zen Buddhism to gain intuitive knowledge: “What is the sound of one hand
clapping?”
PARODY a work that makes fun of another work by imitating some aspect of the writer’s style.
PERSONIFICATION a figure of speech in which an object or animal is given human feelings, thoughts, or
attitudes.
PLOT the series of related events in a story or play, sometimes called the storyline.
Characteristics of PLOT:
CLIMAX that point in a plot that creates the greatest intensity, suspense, or interest. Also called
“turning point”
RESOLUTION the conclusion of a story, when all or most of the conflicts have been settled; often
called the denouement.
POINT OF VIEW the vantage point from which the writer tells the story.
FIRST PERSON POINT OF VIEW one of the characters tells the story.
THIRD PERSON POINT OF VIEW an unknown narrator, tells the story, but this narrator zooms in
to focus on the thoughts and feelings of only one character.
OMNISCIENT POINT OF VIEW an omniscient or all knowing narrator tells the story, also using the
third person pronouns. This narrator, instead of focusing on one character only, often tells us
everything about many characters.
OBJECTIVE POINT OF VIEW a narrator who is totally impersonal and objective tells the story,
with no comment on any characters or events.
PROTAGONIST the central character in a story, the one who initiates or drives the action. Usually the hero
or anti-hero; in a tragic hero, like John Proctor of The Crucible, there is always a hamartia, or tragic flaw in
his character which will lead to his downfall.
PUN a “play on words” based on the multiple meanings of a single word or on words that sound alike but mean
different things.
REFERENT the concrete object or concept that is designated by a word or expression. A referent is an object,
action, state, relationship, or attribute in the referential realm. Historically, there was only one person called
George Washington, the first president of the United States. He can be referred to in a text in many ways, such
as
the president
Mr. Washington
he, or even
my friend.
Even though there are many ways to talk about him, there is only one referent in the referential realm.
ROMANCE in general, a story in which an idealized hero or heroine undertakes a quest and is successful.
STEREOTYPE a fixed idea or conception of a character or an idea which does not allow for any individuality,
often based on religious, social, or racial prejudices.
STREAM OF CONSCIOUSNESS a style of writing that portrays the inner (often chaotic) workings of a
character’s mind.
STYLE the distinctive way in which a writer uses language: a writer’s distinctive use of diction, tone, and
syntax.
SUSPENSE a feeling of uncertainty and curiosity about what will happen next in a story.
SYMBOL a person, place, thing, or event that has meaning in itself and that also stands for something more
than itself.
SYNECDOCHE a figure of speech in which a part represents the whole. “If you don’t drive properly, you
will lose your wheels.” The wheels represent the entire car.
SYNTAX the way in which words and sentences are placed together. Usually in the English language the
syntax should follow a pattern of subject-verb-object agreement but sometimes authors play around with this to
achieve a lyrical, rhythmic, rhetoric or questioning effect. It is not related to the act of choosing specific words
or even the meaning of each word or the overall meanings conveyed by the sentences.
THEME the insight about human life that is revealed in a literary work.
TONE the attitude a writer takes toward the subject of a work, the characters in it, or the audience, revealed
through diction, figurative language, and organization.
TRAGEDY in general, a story in which a heroic character either dies or comes to some other unhappy end.
UNITY Unified parts of the writing are related to one central idea or organizing principle. Unity is dependent
upon coherence.
VERNACULAR the language spoken by the people who live in a particular locality.