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Algorithm and Flowchart

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Anuwak Mathur
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© © All Rights Reserved
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0% found this document useful (0 votes)
27 views

Algorithm and Flowchart

Uploaded by

Anuwak Mathur
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Algorithm

 An algorithm is a set of well-defined instructions in sequence to solve a problem.


OR
 An algorithm is a step by step procedure to solve a particular problem.

 The Algorithm designed are language-independent, i.e. they are just plain
instructions that can be implemented in any language
Characteristics of an Algorithm
Recipe for preparing Indian Tea

 Take a cup of water in a vessel


 Add two teaspoons sugar, one teaspoon tea leaves, milk
 Boil for 3 minutes
 Strain into a tea kettle
 Serve in a cup
Algorithm to add two numbers

Add ( a, b )

This algorithm finds the addition of two numbers such as a & b.

START
Step 1. Take two numbers from user say a & b.
Step 2. Add the value of a & b and store the result in c.
Step 3. Show the value of c.
End
Algorithm to Swap two numbers with third
variable
Swap_with_Third_Var ( a, b )

This algorithm interchange / swap the values of two variables such as a & b.

START
Step 1. Take two numbers from user say a & b.
Step 2. Store the value of a into c.
Step 3. Store the value of b into a.
Step 4. Store the value of c into b.
Step 5. Show the value of a & b.
End
Algorithm to Swap two numbers without
third variable
Swap_without_Third_Var ( a, b )

This algorithm interchange / swap the values of two variables such as a & b.

START
Step 1. Take two numbers from user say a & b.
Step 2. Find a + b & Store the result into a.
Step 3. Find a - b & Store the result into b.
Step 4. Find a - b & Store the result into a.
Step 5. Show the value of a & b.
End
Algorithm to find whether a given number
is Even or Odd
EVEN_ODD ( n )

This algorithm finds whether a given number n is Even or Odd.

START
Step 1. Take a number from user say n.
Step 2. Compute n/2 & store the remainder in r.
Step 3. if value of r is 0 then
Show : “n is EVEN”
Step 4. Otherwise
Show : “n is ODD”
End
Algorithm to find greatest number among
two numbers
GREATEST_TWO_NUMBERS ( a, b )

This algorithm finds greatest number among two numbers a & b.

START
Step 1. Take two numbers from user say a & b.
Step 2. if value of a is greater than value of b then
Show : “a is greatest”
Step 3. Otherwise
Show : “b is greatest”
End
Algorithm to find greatest number among
Three numbers
GREATEST_THREE_NUMBERS ( a, b, c )

This algorithm finds greatest number among three numbers a, b & c.

START
Step 1. Take three numbers from user say a, b & c.
Step 2. if a > b and a > c then
Show : “a is greatest”
Step 3. Otherwise if b > a and b > c then
Show : “b is greatest”
Step 4. Otherwise
Show : “c is greatest”
End
Algorithm to Print 1 to 10
PRINT_1_TO_10 ( )

This algorithm print 1 to 10.

START
Step 1. Set i = 1
Step 2. Repeat Step 3 to Step 4 until i <= 10 do
Step 3. Print : i
Step 4. Set i = i + 1
END
Algorithm to Print Table of 2
PRINT_TABLE_2 ( )

This algorithm print the table of 2.

START
Step 1. Set i = 2
Step 2. Repeat Step 3 to Step 4 until i <= 20 do
Step 3. Print : i
Step 4. Set i = i + 2
END
Algorithm to Print Table of 2 (Another
Method)
PRINT_Table_2 ( )

This algorithm print the table of 2.

START
Step 1. Set i = 1
Step 2. Repeat Step 3 to Step 4 until i <= 10 do
Step 3. Print : 2 * i
Step 4. Set i = i + 1
END
Algorithm to Print Table of n

PRINT_Table_n ( n )

This algorithm print the table of n.

START
Step 1. Take a number from user say n.
Step 2. Set i = 1
Step 3. Repeat Step 4 to Step 5 until i <= 10 do
Step 3. Print : n * i
Step 4. Set i = i + 1
END
Flowchart

 A flowchart is a diagram that depicts the “flow” of a program.

 Pictorial representations of steps/algorithm.


Basic Flowchart Symbols

Terminals
represented by rounded rectangles / Oval
indicate a starting or ending point

START

END
Basic Flowchart Symbols

Input/Output Operations
represented by parallelograms
indicate an input or output operation

Display message
“How many
Read Hours
hours did you
work?”
Basic Flowchart Symbols

Processes
represented by rectangles
indicates a process such as a mathematical computation or
variable assignment

Multiply Hours
by PayRate.
Store result in
GrossPay.
Basic Flowchart Symbols

Line / Arrow
Used to show the flow of data
Basic Flowchart Symbols

Connector
represented by Circle
Used to connect the part of flowchart / segments
of flowchart A
START

END
A
Basic Flowchart Symbols

Decision Making
Represented by rhombus
Used to make decision / to select one path
according to condition
Flowchart to find sum of two numbers

Start

Read : N1, N2

Sum = N1 + N2

Print : Sum

End
Flowchart to swap two numbers

Start

Read : N1, N2

N3 = N1
N1 = N2
N2 = N3

Print : N1, N2

End
Flowchart to swap two numbers without
Third Variable
Start

Read : N1, N2

N1 = N1 + N2
N2 = N1 – N2
N1 = N1 – N2

Print : N1, N2

End
Flowchart to Find Even or Odd

Start

Read : N1

YES If NO
N1%2
== 0

Print : “EVEN” Print : “ODD”

End
Flowchart to Find Greatest among two
Numbers
Start

Read : N1, N2

YES NO
If
N1>N2

Print : “N1 is Print : “N2 is


Greatest” Greatest”

End
Flowchart to Find Greatest among three
Numbers
Start

Read : N1, N2, N3

YES If If
NO
N1>N2 N2>N1
and and
N1>N3 N2>N3

Print : “N1 is YES Print : “N3 is


Greatest” Print : “N2 is Greatest”
Greatest”

End
Flowchart to Find Greatest among three Numbers
Start

Read : N1, N2, N3

If If NO
N1>N2 N2>N3
NO
YES
YES
If
N1>N3
NO Print : “N2 is Print : “N3 is
Greatest” Greatest”
YES
Print : “N1 is Print : “N3 is
Greatest” Greatest”

End
Algorithm to Print 1 to 10

PRINT_1_TO_10()
This algorithm prints 1 to 10.
Begin
1. Print : 1
2. Print : 2
3. Print : 3
4. Print : 4
.
.
.
10. Print : 10
End
Algorithm to Print 1 to 10
PRINT_1_TO_10()
This algorithm prints 1 to 10.
Begin
1. Set i =1
2. Print : i
3. Set i = i+1
4. Print : i
5. Set i = i+1
.
.
10. Print : i
11. Set i = i+1
End
Algorithm to Print 1 to 10

PRINT_1_TO_10()
This algorithm prints 1 to 10.
Begin
1. Set i = 1
2. Repeat step 3 to 4 until i<=10 do
3. print : i
4. Set i = i+1
End
Flowchart to print 1 to 10
START

Set i = 1

If
i<=1
0

Print : i
STOP

Set i = i+1
Algorithm to Print the Table of 2

PRINT_TABLE_TWO()
This algorithm prints the table of 2.
Begin
1. Set i = 2
2. Repeat step 3 to 4 until i<=20 do
3. print : i
4. Set i = i+2
End
Algorithm to Print the Table of 2

PRINT_TABLE_TWO()
This algorithm prints the table of 2.
Begin
1. Set i = 1
2. Repeat step 3 to 4 until i<=10 do
3. print : 2*i
4. Set i = i+1
End
Flowchart to print Table of 2
START

Set i = 1

If
i<=1
0

Print : 2*i
STOP

Set i = i+1
Algorithm to Print the Table of n
PRINT_TABLE_N()
This algorithm prints the table of N.
Begin
1. Take a value from user, say n
2. Set i = 1
3. Repeat step 3 to 4 until i<=10 do
4. print : n*i
5. Set i = i+1
End
Flowchart to print Table of N
START

Read : n

Set i = 1

If
i<=1
0

Print : n*i
STOP

Set i = i+1
Algorithm to Print Even Numbers between
1 to 100
PRINT_EVEN_1_TO_100()
This algorithm prints Even numbers between 1 to
100.
Begin
1. Set i = 1
2. Repeat step 3 to 4 until i<=100 do
3. if i%2 == 0 then
print : i
4. Set i = i+1
End
Flowchart to Print Even Numbers between
1 to 100
START

Set i = 1

NO If YES NO
If
i%2 ==
i<=100
0

YES

Print : i STOP

Set i = i+1
Algorithm to find the factorial of a given
Number
FACTORIAL(n)
This algorithm finds the factorial of a given number.
Begin
1. Take a value from user, say n
2. set fact=1 and i=2
3. Repeat step 4 to 5 until i<=n do
4. set fact = fact * i
5. set i = i + 1
6. print : fact
End
Flowchart to find the factorial of a given
Number
START

Read : n

Set i=2 and fact


=1

If
i<= Print : fact STOP
n

Set fact = fact * I


Set i = i+1
Algorithm to find whether a given number
is prime or not
PRIME(n)
This algorithm finds the given number is prime number or not.
Begin
1. Take a value from user, say n
2. set count=0 and i=2
3. Repeat step 4 to 5 until i<=n do
4. if n%i == 0 then
set count = count + 1
5. Set i = i + 1
6. if count == 1 then
print : “Number is Prime”
7. Otherwise
Print: ”Number is not Prime”
End
Flowchart to find whether a given number
is prime or not
START

Read : n NO
If n%i
== 0
Set i=2 and
count = 0
YES

Set count=count+1
YES If If YES
Print :
count i<=
“PRIME”
==1 NO n Set i = i + 1

NO

STOP Print : “NOT


PRIME”
Computer Programming Languages

 Machine Language

 Assembly Language

 High Level Language


Machine Language
 Instructions are formed by tacking different combinations of 0s and 1s.

 Advantage:
Translation Free
High Speed

 Disadvantage:
Machine Dependent
Complex Language
Assembly Language

 It uses symbolic notation (Mnemonic) to represent machine language


instructions.

 Advantages
Easy to understand
Less error prone

 Disadvantages
Machine Dependent
Harder to learn
High Level Language
 Program statement are not closely related to the internal
characteristics of the computer.
 Programs are machine independent.
 Advantage
Machine independent
Readability
Easy Debugging

 Disadvantage
Less Efficient
Poor control on hardware
Translators

 Convert one language into another language

Program Translator Machine Code

 Assembler
 Compiler
 Interpreter

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