Chapter I
Chapter I
Chapter I
CHAPTER I
INTRODUCTION
In recent years, the integration of technology in educational settings has seen a rapid
evolution, particularly with the widespread adoption of smartphones and tablets. The
prevalence of Android apps within the realm of education has generated a lot of interest in
applications have transformed the landscape of education by offering a wide array of tools
that address diverse learning requirements. They offer interactive and engaging experiences,
Historically, the early 2010s saw a rise in the use of Android apps in the classroom.
During this time, the use of mobile technology for education was made easier by the
Domain", mobile learning, which includes the use of mobile apps, emerged as an innovative
Samar State University, like many educational institutions, has embraced technological
advancements in its pursuit of providing quality education to its students. The Bachelor of
discipline, stands to benefit from innovative approaches that leverage technology to enhance
learning experiences.
The investigation into the impact of student engagement through digital technology
considering the students’ reactions during the learning process. Supporting this study,
McGuinness and Fulton (2019) titled Digital Literacy in Higher Education: A Case Study of
Student Engagement With E-Tutorials using Blended Learning explores the teaching and
Another relevant study of Pec Henkin. et al (2017) investigated whether the use of a
gamified mobile learning app influenced students’ academic performance and boosted their
engagement in the subject. They found that there was a positive correlation between students
scoring highly on the app and achieving higher academic grades. Hence, the causal
relationship between the app usage and improved student outcomes requires further
investigation
In the dynamic landscape of education, the integration of Android apps has become
increasingly prevalent. The significance of this study lies in exploring how the integration of
Digital Tools influences student engagement among all Senior High School Students. While
previous research has acknowledged the potential of educational apps to transform learning
experiences, there remains a gap in understanding the specific impact on student engagement
within this particular academic context. Developing effective teaching strategies requires an
understanding of app usage trends, student perceptions of these apps, and their impact on
engagement. Through research into this field, educators and legislators may decide how best
to use technology in the curriculum to optimize student engagement and enhance learning
outcomes overall.
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Therefore, this study aims to investigate the relationship between Digital Tools
Comprehensive High School. The findings seek to contribute to the ongoing discourse on
effective pedagogical practices in the digital age and offer insights into optimizing
educators, administrators, and stakeholders can gain valuable insights into leveraging Digital
THEORETICAL FRAMEWORK
Technology has changed the way classroom instructions are handled today. Teaching
strategies have undergone a paradigm shift from education's traditional ways to the most
recent ones. The teacher's role has also changed from being the sole source of information to
being the facilitator of learning. Students‟ role has also changed from being receivers of
technology, especially the computer, classroom instruction has been changed forever.
Students can now perform different tasks and take up an active role in learning with the aid of
information technology. And up to this day, researchers have been finding out the many
benefits of modern technology to both students and teachers. John Dewey's Learning by
Doing Theory also contributes to the answer to the questions previously mentioned. The
theory emphasizes that knowledge is the tool for managing experience. There is no such thing
learn her processes of change. It is the learner and not the subject which determines both
quality and quantity of learning. Learning means something which the individual does when
intelligent learning, of learning that employs and rewards the mind (Novack, 2005). Students
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have different ways of learning and mastering new things. Howard Gardner presented seven
"multiple intelligences" that are of equal importance to human beings and develop at different
times and in different ways for different individuals. Multi-media can go a long way to
addressing these intelligences, much more than traditional teaching methods. With the use of
computers, students‟ different learning styles can be tapped to maximize motivation, learning
and skills development (Gardner, 198). Thee USA‟s Information Technology in Teacher
Education (ITTE) had proposed different ways by which technology could maximize learning
in the classroom by applying it Gardner's theory of Multiple Intelligence. The first of these
communicate, and create through words both in speech and in writing. Computer software
which allows young children to write and illustrate their own stories before their fine motor
skills are developed enough to allow them to do so by hand. Word processing software
stimulates learners to interact more closely with their work and so on (ITTE, 1983). When it
products that graphically illustrate physics concepts and challenging visual/spatial tasks
which develop mathematical and logical thinking skills among students. Bodily/kinesthetic
students who prefer to learn through physical coordination and dexterity may utilize
educational games which challenge fine motor coordination while developing logical
thinking skills and mastery over abstractions. Students who are musically intelligent and have
the ability to understand, appreciate, perform, and create music by voice or instruments or
dance may find Musical Instrument Digital Interface (MIDI) useful in making music on an
electronic keyboard, which can be made to sound like any instrument and then can be
cooperatively with other people and apply a variety of skills to understand others could work
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with clusters of students on computers and learn more than when working alone. Electronic
networks link students with their peers within the community and around the world.
RESEARCH OBJECTIVES
tools and the levels of student engagement in classroom activities among Senior High School
Specific objectives
1. What are the most used Android applications or digital tools by senior high school
3. Are there any specific Android applications or digital tools that have been found to
activities?
This study's purpose is to maintain the impact of using digital tools to all senior high
school students in Catbalogan National high school (CNCHS) in Catbalogan city. This
technology is integrated during class time or after school hours, students are given more
opportunities to interact with instructors, collaborate with peers and engage themselves in the
learning process Numerous studies have supported the idea that overall student motivation
(Mo, 2011).
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of this study lies in its potential to provide valuable insights into how the integration
of digital tools in the classroom can enhance student engagement in learning activities. By
understanding how digital tools can be effectively utilized to increase student participation
and motivation, teachers can optimize their teaching practices to create a more interactive and
dynamic learning environment. This, in turn, can lead to improved academic performance, as
engaged students are more likely to be attentive, focused, and enthusiastic about their
learning.
Furthermore, by identifying the specific digital tools and strategies that are most effective in
promoting student engagement, teachers can make informed decisions about how to
incorporate technology into their lesson plans. This can help to bridge the gap between
traditional teaching methods and the digital preferences of today's tech-savvy students,
Ultimately, the findings of this study can serve as a valuable resource for educators looking
to enhance their instructional practices and increase student engagement in the classroom. By
leveraging the power of digital tools, teachers can create a more interactive and collaborative
learning environment that empowers students to take ownership of their learning and achieve
academic success.
DEFINITION OF TERMS