Brain-Computer Interface1
Brain-Computer Interface1
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Contents
1. INTRODUCTION
2. TYPES OF BCIs
INVASIVE BCI
PARTIALLY-INVASIVE BCI
NON-INVASIVE BCI
5. LIMITATIONS
6. APPLICATIONS OF BCI
o Bioengineering applications
o Human subject monitoring
o Neuroscience research
o Man – Machine Interaction
o Military Applications
o Gaming
o Counter terrorism
8. CONCLUSION
9. REFERENCES
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ABSTRACT
1. INTRODUCTION
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it happen without any physical effort” is called a brain-
computer interface (BCI). Indeed, the “think” part of the GP
involves the human brain, “make it happen” implies that an
executor is needed (here the executor is a computer) and
“without any physical effort” means that a direct interface
between the human brain and the computer is required. To
make the computer interpret what the brain intends to
communicate necessitates monitoring of the brain activity.
2. TYPES OF BCIs
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devices but are prone to scar-tissue build-up, causing the signal to
become weaker or even lost as the body reacts to a foreign object in
the brain.
Partially invasive BCI devices are implanted inside the skull but
rest outside the brain rather than within the grey matter. They produce
better resolution signals than non-invasive BCIs where the bone tissue
of the cranium deflects and deforms signals and have a lower risk of
forming scar-tissue in the brain than fully-invasive
BCIs.Electrocorticography (ECoG) measures the electrical activity of
the brain taken from beneath the skull in a similar way to non-
invasive electroencephalography, but the electrodes are embedded in
a thin plastic pad that is placed above the cortex, beneath the dura
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materECoG is a very promising intermediate BCI modality because it
has higher spatial resolution, better signal-to-noise ratio, wider
frequency range, and lesser training requirements than scalp-recorded
EEG, and at the same time has lower technical difficulty, lower
clinical risk, and probably superior long-term stability than
intracortical single-neuron recording. This feature profile and recent
evidence of the high level of control with minimal training
requirements shows potential for real world application for people
with motor disabilities.
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3. ELECTROENCEPHALOGRAM BASED BCI
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subdivided into three subsystems, namely EEG acquisition, EEG
signal processing and output generation.
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digitization device. The acquired signals are often noisy and may
contain artefacts due to muscular and ocular movements.The EEG
signal processing subsystem is subdivided into a preprocessing unit,
responsible for artefact detection, and a feature extraction and
recognition unit that determines the command sent by the user to the
BCI. This command is in turn sent to the output subsystem which
generates a “system answer” that constitutes a feedback to the user
who can modulate his mental activities so as to produce those EEG
patterns that make the BCI accomplish his intents. Figure 5 illustrates
the basic scheduling of our BCI. The BCI period is the average time
between two consecutive answers and the EEG trial duration is the
duration of EEG that the BCI needs to analyze in order to generate an
answer. We assume that every EEG trial elicits a system answer.
BCI scheduling
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We call “neutral state” when nothing happens (the BCI provides
a neutral answer), the “active state” when the BCI executes
something, the “neutral EEG set” as composed of those EEG trials
that elicit the neutral answer and the “active EEG set” the
complement of the neutral EEG set. The ideal BCI is a two-state
machine whose state changes occur at a rate defined by the BCI
period and are determined by a Boolean variable B1 (activation)
which becomes true when the BCI detects an element of the active
EEG set and false otherwise (Figure 6).
The ideal BCI behave properly when the recognition error rate is
near zero.
In a real application, the false positive error (the system switches to
the active state while the corresponding EEG trial belongs to the
neutral EEG set) and the false negative error (the system switches to
the neutral state while the corresponding EEG trial belongs to the
active set) are not zero. Depending on the application, these errors are
differently penalized.
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We propose a less ideal BCI by introducing a transition state so
that the BCI cannot switch from the neutral to the active state
immediately. The BCI remains in the transition state as long as a
second Boolean variable B2 (confirmation) is false (Figure 7).
Table 1
The optimal values for the BCI parameters are determined in the training phase. However, they should
be continuously updated in order to take into account possible variations in the EEG caused by different brain’s
background activities over time. Thus, BCI operation requires constant training and adaptation from both, the
user and the computer.
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4. HOW BCI WORKS
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once the signals are cleaned, they will be processed and
classified to find out which kind of mental task the subject is
performing.
4) Computer Interaction:
once the signals are classified, they will be used by an
appropriate algorithm for the development of a certain
application.
• Signal acquisition:
Methods for increasing signal-to-noise ratio (SNR), signal-tointerference
ratio (S/I)) as well as optimally combining spatial and temporal information.
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• Single trial analysis:
Overcoming noise and interference in order to avoid averaging and maximize bit rate.
• Co-learning:
Jointly optimizing combined man-machine system and taking advantage of feedback.
5. LIMITATIONS
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3. The equipment is less than portable. It's far better than it
used to be -- early systems were hardwired to massive
mainframe computers. But some BCIs still require a wired
connection to the equipment, and those that are wireless require
the subject to carry a computer that can weigh around 10
pounds. Like all technology, this will surely become lighter and
more wireless in the future.
6. APPLICATIONS OF BCI
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6.2. Human subject monitoring
Sleep disorders, neurological diseases, attention,
monitoring, and/or overall "mental state".
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performance as well as a possible development by
adversaries.
6.6. Gaming
Computer game have gone hands-off because of
development in BCI.
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The practical use of BCI technology depends on an
interdisciplinary cooperation between neuroscientists, engineers,
computer programmers, psychologists, andrehabilitation specialists,
in order to develop appropriate applications, to identify appropriate
users groups, and to pay careful attention to the needs and desires of
individual users. The prospects for controlling computers through
neural signals are indeed difficult to judge because the field of
research is still in its infancy. Much progress has
been made in taking advantage of the power of personal computers to
perform the operations needed to recognize patterns in biological
impulses, but the search for new and more useful signals still
continues. If the advances of the 21st century match the strides of the
past few decades, direct neural communication between humans and
computers may ultimately mature and find widespread use. Perhaps
newly purchased computers will one day arrive with biological signal
sensors and thought-recognition software built in, just as keyboard
and mouse are commonly found on today's units.
CONCLUSION
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boundaries of BCI applications are being extended rapidly and many
experiments are being conducted in this concern.
REFERENCES
1. http://en.wikipedia.org/wiki/Brain-computer_interface
2. http://mmspl.epfl.ch/webdav/site/mmspl/shared/BCI/publications/baztarricadiplomaproject.pdf
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