Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
0% found this document useful (0 votes)
5 views58 pages

GRADE-10-Arts-2nd-quarter-PPT-1

Download as pdf or txt
Download as pdf or txt
Download as pdf or txt
You are on page 1/ 58

Quarter 2

TECHNOLOGY-BASED
ARTS
(Computer/Digital Arts)
Photogrid
Magic Mirro Booth
Picsart
FaceApp
Pic Monkey
What do you know about
computer/digital arts?
Technology-based art is
essentially computer-
generated and/or
manipulated. With
technology being a
fundamental force in the
development and evolution
of art, they are interlinked to
each other.
Computer arts or digital arts first came
on the scene in the early 1960s.
Understandably, this was due to the
technology that was constantly
developing.
The early experimenters were
not necessarily artists, so
who were they?
Thus, the early
experimenters were
not necessarily
artists, but
engineers and
scientists who had
access to and
experience with the
hardware needed.
There were questions as
to whether it was, in fact
“true art” since it made
use of electronic and
mechanical devices,
rather than the artist’s
own hand to produce the
images and effects.
Do you think
digital art is truly
'true art'? Why or
why not?
Within a few years,
however, there was
a general
acceptance of digital
art as an exciting
and thought-
provoking form of
modern art.
Today, people are more involved in taking
pictures – selfie, groupie, formal or
informal, editing pictures and uploading in
different social media platforms. In fact,
people are generating income in a very
creative presentation of their arts through
digital ways.
Digital Arts
Defined
Digital Arts describe technological arts,
with fluid boundaries offering many
possible interpretations of the
terminology. As such, we now prefer the
terms digital art and new media which
can be used interchangeably with some
nuances.
In other words, while some works rely
on digital tools to magnify an already-
existing medium, others use as digital
technology as an intrinsic and
indissociable component in the making
of the artifact.
What do artists
use to create
computer/digital
art?
Computer/digital arts make
use of electronic and
mechanical devices,
rather than the artist’s own
hand, to produce the
desired images and effects.
Thus, these are
technology-based art
forms.
In recent decades,
personal gadgets such as
laptops, tablets, and
android phones have
incorporated the artistic
capabilities of the large-
scale computers. So it is
now possible for anyone
to be a digital artist.
Mobile phones can
store personal
photographs and videos
that you can manipulate
with a myriad of special
effects, both visual and
auditory.
They could also be school projects or
reports that require you to combine
images, incorporate text, and even include
simple animation.
The tasks that traditional photo
editors used to perform manually –
cropping, retouching, airbrushing
are now just a few of the many
editing effects done for you with
split-second ease at the click of the
mouse, a keyboard command, or a
few taps and drags of your finger on
a touch screen.
Mobile Photography Defined
Mobile Photography is the art of photography
using a smartphone or mobile device. It is a
modern art form. It is discreet, intimate, and always
accessible to capture a moment. Some of the
Image Manipulation Programs and applications that
run on today’s android devices are the following:
Art Elements in the
Technology Based
Production
1. Rhythm
Rhythm refers to the movement or
the visual flow within a certain piece. It
is sometimes also referred to as a
tempo or a beat created that invites the
eye to enter into the journey of the
artist’s soul.
2. Balance
Balance in art refers to the use of
artistic elements such as line, texture,
color, and form in the creation of
artworks in a way that renders visual
stability. In general terms, balance
refers to the equilibrium of different
elements.
However, in art and design, balance does not
necessarily imply a complete visual or even
physical equilibrium of forms around a center of
the composition, but rather an arrangement of
forms that evokes the sense of balance in viewers.
Balance is important as it brings visual harmony,
rhythm and coherence to artwork, and it confirms
its completeness.
3. Emphasis
Emphasis is a principle of arts which refers to
the use of visual elements to draw attention to a
certain area, usually a focal point, in an artwork.
Usually, it involves contrasting different elements
against each other. For example, a bright red
object will stand out among dull gray background
or a straight line among curve lines, or a round
object among circular objects.
4. Proportion
Proportion is the comparison of dimensions
or distribution of forms. It is the relationship in
scale between one element and another, or
between a whole object and one of its parts.
Differing proportions with a composition can
relate to different kinds of balance or symmetry
and can help establish visual weight and depth.
5. Variety
Variety is the compliment to unity and harmony
and is needed to create visual interest. Without
unity and harmony, an image is chaotic and
“unreadable”, without variety it is dull and
uninteresting. Good design is achieved through
the balance of unity and variety; the elements
need to be alike enough, so we perceive them as
a belonging together and different enough to be
interesting.
6. Movement
Movement is the path our eyes follow when we
look at a work of art and is generally very
important to keep a viewer’s eyes engaged in the
work. Without movement artwork becomes
stagnant. A few good strategies to evoke a sense
of movement (among many others) are using
diagonal lines, placing shapes so that they extend
beyond the boundaries of the picture plane, and
using changing values.
Let’s Check
1. RHYTHM 2. BALANCE
3. EMPHASIS 4. PROPORTION
5. VARIETY 6. MOVEMENT

You might also like