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Module 1 MCQ

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© © All Rights Reserved
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0% found this document useful (0 votes)
7 views

Module 1 MCQ

Uploaded by

gagannag306
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 18

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1. What is usability primarily concerned with?

 A) Aesthe琀椀cs

 B) Func琀椀onality

 C) Ease of use

 D) Branding

 Answer: C) Ease of use

2. Which of the following is NOT a usability principle?

 A) Learnability

 B) E昀케ciency

 C) Memorability

 D) Cost-e昀昀ec琀椀veness

 Answer: D) Cost-e昀昀ec琀椀veness

3. In usability tes琀椀ng, which group of people is primarily involved?

 A) Developers

 B) Stakeholders

 C) End users

 D) Marke琀椀ng team

 Answer: C) End users

4. What is a common method used to evaluate usability?

 A) A/B Tes琀椀ng

 B) User surveys

 C) Heuris琀椀c evalua琀椀on

 D) Focus groups

 Answer: C) Heuris琀椀c evalua琀椀on

5. Which of the following best describes a usability heuris琀椀c?

 A) A rule of thumb for designing user interfaces

 B) A detailed user persona


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 C) A marke琀椀ng strategy

 D) A so昀琀ware tes琀椀ng tool

 Answer: A) A rule of thumb for designing user interfaces

6. What is the main goal of UX design?

 A) Crea琀椀ng visually appealing products

 B) Maximizing user sa琀椀sfac琀椀on

 C) Reducing development costs

 D) Enhancing brand recogni琀椀on

 Answer: B) Maximizing user sa琀椀sfac琀椀on

7. Which of the following is a key component of UX?

 A) Color theory

 B) User research

 C) Adver琀椀sing strategy

 D) Financial planning

 Answer: B) User research

8. What does the acronym UX stand for?

 A) User Experience

 B) User Excellence

 C) User Exchange

 D) User Experiment

 Answer: A) User Experience

9. Which phase is NOT typically part of the UX design process?

 A) Research

 B) Design

 C) Implementa琀椀on

 D) Tax audit

 Answer: D) Tax audit


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10. What is a persona in UX design?

 A) A prototype of the product

 B) A 昀椀c琀椀onal character represen琀椀ng a user group

 C) A marke琀椀ng slogan

 D) A coding framework

 Answer: B) A 昀椀c琀椀onal character represen琀椀ng a user group

11. Emo琀椀onal design aims to evoke what in users?

 A) Logical responses

 B) Emo琀椀onal responses

 C) Financial contribu琀椀ons

 D) Cogni琀椀ve dissonance

 Answer: B) Emo琀椀onal responses

12. Which level of emo琀椀onal design is concerned with the look and feel of a product?

 A) Visceral

 B) Behavioral

 C) Re昀氀ec琀椀ve

 D) Func琀椀onal

 Answer: A) Visceral

13. What is the primary focus of behavioral design in UX?

 A) Aesthe琀椀cs

 B) Func琀椀onality and usability

 C) Personal re昀氀ec琀椀on

 D) Market trends

 Answer: B) Func琀椀onality and usability

14. Re昀氀ec琀椀ve design in UX is primarily concerned with:

 A) The immediate visual impact of a product

 B) The usability of the product


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 C) The personal meaning and long-term impact of the product

 D) The coding e昀케ciency of the product

 Answer: C) The personal meaning and long-term impact of the product

15. Which of the following methods is used to understand the emo琀椀onal impact of a product?

 A) Performance tes琀椀ng

 B) Eye tracking

 C) Emo琀椀onal response surveys

 D) Load tes琀椀ng

 Answer: C) Emo琀椀onal response surveys

16. A product that delights users and provides a posi琀椀ve emo琀椀onal experience is likely to:

 A) Be more expensive

 B) Reduce user sa琀椀sfac琀椀on

 C) Increase user loyalty and advocacy

 D) Require more customer support

 Answer: C) Increase user loyalty and advocacy

17. What role do micro-interac琀椀ons play in emo琀椀onal design?

 A) They add unnecessary complexity

 B) They help achieve func琀椀onal goals

 C) They enhance user delight and sa琀椀sfac琀椀on

 D) They replace main features

 Answer: C) They enhance user delight and sa琀椀sfac琀椀on

18. Which aspect of a product is directly related to its emo琀椀onal impact?

 A) Backend architecture

 B) Visual aesthe琀椀cs

 C) Development 琀椀meline

 D) Licensing costs

 Answer: B) Visual aesthe琀椀cs


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19. Which type of feedback is crucial for crea琀椀ng a posi琀椀ve emo琀椀onal experience?

 A) Nega琀椀ve feedback

 B) Neutral feedback

 C) Construc琀椀ve feedback

 D) Posi琀椀ve feedback

 Answer: D) Posi琀椀ve feedback

20. Emo琀椀onal impact in UX design can be measured through:

 A) Code quality assessments

 B) User sa琀椀sfac琀椀on surveys

 C) Server up琀椀me monitoring

 D) Financial audits

 Answer: B) User sa琀椀sfac琀椀on surveys

21. What does the acronym UX stand for?

 A) User Exchange

 B) User Excellence

 C) User Experience

 D) User Experiment

 Answer: C) User Experience

22. Which of the following is a usability principle?

 A) Memorability

 B) Reliability

 C) A昀昀ordability

 D) Scalability

 Answer: A) Memorability

23. Which level of emo琀椀onal design focuses on the immediate visual impact?

 A) Re昀氀ec琀椀ve

 B) Behavioral
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 C) Visceral

 D) Func琀椀onal

 Answer: C) Visceral

24. What is the main goal of UX design?

 A) Maximizing user sa琀椀sfac琀椀on

 B) Enhancing brand recogni琀椀on

 C) Reducing development costs

 D) Crea琀椀ng visually appealing products

 Answer: A) Maximizing user sa琀椀sfac琀椀on

25. How does behavioral design impact UX?

 A) By a昀昀ec琀椀ng the personal meaning of the product

 B) By focusing on the look and feel of the product

 C) By ensuring the product is easy and e昀케cient to use

 D) By determining the marke琀椀ng strategy

 Answer: C) By ensuring the product is easy and e昀케cient to use

26. Re昀氀ec琀椀ve design in UX is primarily concerned with:

 A) The usability of the product

 B) The immediate visual impact of the product

 C) The long-term personal signi昀椀cance of the product

 D) The coding e昀케ciency of the product

 Answer: C) The long-term personal signi昀椀cance of the product

27. Which method would you use to gather detailed requirements from users?

 A) A/B Tes琀椀ng

 B) Focus Groups

 C) Automated Monitoring

 D) Load Tes琀椀ng

 Answer: B) Focus Groups


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28. To measure the emo琀椀onal impact of a new interface, which tool would be most
appropriate?

 A) Performance Tes琀椀ng

 B) Heat Maps

 C) Emo琀椀onal Response Surveys

 D) Financial Audits

 Answer: C) Emo琀椀onal Response Surveys

29. You observe users struggling to complete a task on a website. Which usability principle is
likely being violated?

 A) Learnability

 B) Reliability

 C) Accessibility

 D) Scalability

 Answer: A) Learnability

30. What is a primary di昀昀erence between usability and UX?

 A) Usability focuses on ease of use, while UX includes emo琀椀onal responses

 B) Usability is concerned with aesthe琀椀cs, while UX is not

 C) UX only applies to digital products, while usability applies to all products

 D) Usability includes branding, while UX does not

 Answer: A) Usability focuses on ease of use, while UX includes emo琀椀onal responses

31. When analyzing user feedback, what indicates a posi琀椀ve emo琀椀onal impact?

 A) Frequent men琀椀ons of technical issues

 B) High user engagement and return rates

 C) Users repor琀椀ng quick comple琀椀on 琀椀mes

 D) Users sugges琀椀ng many improvements

 Answer: B) High user engagement and return rates

32. Which of the following best exempli昀椀es a successful applica琀椀on of visceral design?

 A) A website that is visually appealing and elicits excitement


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 B) A product that func琀椀ons e昀케ciently without errors

 C) An interface that users 昀椀nd easy to remember

 D) A service that users 昀椀nd meaningful in their daily lives

 Answer: A) A website that is visually appealing and elicits excitement

33. How would you assess the e昀昀ec琀椀veness of a new user interface design?

 A) By coun琀椀ng the number of features implemented

 B) By measuring user sa琀椀sfac琀椀on and task comple琀椀on rates

 C) By evalua琀椀ng the amount of code wri琀琀en

 D) By the amount of money spent on design

 Answer: B) By measuring user sa琀椀sfac琀椀on and task comple琀椀on rates

34. What indicates a higher emo琀椀onal impact of a product on users?

 A) Users frequently contac琀椀ng support

 B) Users sharing posi琀椀ve experiences on social media

 C) Users 昀椀nding many bugs and issues

 D) Users spending less 琀椀me on the product

 Answer: B) Users sharing posi琀椀ve experiences on social media

35. Which metric would best evaluate the emo琀椀onal impact of a mobile app?

 A) App download numbers

 B) User session length and feedback

 C) Number of updates released

 D) Cost of development

 Answer: B) User session length and feedback

36. Design a simple user survey ques琀椀on to measure sa琀椀sfac琀椀on with a new feature:

 A) "Did you use the new feature?"

 B) "How sa琀椀s昀椀ed are you with the new feature on a scale of 1 to 5?"

 C) "How o昀琀en do you use our app?"

 D) "Do you like our company?"


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 Answer: B) "How sa琀椀s昀椀ed are you with the new feature on a scale of 1 to 5?"

37. Which of the following would be an e昀昀ec琀椀ve prototype for user tes琀椀ng?

 A) A 昀椀nal version of the product

 B) A high-昀椀delity interac琀椀ve model

 C) A list of product features

 D) A marke琀椀ng brochure

 Answer: B) A high-昀椀delity interac琀椀ve model

38. Create a plan to gather emo琀椀onal feedback from users of a new applica琀椀on:

 A) Conduct performance tes琀椀ng

 B) Implement user surveys and feedback forms

 C) Perform code reviews

 D) Increase marke琀椀ng e昀昀orts

 Answer: B) Implement user surveys and feedback forms

39. Which tool would you design to analyze the emo琀椀onal responses of users interac琀椀ng with
a new website?

 A) A performance monitoring tool

 B) An emo琀椀onal analy琀椀cs dashboard

 C) A code quality checker

 D) A sales tracking system

 Answer: B) An emo琀椀onal analy琀椀cs dashboard

40. Propose a method to enhance the emo琀椀onal impact of an e-commerce website:

 A) Improve server response 琀椀me

 B) Add personalized recommenda琀椀ons and visually appealing elements

 C) Increase the number of product categories

 D) Simplify the backend database

 Answer: B) Add personalized recommenda琀椀ons and visually appealing elements


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41. What is the primary goal of a business case for UX?

 A) To jus琀椀fy the 昀椀nancial investment in UX improvements

 B) To create a new product

 C) To design a user interface

 D) To train employees

 Answer: A) To jus琀椀fy the 昀椀nancial investment in UX improvements

42. Which of the following is a key bene昀椀t of improved UX in a business case?

 A) Higher server costs

 B) Increased customer sa琀椀sfac琀椀on

 C) Longer development 琀椀me

 D) Reduced marke琀椀ng e昀昀orts

 Answer: B) Increased customer sa琀椀sfac琀椀on

43. Why is customer reten琀椀on an important metric in a UX business case?

 A) It shows how well the marke琀椀ng team is performing

 B) It re昀氀ects the ability of the product to keep users engaged over 琀椀me

 C) It indicates the speed of the website

 D) It measures the cost of acquiring new customers

 Answer: B) It re昀氀ects the ability of the product to keep users engaged over 琀椀me

44. How does improved UX lead to cost savings for a company?

 A) By reducing the number of employees needed

 B) By decreasing the need for customer support and reducing development costs

 C) By increasing marke琀椀ng expenses

 D) By shortening the product lifecycle

 Answer: B) By decreasing the need for customer support and reducing development
costs

45. Which ac琀椀on would directly enhance the UX of an e-commerce pla琀昀orm?

 A) Increasing the number of adver琀椀sements

 B) Simplifying the checkout process


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 C) Adding more product categories

 D) Implemen琀椀ng more complex naviga琀椀on

 Answer: B) Simplifying the checkout process

46. A company wants to measure the impact of a UX improvement. Which metric should they
track?

 A) Number of new product features

 B) User sa琀椀sfac琀椀on ra琀椀ngs before and a昀琀er the improvement

 C) Size of the development team

 D) Amount of social media posts

 Answer: B) User sa琀椀sfac琀椀on ra琀椀ngs before and a昀琀er the improvement

47. What would be a sign that the UX improvements have been successful?

 A) Increase in customer complaints

 B) Decrease in website tra昀케c

 C) Increase in conversion rates and user engagement

 D) Increase in development costs

 Answer: C) Increase in conversion rates and user engagement

48. A company observes that despite a UX overhaul, user engagement has not increased.
What should they analyze next?

 A) The e昀昀ec琀椀veness of their marke琀椀ng campaigns

 B) The speci昀椀c areas of the UX design that may s琀椀ll be causing fric琀椀on

 C) The number of features added to the product

 D) The salary of the UX designers

 Answer: B) The speci昀椀c areas of the UX design that may s琀椀ll be causing fric琀椀on

49. How can a business case demonstrate the ROI of UX improvements?

 A) By lis琀椀ng the quali昀椀ca琀椀ons of the UX team

 B) By showing metrics like increased sales, reduced support costs, and higher
customer reten琀椀on

 C) By highligh琀椀ng the technical stack used for the improvements

 D) By comparing the design aesthe琀椀cs to compe琀椀tors


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 Answer: B) By showing metrics like increased sales, reduced support costs, and
higher customer reten琀椀on

50. Which approach would best support the argument for further UX investment in a business
case?

 A) Providing anecdotal evidence from team members

 B) Presen琀椀ng case studies of similar companies that saw signi昀椀cant bene昀椀ts from UX
improvements

 C) Outlining the personal opinions of the development team

 D) Comparing the UX budget to the overall company revenue

 Answer: B) Presen琀椀ng case studies of similar companies that saw signi昀椀cant bene昀椀ts
from UX improvements
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1. What is a primary goal of requirement extrac琀椀on?

 A) To create a marke琀椀ng plan

 B) To iden琀椀fy and document the needs of stakeholders

 C) To design a user interface

 D) To test the so昀琀ware

 Answer: B) To iden琀椀fy and document the needs of stakeholders

2. Which of the following is a method of requirement extrac琀椀on?

 A) Debugging

 B) Code Review

 C) Interviews

 D) Deployment

 Answer: C) Interviews

3. What does a requirement speci昀椀ca琀椀on document typically include?

 A) Code snippets

 B) Design mockups

 C) Detailed requirements of the system

 D) Marke琀椀ng strategies

 Answer: C) Detailed requirements of the system

4. Which of the following is a primary type of requirement?

 A) Financial

 B) Opera琀椀onal

 C) Func琀椀onal

 D) Personal

 Answer: C) Func琀椀onal

5. Why is stakeholder involvement important in requirement extrac琀椀on?

 A) It helps in coding the so昀琀ware

 B) It ensures that all needs and expecta琀椀ons are captured


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 C) It reduces the project cost

 D) It speeds up the development process

 Answer: B) It ensures that all needs and expecta琀椀ons are captured

6. How does document analysis contribute to requirement extrac琀椀on?

 A) It eliminates the need for stakeholder interviews

 B) It provides historical data and context

 C) It speeds up the coding process

 D) It reduces the need for user feedback

 Answer: B) It provides historical data and context

7. What is the purpose of crea琀椀ng user personas in requirement extrac琀椀on?

 A) To design the so昀琀ware interface

 B) To understand and represent di昀昀erent user types

 C) To 昀椀nalize the project budget

 D) To write test cases

 Answer: B) To understand and represent di昀昀erent user types

8. Which method would you use to gather requirements for a system used by remote
employees?

 A) Focus Groups

 B) Surveys

 C) On-site Observa琀椀on

 D) Brainstorming Sessions

 Answer: B) Surveys

9. A team is conduc琀椀ng interviews to gather requirements. What should they prepare before
the interviews?

 A) A prototype of the product

 B) A detailed project plan

 C) A set of ques琀椀ons and topics to cover

 D) A list of compe琀椀tors
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 Answer: C) A set of ques琀椀ons and topics to cover

10. During a requirements workshop, stakeholders have di昀昀ering opinions. How should this be
handled?

 A) Ignore the di昀昀erences and proceed

 B) Facilitate a discussion to reach a consensus

 C) Document all opinions and decide later

 D) Select the opinion of the most senior stakeholder

 Answer: B) Facilitate a discussion to reach a consensus

11. What is a primary di昀昀erence between func琀椀onal and non-func琀椀onal requirements?

 A) Func琀椀onal requirements describe what the system should do, while non-
func琀椀onal requirements describe how the system performs

 B) Func琀椀onal requirements are op琀椀onal, non-func琀椀onal are mandatory

 C) Func琀椀onal requirements are related to business, non-func琀椀onal to technology

 D) Func琀椀onal requirements are easy to measure, non-func琀椀onal are not

 Answer: A) Func琀椀onal requirements describe what the system should do, while non-
func琀椀onal requirements describe how the system performs

12. If a requirement states that the system must load a page within 2 seconds, what type of
requirement is this?

 A) Func琀椀onal

 B) Non-func琀椀onal

 C) Business

 D) Technical

 Answer: B) Non-func琀椀onal

13. Which of the following is likely to be a func琀椀onal requirement for an e-commerce


website?

 A) The website must be available 99.9% of the 琀椀me

 B) The website must support 10,000 concurrent users

 C) The website must allow users to search for products

 D) The website must load in under 3 seconds


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 Answer: C) The website must allow users to search for products

14. How can the e昀昀ec琀椀veness of a requirements elicita琀椀on session be assessed?

 A) By the number of requirements collected

 B) By stakeholder sa琀椀sfac琀椀on and completeness of requirements

 C) By the length of the session

 D) By the cost of the session

 Answer: B) By stakeholder sa琀椀sfac琀椀on and completeness of requirements

15. Which of the following methods is likely to provide the most in-depth understanding of
user needs?

 A) Surveys

 B) Interviews

 C) Document analysis

 D) Brainstorming

 Answer: B) Interviews

16. A company has con昀氀ic琀椀ng requirements from di昀昀erent stakeholders. What is the best way
to resolve this?

 A) Choose the requirements from the most senior stakeholder

 B) Disregard con昀氀ic琀椀ng requirements

 C) Priori琀椀ze requirements based on business value and impact

 D) Implement all con昀氀ic琀椀ng requirements

 Answer: C) Priori琀椀ze requirements based on business value and impact

17. Design a method to gather requirements for a new mobile app from a geographically
dispersed user base:

 A) Conduct in-person interviews at di昀昀erent loca琀椀ons

 B) Use online surveys and virtual focus groups

 C) Invite all users to a central workshop

 D) Send emails asking for feedback

 Answer: B) Use online surveys and virtual focus groups


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18. Which combina琀椀on of methods would provide a comprehensive requirement extrac琀椀on


for a complex project?

 A) Interviews and Surveys

 B) Focus Groups and Observa琀椀ons

 C) Document Analysis, Workshops, and Prototyping

 D) A/B Tes琀椀ng and Beta Tes琀椀ng

 Answer: C) Document Analysis, Workshops, and Prototyping

19. Create a plan to priori琀椀ze requirements for a new so昀琀ware project:

 A) Use a random selec琀椀on of requirements

 B) Priori琀椀ze based on stakeholder in昀氀uence

 C) Use a scoring system based on business value, feasibility, and urgency

 D) Focus on the cheapest requirements 昀椀rst

 Answer: C) Use a scoring system based on business value, feasibility, and urgency

20. What could be a poten琀椀al drawback of using only surveys for requirement extrac琀椀on?

 A) High cost

 B) Limited depth of informa琀椀on

 C) Too much qualita琀椀ve data

 D) Di昀케culty in analyzing data

 Answer: B) Limited depth of informa琀椀on

21. In a requirement extrac琀椀on session, some stakeholders dominate the conversa琀椀on. What
strategy can be used to ensure all voices are heard?

 A) Allow the dominant stakeholders to control the session

 B) Use anonymous surveys a昀琀er the session

 C) Implement structured round-robin discussions

 D) Ignore the dominant stakeholders' input

 Answer: C) Implement structured round-robin discussions

22. How would you use a prototype in the requirement extrac琀椀on process?

 A) To 昀椀nalize the product design


lOMoARcPSD|45809225

 B) To gather user feedback and re昀椀ne requirements

 C) To replace the need for interviews

 D) To showcase the 昀椀nal product to stakeholders

 Answer: B) To gather user feedback and re昀椀ne requirements

23. If stakeholders cannot agree on certain requirements, what is a construc琀椀ve approach?

 A) Disregard the con昀氀ic琀椀ng requirements

 B) Priori琀椀ze based on the project manager's preference

 C) Facilitate a decision-making workshop to reach a consensus

 D) Implement all sugges琀椀ons regardless of con昀氀icts

 Answer: C) Facilitate a decision-making workshop to reach a consensus

24. Develop a method for con琀椀nuous requirement gathering throughout a project lifecycle:

 A) Conduct a single comprehensive requirements gathering session at the start

 B) Schedule regular feedback sessions and maintain an open channel for


communica琀椀on

 C) Rely solely on project manager updates

 D) Perform a 昀椀nal requirements review a昀琀er project comple琀椀on

 Answer: B) Schedule regular feedback sessions and maintain an open channel for
communica琀椀on

25. A new requirement con昀氀icts with an exis琀椀ng one. What should be the 昀椀rst step?

 A) Reject the new requirement

 B) Analyze the impact of the con昀氀ic琀椀ng requirements

 C) Implement both and see what happens

 D) Accept the new requirement without ques琀椀on

 Answer: B) Analyze the impact of the con昀氀ic琀椀ng requirements

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