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Lab Manual - Java

Lab Manual - Java

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user 003
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views

Lab Manual - Java

Lab Manual - Java

Uploaded by

user 003
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 27

lOMoAR cPSD| 41782632

lOMoAR cPSD| 41782632

BANGALORE COLLEGE OF ENGINEERING AND TECHNOLOGY,


CHANDAPURA, BANGALORE

SUBJECT / SUB CODE: OOP WITH JAVA PROGRAMMING (BCS306A)

YEAR/SEM/ : II / III BRANCH:CSE,ISE & AIML

LAB MANNUAL FOR OOP WITH JAVA


PROGRAMMING(BCS306A)

Program 01 : Matrix Addition

1. Develop a JAVA program to add TWO matrices of suitable order N (The value of N
should be read from command line arguments).

Java Code:

public class MatrixAddition


{
public static void main(String[] args)
{
// Check if the number of command line arguments is correct

if (args.length != 1)
{
System.out.println("Usage: java MatrixAddition <order_N>");
return;
}

// Parse the command line argument to get the order N

int N = Integer.parseInt(args[0]);

// Check if N is a positive integer

if (N <= 0)
{
System.out.println("Please provide a valid positive integer for the order N.");
return;
}

// Create two matrices of order N

int[][] matrix1 = new int[N][N];


int[][] matrix2 = new int[N][N];

// Fill the matrices with some sample values (you can modify this as needed
)
fillMatrix(matrix1, 1);
fillMatrix(matrix2, 2);

// Print the matrices


lOMoAR cPSD| 41782632

System.out.println("Matrix 1:");
printMatrix(matrix1);
System.out.println("\nMatrix 2:");
printMatrix(matrix2);

// Add the matrices

int[][] resultMatrix = addMatrices(matrix1, matrix2);

// Print the result matrix

System.out.println("\nResultant Matrix (Matrix1 + Matrix2):");


printMatrix(resultMatrix);
}

// Helper method to fill a matrix with sequential values

private static void fillMatrix(int[][] matrix, int startValue)


{
int value = startValue;
for (int i = 0; i < matrix.length; i++)
{
for (int j = 0; j < matrix[i].length; j++)
{
matrix[i][j] = value++;
}
}
}

// Helper method to add two matrices

private static int[][] addMatrices(int[][] matrix1, int[][] matrix2)


{
int N = matrix1.length;
int[][] resultMatrix = new int[N][N];
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
resultMatrix[i][j] = matrix1[i][j] + matrix2[i][j];
}
}
return resultMatrix;
}

// Helper method to print a matrix

private static void printMatrix(int[][] matrix)


{
for (int[] row : matrix)
{
for (int value : row)
{
System.out.print(value + "\t");
}
System.out.println();
lOMoAR cPSD| 41782632

}
}
}

In this example, the matrices are filled with sequential values for simplicity, but you can modify
the fillMatrix method to fill the matrices with any values you prefer.

Output

$ java MatrixAddition 3

Matrix 1:
1 2 3
4 5 6
7 8 9

Matrix 2:
2 3 4
5 6 7
8 9 10

Resultant Matrix (Matrix1 + Matrix2):


357
9 11 13
15 17 19
lOMoAR cPSD| 41782632

Program 02 : Stack Operations

2. Develop a stack class to hold a maximum of 10 integers with suitable methods. Develop a
JAVA main method to illustrate Stack operations.

Java Code:

import java.util.Scanner;

public class Stack


{
private static final int MAX_SIZE = 10;
private int[] stackArray;
private int top;

public Stack()
{
stackArray = new int[MAX_SIZE];
top = -1;
}

public void push(int value)


{
if (top < MAX_SIZE - 1)
{
stackArray[++top] = value;
System.out.println("Pushed: " + value);
} else
{
System.out.println("Stack Overflow! Cannot push " + value + ".");
}
}

public int pop()


{
if (top >= 0)
{
int poppedValue = stackArray[top--];
System.out.println("Popped: " + poppedValue);
return poppedValue;
} else
{
System.out.println("Stack Underflow! Cannot pop from an empty stack.");
return -1; // Return a default value for simplicity
}
}

public int peek()


{
if (top >= 0)
{
System.out.println("Peeked: " + stackArray[top]);
return stackArray[top];
} else
{
lOMoAR cPSD| 41782632

System.out.println("Stack is empty. Cannot peek.");


return -1; // Return a default value for simplicity
}
}

public void display()


{
if (top >= 0)
{
System.out.print("Stack Contents: ");
for (int i = 0; i <= top; i++) {
System.out.print(stackArray[i] + " ");
}
System.out.println();
} else
{
System.out.println("Stack is empty.");
}
}

public boolean isEmpty()


{
return top == -1;
}

public boolean isFull()


{
return top == MAX_SIZE - 1;
}

public static void main(String[] args)


{
Stack stack = new Stack();
Scanner scanner = new Scanner(System.in);
int choice;
do
{
System.out.println("\nStack Menu:");
System.out.println("1. Push");
System.out.println("2. Pop");
System.out.println("3. Peek");
System.out.println("4. Display Stack Contents");
System.out.println("5. Check if the stack is empty");
System.out.println("6. Check if the stack is full");
System.out.println("0. Exit");
System.out.print("Enter your choice: ");
choice = scanner.nextInt();

switch (choice)
{
case 1:
System.out.print("Enter the value to push: ");
int valueToPush = scanner.nextInt();
stack.push(valueToPush);
break;
case 2:
stack.pop();
lOMoAR cPSD| 41782632

break;
case 3:
stack.peek();
break;
case 4:
stack.display();
break;
case 5:
System.out.println("Is the stack empty? " + stack.isEmpty());
break;
case 6:
System.out.println("Is the stack full? " + stack.isFull());
break;
case 0:
System.out.println("Exiting the program. Goodbye!");
break;
default:
System.out.println("Invalid choice. Please try again.");
}
} while (choice != 0);

scanner.close();
}
}
Output:
$ java Stack
Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack is empty.

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 5
Is the stack empty? true
lOMoAR cPSD| 41782632

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 6
lOMoAR cPSD| 41782632

Is the stack full? false

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 1
Enter the value to push: 10
Pushed: 10

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 1
Enter the value to push: 20
Pushed: 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack Contents: 10 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 3
Peeked: 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 1
lOMoAR cPSD| 41782632

Enter the value to push: 30


Pushed: 30

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack Contents: 10 20 30

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 2
Popped: 30

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 3
Peeked: 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack Contents: 10 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 0
Exiting the program. Goodbye!
lOMoAR cPSD| 41782632

Program 03 : Employee Class

3.A class called Employee, which models an employee with an ID, name and salary, is
designed as shown in the following class diagram. The method raiseSalary (percent)
increases the salary by the given percentage. Develop the Employee class and suitable main
method for demonstration.

Java Code:

public class Employee


{
private int id;
private String name;
private double salary;

public Employee(int id, String name, double salary)


{
this.id = id;
this.name = name;
this.salary = salary;
}

public void raiseSalary(double percent) {


if (percent > 0) {
double raiseAmount = salary * (percent / 100);
salary += raiseAmount;
System.out.println(name + "'s salary raised by " + percent + "%. New salary: $" + salary);
} else {
System.out.println("Invalid percentage. Salary remains unchanged.");
}
}

public String toString() {


return "Employee ID: " + id + ", Name: " + name + ", Salary: $" + salary;
}

public static void main(String[] args) {


// Creating an Employee object
Employee employee = new Employee(1, "John Doe", 50000.0);

// Displaying employee details


System.out.println("Initial Employee Details:");
System.out.println(employee);

// Raising salary by 10%


employee.raiseSalary(10);

// Displaying updated employee details


System.out.println("\nEmployee Details after Salary Raise:");
System.out.println(employee);
}
}
In this example, the Employee class has a constructor to initialize the employee’s ID, name, and
salary. The raiseSalary method takes a percentage as a parameter and raises the salary
accordingly. The toString method is overridden to provide a meaningful string representation of
the Employee object. The main method demonstrates the usage of the Employee class by creating
an instance, displaying its details, raising the salary, and then displaying the updated details.
lOMoAR cPSD| 41782632

Output:
$ java Employee
Initial Employee Details:
Employee ID: 1, Name: John Doe, Salary: $50000.0
John Doe's salary raised by 10.0%. New salary: $55000.0

Employee Details after Salary Raise:


Employee ID: 1, Name: John Doe, Salary: $55000.0
lOMoAR cPSD| 41782632

Program 04 : 2D Point Class

4.A class called MyPoint, which models a 2D point with x and y coordinates, is designed as
follows:

Two instance variables x (int) and y (int).


A default (or “no-arg”) constructor that construct a point at the default location of (0, 0).
A overloaded constructor that constructs a point with the given x and y coordinates.
A method setXY() to set both x and y.
A method getXY() which returns the x and y in a 2-element int array.
A toString() method that returns a string description of the instance in the format “(x, y)”.
A method called distance(int x, int y) that returns the distance from this point to another
point at the given (x, y) coordinates
An overloaded distance(MyPoint another) that returns the distance from this point to the
given MyPoint instance (called another)
Another overloaded distance() method that returns the distance from this point to the
origin (0,0) Develop the code for the class MyPoint. Also develop a JAVA program (called
TestMyPoint) to test all the methods defined in the class.

Java Code:

MyPoint.java
public class MyPoint {
private int x;
private int y;

// Default constructor
public MyPoint() {
this.x = 0;
this.y = 0;
}

// Overloaded constructor
public MyPoint(int x, int y) {
this.x = x;
this.y = y;
}

// Set both x and y


public void setXY(int x, int y) {
this.x = x;
this.y = y;
}

// Get x and y in a 2-element int array


public int[] getXY() {
return new int[]{x, y};
}

// Return a string description of the instance in the format "(x, y)"


public String toString() {
return "(" + x + ", " + y + ")";
}

// Calculate distance from this point to another point at (x, y) coordinates


public double distance(int x, int y) {
int xDiff = this.x - x;
lOMoAR cPSD| 41782632

int yDiff = this.y - y;


return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
}

// Calculate distance from this point to another MyPoint instance (another)


public double distance(MyPoint another) {
return distance(another.x, another.y);
}

// Calculate distance from this point to the origin (0,0)


public double distance() {
return distance(0, 0);
}
}
TestMyPoint.java

public class TestMyPoint {


public static void main(String[] args) {
// Creating MyPoint objects using different constructors
MyPoint point1 = new MyPoint();
MyPoint point2 = new MyPoint(3, 4);

// Testing setXY and getXY methods


point1.setXY(1, 2);
System.out.println("Point1 coordinates after setXY: " + point1.getXY()[0] + ", " +
point1.getXY()[1]);

// Testing toString method


System.out.println("Point2 coordinates: " + point2.toString());

// Testing distance methods


System.out.println("Distance from Point1 to Point2: " + point1.distance(point2));
System.out.println("Distance from Point2 to Origin: " + point2.distance());
}
}
This TestMyPoint program creates two MyPoint objects, sets and retrieves coordinates, and tests
the various distance calculation methods. Feel free to modify and expand this code as needed.

Output:
$ java TestMyPoint
Point1 coordinates after setXY: 1, 2
Point2 coordinates: (3, 4)
Distance from Point1 to Point2: 2.8284271247461903
Distance from Point2 to Origin: 5.0
lOMoAR cPSD| 41782632

Program 05 : Inheritance & Polymorphism – Shape Class

5. Develop a JAVA program to create a class named shape. Create three sub classes namely:
circle, triangle and square, each class has two member functions named draw () and erase
(). Demonstrate polymorphism concepts by developing suitable methods, defining member
data and main program.

Java Code:

class Shape {
protected String name;

public Shape(String name) {


this.name = name;
}

public void draw() {


System.out.println("Drawing a " + name);
}

public void erase() {


System.out.println("Erasing a " + name);
}
}

class Circle extends Shape {


private double radius;

public Circle(String name, double radius) {


super(name);
this.radius = radius;
}

@Override
public void draw() {
System.out.println("Drawing a circle with radius " + radius);
}

@Override
public void erase() {
System.out.println("Erasing a circle with radius " + radius);
}
}

class Triangle extends Shape {


private double base;
private double height;

public Triangle(String name, double base, double height) {


super(name);
this.base = base;
this.height = height;
}

@Override
public void draw() {
System.out.println("Drawing a triangle with base " + base + " and height " + height);
lOMoAR cPSD| 41782632

@Override
public void erase() {
System.out.println("Erasing a triangle with base " + base + " and height " + height);
}
}

class Square extends Shape {


private double side;

public Square(String name, double side) {


super(name);
this.side = side;
}

@Override
public void draw() {
System.out.println("Drawing a square with side length " + side);
}

@Override
public void erase() {
System.out.println("Erasing a square with side length " + side);
}
}

public class ShapeDemo {


public static void main(String[] args) {
Shape[] shapes = new Shape[3];

shapes[0] = new Circle("Circle", 5.0);


shapes[1] = new Triangle("Triangle", 4.0, 6.0);
shapes[2] = new Square("Square", 3.0);

for (Shape shape : shapes) {


shape.draw();
shape.erase();
System.out.println();
}
}
}
In this program, the Shape class is the superclass, and Circle, Triangle, and Square are its
subclasses. The draw() and erase() methods are overridden in each subclass. The main method
creates an array of Shape objects and initializes it with instances of the different subclasses.
When iterating through the array and calling the draw() and erase() methods, polymorphism
allows the appropriate overridden methods in each subclass to be executed.

Output:
$ java ShapeDemo
Drawing a circle with radius 5.0
Erasing a circle with radius 5.0

Drawing a triangle with base 4.0 and height 6.0


Erasing a triangle with base 4.0 and height 6.0
Drawing a square with side length 3.0
Erasing a square with side length 3.0
lOMoAR cPSD| 41782632

Program 06 : Abstract Class

6. Develop a JAVA program to create an abstract class Shape with abstract methods
calculateArea() and calculatePerimeter(). Create subclasses Circle and Triangle that extend
the Shape class and implement the respective methods to calculate the area and perimeter
of each shape.

Java Code:

abstract class Shape {


abstract double calculateArea();
abstract double calculatePerimeter();
}

class Circle extends Shape {


private double radius;

public Circle(double radius) {


this.radius = radius;
}

@Override
double calculateArea() {
return Math.PI * radius * radius;
}

@Override
double calculatePerimeter() {
return 2 * Math.PI * radius;
}
}

class Triangle extends Shape {


private double side1;
private double side2;
private double side3;

public Triangle(double side1, double side2, double side3) {


this.side1 = side1;
this.side2 = side2;
this.side3 = side3;
}

@Override
double calculateArea() {
// Using Heron's formula to calculate the area of a triangle
double s = (side1 + side2 + side3) / 2;
return Math.sqrt(s * (s - side1) * (s - side2) * (s - side3));
}

@Override
double calculatePerimeter() {
return side1 + side2 + side3;
}
lOMoAR cPSD| 41782632

public class ShapeDemo {


public static void main(String[] args) {
// Creating Circle and Triangle objects
Circle circle = new Circle(5.0);
Triangle triangle = new Triangle(3.0, 4.0, 5.0);

// Calculating and displaying area and perimeter


System.out.println("Circle Area: " + circle.calculateArea());
System.out.println("Circle Perimeter: " + circle.calculatePerimeter());

System.out.println("\nTriangle Area: " + triangle.calculateArea());


System.out.println("Triangle Perimeter: " + triangle.calculatePerimeter());
}
}
In this program, Shape is an abstract class with abstract methods calculateArea() and
calculatePerimeter(). The Circle and Triangle classes extend Shape and provide their
implementations for these abstract methods. The ShapeDemo class demonstrates creating objects
of these shapes and calculating their areas and perimeters.

Output:
$ java ShapeDemo
Circle Area: 78.53981633974483
Circle Perimeter: 31.41592653589793

Triangle Area: 6.0


Triangle Perimeter: 12.0
lOMoAR cPSD| 41782632

Program 07 : Resizable interface

7. Develop a JAVA program to create an interface Resizable with methods resizeWidth(int


width) and resizeHeight(int height) that allow an object to be resized. Create a class
Rectangle that implements the Resizable interface and implements the resize methods.

Java Code:

// Resizable interface
interface Resizable {
void resizeWidth(int width);
void resizeHeight(int height);
}

// Rectangle class implementing Resizable interface


class Rectangle implements Resizable {
private int width;
private int height;

public Rectangle(int width, int height) {


this.width = width;
this.height = height;
}

// Implementation of Resizable interface


@Override
public void resizeWidth(int width) {
this.width = width;
System.out.println("Resized width to: " + width);
}

@Override
public void resizeHeight(int height) {
this.height = height;
System.out.println("Resized height to: " + height);
}

// Additional methods for Rectangle class


public int getWidth() {
return width;
}

public int getHeight() {


return height;
}

public void displayInfo() {


System.out.println("Rectangle: Width = " + width + ", Height = " + height);
}
}

// Main class to test the implementation


public class ResizeDemo {
public static void main(String[] args) {
// Creating a Rectangle object
Rectangle rectangle = new Rectangle(10, 5);
lOMoAR cPSD| 41782632

// Displaying the original information


System.out.println("Original Rectangle Info:");
rectangle.displayInfo();

// Resizing the rectangle


rectangle.resizeWidth(15);
rectangle.resizeHeight(8);

// Displaying the updated information


System.out.println("\nUpdated Rectangle Info:");
rectangle.displayInfo();
}
}
In this program, the Resizable interface declares the methods resizeWidth and resizeHeight. The
Rectangle class implements this interface and provides the specific implementation for resizing
the width and height. The main method in the ResizeDemo class creates a Rectangle object,
displays its original information, resizes it, and then displays the updated information.

Output:
$ java ResizeDemo
Original Rectangle Info:
Rectangle: Width = 10, Height = 5
Resized width to: 15
Resized height to: 8

Updated Rectangle Info:


Rectangle: Width = 15, Height = 8
lOMoAR cPSD| 41782632

Program 08 : Outer class

8. Develop a JAVA program to create an outer class with a function display. Create another
class inside the outer class named inner with a function called display and call the two
functions in the main class.

Java Code:

class Outer {
void display() {
System.out.println("Outer class display method");
}

class Inner {
void display() {
System.out.println("Inner class display method");
}
}
}

public class OuterInnerDemo {


public static void main(String[] args) {
// Create an instance of the Outer class
Outer outer = new Outer();

// Call the display method of the Outer class


outer.display();

// Create an instance of the Inner class (nested inside Outer)


Outer.Inner inner = outer.new Inner();

// Call the display method of the Inner class


inner.display();
}
}
In this program, the Outer class has a method named display, and it also contains an inner class
named Inner with its own display method. In the main method of the OuterInnerDemo class, an
instance of the outer class (Outer) is created, and its display method is called. Then, an instance
of the inner class (Inner) is created using the outer class instance, and its display method is called.
This demonstrates the concept of nesting classes in Java.

Output:
$ java OuterInnerDemo
Outer class display method
Inner class display method
lOMoAR cPSD| 41782632

Program 09 : Custom Exception

9. Develop a JAVA program to raise a custom exception (user defined exception) for
DivisionByZero using try, catch, throw and finally.

Java Code:

// Custom exception class


class DivisionByZeroException extends Exception {
public DivisionByZeroException(String message) {
super(message);
}
}

public class CustomExceptionDemo {


// Method to perform division and throw custom exception if denominator is zero
static double divide(int numerator, int denominator) throws DivisionByZeroException {
if (denominator == 0) {
throw new DivisionByZeroException("Cannot divide by zero!");
}
return (double) numerator / denominator;
}

public static void main(String[] args) {


int numerator = 10;
int denominator = 0;

try {
double result = divide(numerator, denominator);
System.out.println("Result of division: " + result);
} catch (DivisionByZeroException e) {
System.out.println("Exception caught: " + e.getMessage());
} finally {
System.out.println("Finally block executed");
}
}
}
In this program:

The DivisionByZeroException class is a custom exception that extends the Exception class.
The divide method performs division and throws the custom exception if the denominator is zero.
In the main method, we attempt to divide and catch the custom exception if it occurs. The finally
block is used for code that must be executed, whether an exception is thrown or not.
When you run this program with a denominator of 0, it will throw the DivisionByZeroException,
catch it, print the error message, and then execute the finally block.

Output:
$ java CustomExceptionDemo
Exception caught: Cannot divide by zero!
Finally block executed
lOMoAR cPSD| 41782632

Program 10 : Packages

10. Develop a JAVA program to create a package named mypack and import & implement
it in a suitable class.

Java Code:

Package mypack
// Inside a folder named 'mypack'
package mypack;

public class MyPackageClass {


public void displayMessage() {
System.out.println("Hello from MyPackageClass in mypack package!");
}

// New utility method


public static int addNumbers(int a, int b) {
return a + b;
}
}
Now, let’s create the main program in a different file outside the mypack folder:

PackageDemo class using mypack Package


// Main program outside the mypack folder
import mypack.MyPackageClass;
//import mypack.*;

public class PackageDemo {


public static void main(String[] args) {
// Creating an instance of MyPackageClass from the mypack package
MyPackageClass myPackageObject = new MyPackageClass();

// Calling the displayMessage method from MyPackageClass


myPackageObject.displayMessage();

// Using the utility method addNumbers from MyPackageClass


int result = MyPackageClass.addNumbers(5, 3);
System.out.println("Result of adding numbers: " + result);
}
}
To compile and run this program, you need to follow these steps:

Organize your directory structure as follows:

project-directory/
├── mypack/
│ └── MyPackageClass.java
└── PackageDemo.java
Compile the files:

javac mypack/MyPackageClass.java
javac PackageDemo.java
Output:
$ java PackageDemo
Hello from MyPackageClass in mypack package!
Result of adding numbers: 8
lOMoAR cPSD| 41782632

Program 11 : Runnable Interface

11. Write a program to illustrate creation of threads using runnable class. (start method
start each of the newly created thread. Inside the run method there is sleep() for suspend
the thread for 500 milliseconds).

Java Code:

class MyRunnable implements Runnable {


private volatile boolean running = true;

@Override
@SuppressWarnings("deprecation")
public void run() {
while (running) {
try {
// Suppress deprecation warning for Thread.sleep()
Thread.sleep(500);
System.out.println("Thread ID: " + Thread.currentThread().getId() + " is running.");
} catch (InterruptedException e) {
System.out.println("Thread interrupted.");
}
}
}

public void stopThread() {


running = false;
}
}

public class RunnableThreadExample {


public static void main(String[] args) {
// Create five instances of MyRunnable
MyRunnable myRunnable1 = new MyRunnable();
MyRunnable myRunnable2 = new MyRunnable();
MyRunnable myRunnable3 = new MyRunnable();
MyRunnable myRunnable4 = new MyRunnable();
MyRunnable myRunnable5 = new MyRunnable();

// Create five threads and associate them with MyRunnable instances


Thread thread1 = new Thread(myRunnable1);
Thread thread2 = new Thread(myRunnable2);
Thread thread3 = new Thread(myRunnable3);
Thread thread4 = new Thread(myRunnable4);
Thread thread5 = new Thread(myRunnable5);

// Start the threads


thread1.start();
thread2.start();
thread3.start();
thread4.start();
thread5.start();

// Sleep for a while to allow the threads to run


lOMoAR cPSD| 41782632

try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}

// Stop the threads gracefully


myRunnable1.stopThread();
myRunnable2.stopThread();
myRunnable3.stopThread();
myRunnable4.stopThread();
myRunnable5.stopThread();
}
}
In this program, we define a MyRunnable class that implements the Runnable interface. The run
method contains a loop where the thread sleeps for 500 milliseconds, printing its ID during each
iteration. We also handle potential interruptions caused by thread operations.

In the RunnableThreadExample class, we create five instances of MyRunnable, each associated


with a separate thread. The start method is called on each thread, initiating their concurrent
execution. After a brief period of allowing the threads to run, we gracefully stop each thread
using the stopThread method.

Output:
$ java RunnableThreadExample
Thread ID: 24 is running.
Thread ID: 21 is running.
Thread ID: 20 is running.
Thread ID: 23 is running.
Thread ID: 22 is running.
lOMoAR cPSD| 41782632

Program 12 : Thread Class

12. Develop a program to create a class MyThread in this class a constructor, call the base
class constructor, using super and start the thread. The run method of the class starts after
this. It can be observed that both main thread and created child thread are executed
concurrently.

Java Code:

class MyThread extends Thread {


// Constructor calling base class constructor using super
public MyThread(String name) {
super(name);
start(); // Start the thread in the constructor
}

// The run method that will be executed when the thread starts
@Override
public void run() {
for (int i = 1; i <= 5; i++) {
System.out.println(Thread.currentThread().getName() + " Count: " + i);
try {
Thread.sleep(500); // Sleep for 500 milliseconds
} catch (InterruptedException e) {
System.out.println(Thread.currentThread().getName() + " Thread interrupted.");
}
}
}
}
public class ThreadConcurrentExample {
public static void main(String[] args) {
// Create an instance of MyThread
MyThread myThread = new MyThread("Child Thread");

// Main thread
for (int i = 1; i <= 5; i++) {
System.out.println(Thread.currentThread().getName() + " Thread Count: " + i);
try {
Thread.sleep(500); // Sleep for 500 milliseconds
} catch (InterruptedException e) {
System.out.println(Thread.currentThread().getName() + " Thread interrupted.");
}
}
}
}
In this program:

The MyThread class extends Thread.


The constructor of MyThread calls the base class constructor using super(name) to set the
thread’s name and starts the thread.
The run method is overridden and contains a loop to print counts. The thread sleeps for 500
milliseconds in each iteration.
In the main method, an instance of MyThread is created, which starts the child thread
concurrently.
The main thread also prints counts and sleeps for 500 milliseconds in each iteration.
lOMoAR cPSD| 41782632

When you run this program, you’ll observe that both the main thread and the child thread are
executed concurrently, and their outputs may be interleaved.
Output:

$ java ThreadConcurrentExample
main Thread Count: 1
Child Thread Count: 1
main Thread Count: 2
Child Thread Count: 2
main Thread Count: 3
Child Thread Count: 3
main Thread Count: 4
Child Thread Count: 4
main Thread Count: 5
Child Thread Count: 5

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