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Java Lab Manual (Oops With Java)

The document discusses four Java programs: 1) a matrix addition program that adds two matrices of a given order, 2) a stack program that demonstrates stack operations using a class, 3) an employee class program that models employees with properties and a method to raise salary, 4) a 2D point class program with methods to work with x,y coordinate points.
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views

Java Lab Manual (Oops With Java)

The document discusses four Java programs: 1) a matrix addition program that adds two matrices of a given order, 2) a stack program that demonstrates stack operations using a class, 3) an employee class program that models employees with properties and a method to raise salary, 4) a 2D point class program with methods to work with x,y coordinate points.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Java Lab Manual

Program 01: Matrix Addition


Develop a JAVA program to add TWO matrices of suitable order N (The value of N
should be read from command line arguments).
Java Code:

import java.util.Scanner;

public class MatrixAddition {


public static void main(String[] args) {
Scanner sc=new Scanner(System.in);
System.out.println("Enter Number of Rows");
int rows=sc.nextInt();
System.out.println("Enter Number of Columbs");
int columbs=sc.nextInt();
int[][] matrix1 = new int[rows][columbs];
int[][] matrix2 = new int[rows][columbs];
// Fill the matrices with some sample values (you can modify this as needed)
fillMatrix(matrix1, 1);
fillMatrix(matrix2, 2);
// Print the matrices
System.out.println("Matrix 1:");
printMatrix(matrix1);
System.out.println("\nMatrix 2:");
printMatrix(matrix2);

// Add the matrices


int[][] resultMatrix = addMatrices(matrix1, matrix2);
// Print the result matrix
System.out.println("\nResultant Matrix (Matrix1 + Matrix2):");
printMatrix(resultMatrix);
}

// Helper method to fill a matrix with sequential values


private static void fillMatrix(int[][] matrix, int startValue) {
int value = startValue;
for (int i = 0; i < matrix.length; i++) {
for (int j = 0; j < matrix[i].length; j++) {
matrix[i][j] = value++;
}
}
}

// Helper method to add two matrices


private static int[][] addMatrices(int[][] matrix1, int[][] matrix2) {
int N = matrix1.length;
int[][] resultMatrix = new int[N][N];
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
resultMatrix[i][j] = matrix1[i][j] + matrix2[i][j];
}
}
return resultMatrix;
}

// Helper method to print a matrix


private static void printMatrix(int[][] matrix) {
for (int[] row : matrix) {
for (int value : row) {
System.out.print(value + "\t");
}
System.out.println();
}
}
}
Output:
Enter the number of rows:2
Enter the number of columns:2

Program 02: Stack Operations: A Stack is a linear data structure that adds and removes
items from the top in a last-in, first-out (LIFO) order.

Develop a stack class to hold a maximum of 10 integers with suitable


methods. Develop a JAVA main method to illustrate Stack operations
Java Code:
import java.util.Scanner;
public class Stack {
private static final int MAX_SIZE = 10;
private int[] stackArray;
private int top;
public Stack() {
stackArray = new int[MAX_SIZE];
top = -1;
}
public void push(int value) {
if (top < MAX_SIZE - 1) {
stackArray[++top] = value;
System.out.println("Pushed: " + value);
} else {
System.out.println("Stack Overflow! Cannot push " + value + ".");
}
}
public int pop() {
if (top >= 0) {
int poppedValue = stackArray[top--];
System.out.println("Popped: " + poppedValue);
return poppedValue;
} else {
System.out.println("Stack Underflow! Cannot pop from an empty stack.");
return -1; // Return a default value for simplicity
}
}
public int peek() {
if (top >= 0) {
System.out.println("Peeked: " + stackArray[top]);
return stackArray[top];
} else {
System.out.println("Stack is empty. Cannot peek.");
return -1; // Return a default value for simplicity
}
}
public void display() {
if (top >= 0) {
System.out.print("Stack Contents: ");
for (int i = 0; i <= top; i++) {
System.out.print(stackArray[i] + " ");
}
System.out.println();
} else {
System.out.println("Stack is empty.");
}
}
public boolean isEmpty() {
return top == -1;
}
public boolean isFull() {
return top == MAX_SIZE - 1;
}
public static void main(String[] args) {
Stack stack = new Stack();
Scanner scanner = new Scanner(System.in);
int choice;
do {
System.out.println("\nStack Menu:");
System.out.println("1. Push");
System.out.println("2. Pop");
System.out.println("3. Peek");
System.out.println("4. Display Stack Contents");
System.out.println("5. Check if the stack is empty");
System.out.println("6. Check if the stack is full");
System.out.println("0. Exit");
System.out.print("Enter your choice: ");
choice = scanner.nextInt();
switch (choice) {
case 1:
System.out.print("Enter the value to push: ");
int valueToPush = scanner.nextInt();
stack.push(valueToPush);
break;
case 2:
stack.pop();
break;
case 3:
stack.peek();
break;
case 4:
stack.display();
break;
case 5:
System.out.println("Is the stack empty? " + stack.isEmpty());
break;
case 6:
System.out.println("Is the stack full? " + stack.isFull());
break;
case 0:
System.out.println("Exiting the program. Goodbye!");
break;
default:
System.out.println("Invalid choice. Please try again.");
}
} while (choice != 0);
scanner.close();
}
}

Output:
Stack Menu:
1. Push : adding the elements
2. Pop: removing the elements
3. Peek :without removing it retrieve to the top on stack
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 1
Enter the value to push: 10
Pushed: 10

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 1
Enter the value to push: 20
Pushed: 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 3
Peeked: 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack Contents: 10

Program 03: Employee Class


A class called Employee, which models an employee with an ID, name
and salary, is designed as shown in the following class diagram. The
method raise Salary(percent) increases the salary by the given
percentage. Develop the Employee class and suitable main method for
demonstration.

Java Code:
public class Employee {
private int id;
private String name;
private double salary;
public Employee(int id, String name, double salary) {
this.id = id;
this.name = name;
this.salary = salary;
}
public void raiseSalary(double percent) {
if (percent > 0) {
double raiseAmount = salary * (percent / 100);
salary += raiseAmount;
System.out.println(name + "'s salary raised by " + percent + "%. New salary: $" +
salary);
} else {
System.out.println("Invalid percentage. Salary remains unchanged.");
}
}
public String toString() {
return "Employee ID: " + id + ", Name: " + name + ", Salary: $" + salary;
}
public static void main(String[] args) {
// Creating an Employee object
Employee employee = new Employee(1, "John Doe", 50000.0);

// Displaying employee details


System.out.println("Initial Employee Details:");
System.out.println(employee);
// Raising salary by 10%
employee.raiseSalary(10);
// Displaying updated employee details
System.out.println("\nEmployee Details after Salary Raise:");
System.out.println(employee);
}
}
In this example, the Employee class has a constructor to initialize the employee’s ID,
name, and salary. The raiseSalary method takes a percentage as a parameter and raises
the salary accordingly. The toString method is overridden to provide a meaningful
string representation of the Employee object. The main method demonstrates the usage
of the Employee class by creating an instance, displaying its details, raising the salary,
and then displaying the updated details.

Output:
Initial Employee Details:
Employee ID: 1, Name: John Doe, Salary: $50000.0
John Doe's salary raised by 10.0%. New salary: $55000.0

Employee Details after Salary Raise:


Employee ID: 1, Name: John Doe, Salary: $55000.0

Program 04: 2D Point Class


A class called MyPoint, which models a 2D point with x and y coordinates, is designed
as follows:

Two instance variables x (int) and y (int).


A default (or “no-arg”) constructor that construct a point at the default location of (0,
0).
A overloaded constructor that constructs a point with the given x and y coordinates.
A method setXY() to set both x and y.
A method getXY() which returns the x and y in a 2-element int array.
A toString() method that returns a string description of the instance in the format “(x,
y)”.
A method called distance(int x, int y) that returns the distance from this point to
another point at the given (x, y) coordinates
An overloaded distance(MyPoint another) that returns the distance from this point to
the given MyPoint instance (called another)
Another overloaded distance() method that returns the distance from this point to the
origin (0,0) Develop the code for the class MyPoint. Also develop a JAVA program
(called TestMyPoint) to test all the methods defined in the class.
Java Code:
MyPoint.java
public class MyPoint {
private int x;
private int y;
// Default constructor
public MyPoint() {
this.x = 0;
this.y = 0;
}
// Overloaded constructor
public MyPoint(int x, int y) {
this.x = x;
this.y = y;
}

// Set both x and y


public void setXY(int x, int y) {
this.x = x;
this.y = y;
}
// Get x and y in a 2-element int array
public int[] getXY() {
return new int[]{x, y};
}
// Return a string description of the instance in the format "(x, y)"
public String toString() {
return "(" + x + ", " + y + ")";
}
// Calculate distance from this point to another point at (x, y) coordinates
public double distance(int x, int y) {
int xDiff = this.x - x;
int yDiff = this.y - y;
return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
}
// Calculate distance from this point to another MyPoint instance (another)
public double distance(MyPoint another) {
return distance(another.x, another.y);
}
// Calculate distance from this point to the origin (0,0)
public double distance() {
return distance(0, 0);
}
}

TestMyPoint.java
public class TestMyPoint {
public static void main(String[] args) {
// Creating MyPoint objects using different constructors
MyPoint point1 = new MyPoint();
MyPoint point2 = new MyPoint(3, 4);
// Testing setXY and getXY methods
point1.setXY(1, 2);
System.out.println("Point1 coordinates after setXY: " + point1.getXY()[0] + ", " +
point1.getXY()[1]);
// Testing toString method
System.out.println("Point2 coordinates: " + point2.toString());
// Testing distance methods
System.out.println("Distance from Point1 to Point2: " + point1.distance(point2));
System.out.println("Distance from Point2 to Origin: " + point2.distance());
}
}
This TestMyPoint program creates two MyPoint objects, sets and retrieves coordinates, and
tests the various distance calculation methods. Feel free to modify and expand this code as
needed.

Output:
Point1 coordinates after setXY: 1, 2
Point2 coordinates: (3, 4)
Distance from Point1 to Point2: 2.8284271247461903
Distance from Point2 to Origin: 5.0

Program 05: Inheritance & Polymorphism – Shape Class


Develop a JAVA program to create a class named shape. Create three sub classes
namely: circle, triangle and square, each class has two member functions named
draw () and erase (). Demonstrate polymorphism concepts by developing suitable
methods, defining member data and main program.
Java Code:
class Shape {
protected String name;
public Shape(String name) {
this.name = name;
}
public void draw() {
System.out.println("Drawing a " + name);
}
public void erase() {
System.out.println("Erasing a " + name);
}
}
class Circle extends Shape {
private double radius;
public Circle(String name, double radius) {
super(name);
this.radius = radius;
}
@Override
public void draw() {
System.out.println("Drawing a circle with radius " + radius);
}
@Override
public void erase() {
System.out.println("Erasing a circle with radius " + radius);
}
}
class Triangle extends Shape {
private double base;
private double height;
public Triangle(String name, double base, double height) {
super(name);
this.base = base;
this.height = height;
}
@Override
public void draw() {
System.out.println("Drawing a triangle with base " + base + " and height " + height);
}
@Override
public void erase() {
System.out.println("Erasing a triangle with base " + base + " and height " + height);
}
}
class Square extends Shape {
private double side;
public Square(String name, double side) {
super(name);
this.side = side;
}
@Override
public void draw() {
System.out.println("Drawing a square with side length " + side);
}
@Override
public void erase() {
System.out.println("Erasing a square with side length " + side);
}
}
public class ShapeDemo {
public static void main(String[] args) {
Shape[] shapes = new Shape[3];
shapes[0] = new Circle("Circle", 5.0);
shapes[1] = new Triangle("Triangle", 4.0, 6.0);
shapes[2] = new Square("Square", 3.0);
for (Shape shape : shapes) {
shape.draw();
shape.erase();
System.out.println();
}
}
}
In this program, the Shape class is the superclass, and Circle, Triangle, and Square are
its subclasses. The draw() and erase() methods are overridden in each subclass. The
main method creates an array of Shape objects and initializes it with instances of the
different subclasses. When iterating through the array and calling the draw() and
erase() methods, polymorphism allows the appropriate overridden methods in each
subclass to be executed.

Output:
Drawing a circle with radius 5.0
Erasing a circle with radius 5.0

Drawing a triangle with base 4.0 and height 6.0


Erasing a triangle with base 4.0 and height 6.0

Drawing a square with side length 3.0


Erasing a square with side length 3.0
Program 06: Abstract Class
Develop a JAVA program to create an abstract class Shape with abstract methods
calculateArea() and calculatePerimeter(). Create subclasses Circle and Triangle
that extend the Shape class and implement the respective methods to calculate
the area and perimeter of each shape.
Java Code:

abstract class Shape {


abstract double calculateArea();
abstract double calculatePerimeter();
}
class Circle extends Shape {
private double radius;
public Circle(double radius) {
this.radius = radius;
}
@Override
double calculateArea() {
return Math.PI * radius * radius;
}
@Override
double calculatePerimeter() {
return 2 * Math.PI * radius;
}
}
class Triangle extends Shape {
private double side1;
private double side2;
private double side3;
public Triangle(double side1, double side2, double side3) {
this.side1 = side1;
this.side2 = side2;
this.side3 = side3;
}
@Override
double calculateArea() {
// Using Heron's formula to calculate the area of a triangle
double s = (side1 + side2 + side3) / 2;
return Math.sqrt(s * (s - side1) * (s - side2) * (s - side3));
}
@Override
double calculatePerimeter() {
return side1 + side2 + side3;
}
}
public class ShapeDemo {
public static void main(String[] args) {
// Creating Circle and Triangle objects
Circle circle = new Circle(5.0);
Triangle triangle = new Triangle(3.0, 4.0, 5.0);
// Calculating and displaying area and perimeter
System.out.println("Circle Area: " + circle.calculateArea());
System.out.println("Circle Perimeter: " + circle.calculatePerimeter());
System.out.println("\nTriangle Area: " + triangle.calculateArea());
System.out.println("Triangle Perimeter: " + triangle.calculatePerimeter());
}
}
In this program, Shape is an abstract class with abstract methods calculateArea() and
calculatePerimeter(). The Circle and Triangle classes extend Shape and provide their
implementations for these abstract methods. The ShapeDemo class demonstrates
creating objects of these shapes and calculating their areas and perimeters.
Output:
Circle Area: 78.53981633974483
Circle Perimeter: 31.41592653589793
Triangle Area: 6.0
Triangle Perimeter: 12.0

Program 07: Resizable interface


Develop a JAVA program to create an interface Resizable with methods
resizeWidth(int width) and resizeHeight(int height) that allow an object to be
resized. Create a class Rectangle that implements the Resizable interface and
implements the resize methods.

Java Code:

// Resizable interface
interface Resizable {
void resizeWidth(int width);
void resizeHeight(int height);
}
// Rectangle class implementing Resizable interface
class Rectangle implements Resizable {
private int width;
private int height;
public Rectangle(int width, int height) {
this.width = width;
this.height = height;
}
// Implementation of Resizable interface
@Override
public void resizeWidth(int width) {
this.width = width;
System.out.println("Resized width to: " + width);
}
@Override
public void resizeHeight(int height) {
this.height = height;
System.out.println("Resized height to: " + height);
}

// Additional methods for Rectangle class


public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public void displayInfo() {
System.out.println("Rectangle: Width = " + width + ", Height = " + height);
}
}
// Main class to test the implementation
public class ResizeDemo {
public static void main(String[] args) {
// Creating a Rectangle object
Rectangle rectangle = new Rectangle(10, 5);
// Displaying the original information
System.out.println("Original Rectangle Info:");
rectangle.displayInfo();
// Resizing the rectangle
rectangle.resizeWidth(15);
rectangle.resizeHeight(8);
// Displaying the updated information
System.out.println("\nUpdated Rectangle Info:");
rectangle.displayInfo();
}
}
In this program, the Resizable interface declares the methods resizeWidth and resizeHeight.
The Rectangle class implements this interface and provides the specific implementation for
resizing the width and height. The main method in the ResizeDemo class creates a Rectangle
object, displays its original information, resizes it, and then displays the updated information.

Output:

Original Rectangle Info:


Rectangle: Width = 10, Height = 5
Resized width to: 15
Resized height to: 8

Updated Rectangle Info:


Rectangle: Width = 15, Height = 8
Program 08: Outer class
Develop a JAVA program to create an outer class with a function display. Create
another class inside the outer class named inner with a function called display and call
the two functions in the main class.
Java Code:

class Outer {
void display() {
System.out.println("Outer class display method");
}
class Inner {
void display() {
System.out.println("Inner class display method");
}
} }
public class OuterInnerDemo {
public static void main(String[] args) {
// Create an instance of the Outer class
Outer outer = new Outer();
// Call the display method of the Outer class
outer.display();
// Create an instance of the Inner class (nested inside Outer)
Outer.Inner inner = outer.new Inner();
// Call the display method of the Inner class
inner.display();
} }
In this program, the Outer class has a method named display, and it also contains an inner class named
Inner with its own display method. In the main method of the OuterInnerDemo class, an instance of the
outer class (Outer) is created, and its display method is called. Then, an instance of the inner class (Inner)
is created using the outer class instance, and its display method is called. This demonstrates the concept of
nesting classes in Java.

Output:

Outer class display method


Inner class display method
Program 09: Custom Exception
Develop a JAVA program to raise a custom exception (user defined exception) for
DivisionByZero using try, catch, throw and finally.

Java Code
// Custom exception class
class DivisionByZeroException extends Exception {
public DivisionByZeroException(String message) {
super(message);
}
}
public class CustomExceptionDemo {
// Method to perform division and throw custom exception if denominator is zero
static double divide(int numerator, int denominator) throws DivisionByZeroException {
if (denominator == 0) {
throw new DivisionByZeroException("Cannot divide by zero!");
}
return (double) numerator / denominator;
}
public static void main(String[] args) {
int numerator = 10;
int denominator = 0;
try {
double result = divide(numerator, denominator);
System.out.println("Result of division: " + result);
} catch (DivisionByZeroException e) {
System.out.println("Exception caught: " + e.getMessage());
}
finally {
System.out.println("Finally block executed");
}
}
}
In this program:

The DivisionByZeroException class is a custom exception that extends the Exception class.

The divide method performs division and throws the custom exception if the denominator is zero.

In the main method, we attempt to divide and catch the custom exception if it occurs. The finally block is
used for code that must be executed, whether an exception is thrown or not.

When you run this program with a denominator of 0, it will throw the DivisionByZeroException, catch it,
print the error message, and then execute the finally block.

Output:
Exception caught: Cannot divide by zero!
Finally block executed
Program 10: Packages
Develop a JAVA program to create a package named mypack and import & implement
it in a suitable class.

Java Code:

Package mypack
// Inside a folder named 'mypack'
package mypack;
public class MyPackageClass {
public void displayMessage() {
System.out.println("Hello from MyPackageClass in mypack package!");
}
// New utility method
public static int addNumbers(int a, int b) {
return a + b;
}
}
Now, let’s create the main program in a different file outside the mypack folder:
PackageDemo class using mypack Package
// Main program outside the mypack folder
import mypack.MyPackageClass;
//import mypack.*;
public class PackageDemo {
public static void main(String[] args) {
// Creating an instance of MyPackageClass from the mypack package
MyPackageClass myPackageObject = new MyPackageClass();
// Calling the displayMessage method from MyPackageClass
myPackageObject.displayMessage();
// Using the utility method addNumbers from MyPackageClass
int result = MyPackageClass.addNumbers(5, 3);
System.out.println("Result of adding numbers: " + result);
}
}
To compile and run this program, you need to follow these steps:

Organize your directory structure as follows:


project-directory/
├── mypack/
│ └── MyPackageClass.java
└── PackageDemo.java
Compile the files:
javac mypack/MyPackageClass.java
javac PackageDemo.java

Output:

Hello from MyPackageClass in mypack package!


Result of adding numbers: 8
Program 11: Runnable Interface
Write a program to illustrate creation of threads using runnable class. (start method
start each of the newly created thread. Inside the run method there is sleep() for
suspend the thread for 500 milliseconds).

Java Code
class MyRunnable implements Runnable {
private volatile boolean running = true;
@Override
@SuppressWarnings("deprecation")
public void run() {
while (running) {
try {
// Suppress deprecation warning for Thread.sleep()
Thread.sleep(500);
System.out.println("Thread ID: " + Thread.currentThread().getId() + " is running.");
}
catch (InterruptedException e) {
System.out.println("Thread interrupted.");
}
}
}
public void stopThread() {
running = false;
}
}
public class RunnableThreadExample {
public static void main(String[] args) {
// Create five instances of MyRunnable
MyRunnable myRunnable1 = new MyRunnable();
MyRunnable myRunnable2 = new MyRunnable();
MyRunnable myRunnable3 = new MyRunnable();
MyRunnable myRunnable4 = new MyRunnable();
MyRunnable myRunnable5 = new MyRunnable();
// Create five threads and associate them with MyRunnable instances
Thread thread1 = new Thread(myRunnable1);
Thread thread2 = new Thread(myRunnable2);
Thread thread3 = new Thread(myRunnable3);
Thread thread4 = new Thread(myRunnable4);
Thread thread5 = new Thread(myRunnable5);
// Start the threads
thread1.start();
thread2.start();
thread3.start();
thread4.start();
thread5.start();
// Sleep for a while to allow the threads to run
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
// Stop the threads gracefully
myRunnable1.stopThread();
myRunnable2.stopThread();
myRunnable3.stopThread();
myRunnable4.stopThread();
myRunnable5.stopThread();
}
}

In this program, we define a MyRunnable class that implements the Runnable interface. The
run method contains a loop where the thread sleeps for 500 milliseconds, printing its ID during
each iteration. We also handle potential interruptions caused by thread operations.
In the RunnableThreadExample class, we create five instances of MyRunnable, each associated
with a separate thread. The start method is called on each thread, initiating their concurrent
execution. After a brief period of allowing the threads to run, we gracefully stop each thread
using the stopThread method.

Output:

Thread ID: 24 is running.


Thread ID: 21 is running.
Thread ID: 20 is running.
Thread ID: 23 is running.
Thread ID: 22 is running.

Program 12: Thread Class


Develop a program to create a class MyThread in this class a constructor, call the base class
constructor, using super and start the thread. The run method of the class starts after this. It can
be observed that both main thread and created child thread are executed concurrently.

Java Code

class MyThread extends Thread {

// Constructor calling base class constructor using super

public MyThread(String name) {

super(name);

start(); // Start the thread in the constructor

// The run method that will be executed when the thread starts

@Override

public void run() {

for (int i = 1; i <= 5; i++) {

System.out.println(Thread.currentThread().getName() + " Count: " + i);

try {

Thread.sleep(500); // Sleep for 500 milliseconds

} catch (InterruptedException e) {

System.out.println(Thread.currentThread().getName() + " Thread interrupted.");

public class ThreadConcurrentExample {

public static void main(String[] args) {

// Create an instance of MyThread

MyThread myThread = new MyThread("Child Thread");

// Main thread
for (int i = 1; i <= 5; i++) {

System.out.println(Thread.currentThread().getName() + " Thread Count: " + i);

try {

Thread.sleep(500); // Sleep for 500 milliseconds

} catch (InterruptedException e) {

System.out.println(Thread.currentThread().getName() + " Thread interrupted.");

In this program: The MyThread class extends Thread.

The constructor of MyThread calls the base class constructor using super(name) to set the thread’s
name and starts the thread.

The run method is overridden and contains a loop to print counts. The thread sleeps for 500
milliseconds in each iteration.

In the main method, an instance of MyThread is created, which starts the child thread
concurrently.

The main thread also prints counts and sleeps for 500 milliseconds in each iteration.

When you run this program, you’ll observe that both the main thread and the child thread are
executed concurrently, and their outputs may be interleaved.

Output:

main Thread Count: 1

Child Thread Count: 1

main Thread Count: 2

Child Thread Count: 2

main Thread Count: 3

Child Thread Count: 3

main Thread Count: 4

Child Thread Count: 4

main Thread Count: 5

Child Thread Count: 5

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