Game Design and Development_Updated 14.12.2024
Game Design and Development_Updated 14.12.2024
Game Design and Development_Updated 14.12.2024
Objective: Provide foundational knowledge in game design, including mechanics, player psychology, level design, and
prototyping. By the end of this part, students will be equipped to conceptualize and prototype game ideas.
Syllabus:
Syllabus:
Project: Design a paper prototype of a game with scoring and progression systems.
2. Environmental Storytelling
Project: Create a mock-up level design and a branching narrative for an RPG.
Objective: Teach the skills needed to implement and develop fully functional games using Unity. Students will learn
coding basics, multiplayer systems, AI, and deployment.
Syllabus:
4. Debugging Basics
Project: Create a simple game with interactive objects (e.g., a maze or click-based game).
Syllabus:
Syllabus:
Project: Create a simple multiplayer game (e.g., a 2-player racing game or battle arena).
Syllabus:
2. AI Behavior, Goal-Oriented AI
Syllabus:
o Design a simple puzzle game with engaging mechanics and level progression.
4. AI Adventure Game
o Design a game where AI-driven NPCs interact with the player, creating dynamic challenges.
o Create a fully functional game combining learned skills, from mechanics to deployment.
[Note: these projects will be embedded with the course based on the student progression, not at the end of the course]