The Dreadnaught (v 3.0) - The Homebrewery
The Dreadnaught (v 3.0) - The Homebrewery
The Dreadnaught (v 3.0) - The Homebrewery
Class Features
As a Dreadnought, you gain the following features
Hit Points
Hit Dice:1d12 per Dreadnought level
12 + your Constitution modifier
Hit Points at 1st Level:
Hit Points at Higher Levels:1d12 (or 8) + your
Constitution modifier per Dreadnaught level after 1st
Proficiencies
Armor: Light Armor, Medium Armor, Heavy Armor,
Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Blacksmiths Tools, Tinkers Tools
Saving Throws: Strength, Constitution
Skills: Choose two from Athletics, Survival,
Intimidation, Investigation, Persuasion
Dreadnought Save DC
Dreadnaught save DC = 8 + your proficiency bonus +
your Strength modifier
Equipment
You start with the following equipment, in addition to
the equipment granted by your background:
(a) a martial weapon and a shield or (b) two martial
weapons
(a) five javelins or (b) any simple melee weapon
Chain Mail or Studded Leather Armor
(a) an Adventurers or (b) a Dungeoneers pack
Iron Shell At 2nd level, You adopt a particular style of fighting as
At 1st level, you gain an iron shell. This is effectively your specialty. Choose one of the following options.
your new skin; it is the mechanical carapace your
character will call home and exist inside of. You gain the Defense
While you are wearing armor, you gain a +1 bonus to
following benefits from your iron shell. AC.
The time to equip suits of armour is halved
You no longer need to sleep and can complete a long Dueling
When you are wielding a melee weapon in one hand
rest in 4 hours. and no other weapons, you gain a +2 bonus to damage
As long as you are not trying to be silent, you emit a rolls with that weapon.
quiet hum, growl, or some other sound from your
internal engine. Mechanical, Magical, Biological, or Great Weapon Fighting
otherwise. When you roll a 1 or 2 on a damage die for an attack
On a long rest you recover all hit dice. you make with a melee weapon that you are wielding
Your hit point maximum increases by 1 for every with two hands, you can reroll the die and must use the
level in this class you take. new roll, even if the new roll is a 1 or a 2. The weapon
must have the two-handed or versatile property for you
Jolt
At 1st level, whether through a surge of electricity, to gain this benefit.
overheating your engines or bio-organic adrenaline Protection
surging through your veins you gain the ability to jolt When a creature you can see attacks a target other than
your system. When you jolt, it has no effect on its own, you that is within 5 feet of you, you can use your
however it may be done as part of another ability, such reaction to impose disadvantage on the attack roll. You
as overcharging. must be wielding a shield.
When you jolt, you take fire damage equal to your
level, this cannot be mitigated apart from with certain Two-Weapon Fighting
skills in this class. When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second attack.
Overcharge
At 1st level you gain the ability to overheat your engines Thermastatic Generators
for additional power. At the start of each of your turns, if Additionally at 2nd level, you gain the ability to change
you are conscious you can decide to Overcharge (no the damage type of the bonus damage granted by
action required). Overcharge, when you Overcharge you can pick one of
the following damage types for your overcharge damage
If you decide to Overcharge, you take fire damage equal dice.
to your level. This damage cannot be reduced or
resisted in any way. You also gain the following benefits, Overcharge Bonus Damage Types
which last until the start of your next turn: Damage
You gain a +5 feet of Movement speed Cold
Defensive Field
At 6th level, you gain the ability to emit a defensive field
while Overcharged. The first time you overcharge in a
combat encounter, allies within 10 feet of you gain
Temporary hitpoints equal to your level.
Agressive Defense
At 10th level, you can make melee weapon attacks
through your wall. And allies can shoot through your
Crest of the Siege Titan
Tectonic Stomp
wreck the ground
Seige Engine
Go dig under the ground
Battlefield Engineer
You can now yeet the terrain to your advantage
Seige Titan
All of a sudden, you are big.
War Engine
You can now yeet terrain VERY well
Art Credit
Citations
Misc Art:
Cover Art: Han SaKwang - VULCAN:
https://www.artstation.com/artwork/bab2GG
Crest of the Destroyer: Peter Balogh - XH-62 Reaper:
https://www.artstation.com/artwork/byzPk
Crest of the Seeker: Puppeteer Lee - Navi:
https://www.artstation.com/artwork/QgqNr
Crest of the Indomitable: Personal Work - bae yamile:
https://www.artstation.com/artwork/ZZL3N
Changelog
v3.0 (08/14/24)
Special thanks to u/SirMorrigan for helping Develop V3
of the Dreadnaught!
Core features