276127-Cthulhu 5e Investigator Class
276127-Cthulhu 5e Investigator Class
276127-Cthulhu 5e Investigator Class
Equipment
Ability Score Improvement
You start with the following equipment, in addition When you reach 4th level, and again at 8th, 12th, 16th,
to the equipment granted by your background: and 19th level, you can increase one ability score of
(a) a handgun or (b) any martial melee your choice by 2, or two ability scores by 1 to a
weapon maximum of 20.
(a) a truck or (b) a fast car
An investigator’s pack Extra Attack
Beginning at 5th level, you can attack twice instead of
st
1 +2 Feat once, whenever you take the attack action.
2nd +2 Weapon Proficiency
3rd +2 Armor and Save Proficiency Determination
4th +2 Ability Score Improvement
5th +3 Extra Attack You can add a d10 to any roll. At 16th level you can
6th +3 Determination use this ability twice. You can activate this ability
7th +3 Reputation again after a long rest.
8th +3 Ability Score Improvement
9th +4 Feat
Reputation
10th +4 Ignore Slow Healing Rule
11th +4 Ignore Massive Damage Rule You use your reputation (be it good or bad) and can
12th +4 Ability Score Improvement ensure one request to a non-major NPC is accepted
13th +5 Second Wind and performed. You can use this ability again after a
14th +5 Reliable Talent short rest.
15th +5 Peace of Mind and Body
16th +5 Determination
17th +6 Use Magic Device Ignore Slow Healing Rule
18th +6 Feat You’ve grown tougher and as a result stranger in this
19th +6 Ability Score Improvement strange world. Now your body is able to keep up
20th +6 Stroke of Luck
Skills
Science Skill (knowledge engineering, etc.)
Drive Skill (covers planes, submarines, etc.)
Full round for full driving or bonus to
control vehicle when only one turn or only
minor control is necessary
Firearms in Combat
Aim – Bonus Action allows you to add your
proficiency to attack action