FFX 2
FFX 2
FFX 2
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Table of Contents
INTRODUCTION......................................................................................... 14 BASICS ........................................................................................................... 15 Battle Tips and Tricks..................................................................................... 15 Distance Effect................................................................................................ 16 Arc Effect ........................................................................................................ 17 Hit the Front or the Back?............................................................................... 17 Chaining.......................................................................................................... 17 Active/Wait ATB Mode .................................................................................. 18 Elemental Properties....................................................................................... 18 Character Status Basics................................................................................... 19 Positive Status Effects..................................................................................... 20 Negative Status Effects ................................................................................... 26 STORYLINE MISSION 1 .............................................................................. 36 STORYLINE MISSION 2 .............................................................................. 41 Barkeep's Shop................................................................................................ 42 POST-SM2 BONUS STUFF........................................................................... 49 Kilika............................................................................................................... 50 Mi'ihen............................................................................................................ 53 MH - oldroad, N: Mana Spring....................................................................... 53 Mushroom R................................................................................................... 54
Djose............................................................................................................... 56 Moonflow........................................................................................................ 57 Guadosalam .................................................................................................... 58 THUNDER P................................................................................................. 59 Macalania........................................................................................................ 60 Bikanel............................................................................................................ 63 Bevelle............................................................................................................. 64 Calm Lands..................................................................................................... 65 Gagazet ........................................................................................................... 66 STORYLINE MISSION 3 .............................................................................. 68 Besaid ............................................................................................................. 68 STORYLINE MISSION 4 .............................................................................. 73 Zanarkand....................................................................................................... 73 STORYLINE MISSION 5 .............................................................................. 78 Kilika............................................................................................................... 78 STORYLINE MISSION 6 .............................................................................. 82 Celsius............................................................................................................. 82 MID-SM6 BONUS STUFF............................................................................. 84 Besaid ............................................................................................................. 85 Kilika............................................................................................................... 87 Luca ................................................................................................................ 87 Mi'ihen............................................................................................................ 88
Mushroom R................................................................................................... 92 Moonflow........................................................................................................ 96 Guadosalam .................................................................................................... 98 Thunder P. .....................................................................................................101 Macalania...................................................................................................... 102 Bevelle........................................................................................................... 104 Calm Lands................................................................................................... 105 Zanarkand..................................................................................................... 108 STORYLINE MISSION 6 - CONT...............................................................110 First Disguise - Bikanel..................................................................................110 Second Disguise - Djose.................................................................................112 STORYLINE MISSION 7 ............................................................................ 120 Guadosalam .................................................................................................. 120 STORYLINE MISSION 8 ............................................................................ 130 Bevelle........................................................................................................... 130 Celsius........................................................................................................... 139 POST-SM8 BONUS STUFF..........................................................................141 Luca .............................................................................................................. 142 Mi'ihen.......................................................................................................... 144 Mushroom R................................................................................................. 146 Djose............................................................................................................. 146 Moonflow...................................................................................................... 147
Guadosalam .................................................................................................. 147 Thunder P. .................................................................................................... 148 Macalania...................................................................................................... 149 Bikanel...........................................................................................................151 Bevelle........................................................................................................... 154 Calm Lands................................................................................................... 159 Gagazet ......................................................................................................... 163 Zanarkand..................................................................................................... 167 STORYLINE MISSION 9 ............................................................................ 169 Besaid ........................................................................................................... 169 STORYLINE MISSION 10........................................................................... 173 Kilika............................................................................................................. 173 STORYLINE MISSION 11........................................................................... 178 Djose............................................................................................................. 178 POST-SM11 BONUS STUFF.........................................................................181 Celsius and the CommSpheres.......................................................................181 STORYLINE MISSION 12........................................................................... 190 Moonflow...................................................................................................... 190 POST-SM 12 BONUS STUFF........................................................................191 STORYLINE MISSION 13........................................................................... 195 Thunder P. .................................................................................................... 195 POST-SM13 BONUS STUFF........................................................................ 199
Besaid ........................................................................................................... 200 Kilika............................................................................................................. 201 Luca .............................................................................................................. 202 Mi'ihen.......................................................................................................... 204 Mushroom R. ................................................................................................ 207 Djose............................................................................................................. 215 Moonflow...................................................................................................... 219 Guadosalam .................................................................................................. 220 Thunder P. .................................................................................................... 220 Macalania...................................................................................................... 228 Bikanel.......................................................................................................... 229 Bevelle........................................................................................................... 239 Calm Lands................................................................................................... 241 Gagazet ......................................................................................................... 246 Zanarkand..................................................................................................... 246 STORYLINE MISSION 14........................................................................... 248 Celsius and Farplane..................................................................................... 248 ITEMS .......................................................................................................... 270 Antarctic Wind .............................................................................................. 270 Antidote......................................................................................................... 270 Arctic Wind ................................................................................................... 271 Blessed Gem ................................................................................................. 271 Bomb Core.................................................................................................... 271
Bomb Fragment............................................................................................ 272 Budget Grenade ............................................................................................ 272 Candle of Life................................................................................................ 273 Chocobo Feather........................................................................................... 273 Chocobo Wing............................................................................................... 273 Dark Grenade................................................................................................ 274 Dark Matter................................................................................................... 274 Dispel Tonic.................................................................................................. 274 Dragon Scale................................................................................................. 275 Echo Screen .................................................................................................. 275 Electro Marble .............................................................................................. 275 Elixir ............................................................................................................. 276 Ether ............................................................................................................. 276 Eye Drops ..................................................................................................... 276 Farplane Shadow........................................................................................... 277 Fire Gem ....................................................................................................... 277 Fish Scale ...................................................................................................... 277 Gold Hourglass............................................................................................. 278 Grenade......................................................................................................... 278 Gysahl Greens ............................................................................................... 278 Healing Spring.............................................................................................. 279 Hero Drink.................................................................................................... 279 Hi-Potion ...................................................................................................... 279
Holy Water.................................................................................................... 280 Ice Gem......................................................................................................... 280 L-Bomb......................................................................................................... 280 Light Curtain................................................................................................. 281 Lightning Gem.............................................................................................. 281 Lightning Marble .......................................................................................... 282 Lunar Curtain................................................................................................ 282 Mana Spring.................................................................................................. 282 Mana Tablet.................................................................................................. 283 Mana Tonic................................................................................................... 283 M-Bomb........................................................................................................ 283 Megalixir....................................................................................................... 284 Mega Phoenix ............................................................................................... 284 Mega-Potion ................................................................................................. 284 Mimett Greens .............................................................................................. 285 Pahsana Greens............................................................................................. 285 Petrify Grenade ............................................................................................. 285 Phoenix Down............................................................................................... 286 Poison Fang.................................................................................................. 286 Potion............................................................................................................ 286 Remedy ......................................................................................................... 287 S-Bomb ......................................................................................................... 287 Shadow Gem ................................................................................................. 287
Shining Gem ................................................................................................. 288 Silence Grenade............................................................................................. 288 Silver Hourglass............................................................................................ 288 Sleep Grenade ............................................................................................... 289 Soft................................................................................................................ 289 Soul Spring.................................................................................................... 289 Stamina Spring.............................................................................................. 290 Stamina Tablet.............................................................................................. 290 Stamina Tonic............................................................................................... 290 Star Curtain ................................................................................................... 291 Supreme Gem................................................................................................ 291 Sylkis Greens................................................................................................. 291 Three Stars .................................................................................................... 292 Turbo Ether .................................................................................................. 292 Twin Stars ..................................................................................................... 292 X-Potion........................................................................................................ 293 Water Gem .................................................................................................... 293 DRESSPHERES........................................................................................... 294 Special Dresspheres ...................................................................................... 294 Mastering DSP.............................................................................................. 294 Gunner .......................................................................................................... 295 Warrior .......................................................................................................... 295 Thief.............................................................................................................. 295
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Songstress ..................................................................................................... 296 White Mage................................................................................................... 296 Black Mage ................................................................................................... 297 Gun Mage ..................................................................................................... 297 Alchemist ...................................................................................................... 297 Lady Luck ..................................................................................................... 298 Berserker....................................................................................................... 299 Dark Knight .................................................................................................. 299 Samurai ......................................................................................................... 300 Trainer .......................................................................................................... 300 Mascot........................................................................................................... 301 Floral Fallal - Yuna's SDSP ........................................................................... 301 Machina Maw - Rikku's SDSP ...................................................................... 302 Full Throttle - Paine's SDSP ......................................................................... 303 DRESSPHERE ABILITIES ......................................................................... 304 Learning Abilities.......................................................................................... 304 Ability Classes............................................................................................... 305 MP Usage...................................................................................................... 305 Dressphere Abilities Key ............................................................................... 306 Gunner .......................................................................................................... 307 Warrior .......................................................................................................... 313 Thief.............................................................................................................. 320 Songstress ..................................................................................................... 326
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White Mage................................................................................................... 333 Black Mage ................................................................................................... 339 Gun Mage ..................................................................................................... 346 Alchemist ...................................................................................................... 352 Lady Luck ..................................................................................................... 359 Berserker....................................................................................................... 365 Dark Knight .................................................................................................. 372 Samurai ......................................................................................................... 378 Trainer - Kogoro (YUNA) ............................................................................. 385 Trainer - Ghiki (Rikku) ................................................................................. 391 Trainer - Flurry (Paine) ................................................................................. 398 Mascot - Yuna............................................................................................... 404 Mascot - Rikku...............................................................................................411 Mascot - Paine............................................................................................... 417 Floral Fallal - Main Part ................................................................................ 424 Floral Fallal - Left Pistil................................................................................. 430 Floral Fallal - Right Pistil .............................................................................. 437 Machina Maw - Main Part............................................................................. 444 Machina Maw - Left Crusher ........................................................................ 450 Machina Maw - Right Smasher..................................................................... 457 Full Throttle - Main Part ............................................................................... 463 Full Throttle - Sinistral Wing......................................................................... 469 Full Throttle - Dextral Wing.......................................................................... 476
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ACCESSORIES............................................................................................. 483 Statistic Accessories ...................................................................................... 484 Elemental Accessories................................................................................... 491 Status Accessories......................................................................................... 498 Ability Granting Accessories......................................................................... 507 Special Accessories.........................................................................................511 GARMENT GRIDS...................................................................................... 517 Special Effects of Garment Grids .................................................................. 517 Nodes............................................................................................................ 517 Gates ............................................................................................................. 518 Garment Grid List ......................................................................................... 520
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Introduction
Final Fantasy X is Square-Enix's answer to Charlie's Angels. The game -2 stars three heroines--Yuna, Rikku, and Paine--who are as powerful as they are attractive. Using special items called "dresspheres," the trio can instantly try on different outfits, which also changes not only their appearance, but their abilities and skill sets as well. This GameSpot Game Guide to Final Fantasy X-2 includes a full list of these important dresspheres, as well as other items and accessories. It also includes a walk-through for the game's lengthy campaign.
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Basics
Battle Tips and Tricks
You lose control of a girl if she is berserked, confused, petrified or under KO. Berserk is not necessarily bad, as she continues to attack enemies with increased STR; you just can't control her. Confusion is a different story altogether - use Esuna or Remedy on her quickly... or hit her. Petrified girl is a mixed bag... if she receives any type of PATK, she will shatter and be gone from this battle permanently - Soft or Esuna used quickly will ensure that will never happen. KO-ed girl is of no use to you, therefore Phoenix Down or Life will give her a second chance. Increase the girls' amount of turns by increasing AGL. You can do so in many ways: Chocobo Feather, Chocobo Wing, Haste, Hastega, Auto-Haste accessories or one of many AGL-increasing skills. Decrease enemies' amount of turns by decreasing their AGL or incurring certain statuses. Decrease enemies' AGL with one of many AGL-decreasing skills or use Delay skills to let enemies never even get the attack in. Putting enemies to sleep and then whacking them with magic attacks is also an excellent way of winning the battle. Augment your DEF and MDEF with Protect and Shell respectively (both increase the resistance by 50%). Make enemies hit themselves with magic by having Reflect on (for permanent effect, wear the Star Bracer acc). Each attack the enemy does to you will reflect right back on them with help of Counter and Magic Counter skills. Note that you cannot counter multi-target PATK or MATK. Only the berserker DSP has counterattack skills. Steal from enemies often. Many times, an enemy carries an item you aren't able to buy. Same goes for Bribing - many rare and useful items can be gotten that way. Beware! Over the course of game enemies in certain areas are replaced by other enemies, which are far stronger. For example: in chapter 1 you will encounter Coyote on Besaid island. However, one of the enemies encountered on Besaid in chapter 5 will be Malboro!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 If say both Rikku and Yuna attack the same enemy, but Rikku's attack KO-es that enemy, fret not! Yuna's attack will not go to waste -- instead she automatically targets the next closest enemy. Pay attention to enemies' battle stances. They help tremendously in figuring out what an enemy will do. You can easily tamper with their status this way (for example, you see that an enemy is charging MATK, so you throw Silence Grenade at it to disable next attack). If you see some kind of aura surround the enemy, this usually denotes it's charging up MATK. If you see the enemy take funny fighting stance or its movement becomes faster, this usually denotes enemy's charging a special PATK. If the enemy unleashes the attack immediately, you've been hit with a regular PATK The word 'MISS' will appear sometimes during battle. What can cause this? If girl is darknessed and she attacks her target with PATK, there's a high possibility that she will miss connecting her attack to desired target. In this case 'MISS' will pop up telling that. Similarly, if target's EVA is way superior to attacker's ACCU, attack may miss. This applies for both your team and the enemies. Casting same status on same target for second time will usually result in a 'MISS'. For example, trying to put darkness on the enemy after it has already been affected by it is meaningless. This isn't the case if the status effect is stackable or status has been lifted by means of dispelling it, timelapse, or hitting affected target. If at any time you're unsure of who you're targeting with an attack or can't distinguish well enough between monster's name and its outside appearance, throw a look at the battlefield! There will be a white circle on the ground surronding target of your attack as well as yellow triangle pointing down on same target.
Distance Effect
Distance effect is exemplified by the following event: let's say that your whole team is very close to one Coyote. All three choose to physically attack that Coyote. Now because all three are close to their target, Coyote will sustain three attacks in short amount of time, meaning that the attacks will chain together with ease. Now, let's say that Paine and Rikku are close to target Coyote, while Yuna is very far away. All three girls choose to physically attack that Coyote - Paine's and Rikku's attack will connect immediately, while Yuna needs extra time to get to where Coyote is and slice it down. Taking this into the equation, Coyote
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The GameSpot Complete Game Guide to: Final Fantasy X-2 will sustain two attacks in very short amount of time (resulting in '1 Chain!'), while third attack will not chain together, simply because too much time elapsed between the 2nd and 3rd attack. So you will need to time your attacks effectively as well.
Arc Effect
Sometimes an enemy possesses an attack which usually hurts all three girls, like Zalamander's Flame Breath, for example. However, pay attention to the attack's animation! If you look closely, you'll see that it sweeps over the battlefield, dealing damage to all caught in the blast. The most important aspect to notice is that it can't affect THE WHOLE battlefield, only a portion of it, thus making this attack fall into category of what I call 'arc attack'. How can you benefit from such attacks? Should your girls be very far away from each other (for example, forming a triangle around Zalamander), then it would be able to damage only two of your girls (even just only one, should you be extremely lucky). Know this battle aspect and use it well!
Chaining
If you attack with a number of consecutive attacks, the words '1 Chain!', '2 Chain!', '3 Chain!' and so on will pop up with each successful strike. What's in it for you? The damage done by each successive attack that connects is greater than usual. You can use many ways to try to achieve chaining - have all three gals attack the same enemy at the same time, or have one girl throw Fire Gem at one enemy, followed by other two attacking it. Try out different combos for maximum effect possible. Beware - enemies are capable of the same chaining effect on your team!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 If the time-span between two consecutive attacks is equal to or longer than two seconds, the chaining effect is canceled and will start from scratch. So for maximum chaining effect, strive to connect as many attacks as possible in short amounts of time. If you succeed at landing a critical strike, the time-span for next attack that hits and still counts as thenext hit in the chain is extended to three seconds.
Elemental Properties
There are seven elements present in FFX-2. Those elements are: Fire, Ice, Lightning, Water, Holy, Gravity, and Non-elemental. Fire and Ice oppose each other, as do Lightning and Water. Holy has no opposing element -- same goes for Gravity and Non-elemental. All elements (except non-elemental) are affected by target's corresponding element affinities, so be careful of what you're trying to have fun with. These affinities are: Weakness, Strong, Nullify or Absorb. Weakness: Normally, fire based attacks deal 200 damage per hit to target enemy. But let's say Coyote is weak to fire damage. In this case each hit of fire based attack would deal double damage to Coyote -- 400 damage!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Strong: Normally, fire based attacks deal 200 damage per hit to target enemy. But let's say Coyote is strong to fire damage. In this case each hit of fire based attack would deal 50% less damage to Coyote - 100 damage! Nullify: Normally, fire based attacks deal 200 damage per hit to target enemy. But let's say Coyote is immune to fire damage. In this case each hit of fire based attack would deal zero (0) damage to Coyote! Absorb: Normally, fire based attacks deal 200 damage per hit to target enemy. But let's say Coyote absorbs fire damage as HP recovery. In this case each hit of fire based attack would restore 200 HP to Coyote. So know your enemies before you try sending them to their doom! Otherwise it may very well be other way around. Of special mention is non-elemental property. None of target's element affinities have any effect on damage inflicted by non-elemental attacks. The only way to reduce the damage is by casting Shell on the target. Some types of non-elemental attacks are Flare and Ultima.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Most POSSE (positive status effects) are beneficial to you, so you should keep in mind to always be in at least one POSSE to ensure easy victories. With that said, don't expect enemies to just let you become super-powerful. They have and will use any means necessary to negate the effects of POSSE. Some of POSSE come as an AAB (auto ability) on an accessory, so make sure you equip those. Also many other jobs offer ways of affecting your team with desired POSSE. There are many choices, you just need to seek them out.
ACCU up
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's ACCU stat is increased. Can be stacked 10x maximum. Visual feature: None. Icon: Bulls-eye with arrow pointing up. Small number in lower right represents SSTLV.
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Auto-Life
Stacks: no Post-B.: no Time/Hit: hit Effect: If girl is KO-ed, she is automatically revived with 12,5% of her MAX HP restored. Visual feature: A halo appearing above girl's head. Icon: A halo and pair of angel wings.
DEF up
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's DEF stat is increased. Can be stacked 10x maximum. Visual feature: None. Icon: Blue shield with arrow pointing up. Small number in lower right represents SSTLV.
EVA up
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's EVA stat is increased. Can be stacked 10x maximum. Visual feature: None. Icon: Blue running figure with arrow pointing up. Small number in lower right represents SSTLV.
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Haste
Stacks: no Post-B.: no Time/Hit: time Effect: ATB bar turns red, however it still charges at same speed as before. Haste *doesn't* increase target's AGL, it affects the speed at which attacks are executed (for example warrior using Attack command), thus allowing target to enter CTIM or RECTIM sooner. Visual feature: ATB bar is red, target's movements become faster. Icon: Blue running figure.
Invincible
Stacks: no Post-B.: no Time/Hit: time Effect: Target becomes invincible. Any further attacks of any type on such target will fail. Visual feature: None. Icon: Black figure inside blue star-shaped circle.
LUCK up
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's LUCK stat is increased. Can be stacked 10x maximum. Visual feature: None. Icon: Yellow star with arrow pointing up. Small number in lower right represents SSTLV.
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MAG up
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's MAG stat is increased. Can be stacked 10x maximum. Visual feature: None. Icon: Staff with arrow pointing up. Small number in lower right represents SSTLV.
MDEF up
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's MDEF stat is increased. Can be stacked 10x maximum. Visual feature: None. Icon: White robe with arrow pointing up. Small number in lower right represents SSTLV.
Null Magic
Stacks: no Post-B.: no Time/Hit: time* Effect: Target is immune to any type of MATK. In short, any type of magic damage is nullified. Visual feature: None. Attacking targets under this POSSE with MATK will produce 'GUARD' word to appear when target is hit. Icon: Staff with single red line behind it.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 * note - enemies that have this POSSE will always remain under it once the battle starts
Null Physical
Stacks: no Post-B.: no Time/Hit: time* Effect: Target is immune to any type of PATK. In short, any type of physical damage is nullified. Visual feature: None. Attacking targets under this POSSE with PATK will produce 'GUARD' word to appear when target is hit. Icon: Sword with single red line behind it. * note - enemies that have this POSSE will always remain under it once the battle starts
Protect
Stacks: no Post-B.: no Time/Hit: time Effect: Target takes 50% less damage from any type of PATK. There are PATK that ignore protect. Please note that protect doesn't influence DEF stat-it merely decreases physical damage received. Visual feature: Blue multi-hexagon shield appears once target is hit with any type of PATK (excluding those which ignore protect). Icon: Encircled blue shield.
Reflect
Stacks: no Post-B.: no
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Time/Hit: time Effect: Target reflects most single-target white/black magic spells back towards the caster. Target cannot reflect multi-target spells like Demi. Visual feature: White wall appears if target is hit with reflectable spell. Icon: Encircled white robe with broken arrow on its left side.
Regen
Stacks: no Post-B.: no Time/Hit: time Effect: Target regenerates fraction of HP for a set amount of time. HP restored equals roughly 3% of target's MAX HP. Visual feature: Purple stars appearing around target's body. Icon: Four small stars.
Shell
Stacks: no Post-B.: no Time/Hit: time Effect: Target takes 50% less damage from any type of MATK. There are MATK that ignore shell. Please note that shell doesn't influence MDEF stat - it merely decreases mgd received. Visual feature: Orange sphere appears once target is hit with any type of MATK (excluding those which ignore shell). Icon: Encircled white robe.
Spellspring
Stacks: no
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Post-B.: no Time/Hit: none Effect: Target's MP consumption for any type of skill or magic which requires MP in order to be cast/used becomes zero. Visual feature: All abilities that require MP will have 0 (zero) listed. Icon: None.
STR up
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's STR stat is increased. Can be stacked 10x maximum. Visual feature: None. Icon: Sword with arrow pointing up. Small number in lower right represents SSTLV.
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ACCU down
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's ACCU stat is decreased. Can be stacked 10x maximum. Visual feature: None. Icon: Bulls-eye with arrow pointing down. Small number in lower right represents SSTLV.
Action-cancel
Stacks: no Post-B.: no Time/Hit: * Effect: Target enters a command which requires charging time (CTIM) in order to be executed - if target is attacked during charging with an ability that has action-cancel properties, target's command is canceled and target's ATB bar starts anew. Do not mix up this status with Delay Effect--they have different properties! Visual feature: Target's stance during charging phase is canceled. Icon: None. * note - There's no real way to prevent this status
Berserk
Stacks: no Post-B.: no Time/Hit: none Effect: Target's STR is increased by +1 level. Target can only use normal PATK. If one of girls is affected, you lose command of affected girl. Berserk inflicted on enemies wears off after a while.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Visual feature: Target's body emanates red color. Icon: Red flaming sword.
Confuse
Stacks: no Post-B.: no Time/Hit: both Effect: Target becomes confused and attacks enemies/allies alike. If one of girls is confused, you lose command of affected girl she may choose to use any command currently at her disposal and execute it, provided she has the means to do it. Confuse inflicted on enemies wears off after a while. Visual feature: Two stars appear around target's head. Icon: Red question mark.
Curse
Stacks: no Post-B.: no Time/Hit: none Effect: Target girl cannot switch jobs. Visual feature: Girl's body will flash black, L1 command is unavailable. Icon: Black vortex.
Darkness
Stacks: no Post-B.: yes Time/Hit: none Effect: Target's ACCU stat is decreased, target often misses when trying to land PATK.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Visual feature: Black mist surrounds target's head. Icon: Four black blobs.
Doom
Stacks: no Post-B.: no Time/Hit: time Effect: Once timer above target's head reaches 0 (zero), target is KO-ed. Visual feature: Red timer appears above target's head. Icon: Black skull in white circle.
Delay effect
Stacks: no Post-B.: no Time/Hit: * Effect: Can affect both target's ATB and/or CT IM bars, which are emptied by a predetermined %. The % of ATB/CTIM bar depleted must fill up again before target can issue commands. In short, this status delays (and possibly cancels) target's next action input. Visual feature: Target's ATB/CTIM bar is pushed to left, as if being emptied. Amount taken away will eventually fill back up to previous value. Icon: None. * note - There's no real way to prevent this status.
DEF down
Stacks: yes Post-B.: no Time/Hit: none
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Effect: Target's DEF stat is decreased. Can be stacked 10x maximum. Visual feature: None. Icon: Blue shield with arrow pointing down. Small number in lower right represents SSTLV.
Eject
Stacks: no Post-B.: no Time/Hit: none Effect: Target is ejected from current battle. However, this icon is exclusive to enemies only when you scan them - it denotes that target enemy *cannot* be ejected from battle. Visual feature: None. Icon: Strange white circle shape.
EVA down
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's EVA stat is decreased. Can be stacked 10x maximum. Visual feature: None. Icon: Blue running figure with arrow pointing down. Small number in lower right represents SSTLV.
Itchy
Stacks: no Post-B.: no Time/Hit: *
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Effect: Girl affected *must* change into another job by pressing L1 and choosing another DSP. Until she does so, any other commands are sealed (except L1 and Escape). Visual feature: None of the commands can be selected (except L1 and Escape), girl's body flashes white. Icon: A pic of girl's dress. *note - Status is gone once girl changes into another DSP.
KO
Stacks: no Post-B.: yes Time/Hit: none Effect: Girl is out of action, ATB bar doesn't fill, commands cannot be entered. Visual feature: Girl lies on the ground. Icon: White skull.
LUCK down
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's LUCK stat is decreased. Can be stacked 10x maximum. Visual feature: None. Icon: Yellow star with arrow pointing down. Small number in lower right represents SSTLV.
MAG down
Stacks: yes
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Post-B.: no Time/Hit: none Effect: Target's MAG stat is decreased. Can be stacked 10x maximum. Visual feature: None. Icon: Staff with arrow pointing down. Small number in lower right represents SSTLV.
MDEF down
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's MDEF stat is decreased. Can be stacked 10x maximum. Visual feature: None. Icon: White robe with arrow pointing down. Small number in lower right represents SSTLV.
Petrification
Stacks: no Post-B.: yes Time/Hit: none Effect: Target turns to stone, ATB bar doesn't fill, commands cannot be entered. Visual feature: Target appears as a white stone in shape of target. Icon: Piece of stone.
Pointless
Stacks: no Post-B.: yes
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Time/Hit: none Effect: Girl affected receives no EXP and AP at end of battle. Visual feature: None. Icon: 'EXP=0' sign.
Poison
Stacks: no Post-B.: yes Time/Hit: none Effect: Target loses fraction of HP on a steady pace. HP lost equals roughly 3% of target's MAX HP. Visual feature: Green bubbles appear near target's head. Icon: Four green blobs.
Shattering
Stacks: no Post-B.: no Time/Hit: hit Effect: Shattering is what I would call hidden NEGSE. If girl is petrified and receives physical damage during petrified state, there's 50% chance girl will shatter and be removed from current battle permanently. If damage received is greater than petrified girl's current HP, she's shattered 100%. Any petrified enemies shatter immediately. Visual feature: None, as target is gone from battle. Icon: None.
Silence
Stacks: no
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Post-B.: yes Time/Hit: none Effect: Target is unable to cast any magic. Visual feature: '...' speech bubble appears around target's head. Icon: '...' speech bubble.
Sleep
Stacks: no Post-B.: no Time/Hit: hit Effect: Target falls asleep, ATB bar doesn't fill, commands cannot be entered. Enemies will wake up on their own after a while, but your girls will remain asleep forever if you don't hit them. Visual feature: Target kneels on the ground and 'ZZZ' sign appears above target's head. Icon: 'ZZZ' sign.
Slow
Stacks: no Post-B.: no Time/Hit: time Effect: Target's AGL is decreased, ATB bar turns golden, amount of turns is decreased. Visual feature: ATB bar turns golden, target's movement is slower. Icon: Red clock.
Stop
Stacks: no
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Post-B.: no Time/Hit: time Effect: Target's AGL is zero, ATB bar turns white color, commands can't be entered. Visual feature: ATB bar is white, girl doesn't move. Icon: White clock.
STR down
Stacks: yes Post-B.: no Time/Hit: none Effect: Target's STR stat is decreased. Can be stacked 10x maximum. Visual feature: None. Icon: Sword with arrow pointing down. Small number in lower right represents SSTLV.
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Storyline Mission 1
ITEMS Luca: Thief DSP, Warrior DSP, 10x Potion, 3x Phoenix Down, Gunner DSP, First Steps GG, Songstress DSP, New Beginnings Sphere ENEMIES ???? (BOSS), Goon, She-Goon, Ormi (BOSS), Logos (BOSS), LB. (BOSS)
9999 3
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM
BRIBE
Spells/Abilities 1. Thunder - LATT VS one char - light magical damage 2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX HP, and are bestowed with regen and haste 3. Haste - on one Goon - induces haste
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The GameSpot Complete Game Guide to: Final Fantasy X-2 4. Regen - on one Goon - induces regen
GOON'S STATS & ATTACKS HP MP EXP AP GIL FIR 29 8 1 1 30 ICE LIG WAT GRA HOL
IMMUNE: CUR DROP Potion Phoenix Down STEAL Budget Grenade Phoenix Down BRIBE Budget Grenade Phoenix Down
Spells/Abilities 1. 'Swipe' - VS one chr - physical damage BOSS STRATEGY Rikku starts as a thief, and Paine as a warrior. ????'s first move will be using Ecstasy on both of her allies, which will double their MAX HP and bestow regen upon them. Nothing really worrying, as it only restores 1 HP. They also try to be dangerous by being hasted, but that's not a major threat either. Anyway, take care of both Goons with few well placed PATK. Only ???? remains standing. While you're busy finishing off sidekicks, she'll pummel you with Thunder for about 10 damage. In case the goons' regen or haste wears off, she'll recast it. Steal Hi-Potion from her, then finish her as well. If you manage to defeat ???? first, the battle is not over yet. You must defeat all three to proceed. After a scene you will appear in Luca harbor. Ahead you'll see runaway gal, with Paine chasing closely behind her. Note that your HP/MP are restored automatically, so don't worry about having low HP/MP. If you enter main
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The GameSpot Complete Game Guide to: Final Fantasy X-2 menu, only three choices will be available to you: Items, Accessories and Config (switch ATB mode to Wait Mode!). You're controlling Rikku, so go north. You'll automatically fall into a battle against two easy enemies. Waste them, then proceed N to next screen. Beware, there is no end to the enemies... you may fight them for easy EXP, if you wish. I suggest learning Pilfer Gil for Rikku and Sentinel for Paine. As you reach next screen, you'll again see runaway gal. This time, if you're caught, you square off against four enemies. Kill enemy magicians last; they only do 3 damage max with Fire. If you go west on this screen, you'll reach the pier - look for a funny animal. Recognize the trademark used? If you examine it with X, your HP/MP will get restored. There's nothing else to do here, so leave the screen by going north. Paine is all alone, so go up a bit...
Spells/Abilities 1. Pirouette Pitch - VS one chr - physical damage 2. 'Shield throw' - VS one chr - physical damage
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The GameSpot Complete Game Guide to: Final Fantasy X-2 LOGOS'S STATS & ATTACKS HP MP EXP AP GIL FIR 86 18 3 1 60 ICE LIG WAT GRA HOL NTH
Spells/Abilities 1. 'Double shot' - VS one char - physical damage, 2 hits 2. Potion - on himself or Ormi - target recovers 20 HP BOSS STRATEGY Odds may seem against you, but fret not, you can't die so easily. Ormi will hit you for about 15 damage, while Logos's attacks hit for 10 tops. Logos has less HP and hits softer (heh!) than Ormi, plus he can use Potions to heal themselves - so who's on the obvious list for shotoff first? After Logos is gone, it's just a matter of few turns to take down Ormi, mainly due to his somewhat high DEF. If you see Ormi spinning around, beware - he's about to hit one girl for 20 damage. Even though you've just began playing, don't relax! You can get game over if you're not careful. Don't forget to steal their items and cash every accessory you gain is saving you from some cash being spent.
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130 101 8
Spells/Abilities 1. 'Fan slap' - VS one char - physical damage 2. Thunder - LATT VS one chr - light magical damage BOSS STRATEGY Her slap deals about 15 damage, same goes for Thunder. The game introduces the Dress Up aspect. When prompted, press L1, then select songstress job and Yuna will transform. Now immediately select Darkness Dance from the ability list (you can't select anything else no matter how hard you try) and Yuna will bestow darkness upon LB. (BTW, the only command Yuna will be able to use for the rest of the battle is Darkness Dance). This leaves LB. with only Thunder to use, because her physicals will miss a lot. Meanwhile have Rikku steal LB.'s item (she carries hefty amount of cash too) and Paine pound on her mercilessly. Don't forget to heal if in danger zone, you need all EXP you can get. With this Storyline Mission 1 has come to an end.
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Storyline Mission 2
ITEMS Celsius - bridge: 4x Al Bhed p., Vanguard GG Celsius - engine r.: Ether, 4x Potion, 3x Remedy, 4x Phoenix Down FR - upper tier: Yellow Ring Floating Ruins base (lower): Elixir, Mega Phoenix Floating Ruins passage: White Ring Floating Ruins base (upper): Red Ring Floating Ruins spire: Star Pendant, Muscle Belt, Gagazet Sphere Celsius bridge: Black Mage DSP
ENEMIES Ahriman, Bomb, Recoil, Quadricorn, Goon, She-Goon, Yellow Elemental, Divebeak, LB. (BOSS), Ormi (BOSS), Logos (BOSS), Boris (BOSS) At the top left of the bridge is Buddy (talk to him to receive AL BHED PRIMER KEY ITEM), your mission navigator. Buddy is the person you need to talk with to have world map displayed so you can pick your destinations. In the top middle, Brother (Note 1) is sitting in pilot chair. When you talk to Bro, you'll be given a tutorial on Al Bhed. There's a total of 26 Al Bhed primers you can nail throughout your adventure. Some of them are given to you as the story progresses, while some can only be obtained by digging at Bikanel and by completing optional story events. By following my guide exactly as stated, you'll end up with 18 Al Bhed primers obtained from various events and stuff - the remaining 8 you'll dig up at Bikanel. When you're done chatting, you'll get 3x AL BHED PRIMER KEY ITEM-s. At top right Rikku is extended in her chair. At middle right you can talk to Shinra.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 To progress with the story, you must talk to Rikku, Paine, Shinra, Brother and MN. Hm, nothing happens... how about we explore the ship? Go South and when past the door, a handy SSP (save sphere) will be presented. Like in FFX, examining SSP fully restores all HP/MP as well as removes any status changes. Continue further and into the elevator and head for the engine room - here you'll find ETHER, 4x POTION, 4x PHOENIX DOWN and 3x REMEDY. Talking to Shinra will give you these options: SHINRA'S GUIDE TO EVERYTHING - Learn the basics of the game! TREASURE SPHERES - View special movie spheres you've found. SHINRA'S BESTIARY - View information on enemies you've defeated. SHINRA'S DOSSIERS - View information on people you've encountered. Make sure to check out 'Using Garment Grids' tutorial in Shinra's guide -- after it finishes you receive VANGUARD GG! Return to elevator and choose third option again to be taken to ship's inn. Talk to Hypello on the right - he offers your first shopping experience
Barkeep's Shop
Potion 50 Phoenix Down 100 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Twist Headband (Sleepproof) 3000 White Cape (Silenceproof) 3000 Silver Glasses (Darkproof) 3000
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Star Pendant (Poisonproof) 4000 ..and a place to sleep for free. Buy some Potions (10) and Phoenix Downs (5 should be enough) - MAKE SURE YOU CHOOSE REST! In fact, if you want 100% completion, you must rest in each of five chapters at least once! Going upstairs in the cabin produces no effect... there aren't even any items to be found. When done here, head back to elevator. An alarm will go off - in the elevator choose second option to reach bridge hallway. Approach your mission navigator and it's time for first hotspot!
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130 10
IMMUNE: KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
Spells/Abilities 1. 'Bash' - VS one char - physical damage 2. Pirouette Pitch - VS one char - physical damage LOGOS'S STATS & ATTACKS HP MP EXP AP GIL FIR 10 1 80 ICE LIG WAT GRA HOL NTH
100 25
IMMUNE: KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
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Spells/Abilities 1. 'Double shot' - VS one char - physical damage, 2 hits LB.'S STATS & ATTACKS HP MP EXP AP GIL FIR 2 ICE LIG WAT GRA HOL NTH
120 320 20
IMMUNE: KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DEF down, DOOM
Spells/Abilities 1. Love Tap - on Ormi, Logos or her - induces haste 2. Sonic Fan - NATT VS one/two/all chars - magical damage, arc attack 3. 'Fan slap' - VS one char - physical damage BOSS STRATEGY Logos hits for 10 damage, Ormi for 20 and LB. for 15. This time I recommend getting rid of Ormi first - if he gets hasted, you'll get pummeled even more and we don't want that. As Yuna gets her turn, keep chanting Darkness Dance to keep all three enemies blinded and raise your survival chances a lot. Watch out for Ormi's spinning animation, which signifies he'll throw his shield for big damage.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 LB. has a fixed attack pattern - she goes 'fan slap', Sonic Fan, Love Tap, repeat. This makes LB. extremely predictable and can help you coordinate your attacks accordingly. If LB. takes strange stance and is looking in direction of your girls, she's charging up her magic attack, which hits everybody for 10 damage. Logos still doesn't have anything special to be afraid of, but don't forget to heal in time if you get low on HP. And steal their items too, if you can spare some extra turns.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 standing on a broken pillar, which is crossing the chasm to another side. As you cross it, hold Circle to jump on pile of rubble to reach 'FR: Spire'. Keep climbing up until you stand on a very tight catwalk - from here waltz to the right until you reach another chest with STAR PENDANT accessory. Loot it, then backtrack a bit and continue your climb. If you were faster than the three stooges, you'll see something funny. You'll find another save sphere, so save your progress. LV5 is recommended to have right now to ensure an easy fight against the next boss. Climb up even more (getting tired of it?), nab the chest with MUSCLE BELT accessory (only if you were faster than three stooges!), then walk a bit right and up the stairs.
480 0
DROP
STEAL
Star Pendant, Faerie Remedy Earring Star Pendant, Faerie 2x Earring Remedy
Spells/Abilities 1. 'Double swipe' - VS one char - physical damage, 2 hits 2. 'Chew' - VS one char - heavy physical damage 3. Sticky End - NATT VS all chars - magical damage, induces stop
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The GameSpot Complete Game Guide to: Final Fantasy X-2 BOSS STRATEGY This is the first boss of the game that is even remotely challenging... but not by much. Both boss' PATK hit one girl for about 45, while Sticky End hits all girls for 50 damage. Boris has a fixed attack pattern and here it is - four turns of either double swipe or chew, with Sticky End following every fifth turn. You will know when boss is about to use Sticky End when it takes an ominous battle stance. Beware! Sticky End can induce stop, making your girls immobile - luckily it has a low chance of connecting. Should stop occur anyway, heal the status with Remedies you've picked up in Celsius. If even this isn't an option, you must wait for stop to wear off. To soften up Boris, use the warrior's Armor and Power Break abilities on it to reduce damage it can give and increase damage you can give. After defeating Boris, the GAGAZET SPHERE KEY ITEM now belongs to you. Head back outside and you're back onboard 'Celsius - Bridge'. You'll see Brother lying on the floor. Talk to him and pick [Comfort him] option, then talk to Shinra - BLACK MAGE DSP is yours. With this Storyline Mission 2 has come to an end. And the first opportunity of completing bonus stuff is at your disposal.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Scene - Area worth visiting for few extra scenes. PR Mission - Most extensive sidequest. Triggered in CH1 and lasts whole game. Bride Mission - Another extensive sidequest. * - Even though not indicated, all of the 15 areas you can visit contain treasure chests that can be looted. You'll see sections like these if after completing storyline mission you are given a choice of picking other destinations. Use the chart above to help you decide where you want to go. Want to complete every single sidequest there is to be offered before moving on with the story? Throw a quick look in the chart - areas where sidequests are available for completing will have the nice mark of 'Sidequest No.' next to it. In short, every area is worth revisiting at least once per chapter, as treasure chests are 'lurking' around to be robbed.
Kilika
ITEMS K - dock: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down K - res. area: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x Holy Water ENEMIES None. On K. dock, aside from looting chests (contain ETHER, MANA TABLET, 2x ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you can examine. In lower right of this section you'll find a woman with two kids and a monkey-like critter near her. Talk to her and you will be given a mini-quest of getting Squatter Monkeys in Kilika woods (you can't enter the woods yet, so you will have to leave this for later). Then there's a shop in the NW corner with following goods...
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Twist Headband (Sleepproof) 3000 White Cape (Silenceproof) 3000 Silver Glasses (Darkproof) 3000 Star Pendant (Poisonproof) 4000 Now enter the north part of Kilika, called 'K - res. area'. On this screen climb nearby stairs, then go left. You've just found Dona's house. Enter the house after he runs off. Have a talk with Dona (at the top of her house you'll find 1500 GIL), then explore the rest of Kilika (and retrieve the chests of LUNAR CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Note the huge boat in SE corner of the screen. Get aboard and you'll find a man with a camera on the boat. Talk to him and choose [Okay, thanks!] option. Note that you cannot pass the northernmost gates yet. Luca ITEMS Outskirts: 2x Lunar Curtain Square: Healing Wind GG Dock 5: Thunder Spawn GG Basement A: Al Bhed primer Basement B: 5x Helm Coin, 5x Zurvan Coin, 5x Coyote Coin, 5x Flan Coin ENEMIES None. Okay, this quest is available as soon as you obtain black mage DSP. An alarm will sound off, indicating two new hotspots. But who cares about that?
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The GameSpot Complete Game Guide to: Final Fantasy X-2 It's time to laugh a little. Choose Luca as your destination... soooo, what really went on behind the scenes prior to the concert you saw in beginning?
MISSION ACCOMPLISHED! You also receive HEALING WIND GG! Still, there's more left to in Luca. When you beam down to Luca, you'll appear in 'Outskirts'. Nail the chest with 2x LUNAR CURTAIN by jumping to it, then go to 'Square'. Go for 'T - reception' - here you can buy music spheres (1000
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The GameSpot Complete Game Guide to: Final Fantasy X-2 gil for one) and movie spheres (2000 gil per one). Third option lets you enter the sphere theater, where you can view or listen to spheres you bought so far. Now go to 'Basement A' and find Rin here - you'll obtain AL BHED PRIMER KEY ITEM. If you tried entering Basement B first, shorty would forbid you from entering - but not anymore. Even more, he'll be nice enough to explain about Sphere Break. Choosing the fourth option will pit you in a duel of Sphere Break and you will get 5x HELM COIN, 5x ZURVAN COIN, 5x COYOTE COIN, 5x FLAN COIN. Before you begin, you will be presented to more options - choose bottom one to leave or any of above for some explanation on various features.
Mi'ihen
ITEMS MH - S end: 2x Phoenix Down, 500 gil, Circlet MH - S: 2x Antidote MH - cen: 2x Holy Water, Iron Bangle, 2x Potion MH - agency, front: 2x Eye Drops MH - newroad, S: Potion MH - newroad, N: 2x Phoenix Down MH - N end: 2x Budget Grenade
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Addressing girls dressed in grey clothes allows you to cover huge parts of Mi'ihen road for a small fee. There are three of them - one at 'MH - S end', one at 'MH - agency, front' (there's a shop here - see the goods below) and one at 'MH - N end'.
Mushroom R
ITEMS Mushroom r.: 1000 gil M - ravine 1: Turbo Ether, Phoenix Down, Hi-Potion M - ravine 2: Crimson Sphere 9 M - HQ lift: Glass Buckle, Heart of Flame GG, Favorite Outfit
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Youth HQ: Restless Sleep GG ENEMIES Red Elemental, Coyote, Bully Cap, Tonberry Enter 'Mushroom r.'. Ahead you'll see two goons from not long before. Go after them and a scene follows, where you're stopped by a group of soldiers choose [You're Yaibal, of the Youth League.], then [Sure, we're game.]. Then follow Paine and Rikku to next area, but before you leave this screen, make sure to talk to Clasko! If you wish to nab 1000 GIL, explore the northern part of 'Mushroom r.' to find a lift, which can be activated by X, thus reaching the chest with cash inside.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 There's more! Go down from your position and get FAVORITE OUTFIT accessory. Now stand on huge elevator and press X again to rise up - then go south to reach 'M - plateau' and even further north to reach 'Youth HQ'. Look at the minimap and you'll spot a tight path on the east side of it - jump down there to get RESTLESS SLEEP GG! Now proceed all the way N and captain of Chocobo Knights trio presents herself. Talk to Lucil for second time... the old chatterbox geezer will approach after Yuna finishes talking with Lucil for second time. Wait for him to sit down and talk to him - choose [By all means.]. Whatever you do, let him finish! NEVER interrupt his blabbering, just let him talk. Put down your controller and go do something else for about five minutes before you return. Eventually he'll ask to shake Yuna's hand - choose [Of course.]. After all this babbling return all the way to 'Mushroom' - find Clasko who's situated somewhere around here (he is to the right of save sphere). Talk to him and choose [The more, the merrier!] and he will now board Celsius - you need to do that for one of later missions. Back on board of 'C - bridge' talk to Shinra and choose to view Crimson Report (this is in fact Crimson Sphere 9).
Djose
ITEMS D - p. road: 2x Potion, Letter of Introduction Djose temple: Phoenix Down Great hall: Al Bhed primer Living q. 1: Echo Screen ENEMIES Agama, Chocobo, Sallet, Gold Elemental, Death Dauber Enter D temple (there's PHOENIX DOWN to be scored on the west end) and position Yuna at the end of the line of people you'll see in front of tent on the right. When the man in grey robe goes in, enter D - reception. Talk to the person in the middle of the room, choose [I want to dig!]. Back outside, try approaching the entrance to temple - two guys will move aside, so enter 'Great hall'. AL BHED PRIMER KEY ITEM is yours to grab. Enter 'Living q. 1' and get ECHO SCREEN in the chest.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Now go back outside to 'D - p. road'. Choose [We're sure.] when given choice and you'll get LETTER OF INTRODUCTION KEY ITEM (this causes HS in Bikanel to appear). Don't forget to nail 2x POTION on this screen as well! In case you want to have some fun on 'D highroad', note that there is a service to quickly transport you from one end to the other.
Moonflow
ITEMS M - S bank: Gun Mage DSP, Circlet, Helios Guard GG ENEMIES Agama, Bandit, Chocobo, Quadricorn, Protochimera, Flan Azul, Shell Shocker, Takouba After the initial scene you have several options at your disposal. Choose carefully! If you want Enterprise (Break HP Limit auto ability), you must skip this mission. In the end this means no Mascot for you (Gun mage can still be won in CH2). Beware, you won't be able to get 100% completion that way. If you want Minerva's Plate (reduces STR by -80, doubles MAX MP and gives +100 to MAG, Turbo Black Magic, but always pointless status), then you MUSTN'T talk to Tobli! Both gun mage and mascot can be won in the end. Beware, you won't be able to get 100% completion that way. If you want Key to Success, you can either do this mission or skip it. You will get gun mage, but not mascot. Talk to red midget you'll see running about on 'M - S bank'... - whats's that shining in his arms? When done talking, you should proceed to 'M - S bank road'. Keep going south until you see someone yelling for help. You'll spot lonely Hypello together with chocobo pulling a cart. Talk to Hypello to start the mission.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Your objective is to protect the cart from several thieves that will try to steal its contents. During the trip a total of five thieves will attempt to rob the cart coming in waves of 1, 2 and 2. If thieves manage to snatch one package (there's five of them total boarded on the cart), all is not lost - pursue the thieves and kill them to get the goods back. Simply killing them will make the stolen package magically appear back on cart. Go in front of the cart and start heading NE in direction of Moonflow. A scene occurs... nothing you can do about getting first package stolen. Thieves will attempt to escape SW, so make pursuit. This is important - when you catch up to them, you must press the X button. This will stop them in their tracks and initiate a battle. Kill them all, then return to the cart. Go ahead of it to make it move again. Soon another scene ensues. This time two groups of thieves try their luck. Unlike before, it is possible to dispatch both groups before they even get to the cart. Remember to press X to start the battle when close to them! When you get to part of road with big tree on the left, the cart will stop. Make a few steps forward to have the cart appear further ahead on the road. Cart will keep going by itself, so just look out that you keep up with it. The last two groups of thieves will appear - one from front, one from behind. Dispatch the ones from front straight away, then turn around immediately and pursue the other group, who will likely have managed to steal a package. Few more steps S and you've reached Moonflow. As a sign of gratitude, red midget hands over GUN MAGE DSP, CIRCLET accessory and HELIOS GUARD GG. MISSION ACCOMPLISHED! Keep around or return to Celsius, your choice.
Guadosalam
ITEMS None. ENEMIES None. There are two points of interest here. The huge chateau with red doors is currently off-limits to you. Try entering the Farplane, which is located in NE corner of Guadosalam - a scene will occur. Check everything else as well.
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Guadosalam - Shop
Potion 50 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Pearl Necklace (Pointlessproof) 4000 Angel Earrings (Deathproof) 5000 Gold Anklet (Stoneproof) 5000 Kinesis Badge (Slow-, Stopproof) 10000 Mute Shock (Silencetouch, Silence ACTA) 15000 Venom Shock (Poisontouch, Bio ACTA) 15000
THUNDER P.
ITEMS TP - south: Black Choker, 3x Echo Screen, 2x Potion TP - north: 2x Grenade, Ether, Phoenix Down ENEMIES Bicocette, Stalwart, Ochu, Lesser Drake, Chocobo, Red Elemental, Gold Elemental Boring! At least you don't need to evade lightning strikes anymore. Items listed in checklist are all found in chests.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Phoenix Down 100 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Lightning Gleam (Lightningstrike) 3000 Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Macalania
ITEMS MW - spring 2: Full Throttle SDSP, Unerring Path GG MW - central 1: White Ring Lake M - agency, f: Hi-Potion, Al Bhed primer MW - central 2: Turbo Ether MW - campsite: Ice Queen GG ENEMIES Amorphous Gel, Chocobo, Deep Haizhe, Haizhe, Gold Elemental, Sallet, Red Elemental, Xiphactinus, White Elemental As you enter 'MW - South', you'll see Bajra blabber about Macarena woods dying. After the scene go east from the save sphere to 'MW - To Bevelle' and past Bevelle guards to 'MW - to Calm'. On this screen go south to 'MW spring 1'. Talk to fat musician Donga here. Return to 'MW - south' and take the shiny path until you come to 'MW - lake road'. Now take SW exit to 'MW north 1' and walk along the path until you spot Pukutak, the third musician you need to address. Return to 'MW - lake road' and take NE exit to 'MW - spring 2' - on this screen seek out a man wearing pink-green coat. This is Tromell. Talk to him four
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The GameSpot Complete Game Guide to: Final Fantasy X-2 times total and he hands over FULL THROTTLE SDSP as well as UNERRING PATH GG. Quick instructions on how to use SDSP will follow. Go back to 'MW - lake road' and take NW exit to 'MW - agency, f' for a scene, after which you receive AL BHED PRIMER KEY ITEM. O'aka, seeing that (you can talk to him, if your reactions are fast enough), will flee back into the forest. Next to the house is a chest with HI-POTION. Turn around, follow O'aka and mission starts.
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Bikanel
ITEMS BD - west 1: Al Bhed primer, Elixir, Still of Night GG ENEMIES Angra Mainyu, Bolt Drake, Fly Eye, Hrimthurs, Chocobo, Killer Hound When you enter the area for the first time, you're bound to get that deja-vu feeling... where to go? Just follow Rikku... You will fall into few battles (not even No Encounter AAB prevents them) before three girls pass out. You'll soon find yourself in Al Bhed camp as well as receive AL BHED PRIMER KEY ITEM. There's no way to leave but using SSP to beam aboard 'Celsius'. There's a locked chest guarded by a fat guy - this chest can only be opened in CH5, if you're in possession of Desert Key. The person next to save sphere sells stuff, so restock if you need.
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Bevelle
ITEMS New Yevon HQ 2: Tiara ENEMIES None. Keep going north, through the door, then left for a lengthy scene. Enter the huge door afterwards. There's not much to do here except taking the lift to 'New Yevon HQ 2' for a Tiara.
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Calm Lands
ITEMS CL - south: Ether CL - central: 2x Chocobo Feather CL - north: Phoenix Down CL - bridge: 2x Potion CL - gorge bottom: Phoenix Down ENEMIES Ahriman, Chocobo, Nashorn, Amorphous Gel, Divebeak, Wild Wolf, Coeurl, Death Dauber The first points of interest are three hovers scattered throughout the area. One is located in SW part of Calm lands (Note 1), second can be found in N part (Note 2) and third one in NE part (Note 3). At each hover the person on the left is from Open Air company, while the right person represents Argent company. Each hover features a different meni-game, where you can earn credits to trade in for prizes. If you wish to get Episode Complete for this area in CH5 and the mascot DSP, do the publicity mission now. Visit the north part of Calm Lands and seek the hover found here. Talk to the representative of Open Air and select to trade in 5000 gil for 500 credits. With those credits buy Charm Bangle acc - with this equipped you eliminate any and all random encounters (except event battles). What used to be a Monster Arena two years ago (take east exit from Calm lands), is now given a completely different purpose. Unfortunately you can't enter it yet nor can do anything about it - you must wait until CH2. Then there's the cave of smelly faith, which you also can't enter at this point. Visit Rin agency in the middle of Calm Lands for another shop.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Iron Bangle (HP+20%) 500 Silver Bracer (MP+40%) 500 Wristband (STR+10) 1000 Amulet (MAG+10) 1000 Talk to the guy behind the counter to the right of the save sphere. Another guy sitting down can be seen - apparently he's waiting for someone to be his... bride? Choose the first option twice to initiate this side mission. Like the Publicity mission, it spans over several more chapters. And unlike Publicity mission, bridal mission isn't needed for 100% completion or getting Episode complete. I'd advise not to bother with the bridal mission - all you get in the end is Elixir or Speed Bracer. Finally, you can learn a great blue bullet skill in this area - inflict confusion on Coeurl with Full Throttle's Crazy Wing ability and it may use White Wind on your party of gun mages.
Gagazet
ITEMS None. ENEMIES Bicocette, Bully Cap, Takouba, Protochimera, White Fang, Ahriman, Fly Eye, Flan Palido Here you will meet Kimahri. During the scene pick [We'll take care of Lian and Ayde.]. Don't choose anything else but this. After scene is finished, talk to
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The GameSpot Complete Game Guide to: Final Fantasy X-2 everyone, including Kimahri (you have to address him twice) on 'G - mountain gate' screen and pick the following responses: - [You have to learn to deal with these things!] - pick this!!! - [I will never forget their sacrifice.] - [Leave it to the Gullwings!] - [I wouldn't forgive them either.] - [I can imagine how you must feel...] - [I'm sure you're right.] - [A change for the better, I hope.] - this guy is in 'G - mountain c1' The reason you want to pick these responses is that in chapter 3 you'll be awarded trainer DSP if Kimahri's self-esteem is high. Additionally, these choices affect certain boss battles in chapter 3. And lastly, Ronsos will build something for Yuna in chapter 5. Have Kimahri's self-esteem and Ronso's trust too low? No trainer DSP for you, boss battles will be harder and Yuna won't get the bonus in chapter 5 as well. Now let's explore this huge mountain. Behind Kimahri you'll spot a teleporter with the following destinations: 'Mountain Trail', 'Fayth Scar 1' and 'Summit'. Choose whatever you wish, or go for some climbing if you want EXP, cash and items (but none that can be found in treasure chests).
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Storyline Mission 3
Besaid
ITEMS B - shop: Besaid Key B - nuns' chamber: Search Sphere B - waterfall w. 1: 2x Chocobo Wing B - beach: Hi-Potion, 1000 gil B - cave: 2x Potion, Ether, White Mage DSP, Besaid Sphere B - waterfall w. 2: Raging Giant GG B - waterfall w. 1: Protection Halo GG ENEMIES Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea, Sallet, Flame Dragon (BOSS) We have two hotspots to choose from, but let's clear Besaid first. After the scene you'll want to do some exploring. Enter 'B - shop' first, talk to female shopkeeper and pick first option for the wares...
Besaid Shop
Potion 50 Phoenix Down 100 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Watery Gleam (Waterstrike) 3000 Blue Ring (Water Ward, Water ACTA) 3000 Choosing [Any rare finds?] will make her offer you something for 900000 gil. If you've paid off O'aka's debt already, you may have large amounts of cash, so buying this shouldn't be a problem, right? You receive BESAID KEY ITEM. This key item unlocks the chest found in 'B - monks' chamber'. Use it to receive SEARCH SPHERE. Search Sphere only works on this island. If you leave it, you'll have to return to same room and regain Search Sphere if you wish to use it again. If shopkeeper says the key has been sold to a traveler, you may want to reload the game and inquire about the key again. If luck is on your side, the key will be offered for purchase again. Enter the middle house on the right - inside you'll find female bustier of first posse. After long chat follow Lu back into Wakka's house. Talk to her and choose [Yes, I'd love to.] - when you wake up, Lu will be outside. Get out of Wakka's house and again talk with Lu and pick [We're on the case!].
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Immediately as you enter, press left - you'll see a person standing on a cliff. Hold Circle and you'll climb the cliff - continue climbing to red sign on minimap for your third cipher. Don't return yet! Continue along and after some jumping you'll reach a secluded beach with two chests containing HI-POTION and 1000 GIL. Now return all the way back and check out the other end of the beach. You'll notice final red symbol on the minimap where you'll learn the last cipher. The password is changed with each playthrough, so we can't just print the number here if you're lazy. You have to find the code. Back to password door, where you should punch in the number in order for door to open. Access granted! SECOND FOUR-CIPHER-SET Now let's take care of opening the second password protected door you found (or will find) in 'B - cave'. The four ciphers used for this door are DIFFERENT than the ones you used to enter the cave initially. Remember that if you leave the island, you have to go get Search Sphere again from 'B - nuns' chambers'. The reward may not be great, but I assure you that being able to cast Confuse on the enemies leads to some awesome results, which I'll be frequently exploiting during this guide. Of course, if you don't wish to be bothered doing this now, you're perfectly welcome to try gaining cash and garment grids in later chapters. When you exit the temple, you'll notice a blue orb in lower right of the screen. Press and hold Circle when walking around - a blue bar will eject from blue orb. Use the blue orb in combination with blue bar to find four special spheres scattered across Besaid. When you're fairly close to the sphere, the blue bar will start 'pulsating' - closer you are, the harder the pulse. When you're almost on top of the sphere, blue bar will flash red. Now press X and Yuna will dig out the special sphere. Stand on top of it and press X yet again to enter camera view (directionals move camera around, R1 zooms in thrice and then resets, while Square leaves this screen). 1st commSphere: Enter the path between 'B - shop' and 'B - lodge'. The path appears greyed out on the minimap. Press and hold X to dig out the sphere buried here (in the ruined structure). Use the sphere and direct it toward the roof of Besaid temple. Above the entrance you'll spot a green ball with a number written on it. Mark it down. 2nd commSphere: Enter 'B - village slope'. Take a look at the mini-map, as my directions for this sphere will be based on it! Sphere is hidden in the ground to the south of the save sphere. Stand on newly uncovered sphere,
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The GameSpot Complete Game Guide to: Final Fantasy X-2 and direct the sphere to upper left of the screen. You'll see the green ball with second number above a bunch of trees. 3rd commSphere: This one will require a bit of searching on your part. You know 'B - waterfall way 1'? Stand at the first bridge and turn SW (according to mini-map directions). Now slowly start walking to SW and count the poles on Yuna's right. When you come to the 12th pole, start digging! The commSphere is hidden somewhere around there. When you uncover it, direct the view just below right waterfall - the green ball hiding the third number is there. 4th commSphere: Enter 'B - valley' screen and go NE (according to mini-map yet again) as far as you can and press X to uncover final sphere. Direct the view a bit to the right. Now pay attention - in the distance you'll see small lonely palm tree. Zoom in thrice and you'll spot the green ball right away. Mark down final number. Now that you have all the numbers, head to 'B - cave'. As soon as you enter, turn right at first intersection, examine the sphere switch, punch in the code and enter new part of dungeon. Collect ETHER along the way. At the end you'll find Yuna to be above the waterfalls - hike left as far as you can and nail the chest, which contains RAGING GIANT GG. CONTINUING THE STORYLINE MISSION... Inside 'B - cave' you'll find Wakka - approach him to trigger a sequence. After the scene go west and follow the corridor until another scene occurs (in case you still didn't progress past eastern wall, do so now). At second intersection go SW to reach a chest, which should be looted. Return to second intersection and continue north by jumping over few gaps - this will be followed by small end stretch on which you can find a save sphere and another special sphere. You should be at Lv7 or higher now. Once you approach that sphere, press X to battle the boss.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 IMMUNE: KO, PET, SLE, SIL, CON, CUR, STOP, DOOM
Spells/Abilities 1. 'Swipe' - VS one char - physical damage 2. Flame Breath - FATT VS all chars - fire magical damage, arc attack BOSS STRATEGY If you've been diligently attempting sidequests, here's the ultimate setup: Heart of Flame GG (complete Foggy Fiend Frenzy! quest), Watery Gleam acc (bought in Besaid shop) and using warrior's Sentinel. Flame Dragon will open this battle by using Flame Breath on your party, which hits all for 200 damage (absorb damage with Heart of Flame or halve it by Red Ring acc). Its 'swipe' hits for 50 damage. To start the battle in your favor, square off by using Power and Magic Break of warrior job, followed by ice element PATK. Using regular PATK will take too long. Another thing that can further tip odds in your favor is that the boss' swipe is used against the girl with highest current HP. So if you keep one girl's HP as high as possible, it will be only her that will suffer from attacks. Additionally, change her into warrior and have her execute Sentinel at all times to be taking 1 damage from each 'swipe'. However, be on your toes before the end of battle - when boss has 99 or less HP remaining, it'll charge up its Flame Breath once again. Heal in time... but this is obviously not needed if you're equipped with Heart of Flame GG. After defeating Flame Dragon you obtain WHITE MAGE DSP. Head back to the entrance of this cave and approach Wakka to trigger a scene. BESAID SPHERE KEY ITEM is yours, as well as PROTECTION HALO GG. With this Storyline Mission 3 has come to an end.
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Storyline Mission 4
Zanarkand
ITEMS Dome - interior: Mega Phoenix, Phoenix Down Dome - great hall: Ether, Remedy, 2x Remedy, Hi-Potion, Phoenix Down, Elixir Dome - the beyond: Heart Reborn GG Dome - treasure c.: Sphere Fragment ENEMIES Flak Python, Behemoth, Gecko, Mr. Goon, Ms. Goon, Nashorn, White Elemental, Guardian Beast (BOSS) Back on board of 'Celsius' check your main menu - the final entry of White Magic has been added. Switch one of the gals to white mage and have her learn curative magic which will prove mightily useful in upcoming boss battles - unlike FFX, you can cast Cure, Cura and Curaga on everybody at once! Okay, one more hotspot is left, this one being Zanarkand. Beam her up, Scotty! When you appear, the mission will start automatically...
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The GameSpot Complete Game Guide to: Final Fantasy X-2 On 'Z - dome 1' simply go N - you'll view a scene on 'Z - dome 2'. Where three kids have had their first conversation, you'll find a woman selling stuff on the left of the screen...
Zanarkand Shop
Potion 50 Phoenix Down 100 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Iron Bangle (HP+20%) 500 Silver Bracer (MP+40%) 500 Mythril Gloves (DEF+20) 1000 Defense Veil (MDEF+20) 1000 ..so stock up on Potions, Phoenix Downs and status curing items (or in case you've done O'aka debt lowerage, you already have all Hi-Potions you need). After stocking proceed north to 'Dome - interior'. Another scene, after which you should follow the path which winds north... After seeing another scene with kids (make sure you pick [Sure I do!]) proceed further - you'll run into one of the goons, who will initiate an easy fight. After the fight proceed further and you'll reach first intersection - take rightmost branch for a chest with MEGA PHOENIX, then backtrack a bit and continue north. On your way you'll initiate next fight (doesn't matter what choice you pick), loot another chest for PHOENIX DOWN and engage into another fight until you finally reach 'Dome corridor'. This screen is loaded with people and chests, which have already been looted. Don't examine small critters too often, as some steal gil from you (well, it's only like 2 or 3 gil at the most). Up the stairs and into 'Dome - cloister 1' we go! Go thru doors in upper left corner to 'Dome - cloister 2' and then go left - a
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The GameSpot Complete Game Guide to: Final Fantasy X-2 scene will occur. Now you need to use the lift in the middle of the room to be taken down to 'Dome - chamber'. Use the save sphere found below, then proceed NW - you'll find Yuna's uncle in the next room, so talk to him. If you choose [Not really.] when prompted, this will cause Cid NOT to appear in Thunder plains in chapter 2; choosing [You bet I do!] option will trigger Cid to appear in Thunder plains in chapter 2. You want to choose [You bet I do!]. Now talk to the chubby guy as well - doing this will grant access to 'Dome great hall'. Loot 6 chests for REMEDY, 2x REMEDY, ETHER, ELIXIR, HIPOTION and PHOENIX DOWN. Go north to 'Dome - the beyond'... After a scene go up and another scene will occur. When given choice, pick [Is that you, Isaaru?] - this will grant you HEART REBORN GG. When the yapping has settled down, use the stairs leading down on northernmost end of the room to reach 'Dome - treasure c.'. What do you know, a dungeon? Beware, Behemoths lurk around here. It's a simple tunnel with lots of jumping and climbing... nothing you haven't encountered before. When you see a square shaped room on your minimap, get ready! Turn Yuna into a white mage (make sure she has learned Cura) and be at LV9 with your girls before doing this boss fight.
IMMUNE: KO, PET, SLE, SIL, POI, CON, CUR, STOP, DOOM, DELEF, ACTIC
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Spells/Abilities 1. 'Swipe' - VS one char - physical damage 2. Curse - VS one char - induces curse 3. Damocles Photon - GRATT VS all chars - gravity magical damage, tears off 1/2 MAX HP BOSS STRATEGY Here's the recommended setup for this fight: Mythril Gloves acc (buy in Zanarkand shop), any type of accessory that grants elemental strike properties, Helios Guard GG - pass thru red gate to obtain Auto-Protect, Raging Giant GG - pass thru yellow and blue gates to obtain Berserktouch then inflict berserk on Guardian Beast to never see Curse and Damocles Photon. But do note that it is quite resistant to berserk; if you have thief with mastered Soul Swipe, use it instead. It works like a charm. One of greatest nightmares makes its return. Fortunately, it's way easier than it was in first release. It's very predictable and it has an attack pattern it strictly follows as well. Its swipe gets one for about 100 damage, and Damocles Photon hits all girls for 1/2 of each girl's MAX HP. Use Cura on all girls immediately! If it uses Curse, let it be. You must concentrate on wasting the boss before damage piles up too high for you to handle. It's also very recommendable to break this boss in various aspects, most significantly in power field to lessen damage it does even further. Now that I've covered damage aspects, let me fill you in on boss' attack pattern. It will use three swipes in a row, then use Curse on one girl - rinse and repeat. If all three girls are cursed, boss no longer uses this attack. Furthermore, once you bring its HP to 962 HP or below, you'll start seeing Damocles Photon, its most dangerous attack. Attack pattern is implemented again - three swipes, followed by Damocles Photon, then repeat. Note that damage from Damocles Photon can be halved by shell status. As you can see from info I've dug up, you're fairly safe until boss loses 2/3 of its HP. Up to that point you need to worry about keeping your HP only above 250 HP (just in case it manages to pull a critical on your girls). But as soon as it enters Damocles Photon phase, pull out all the healing you can and cast Shell on all girls. Get that white mage out now.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 You will receive SPHERE FRAGMENT KEY ITEM after the battle. With this Storyline Mission 4 has come to an end.
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Storyline Mission 5
Kilika
ITEMS K - dock*: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down K - res. area*: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x Holy Water K - hill: Megalixir K - pilgrimage road: Hi-Potion, Ether, Turbo Ether, Menace of the Deep GG * - chests will be empty if you already claimed contents of the chests when you visited earlier ENEMIES Yevon Defender, Stalwart, Yevon Guard, Protochimera, League Fighter, League Scout, Death Dauber, Red Elemental, YSLS-Zero (BOSS) As soon as you beat up boss of either storyline mission 3 or 4 (depending on which you did earlier), you will promptly be thrown onto your next mission. If you've already been to Kilika before, then skip to the mission. On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you can examine. In lower right of this section you'll find a woman with two kids and monkey-like critter near her. Talk to her and you will be given a miniquest of getting Squatter Monkeys in Kilika woods (you can't enter the woods yet, so you will have to leave this for later). Then there's a shop you in NW corner with following goods...
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Twist Headband (Sleepproof) 3000 White Cape (Silenceproof) 3000 Silver Glasses (Darkproof) 3000 Star Pendant (Poisonproof) 4000 Now enter N part of Kilika, called 'K - res. area'. On this screen climb nearby stairs, then go left. You've just found Dona's house. Enter the house after he runs off. Have a talk with Dona (at the top of her house you'll find 1500 GIL), then explore the rest of Kilika (and relieve the chests of LUNAR CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a huge boat in SE corner of the screen. Get aboard and you'll find a man with a camera on the boat. Talk to him and choose [Okay, thanks!] option. Nothing else left to do but to go to N gates of 'K - res. area' - you'll be let thru the gates automatically and mission starts!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 first until you get to two trees bending over the water. Second tree bending over the water is your cue - a mark to press Circle will appear in lower right, so do it. Get MEGALIXIR up here. Now returtn to fifth intersection and go north to reach the save sphere. Remember the woman in Kilika which asked about bringing her 13 monkeys? You can get them all now, but do note that you cannot return to Kilika until chapter 3. So why not use the chance now and capture all of them? As you're making your way around the woods, pay attention to noises. If you hear something similar to chirping, press X and you will find a Squatter Monkey. Repeat until all 13 are in your possession. By now you should be at LV12. Now it's time to play guess-the-pass. The first batch of soldiers can be dispatched by selecting [Craven Monkey!] - onto next screen (note that if you answer incorrectly, you will have to fight them instead)! The second batch can be avoided by selecting [Carved Monkey!] - you will get HIPOTION. The third question, select [Craven Monkey!] - you will get ETHER, and get past the last batch by selecting [Carved Monkey!] TWICE! If you manage to clear through without fighting, you will now get TURBO ETHER and MENACE OF THE DEEP GG! One last attempt at climbing the stairs before you get to the boss
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IMMUNE: KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, ACTIC
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Spells/Abilities 1. 'Punch' - VS one char - physical damage 2. Blast Punch - GRATTP VS one char - gravity std, tears off 1/2 MAX HP and delays char's next turn a lot 3. Haymaker - VS one char - heavy physical damage, 2 hits BOSS STRATEGY If you've been diligent at completing sidequests: equip two Mythril Gloves acc (bought from Zanarkand shop), and have your girls as a warrior, white mage, and possibly a gun mage with White Wind and Mighty Guard. The boss Usually starts the battle with Blast Punch. White mage starts by casting Protect on all girls (or use Mighty Guard if you've learned it), then she keeps casting Cure/Cura on all three each and every turn (in case of gun mage use White Wind). YSLS-Zero won't hesitate in using Haymaker, which packs a big punch. When you see it charging for an attack, it means it'll use Blast Punch beware, this attack is quite dangerous, for it tears off 1/2 of target girl's MAX HP and damage cannot be reduced by shell or protect - so it's in your best interest to keep your HP above half at all times. Additionally it delays hit girl's next turn a lot. BTW, YSLS-Zero doesn't have a set attack pattern. Apart from that, stay healed, stay protected and stay victorious. With this Storyline Mission 5 has come to an end, and Chapter 1 is complete!
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Storyline Mission 6
Celsius
ITEMS C - bridge: Al Bhed primer C - cabin: Cat Nip*, Enterprise* C - engine r.: 5x Phoenix Down, 2x Ether, 4x Remedy, 8x Potion, Leblanc's Sphere C - bridge: Bum Rush GG** ENEMIES None. * - Either of the two items you get in 'C - cabin' can only be scored if you skipped doing Shave the Hypello! sidequest in Moonflow in CH1. ** - obtained automatically after you score yourself three Syndicate uniforms Back on board of 'Celsius', talk to Shinra and choose [Sure.]. You will score AL BHED PRIMER KEY ITEM. This is followed by talking to Bro, and then heading into 'C - engine room' - raid the chests here for 5x PHOENIX DOWN, 2x ETHER, 4x REMEDY and 8x POTION, and then go into 'C - cabin'. In the hallway you'll notice three instrument players (or four, depending on what you were doing in previous missions - if you skipped getting gun mage DSP, you'll see three instrument players and Tobli). For now leave them alone and check out on O'aka, Clasko and Barkeep. While here, also choose [Rest.] option while talking to Barkeep. Now back to the hallway where musicians are... Talk to the fattest one (he's playing the drum) and choose the top option to initiate a sequence. You now need to push the guys into the elevator - start with Tobli. It can be a pain, but persevere, the reward is worth 100x times the effort you'll put into it. Once you get the midget in, push trumpet guy into the lift, followed by harp guy and finally drum guy. Good job! You get ENTERPRISE accessory.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 A bunch of scenes will follow - when Yuna wakes up, restock if need be and head for the bridge now. Talk to Bro to initiate a choice - [I've decided.] advances the story and two hotspots appear on NavMap. Note that you won't be able to choose any other destination for now! If you choose Mushroom R. - after long scenes you'll be aboard Celsius. Oh joy, LB. annoys us again - LEBLANC'S SPHERE KEY ITEM is yours. Mission start! If you choose Bevelle - Scenes, scenes and more scenes. When you're back onboard Celsius, LB. will be shown in a short scene... LEBLANC'S SPHERE KEY ITEM is yours. Mission start!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 PR Mission - Most extensive sidequest. Triggered in CH1 and lasts whole game. Bride Mission - Another extensive sidequest. Caution - Be careful when picking these destinations. Each of those prompts you to advance storyline mission 6, but we don't want to do that right now. * - Even though not indicated, all of the 15 areas you can visit contain treasure chests that can be looted. [A] - This sidequest is only available if you've returned the certain sphere to New Yevon. [B] - This sidequest is only available after you complete sidequest mission 07 successfully.
Besaid
ITEMS B - shop*: Besaid Key B - nuns' chamber: Search Sphere B - waterfall w. 1: Wall Ring B - beach**: Enigma Plate GG, Power Wrist, Silver Bracer, Titanium Bangle, Mortal Coil GG, Beaded Brooch, Diamond Gloves, Faerie Earrings, Adamantite B - beach: 2x Hi-Potion, 1500 gil B - cave: 3x Potion, 2x Ether * - sometimes Besaid Key may be sold to somebody else - for details look in CH3 part of the walkthrough under entry for Calm lands ** - all of the items mentioned in this entry are awarded for clearing Gunner's Gauntlet minigame within specified time limit and by scoring the required amount of points - and it's completely optional
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The GameSpot Complete Game Guide to: Final Fantasy X-2 ENEMIES Chocobo, Coeurl, Coyote, I on Giant, Flan Azul, Sahagin, Purpurea, Sallet, r Barbuta, Lesser Drake Beam down... look who's here. It's the Besaid Aurochs. Don't talk to any of them yet, instead we'll explore. Check 'B - shop' out.
BESAID SHOP
Potion 50 Phoenix Down 100 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Watery Gleam (Waterstrike) 3000 Blue Ring (Water Ward, Water ACTA) 3000 As far as the rest of the village goes, there nothing of special interest. Go back to 'B - waterfall w. 1' and drop down behind first bridge to score WALL RING ACC. On 'B - beach' climb the ledge immediately to your left as you enter and hop across to reach the secluded area of the beach with two chests containing 1500 GIL and 2x HI-POTION. Then you can score 3x POTION and 2x ETHER in 'B - cave', but latter only if you have found second set of four ciphers using Search Sphere. Return to Besaid Aurochs, talk to either of them and when prompted, choose [You're on, Beclem.]...
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The GameSpot Complete Game Guide to: Final Fantasy X-2 This mission is more of a mini-game. Your objective is to rack more than 500 points in a game called Gunner's Gauntlet. You have 7 minutes to make it to Besaid beach. Sounds easy, eh? Well, it's not easy since you have to be better than 500 points in order to have this MISSION ACCOMPLISHED! If you manage to score more than 500 points, you also score ENIGMA PLATE GG. After completing the sidequest mission you can attempt Gunner's Gauntlet yet again for higher levels and more prizes, which are: POWER WRIST ACC, SILVER BRACER ACC, TITANIUM BANGLE ACC, MORTAL COIL GG, BEADED BROOCH ACC, DIAMOND GLOVES ACC, FAERIE EARRINGS ACC and ADAMANTITE ACC. Of all those prizes there are only two left that are worthy to bother with. One is Mortal Coil GG and other Adamantite (DEF+120, MDEF+120, Auto-Wall AAB, but reduces AGL by 30 points). If you're not feeling up to task, feel free to explore the rest of Besaid and do stuff. If scoring 500 points is too much for you, you can attempt this cheesy trick - at 'B - waterfall way 1' stand below the very last waterfall. If you stand here and gun down enemies, you won't be attacked at all! This is the safest place to rack up insane amounts of points, and scoring that Adamantite should be a breeze.
Kilika
ITEMS K - dock: Turbo Ether, 2x Mana Tablet ENEMIES None. You will NOT be permitted inside Kilika for duration of chapter 2. Still, you can score TURBO ETHER and 2x MANA TABLET from two chests by jumping over boats to get to them.
Luca
ITEMS Outskirts: 2x Light Curtain
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Square: Covetous GG ENEMIES None. Descend the stairs in 'Outskirts' to trigger a scene (near the base of stairs jump to the chest with 2x LIGHT CURTAIN inside). What the... Shelinda? Press R1 or R2 to switch between camera angles. Then Shelinda will hold a short interview with Yuna. As a reward you receive COVETOUS GG. After chit-chat revisit Luca theater and buy more music and/or movie spheres, if you wish. Fortunately, blitzball is still not available, but Sphere Break mini-game is.
Mi'ihen
ITEMS H - S end: Muscle Belt, 1000 gil, 3x Phoenix Down H - south: 3x Antidote H - central: Potion, Silver Bracer, 3x Holy Water H - agency, f: 3x Eye Drops H - newroad, N: 3x Phoenix Down H - north: 2x Grenade H - oldroad, N: Ether H - oldroad, S: 2x Potion, 3x Echo Screen, 3x Soft Chocobo kwest: Chocobo Feather*, Chocobo Wing*, Gold Hourglass*, Selene Guard GG ENEMIES Bully Cap, Fly Eye, Shantak, Wild Wolf, Peregrine, Purpurea, Quadricorn, Iron Giant, Flan Palido, Divebeak, Chocobo Eater (BOSS) * - refer to mission walkthru just a bit below for info on how to get these
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Enter the area to 'H - S end'. On your way to 'H - agency, f' you can raid seven chests with MUSCLE BELT ACC, 1000 GIL, 3x PHOENIX DOWN, 3x ANTIDOTE, 3x POTION, SILVER BRACER ACC and 3x HOLY WATER. Behind the agency you can grab 3x EYE DROPS. Do NOT enter the agency yet! If you're doing publicity and/or bridal mission/s, you must explore the rest of Mi'ihen. Reason? If you attempt the sidequest mission available here, certain parts of Mi'ihen become blocked until chapter 3. So if you wanna get everything, don't enter the agency, and instead ransack the chests still left for 3x PHOENIX DOWN, 2x GRENADE, ETHER, 2x POTION, 3x ECHO SCREEN and 3x SOFT. Now you are ready to take the quest! Enter the agency - inside you will see a girl talking about chocobos. Here are shop's wares...
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The GameSpot Complete Game Guide to: Final Fantasy X-2 close too! Go all the way to the south exit of 'H - S end' - talk to the nearby female Al Bhed twice and pick [Please, yes!]. Chocobo is yours at last! Time for one of many friendly reunions as well. When Yuna is under your control again, save your game, then follow Rikku and Paine - notice the red arrow in minimap? After a scene you have 150 seconds to make it to the point of impact before it's too late... got you worried, huh? That's more then enough time.
IMMUNE: KO, PET, SLE, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC
Spells/Abilities 1. Lv2 element magic - VS all chars - respective type of magical damage 2. 'Smack' - VS one char - physical damage BOSS STRATEGY The boss relies heavily on brute force, but is also capable of using a variety of element spells against your party - Thundara, Blizzara, Fira and Watera. But do you know what makes him extra easy and predictable? Whenever it uses 'smack', it will always attack the girl with highest current HP.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Should you choose to make half of its attacks useless, you have several options at your disposal - silence it, or steal all of its MP (quite a few ways to do it). It can also be slowed, further making its appearance futile. You cannot lower the damage it does to you as boss is immune to STR down NEGSE but you can affect its DEF and MDEF instead. A nice way to start the battle is using warrior's Armor and Mental Breaks, followed up by black mage's fire spells or Flametongue ACTA by warrior. If you want to draw attacks to a specific girl, make her HP as high as you can prior to battle, beef up her DEF and cast Protect over her during battle. Remember to regularly heal her and you cannot lose this battle. MISSION ACCOMPLISHED! You receive SELENE GUARD GG! You're back on Celsius, but there's more to be done on Mi'ihen road. Once again choose to beam down there - look, it's Clasko! Talk to him or the girl nearby and pick [All aboard!]. They both board Celsius, so do the same.
Mushroom R
ITEMS Mushroom: 1500 gil, Hi-Potion M - ravine 1: 2x Turbo Ether, Phoenix Down, Ether M - ravine 2: Crimson Sphere 7 M - HQ lift: Kinesis Badge**, Shining Mirror GG**, Shining Bracer*** Youth HQ: Mythril Bangle*** ENEMIES Coyote, Drowsy Ochu, Tonberry, Bully Cap, Red Elemental, League Raider*, League Warrior*, League Trooper*, League Soldier*, League Ranger*, Miss E. (BOSS)* * - these enemies will fight you if you gave the sphere back to New Yevon ** - these items are obtained if you gave the sphere back to New Yevon *** - these items are obtained if you gave the sphere to Youth League
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Depending on events you did in the past, two possible outcomes may happen here. First I'll tell what happens if you give the sphere back to New Yevon. As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in upper left. Follow it and scene is triggered. Mission starts as you enter 'M ravine path'.
IMMUNE: KO, PET, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
STEAL 3x Down
2x Phoenix
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Phoenix
Spells/Abilities 1. Haste - on herself - induces haste status 2. Thundara - LATT VS all chars - light magical damage 3. Slow - VS one char - induces slow status 4. 'Swipe' - VS one char - physical damage 5. Sleep - VS one char - induces sleep LEAGUE WARRIOR'S STATS & ATTACKS HP MP EXP AP GIL FIR 340 ?? ICE LIG WAT GRA HOL
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Spells/Abilities 1. 'Swipe' - VS one char - physical damage BOSS STRATEGY As a rule of thumb Miss E. will usually try to haste herself first turn she gets in battle. After that she favors PATK, but as her HP grows lower and lower, you will be seeing more and more of status magic being used against your girls, especially slow. Counter
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The GameSpot Complete Game Guide to: Final Fantasy X-2 this either by dispeling Miss E.'s haste, or put her to sleep (quite an abnormal status immunity to be missing from a boss) and then pound her with MATK. The two soldiers that are nearby to help 'defeat' (or be defeated) you are quite laughable. Nevertheless, dispose of them first - their HP is not so high. Kill both soldiers first, then turn your attacks against Miss E. Miss E. surprisingly also packs Thundara magic, which hits all girls, so in the heat of battle you may want to switch to white mage and have her cast Shell on all girls. If you can keep Miss E. asleep during whole battle, you will almost certainly see no attacks coming from her direction. After beating Miss E. use the second lift. On 'M - HQ lift' approach the big lif. Cluck cluck! MISSION ACCOMPLISHED! You receive KINESIS BADGE ACC and SHINING MIRROR GG. And now what happens if Youth League got the sphere... As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in upper left. Follow it and scene is triggered - enter 'M - ravine path'. Before you can use the lift, couple of soldiers will tell you that about escort. Board the lift and proceed going north - on your way to second lift you will notice couple of Ochus. If you don't wish to fight them, go past them, but slowly - tilt your left stick ever so ligthly so that Yuna tiptoes. When you get to 'M - HW lift', storm the chest for SHINING BRACER ACC, then use the lift to enter 'Youth HQ'. Here jump to tiny path on right side of the screen and score MYTHRIL BANGLE ACC. Regardless of your past choices you can do this: after completing sidequest mission (or if you weren't doing it) beam down to 'Mushroom rock' again - visit north part of this screen, use the stone as the lift and raid two chests here for 1500 GIL and HI-POTION. Then return to 'M - ravine path' once again. Remember the place where Logos and Ormi jumped down in 'M - ravine 1' to access some weird door? Do the same yet again and find your way to that weird door (during your trip raid the chests for 2x TURBO ETHER, PHOENIX DOWN and ETHER). In 'M - ravine 2' a scene will issue, after which you obtain CRIMSON SPHERE 7 KEY ITEM (make sure you watch it as soon as you're aboard Celsius!). There's nothing more left to do here.
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Moonflow
ITEMS M - S bank: gun mage DSP*, Seething Cauldron GG*, Muscle Belt* ENEMIES Bandit, Blackguard, Shell Shocker, Agama, Takouba, Flan Blanco, Protochimera, Quadricorn, Chocobo * - items nailed depend on your actions in sidequest mission in Chapter 1; see the chart below for info on what you'll receive Rightio then, let's do some selling! As soon as you have control, go right. On 'M - S bank' talk to red midget and pick [Okay, sounds like fun!]. Mission has started!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 woman at S entrance - 1500 M - S bank woman with bouncing kid - 1000* woman with red bandanna - 1500 M - S wharf man sitting on right end of the bench - 1000* woman just below the SSP -1500 M - S wharf, dock man in lower left corner - 2000 man sitting on the stairs - 1500 M - N wharf, dock girl in upper right corner - 2000 boy to the right of lowest Hypello - 2000 M - N wharf only woman on this screen - 2000 only man on this screen - 500* M - N bank road first man on the side of the road - 1500 man near old woman - 2000 * - don't sell tickets to these people Maximum gil profit amount you can score is 12500 gil. After you attempt to sell your 10th ticket, you will automatically view a scene with red midget. You must sell all 10 tickets with a profit! It's important for later events in the game. MISSION ACCOMPLISHED! What, the rewards? Here...
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The GameSpot Complete Game Guide to: Final Fantasy X-2 # SOLD SQM03* PROFIT REWARDS 0-5 6-9 6-9 6-9 6-9 10 10 10 10 na yes yes No No Yes Yes No No Na Yes No Yes No Yes No Yes No nothing profits, Seething Cauldron GG nothing profits, gun mage DSP, Seething Cauldron GG gun mage DSP profits, Muscle Belt, Seething Cauldron GG Muscle Belt, Seething Cauldron GG profits, gun mage DSP, Seething Cauldron GG gun mage DSP, Seething Cauldron GG
Guadosalam
ITEMS None. ENEMIES None. Here's a nice way of getting 90000 gil in a flash. Save your game first, Enter 'G - data dealer' screen - BTW, you need 10000 gil. Talk to the guy behind the counter, pick [Got any data?], then [Sounds good, I'll take it.]. You will be given a clue about THE person, now you need to figure out just who the hell is THE person. Meaning you should address various people in Guadosalam and hope you'll manage to find correct one. If one clue is not enough, pick [Got any data?] again and you'll learn of second clue.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Solution? Try out three people by addressing them with Square button. Once you nail the correct one, you receive grand prize of 10000 times X (X ranges from 1 to 10) gil (sooner you figure out who THE person is, fatter the reward). Should you fail to locate THE person, you lose 10000 gil you paid for the info. Oopsies. Here's a handy chart with first hint provided and who's THE person.
TIP
WHO IS IT?
Gil 25000
He is someone loafing about Hypello in 'Tobli productions' indoors The person is a woman
The guy you're after is just Man in red boxers just outside 25000 sitting around 'G - data dealer' It's someone right next to a Man to the left of entrance to 30000 door 'Tobli Productions' This man bears himself with Man with brown helmet just 30000 confidence outside 'G - data dealer' It was someone rather young, Woman with red bandana in 30000 yes NW part of Guadosalam This individual can be found Ormi in 'G - shop' indoors 30000
It's someone sitting down. I Man in blue-sleeved shirt 40000 wonder what he's doing there? sitting in NW part of Guadosalam I believe it's someone Woman in green and brown 40000 interested in joining the clothes standing to right of Syndicate entrance in Chateau It's a guy sitting down. Kid with helmet just outside 'G 50000 - data dealer'
It's someone near the door that Man with blue bandanna in 50000 will not open SW part of Guadosalam
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The GameSpot Complete Game Guide to: Final Fantasy X-2 will not open SW part of Guadosalam
I haven't the slightest clue what Hypello which keeps walking 50000 this guy is doing around Guadosalam It's someone by the entrance to Man near the exit to Thunder 60000 town p. It is a woman. Woman to the right of 70000 entrance to 'Tobli Productions' 80000 100000
This guy's in a place you Shopkeeper of 'G - shop'. wouldn't expect It's the last person you'd expect Data dealer himself.
Guadosalam Shop
Potion 50 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Pearl Necklace (Pointlessproof) 4000 Angel Earrings (Deathproof) 5000 Gold Anklet (Stoneproof) 5000 Kinesis Badge (Slowproof, Stopproof) 10000 Mute Shock (Silencetouch, Silence ACTA) 15000 Venom Shock (Poisontouch, Bio ACTA) 15000 But what is the ultimate goal of visiting Guadosalam? Talk to people stationed within to learn about clues where do Syndicate's thugs hang out. You'll be
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The GameSpot Complete Game Guide to: Final Fantasy X-2 given three places: Djose, Gagazet and Bikanel. Still, do NOT go to any of these areas yet. We'll tackle all the others first.
Thunder P.
ITEMS TP - south: 4x Echo Screen, 3x Potion, Pearl Necklace TP - north: 2x Silence Grenade, 2x Ether, 2x Phoenix Down TP - agency: Samurai's Honor GG ENEMIES Lesser Drake, Armet, Chocobo, Red Elemental, Ochu, Stalwart, Gold Elemental, Bicocette, Bolt Drake All of the items mentioned in Item checklist are found in chests. Here a fun mini-game awaits that tests your skills at remembering and timing. When you enter Thunder plains, speak to kneeling Al Bhed and choose [Maybe we can help?]. You will now need to 'recalibrate' 10 towers found across Thunder plains (5 in south, 5 in north). Back in chapter 1, while you were doing Zanarkand mission and if you picked [You bet I do.] option when talking to Cid, he now appears in Thunder p. between towers 2 and 3. He's really hard to miss as you'll see purple X in your mini-map.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Lightning Gleam (Lightningstrike) 3000 Yellow Ring (Lit. Ward, Thunder ACTA) 3000 The Al Bhed you spoke to before is also located inside this house. Speak to him to learn of your progress on towers you've attempted so far, and to revisit the rules and regulations of calibration mini-game. Once you attempt all ten towers, and when you calibrate at least five towers perfectly, you receive SAMURAI'S HONOR GG! Towers 1, 2, 3, 4 and 6, are the easiest. Keep in mind that the amount of calibrations you make on single tower affects certain sidequests in chapter five in Thunder p. - more calibrations means better prize. My recommendation? Don't bother, because 7th and 10th tower will make you go crazy.
Macalania
ITEMS MW - central 1: Icy Gleam MW - central 2: Silver Bracer Lake Mac. - agency, f: 2x Hi-Potion MW - spring 2: Haste Bangle, Full Throttle SDSP*, Unerring Path GG* MW - south: Bitter Farewell GG, Minerva's Plate** ENEMIES Haizhe, Deep Haizhe, White Elemental, Gold Elemental, Red Elemental, Amorphous Gel, Barbuta, Chocobo, Flan Azul, Sallet, Xiphactinus * - if you didn't get it in chapter 1, this item is awarded to you by talking to Tromell four times, but you must complete sidequest mission 10 first; this is your last and final chance to get it ** - Minerva's Plate is yours only if you skipped talking to Tobli during 'Shave the Hypello!' sidequest back in chapter 1; go directly to the Hypello instead As you enter Macalania forest, you'll see a Hypello on a path ahead. Talk to him and pick [Sure, why not?], then head for 'MW - spring 2'. You'll reach the
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The GameSpot Complete Game Guide to: Final Fantasy X-2 place with the huge sphere (should be familiar to you anyway if you were doing sidequest mission 04 back in chapter 1). Talk to Bayra...
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The GameSpot Complete Game Guide to: Final Fantasy X-2 spoke with earlier and you'll fetch some more rewards: BITTER FAREWELL GG and possibly MINERVA'S PLATE ACC. As far is scoring the rest of the items goes: in 'MW - central 2' you can get a SILVER BRACER ACC, while in 'MW - central 1' ICY GLEAM ACC awaits Yuna. Lastly, raid the chest with 2x HI-POTION on 'Lake Mac. - agency, f'. Missed the chance of getting O'aka in chapter 1? Now's your second chance to do so. If you've turned O'aka over to Al Bhed back in chapter 1 (or chapter 2, at which time you can also attempt 'Follow that O'aka' mission, visit the agency for...
Bevelle
ITEMS B - central: Cat's Bell** ENEMIES YAC-13*, Yevon Defender*, Yevon Guard* * - these enemies will fight you if you gave the sphere to Youth League
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The GameSpot Complete Game Guide to: Final Fantasy X-2 ** - this item is yours only if you gave the sphere back to New Yevon Not much happening in Bevelle except getting CAT'S BELL ACC from Pacce, who's playing in front of the entrance to 'New Yevon HQ 1', but only if you sided with New Yevon. If you've sided with Youth League, you will have to fight several battles against Yevon guards as you make your way north on 'Highbridge'. Ultimately you'll be driven out of Bevelle.
Calm Lands
ITEMS CL - south: 2x Ether CL - central: 2x Chocobo Wing, 2x Phoenix Down CL - bridge: 2x Phoenix Down CL - gorge bottom: Phoenix Down CL - ruins: alchemist DSP, Highroad Winds GG, Gysahl Greens, Pahsana Greens ENEMIES Ahriman, Amorphous Gel, Death Dauber, Blue Elemental, Armet, Skink, Chocobo, Coeurl, Divebeak, Queen Coeurl, Peregrine, Nashorn, Flan Blanco, Wild Wolf Not attempted sidequest mission 07 yet? Yay, some interesting stuff to complete at last! Get Yuna's booty to Rin's outpost in middle of Calm lands. You'll see two Ronso youths here. Talk to them to make them leave - don't worry, it's supposed to happen. If completed sidequest mission 07 successfully? After initial scene with Clasko choose whether or not you wish to follow him. Select [No.] for now. Get Yuna's booty to Rin's outpost in middle of Calm lands. You'll see two Ronso youths here. Talk to them to make them leave.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Phoenix Down 100 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Iron Bangle (HP+20%) 500 Silver Bracer (MP+40%) 500 Wristband (STR+10) 1000 Amulet (MAG+10) 1000 The main point of interest is 'CL - facility ruins' on east side of Calm lands. Go there and you'll see Clasko - choose [Sure, why not?]. MISSION TIME: Clean Sweep Exterminate the fiends that have taken up residence in the ruins. Leave no fiend unslain! Objective: Wipe out all the fiends Now that the mission has started, you're advised to stop by Guadosalam first and buy three sets of Angel Earrings. The deathproof AAB they have will prove invaluable just in case you run into Queen Coeurl inside here. There's a save sphere at the start of dungeon, so use it if you wish. Take into consideration these three tips: Not all fiends are real. Some are only an illusion. Touching an illusionary fiend will cause it to vanish. Only one real fiend appears at a time. Any other fiends you see are illusions. The illusionary fiends face the direction of the real fiend. Of course, with some fiends it's difficult to tell which way they're facing at all. If you mess up three times in locating the real fiend, you'll see red arrows appear above fiends indicating direction they're looking at. With help of these arrows it shouldn't be a problem now to get rid of five real fiends.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 1st bout VS Skink 2nd bout VS Queen Coeurl & Armet 3rd bout VS Skink & Armet 4th bout VS 3x Armet 5th bout VS Queen Coeurl & Skink Scene is triggered. Kill the 6th and final monster to have this MISSION ACCOMPLISHED! For your troubles you will receive ALCHEMIST DSP and HIGHROAD WINDS GG. Note that this monster arena is now chocobo breeding grounds. Look a bit below. Return to 'CL - ruins', turn right, examine chocobo sign and pick [Hey, Clasko!] to receive bunch of GYSAHL GREENS and bunch of PAHSANA GREENS. Now go out and make sure you capture one chocobo before the end of chapter 3. Here's information that will fill you in on what must be done to access Chocobo ranch, alchemist DSP and more: Meet Clasko in chapter 1 during 'Foggy Fiend Frenzy!' sidequest m ission in Mushroom; after completing this mission, return to SSP found at the entrance to 'Mushroom rock' screen - he'll be located on the right; talk to him and say [The more, the merrier!]; then participate in 'Cuckoo for Chocobos!' mission on Mi'ihen in CH2 - Clasko will help you; after wasting the boss, enter 'M agency, f' screen and invite both Clasko and Calli onboard (Calli will come onboard only if you were able to get a chocobo for her); finally go to Calm lands, enter the 'Facility ruins' and complete 'Clean Sweep' mission; chocobo ranch is now open If you did not participate in 'Foggy Fiend Frenzy!' mission or didn't invite Clasko on Celsius, then find him in chapter 2 on 'Mushroom rock' screen just before you enter 'M - ravine path' - he'll run off to Calm Lands and you'll find him there in chapter 3 - complete the 'Clean Sweep' mission and ranch is open, you also get your longed for DSP If you invite Clasko onboard, but fail to stop by Calm Lands in chapter 2, he'll appear there automatically in chapter 3 - ranch is open, you also get your longed for DSP
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The GameSpot Complete Game Guide to: Final Fantasy X-2 If you do not talk to Clasko in chapter 1 or 2, the ranch isn't open for business and Clasko's whereabouts are unknown for remainder of the game
Zanarkand
ITEMS Dome - interior: Dispel Tonic, 2x Phoenix Down Dome - corridor: 2x Hi-Potion, 2x Grenade, 2x L-Bomb, Remedy Dome - cloister 1: Lunar Curtain, Mana Spring Dome - cloister 2: Light Curtain, 1000 gil Dome - great hall: 2x Elixir, 2x Phoenix Down, 2x Hi-Potion, 3x Remedy, 2x Remedy, 2x Ether, Soul of Thamasa ENEMIES Anole, Behemoth, Gecko, Nashorn, White Elemental All of the items mentioned in Item checklist are found in chests (except for acc, which is a reward for small quest). Enter Zanarkand and make your way to the dome. On 'Z - dome 2' talk to left woman swaying her behind around...
Zanarkand Shop
Potion 50 Phoenix Down 100 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Iron Bangle (HP+20%) 500 Silver Bracer (MP+40%) 500
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Mythril Gloves (DEF+20) 1000 Defense Veil (MDEF+20) 1000 Right before the entrance to the cloister you'll spot Isaaru, so have a talk with him. Awww, too bad, Isaaru, for your cash income is about to be shot down. Your objective is to pair up 24 monkeys. Pay close attention to their names. 1st pair: Head further into cloister, down the elevator and into 'Dome - the beyond' (screen 6 for further reference). You'll find Birch with hearts popping out of its head. Talk to it and pick [Grab him]. Yuna will grab the animal - now what? Carry it around and find a partner for it. Birch's partner is found in 'Dome - chamber' (screen 4 for further reference). Just examine them all and Sequoia will jump happily. 2nd pair: Go into 'Dome - great hall' (screen 5 for further reference). Pick up Spring. Now carry it up the elevator and into 'Dome - cloister 1' (screen 2 for further reference). Pair it up with Autumn. 3rd pair: Pick up Dusky in 'Dome - corridor' (screen 1 for further reference). Pair it up with Dawne, found in screen 6. 4th pair: Pick up Rosemary found in screen 5. Carry it up the elevator into 'Dome - cloister 2' (screen 3 for further reference) and pair it up with Thyme. 5th pair: What luck! In same area where you just delivered, pick up Terran. Carry it to screen 6 to match it up with Skye. 6th pair: Minni? Screen 5. Maxx? Screen 3. 7th pair: Summer? Screen 4. Winter? Screen 1. 8th pair: Peke? Screen 3. Valli? Screen 4. 9th pair: Canis? Screen 5. Felina? Screen 1. 10th pair: Arroh? Screen 3. Quivrr? Screen 1. 11th pair: Golde? Screen 4. Sylva? Screen 1. 12th pair: Luna? Screen 1. Sol? Screen 5. Reward for your meddling is SOUL OF THAMASA ACC. Head to Bikanel to continue the story mission
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The GameSpot Complete Game Guide to: Final Fantasy X-2 You'll be transported over to Oasis. Just go up and then approach the sphere. You've just obtained Rikku's MACHINA MAW SDSP.
1220 46
IMMUNE: KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
Spells/Abilities 1. 'Double shot' - VS one char - physical damage, 2 hits 2. Hush Grenade - STATT VS all chars - std + induces silence 3. Flash Bomb - STATT VS all chars - std + induces darkness 4. Hail of Bullets - VS all chars - physical damage, 3 hits
FEM-GOON'S STATS & ATTACKS HP MP EXP AP GIL FIR 1 70 ICE LIG WAT GRA HOL
167 172 10
IMMUNE: CUR
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Spells/Abilities 1. Lv1 element magic - VS all chars - respective type of magical damage 2. Lv2 element magic - VS one char - respective type of magical damage 3. 'Slap' - VS one char - physical damage BOSS STRATEGY Hmmm, Logos brought along reinforcements. Too bad they won't do him any good. Start the battle by taking out two fighters first to get rid of the element spells they chuck in your direction. Another easy solution would be to have white mage cast Reflect on your girls - this way the damage will pile up quite quickly. Once both fighters are eliminated, have white mage cast Protect over your girls as well, then change into warrior and proceed with Logos's undoing. Logos has vastly improved his array of attacks. Warriors are the job of choice for this fight (soon we'll get ourselves much better DSP). As Logos is able to put darkness or silence on all three gals at once, I recommend you bring some Eye Drops and Echo Screens with you. When you see Logos take defensive stance, he is prepping to use either Hush Grenade or Flash Bomb for about 50 damage to all. If he starts talking during it, expect to see Hail of Bullets attack. Heal your wounds if HP falls below 100 - white mage's Pray ability can come in handy, as it isn't affected by silence.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 D - p. road: 3x Potion D highroad: Floral Fallal SDSP, Syndicate Uniform ENEMIES Agama, Assassin Bee, Chocobo, Death Dauber, Dr. Goon, Fem-Goon, Gold Elemental, Sallet, League Scout*, League Trooper*, League Soldier*, League Ranger*, Ormi (BOSS), Logos (BOSS) * - these enemies will fight you if you gave the sphere back to New Yevon Back on 'Celsius' beam to Djose one more time. Storm 'living q. 1' and steal 2x ECHO SCREEN from chest inside. On 'D temple' you'll find 2x PHOENIX DOWN in NE corner, and on 'D - p. road' a chest with 3x POTION. Enter 'D highroad' and keep going south until you see a scene (please note that you can also enter Djose from Mushroom r. to trigger exact same sequence).
1150 22
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The GameSpot Complete Game Guide to: Final Fantasy X-2 DROP Iron Bangle Iron Bangle STEAL X-Potion Elixir BRIBE none none
Spells/Abilities 1. 'Bash' - VS one char - physical damage 2. Pirouette Pitch - VS one chr - physical damage 3. Concussive Shock - STATT VS all chrs - std LOGOS' STATS & ATTACKS HP MP EXP AP GIL FIR 80 3 ICE LIG WAT GRA HOL NTH
1150 22
IMMUNE: KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DOOM
Spells/Abilities 1. 'Double shot' - VS one char - physical damage, 2 hits 2. Hush Grenade - STATT VS all chars - std + induces silence 3. Flash Bomb - STATT VS all chars - std + induces darkness 4. Hail of Bullets - VS all chars - physical damage, 3 hits, arc attack
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The GameSpot Complete Game Guide to: Final Fantasy X-2 LOGOS' STATS & ATTACKS HP MP EXP AP GIL FIR 1 70 ICE LIG WAT GRA HOL
167 172 10
IMMUNE: CUR
Spells/Abilities 1. Lv1 element magic - VS all chars - respective type of magical damage 2. Lv2 element magic - VS one char - respective type of magical damage 3. 'Slap' - VS one char - physical damage BOSS STRATEGY Take out Fem-Goon first to get rid of her element spells. As before, consider an option of having white mage cast Reflect on your party with devastating effects for your opponents. Logos has same attacks as last fight, whereas Ormi doesn't gain anything new - but he does have an attack pattern. He'll bash one girl twice, then use Pirouette Pitch on each third turn (Pirouette Pitch is used against the girl with lowest current HP). When Ormi is extremely low on HP, he starts using Conscussive Shock for 200 damage to all girls for most of his attacks - spare Ormi for last to dispose of in this boss battle. Both guys can also be put to sleep, should you consider using some status fun in the battle. I recommend warriors for this fight and a white mage with Silenceproof acc, bringing some Eye Drops and Echo Screens with you just in case you don't have any Silenceproof stuff. When you see Logos take defensive stance, he's about to use either Flash Bomb or Hush Grenade for around 50 damage to all.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 If he starts talking during it, expect to see Hail of Bullets attack. Similarly, Ormi's spinning means he'll do Pirouette Pitch - about 80. His usual ram attack takes about 150 damage. Heal your wounds if HP falls below 200! Now it's not the time to be taking into consideration 'Will I make it or not...?' If need be, heal - remember that white mage's Pray ability isn't affected by Silence. Lastly, you now possess all three SDSP - if you're having problems with this battle, you may consider using them for some major ownage. After the battle you obtain SYNDICATE UNIFORM KEY ITEM.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 - [Please, try to think about it some more.] - [Then...there won't be anyone left to fight.] - [They should take better care of the mountain.] - this guy is in 'G mountain c1' Make your way up the mountain to 'G - fayth scar 1'.
1350 22
IMMUNE: KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
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Spells/Abilities 1. 'Bash' - VS one char - physical damage 2. Pirouette Pitch - VS one chr - physical damage 3. Concussive Shock - STATT VS all chrs - std BOSS STRATEGY Ormi's Grenade hits all girls for 200 damage and in he has also become very powerful considering other two attacks. Bring in white mage and keep casting Cura on all members. Meanwhile have two warriors soften up Ormi with Power Break, then continue hitting it with PATK. Ormi can also be put to sleep, and you can proceed hammering him with MATK. Again, Ormi's spinning means he'll throw his shield for big damage - about 300. His usual ram attack can take about 450 damage! Heal your wounds if HP falls below 500! Here's an easy way to figure out what he'll use. 'Bash', 'bash', Pirouette Pitch, repeat. Be careful if Ormi is extremely low on HP - he'll keep using Concussive Shock over and over again for 200 damage to all girls (bypasses protect), so it's in your best interest to kill him fast. And remember - if need be, heal! After the battle you'll need to take out two magicians - piece of cake. You should be around LV16 at this point of the game. We will no longer advise on what levels you should be at certain spots in the game. If the boss you're facing is too strong and the strategy doesn't help, you need to level up and improve your skills. SECOND OPTION: Soooo, you wish to know about the other, more secret approach? Instead of following the girl when you spot her for the second time, CONTINUE climbing up and up. At the peak of climbing go LEFT when you
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The GameSpot Complete Game Guide to: Final Fantasy X-2 can, and now SLOWLY walk toward the floating rocks and hold Circle so that Yuna jumps there - score a WHITE CAPE ACC. Retrack and go right now - you'll come across 'G - scar cave 2' with PHOENIX DOWN inside, then continue with climbing up. During your climb you'll see a natural hole of sorts with rock sticking out on another side. Walk on it to trigger a scene. SYNDICATE UNIFORM KEY ITEM belongs to you. Sit back and relax in natural beauty of Gagazet. After the scene is over, make a save at the save sphere and try to get off the mountain. Dispose of two disposable assassins (and one worm), then make somebody else regret he got in your way as well. For strategy on upcoming boss please view boss battle entry just a bit above. Once it's time for MISSION ACCOMPLISHED, you get STONEHEWN GG. With this Storyline Mission 6 has come to an end. BUM RUSH GG is yours.
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Storyline Mission 7
Guadosalam
ITEMS Ch. - hidden pass: Heady Perfume*, Gold Hairpin*, Crimson Sphere 10, Healing Light GG ENEMIES Battlesnake, Dr. Goon, Fem-Goon, Ormi (BOSS), Logos (BOSS), LB. (BOSS) * - item scored depends on when did you manage to satisfy LB. in an upcoming minigame; satisfying her on first awards Gold Hairpin, subsequent ones will get you Heady Perfume There's still a hotspot located at Guadosalam. Talk to the mission navigator and beam down there. Approach the manor and choice will be given - select [Okay!]...
Access inside the manor is granted. After a cutscene, enter 'Ch. - living r'. Inside you'll find Ormi and Logos - get near them to get some clues. Also note the place Ormi is standing - it'll be important later. Now get back out and go up the stairs into 'Ch. - private q'. She's standing in a corner, so approach her now you need to give her a massage.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 You have 15 tries to massage 9 parts of LB.'s body. You must accrue 32 points to complete this mini-game. Select the body part on 3x3 grid with directionals and press X to apply massage. Blue spot is worth 0, green 1, yellow 2 and red 5 points. If you don't succeed at first, ante is upped: blue spot is now worth 0, green 2, yellow 3 and red 5 points. Additionally, finding red spot clears the whole grid and resets the spots (you'll see what I mean if you mess up). You should purposefully mess up once, so point value is upped on second try, then find a yellow spot and keep massaging it to get points needed. You will get Heady Perfume acc later on in the secret room, which is awesome for its HP Stroll and MP Stroll abilities. Ormi and Logos enter the room - this means you can now get in 'Ch. - living r.' below undisturbed! Stand at the spot Ormi was blocking when you talked with them before and examine the wall near left blue pedestal. A secret door opens and it's joyful time for new dungeon.
1640 40
IMMUNE: KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM
Spells/Abilities 1. 'Bash' - VS one char - physical damage 2. Supercollider - GRATTP VS one char - gravity physical damage, tears off 1/2 current HP and delays girl's next turn
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The GameSpot Complete Game Guide to: Final Fantasy X-2 3. Huggles - VS one char - heavy physical damage, 3 hits, delays girl's next turn a lot FEM-GOON'S STATS & ATTACKS HP MP EXP AP GIL FIR 1 70 ICE LIG WAT GRA HOL
167 172 10
IMMUNE: CUR
Spells/Abilities 1. Lv1 element magic - VS all chars - respective type of magical damage 2. Lv2 element magic - VS one char - respective type of magical damage 3. 'Slap' - VS one char - physical damage
DR. GOON'S STATS & ATTACKS HP MP EXP AP GIL FIR 10 1 50 ICE LIG WAT GRA HOL
232 41
IMMUNE: CUR
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The GameSpot Complete Game Guide to: Final Fantasy X-2 DROP Potion Grenade STEAL Budget Grenade Grenade BRIBE S-Bomb M-Bomb
Spells/Abilities 1. 'Swipe' - VS one char - physical damage BOSS STRATEGY First take out the two other enemies that appear with Ormi - this will eliminate excess damage. Ormi gained another new attack - if you see him put his shield on his back and knocking on his head, prepare to do some reviving. He'll use Huggles, an extremely powerful attack for up to 1200 damage on one girl. His two other attacks are still deadly as well. Where's the fun here? Ormi has somewhat of an attack pattern (but don't count on it being consistent, as I've seen Ormi attack differently) - 'bash', 'bash', 'bash', Supercollider, repeat. Huggles is used a lot once Ormi is in critical condition. Also note that this time you cannot put him to sleep. Bring in a white mage and keep casting Cura on all members (apply protect on all girls as well). Meanwhile have two warriors soften up Ormi with Power Break, then continue hitting it with PATK. Again, Ormi's spinning means he'll throw his shield for annoying results - target's HP will be halved and next turn delayed a bit. His usual ram attack can take about 250 damage! Heal your wounds if HP falls below 400! After defeating Ormi proceed north. Save at the save sphere and at first intersection go north thru a door to a room. Open the chest here which contains either GOLD HAIRPIN ACC or HEADY PERFUME ACC, then back to first intersection take east path. Still go east at second intersection and enter next room. Collect the sphere and CRIMSON SPHERE 10 KEY ITEM is yours for winning, but another boss battle awaits.
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1840 42
IMMUNE: KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
Spells/Abilities 1. 'Bash' - VS one char - physical damage 2. Supercollider - GRATTP VS one char - gravity physical damage, tears off 1/2 current HP and delays girl's next turn 3. Huggles - VS one char - heavy physical damage, 3 hits, delays girl's next turn a lot LOGOS' STATS & ATTACKS HP MP EXP AP GIL FIR 240 1 ICE LIG WAT GRA HOL NTH
1432 64
IMMUNE: KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
DROP
STEAL
BRIBE
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Favorite Outfit Favorite Outfit Mega-Potion Elixir None None
Spells/Abilities 1. 'Double shot' - VS one char - physical damage, 2 hits 2. Russian Roulette - VS one char - physical damage, induces either POSSE or NEGSE BOSS STRATEGY Take Logos out ASAP! If not, he'll use Russian Roulette and who knows what kind of results it'll bring. Anyway, you will see Russian Roulette on every fourth turn Logos gets, so use this info to your battle plan advantage. Ormi still follows his route of 'bash', 'bash', 'bash', Supercollider, repeat (some discrepancies may apply, but this is the most frequent attack pattern). Be careful when Ormi enters critical HP stage - Huggles attacks will come flying in your direction, so do take care of finishing Ormi quickly once his HP is very low! In case you're interested in some status fun, try out sleep and poison. In case one of your girls gets petrified, Ormi can follow up with Supercollider to shatter her. Logos also packs bullets with poison, silence and curse effects, but these aren't so annoying. Watch for the death effect bullet, though. A white mage is almost a must - her Esuna will lift both petrify and poison. When you see Logos take a defensive stance, he's about to use Russian Roulette, so beware and be ready with right countermeasures. Otherwise Logos hits for 60 damage and Ormi for 200 damage. Heal your wounds if HP falls below 200! After defeating them, get out of the room. At second intersection take the north path now - you'll reach third intersection. Now refer to minimap for directions! At third intersection east path is a dead end, you can't yet reach north path, so only way to go is west. Climb up the ledge, then jump across both pits and proceed toward dead end. Spike alert! What you do is turn around and run back - keep Circle pressed so that you jump over both pits! Finally drop down and continue running toward screen - now allow the spike wall to catch up with you. Yuna appears near security override switch 1, so choose [Activate the override]. Jump down, go
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The GameSpot Complete Game Guide to: Final Fantasy X-2 north and climb the ledge. Drop down in next pit and activate override switch 2. Climb out and drop into next hole to activate override switch 3. Back out and continue up to where the spike wall emerged. Approach another switch and select [Open the door.]. Access to another part of this dungeon has been opened. Before entering circular door I recommend to save! Now you're ready for final showdown!
1344 45
IMMUNE: KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM
Spells/Abilities 1. 'Bash' - VS one char - physical damage 2. Supercollider - GRATTP VS one char - gravity physical damage, tears off 1/2 current HP and delays girl's next turn 3. Huggles - VS one char - heavy physical damage, 3 hits, delays girl's next turn a lot 4. Concussive Shock - STATT VS all chrs - std LOGOS' STATS & ATTACKS
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The GameSpot Complete Game Guide to: Final Fantasy X-2 HP MP EXP AP GIL FIR 260 2 ICE LIG WAT GRA HOL NTH
989 70
IMMUNE: KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM
Spells/Abilities 1. 'Double shot' - VS one char - physical damage, 2 hits 2. Russian Roulette - VS one char - physical damage, induces either POSSE or NEGSE 3. Hail of Bullets - VS all chars - physical damage, 3 hits, arc attack
LB.'S STATS & ATTACKS HP MP EXP AP GIL FIR 2 ICE LIG WAT GRA HOL NTH
IMMUNE: KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, STR down, MAG down, DOOM
STEAL Elixir
BRIBE None
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Sphere Reassembled Sphere Elixir None
Spells/Abilities 1. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen 2. 'Fan slap' - VS one char - physical damage 3. Lv2 element magic - VS one chr - respective type of magical damage 4. Love Tap - on Ormi or Logos - induces haste 5. Mach Fan - NATT VS all chars - magical damage, delays girls' next turn, arc attack 6. Flash Bomb - STATT VS all chars - std, induces darkness 7. Hush Grenade - STATT VS all chars - std, induces silence 8. White Wind - on all enemies - recovers 12.5% of MAX to everyone affected 9. No Love Lost - VS all chars - std, only executable with all three around BOSS STRATEGY Again, take Logos out ASAP! If not, he'll use Russian Roulette and who knows what kind of results it'll bring. A white mage is almost a must - her Esuna will lift both petrify and poison. When you see Logos take defensive stance, he's about to use Russian Roulette, so beware and be ready with right countermeasures. Otherwise Logos hits for 60 damage and Ormi for 200 damage. Heal your wounds if HP falls below 200! If that's not enough, LB. comes equipped with Not-So-Mighty Guard and No Love Lost, special triple tech, which can only be used if all LB., Ormi and Logos are still alive. Extreme damage of about 300 to all will be inflicted. Pay attention to what she's saying so that you know what will come flying in your direction. Furthermore, she can haste her partners making them even more deadly and is able to cure whole team with White Wind. How can you win this?
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Ormi again has recognizable attack pattern of 'bash', 'bash', 'bash', Supercollider, repeat. When extremely low on HP, he'll be using Huggles and Concussive Shock a lot - the former will be aimed against the girl with the lowest current HP. Logos and LB.'s actions cannot be predicted unfortunately - the latter is bent on using White Wind a lot when low on HP. As said, bring in a white mage, songstress and warrior. Start by having white mage cast Protect on everybody, then follow up with Cura or Curaga on all girls. Songstress keeps using Darkness Dance, but make sure that you keep hear health up at all times! Whoever has warrior DSP should start using various techs against Logos, who must be eliminated first to ensure he won't annoy us with instant KO or petrify. LB. usually starts the fight by casting Mighty Guard - dispel the effects on your primary target first. Once Logos is gone, turn your attention onto Ormi. When he falls too, all that's left is LB. She alone can't stand much longer, so victory is yours. With this Storyline Mission 7 has come to an end. You score REASSEMBLED SPHERE KEY ITEM and HEALING LIGHT GG.
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Storyline Mission 8
Bevelle
ITEMS B - trials: 3x Remedy, 3x Remedy, 3000 gil, 4x Hi-Potion, 8x Potion, 4x Phoenix Down B - antechamber: Chocobo Feather B - restricted: Ribbon, 500 gil, Pearl Necklace, Glass Buckle, Downtrodder GG*, Wring** B - labyrinth 1: 4x Ether, 4x Remedy B - gaol: 5x Phoenix Down, Bloodlust B - labyrinth 2: Hi-Potion, dark knight DSP ENEMIES Flan Amarillo, Flan Blanco, Kukulcan, Skink, Vertigo, YAC-13, YAU-28, Yevon Defender, Yevon Guard, YSLS-Zero, YSLS-99, Precepts Guard (BOSS), Georapella (BOSS), Mr. B (BOSS), Dark B. (BOSS) * - item is accessible only thru 'B - labyrinth' ** - item is accessible only thru 'B - gaol'
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The GameSpot Complete Game Guide to: Final Fantasy X-2 sphere to Youth League, you will have to battle with Bevelle soldiers... To your left is a save sphere and Barkeep with his items. Just keep going up, fighting waves of soldiers (or not) and enter the door on extreme north. Follow the path and enter another door so that you're inside 'New Yevon HQ 1'. Go to 'New Yevon HQ 3' and climb the stone to trigger part of the wall in 'New Yevon HQ 4' to fall off, which is where you should go next. Inside climb the hole in the wall, drop down and examine the lower pedestal. This will cause the lift in 'New Yevon HQ 1' to transport you down below in Bevelle temple to 'B - trials 1'. When in control, take the only route - a fight ensues, which when won, activates the rest of the path for you to explore. At first intersection hike E and grab two chests for 3x REMEDY and 3x REMEDY - when done, return to first intersection and take the west path. At second intersection go south, get the chest with 3000 GIL down there, return to second intersection and take north path. At third intersection take the west path, nail the chest with 4x HIPOTION, back to third intersection and hike east. Get another two chests with 8x POTION and 4x PHOENIX DOWN on the way, then hop onto a lift to reach 'B - trials 2'. Now climb up the stairs and go right to 'B - antechamber'. Restock at the Barkeep if you need anything, bang the chest open for CHOCOBO FEATHER, save at the save sphere, then proceed right to next room. After the scene you'll be deeper inside Bevelle temple. Go right to trigger another scene. When it's finished, you can go examine a pedestal on the balcony you're currently on for some hints on how does security works. Passage to the lower sanctum is blocked. Manually disable the security system to proceed. Use the three control towers with blue lights to disable the security system. But be careful! The towers with red lights are set to defense mode! Talk to LB. and she'll clue you in on how can you reach the middle platform walk to the north end of balcony and approach the edge in order for Yuna to slide down the chain. Take down two robots in next battle. If you want a Ribbon, follow these instructions precisely.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 You'll be standing near one of six towers. This tower will be referred to as T1. Going in counter-clockwise direction the rest will be dubbed T2, T3, T4, T5 and T6. Start the dance by taking stairs leading to T1 and activating it - you'll need to defeat a robot in battle that will issue straight away. Security lockout 1 of 3 disabled. After victory go up, skip T2 and activate T3 - take down another robot. Security lockout 2 of 3 disabled. Now skip T4 and activate T5. A boss battle begins
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM
Spells/Abilities 1. Death - VS one char - induces KO 2. Bio - VS one char - induces poison 3. Demi - GRATT VS all chars - gravity magical damage, tears off 1/4 of current HP 4. Osmose - VS one char - amount of MP deducted is added to PG's MP 5. Drain - VS one char - amount of HP deducted is added to PG's HP 6. Slow - VS all chars - induces slow
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The GameSpot Complete Game Guide to: Final Fantasy X-2 BOSS STRATEGY Another leftover from before, Precepts Guard is a bit tougher. It loves to start the battle by KO-ing one of the girls with Death - counter this with a quick Phoenix Down. You have a 50% chance of PG using one of its not-sodamaging moves - Bio and Demi can't kill you (cure the former with Antidote), Drain steals about 50 HP, and Osmose can be laughed at. Slow is a problem, though. Counter the effects with white mage's Esuna or consider using Remedies. Now the usual stuff can be applied: white mage with two warriors is an excellent choice. Warriors start with Armor and Magic Breaks, while white mage ensures party stays healthy - if you've been fluently practicing white magic, you should now already have Reflect, Protect, Shell, Regen and Curaga. For fun try casting Reflect on yourselves. Keep at damaging PG, taking care to revive KO-ed girls and not to let your guard down. Security system disabled. Passageway to lower sanctum now accessible. Now that access to entrance down in the pit is granted, don't hop down just yet! We gotta get ourselves a Ribbon! Now activate T6 and kill next robot. 4th plate (controlled by T6) will emerge in the pit. Now approach T1 and kill PG four times. Activating T2 is your next objective - kill another robot too! T2 controls 6th plate, which will emerge now. Back to T1 and kill PG two times. Finally activate T4...
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM
BRIBE None
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The GameSpot Complete Game Guide to: Final Fantasy X-2 NulTide Ring 2x Water Gem None
Spells/Abilities 1. Lv3 element magic - VS all chars - respective type of magical damage BOSS STRATEGY Geo is much more dangerous than PG - it has four element MATK at its disposal and it uses them mercilessly. Getting KO-ed here is no big surprise. However, you can tip the odds in your favor by simply making three white mages and casting Reflect on yourself. Or have white mage and two warriors - white mage casts Shell on all girls, then Cura/ga on all and keeps at it. Warriors can cast Magic Break on Geo to lessen magic damage it can do - all that will make Geo manageable. In case you haven't learned Reflect yet, there is one other way too. Prior to battle maximize girls' MDEF as high as you can. 80% of the time Geo will use element MATK, so apply shell status as well if you see you're still taking the beating. Its PATK is extremely rare, which is why protect is hardly needed. Geo can be slowed as well - this reduces damage you would be taking even further. Claim your victory! Defeating Geo will spit out 5th plate (which is controled by T4) - now either approach T3 and kill Geo three times, or kill PG three times at T1, the choice is yours. Circle of 'life' has been completed. Hop via the plates all the way down and take the entrance. You'll find RIBBON ACC in lone chest here. Go back all the way up to the six towers. Behind T2 is a chain leading to one more chest with 500 GIL. Same setup at T3 (along with chest with GLASS BUCKLE ACC there's a robot fight) and T5 (again, a robot fight and a chest with PEARL NECKLACE). If you want some fights with high EXP and a bit of hassle on your side, now's your chance. Examining T1 repeatedly allows you to fight PG indefinitely, while T3 ensures fights against Geo. Getting to LV30 will be possible in no time. Be warned that both Georapella and PG can enter oversoul when killed certain amount of times, so do be on your toes - going to save every so often is not a bad idea. You can steal a Recovery Bracer from oversouled PG - a nice way of getting Auto-Regen early in the game. You can also steal Short Circuit from an oversouled Geo. When you have the feeling you have enough,
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The GameSpot Complete Game Guide to: Final Fantasy X-2 leave this area by leaping down to 3rd plate and entering another part of Bevelle temple, called 'B - labyrinth'. You're right, another straighforward path. Drop down, then climb twice to open the chest for 4x ETHER. Drop down, continue north and climb some more, then jump over to next ledge. As you drop down, open another chest somewhat hidden here - it contains 4x REMEDY. At first intersection take the east path. You'll be in next part of corridor - as you get to the chasm, step on the middle pillar to cause a lift to appear. Use it and it will carry you across. You'll appear at lower levels of 'B - restricted'. Get the chest here which contains DOWNTRODDER GG, then return via the lift to 1st cross in 'B - labyrinth' and take the west path. Climb either left or right pillar. Then climb whichever pillar you didn't climb first to gain access to further parts of Bevelle temple. You'll be in 'B - gaol', a room with a gigantic machine of sorts. Open the chest in NW corner of the room for 5x PHOENIX DOWN, then go to where Ormi and Logos are standing. From this position go SW until Yuna falls off a ledge to a big platform with switch plate. Step on it to stop the gaol. Step on switch again to get gaol moving now watch the pistons. Wait until one of them rotates into position so that it will be aligned with Ormi and Logos. If the piston falls down so that its top is just above the floor level where Ormi and Logos are standing, step on the switch to stop the gaol. Now climb onto the piston and go up the ramp. You will need to press Square to signal Rikku to operate the pistons. You can only call Rikku when Yuna is standing in a safe place - a safe place being one of many ledges on the back wall. Look at the pistons' positions. Only two of them can point toward back wall at any given time. I'll refer to them as left-rear piston and right-rear piston. But the process will be real easy anyway. Piston can be in highest, middle or lowest position. With Yuna, jump to one of the ledges in the back and press Square. Pistons will start to move - pay attention to the piston that will become rear-left piston and rear-right pistons for now. As soon as left-rear piston rises to highest level and rear-right piston is on middle level, press Square again. Jump on rearright piston, climb the ramp onto rear-left piston and use it to jump on the ledge of back wall, where a chest with BLOODLUST ACC can be found.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Square again. This time wait for rear-left piston to be on highest level, and rear-right piston to be on lowest level. Make your way to rear-right piston, jump on the ledge, thru the door to 'B - restricted', where a chest with WRING ACC awaits your girls. Now how to get back? Square to Rikku - wait until either of rear pistons is on lowest level - this is where you press Square again. Now jump on either piston, make your way to front piston's top and simply jump down. Go west now to reach 'B - laybrinth 2'. Approach the wall which will fall away. Ahead you see three lifts. Use left one first - on upper level climb both elevations to get access to final lift up here (open the chest for HI-POTION). Now go S all the way until you fall down. Use N lift now to be transported to elevated switch - climb onto it and two pillars will rise somewhere. Go back down, and now ride right lift to upper level. Take left lift back down to lower level. Use the north lift again and you get access to another elevated switch - climb onto it and you have now complete access to dark knight DSP. Use the lift to ride back down, then use left lift to go back up to upper level. Finally use top lift here to get even higher... Up here use the pillars you've been rising to collect DARK KNIGHT DSP, then save your game at a handy save sphere. Use platforms on the right to cross the gap and prepare yourself for a boss fight
IMMUNE: KO, PET, SLE, SIL, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
BRIBE None
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Pearl Necklace Charm Bangle None
Spells/Abilities 1. 'Staff smash' - VS one char OR VS all chars - physical damage 2. Glint - VS one/two/all char/s - physical damage, ranged attack 3. Looming Glacier - VS one char - induces stop and reduces MP of target to 0 4. Demi - GRATT VS all chars - gravity magic damage, tears off 1/4 of current HP 5. Osmose - VS one char - amount of MP deducted is added to Mr B.'s MP 6. Drill Shot - GRATTP VS one char - gravity physical damage, tears off 75% MAX HP 7. Absorb - VS one char - amount of HP&MP deducted is added to Mr B.'s HP&MP BOSS STRATEGY A challenging boss indeed. Too bad we're overleveled thanks to Geo and PG trick not long back. If you didn't do that trick, you may wish to level up a bit more. But with your latest dark knight outfit you should have few problems. Mr B.'s attacks hit for 200 damage a pop (he's capable of launching multiple PATK as a single command, so beware). Demi can't kill you, but Looming Glacier's ability to stop your girls as well as completely obliterate their MP is annoying. Stopproof acc is useful here (or thief DSP with Stopproof PASA) - if you have no means of preventing stop, you'll need to use Esuna or Remedy to remove it. Do not ignore stop status or you will be sorry - counteract it immediately. Don't get too crowded near him or else his Glint will hurt all three girls - to avoid that you might want to consider using long range jobs such as gunner, gun mage or alchemist. A nice way to start the battle is having a girl change into white mage and cast Shell and Protect - that way you'll greatly reduce damage he's dealing to your team. Anyway, since you probably don't have many Ethers, plus he loves to lower or empty your MP, rely solely on PATK. Beware his Drill Shot! If target's HP isn't above 75% MAX HP, girl will be KO-
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The GameSpot Complete Game Guide to: Final Fantasy X-2 ed and you'll need to do some reviving - luckily damage can be halved with protect. To ensure damage will be given to him, you may wish to employ dark knight's Darkness - at expense of some HP Mr B. is guaranteed to take damage. Use Hi-Potions to heal your wounds... soon you'll be able to buy them (if not already thanks to O'aka), so go all out. Return to the save sphere and save your game, then backtrack and continue further to 'B - limbo' for a surprise.
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
Spells/Abilities 1. 'Smash' - VS one char - physical damage 2. Countdown - five turn countdown limit to Mega Flare attack 3. Mega Flare - NATT VS all chars - magical damage 4. Curse - VS one char - induces curse 5. Impulse - GRATT VS all chars - gravity std, tears off 37,5% of current HP
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The GameSpot Complete Game Guide to: Final Fantasy X-2 BOSS STRATEGY To get you started, here's its attack pattern: Curse or 'smash', 'smash', 'smash', Impulse, Impulse, countdown, Mega Flare. If you played FFX, you are taken by surprise (hell, I was, since I know what happened to aeons at end of FFX), but Bahamut is not hard at all. Smash hits for 120 damage, Curse and Countdown can't kill you, Impulse is a gravity based attack (dependent on current HP), and Mega Flare does about 500 damage. Problems with all that? Naaah. Bring in a white mage and two dark knights. Have white mage Protect everybody, then keep up Cura/ga-onall-girls tech, while dark knights slowly chip away at Dark B.'s health. BTW, damage done by Impulse cannot be reduced, but it doesn't matter anyway, since attack itself can't kill you. After you see Bahamut launch third 'smash' (meaning his next attack will be Impulse) you can go all out. For next seven B.'s turns you will NOT be KO-ed. Just before B. unleashes Mega Flare, ensure that your HP is at least above 700. Remember not to be scared of B.'s attacks because they're not as powerful as you may think. With this Storyline Mission 8 has come to an end. CHAPTER 2 COMPLETE!
Celsius
ITEMS C - engine r.: 6x Phoenix Down, 3x Ether, 5x Remedy, 4x Hi-Potion ENEMIES None. Before selecting your next destination, back out! If O'aka has paid off his debt, a message will pop out telling you so and informing you that he's headed for Macalania. On board of Celsius someone has resupplied chests in engine room, so loot all four of them again. If you have neglected getting O'aka onboard in chapter 1, fret no more - the Barkeep's shop finally sells HiPotions... Don't forget to raid the chests in 'C - engine r.' for 6x PHOENIX DOWN, 3x ETHER, 5x REMEDY and 4x HI-POTION. When you've done everything you can aboard Celsius, go back to the bridge. I bet you've seen a strange sphere
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The GameSpot Complete Game Guide to: Final Fantasy X-2 placed near Shinra's seat? This is a CommSphere. By visiting all locations in chapter 3 this will prompt Shinra to tag along and plant CommSphere at a certain place - please note that just visiting the area won't be enough sometimes; you'll need to visit correct spot in the area too. Now talk to mission navigator and three hotspots will appear. Don't go to any of them yet if you want another opportunity to completing bonus stuff.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 PR Mission - Most extensive sidequest. Triggered in CH1 and lasts whole game. Bride Mission - Another extensive sidequest. * - Even though not indicated, all of the 15 areas you can visit contain treasure chests that can be looted. ** - Each time you visit an area, Shinra will tag along and will place one or more beacons which you will be able to enjoy viewing later. Make sure you visit every place in Spira! At the start of chapter 4 and after some sequences have passed, you must have access to connect to 20 commSpheres! [A] - Scene happens before you complete storyline missions 9 and 10. [B] - Scene happens after you complete storyline missions 9 and 10, but before you tackle storyline mission 11. [C] - Complete the scene in Mushroom r. first, then finish it in Djose. Must be completed before HS in Djose appears! [D] - This scene occurs if you've picked top choice when talking with Cid in chapter 1. [E] - You must've talked to both Ronso kids in Calm lands to have this scene. [F] - Must have gotten O'aka onboard Celsius in CH1 and paid off his whole debt before end of chapter 2. [G] - Must have talked with Kimahri in both chapter 1 and chapter 2. [H] - This scene occurs if you've picked bottom choice when talking with Cid in chapter 1.
Luca
ITEMS - Outskirts - 3x Lunar Curtain - Square - 5x Reptile Coin, 5x Bird Coin, 5x Wasp Coin, 5x Ahriman Coin, White Signet GG*, Treasure Hunt GG*, Lady Luck DSP
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The GameSpot Complete Game Guide to: Final Fantasy X-2 ENEMIES None. As soon as you enter Luca, a cut-scene occurs. Sphere Break contest! And there's an awesome DSP to be won, which of course is what we want. After the scene is finished, you're given these coins: 5x REPTILE COIN, 5x BIRD COIN, 5x WASP COIN and 5x AHRIMAN COIN. Yuna will be standing in 'Square' - to your right you'll see Shelinda, Rin and a kid wearing a beak. Talk to him to review Sphere Break rules or tournament rules. Here's a short recap of tournament rules: you can only use coins prescribed for the tournament you must win three matches to advance you can't play against the same person more than once if you lose three matches, you're out A couple of easy opponents include the guy walking around in 'Square' - this guy has Fresh Catch core sphere. A second opponent that is fairly easy is an old guy sitting down on the 'Bridge'. After you defeat them both, SAVE YOUR GAME! Now comes the somewhat hard part - your attempt is to win White Signet GG, Treasure Hunt GG and lady luck DSP as an added bonus. To get first of aforementioned GG, you'll need to challenge the woman with the dog, sitting on a bench to the left of the status on 'Square' - she's only available for playing if you've won two games. You will have 15 turns to meet 40 quota. Keep checking border coins to see if there's one that has Item trait. If there is, make sure you include one of the chains ASAP - doing so will net you WHITE SIGNET GG. NOW MAKE SURE YOU LOSE THE GAME! Simply let the timer run out or whatever. Save your game again - well, you got one GG already. Now seek out third easy opponent to trample - how about the blond guy leaning against NW wall in 'Square'? After you waste him, it's time to face the champion - 'It's elementary really, once you get the hang of it.' Yuna'll make you eat those words. As with the dog before, this match is very similar, but with few differences: you have 15 turns to meet 50 quota, and chances of getting core sphere of 1 is also very high. Again, make use of two coin echoes - if you're lucky enough not to get core sphere of 1, you'll win by the 12th turn
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The GameSpot Complete Game Guide to: Final Fantasy X-2 or so. Also, make sure to check border coins for Item trait - if there is one, include it in a chain to get TREASURE HUNT GG. If you win, Yuna also receives LADY LUCK DSP. 'My goggles fogged up.' Sure they did, hehe. Just a reminder - should you lose and don't wish to be bothered by Sphere Break, you forfeit lady luck DSP for now. You can try to get it again in chapter 5 by challenging Shinra, who will be in Luca in one of the basements, only this time you'll have to win in 15 turns and meet 100 quota. What's there left to do? In 'Outskirts' make a jump to the chest to get 3x LUNAR CURTAIN. And how about revisiting 'T - reception' to purchase new movie and music spheres?
Mi'ihen
ITEMS Highroad - S end: 4x Phoenix Down, 2000 gil, Hypno Crown Highroad - S: 2x Hi-Potion Highroad - central: 4x Holy Water, 4x Hi-Potion, 2x Hi-Potion H - agency, front: 3x Eye Drops Highroad - newroad, S: 4x Soft Highroad - newroad, N: 4x Phoenix Down Highroad - N end: 2x S-Bomb Highroad - oldroad, N: 2x Ether Highroad - oldroad, S: 4x Echo Screen, 2x Hi-Potion Highroad - newroad, S: 10000 gil, Undying Storm GG ENEMIES Barbuta, Cephalotus, Flan Rojo, Machina Ranger, Scout Machina, Watcher-R, Watcher-S, Watcher-A, Peregrine, Mycotoxin, Zu, Queen Coeurl
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Mushroom R
ITEMS Mushroom rock: 2000 gil ENEMIES None If you've given the sphere to Youth League in chapter 2, Mushroom will be one of the hotspots in this chapter. But if you've given the sphere back to New Yevon, there won't be any hotspots in Mushroom. Still, visiting Mushroom is important for adding % to your completion. When you enter the area, go to where read arrow in mini-map is pointing. A scene will be triggered. Now visit the north part of this screen where the stone lift is - use it to reach the chest with 2000 GIL. Finally head over to to Djose temple (do not worry, this will NOT trigger storyline mission 11!) to have another conversation with the white-haired boy.You have to do this before completing storyline missions at Kilika and Besaid.
Djose
ITEMS Djose - p. road: 3x Hi-Potion D temple: 3x Phoenix Down, Al Bhed primer ENEMIES Skink, Agama, Archaeothyris, Assassin Bee, Chocobo, Greater Drake, Gold Elemental, Rukh, Watcher-R, Watcher-S, Watcher-A, League Mage*, League Raider*, League Trooper*, League Ranger*, League Warrior* * - these enemies will be attacking you if you gave the sphere to New Yevon Going here should trigger storyline mission 11, but it doesn't. Why? You need to complete storyline missions 9 and 10 first. Also, if you already witnessed the scene from Mushroom before, you'll find Gippal in front of the entrance to Djose temple. Approach him and you get AL BHED PRIMER KEY ITEM after the scene. There's 3x PHOENIX DOWN to be grabbed in the chest on same screen, and 3x HI-POTION awaits you on 'D - p road'.
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Moonflow
ITEMS None. ENEMIES Flan Blanco, Protochimera, Barbuta, Shell Shocker, Agama, Archaeothyris, Chocobo, Watcher-R, Watcher-S, Watcher-A, Balivarha Visit 'M - S bank' while you're here - if you tackled sidequest mission 09 in chapter 2, some musicians will be holding a concert here (which is nothing like the start of the game). Chat with the red midget twice - and that's that for this area.
Guadosalam
ITEMS Ch. - hidden pass: Tetra Band, Crimson Sphere 4, Logos' Sphere, Ormi's Sphere, Gaol Sphere ENEMIES Archaeothyris, Blue Elemental, Bascinet, Queen Coeurl If you try to enter the door in NW corner of Guadosalam, a scene occurs, but you still can't enter. Arrrgh! Enter the Chateau now and check 'Ch. - living r' for a scene with Logos and Ormi. Afterwards go up the stairs in 'Ch. - private q' and check on LB. Back to the room with Logos and Ormi - go to them to trigger the next scene. The passage to 'Ch - hidden pass' is open - let's check it out! Proceed thru the hallway until you reach a save sphere - turn left and thru the circular door open the chest for TETRA BAND ACC. Now take a look at mini-map - see how there's a 'C' shape around the room where you're in? And at the base it seems to be connected? That's your clue - directions provided now are based on mini-map. Have Yuna turn south and climb the stack of boxes by holding Circle. Climb up higher once more and you'll be on the catwalk. Make it all the way around and storm the chest for CRIMSON SPHERE 4 KEY ITEM (make sure you watch it as soon as you're aboard Celsius!).
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Remember the room where you fought Logos and Ormi? Check it out again and another scene will unfold. You will score LOGOS' SPHERE and ORMI'S SPHERE KEY ITEMs. Go to the place Logos was checking before for two spheres and press X for another scene and GAOL SPHERE KEY ITEM. Then approach the chatterbox and pick [Please, go on.] This is everything you can do for now in Guadosalam.
Thunder P.
ITEMS TP - south: 5x Echo Screen, 2x Hi-Potion, Safety Bit TP - north: 3x Phoenix Down, 2x Dark Grenade, 3x Ether ENEMIES Gemini, Anole, Armet, Watcher-R, Watcher-S, Watcher-A, Gucumatz, Barbuta, Malboro, Bolt Drake, Chocobo, Assassin Bee Not much to do here, unless you haven't completed the tower minigame from chapter 2. Now's your second chance to do so - remember, for calibrating at least five towers you get Samurai's Honor GG. Items mentioned in item checklist are all found in chests, so get to stealing from them. Regarding Cid, two possible events can occur (look for purple X on minimap): - If you've picked [Not really.] when talking to Cid in chapter 1, he'll appear in 'TP - south' just before you cross to 'TP - north'. Have a chat with him. - If you've picked [You bet I do!] when talking to Cid in chapter 1 AND have talked to him when visiting Thunder p. in chapter 2, he'll appear in 'TP - south' somewhere between second and third tower. Talk to him. One more issue can be taken care of... remember two Ronso kids you met in Calm Lands in CH2? They're located in north Thunder p. now almost at the end under the shelter in NW corner - you really can't miss them as they're also marked with purple X in the mini-map. Have a chat with them too and pick the
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The GameSpot Complete Game Guide to: Final Fantasy X-2 top option when given the choice (you can choose between [Djose Temple.], [The Moonflow.] and [Kilika Island.]. Note that if you haven't met them in Calm Lands before in chapter 2, they won't appear here. Your choice of where to send two young Ronsos doesn't affect your game much. It will only affect the place they will appear at in chapter 4.
Macalania
ITEMS MW - central 2: Gold Bracer MW - central 1: NulFrost Ring MW - spring 2: Howling Wind GG Lake Mac. - agency, f: berserker DSP, Al Bhed primer, X-Potion, Pride of the Sword GG
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The GameSpot Complete Game Guide to: Final Fantasy X-2 ENEMIES Blue Elemental, Deep Haizhe, Rhyos, Chocobo, Flan Blanco, Barbuta, Gold Elemental, Dinictus, Protean Gel, Amorphous Gel, Tentacles, Vertigo, Watcher-R, Watcher-S, Watcher-A If you beam down, mission starts immediately, otherwise it will be triggered when you jog into 'Lake Mac. - agency f'
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The GameSpot Complete Game Guide to: Final Fantasy X-2 NULFROST RING ACC in 'MW - central 1', while GOLD BRACER ACC awaits you in a chect in 'MW - central 2'. Now, let's delve into details about Macalania's shop outpost destiny. There are a few possible destinies that this shop will see: You got O'aka onboard Celsius in chapter 1 or chapter 2, paid off his debt before chapter 2 ended - shop remains closed for duration of chapter 3, but reopens in chapter 5 under O'aka's management You got O'aka onboard Celsius in chapter 1 or chapter 2, but didn't pay off his debt before chapter 2 ended - shop remains closed for duration of chapter 3, but reopens in chapter 5 under Al Bhed management with a rather crummy list of items and acc You handed O'aka to Al Bhed in chapter 1 or chapter 2, and then found him digging in Bikanel in chapter 2 - shop remains closed for duration of chapter 3, but reopens in chapter 5 under O'aka's management You handed O'aka to Al Bhed in chapter 1 or chapter 2, but didn't find him digging in Bikanel in chapter 2 - shop remains closed for duration of chapter 3, but reopens in chapter 5 under Al Bhed management with a rather crummy list of items and acc
Bikanel
ITEMS None. ENEMIES Aculeate, Angra Mainyu, Aquila, Bolt Drake, Canis Major, Chocobo, Gigas, Guard Machina, Gucumatz, Hrimthurs, Killer Hound, Machina Hunter, Sand Worm, Watcher-A, Watcher-S, Watcher-R, Zu
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Fiery Gleam (Firestrike) 3000 Red Ring (Fire Ward, Fire ACTA) 3000 NulBlaze Ring (Fireproof, Fira ACTA) 8000 When the scene is over, talk with the pilot near Picket and choose [Cactuar Nation]. Another scene will follow - MAKE SURE YOU PICK [That makes perfect sense!]. Afterwards approach Marnela and press X to start the mission!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 doesn't, just go on with the game), for it sells some awesome accessories (list of goods is found below). Now touch the Cactuar and complete the mini-game (doesn't matter if you win) and needles are yours. Now that you have it, return to Al Bhed camp, talk to pilot again and this time select [Cactuar Nation]. Back in cactus area approach the green boxed one and talk with it to officially confirm the catch. Now another cactus will turn green... talk to it and onto 2nd Cactuar. 2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter the village, storyline mission will wait). Cactuar is taking a sunbath there - make sure you make a drop on it! 3rd: Guadosalam is your third destination. Enter the Chateau and go into the secret area where you had your last fights against the Syndicate. In one of the rooms you'll spot a funny chest... if you shoot the chests during this cact-war, you may receive an item! 4th and 5th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll find two Cactuars riding on a chocobo... 6th: Northernmost end of 'TP - north'. There's a shelter-like structure found in this area - look for Cactuar stone opposite of it. What's that green shining nearby? This is as far as we can go for this chapter.
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Bevelle
ITEMS B - limbo: Blood of the Beast GG* B - central, catwalk: Electrocutioner, Hypno Crown B - trials 1: 5x Phoenix Down, 9x Potion, 5x Hi-Potion, 5000 gil, Oath Veil, 4x Remedy B - antechamber: 2x Chocobo Feather B - restricted: 800 gil, Beaded Brooch, Faerie Earrings B - labyrinth 1: 5x Ether, 5x Remedy B - gaol: 6x Phoenix Down B - labyrinth 2: Remedy B - limbo: Crimson Sphere 1 ENEMIES Barong, Precepts Guard, Detonator, Georapella, Skink, YAC-92, YAU-71, YSLS-99, Flan Blanco, Malboro (BOSS) * - only if you've sided with New Yevon and BEFORE you complete storyline missions 9 and 10 Again, based on your decision of who you gave the sphere to back to at start of chapter 2, two routes are possible: 1) If you gave the sphere to New Yevon, there's a hotspot pointing over Bevelle. When you set foot in the area, go north thru the door, then keep walking until you witness a scene. Back on board of Celsius beam to Bevelle again and go all the way to the place where you fought 'impulsive' boss. Here address Pacce to trigger a scene - when option is presented, pick [Go for it!] to receive BLOOD OF THE BEAST GG; this is the only way to receive this GG 2) If you gave the sphere to Youth League, the only portion of Bevelle available for exploring is 'Highbridge'
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Did you know that one more thing can be taken care of? Read on - after you complete both storyline missions 9 and 10, but BEFORE you tackle storyline mission 11, return to Bevelle yet again. A scene with a known face will be played - enter 'New Yevon HQ 1' and ride the lift up. Here go past three old geezers thru now open door to reach 'B - central, catwalk'. Talk to two monks here to receive ELECTROCUTIONER ACC and HYPNO CROWN ACC. Now visit 'New Yevon HQ 4' and examine the bottom pedestal - lift in 'New Yevon HQ 1' will now take you to 'B - trials 1'. In here, search six chests for OATH VEIL ACC, 5000 GIL, 4x REMEDY, 9x POTION, 5x PHOENIX DOWN and 5x HIPOTION. Proceed making your way deeper - in 'B - antechamber' save your game and open the chest for 2x CHOCOBO FEATHER. In 'B - restricted' area (which you access once you jump thru the hole in 'B fayth chamber') walk to the north end of the balcony and approach the edge in order for Yuna to slide down the chain. If you didn't get it in chapter 2 and you want a Ribbon, FOLLOW THESE INSTRUCTIONS EXACTLY AS TOLD! The three uppermost plates are already activated, as you were descending here back in chapter 2. You'll be standing near one of six towers. This tower will be referred to as T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3, T4, T5 and T6. Towers you already must've activated are T1, T3 and T5. Now that access to entrance down in the pit is granted, don't hop down just yet! We gotta get ourselves a Ribbon! Now activate T6 and kill the next robot. The fourth plate (controlled by T6) will emerge in the pit. Now approach T1 and kill PG four times. Activating T2 is your next objective - kill another robot too! T2 controls 6th plate, which will emerge now. Back to T1 and kill PG two times. Finally activate T4... Defeating Geo will spit out the fifth plate (which is controled by T4) - now either approach T3 and kill Geo three times, or kill PG three times at T1, the choice is yours. Circle of 'life' has been completed. Hop via the plates all the way down and take the entrance. You'll find a Ribbon accessory in the lone chest here. Go back all the way up to six towers. Behind T2 is a chain leading to one more chest with 800 GIL. The same setup is found at T3 (along with chest with FAERIE EARRINGS ACC there's a robot fight) and T5 (again, a robot fight and a chest with BEADED BROOCH ACC).
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The GameSpot Complete Game Guide to: Final Fantasy X-2 When you have the feeling you have enough, leave this area by leaping down to the third plate and entering another part of Bevelle temple, called 'B labyrinth'. You're right, another straighforward path. Drop down, then climb twice to open the chest for 5x ETHER. Drop down, continue N and climb some more, then jump over to next ledge. As you drop down, open another chest somewhat hidden here - it contains 5x REMEDY. At first intersection take the west path Climb either the left or right pillar. Then climb whichever pillar you didn't climb first to gain access to further parts of Bevelle temple. You'll be in 'B - gaol', a room with a gigantic machine of sorts. Open the chest in NW corner of the room for 6x PHOENIX DOWN. Read this and the next couple of paragraphs if you skipped getting Bloodlust and Wring accessories in chapter 2. Go to where Ormi and Logos were standing in chapter 2 (remember?). From this position go SW until Yuna falls off ledge to a big platform with switch plate. Step on it to stop the gaol. Step on switch again to get gaol moving - now watch the pistons. Wait until one of them rotates into position so that it will be aligned with Ormi and Logos. If piston falls down so that piston's top is just above the floor level where Ormi and Logos are standing, step on the switch to stop the gaol. Now climb onto the piston and go up the ramp. You will need to press Square to signal Rikku to operate the pistons. You can only call Rikku when Yuna is standing in a safe place - a safe place being one of many ledges on the back wall. Look at pistons' positions. Only two of them can point toward back wall at any given time. I'll refer to them as left-rear piston and right-rear piston. But the process will be real easy anyway. Piston can be in highest, middle or lowest position. With Yuna jump to one of the ledges in the back and press Square. Pistons will start to move - pay attention to the piston that will become rear-left piston and rear-right pistons for now. As soon as left-rear piston rises to highest level and rear-right piston is on middle level, press Square again. Jump on rearright piston, climb the ramp onto rear-left piston and use it to jump on the ledge of back wall, where a chest with Bloodlust acc can be found.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Square again. This time wait for rear-left piston to be on highest level, and rear-right piston to be on lowest level. Make your way to rear-right piston, jump on the ledge, through the door to 'B - restricted', where a chest with Wring acc awaits your girls. Now how to get back? Square to Rikku - wait until either of rear pistons is on lowest level - this is where you press Square again. Now jump on either piston, make your way to front piston's top and simply jump down. Go west now to reach 'B - laybrinth 2'. If you skipped getting dark knight DSP in chapter 2, now's your second chance - follow these instructions exactly. Approach the wall, which will fall away. Ahead you see three lifts. Use the left one first - on upper level climb both elevations to get access to final lift up here (open the chest for REMEDY). Now go south all the way until you fall down. Use the north lift now to be transported to elevated switch - climb onto it and two pillars will rise somewhere. Go back down, and now ride right lift to upper level. Take left lift back down to lower level. Use the north lift again and you get access to another elevated switch - climb onto it and you have now complete access to dark knight DSP. Use the lift to ride back down, then use left lift to go back up to upper level. Finally use top lift here to get even higher... Up here use the pillars you've been rising to collect dark knight DSP, then save your game at a handy save sphere. Use the platforms on the right to cross the gap and prepare yourself for a boss fight
IMMUNE: KO, PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC
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Spells/Abilities 1. 'Squirt' - VS one char - physical damage, [decreases STR & MAG by -1 level, decreases DEF & MDEF by -2 levels] 2. Bad Breath - VS all chars - induces poison, confusion, berserk, silence and slow BOSS STRATEGY The jobs of choice are white mage with dark knights who have mastered antistatus PASA, which will ensure they're afflicted with as few statuses as possible. Believe it or not, but this Malboro is quite easy to kill. First, it can only attack one girl at a time, and second, it uses Bad Breath after sustaining damage 10 times (on all other turns it will use 'squirt'). Even so, be advised - 'squirt' inflicts four breaks on your girls, so longer you take to kill it, the more damage you'll be receiving and the less damage you'll be giving. When checking status immunities for this guy, you may notice that it can be afflicted with darkness. Big deal, for even with max EVA you will still take hits. But you can inflict all breaks on it, thus making your battle at least somewhat easier. As battle initiates, white mage casts Protect, then switch her into third dark knight and keep attacking mercilessly. Weed must die before you attack it for 10th time, or else Bad Breath is imminent on Malboro's next turn, in which case just hope it doesn't affect your girls in too much ways. If you get berserked, that's good, but it's not good if you get confused. Should latter be the case, Use Esuna or Remedy immediately. If Malboro manages to pile the breaks onto your girls all the way to 10th level, there's one drastic measure you can try - KO such girl and revive her for all breaks to be gone.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 After the battle pick up CRIMSON SPHERE 1 KEY ITEM lying in plain sight (make sure you watch it as soon as you're aboard Celsius!).
Calm Lands
ITEMS CL - central: Sprint Shoes, Mega Phoenix CL - south: 3x Ether CL - bridge: 2x Hi-Potion CL - gorge bottom: 2x Mega Phoenix, Tetra Master GG CL - cavern: White Ring, Blue Ring, Wall Ring, Lightning Gleam, Energy Core 1-8, Star Bracer, Besaid Key* ENEMIES Amorphous Gel, Adamantoise, Armet, Balivarha, Blue Elemental, Daeva, Chocobo, Flan Blanco, Haunt, Flan Rojo, Grim Gaze, Leucophylla, Peregrine, Pairika, Protean Gel, Queen Coeurl, Skink, Tomb, Rhyos, Vespa, Wild Wolf, Zurvan, Watcher-R, Watcher-S, Watcher-A, Dark Y. (BOSS) * - if you tried to purchase this item in Besaid shop, but shopkeeper said she sold it to a traveler, one of the people you rescue from the cave in sidequest mission 16 hands it over First let's tackle the items. West of the Rin agency you can find a chest with SPRINT SHOES ACC, while to the east you can raid a chest with MEGA PHOENIX. East from the entrance to Macalania you can loot 3x ETHER. On 'CL - bridge' you'll find HI-POTION, while in 'CL - gorge bottom' 2x MEGA PHOENIX awaits retrieval. Calm Lands - Rin Agency Shop Potion 50 Hi-Potion 500 Phoenix Down 100 Antidote 50
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Titanium Bangle (HP+40%) 3000 Gold Bracer (MP+60%) 4000 Power Wrist (STR+20) 6000 Tarot Card (MAG+20) 6000 Did you at least talk to Clasko in Chapter 1 or 2? If yes, then please make a visit to 'CL - facility ruins' - you'll find Clasko at the entrance. This is your cue for 'Clean Sweep' sidequest mission. The reward you receive is the same either way. If you'll be beaming down from Celsius, you'll find yourself in front of the entrance to cavern, otherwise you have to walk to 'CL - bridge', and then take the path that leads under one of two bridges to 'CL - gorge bottom'. Approach the entrance for a choice - pick [All right, we'll help.] and mission has begun.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 person. Further N is second intersection and 3rd person. Go west for now and pay attention - mash X as soon as you see the 4th person come running. If you miss him, return to 2nd room and collect him. Now go back to 1st room to clear the 'luggage'. You will receive ENERGY CORE 1 and ENERGY CORE 2. Go back to second intersection and hike east to 3rd room, where you will collect the 5th, 6th and 7th persons - also nab a WHITE RING ACC. Again back to second intersection, go west and at third intersection go east to find the 8th person. At third intersection now go north and you will find 9th and 10th person as well as BLUE RING ACC. Back to 1st room to clear another 'luggage'. You will receive ENERGY CORE 3 and ENERGY CORE 4. Now return to third intersection and go west to reach fourth intersection. Go west again and mash X to find 11th person, which is 'hiding' behind the wall. Follow two kids that have escaped via the east path of fourth intersection into 4th room - you'll find them kneeling towards the north end of the 4th room (this accounts for the 12th and 13th persons). Take them all back to the entrance you receive ENERGY CORE 5 and ENERGY CORE 6. But this time you should go out as well. Outside talk to one of the guys staring at the entrance to receive an ENERGY CORE 7, which will help you find last two people still stuck in the cave. Use the teleport in 1st room to reach 4th room. Now face east side and step on teleport to reach 5th room with 14th person inside (make sure to loot treasure first for LIGHTNING GLEAM ACC). Get him back to the entrance - with ENERGY CORE 8 you receive now you have access to west side of teleporter in 4th room. In there you will find 15th and last person to be rescued, which you will of course take outside - plunder the chest for WALL RING ACC. Now that all people are safe, you might want to consider saving, for we're about to face a boss. Go to 4th room yet again, but this time teleport to the N side to reach the boss chamber.
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IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, DEF down, MAG down, MDEF down, DOOM, DELEF, ACTIC
DROP
STEAL
Spells/Abilities 1. Daigoro - VS one char - physical damage 2. Kozuka - VS one char - tears off 25% current MP, induces poison 3. Wakizashi - VS one char - physical damage 4. Zanmato - VS all chars - std, reduces HP and MP of all girls to 1 BOSS STRATEGY With lonely exception of Zanmato, the boss can attack and thus also kill only one girl at once. Daigoro is a fairly weak PATK for 200 damage a pop, Kozuka damages girl's current MP and Wakizashi inflicts about 300 damage. But fear Zanmato - it reduces both HP and MP to 1 measly point. As soon as Zanmato has happened, one girl should heal immediately and keep the other two at standby in case the boss happens to pull another attack faster and KO a girl. Prior to battle maximize girls' AGL and DEF. Forget about MP, we won't need it that much anyway. Also forget about statuses you were hoping to inflict on
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The GameSpot Complete Game Guide to: Final Fantasy X-2 the boss. With rare exceptions it's immune to almost everything. If you already have samurai DSP from storyline mission 10, consider throwing some cash. As battle starts, you're fairly safe for some rounds before things get hectic Kozuka will frequently poison your girls, so be on standby to counter this with Antidotes, while Daigoro whittles your HP down. Or if you have dark knights who have already mastered Poisonproof PASA, so much better! One thing less to worry about. Kozuka is quite useless since we won't be relying on magic at all, while Wakizashi is only a bit stronger than Daigoro IMO. Pay attention to Yojimbo's charging stances - if you see it lift its right hand in front of its face, Zanmato is coming up next! Immediately prep Mega-Potion and use it. There's a 33% chance Yojimbo. might still act a bit faster than the healer and will KO someone with a damaging attack, in which case it is wise to react quickly and use Phoenix Down. After the battle if you saved at least 12 people, you will receive TETRA MASTER GG. Note that Publicity m., Bridal m., chocobo breeding (if you bothered to accomplish the requirements for it in chapter 2) and lots of other minigames found here are still available for your pleasure, so have fun!
Gagazet
ITEMS G - mountain gate: trainer DSP G - summit region: Wishbringer GG ENEMIES Bascinet, Balivarha, Bicocette, Adamantoise, Bolt Drake, Boris, Gemini, Greater Drake, Grim Gaze, Leucophylla, Mycotoxin, Lupus, Rukh, Queen Coeurl, Spine Drake, Rhyos, Vespa, Watcher-R, Watcher-S, Watcher-A, Garik (BOSS), Ronso Youth (BOSS) Approach Kimahari to trigger a cut-scene - you will receive TRAINER DSP, but only if you have talked to Kimahri in chapter 2 at least and chose the correct (middle) option. Two more DSP to go! Pick [Let's go.] when given option and mission starts.
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IMMUNE: KO, PET, SLE, SIL, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC DROP Shining Bracer Shining Bracer STEAL Icy Gleam Icy Gleam BRIBE None None
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Spells/Abilities 1. 'Stab' - VS one char - physical damage 2. Mighty Guard - on all enemy party - bestows shell, protect, regen, haste & [increases DEF & MDEF by +2 levels, increases EVA by +1 level] 3. Bane Lance - VS one char - physical damage, induces curse 4. Blind - VS one char - induces darkness RONSO YOUTH'S STATS & ATTACKS HP MP EXP AP GIL FIR 2 20 ICE LIG WAT GRA HOL NTH
Spells/Abilities 1. 'Stab' - VS one char - physical damage 2. MP Blowout - VS one char - robs the girl of all MP BOSS STRATEGY A challenge worthy of your time! You may very well have a lot of problems on your hands, esp considering Garik's Mighty Guard, which grants a lot of useful POSSE on all enemies which are still present in battle. Not only that, it also increases DEF, MDEF and EVA of all enemies - if not disposed of quickly, you'll have troubles hitting them and dealing good damage will also be a big problem.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Some preparations are to be done before commencing the battle - improve girls' DEF and AGL. A good way of setting yourself up would be to have a white mage and songstress - the former will be setting up Protect only, while latter will be busy chanting Darkness Dance. And let's not forget a dark knight. Why is white mage needed for Protect only? You'll be attacked by 'MP stab' a lot and it takes away all MP, making the need for MP quite useless. So when battle starts, white mage casts Protect and then changes into a second dark knight. If you've been practicing the alchemist's job, you may consider mixing some nice combinations which deal fixed damage regardless of target's stats - the only thing that can get in the way is protect and shell. If alchemist isn't an option, you still have attack items from your inventory to toss around. 'Stab' attack usually takes away around 200 HP, so this may encourage you a bit more into winning this battle quickly. It often starts by Garik casting Mighty Guard right off the bat. If you're willing to spend time recovering the MP needed for white mage to keep casting Dispel (which removes all POSSE induced by Mighty Guard except stat increases), you better have a lot of Ethers in your sack. Both Ronso Youth sidekicks will be busy attacking you for most of the time - until one decides that it might be a good idea to reduce one girl's MP to zero. Get rid of at least one sidekick ASAP to reduce the damage you're taking. If you have any ability that confuses enemies (most of the alchemist's status mixes have such effect, i.e. Potion + Sleep Grenade), by all means use it (poison inflicted will make sure they don't gain any HP back). An d this battle is also another nice opportunity to test out some of SDSP. So, clear POSSE if you can afford to, cast Protect at start of battle, have songstress on Darkness Dance parade, while dark knights kill off sidekicks (or read on various other suggestions I've complied above) and then finish off Garik for good. Now let's talk strategy in case you answered most of the questions correctly.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 3. Protect - on all enemy party or himself - bestows protect 4. Bane Lance - VS one char - physical damage, induces curse RONSO YOUTH'S STATS are the same as in above boss entry, but ATTACKS differ 1. 'Stab' - VS one char - physical damage BOSS STRATEGY This battle is so much easier. To prevent Garik from casting Shell and Protect, simply empty his MP and no more protective stuff for him. You may consider confusing him as well - and he may cast Mighty Guard on you. Unlike above boss battle variation, you will encounter one Ronso Youth in this one. All he will do is a simple PATK, and he doesn't possess MP Blowout attack, making him even easier. Simply use whatever you desire to take down these two bozos. MISSION ACCOMPLISHED! For your efforts you're awarded WISHBRINGER GG.
Zanarkand
ITEMS Dome - interior: 2x Dispel Tonic, 3x Phoenix Down Dome - corridor: 3x Hi-Potion, 2x S-Bomb, Stamina Spring, 2x Remedy Dome - cloister 1: 2x Lunar Curtain, 2x Mana Spring Dome - cloister 2: 2x Light Curtain, 2000 gil Dome - great hall: Mythril Bangle, 3x Phoenix Down, 3x Hi-Potion, 4x Remedy, 3x Remedy, 3x Ether, Soul of Thamasa* ENEMIES Watcher-R, Watcher-S, Watcher-A, Anole, Flailing Ochu, Guardian Beast, Gucumatz, Mycotoxin, Ironside * - if you didn't bother to pair up the monkeys in Chapter 2, now's your second and last chance to do so; when finished, this item is awarded
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Zanarkand Shop
Potion 50 Hi-Potion 500 Phoenix Down 100 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Titanium Bangle (HP+40%) 3000 Gold Bracer (MP+60%) 4000 Diamond Gloves (DEF+40) 6000 Mystery Veil (MDEF+40) 6000 Not much is happening here, except for scene with Isaaru just before the entrance to the cloister. And of course you can choose to start monkey mating if you didn't do it in chapter 2; or continue doing it, if you got bored. As a reward, you receive SOUL OF THAMASA ACC. As for the items mentioned in item checklist, they can all be gotten from chests.
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Storyline Mission 9
Besaid
ITEMS - B - beach: X-Potion, 2500 gil - B - waterfall way 1: Moon Bracer - B - trials: 2x Mana Spring, Favorite Outfit**, Frost Ring** - B - cave: 2x Hi-Potion, 3x Ether* ENEMIES Barbuta, Cephalotus, Chocobo, Flame Dragon, Gemini, Haunt, Malboro, Pairika, Queen Coeurl, Spine Drake, Zurvan, Watcher-R, Watcher-S, Watcher-A, Dark V. (BOSS) * - get this item behind password protected door, which must be unlocked using second four-cipher-set ** - these items are available during Cloister Gunner's Gauntlet minigame, but don't sweat it, as they're not worth your time Talk to the mission navigator and select Besaid island destination. Here enter Wakka's house to have a talk with Lu. Go outside for another scene and then enter Besaid temple. Or raid the chests first... MOON BRACER ACC awaits you below the bridge on 'B waterfall way 1', on 'B - beach' visit the secluded beach for X-POTION and 2500 GIL. Lastly, visit 'B - cave' and nab 2x HI-POTION and 3x ETHER inside. And here's the shop goods...
Besaid Shop
Potion 50 Hi-Potion 500 Phoenix Down 100
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Watery Gleam (Waterstrike) 3000 Blue Ring (Water Ward, Water ACTA) 3000 NulTide Ring (Waterproof, Watera ACTA) 8000 Approach the guy at base of stairs and talk to him to initiate the mission.
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
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STEAL
BRIBE
Spells/Abilities 1. 'Smash' - VS one char - physical damage 2. Energy Ray - NATT VS all chars - magical damage 3. Energy Blast - NATT VS all chars - magical damage 4. Sonic Wings - VS one char - wipes away some of girl's MP BOSS STRATEGY Valefor is not to be taken lightly like first of its kind you defeated at the end of chapter 2. However, if you know what's in store for you, this boss is manageable. For starters, it doesn't have any attack pattern it strictly follows, meaning you'll have to be on your toes for whole battle. Boss' 'smash' hits one girl for about 300 damage, Energy Ray hits all for 300, while Energy Blast deals 400 damage to all girls. Did you remember to buy lots of Hi-Potions on Celsius? Also prior to battle, fix up girls' DEF and AGL, as this boss is quite fast. Hi-Potions you've brought along will help manage to keep a steady flow of HP, unless you're considering bringing into battle white mage who will tip odds in your favor by Protect and Shell. Still problems with all that? Try using two dark knights (I don't recommend samurais) and a white mage. Have the white mage Protect, then Shell everybody - afterwards you have two options. Either you keep up Cura/ga-onall-girls or you use Hi-Potions or Mega-Potions to heal your wounds (in latter case employ an alchemist who has learned Mega-Potion ACTA), while the dark knights slowly chip away at Dark V.'s HP until it's defeated. Shell will help keep damage from Energy Ray and Energy Blast at a safe level.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Fortunately you can inflict all Breaks on boss, so you may also want to consider warrior's ACTA. Or how about berserker with Counterattack PASA? Every time you're attacked, Valefor. will feel the pain right back. There are quite a few options for defeating this sucker, you just need to seek them out. With this Storyline Mission 9 has come to an end. A new mini-game now opens up in Besaid temple cloister, called Cloister Gunner's Gauntlet.
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Storyline Mission 10
Kilika
ITEMS K - dock: Ether, 2x Mana Tablet, 3x Antidote, 2x Phoenix Down, 3x Eye Drops, Chaos Maelstrom GG* K - res. area: 2x Light Curtain, Star Curtain, 2x Lunar Curtain, 3x Holy Water, 2000 gil, Bushido Lore** K - trials: samurai DSP ENEMIES Assassin Bee, Chocobo, Daeva, Pairika, Haunt, Ironside, Queen Coeurl, Watcher-R, Watcher-S, Watcher-A, Yevon's Finest***, Yevon Striker***, League Mage***, League Warrior***, League Ranger***, Dark I. (BOSS) * - find 13 squatter monkeys hidden in Kilika woods and then return to the woman found on 'K - dock' in lower right corner; talk to her and you get this item as a reward ** - you must make it past the gate undetected *** - depending who you sided with dictates these enemies - if you're with Youth League, you will have to fight Yevonites, and vice versa Back onboard, choose Kilika as your destination. Chests have been refilled, so steal the contents again, but do NOT visit Dona's yet. MAKE SURE you talk to camera man on the boat in lower right corner of 'K - res. area' - choose [Okay, thanks.]. Doing this is important for getting accessories later in chapter 5.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Antidote 50 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Twist Headband (Sleepproof) 3000 White Cape (Silenceproof) 3000 Silver Glasses (Darkproof) 3000 Star Pendant (Poisonproof) 4000 To pass the guards of north Kilika gate you'll need Dona's assistance - but before that save your game, for you want next acc. Enter her house, and after the scene climb the stairs to collect some gil from the chest. Now go back out - when choice is prompted, select [You bet I am!] to activate minigame. Sneak through the gate unnoticed while Dona distracts one of the guards. Wait for a guard to open the gate, then make a break for it! Press X to rush the gate, or R1 to switch point of view. Watch closely, and when time is right, press X to rush the gate. The guard Dona is talking to will occassionally turn around to check the gate - don't rush when he's looking. If you get thru unnoticed, you'll score BUSHIDO LORE ACC in the chest that will appear. Should you be noticed, chest won't appear - in the latter case simply reload your game. You're through! We're in Kilika forest again at first intersection. All routes to Kilika temple have now been thoroughly blocked. There are three blockades in total, so search out all three to see a scene. Remember a giant log that crosses over the path? Return there and a scene will trigger - on next screen simply go N. Now climb the stairs to the top - mission is triggered at last.
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IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
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Spells/Abilities 1. 'Smash' - VS one char - physical damage 2. Meteor Strike - NATT VS all chrs - magical damage 3. Hell Fire - FATT VS all chars - fire magical damage 4. Firaga - FATT VS all chars - fire magical damage BOSS STRATEGY Meteor Strike hits one for 500 damage, 'Smash' is worth 200 to one, Firaga 300 to all and Hell Fire 500 to all girls. Unfortunately it appears that Ifrit doesn't have a set attack pattern, sadly making him unpredictable. But with a big chunk of Hi-Potions you've brought along it isn't a problem to keep your HP up. Prior to battling this guy, check your accessories and see if you have any fire resistant items stuffed in there... if you do, make sure to equip those - you've just rendered 50% of Ifrit's attacks weaker or completely obsolete. The only thing left to worry about is 'swipe' (Protect white magic) and Meteor Strike (Shell white magic). Okay, bring in white mage and two dark knights. Have white mage Shell everybody, and you may also want to employ using Protect just in case, then keep up Cura/ga-on-all-girls tech, while the dark knights slowly chip away at Ifrit's HP until it's defeated. You just can't lose. With this Storyline Mission 10 has come to an end. After clearing storyline mission 10 you are again allowed to choose any destination you desire. The only new thing available is another scene in Bevelle. Aside from that, not much is new in terms of new places being available or new sidequests being triggered. All has already been covered in Post-SM8 bonus stuff section.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 In case you've neglected some of the sidequests or mini-games, I encourage you to take them on now. After taking on storyline mission 11 you will not be able to select your next destination, but will instead be 'forced' into fixed storyline missions.
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Storyline Mission 11
Djose
ITEMS D temple: Al Bhed primer D - living q 1: Remedy D - trials: Stamina Spring, Wristband D - antechamber: Unwavering Guard GG ENEMIES Haunt, Pairika, Tomb, Dark Ix. (BOSS)
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IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
DROP
STEAL
Spells/Abilities 1. 'Smash' - VS one char - physical damage 2. Recharge - LATT on itself - light magical damage, restores 200 HP and 200 MP 3. Aerospark - STATT VS one char - gravity std, tears off 62,5% of current HP 4. Thor's Hammer - NATT VS all chars - magical damage 5. Thundara - LATT VS all chars - light magical damage BOSS STRATEGY Ixion will be a problem to defeat - Thundara strikes all for 150, 'Smash' strikes one for 200, Thor's Hammer all girls for 700 damage. Prior to battle check your inventory to see if you have any accessories that reduce lightning damage in any way. Anything lightning related that you have equipped means one less thing to worry about. Don't forget to stock up on a supply of Hi-Potion (alchemist will do perfect here). Here's the boss attack pattern! Once it uses
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Aerospark for the fourth time, it'll use Recharge on next turn, followed by Thor's Hammer. Then the pattern repeats. The boss relies heavily on lightning attacks. Jobs of choice are yet again white mage and two dark knights. Have white mage Shell everybody, and you may also want to employ Protect just in case, then change her into a third dark knight and help the other two with attacking. Percentage wise, there's 40% chance that Dark Ix. will use an attack that cannot kill you - Recharge on itself or Aerospark (gravity attack based on current HP, but damage done cannot be reduced in any way). As soon as you see boss cast Recharge on itself, heal yourself up - the next attack coming is Thor's Hammer. If there's a chance, apply shell status as well, otherwise make sure your HP is around 1000 or so. Be advised - Thor's Hammer is non-elemental attack. It is not lightning based. Should you choose to cripple the boss when it comes to offensive and defensive powers, feel free to bust it up will all breaks. Like Ifrit, Ixion as well isn't immune to them. It can also be slowed down, which is a recommended status to be used, as boss is quite fast in launching its attacks. After many cut-scenes, UNWAVERING GUARD GG, CRIMSON SPHERE 2 KEY ITEM and CRIMSON SPHERE 3 KEY ITEM are yours (make sure you watch them as soon as you're aboard Celsius!). When in control, run around a bit until few more scenes kick in. When Yuna says [I'm all alone.], press the X button quickly and repeatedly! If you heard four whistles, you've done great. With this Storyline Mission 11 has come to an end and chapter 3 is complete!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 talking straight away... Finally connect to Bevelle. Here you must wait few seconds for someone to appear and start talking - if he doesn't, turn camera around a bit, then reset the position and he will appear. If you've sided with New Yevon, the CommSphere at Mushroom will be tossed in the ocean after viewing the scene there. If you've sided with Youth League, CommSphere at Bevelle will be shot at after viewing the scene there. Once you view all four sequences, talk to the mission navigator to your left. When in control of Yuna, talk to Paine so she mentions hymn of the fayth! Now talk to Shinra yet again and choose first option to get a view on all CommSpheres you've been placing over Spira. These are optional. There's one single bonus thing that can be taken care of before tackling storyline mission 12. After viewing four initial CommSphere sequences, talk to Shinra. When in control of Yuna, Shinra will inform you that all of 20 CommSpheres are now operational. Talk to him yet again and choose first option to get a view on all CommSpheres you've been placing over Spira. Concentrate on one at a time keep connecting to them, then rotate the camera, look for interesting features and so on until either the CommSphere breaks or there's nothing else interesting left to be spotted when viewing the CommSpheres. Be advised sometimes it takes quite a long time before the scene starts, so don't disconnect! If you've been following the guide diligently, then you'll be able to see all of the scenes listed below. NOTE: Scenes that end with [!] award % completion!
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AREA BESAID
SHORT DESCRIPTION OF EVENT - two kids play some stupid game - a dog will examine the CommSphere after some time - Wakka will emerge from his house and act funny [!] - blitzball practice by the Aurochs - wait a while and Keepa gets it in the stomach - a scene with Beclem [!] - look around and after a while CommSphere goes offline
KILIKA 2
- direct the camera towards entrance of the temple, Barthello comes out, zoom in on him, and in the end he breaks the CommSphere [!] - no further transmissions possible
KILIKA 1
- if you've sent Lian and Ayde to Kilika, Dona will mention them - some random talk about life in Kilika - Dona is sleeping; zoom on her thrice so that she speaks - two further transmissions, but nothing to see that adds %
LUCA
- Shelinda has an interview - Shelinda has an interview - Shelinda has an interview [!] - no further transmissions possible
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The GameSpot Complete Game Guide to: Final Fantasy X-2 AREA MI'IHEN SHORT DESCRIPTION OF EVENT - LEAVE THIS BEACON ALONE FOR NOW - connect here for six different outcomes, but there's nothing to see that adds % - these scenes are only available if you gave stolen sphere to Youth League MUSHROOM - connect here for six different outcomes, but there's nothing to see that adds % - these scenes are only available if you gave stolen sphere to Youth League
DJOSE
- Al Bhed man will approach the camera and say blah blah, you receive AL BHED PRIMER KEY ITEM afterwards [!] - Al Bhed man will enter and say some lines - if you've sent Lian and Ayde to Djose, you'll see them emerge from the Cloister - Al Bhed man will enter and say some more lines - turn camera right and see a convo between Al Bhed man and woman - Al Bhed female will wonder about sth, you receive AL BHED PRIMER KEY ITEM afterwards - Al Bhed female steals the CommSphere - no further transmissions possible
MOONFLOW
- connect here for four different outcomes, but there's nothing to see that adds %
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The GameSpot Complete Game Guide to: Final Fantasy X-2 AREA SHORT DESCRIPTION OF EVENT
GUADOSALAM - see a scene with Ormi [!] - five further transmissions are possible, but nothing to see that adds % THUNDER P. - wait until you hear some bird noises, turn camera right and you'll see a chocobo, zoom in thrice, chocobo is yours [!] - wait until you hear some bird noises, turn camera towards lighting tower, you'll see a chocobo behind, zoom in thrice and chocobo is yours - no further transmissions possible MACALANIA 1 - Bayra, Donga and Pukutak will appear and spill some beans, WAIT until they disappear [!] - if you didn't stop Garik in CH3, Ronsos enter the woods and war begins - if you didn't stop Garik in CH3, Guado will be seen watching the battle - if you stopped Garik in CH3, two Guados will be seen talking MACALANIA 2 - if you never bothered to get O'aka, or didn't pay off his debt by the end of CH2, Al Bhed woman gets near camera and says her line, you receive AL BHED PRIMER KEY ITEM afterwards - if you paid O'aka's debt before end of CH2, he emerges from the shop and talks to Yuna [!] - connect here for eight more different outcomes, but there's nothing to see that adds %
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The GameSpot Complete Game Guide to: Final Fantasy X-2 AREA BIKANEL 1 SHORT DESCRIPTION OF EVENT - speak to Nhadala about recent events in Bikanel [!] - nothing else of interest BIKANEL 2 BEVELLE - connect here for two different outcomes, but there's nothing to see that adds % - if you sided with Youth League, the CommSphere will be shot at by Yevonites and make further transmission impossible - if you sided with New Yevon, you'll see guards getting yelled at for letting Maroda escape - the brat group beats up some Yevonites - the brat group examines the CommSphere [!] - nothing else of interest CALM LANDS1 - you'll see customers coming and going, leave this be for around two minutes, then disconnect - you'll see customers coming and going, leave this be for around two minutes, then disconnect; THIS IS DIFFERENT THAN THE ONE ABOVE! - you'll see the wannabe-husband stare in the distance, and his father will then comfort him - wait a little until you see the father jump up the hill; he'll get the chest from somewhere, place something in it and hide the chest - something will eat the CommSphere
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AREA
CALM LANDS2 - if you didn't catch any chocobos before the end of CH3, you'll see Clasko saying he's hopeless - if you caught a chocobo before the end of CH3, you'll see Clasko peting the chocobo - if you caught a chocobo before the end of CH3, you'll see a convo between Yuna and Clasko [!] - connect here for two more different outcomes, but there's nothing to see that adds % GAGAZET 1 - have a talk to Kimahri [!] - nothing else of interest GAGAZET 2 - zoom in on the Ronso - wait a bit, then look for a Cactuar in lower right corner - see a scene with Tobli [!] - zoom in on one of the heads - wait until one of the shoopufs gets really close - zoom in on person swimming - turn right to see a scene with Buddy and Barkeep [!] - zoom in on O'aka, and wait for Shinra's input [!] - wait until you hear Wantz scream - a scene between Maroda, Pacce and Isaaru [!] - a scene between Elma and Lucil [!] - a scene with Maechen [!] - a scene with a chocobo and Clasko; if no chocobos have been caught before the end of CH3, you see
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Clasko alone - a scene with Nhadala, Rin and Cid [!] - a scene with Dona [!] - nothing else of interest ZANARKAND - nothing of interest
Of special importance is viewing the beacon on Mi'ihen road. First time you check it out, Rin will walk out of agency and address Yuna in helping him out to clear confusion as to why the machines didn't go on a rampage not long ago. Pick [Certainly.] when asked. Trust me, you want this. Controls are as follows: directionals move the camera in desired direction, R1 zooms in picture three times and then resets, R2 brings up camera switch menu, Circle calls up Rin, Square skips the sequence entirely. Here are the camera's locations... CAMERA 1 - Travel Agency, front CAMERA 2 - Travel Agency, back CAMERA 3 - Ruins CAMERA 4 - Newroad CAMERA 5 - Hover crash site CAMERA 6 - Oldroad interior CAMERA 7 - Shinra's Commsphere (must have seen Shinra drop it off the cliff after 'Machina Mayhem!' mission) CAMERA 8 - Highroad north entrance For this guide you'll want to get Ragnarok acc. If this is the case, examine cameras in this order: Ruins: wait for a machine to come running and press Circle Newroad: a group of people is stationed here, press Circle
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The GameSpot Complete Game Guide to: Final Fantasy X-2 INVESTIGATION LEVEL UP! CAM5: wait for three machines to get near the hover, press Circle CAM7: simply press Circle INVESTIGATION LEVEL UP! CAM1: turn camera left until you see Rin, press Circle CAM2: turn camera up and wait for somebody to start hammering the roof, then press Circle INVESTIGATION FINISHED! You will receive Ragnarok later in chapter 5.
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Storyline Mission 12
Moonflow
ITEMS M - N bank road: Black Tabard GG ENEMIES Bandit, Blackguard, Ruffian, Shell Shocker, Flan Blanco, Chocobo, Barbuta, Agama, Balivarha, Taromaiti, Varan, Archaeothyris, Watcher-S, Watcher-R, Watcher-A MISSION TIME: Where's Tobli? Find Tobli and enlist his help in producing Yuna's concert! Objective: Speak with Tobli Talk to the mission navigator when he's sitting in top left seat and choose [You bet!]. A hotspot in Moonflow road will appear. You begin in 'M - S bank road', so no way to go but north. A scene will be triggered and you'll spot your objective. Keep advancing north until you reach 'M - S wharf' for a scene. Back to 'M - S bank road' - retrace your steps until you see that midget try to escape on a vehicle. Great, now you must return to 'M - S wharf' again. Cross the Moonflow by shoopuf, then make it all the way to 'M - N bank road'. Go to the entrance of Guadosalam and MISSION ACCOMPLISHED! You get BLACK TABARD GG! With this Storyline Mission 12 has come to an end. When in control of Yuna, talk to Shinra and choose first option to get some new scenes in the CommSpheres you've planted over Spira.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 AREA MUSHROOM SHORT DESCRIPTION OF EVENT - if you sided with New Yevon, all you'll see is water - this and below events occur if you sided with Youth League; for this event you'll see convo with Lucil [!] - see a convo with Yaibal [!] - four further transmissions are possible, but nothing to see that adds % DJOSE - please see the scenes listed in CommSphere events after mission 11
GUADOSALAM - see another scene with Ormi [!] - seven further transmissions are possible, but nothing to see that adds % THUNDER P. MACALANIA 1 - nothing of interest - Bayra, Donga and Pukutak will appear and spill some beans, WAIT until they disappear - Pukutak appears, waves and disappears - Donga appears, waves and disappears - Bayra appears, waves and disappears - nothing else of interest MACALANIA 2 - if you paid O'aka's debt before end of CH2, he emerges from the shop and talks to Yuna about the concert [!] - connect here for six more different outcomes, but there's nothing to see that adds % BIKANEL 1 - KABOOM! and there goes the CommSphere
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The GameSpot Complete Game Guide to: Final Fantasy X-2 AREA BIKANEL 2 SHORT DESCRIPTION OF EVENT - zoom in on main cactus until Yuna and Shinra talk about sth, then zoom in on Benzo... and there goes the CommSphere - please see the scenes listed in CommSphere events after mission 11
BEVELLE
CALM LANDS1 - please see the scenes listed in CommSphere events after mission 11 CALM LANDS2 - please see the scenes listed in CommSphere events after mission 11 GAGAZET 1 - if you didn't stop Garik in CH3, you will have three different transmissions, but none of them add % completion - if you stopped Garik in CH3, you will have five different transmissions, but none of them add % completion after viewing three or five of the above transmissions, Garik will appear and talk about Ronsos - nothing else of interest GAGAZET 2 ZANARKAND - please see the scenes listed in CommSphere events after mission 11 - see a scene with Isaaru [!] - Yuna and Isaaru talk about some random stuff - turn camera left and see Isaaru mumbling [!] - nothing of interest
When you're finished with viewing the spheres, head for Celsius' inn. Here Rikku is trying to dance and you're invited to try your wits at keeping up with her. You can get a score by just mashing buttons. Here are the rewards you can reap:
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The GameSpot Complete Game Guide to: Final Fantasy X-2 - PEARL NECKLACE ACC for scoring up to 49 points - SAFETY BIT ACC for scoring between 50 and 99 points - SUBLIMATOR ACC for scoring between 100 and 149 points - SHMOOTH SHAILING ACC for scoring more than 150 points
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Storyline Mission 13
Thunder P.
ITEMS TP - south: 6x Echo Screen, X-Potion, Glass Buckle TP - north: 4x Phoenix Down, 2x Petrify Grenade, Turbo Ether TP - fiend haunt: 2x Phoenix Down, X-Potion, Black Ring, Elixir, Haste Bangle ENEMIES Aka Manah, Anole, Archaeothyris, Armet, A ssassin Bee, Balivarha, Barbuta, Blue Elemental, Bolt Drake, Chocobo, Flan Rojo, Gemini, Gigas, Ironside, Malboro, Spine Drake, Taromaiti, Varan, Watcher-S, Watcher-R, Watcher-A, Zalamander (BOSS) Once you're done, return to bridge and talk to mission navigator or Bro, then choose [Let's land.] Beam down to Thunder plains...
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Eye Drops 50 Echo Screen 50 Soft 50 Holy Water 300 Lightning Gleam (Lightningstrike) 3000 Yellow Ring (Lit. Ward, Thunder ACTA) 3000 NulShock Ring (Lit. Proof, Thundara ACTA) 8000 Right, at first intersection go left, then at second intersection climb on the boulder you'll find here. From this boulder climb the ledge, then jump the gap. At the third intersection choose north path and just keep going north now... You must reach the northernmost end of this small dungeon. As you climb up and jump gaps, you'll spot your next boss. Make sure you're healed up and protected from fire damage. But white mage and two dark knights will do the job as well.
IMMUNE: KO, PET, SLE, SIL, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, Null Magic, DOOM, DELEF, ACTIC
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Spells/Abilities 1. 'Swipe' - VS one char - physical damage 2. Flame Breath - FATT VS all chars - fire magical damage, arc attack 3. Tail Smash - GRATT VS all chars - gravity physical damage, tears off 25% MAX HP and delays girls' next turn, arc attack BOSS STRATEGY The Zalamander's attack pattern is 'Swipe', 'swipe', Flame Breath, 'swipe', 'swipe', Tail Smash. To further exploit Salamander's weaknesses, it's vulnerable to darkness and has a soft spot for ice damage. It can also be berserked (thus nullifying both sweep attacks) or ejected from battle (I'm sure you already have some ways at your disposal to do so). It's wise not to use any type of magic attacks on Zalamander, as it's immune to magic damage - however, items that deal mgd can affect it. Flame Breath hits all for 400 damage (fire resistant acc are welcome to be used), while its 'swipe' hits for 500 damage and Tail Smash clears off certain percentage of MAX HP. Okay, bring in a white mage and two dark knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while dark knights chip away at Salamander's health until it's defeated. You just can't lose. If you've come to this boss underleveled or without attempting any subquests as all, you might have some problems with it. There's an easy solution, tho' have a thief use Steal Will on Zalamander. It may miss occassionally, but this is the easiest way to get rid of it. When Zalamander is gone, loot the chest it was guarding for BLACK RING ACC. Now return to cave's entrance (if you wish, scavenge the rest of the chests inside here for X-POTION, ELIXIR, 2x PHOENIX DOWN and HASTE BANGLE ACC) and witness another scene. Talk to Bro, Shinra and finally Rikku to trigger another scene. After the cut-scene talk to the midget you were chasing before and choose [On with the show!]. This is followed by song cutscene. Feast your eyes on yet another beautiful girl. When in control, head to bridge. After the old geezer finishes rambling, DO NOT TALK to Shinra yet. Instead board the elevator and head into 'C - engine room'. You'll find Leblanc here, so talk to her to receive CRIMSON SPHERE 5 KEY ITEM (make sure
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The GameSpot Complete Game Guide to: Final Fantasy X-2 you watch it as soon as you have the chance!). Return to the bridge and talk to Shinra one last time to complete his mission for good. With this Storyline Mission 13 has come to an end and chapter 4 is complete! Celsius ITEMS C - engine r.: 7x Phoenix Down, 3x Turbo Ether, 6x Remedy, 8x Hi-Potion C - bridge: mascot DSP* ENEMIES None. * - you get this DSP after getting 'Episode Complete' in every one of the fifteen areas of Spira, but make sure Zanarkand and Macalania are not the last areas you complete! You'll appear in front of the lift. Just few more playhours and game will be completed. Now go for bridge again and see a scene. Don't talk to anyone yet! Go for 'C - engine room' first - you can again loot the chests in engine room for 7x REMEDY, 4x TURBO ETHER, 8x PHOENIX DOWN and 4x X-POTION. Now go to 'C - cabin' and choose [Rest.] one final time. When Yuna wakes up, you'll hear a chat between Barkeep and Bro. Remember, you had to rest in each chapter at least once. As a bonus, Barkeep now offers [Pet Shop] option as well, which allows you to rename the animals girls use as trainers (NOT available if you don't have trainer DSP). Once the scene is over, head on to 'C - engine room'. Go at the very end of the room and when you try to go back, Buddy will appear and tell you a lil story about the ship. Once ready, talk to the mission navigator and a hotspot will appear in every single Area! These are final sidequests of the game.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Scene - Area worth visiting for few extra scenes. PR Mission - Most extensive sidequest. Triggered in CH1 and lasts whole game. Bride Mission - Another extensive sidequest. * - Even though not indicated, all of the 15 areas you can visit contain treasure chests that can be looted. [A] - Must have gotten O'aka on Celsius in chapter 1, cleared off his debt before chapter 2 ended and gained berserker DSP by completing sidequest mission 14. [B] - Must be in possession of all 10 Crimson Spheres. Again, do NOT leave Zanarkand for last!
Besaid
ITEMS B - village: Black Lore B - waterfall way 1: Twilight Rain B - cave: 4x Ether, Mega-Potion B - trials: 3x Mana Spring, 2x Mega Phoenix*, 3x Stamina Spring* B - beach: War Buddy Sphere, 2x X-Potion, 3500 gil ENEMIES Barbuta, Cephalotus, Chocobo, Dolmen, Flame Dragon, Gemini, Malboro, Queen Coeurl, Spine Drake, Varan, Watcher-S, Watcher-R, Watcher-A * - these items are available during Cloister Gunner's Gauntlet mini-game, but don't sweat it, as they're not worth your time As soon as you beam down, Wakka will come running with happy news. What is it? Enter Besaid village and head for the temple. In front of the temple both Lu and Wakka are waiting - talk to Wakka! When scene is over, examine the area south from the house marked as 'B - lodge' - you'll score BLACK LORE ACC! Next head to Besaid beach.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 On the way to the dock we will obtain these items: 'B - waterfall way 1' hides TWILIGHT RAIN KEY ITEM, drop down behind the first bridge to get it; 'B cave' hides MEGA-POTION and 4x ETHER. Two items on 'B - beach' will have to wait until we talk to Beclem. So talk to him - you receive WAR BUDDY SPHERE KEY ITEM. Now you can reach secluded beach and rob two chests for 3500 GIL and 2x X -POTION. Go back to the village and you'll run into Wakka on the way - talk to him for a scene, then enter the village. EPISODE COMPLETE! Other points of interest are two Gunner's Gauntlet minigames you can have fun with (there's a variant of Gunner's Gauntlet available for playing in Besaid temple using first person view).
Kilika
ITEMS K - dock: Ether, Remedy, Remedy, 2x Mana Tablet, 3x Phoenix Down K - res. area: 3x Star Curtain, Dispel Tonic, 3x Light Curtain, 3x Lunar Curtain, 3000 gil, Invincible***, 5x Georapella Coin K - hill: Arcane Lore K - pilgrimage road: Tricks od the Trade GG**** K - monks' chambers: Megalixir K - nuns' chambers: Wall Ring, Regen Bangle K - trials: 2x Turbo Ether, samurai DSP*****, Wizard Bracelet, Cat's Bell, 2x Ether ENEMIES Assassin Bee, Chocobo, Dolmen, Ironside, Queen Coeurl, Taromaiti, YAU-71, Watcher-S, Watcher-R, Watcher-A, Yevon's Finest*, Yevon Striker*, League Mage**, League Warrior**, League Master** * - these enemies fight you if you joined Youth League ** - these enemies fight you if you joined New Yevon *** - you can get this acc only if you talked to cameraman in CH1 AND CH3
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The GameSpot Complete Game Guide to: Final Fantasy X-2 **** - you must get Episode Complete for Kilika ***** - if you missed it in CH3, now's your second chance to get it Let's leave the chests for later... enter 'K - res. area' screen for a long series of scenes. When in control again, turn right, then go up and up again to enter the stairs leading to Kilika temple. EPISODE COMPLETE! You're awarded TRICKS OF THE TRADE GG. Now beam to Kilika again. On 'K - dock' raid the chests for ETHER, 2x MANA TABLET, 3x PHOENIX DOWN, REMEDY and another REMEDY. On 'K - res. area' do the same for 3000 GIL, 3x LUNAR CURTAIN, 3x STAR CURTAIN, DISPEL TONIC and 3x LIGHT CURTAIN. Wondering what's the deal with cameraman from CH1 and CH3? Beam down to Kilika again and have final chat with him - pick [Okay, thanks!], followed by [Definitely!] and a boatman will carry Yuna across to distant island. When on shore again, throw a look at the minimap - yellow square indicates location of INVINCIBLE ACC, whilst checking yellow X moving around awards you with 5x GEORAPELLA COIN. Back to white X and back to Kilika. Now enter Kilika woods - remember back in CH1 when you jumped on one of the trees in east part of the woods to get Megalixir in the well-hidden chest? Do the same now and score ARCANE LORE ACC. If you've already proceeded far enough with Cactuar hunting, you will find 7th Cactuar here. Jump back down and onto 'K - temple'. Nab X-POTION, MEGA-POTION and ETHER. There's MEGALIXIR waiting for you in 'K - monks' chambers', and in 'K - nuns' chambers' there's WALL RING ACC and REGEN BANGLE ACC. Enter the cloister: open the chests for CAT'S BELL ACC, WIZARD BRACELET ACC, 2x ETHER and 2x TURBO ETHER (this chest otherwise contains samurai DSP if you missed getting it in CH3). That's it for this area!
Luca
ITEMS Blitzball: AP Egg
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Outskirts: 3x Light Curtain ENEMIES None. As soon as you enter Luca, scene occurs - blitzball season is open. Fortunately you don't have to play the mini-game at all. When option is presented, choose [Let's do it!] to play, or [I don't think so!] to forfeit the game. Let's clear out some stuff regarding blitzball - there are no GG to be won from there, and in my opinion there's only one acc worthy enough to spark your interest: AP EGG ACC. Blitzball is made worse in this FF. There's no way for you to actively control the actions of your players - instead you're made a coach and you must make your players train in order to improve stats etc. Entering 'Basement A' behind blitzball registration desk will allow you to pit yourself in Sphere Break mini-game, should you desire. Also, if you didn't get lady luck DSP in CH3, now's your second chance! But beware, to beat Shinra, you must meet 100 quota in 20 turns with 30 secs per turn. Missing some songs and movies from your collection? Visit Luca theater to expand your collection then. The fourth point of interest and main reason why we came here is the sidequest. Head to the stairs that lead to Mi'ihen road. From save sphere found at base of those stairs go south and approach the fence...
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Mi'ihen
ITEMS Highroad - S end: 5x Phoenix Down, Black Belt, 3000 gil, Ether*** Highroad - S: 2x Remedy Highroad - central: 3x Hi-Potion, Titanium Bangle, 6x Holy Water H - agency, front: Ragnarok*, Gippal's Sphere*, 2x Remedy Highroad - newroad, N: 5x Phoenix Down**, Victor Primoris** Highroad - N end: 2x M-Bomb Highroad - oldroad, S: 5x Soft, 3x Hi-Potion, 5x Echo Screen Highroad - fiend colony: S-Bomb, Mega Phoenix, Mega Phoenix, Elixir, Elixir, Elixir, Turbo Ether, Black Tome, White Tome, Sword Tome, Arcane Tome, Font of Power GG ENEMIES Aka Manah, Barbuta, Cephalotus, Epitaph, Flan Rojo, Lich, Mycotoxin, Peregrine, Queen Coeurl, Zu, Watcher-S, Watcher-R, Watcher-A, Creeper, Hug Bug, Hexapod, King VERMIN! (BOSS) * - item awarded depends on who the culprit is ** - must be able to ride chocobos, impossible to get these items if the culprit turned out to be Prophet or Calli *** - if Rin is unable to figure out the culprit, you receive this item If you've been helping Rin out in his investigation of machines going crazy in CH3, there will be a hotspot on Mi'ihen road. As soon as you beam down, you'll be approached by Al Bhed female and offered a choice - pick [Not at all.] to collect your reward. Exit the agency and after a lengthy scene, - if you pinned Rikku, you get RAGNAROK ACC, can ride chocobos and you will receive EPISODE COMPLETE! - if you pinned Chocobo Eater, you can ride chocobos and you will receive EPISODE COMPLETE!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 - if you pinned Calli, you can ride chocobos and you will receive EPISODE COMPLETE! - if you pinned Rin, you get GIPPAL'S SPHERE KEY ITEM, can ride chocobos for free, but you get Episode Concluded! only - if you pinned Prophet, you get nothing, except for Episode Concluded! In short, if you're going for mascot, you must get either choco-eater, Rikku or Calli to be prime suspects. Get any of other two and mascot is lost for this game. To ride chocobos, simply speak to hover attendants. Wanna storm the chests? Go ahead, as every item listed in item checklist EXCEPT two can be found in chests. To get 5x Phoenix Down and Victor Primoris you have to do the following: go to 'Highroad - newroad, N' and look carefully for a chocobo feather. Stand on it a few seconds (be patient!) and then select [Am I ever!], when choices pop up - 5x PHOENIX DOWN is yours. Leave this screen and then return to the EXACT SAME POT. Again wait - this time it takes some time before choices appear. Select [Am I ever!] again and VICTOR PRIMORIS KEY ITEM belongs to you. There's an optional dungeon which can be tackled - to uncover it, you must send Lv5 chocobo to Mi'ihen area. Once this chocobo returns, there's a chance for it to uncover fiend colony bonus dungeon. It is located near the place where you fought Chocobo Eater way back in chapter 2 - it will appear onscreen as a green fog - simply enter it and select [Yup, yup!]. An onscreen instruction will tell you how to navigate your way thru fiend colony - be aware, there's no mini-map to help you. This time make sure you engage in random battles, because you need bomb items to blast thru walls. If you have lady luck DSP with mastered Bribe with you, use her to obtain large amounts of bombs. As you navigate this dungeon, stand close to walls and pay attention to Yuna's skirt. If it starts to sway (as if the wind would be blowing), that means you've found a wall that can be blown down. The weakest walls require 5x S-Bomb, semi-strong walls reuire 5x M-Bomb, strongest walls require 9x L-Bomb, and some walls can't be blown up; instead you'll have to fight Epitaph Except for four Tome-type acc you can score, there's nothing so hot in this dungeon - still, if you want to get The End GG, you must fight the boss of this
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The GameSpot Complete Game Guide to: Final Fantasy X-2 dungeon. Make your way to the northernmost end to encounter the master behind the scenes...
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
Spells/Abilities 1. 'Swipe' - VS one char - physical damage, induces sleep 2. Fira - FATT VS one char OR all chars - fire magical damage 3. Firaga - FATT VS one char OR all chars - fire magical damage BOSS STRATEGY This is the big head honcho of the fiend colony? Battle starts with an ambush, but you really shouldn't worry too much. You need two pieces of equipment something that guards against sleep and something which absorbs fire damage. With this stuff equipped you've already won the battle before it even begins. The only thing standing in your way is large amount of HP boss has. After victory you receive FONT OF POWER GG!
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Mushroom R.
ITEMS Mushroom: Mega-Potion, 2500 gil M - ravine 1: 3x Turbo Ether, Elixir, Elixir M - HQ lift: Machina Booster Youth HQ: Nooj's Sphere**, Crystal Bangle** Den of Woe: Magical Dances Vol. I ENEMIES Archaeothyris, Crimson Shadow, Dolmen, Gucumatz, League Mage*, League Master*, League Slasher*, League Veteran*, League Warrior*, Lich, Lupus, Spine Drake, Watcher-S, Watcher-R, Watcher-A, Yojimbo.*, Elma.*, Lucil (BOSS)*, Rikku. (BOSS), Paine (BOSS), Baralai. (BOSS), Gippal (BOSS), Nooj (BOSS) * - you fight them only if you sided with Youth League ** - only if you've sided with Youth League As you enter the area, follow the red arrow in minimap (on this screen take the lift at N end to reach two chests with MEGA-POTION and 2500 GIL). Elma and Lucil will come running to greet you. There are two possible outcomes considering your choice at the start of CH2 - if you sided with New Yevon, you only need to make it to the third elevator on 'M - HQ lift' to gain EPISODE COMPLETE! However, if you gave that sphere to Youth League, a sidequest mission will be initiated. Go the entrance of 'M - ravine path' to see a scene. Afterwards speak to Yaibal and choose [You bet!] to start the mission! MISSION TIME: Youth League Tournament Defeat the Youth League's finest in a no-holds-barred fight to the finish! Do you have what it takes? Commander Lucil will be the judge of that. Objective: Win 7 battles in a row
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The GameSpot Complete Game Guide to: Final Fantasy X-2 As soon as above message disappears, you have to fight off the first wave. When you're victorious, follow Lucil north, fighting off waves of challengers. After you smoke the fourth set, heal yourself! The next three battles are consecutive.
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
Spells/Abilities 1. Light Curtain - on herself - induces protect 2. Lv3 element gems - VS all chars - respective type of element std 3. 'Swipe' - VS one char - physical damage 4. Harbinger - VS one char - physical damage, induces doom 5. Gold Hourglass - VS all chars - induces slow 6. Lunar Curtain - on herself - induces shell
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The GameSpot Complete Game Guide to: Final Fantasy X-2 BOSS STRATEGY In this battle it's useless to rely on shell and reflect, as Miss L. relies heavily on items, especially Lv3 element gems. Have at least one girl wear a Ribbon, if you have any. Beware, Lv3 element gems cannot be reflected. If you can equip stuff that absorbs elemental damage and converts it to HP, equip that as well it will prove mighty useful! Her most dangerous move is Harbinger, which adds doom on girl struck. Girls with Ribbon won't be affected, but those without will - that girl will receive a counter of three. Simply go all out - she'll die either way, so why bother? As soon as she's KO-ed, use Phoenix Down immediately. For quick defeat of Lucil, consider using dark knight's Charon, provided she has at least 4000 MAX HP - Lucil. is the last opponent you're facing, so you can risk losing a member. MISSION COMPLETE, as well as EPISODE COMPLETE! But do return to Mushroom once again. Jump in 'M - ravine path 1' and score 3x TURBO ETHER, ELIXIR and ELIXIR. Access to Den of Woe is almost granted, but we need two more spheres. Also, if you were able to attempt the mission 'Youth League Tournament!', go to Youth League HQ. On 'M - HQ lift' screen look below the lift for a chest with MACHINA BOOSTER KEY ITEM (you can get it regardless of who you sided with). When you're in front of the HQ, jump on little path on the extreme right and raid the chest for CRYSTAL BANGLE ACC. Access to 'HQ - war room' is also granted. Enter it, and then find Lucil on a long balcony. After the scene you're awarded with NOOJ'S SPHERE KEY ITEM. Finally, when you're in possession of all 10 Crimson Spheres, return to Mushroom r. once again and go to 'M - ravine 2' - but before you enter save your game! Make haste to where the strange door is and examine it. Save (if not already) at the entrance to the dungeon, then stroll inside. At first intersection take NE path, at second intersection go SE and you'll reach a square shaped room. Prepare yourselves well for the upcoming series of boss battles - first two battles are fought by Yuna alone (make sure Yuna has white mage job on her GG!), and remaining three feature an all-out girl slugfest
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The GameSpot Complete Game Guide to: Final Fantasy X-2 (have thief job on all girls' GG!). Also check that thief has Steal MP ACTA learned.
7800 92
IMMUNE: KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC
Spells/Abilities 1. Grenade - STATT VS one char - physical damage 2. Lv2 element gems - STATT VS one char - respective type of magical damage 3. 'Double slash' - VS one char - physical damage, 2 hits BOSS STRATEGY Rikku is not to be taken lightly - Grenade will take off 200, and Lv2 element gems 300 damage to Yuna. Rikku's PATK takes off around 400. The problem you'll be facing is her speed, with which she can attack quite often. If you have any means of inducing slow with Yuna's DSP currently at your disposal, do it! Ultimately, you can also put Rikku to sleep and nail her with MATK while she's dozing off. Otherwise, make sure you're healed after sustaining three or four hits. Rikku goes down...
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9200 55
IMMUNE: KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC
Spells/Abilities 1. 'Slash' - VS one char - physical damage BOSS STRATEGY Higher HP, but lower AGL. And she's only capable of pulling off one attack (around 600 damage to Yuna). Put Paine to sleep, slow her down, confuse or berserk her, choices, choices... Like the previous battle, heal after taking three or four hits. Miss P. goes down...
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
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Spells/Abilities 1. 'Staff smash' - VS one char OR VS all chrs - physical damage 2. Glint - VS one/two/all char/s - physical damage, ranged attack 3. Looming Glacier - VS one char - induces stop and reduces MP of target to 0 4. Silence - VS all chars - induces silence 5. Regen - on himself - induces regen 6. Mighty Guard - on himself - induces shell and protect 7. Drill Shot - GRATTP VS one char - physical damage, tears off 75% MAX HP BOSS STRATEGY This time Baralai replaced some of his attacks - no more Absorb and Demi, but instead has Regen and Mighty Guard! Even more annoying, Regen is used frequently, and Mighty Guard is used once you've caused him to lose more than 75% HP. Baralai's staff attacks inflict around 300 damage per hit - they're also used very frequently, so applying protect may not be a bad idea. Don't bother with shell, as there's no use for it. Now that you can command all girls, change them into thieves ASAP - doing so eliminates stop induced by one of Mr B.'s attacks. Have your girls steal all MP Mr B. has available - it's only a measly 720 MP anyway. You've just prevented Mr B. from casting Regen and Mighty Guard. Last thing to watch out for is Baralai's Drill Shot, which is used once his HP has been changed 10 times. Damage it does is gravity based, equals 75% of
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The GameSpot Complete Game Guide to: Final Fantasy X-2 hit girl's MAX HP, and can be reduced with protect. You'll know he's about to perform it because of a specific battle stance he'll use.
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
Spells/Abilities 1. Grinder - VS one char - physical damage 2. 'Kick' - VS one char - physical damage 3. Bullseye - GRATT vs all chars - std, tears off 56 % current HP, arc attack 4. Flash Bomb - STATT VS all chars - std + induces darkness 5. Potion Plus - on himself - recovers 600 HP 6. Mortar - VS all chars - physical damage BOSS STRATEGY This guy has somewhat fixed attack pattern - Grinder, 'kick', Grinder, 'kick' and Bullseye used afterwards. There's a chance of Gippal including some status crap inbetween those attacks, but for measly 50 damage don't be afraid. As
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The GameSpot Complete Game Guide to: Final Fantasy X-2 this battle starts, change girls into two dark knights and white mage (to apply protect and all that, after which make her dark knight too) to improve your overall stats (also needed for final bout, which will commence shortly). Grinder inflicts 500 damage and 'kick' 300 damage, both target single girl. As battle issues, have white mage cast Protect as previously stated, then keep harassing Gippal with dark knights' PATK. Heal accordingly to damage you're receiving - when you see Gippal use 'kick' for second time, don't bother to heal until next attack; Bullseye deals damage based on current HP or in other words - you can't be killed. Once you bring Gippal's HP below 75%, he'll start using Mortar - nothing that high DEF and Protect couldn't take care of.
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
DROP
STEAL
Magical Dances, Arcane Lore Vol. 1 Magical Dances, Arcane Lore Vol. 1
Spells/Abilities 1. 'Shot' - VS one char - physical damage 2. 'Floorshot' - NATT VS one char - magical damage 3. Greedy Aura - VS all chars - std, tears off 18.75% MAX HP and 18.75% MAX MP
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The GameSpot Complete Game Guide to: Final Fantasy X-2 4. Lightfall - STATT VS all chars - std, 5000 damage BOSS STRATEGY Fixed attack pattern with this guy as well, which is a good thing! 'Shot', 'shot', 'floorshot', 'shot', Greedy Aura, repeat. 'Shot' will make one girl suffer 500 damage, 'floorshot' one girl for 1500 damage, and Greedy Aura makes all girls suffer gravity damage, which reduces both HP and MP by 18.75% (considering MAX HP!). Lightfall is Nooj's most fearsome attack, which rips off 5000 damage from all girls, once you bring him down below 75% HP. White mage is a must here - start by making girls protected and shelled, then keep the health up with curative magic - regened girls is a nice option as well. The other two girls can be either dark knights or samurais, just make sure you choose a heavy hitter. Consider also the warrior and her assortment of breaks, all of which can be planted upon Nooj to make him more manageable. Once boss' HP drops below 75%, make sure you have over 5000 HP, or else you'll be killed by Nooj's Lightfall, which he'll use on the first turn he gets - this is the only time you'll see it, so if you survive it, you've already won this long battle. EPISODE COMPLETE! MAGICAL DANCES VOL. I KEY ITEM and SUPREME LIGHT GG also belong to you.
Djose
ITEMS D - p. road: 2x X-Potion D temple: 4x Phoenix Down D - living q 1: 2x Remedy D - antechamber: Al Bhed primer D - trials: Mana Spring, Sour Spring D - antechamber: Power Wrist, Magical Dances Vol. II D - fayth chamber: Hyper Wrist ENEMIES
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Archaeothyris, Assassin Bee, Chocobo, Dolmen, Greater Drake, Lich, Rukh, Taromaiti, Watcher-S, Watcher-R, Watcher-A, League Mage*, League Master*, League Slasher*, League Veteran*, League Warrior*, Experiment (BOSS) * - will attack you if you've sided with New Yevon Enter the temple, and after the scene choose [Take on the Experiment].
18234 0
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
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The GameSpot Complete Game Guide to: Final Fantasy X-2 As it's currently still on Lv1 in attack, defense and special, it shouldn't be too tough to take down. Prior to battle, maximize girls' DEF and HP, and once the battle starts, apply protect. Then keep chipping off its health until it goes down. After victory you receive AL BHED PRIMER KEY ITEM. You will learn that you can fight Experiment again, but you need to find repair manuals. There are five of them in total. 1. 'D - trials': in the room with five pedestals you needed to push back in chapter 3 there's a man standing silently; input password MARNELA to get first manual, THE SPIRIT OF RECYCLING KEY ITEM 2. 'D - living q 1': simply talk to seated Al Bhed to obtain HOW TO REPAIR WITH SOUL KEY ITEM 3. 'D temple': in NE end of the screen you'll see three monkeys; stand between them and patiently wait until the three of them start jumping at the same time; as soon as they do, punch X to receive REPAIRING FOR DUMMIES KEY ITEM 4. Open up the passage to 'Calm lands - ruin depths', which is located in Chocobo ranch; one of the chests inside has THE ABC'S OF REPAIRS KEY ITEM 5. Mi'ihen area: examine all of the machinas running around in the entire area of Mi'ihen; one holds EVERYMAN'S REPAIR MANUAL KEY ITEM Just finding the manuals won't do. You have to go digging in Bikanel to salvage parts. Every part you find is automatically inserted into Experiment. You need to bring its Attack, Defense and Special levels to 5. PARTS ASSEMBLY TYPE Z is worth 5 points ASSEMBLY TYPE S is worth 3 points ASSEMBLY TYPE A is worth 1 points LEVELS 0-3 points - Lv1
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The GameSpot Complete Game Guide to: Final Fantasy X-2 4-9 points - Lv2 10-19 points - Lv3 20-37 points - Lv4 38+ points - Lv5 So go get digging until you scrap together enough parts. Then visit 'D antechamber' and talk to the guy near the Experiment. Pick [Sure, here you go.], then go up the stairs again to initiate the sequence. Choose [Take on the Experiment]...
18234 0
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
Spells/Abilities 1. 'Punch' - VS one char - physical damage 2. Rocket Launcher - VS all chars - physical damage, up to 10 hits on one girl 3. Lifeslicer - STATT VS one char - std, damage done equals girl's MAX HP
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The GameSpot Complete Game Guide to: Final Fantasy X-2 4. Annihilator - NATT VS all chars - magical damage, ignores MDEF BOSS STRATEGY Hey there! Don't worry about that stupid Al Bhed who says you can't take on Experiment once it's on Lv5. For starters, here's its attack pattern: 'punch', Rocket Launcher, 'punch', Rocket Launcher, Lifeslicer, Annihilator. Use three dark knights - they have the highest HP and formidable DEF and MDEF to stand against boss' attacks. Immediately whip out Light Curtain, so that you render its first four attacks 50% less effective. You may want to consider using regen status as well. As soon as you see second Rocket Launcher, Experiment will unleash Lifeslicer on next turn. This will inevitably kill the girl targeted, so just revive with Phoenix Down. Annihilator can be learned by your gun mages, and this is the only chance in the entire game. If you miss it, you will have to wait until New game+. Here are some more specifics on Annihilator - it's MATK, but it ignores MDEF. All girls will get hammered for around 1500 damage. Once Annihilator is used, boss resets its attack pattern. EPISODE COMPLETE! MAGICAL DANCES VOL. II KEY ITEM is yours.
Moonflow
ITEMS None. ENEMIES Blackguard, Ruffian, Shell Shocker, Flan Blanco, Chocobo, Barbuta, Balivarha, Taromaiti, Varan, Archaeothyris, Watcher-S, Watcher-R, WatcherA Beam down to Moonflow - when you appear, go right. A few factors decide what happens... - if you failed all Moonflow missions, Tobli goes down - if you completed all Moonflow missions, sold all 10 tickets, and nabbed all Macalania musicians, you're in business
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The GameSpot Complete Game Guide to: Final Fantasy X-2 In the latter case, talk to Tobli and select [Let's go onstage!]. Use R1 and L1 buttons to switch camera angles, or press Circle to leave the screen. EPISODE COMPLETE!
Guadosalam
ITEMS - Tobli productions: Kaiser Knuckles OR Key to Success OR Crystal Ball - Mystery door: Tempered Will GG*, Baralai's Sphere, Tetra Bracelet ENEMIES Archaeothyris, Blue Elemental, Bascinet, Queen Coeurl * - this GG is awarded if you spoke to Lian and Ayde on Thunder plains in chapter 3 Beam down to Guadosalam - from the save sphere go right and a scene occurs. Afterwards talk to Tromell again for EPISODE COMPLETE! Remember the door in NW part of Guadosalam you couldn't enter? Talk to Tromell nearby and permission is granted at last. Inside you'll find some fat rewards: TEMPERED WILL GG (if you advised Lian and Ayde on Thunder plains back in chapter 3), but also don't forget two chests with BARALAI'S SPHERE KEY ITEM and TETRA BRACELET ACC. Visit 'Tobli productions' room as well. The chest inside will hold - KAISER KNUCKLES ACC: if you completed all Moonflow mission perfectly and have stopped Garik in chapter 3 - CRYSTAL BALL ACC: you wasted Garik in chapter 3, but didn't do all Moonflow missions perfectly - KEY TO SUCCESS ACC : you didn't waste Garik in chapter 3, but successfully completed all Moonflow missions
Thunder P.
ITEMS TP - south: Remedy, 2x X-Potion, Ochre Ring
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The GameSpot Complete Game Guide to: Final Fantasy X-2 TP - north: 2x Budget Grenade, 2x Turbo Ether, 2x Sleep Grenade, Valiant Lustre GG TP - new cave: Al Bhed primer, Diamond Gloves*, Hyper Wrist*, Mystery Veil*, Talisman*, Nature's Lore*, Corpus Invictus*, Salvation Promised GG*, Force of Nature** ENEMIES Aka Manah, Anole, Archaeothyris, Armet, Assassin Bee, Balivarha, Barbuta, Blue Elemental, Bolt Drake, Chocobo, Flan Rojo, Gemini, Gigas, Ironside, Malboro, Rhyos, Spine Drake, Taromaiti, Varan, Watcher-R, Watcher-S, Watcher-A, Assault Machina, Killer Machina, Machina Leader, Machina Soldier, Humbaba (BOSS), Machina Panzer (BOSS) * - obtain these items on your second visit to 'TP - new cave' * - obtain this item on your third visit to 'TP - new cave' MISSION TIME: A Fallen Genius Frenzied fiends are feeding off the energy stored in the lightning rod towers. Destroy every last one of the fiends clinging to the towers. Objective: Defeat the fiends at each tower Something appears to be meddling with lightning towers scattered over Thunder P. Your objective is to investigate (and possibly kill) the cause of this incident. Your first job is to kill 9 Rhyos enemies - 5 of them are in south Thunder P., and other four in the northern part. Just seek out white triangles on mini-map and you'll find them all in no time. You can make a stop at Rin agency in middle of the plains to save your progress, then continue on to the southern part. As you keep killing Rhyoses, you'll see chests appear in their places. The item inside depends on how many successful entries you managed to input on a single tower in chapter 2 or chapter 3. The rewards aren't that great, and can be obtained elsewhere in easier ways. Best item in my opinion is Ribbon you get if you successfully calibrated 10th tower. When you kill 9th Rhyos, scene occurs and red arrow will appear in mini-map - so follow it, but before you make it to point of impact, you may want to save your progress. When you're ready, approach the spot and pick [Let's check it out.].
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IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP
Spells/Abilities 1. Mighty Guard - on itself - induces shell, protect, regen, haste & [increases STR, MAG, DEF, MDEF, ACCU & EVA by +2 levels] 2. Uppercut - VS one char - huge physical damage, delays hit girl's next turn a lot 3. 'Swipe' - VS one char - physical damage 4. Thundaga - LATT VS all chars - light magical damage 5. Tyrant Tail - VS all chars - physical damage, delays hit girls' next turn 6. Meteor - NATT VS all chars - magical damage, up to 8 hits on one girl, dying move BOSS STRATEGY A formidable foe and one that doesn't fall easy. To prepare your girls for this sucker, I suggest using two samurais (if you don't have samurai DSP yet, go to Djose temple and get it) and white mage. Beef up your DEF as high as you can, for Humbaba has enormous STR. Dark knight is not recommended for this battle as she requires quite some time before she can attack again.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 As soon as battle starts, Humbaba will cast Mighty Guard - use samurai's Fingersnap to clear off stat boosts, while white mage's Dispel takes care of statuses Humbaba has gained. Alternately, you can hamper Humbaba pretty easily in the MP field - have a thief at hand and make her steal all of Humbaba's MP - say sayonara to Mighty Guard (which is used once again when Humbaba loses 66% of its HP) and Thundaga (400 damage to all). All that's left to worry about are Humbaba's PATK. These are still formidable - Uppercut (1500 damage) carries a huge delay, so having fast girls is a must here (as said, dark knights would have big trouble). Once Humbaba loses 66% of HP, it gains access to Tyrant Tail attack - it hits all girls for about 800 damage and has small delay effect. 'Swipe' inflicts moderate damage of about 400 to one girl. Apply that Protect now! You need to be aware of one more danger - once Humbaba is defeated, it will cast Meteor as a last resort to kill your party. The only way to not see Meteor is using eject techs on Humbaba (also the fastest way to win the battle) or bribing it. So prior to ending the battle make sure your HP is at its peak, for you must survive the oncoming onslaught! Victory is yours. MISSION ACCOMPLISHED! VALIANT LUSTRE GG is yours! Once you kill Humbaba, you'll be asked another option - pick [Yup, in the hole.] to enter optional dungeon (near the Al Bhed that asks you this question you'll see a chest - inside is a reward for calibrating 10th tower). Technically this isn't a sidequest mission, but I'll include it anyway. Completing this mission as well awards EPISODE COMPLETE! As for exploration of Thunder p. dungeon you've just been thru, skip next boss entry and read below for how to navigate this dungeon. 'TP - new cave' - 1ST RAID ATTEMPT! Somewhere inside Cid is to be found (your objective). This dungeon is a huge maze and getting lost can happen quite often. To find Cid, follow these directions (as viewed by minimap!): E, W, S, E and then finally, N. Prepare yourself! BOSS BATTLE - Machina Panzer & A + S + R Recorders
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The GameSpot Complete Game Guide to: Final Fantasy X-2 MACHINA PANZER'S STATS & ATTACKS HP MP EXP AP GIL FIR ICE LIG WAT GRA HOL NTH
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP
Spells/Abilities 1. Mode: Hyperdrive! - on all Recorders - induces shell and protect, recorders also recover 50% MAX HP & 50% MAX MP 2. 'Bash' - VS one char - physical damage 3. Gatling Gun - VS all chars - physical damage, up to 24 hits on one girl 4. Sorcery Ray - NATT VS all chars - magical damage, arc attack WATCHER-A'S STATS & ATTACKS HP MP EXP AP GIL FIR 1 0 ICE LIG WAT GRA HOL NTH
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC
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Spells/Abilities 1. Lv3 element magic - VS one char - respective type of magical damage 2. Attack scrambler - locks any attack skills you used while Watcher-A was present WATCHER-S' STATS & ATTACKS HP MP EXP AP GIL FIR 1 0 ICE LIG WAT GRA HOL NTH
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC
Spells/Abilities 1. Drain - VS one char - magical damage, HP deducted is added to S' HP 2. Bio - VS one char - induces poison 3. Slow - VS one char - induces slow
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The GameSpot Complete Game Guide to: Final Fantasy X-2 4. Special scrambler - locks any special skills you used while Watcher-S was present WATCHER-R'S STATS & ATTACKS HP MP EXP AP GIL FIR 1 0 ICE LIG WAT GRA HOL NTH
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC
Spells/Abilities 1. Lv2 element magic - VS one char - respective type of magical damage 2. Recovery scrambler - locks any recovery skills you used while Watcher-R was present BOSS STRATEGY Dark knight, dark knight and dark knight - get the idea? Prior to battle raise their STR as high as you can - then as soon as battle issues, have all three execute Darkness and wave bye-bye to the Recorders. If you've been unfortunate enough to use Darkness in any prior battles and this command is locked now, then resort to using attack items from your inventory. Now immediately change one girl into white mage and have her apply Protect - most of the attacks you'll see will be Panzer's Gatling Gun (50 damage per hit, while 'bash' gives around 400 damage to one girl) - have white mage at standby with Cura/ga. Meanwhile switch remaining girls into warriors and execute Power Break on Panzer until STR down has SSTLV of 10, making the damage it does quite laughable. In addition it can also be slowed down.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 As Panzer now has no backup left and has been severely hampered in several fields, it's no longer a serious threat to your girls. Don't forget to add shell as well, as Panzer has the capability of launching Sorcery Ray attack once its HP has been reduced below 75%. Expect to see around 1000 damage inflicted to all girls. Remember, if any of your abilities are locked, concentrate on killing that Watcher - as soon as it's dismantled, abilities are no longer locked. EPISODE COMPLETE! You also score AL BHED PRIMER KEY ITEM. Back on Celsius go to 'C - deck' - look for Cid and he'll enter the elevator. Now go to 'C - bridge' for another scene, after which Cid gets his behind down in 'C - engine room'. This is everything % completion related you can do for now. Beam down to Thunder plains again and enter the optional dungeon again. 'TP - new cave' - 2ND RAID ATTEMPT! Various numbers are strewn throughout the cavern. Commit them to memory and then combine them to open the walls that bar your progress. When you open a wall, two chests will appear. You can choose only one - the other will vanish. The game gives you a friendly tutorial on how to navigate this cave. One piece of advice: equip Charm Bangle! This way you will eliminate two factors in the equations - the number of battles fought and amount of gil earned. You may also want to consider getting a piece of paper and a pen to write down numbers you get as you navigate the cave. During your cruise you can find seven chests: DIAMOND GLOVES ACC, HYPER WRIST ACC, MYSTERY VEIL ACC, TALISMAN ACC, NATURE'S LORE ACC, CORPUS INVICTUS KEY ITEM and SALVATION PROMISED GG. 'TP - new cave' - 3RD RAID ATTEMPT! Complete the exercise yet again, only this time: once you open the 16th and final wall a chest containing FORCE OF NATURE ACC will appear.
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Macalania
ITEMS MW - central 2: Rune Bracer MW - central 1: Snow Ring Lake Mac. - agency, f: Elixir MW - to Calm: Ray of Hope GG ENEMIES Amorphous Gel, Barbuta, Blue Elemental, Chocobo, Deep Haizhe, Dinictus, Flan Blanco, Lich, Protean Gel, Taromaiti, Tentacles, Varan, Watcher-R, Watcher-S, Watcher-A As you appear in Macalania, head for 'MW - spring 2' - on your way storm two chests: one on 'MW - central 1' for SNOW RING ACC, other on 'MW - central 2' for RUNE BRACER ACC. Talk to the lone person here to initiate a scene. Now head for 'Lake Mac. - agency, f' - just as you're about to enter the shop, a scene occurs and afterwards EPISODE COMPLETE! You can enter the shop finally open for business. O'aka's prices are very high, but if you can afford what he's selling, buy some.
Wantz's Shop
Faerie Earrings (Confuseproof, Berserkproof) 10000 Kinesis Badge (Slowproof, Stopproof) 10000 Safety Bit (Stoneproof, Deathproof) 10000 Beaded Brooch (Silenceproof, Darkproof) 10000 Crimson Ring (Fire Eater, Firaga ACTA) 10000 Snow Ring (Ice Eater, Blizzaga ACTA) 10000 Ochre Ring (Lightning Eater, Thundaga ACTA) 10000 Cerulean Ring (Water Eater, Waterga ACTA) 10000 Chaos Shock (Confusetouch, Confuse ACTA) 15000
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Fury Shock (Berserktouch, Berserk ACTA) 15000 Lag Shock (Slowtouch) 15000 System Shock (Stoptouch) 15000
O'aka's Shop
Faerie Earrings (Confuseproof, Berserkproof) 10000 Kinesis Badge (Slowproof, Stopproof) 10000 Safety Bit (Stoneproof, Deathproof) 10000 Sword Lore (use Swordplay techs) 50000 Bushido Lore (use Bushido techs) 50000 Arcane Lore (use Arcana techs) 50000 Nature's Lore (use Instinct techs) 50000 Black Lore (use Black magics) 50000 White Lore (use White magics) 50000 Crimson Ring (Fire Eater, Firaga ACTA) 10000 Snow Ring (Ice Eater, Blizzaga ACTA) 10000 Ochre Ring (Lightning Eater, Thundaga ACTA) 10000 Cerulean Ring (Water Eater, Waterga ACTA) 10000 There's still a hotspot over Macalania? Beam down again and go for 'MW spring 1'. Approach the spring for yet another scene and EPISODE COMPLETE! RAY OF HOPE GG belongs to you!
Bikanel
ITEMS Central expanse: Desert Key BD - west 1: Horn of Plenty GG*, Ribbon**, Mercurial Strike GG**
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Cactuar hollow: Ether, Faerie Earrings, Mega Phoenix, Hi-Potion, Megalixir, Mute Shock, Twist Headband, Ether, Phoenix Down, Beaded Brooch, Covenant of Growth GG ENEMIES Aculeate, Aquila, Big Bully Cap, Bolt Drake, Bully Cap, Cactuar, Canis Major, Chocobo, Elder Zurvan, Fly Eye, Gigas, Great Haunt, Gucumatz, Guard Machina, Haunt, Heavy Sallet, Hrimthurs, Killer Hound, King Takouba, Machina Hunter, Pop Fry, Sahagin, Sahagin Prince, Sallet, Sand Worm, Takouba, Watcher-R, Watcher-S, Watcher-A, Wasp Queen, Zu, Zurvan, Jumbo Cactuar (BOSS), Angra Mainyu (BOSS), Tawrich (BOSS), Zarich (BOSS) Woohoo, even more Cactuars... hopefully you started this sidequest back in CH3? No? Awww, that's too bad. Anyway, we have the real deal now - desert is in danger!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 touch the Cactuar and complete the mini-game (doesn't matter if you win) and needles are yours. Now that you have it, return to Al Bhed camp, talk to pilot again and this time select [Cactuar Nation]. Back in cactus area approach the green boxed one and talk with it to officially confirm the catch. Now another cactus will turn green... talk to it and onto 2nd Cactuar. 2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter the village, storyline mission will wait). Cactuar is taking a sunbath there - make sure you make a drop on it! 3rd: Guadosalam is your third destination. Enter the Chateau and go into the secret area where you had your last fights against the Syndicate. In one of the rooms you'll spot a funny chest... if you shoot the chests during this cact-war, you may receive an item! 4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll find two Cactuars riding on a chocobo... 5th: Same as 4th Cactuar. 6th: N-most end of 'TP - north'. There's a shelter-like structure found in this area - look for Cactuar stone opposite of it. What's that green shining thing nearby? 7th: It's hiding all the way on Kilika. As you enter Kilika forest, go north over the bridge, then east. Pay attention now! First tree you'll see bending over the water is your cue - a mark to press Circle will appear in lower right, so do it. Get all needles you need up here. 8th: Beam to Gagazet. If you already got Episode Complete for Gagazet, you'll appear near the top, in which case you need to drop down, then go right. Make it to 'G - prominence' - there's a spot of greenery to be found here. If you haven't achieved Episode Complete yet, you'll appear at the base of Gagazet - in this case use teleporter here, then it's just few more steps up until you reach the clearing mentioned before. 9th: Kilika in Dona's house. Shooting Magic Pot will occassionally award you with an item. That's nine of them. Return to cactus' domain now and deliver the 9th Cactuar. Talk to 10th cactus, then address the cactus marked as red square in minimap and pick [We'll look for him.]...
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11200 0
IMMUNE: KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, DELEF, ACTIC
STEAL 2x Curtain
2x Star Curtain
Spells/Abilities 1. 'Bash' - VS one char - physical damage 2. 'DEF up' - on self - [increases DEF by +3 levels] BOSS STRATEGY This is one tough battle we have at our hands, considering this tank has an enormous DEF stat. Jobs of choice are yet again white mage and two dark
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The GameSpot Complete Game Guide to: Final Fantasy X-2 knights (or possibly samurai with Fingersnap ACTA). When the battle starts, have white mage apply Protect, then keep her at standby to apply Curaga if necessary. Meanwhile have both dark knights attack Heavy Sallet until its DEF becomes even higher thanks to its skill. If this becomes the case, consider following options: resort to one of many ways to darkness Heavy Sallet, then have dark knights start executing Darkness to inflict heavy damage on Heavy Sallet (do take care to heal them regularly!); have samurai perform Fingersnap to nullify DEF bonus boss has accumulated. You may need to resort to using attack items from your inventory - the damage they do is fixed and is not affected by target's statistics. Perhaps consider using magic as well... Ultimately, you could simply eject Heavy Sallet. Anyway, you can pretty much stop worrying as soon as you successfully darkness Heavy Sallet, as it will have extreme troubles connecting with 'bash' - in case it just might succeed, you will have protect in place to halve the damage. Seeing as it has no MATK at its disposal, this is a fairly easy boss. After you waste this boss, you'll come to first intersection - take NE path first to grab a chest, then return to first intersection and take SE now - continue going. On your way you'll have to jump into sand pit - you're given 60 seconds to make it out of the pit. You can retry as many times as you like - even if you're caught by sands, Yuna will appear somewhere else in the dungeon unharmed. Use the opportunity to ransack the handful of chests in this dungeon. Just before the end of sand pit you'll need to climb two ledges, then jump across to the west ledge and from here make a jump to north ledge which also means you're out of the sandpit! Good job! Now continue your exploration and you'll run into the 10th Cactuar which we needed to find... Outbest Frailea to obtain COVENANT OF GROWTH GG. BOSS BATTLE - Jumbo Cactaur and 2x Cactaur JUMBO CACTUAR'S STATS & ATTACKS HP MP EXP AP GIL FIR 10 0 ICE LIG WAT GRA HOL NTH
22222 1111 0
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The GameSpot Complete Game Guide to: Final Fantasy X-2 IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
BRIBE None
Stamina None
Spells/Abilities 1. Hastega - on both Cactuars - induces haste CACTUAR'S STATS & ATTACKS HP MP EXP AP GIL FIR 2 0 ICE LIG WAT GRA HOL NTH
2002 120 0
IMMUNE: PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, Null Magic
Spells/Abilities 1. 'Kick' - VS one char - physical damage 2. 1000 Needles - STATT VS one char - std, inflicts 1000 damage
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The GameSpot Complete Game Guide to: Final Fantasy X-2 BOSS STRATEGY This is one of easiest boss battles. All that Jumbo will do is cast Hastega on his two little buddies and then do nothing. Even when his two buddies are in critical condition, Jumbo will happily do nothing. There's an easy way out anyway - bring three dark knights with you at full health. All three charge for Darkness and say bye bye to both Cactuars. Now it's only a matter of time before Jumbo falls as well... Now that you have 10th Cactuar, make haste to the entrance of the cave, but make sure you save before making a retreat you'd regret later.
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DEF down, MDEF down, DOOM, DELEF, ACTIC
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Spells/Abilities 1. Perdition's Flame - GRATTP VS all chars - gravity physical damage, up to 10 hits on one girl, each hit tears off 18.75% of MAX HP 2. Bio - VS all chars - induces poison 3. Full-Life - on Left or Right Arm when KO-ed - target Arm recovers MAX HP 4. Demi - GRATT VS all chars - gravity magical damage, tears off 25% current HP 5. Curaga - on Left or Right Arm - target Arm recovers fair amount of HP 6. Flare - NATT VS one char - magical damage 7. Dispel - VS one char - shatters most POSSE 8. Osmose - VS all chars - drains MP from all girls, which is added to Angra's ZARICH'S STATS & ATTACKS HP MP EXP AP GIL FIR 0 0 ICE LIG WAT GRA HOL IMM HLV
5440 9999 0
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down, MDEF down, Null Physical, DOOM, DELEF, ACTIC
Spells/Abilities 1. Glimmer of Despair - VS all chars - [decreases STR & MAG by -1 level, decreases DEF & MDEF by -2 levels] & damages MP of all girls, arc attack
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The GameSpot Complete Game Guide to: Final Fantasy X-2 2. Lv3 element magic - VS one char - respective type of magical damage TAWRICH'S STATS & ATTACKS HP MP EXP AP GIL FIR 0 0 ICE LIG WAT GRA HOL NTH
5440 9999 0
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down, MDEF down, Null Magic, DOOM, DELEF, ACTIC
Spells/Abilities 1. 'Punch' - VS one char - physical damage 2. Bloody Breath - NATT VS all chars - magical damage, induces confusion, silence, darkness & poison BOSS STRATEGY Arguably one of hardest bosses in the game. As usual, job of choice is dark knight, which seems to be perfect for this boss. Angra uses only one PATK, therefore increasing DEF isn't highest on priority list. Yes, yes, there is one other PATK Angra can use, but it is based on MAX HP, so no matter your DEF, damage done is fixed. But there are a lot of MATK at Angra's disposal, so you should strive to increase MDEF. You can use your girls as dark knights and their Darkness ACTA which hits everything on battlefield regardless of target's EVA and inflicts special type damage, which isn't affected by shell or protect. And considering one arm is immune to PATK and other to MATK, Darkness has another plus. Consider building up STR as well - higher STR means more damage.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 There are also some statuses you have to be prepared for - poison, silence and darkness. Dark knight already has Poisonproof PASA, so one status is off the list... what about other two? They are minor annoyances (I advise using Darkness thru whole battle) - there have been two chances so far for you to get Ribbons (when descending into Bevelle dungeon for the first time and during dancing minigame aboard Celsius). If you didn't bother with them, all is not lost. Spare 30000 gil and go buy 3x Beaded Brooch, acc which protects against darkness and silence. There, we've taken care of status protection and what to prioritize into. When checking boss' elemental info, not much is new - like most bosses it's immune to gravity damage, and left arm halves all other elements. As for status info, don't bother - inflicting Power and Magic Break on Angra is useless. Main part has only one PATK, which is gravity based (Power Break not needed), while only MATK where Magic Break can be considered is Flare and there's around a 14% chance of it being used. Ready to battle: bring an alchemist (with Mega-Potion ability learned!) and two dark knights. If alchemist is unavailable to you, then white mage (with Shell, Protect and Curaga abilities learned) and two dark knights. As for acc equipped, have something that boosts MDEF and STR. For items have a truckload of Mega-Potions, Elixirs and possibly Megalixirs. Battle commences, but the starting stages aren't easy. Immediately when your alchemist or white mage get a turn, have alchemist Mix Potion + Lunar / Light / Star Curtain. Doing so will apply shell and protect for first two, as well as reflect for last option. If you're having white mage, apply Protect first! Angra's first move will be its PATK, which hits random targets 10 times, each hit ripping off 18.75% target's MAX HP (even more, if chain occurs). Left arm begins the battle by casting Glimmer of Despair, which reduces four core stats as well as rob girls of some valuable MP. The right arm uses Bloody Breath on each 8th turn it gets, while left arm uses Glimmer of Despair each seventh turn. If either arm is KO-ed and then revived, amount of turns needed before arm's special attack is executed decreases, but never later than right arm's 8th and left arm's 7th turn. There's no sure way of knowing when Angra itself will use its big attack. Now that you've survived initial bombing, have alchemist produce MegaPotion - from now and ever all alchemist does is making Mega-Potions or in case that shell & co. wear off, to reapply them. If white mage is in your party, have her heal the bunch with Curaga (increase MAG as high as you possibly
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The GameSpot Complete Game Guide to: Final Fantasy X-2 can) - be wary of statuses wearing off! Reapply them as soon as you can. Dark knights use Darkness and Darkness only - don't worry about their HP, it will get restored on a reguar basis. If you take a look at various attacks boss has, it doesn't appear to be too dangerous, does it? Its strength lies in speed and variety of moves. Each time boss has a turn, you have 56% chances for boss using non-damaging attack. You can increase that percentage even higher by diligently using Darkness and taking care not to run out of HP. Boss will be so busy reviving dead arms, that he may forget about attacking. Be careful of Flare, which is the only moderate damage spell Angra has to offer. The Dispel ability that the boss packs is used even less - nevertheless, be on the lookout for it. The easiest way of winning this battle is to drain Angra's MP. Use Soul or Mana Springs, gunner's Target MP, samurai's Magicide or gun mage's Absorb. Once Angra is out of MP, a it can do is a weak Osmose attack. ll Knock out both Tawrich and Zarich as well. Now all you need to do is drain Angra's MP every once in a while (that is, if its Osmose actually drains some of girls' MP), while the remainder of the team keeps chipping off Angra's HP. Completing this mission awards MERCURIAL STRIKE GG and EPISODE COMPLETE! Now you have access to all excavation sites except for 'Central expanse'. So, how do we gain entrance...? Simple, all you gotta do is send any level chocobo to Bikanel (preferably one you don't need). It'll run away, but in return you now have access to 'Central expanse'. This dig is different - you are doing it on a chocobo. What you're really here for is to dig on white X spots eventually you'll run across DESERT KEY KEY ITEM, with which you can unlock the chest in Al Bhed camp and nab HORN OF PLENTY GG. Also, if you return to Cactuar Nation, you'll see a scene with Benzo and Marnela. Entrance to Cactuar Hollow is now sealed, but there's an army of Cactuars in the middle of Cactuar Nation - you can challenge them to cact-war yet again. If you missed your chance to get Covenant of Growth GG, challenge Frailea and beat it.
Bevelle
ITEMS B - central: Scourgebane GG
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The GameSpot Complete Game Guide to: Final Fantasy X-2 B - trials 1: 8x Phoenix Down, 10x Potion, 6x Hi-Potion, 10000 gil, Crystal Gloves, 5x Remedy B - antechamber: 3x Chocobo Feather B - restricted: 1200 gil, Oath Veil, White Lore B - labyrinth 1: 6x Ether, 6x Remedy B - gaol: 8x Phoenix Down B - labyrinth 2: Dispel Tonic Via Infinito: Crimson Sphere 6, Crimson Sphere 8, Moon Bracer, Shining Bracer, Speed Bracer, Recovery Bracer, Cat Nip, Iron Duke ENEMIES Barong, Precepts Guard, Detonator, Georapella, Skink, YAC-92, YAU-71, YSLS-99, Flan Blanco, Aranea (BOSS), Black Elemental (BOSS), Chac (BOSS), Concherer (BOSS), Paragon (BOSS), Mr T. (UBERBOSS) Beam down, and go all the way north to the main entrance for a scene with Maroda. Regardless of who you sided with you receive EPISODE COMPLETE and SCOURGEBANE GG to boot! Afterwards beam down to Bevelle again and enter the 'B - trials' by taking the lift in 'New Yevon HQ 1'. Of course, don't forget to examine lower pedestal in 'New Yevon HQ 4'. Refer to one of earlier bonus stuff sections for directions... all items listed in above checklist (except for GG and two Crimson Spheres) are found in chests! Lastly, enter 'New Yevon HQ 3' - you'll find brat group and a strange teleport... Complete the mission by defeating 2nd boss of Lv100 and you get an EPISODE COMPLETE! Your objective right now is to proceed forward to see a scene with an old geezer. Collect CRIMSON SPHERE 6 KEY ITEM. Pick [I can't wait!] to watch the sphere. Now make it to floor 20 and waste Aranea. Pick up CRIMSON SPHERE 8 KEY ITEM
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The GameSpot Complete Game Guide to: Final Fantasy X-2 which will be left behind (make sure you watch it as soon as you're aboard Celsius!). Optionally, try to reach floor 40 and fight Black Elemental. If it proves too tough, here are three cheesy ways to defeat it: Bribe it with 50000 gil, use Spare Change of around 200000, or have dark knight with at least 5000 MAX HP use Charon. Boss dead, you get MOON BRACER ACC, SHINING BRACER ACC, SPEED BRACER ACC, RECOVERY BRACER ACC and CAT NIP ACC. Bosses of 60th and 80th floor don't leave anything behind. Damn. However, should you manage to waste both Paragon and Mr T. on 100th floor, you get IRON DUKE ACC, best piece of equipment in entire game IMO.
Calm Lands
ITEMS CL - central: 50000 gil*, Speed Bracer**, Elixir**, Sword Lore***, Calm Lands Free Pass****, Calm Lands Discount Pass**** CL - north: Cerulean Ring, 2x Mega Phoenix CL - south: Turbo Ether CL - bridge: X-Potion CL - gorge bottom: 2x Mega Phoenix CL - cavern: NulFrost Ring, NulTide Ring, Defense Bracer, Electrocutioner CL - fayth chamber: Aurora Rain CL - facility ruins: Mounted Assault GG, Strength of One GG CL - Argent or Open Air: Flash of Steel GG, Disaster in Bloom GG CL - ruin depths: 2x Turbo Ether, 2x Poison Fang, 2x Mana Spring, 2x Mega Phoenix, 2x Stamina Spring, 2x Blessed Gem, 2x Mega-Potion, Wizard Bracelet, Mythril Bangle, Cat's Bell, AP Egg, Machina Reactor, 2x Shining Gem, Pixie Dust, The ABC's of Repair, Higher Power GG ENEMIES Amorphous Gel, Adamantoise, Aka Manah, Armet, Balivarha, Blue Elemental, Chocobo, Daeva, Dinictus, Flan Blanco, Flan Azabache, Haunt, Flan Rojo,
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Gigas, Grim Gaze, Leucophylla, Lich, Peregrine, Pairika, Phantom, Protean Gel, Sahagin Prince, Queen Coeurl, Skink, Tomb, Rhyos, Taromaiti, Ultima Weapon, Vespa, Varan, Zurvan, Watcher-R, Watcher-S, Watcher-A * - only available if you watched CALM LANDS 1 CommSphere so long until it's been eaten ** - item awarded depends on how successful you were in matchmaking *** - must have nabbed 50000 gil from the chest **** - only if you attempted Publicity mission Episode Complete is awarded only if you get either of the companies to Publicity level 5 before chapter 5. If you have done so, beam down to Calm lands and a scene starts for EPISODE COMPLETE! If you helped either or both of the agencies to reach Lv5, then head on over to the agency in middle of Calm lands - go to the left of save sphere and you'll see three people - talk to all of them and one will give you either: CALM LANDS FREE PASS KEY ITEM for getting one or both companies to Lv5, or CALM LANDS DISCOUNT PASS KEY ITEM for at least attempting the mission. Please note that if you don't have enough points for one company to be Lv5, you can play mini-games for the company you're advertising for until you accrue 400+ points. Now beam to Celsius and talk to the mission navigator Calm Lands will become a HS and you can get Episode Complete! What about the bridal mission? The best you can get is lousy Speed Bracer. For 0-29 points you get ELIXIR, and for any score exceeding 30 points you're awarded SPEED BRACER ACC. When his son runs off, talk to the father again and he'll ask about 50000 gil he's missing (only if you watched whole CALM LANDS 1 CAM until it's been eaten). Choose the first, honest option and you obtain SWORD LORE ACC. As for item collecting, everything listed in inside the chests, so knock yourself out. To score AURORA RAIN KEY ITEM, you will have to visit 'CL - cavern' and teleport of fayth chamber. Nab the chest here. To get another EPISODE COMPLETE for this area, you must uncover a secret dungeon which is found in 'CL - facility ruins', by doing following
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The GameSpot Complete Game Guide to: Final Fantasy X-2 process. Please note that process works with other chocobos as well, but this is how I got access to the dungeon, so I know my way works. STEP 01: You'll need four lv1 bold chocobos. STEP 02: The areas where they often appear are Kilika, Bikanel or Thunder p. STEP 03: Go to any of this areas and begin capturing chocobos until you have 14 of them. STEP 04: Return to the ranch and examine all chocobos you've captured by 'talking' to them in the stables. Release all chocobos whose max lv can be 4 or lower. Keep only four bold chocobos whose max level can be LV5! If you don't have enough of such chocobos, return to areas I mentioned and resume capturing. STEP 05: DO NOT RAISE THEM YET! Instead assign them to be your CRU. STEP 06: Dispatch all four of them to Calm Lands. STEP 07: Go fight 8 random battles, then return to the ranch and SAVE before talking to Clasko. STEP 08: Talk to Clasko and make sure that all four lv1 bold chocobos made it back. If any ran away, reload. STEP 09: Now raise all four lv1 bold chocobos into lv2 bold chocobos. Don't forget to restore their Heart! STEP 10: Repeat steps 6 through 9 until you have lv5 bold chocobos STEP 11: Now pay attention! Send out only CRU1, CRU2 and CRU3 to Calm Lands Keep CRU4 at standby! STEP 12: Go fight 8 random battles, then return to the ranch and SAVE before talking to Clasko. STEP 13: Talk to Clasko and make sure that all three CRU you sent out made it back. If any ran away, reload. STEP 14: Restore and all lost Heart! STEP 15: Again, pay attention! This time send out only CRU2, CRU3 and CRU4 to Calm lands. Keep CRU1 at standby!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 STEP 16: Go fight 8 random battles. STEP 17: This time when you go back to the ranch, a scene will issue in which Clasko tells girls that chocobos have discovered something in the back of the ranch and would like you to go check it out. STEP 18: Entrance to the dungeon will appear as a green square on the minimap. Have fun! It is a fairly complex area - no minimap to guide you thru. I advise equipping Charm Bangle here to avoid random battles (there's Ultima Weapon roaming down here - you sure you wanna fight it?). On the other hand, enemies drop nice EXP, so you may wish to fight instead. Anyway, check item checklist for items you can nab - you should esp be interested into MACHINA REACTOR KEY ITEM and THE ABC'S OF REPAIR KEY ITEM. Somewhere in the back of the ruins a familiar fiend resides.
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC, innate REF
Spells/Abilities 1. Lv3 element magic - VS one char - respective type of magical damage 2. 'Smack' - VS one char - physical damage, induces KO
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The GameSpot Complete Game Guide to: Final Fantasy X-2 3. Flare - NATT VS one char - magical damage 4. Osmose - VS all chrs - MP stolen is added to Eater's MP BOSS STRATEGY A boss with innate reflect? If you've already had experience with such guys, then you know the drill - it'll cast magic on itself to have it bounce onto your girls. Prior to battle equip stuff that guards or absorbs elemental damage, as boss relies heavily on magic. Also have dark knights with Deathproof PASA learned, for Eater's 'smack' carries KO. Or equip Angel Earrings. Since it has such small amount of MP, steal it - Mana Spring, Steal MP etc. Just about anything will do. Do note that boss will use Osmose to regain lost MP, but just drain it back again - and so we enter the endless cycle. Boss' Flare is especially strong and getting KO-ed because of it won't come as surprise. Anyway, make sure you're protected against KO and that you can absorb as many elements as possible and this fight is as good as won. After winning this fight, examine the wall behind place of battle - the wall will rise. Behind that wall is a corridor which seems to lead nowhere - but don't let that to confuse you. Remember the wall you approached before? Wall moved away and you engaged in the battle against Eater? Seek out four more walls like this one - two are to the left of 'eater-wall' and two are to the right of 'eaterwall'. Once you manage to raise all five walls, go to the middle of the corridor at far north end and examine north wall. It will move away, revealing your grand prize. You also score HIGHER POWER GG. There are four more GG you can obtain: - send any level choc whose Heart stat ISN'T 100 to any area and go fight eight random battles; when the chocobo returns, there's a small chance you might score either MOUNTED ASSAULT GG or STRENGTH OF ONE GG - you must get either Open Air or Argent to Lv5 publicity before chapter 5 when you do, visit Calm Lands and get Episode Complete!; if you helped Open Air reach Lv5, you'll be able to buy DISASTER IN BLOOM GG; if you helped Argent, there's FLASH OF STEEL GG available for buying; getting *both* Open Air and Argent to Lv5 publicity before chapter 5 is hard work and I don't recommend it
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Gagazet
ITEMS G - fayth scar 2: Sacred Beast GG, Conflagration GG* ENEMIES Bascinet, Balivarha, Adamantoise, Bolt Drake, Boris, Gemini, Greater Drake, Grim Gaze, Leucophylla, Mycotoxin, Lupus, Rukh, Queen Coeurl, Spine Drake, Sallet, Vespa, Watcher-R, Watcher-S, Watcher-A * - only if you advised Lian and Ayde in CH2 and CH3 Beam down to Gagazet and from your landing zone go down for a scene to be triggered (but only if you stopped Garik in chapter 3!). Approach Kimahri afterwards for the next scene. If you advised Lian and Ayde thru both chapters 2 and 3, they now return to Gagazet. Crud - yet again you have to walk up the paths of Gagazet without teleporting. On your way to the top you'll run into Kimahri again. EPISODE COMPLETE! You score SACRED BEAST GG as well. Return to Gagazet once again and make your way to the entrance of 'G - scar cave 2'. Across from the entrance you'll see statue of Kimahri, with Lian and Ayde running around. Talk to them to receive CONFLAGRATION GG, but only if you advised them in their journey on chapters 2 and 3
Zanarkand
ITEMS Dome - interior: 3x Dispel Tonic, 4x Phoenix Down ENEMIES Anole, Flailing Ochu, Guardian Beast, Gucumatz, Mycotoxin, Ironside, Watcher-S, Watcher-R, Watcher-A Make sure Zanarkand isn't the last area you visit! As soon as you arrive there... EPISODE COMPLETE! Now THAT was fast, hehe. The chatterbox is also here, so talk to him and select [Yes, please!]. If you shook his hand back in chapter 1, you'll see an extra scene. Afterwards
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The GameSpot Complete Game Guide to: Final Fantasy X-2 proceed towards Zanarkand dome. On your way storm two chests on 'Dome interior' for 3x DISPEL TONIC and 4x PHOENIX DOWN. Okay, we've completed every area and received EPISODE COMPLETE! Now what? Talk to Brother and you'll be awarded mascot DSP, but only if you received EPISODE COMPLETE! in every area. Now your DSP collection should be complete!
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Storyline Mission 14
Celsius and Farplane
ITEMS Road to Farplane: 2x Mega-Potion, Mana Tonic, 2x Turbo Ether, Elixir, Shining Gem, Immortal Soul GG, Megiddo GG C - deck: Al Bhed primer Farplane heart: Megalixir, 3x Turbo Ether, 2x Mega Phoenix, Paine's Sphere C - bridge: The End GG ENEMIES Aeshma, Adamantortoise, Aka Manah, Arast, Claret Dragon, Dark Elemental, Dolmen, Earth Worm, Gug, Great Malboro, Jahi, Lich, Omega Weapon, Monolith, Taromaiti, Tindalos, Varan, Volcano, Wight, Watcher-S, Watcher-R, Watcher-A, Dark S. (BOSS), Azi Dahaka (BOSS), Dark Sistahs (BOSS), Dark A. (BOSS), FINAL BOSSES When ready, talk to Bro and choose between any of five destinations (or four, if you neglected to do 'CL - cavern' sidequest way back in chapter 3 with your Zanmato friend. Choose Besaid destination for the sake of this guide. Select [Yup.] to confirm. Final dungeon, here we come! Beware of the enemies here, they're tough. Once you have control, follow the one-way road until you reach an intersection - take the left one to nab 2x MEGA-POTION. Now return to intersection and take right route until you see big platform ahead. Heal up before you jump on the platform!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
Spells/Abilities 1. 'Kick' - VS one char - physical damage 2. Heavenly Strike - STATT VS one char - gravity std, induces stop, tears off 50% of current HP and 50% of current MP 3. Diamond Dust - NATT VS all chars - magical damage 4. Blizzaga - IATT VS one char - ice magical damage BOSS STRATEGY Shiva. will be the toughest of bosses you've fought so far. Her Heavenly Strike poses major threat - halving both target's HP/MP as well as inducing stop you're gonna have serious problems in handling her. Kick does about 400 damage to one and Blizzaga 500 damage to one as well, while Diamond Dust will strike all for 1000 damage (this is not ice based attack!; Diamond Dust inflicts non-elemental magical damage). Bring Stop-proof acc with you in the battle, or change into thieves (thief has Stop-proof PASA). Otherwise a white mage with two dark knights is the recommended party. Start by white mage applying Shell, then casting Curaga - don't worry about Shell's disadvantage of halving healing effects or switch to Mega-Potions to bypass it. Don't forget to remove stop or you'll be sorry! Dark knights will probably have problems hitting Shiva., so you may consider using Darkness instead. Another option that might seem favorable is breaking Shiva. in STR and MAG to decrease the damage she's doing with Diamond Dust and Blizzaga, as well as her 'kick'. Keep at it and soon Shiva. will fall too. Shiva. doesn't have any fixed attack pattern, so you will have to rely on your instincts for this one.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 A save sphere will appear, so save your progress. Now continue along the outer perimeter until you spot next big platform further below...
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
Spells/Abilities 1. Razzia - NATT VS one char - magical damage 2. 'Strike' - VS one char - physical damage DARK M.'S STATS & ATTACKS HP MP EXP AP GIL FIR ICE LIG WAT GRA HOL NTH
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The GameSpot Complete Game Guide to: Final Fantasy X-2 IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
Spells/Abilities 1. Passado - STATT VS one char - gravity std, 15 hits, tears off 81.5% current HP 2. Lv3 element magic - VS one char - respective type of magical damage DARK C.'S STATS & ATTACKS HP MP EXP AP GIL FIR ICE LIG WAT GRA HOL NTH
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
Spells/Abilities
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The GameSpot Complete Game Guide to: Final Fantasy X-2 1. Camisade - VS one char - physical damage 2. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen 3. Lancet - VS one char - HP&MP deducted are added to C. HP&MP 4. Demi - GRATT VS all chars - gravity magical damage, tears off 25% current HP 5. Camisade - VS one char - huge physical damage 6. Absorb - VS one char - HP&MP stolen are added to Dark C.'s HP&MP 7. Delta Attack (all MS must be alive) - STATT VS all chrs - std, reduces HP of all girls to 1 HP BOSS STRATEGY This is the hardest set in the regular storyline. The high EVA of Dark M. and Dark Sa make this battle tricky. Make sure you have a full supply of MegaPotions or X -Potions, and that someone is able to cast Protect and Shell (must equip right acc). Recommended would be to enter this battle with 3 dark knights, but if you are in need of white mage, switch one in instead. As already pointed out, Sa.'s and M.'s insane EVA, coupled with high AGL stat will make a lot of gray hair grow on you. Immediately start by having white mage cast Protect and Shell on all three, while one or both dark knights attack C. Yep, even though she has highest HP (although not by that much), she's the most annoying of the bunch. She'll constantly try to bestow protect and shell statuses on herself and two sisters, and nothing is more problematic in this battle. Use anything it takes to clear off C. first... even though you have to throw your most powerful items. Now C. will mostly cast protective magic, while M. will be annoying you with her Passado. Remember, Passado can't kill you, but it does put you in very low HP, allowing excellent chance for Sa. to use Razzia to finish the weakened gal off. Or M. will follow up with one of her Lv3 element spells, which pack a punch (about 600 damage per cast). Sa.'s Razzia and normal PATK hit between 120 and 300 damage. If you take too long in clearing one sister off the battlefield, expect a Delta Attack, which reduces HP of all girls to 1 measly HP. Heal immediately if this happens!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 You say you have problems hitting sisters? One alternative strategy is to throw attack type items from your stock. Even though they may be weak, these items hit all enemies with 100% probability and damage will slowly, but surely pile up. Or you can resort to using dark knight's Darkness attack, which the sisters cannot avoid. Don't forget to keep your HP in the clear or else you may find yourself suddenly very weak. After C. has been dispatched, it's time to go after M. Thanks solely to her EVA it may take some turns before she falls, but persevere and you will succeed. Now only Sa. remains, and on her own she's not much of a threat. Return to the save sphere from before and save your game. Continue your advance deeper into the underground, but this time be careful of how far you jump. Before you reach next circular platform, make sure you're healed up, as next boss is not easy...
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
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The GameSpot Complete Game Guide to: Final Fantasy X-2 2. Pain - NATT VS one char - magical damage, induces silence, poison, itchy and [decreases STR, MAG, DEF, MDEF, ACCU & EVA by -1 level] 3. Oblivion - NATT VS all chrs - magical damage, 16 hits BOSS STRATEGY Anima's 'stare' will deal some damage and poison target girl, while Pain is a class of its own. It won't KO the girl hit, but will put all kinds of nasty statuses onto her... to name a few: silence, poison, itchy and stat decreases (if you'll take too long in killing Dark A., effects will stack with every subsequent casting of Pain). Then we have to worry about Oblivion as well. So here are damage estimates: 'stare' 300 to one, Pain 250 to one and Oblivion 600 damage to all. Not much, eh? But thanks to statuses you'll be accompanied with during battle you won't rest even one bit. Did I mention that it has 36000 HP, making the fight last forever? You know the drill: two dark knights and white mage. It's and ordinary tech routine, but this time protect is fairly useless, while shell is an excellent choice to on all girls from start of battle, then just keep attacking until someone is hit by Pain. Now immediately throw Remedy on affected girl to remove nasty NEGSE. You can ignore Poison caused by 'stare' - what's the point in healing it, if you'll just be affected again? If you're using dark knights, that's not even something you should be worried about, as dark knight has Poisonproof PASA. Unfortunately Anima doesn't have a fixed attack pattern - there's also no clear indicator as to when she's to use Oblivion (except that charging animation is longer than usual). Always make sure your HP is above 1500 (just to be on safe side) and take whatever punishment comes flying your way. When scene is over, continue attacking (don't forget to heal your wounds, of course!) until Anima is defeated. Finally we've defeated all dark bastards. Your victory over Anima yields IMMORTAL SOUL GG. After a scene Yuna will be in a flower field. Look who's here... another scene. Save sphere appears at last - make sure you save. You've come a long way and beating up Anima. If you need healing items, talk to LeBlanc and choose [Can we buy something off you?].
LeBlanc's Shop
Potion 50
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Phoenix Down 100 Eye Drops 50 Soft 50 Hi-Potion 500 Antidote 50 Echo Screen 50 Holy Water 300 Not so fast in that portal! GO BACK TO THE AIRSHIP! Talk to Shinra to start a scene. Then go anywhere else on the ship, and back to the bridge. Hm, where are Buddy and Bro? Ride the elevator to 'C - deck' for another scene. AL BHED PRIMER KEY ITEM is yours. Back to 'C - cabin' for another scene, in which you choose [So primitive.]. To obtain GG that allows you to cast Ultima, you need to make it to 'Farplane abyss' using each of the five routes. Besaid, Kilika, Bevelle and Calm lands are very easy, while Djose route involves a slight puzzle involving stone pushing. When you come across it, this is what you do - push leftmost stone towards number 3, rightmost stone towards number 1, and middle stone towards number 2. As for the items you can nail on these routes - bah! Not worth your time. Upon descending into Farplane using the fifth route and when you reach the stone platform where you fought Anima before, a scene will unfold showing Yuna obtaining MEGIDDO GG. Go Yuna! When you think you're ready, head for 'Farplane abyss' and try to enter the portal - choose [Yes.]. You have two ways of doing this section, slowly or more quickly. I prefer the latter, but it's extremely tough (unless you know the trick), as you'll soon see. The Slow Way Once the scene is finished, notice the piano to your left. There's an electric barrier to your right that is activated every so often. If you get caught in current, gals suffer some damage. There's also 1st blue spot on the ground near the piano - step on it and three notes will be played. Now examine the piano and punch in these three notes (use the hint at bottom of screen).
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The GameSpot Complete Game Guide to: Final Fantasy X-2 With first barrier out of the way, go north. The path branches off into two at first intersection. Take the west fork and step on 2nd blue spot on your way to hear two notes (don't get struck by electricity!), while east path's 3rd blue spot gives away one note. Where paths merge back together (second intersection), make a jump to the chest. Nearby is 2nd piano, but before activating it take path to SE of the piano to reach 4th blue spot. Now you have all the notes you need to play on 2nd piano. Do it and another barrier has been destroyed. Get MEGALIXIR from nearby chest. Hop back on main track and go north until you reach third intersection - take left path first and step on 5th blue spot to hear two notes. Now back to third intersection and take right path - immediately after electric current jump down onto another road. First go up a bit to step on 6th blue spot, which gives away one note. Hike to other end of this path and step on 7th blue spot for two more notes. You'll automatically jump back down on left path from third intersection. Go N until two paths merge again at fourth intersection. Jump to your right and find 3rd piano (loot a chest near it for 3x TURBO ETHER). Third barrier is deactivated, so proceed N for more scenes. You get PAINE'S SPHERE KEY ITEM. Make use of the save sphere here. This next puzzle is fairly annoying. There are two starting stones, one to the left of the save sphere (SSP), and one to the right of SSP. Jump on stone to the left of SSP to be transported a bit up. When it stops, jump to the right - three notes are played. Jump right to be transported a bit up. Jump up, and up again to hear two more notes. Now jump all the way back to SSP. Now take stone to the right of SSP, which will transport you up again. Jump on the block that is more N to transport yourself to another big block - this one plays one note. Back to SSP again, and again jump on block to the left of SSP. When it stops, jump left, then up. When this block stops, jump right to hear one note. Jump left and block you previously used will float even higher. Jump right, loot the chest with 2x MEGA PHOENIX, then jump up to hear two notes. Jump down, left and you'll be transported down. Jump down, then immediately back up. As block stops, jump left and left again to hear one note. Jump back to SSP. Take block to the right of SSP yet again. When it stops, jump left on the block that is more S - you will reach a block that plays two notes. Finally, jump left and stand on circular shape which will play the notes in order you stepped on. Beware, if you screwed up, you will fight a very strong boss (but you can escape from it and try to do the puzzle again). If you were successful
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The GameSpot Complete Game Guide to: Final Fantasy X-2 in clearing the puzzle, door deactivates and access is granted. Click to the next page. The Quicker Way If you don't want to deal with pianos and puzzle solving, after the scene make your way north and north only - to pass electric barriers, wait for them until they detract, and as for lasers, press Circle to jump over them just as security orb is about to shoot you. Approach the first circular entryway
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
Spells/Abilities 1. 'Swipe' - VS one char - physical damage, has drain effect 2. Rainbow - STATT VS all chars - std, tears off 50% MAX HP 3. Convergence - NATT VS one char - magical damage BOSS STRATEGY Hey look, a challenging boss! But they made a tiny mistake... fortunately it can be ejected, this making one of quickest victories ever (you will have to keep
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The GameSpot Complete Game Guide to: Final Fantasy X-2 trying lots of times to eject it, anyway). Or how about Spare Change by samurai? I'll try to assist you in nailing it with whatever you have at your disposal. Azi doesn't kid around, and from the attacks it's using you'll soon realize that. 'Swipe' does about 1000 to one (it also has drain effect, meaning whatever HP damage your girl took, same amount of HP will be recovered by Azi), Convergence around 4000 to one. Before battle begins, concentrate on beefing up HP, DEF and STR as high as you can. The less damage the boss does with its PATK, better for you. As for your team, they'll be dealing biggest damage to Azi using PATK, so that's why you want to have high STR. Don't bother with EVA, for even with 255 EVA Azi will still hit you. Team of choice? White mage for sure, while I'll leave other two girls to have the job you think has greatest relation between HP, DEF and STR (most likely warrior, samurai or dark knight). Also go to main menu and choose ATB speed to be the lowest - you'll need the time to make right decisions. Azi doesn't follow any fixed attacks patterns, unfortunately for us. Battle commences - white mage immediately applies protect, and is then put on standby to aid girls in need. If you have any items lying around such as Light Curtains or Chocobo Wings, use them - whatever POSSE you're under, it's always a good one to have. Whatever jobs you chose for other two girls, have them use their strongest attacks: dark knight Black Sky, samurai Supreme Shot or Intercept (might even get lucky and cancel its Convergence or Rainbow sometimes), and warrior whatever (Excalibur might be strongest of them all). Always maintain your HP above 50%, as Rainbow deals damage based on MAX HP, and if your HP is below 50%, girl is KO-ed. If Convergence is used and it's not white mage that got KO-ed, have white mage use Full-Life, otherwise you'll have to rely on Phoenix Down + X-Potion combo. If none got KO-ed, heal the team with either Mega-Potion or Megalixir. If Azi recovers HP faster than you can damage it, I suggest giving up on it for now as you may be too weak to kill it. Unlike most boss battles, it is possible to escape from this one. After battle continue walking north to fight Azi Dahaka again. After you win, press Square to leave the notes screen, save at nearby SSP and then jump on floating stone to the right of SSP. When it stops, jump on lower of two stones to your left. When this one stops, climb left ledge twice and then step on the middle of the circular shape to fight Azi Dahaka a third time.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Here's where the "slow path" involving pianos and puzzles, and the "quick path" involving boss fights merge. This is almost it... just another stroll up the linear path, which involves a lot of jumping. One more scene will be triggered. When it's finished, head back down and save your progress. There's one more scene to see which adds % completion - beam back to Celsius. Eventually you'll see Rikku missing from the bridge. Visit the deck for that scene. Also, if you finally managed to oversoul every oversoulable enemy in the game, talk to Shinra to receive fabulous THE END GG. Finally make all preparations you need then head on over to Farplane's final area, where the place of last encounter awaits - head on up and keep going until you make it to your first final target.
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DOOM, DELEF, ACTIC
Spells/Abilities 1. Noli Me Tangere - VS all chars - 1250 of fixed physical damage 2. 'Laser' - GRATT VS one char - std, tears off 31.25% MAX HP BOSS STRATEGY
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Before start of battle make sure girls' HP is 1250 or higher. Why? When Venagun gets first attack, it'll use 'sweep', which deals 1250 of fixed damage to all three girls (can be halved with protect). After you survive that attack, you'll be seeing 'laser' mostly, which reduces one girl's HP by 31.25% MAX HP. So, the strategy? Bring in two dark knights and white mage. Protect on all girls at start of battle, then keep the health up with Curaga on all girls (if hit by 'sweep') or one girl (if hit by 'laser'). Dark knights attack Tail relentlessly. It is highly unlikely that white mage would by any chance become unable to keep up with HP lost due to Tail's attacks - but in the event of this happening anyway, assign one dark knight on temporary healing duty with help of Mega-Potions. After winning, return to the save sphere and save your progress. When you feel like continuing, return and proceed deeper into enemy territory...
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, DOOM, DELEF, ACTIC
Spells/Abilities 1. Flare - NATT VS one char - magical damage 2. Break - VS one char - induces petrification
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The GameSpot Complete Game Guide to: Final Fantasy X-2 3. 'Slam' - VS all chars - physical damage, carries delay effect 4. Slow - VS one char - induces slow 5. Berserk - VS one char - induces berserk ORB'S STATS & ATTACKS (all have same stats) HP MP EXP AP GIL FIR ICE LIG WAT GRA HOL NTH
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
Spells/Abilities NOTES: The three orbs change their color on regular basis: red, green, yellow, then repeat. If orb is red colored, it has innate Null Magic. If orb is yellow, it has innate Null Physical. RED COLORED ORB 1. 'Magic shot' - VS one char - magical damage, 2 hits 2. Dies Irae - VS all chars - magical damage, up to 8 hits on one target GREEN COLORED ORB 1. Regen - on Arm - induces regen
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The GameSpot Complete Game Guide to: Final Fantasy X-2 2. Protect - on Arm - induces protect 3. Shell - on Arm - induces shell 4. Cura - on Arm - recovers medium amount of HP YELLOW COLORED ORB 1. Lv3 element magic - VS all chars - respective type of magical damage BOSS STRATEGY Bring in two dark knights and white mage and have an ample supply of MegaPotions handy. Cast only Shell on all girls at start of battle, then keep healing with Mega-Potions each and every turn. Many attacks that are launched in your direction can be reflected back to caster, so setting up reflect POSSE is not a bad idea. Dark knights should attack Arm relentlessly. It's very likely that white mage will be unable to keep up with HP lost due to the huge amount of attacks thrown your way, so help out occassionally by assigning one dark knight on healing duty with Mega-Potions. Don't forget to recast Shell once the effect wears off. It's also very helpful if you equip acc that absorb element damage as HP recovered. If Arm gets boosted by too many POSSE at once (ie regen, shell, protect), be sure to dispel it ASAP. But don't bother with it if only one POSSE has been bestowed - it's not worth the effort. Killing the orbs is not recommended either - 300000 HP for 8K of EXP and 3K of gil. No thanks. Save your game again at the last save sphere. This really is the last time you can do so. Back up engage in third battle...
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, MDEF down, DOOM, DELEF, ACTIC
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Spells/Abilities 1. Full-Life - on either Left or Right Bulwark when KO-ed - recovers 3000 HP 2. Charge Core - charge turns for Memento Mori attack, must charge it for three turns and is released on fourth 3. Memento Mori - NATT VS all chars - magical damage LEFT & RIGHT BULWARKS'S STATS & ATTACKS HP MP EXP AP GIL FIR 10 ICE LIG WAT GRA HOL NTH
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DOOM, DELEF, ACTIC
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The GameSpot Complete Game Guide to: Final Fantasy X-2 2. Doom - VS one char - induces doom 3. Dispel - VS one char - shatters most POSSE 4. Bio - VS one char - induces poison 5. Physical attack detected - GRATTP VS one char - physical damage, tears off 62.5% MAX HP 6. Hostile activity detected - STATT VS one char - std, tears off random % MAX HP and random % MAX MP 7. Magical attack detected - STATT VS one char - std, tears off 33% current MP RIGHT BULWARK 1. Regen - on itself, left Bulwark or Core - induces regen 2. Protect - on itself, left Bulwark or Core - induces protect 3. Shell - on itself, left Bulwark or Core - induces shell 4. Physical attack detected - GRATTP VS one char - physical damage, tears off 62.5% MAX HP 5. Hostile activity detected - STATT VS one char - std, tears off random % MAX HP and random % MAX MP 6. Magical attack detected - STATT VS one char - std, tears off 33% current MP BOSS STRATEGY Before you enter the battle, equip acc that guard against petrification and poison (or enter battle as dark knights who have relevant PASA skills). As you can see from attacks of both Bulwarks, many of them don't inflict direct damage, except occassional 'slam' from right Bulwark. Break and Bio will be rendered useless, and doom NEGSE followed from the same magic can easily be countered with quick Phoenix Down. And finally Core needs at least four turns to charge enough before it can release its super attack. So let's do battle - bring in three dark knights (and just in case keep white mage DSP in one of the nearby nodes on GG - we may need it). I wouldn't bother casting protective POSSE on yourself as one Bulwark knows Dispel
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The GameSpot Complete Game Guide to: Final Fantasy X-2 and will successfully waste your effort. Also don't bother using magic in this battle - I find it a waste of time and MP. Left Bulwark's role is to make your life difficult by trying to inflict NEGSE on your girls, while right Bulwark's job is to provide support for its allies. In order to prevent that, it's recommended that the right Bulwark dies first. When either Bulwark is dead, this stops Core from charging its attack and prompts it to start charging FullLife instead. So in order to never see Core's Memento Mori, clear off both Bulwarks ASAP. As soon as one gets revived, kill it again. As long as you keep knocking out Bulwarks, I guarantee you'll never see Memento Mori. You wouldn't even need to heal ever if you follow these suggestions. Keeping Bulwarks KO-ed also prevents them from launching 'detected' type attacks. If inspite all the protection you have it still happens that Core enters post-thirdcharge phase, you have a problem and we need to counter it. Quickly change one girl into white mage and have her cast Shell to halve the damage from Memento Mori. Or if you have any Lunar Curtains handy, use one! After you take damage, heal your girls immediately. One more tip concerning right Bulwark - only bother dispeling protect if it's been induced on either of enemies in this battle. Shell and regen can safely be shrugged off. After defeating the core, girls' HP/MP is fully restored. When scene is finished, girls engage in fourth battle...
38420 99999 0
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
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Spells/Abilities 1. Acta Est Fabula - on both Redoubts when KO-ed - recovers 2500 HP 2. Mors Certa - NATT VS all chars - magical damage, induces poison, darkness, silence 3. Nemo Ante Mortem Beatus - NATT VS all chars - magical damage 4. Odi Et Amo - NATT VS all chars - magical damage, up to 15 hits on one girl LEFT & RIGHT REDOUBT'S STATS & ATTACKS HP MP EXP AP GIL FIR 10 0 ICE LIG WAT GRA HOL NTH
2500 99999 0
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG down, DOOM, DELEF, ACTIC
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Spells/Abilities LEFT REDOUBT 1. Pallida Mors - NATT VS one char - magical damage, only used until Head becomes available for attacking 2. Full-Life - on right Redoubt when KO-ed - recovers 2500 HP 3. Lacrimosa - VS one char - damages girl's MP 4. Demi - GRATT VS all chars - gravity magical damage, tears off 25% current HP 5. Dispel - VS one char - shatters most POSSE 6. Slow - VS one char - induces slow RIGHT REDOUBT 1. Pallida Mors - NATT VS one char - magical damage, only used until Head becomes available for attacking 2. Full-Life - on left Redoubt when KO-ed - recovers 2500 HP 3. Flare - NATT VS one char - magical damage 4. Lacrimosa - VS one char - damages girl's HP 5. Break - VS one char - induces petrification 6. Blind - VS one char - induces darkness BOSS STRATEGY For this battle the Head must fall, but where the heck is the target entry for it? You must kill both Redoubts off at least once before you're able to target the Head. As soon as Head is legit target, Redoubts get revived at the same time... I advise to keep them away by killing them again - attacks they chuck your way are fairly annoying. Three dark knights will do the job successfully yet again. During first half of battle (when you can't target Head yet) girls will be attacked by frequent Pallida Mors, which inflicts moderate magical damage to one girl. As Redoubts are able to revive each other, I recommend using multihit attacks,
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The GameSpot Complete Game Guide to: Final Fantasy X-2 such as Darkness. What you should aim for is that both Redoubts are KO-ed at same time. As soon as this is met, Head will appear for targeting. And soon your headaches will begin as well. For second phase of battle I wouldn't worry about having too much POSSE on you - one of Redoubts knows Dispel, so why bother anyway? Dark knights have Poisonproof and Stoneproof PASA, thus successfully shrugging off two NEGSE that are frequently used in this battle. Pallida Mors is no longer used, and the other HP reducing attacks that are left are Demi, Flare, Mors Certa and Nemo Ante Mortem Beatus - the latter is extremely rare. It's not known what exactly triggers it, but be advised - damage it does is indeed great, so either have full HP or equip acc that have Auto-Shell AAB. There are still Lacrimosa attacks, but don't worry about it too much. Did you know that Redoubts have fixed attack pattern in 2nd half? Right: Lacrimosa, Blind, Flare, Break Full-Life anywhere inbetween (if other Redoubt KO-ed) Left: Lacrimosa, Slow, Dispel, Demi, Full-Life anywhere inbetween (if other Redoubt KO-ed) You may be dealing with darkness and silence NEGSE. Curing silence is useless (unless you're relying on white mages, but I don't find them exactly useful for this battle), and if darkness bothers you, use dark knight's Darkness attack instead - it hits everything on battlefield with 100% accuracy. Is it over? Not just yet...
23850 210 Na
IMMUNE: KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down, DEF down, MDEF down, DOOM, DELEF, ACTIC
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Spells/Abilities 1. 'Sword swipe' - VS one char - physical damage 2. Spinning Cut - VS one char - physical damage 3. Run & Slash - VS one/two/all chars - physical damage, up to 6 hits VS one girl 4. Force Rain - NATT VS all chars - magical damage 5. Terror of Zanarkand - VS one char - physical damage, 9 hits BOSS STRATEGY Here is boss' attack pattern: Strike, Terror of Zanarkand, strike, Run & Slash, strike, Spinning Cut, strike, Force Rain, strike, repeat. So heal after each strike, and attack each time boss uses one of the four overdrives. Keep at it and final boss of FFX-2 falls defeated. CONGRATULATIONS! SUCCESSFULLY! YOU'VE COMPLETED THE GAME
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Items
In this section you'll find alphabetical list of all 68 regular items you can find in various ways - buying, stealing, bribing, found in chests, received from other people or as battle spoils. Please note that the maximum amount of HP recovered inside battles is 9999. There's no way to recover more than 9999 HP thru Item command, not even with Break Damage Limit ability or AAB of alchemist DSP which doubles effect of recovery items.
Antarctic Wind
Targets: Single Usable outside battle: No Sell/Buy: 50/- one ice hit for 75 magical damage on one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Antidote
Targets: Single Usable outside battle: Yes Sell/Buy: 12/50 - removes poison NEGSE from one affected target
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Arctic Wind
Targets: Single Usable outside battle: No Sell/Buy: 50/- one ice hit for 300 magical damage on one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Blessed Gem
Targets: Single Usable outside battle: No Sell/Buy: 125/- 8 holy hits for around 4800 magical damage on one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Bomb Core
Targets: Single Usable outside battle: No
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 50/- one fire hit for 300 magical damage on one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Bomb Fragment
Targets: Single Usable outside battle: No Sell/Buy: 25/- one fire hit for 75 magical damage on one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Budget Grenade
Targets: Group Usable outside battle: No Sell/Buy: 12/- one hit for 20 (CRIT - 40) physical damage VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done
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Candle of Life
Targets: Single Usable outside battle: No Sell/Buy: 50/- induces doom NEGSE on one target - if target is immune / already affected, status change will not succeed
Chocobo Feather
Targets: Single Usable outside battle: No Sell/Buy: 40/- induces haste POSSE on one target for fixed amount of time (can dispel) - if target is immune / already affected, status change will not succeed
Chocobo Wing
Targets: Group Usable outside battle: No Sell/Buy: 50/- induces haste POSSE on all members in target party for fixed amount of time (can dispel) - if target is immune / already affected, status change will not succeed
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Dark Grenade
Targets: Group Usable outside battle: No Sell/Buy: 37/- one hit for 250 (CRIT - 500) physical damage + darkness NEGSE VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done - if target is immune / already affected, status change will not succeed
Dark Matter
Targets: Group Usable outside battle: No Sell/Buy: 7500/- one non-elemental hit for 9999 magical damage VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done
Dispel Tonic
Targets: Single Usable outside battle: No Sell/Buy: 70/- dispels regen, protect, shell, reflect, auto-life, haste and spellspring POSSE from one target
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Dragon Scale
Targets: Single Usable outside battle: No Sell/Buy: 50/- one water hit for 300 magical damage on one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's water affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Echo Screen
Targets: Single Usable outside battle: Yes Sell/Buy: 12/50 - removes silence NEGSE from one affected target
Electro Marble
Targets: Single Usable outside battle: No Sell/Buy: 25/- one lightning hit for 75 magical damage on one target
275
The GameSpot Complete Game Guide to: Final Fantasy X-2 - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Elixir
Targets: Single Usable outside battle: Yes Sell/Buy: 1250/- restores up to 9999 HP and up to 999 MP to one target - restores MAX HP and MAX MP if used in item menu outside of battle
Ether
Targets: Single Usable outside battle: Yes Sell/Buy: 250/- one target recovers 100 MP
Eye Drops
Targets: Single Usable outside battle: Yes Sell/Buy: 12/50 - removes darkness NEGSE from one affected target
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Farplane Shadow
Targets: Single Usable outside battle: No Sell/Buy: 75/- induces KO NEGSE on one target - if target is immune, status change will not succeed
Fire Gem
Targets: Group Usable outside battle: No Sell/Buy: 75/- six fire hits for 100 magical damage each, randomly distributed between targets in target group - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - targets' fire affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Fish Scale
Targets: Single Usable outside battle: No Sell/Buy: 25/-
277
The GameSpot Complete Game Guide to: Final Fantasy X-2 - one water hit for 75 magical damage on one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's water affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Gold Hourglass
Targets: Group Usable outside battle: No Sell/Buy: 37/- induces slow NEGSE on all members in target party - if target is immune / already affected, status change will not succeed
Grenade
Targets: Group Usable outside battle: No Sell/Buy: 25/- one hit for 200 (CRIT - 400) physical damage VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done
Gysahl Greens
Targets: Single Usable outside battle: No
278
The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 25/- used to capture or heal chocobos, one target recovers 100 HP
Healing Spring
Targets: Single Usable outside battle: No Sell/Buy: 150/- induces regen POSSE on all members in target party for fixed amount of time (can dispel); HP recovered is 3% of target's MAX HP - if target is immune / already affected, status change will not succeed
Hero Drink
Targets: Single Usable outside battle: No Sell/Buy: 25/- induces invulnerability POSSE on one target for fixed amount of time (can't be dispeled) - if target is immune / already affected, status change will not succeed
Hi-Potion
Targets: Single Usable outside battle: Yes Sell/Buy: 125/500
279
The GameSpot Complete Game Guide to: Final Fantasy X-2 - one target recovers 1000 HP
Holy Water
Targets: Single Usable outside battle: Yes Sell/Buy: 75/300 - removes curse, pointless and itchy NEGSE from one affected target
Ice Gem
Targets: Group Usable outside battle: No Sell/Buy: 75/- six ice hits for 100 magical damage each, randomly distributed between targets in target group - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - targets' ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
L-Bomb
Targets: Group Usable outside battle: No Sell/Buy: 100/-
280
The GameSpot Complete Game Guide to: Final Fantasy X-2 - one hit for 450 (CRIT - 900) physical damage VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done
Light Curtain
Targets: Group Usable outside battle: No Sell/Buy: 45/- induces protect POSSE on all members in target party for fixed amount of time (can dispel) - if target is immune / already affected, status change will not succeed
Lightning Gem
Targets: Group Usable outside battle: No Sell/Buy: 75/- six lightning hits for 100 magical damage each, randomly distributed between targets in target group - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - targets' lightning affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
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Lightning Marble
Targets: Single Usable outside battle: No Sell/Buy: 50/- one lightning hit for 300 magical damage on one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
Lunar Curtain
Targets: Group Usable outside battle: No Sell/Buy: 45/- induces shell POSSE on all members in target party for fixed amount of time (can dispel) - if target is immune / already affected, status change will not succeed
Mana Spring
Targets: Single Usable outside battle: No Sell/Buy: 75/- absorbs up to 200 MP from one target; MP stolen is added to user's MP
282
The GameSpot Complete Game Guide to: Final Fantasy X-2 - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Protect, Armor Break, Mental Break statuses do not alter damage done
Mana Tablet
Targets: Single Usable outside battle: No Sell/Buy: 300/- one target's MAX MP is doubled for one battle or until KO-ed - effects *do not* stack
Mana Tonic
Targets: Group Usable outside battle: No Sell/Buy: 400/- target-party-members' MAX MP is doubled for one battle - if one of affected members is KO-ed, this doesn't affect MP of remaining allies - their MP will still be doubled until battle ends or they meet KO - effects *do not* stack
M-Bomb
Targets: Group Usable outside battle: No Sell/Buy: 75/-
283
The GameSpot Complete Game Guide to: Final Fantasy X-2 - one hit for 400 (CRIT - 800) physical damage VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done
Megalixir
Targets: Group Usable outside battle: Yes Sell/Buy: 5000/- restores up to 9999 HP and up to 999 MP to all members in target party - restores MAX HP and MAX MP to all girls if used in item menu outside of battle
Mega Phoenix
Targets: Group Usable outside battle: Yes Sell/Buy: 1000/- revives up to two KO-ed girls with 50% MAX HP restored, maximum amount of HP restored this way is 9999 HP
Mega-Potion
Targets: Group Usable outside battle: Yes Sell/Buy: 375/- all members in target party recover 2000 HP
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Mimett Greens
Targets: Single Usable outside battle: No Sell/Buy: 25/- used to heal chocobos, one target recovers 100 HP
Pahsana Greens
Targets: Single Usable outside battle: No Sell/Buy: 25/- used to heal chocobos, one target recovers 100 HP
Petrify Grenade
Targets: Group Usable outside battle: No Sell/Buy: 50/- one hit for 250 (CRIT - 500) physical damage + petrify NEGSE VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done - if target is immune / already affected, status change will not succeed
285
Phoenix Down
Targets: Single Usable outside battle: Yes Sell/Buy: 25/100 - revives KO-ed girl with 25% MAX HP restored, maximum amount of HP restored this way is 9999 HP
Poison Fang
Targets: Single Usable outside battle: No Sell/Buy: 25/- one hit for 400 unblockable std + poison NEGSE VS one target - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Protect, Armor Break, Mental Break statuses do not alter damage done - if target is immune / already affected, status change will not succeed
Potion
Targets: Single Usable outside battle: Yes Sell/Buy: 12/50 - one target recovers 200 HP
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Remedy
Targets: Single Usable outside battle: Yes Sell/Buy: 375/- removes berserk, confuse, darkness, petrification, poison, silence, sleep, slow, stop NEGSE from one affected target
S-Bomb
Targets: Group Usable outside battle: No Sell/Buy: 50/- one hit for 300 (CRIT - 600) physical damage VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done
Shadow Gem
Targets: Group Usable outside battle: No Sell/Buy: 50/- one gravity hit with std VS all members in target party; reduces HP of all members in target party by 25% of current HP - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - targets' gravity affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
287
Shining Gem
Targets: Single Usable outside battle: No Sell/Buy: 75/- one non-elemental hit for 1500 magical damage VS one target - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done
Silence Grenade
Targets: Group Usable outside battle: No Sell/Buy: 37/- one hit for 250 (CRIT - 500) physical damage + silence NEGSE VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done - if target is immune / already affected, status change will not succeed
Silver Hourglass
Targets: Single Usable outside battle: No Sell/Buy: 25/- induces slow NEGSE on one target
288
The GameSpot Complete Game Guide to: Final Fantasy X-2 - if target is immune / already affected, status change will not succeed
Sleep Grenade
Targets: Group Usable outside battle: No Sell/Buy: 50/- one hit for 250 (CRIT - 500) physical damage + silence NEGSE VS all members in target party - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor Break, Mental Break statuses do not alter damage done - if target is immune / already affected, status change will not succeed
Soft
Targets: Single Usable outside battle: Yes Sell/Buy: 12/50 - removes petrification NEGSE from one target
Soul Spring
Targets: Single Usable outside battle: No Sell/Buy: 100/- absorbs up to 1000 HP and up to 1000 MP from one target; HP/MP stolen is added to user's HP/MP
289
The GameSpot Complete Game Guide to: Final Fantasy X-2 - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Protect, Armor Break, Mental Break statuses do not alter damage done
Stamina Spring
Targets: Single Usable outside battle: No Sell/Buy: 75/- absorbs up to 600 HP from one target; HP stolen is added to user's HP - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Protect, Armor Break, Mental Break statuses do not alter damage done
Stamina Tablet
Targets: Single Usable outside battle: No Sell/Buy: 200/- target-party-members' MAX HP is doubled for one battle or until KO-ed - effects do not stack
Stamina Tonic
Targets: Group Usable outside battle: No Sell/Buy: 400/- target-party-members' MAX HP is doubled for one battle
290
The GameSpot Complete Game Guide to: Final Fantasy X-2 - if one of affected members is KO-ed, this doesn't affect HP of remaining allies - their HP will still be doubled until battle ends or they meet KO - effects do not stack
Star Curtain
Targets: Group Usable outside battle: No Sell/Buy: 45/- induces reflect POSSE on all members in target party for fixed amount of time (can dispel) - if target is immune / already affected, status change will not succeed
Supreme Gem
Targets: Group Usable outside battle: No Sell/Buy: 250/- one non-elemental hit for 2500 magical damage VS all members in target party - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done
Sylkis Greens
Targets: Single Usable outside battle: No
291
The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 25/- used to heal chocobos, one target recovers 100 HP
Three Stars
Targets: Group Usable outside battle: No Sell/Buy: 1250/- reduces MP cost for any type of abilities to zero (0) for one battle (effects can be dispeled); affects all members of target party - if one of affected members is KO-ed, this doesn't affect remaining allies their MP consumption will still be zero until battle ends or they meet KO
Turbo Ether
Targets: Single Usable outside battle: Yes Sell/Buy: 750/- one target recovers 500 MP
Twin Stars
Targets: Single Usable outside battle: No Sell/Buy: 200/- one target's MP cost for any type of abilities becomes zero (0) for one battle, until affected target is KO-ed or effects are dispeled
292
X-Potion
Targets: Single Usable outside battle: Yes Sell/Buy: 250/- restores up to 9999 HP to one target - restores MAX HP if used in item menu outside of battle
Water Gem
Targets: Group Usable outside battle: No Sell/Buy: 75/- six water hits for 100 magical damage each, randomly distributed between targets in target group - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and Mental Break statuses do not alter damage done - targets' water affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM, ELEMABS)
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Dresspheres
So what exactly is a a DSP (dressphere)? It's basically a job, or class. By finding various DSP (14 DSP are usable by all girls, and 1 SDSP unique to each girl, total of 17 DSP) and inserting them into garment grids (GG), your girls have the ability to freely change classes in the heat of battle by a simple press of L1. After selecting the DSP you wish to change into, the girl undergoes the change, and after animation is finished, it's ass kicking time!
Special Dresspheres
SDSP cannot be placed on GG; you can change into them only when a girl has been in every DSP on her GG. Let's say you have Protection Halo GG equipped for Yuna with gunner, warrior, thief, black mage, and white mage on it, and she starts off as gunner in battle. In order to change into Floral Fallal, she must change into warrior, thief, black mage, and white mage DSP. After that, bring up the GG and press R1 for her SDSP. When you use SDSP, the other two girls disappear. You lose Rikku & Paine, and now you have a party of Yuna along with two other 'parts'. SDSP are not given to you in the beginning of the game; you must find them before you can use them. Note: You can easily see what path you took on a specific GG by distinguishing the connecting lines - ones you've already taken are displayed in blue.
Mastering DSP
A DSP is mastered once you learn all of the abilities particular DSP has to offer. You'll know so when 'MASTER' sign appears next to DSP name once you examine the Ability heading in main menu. Three DSP have special requirements that must be met before being mastered. SONGSTRESS DSP - The max amount of abilities you can learn the hard way is 14. For remaining two you must find two key items that allow Songstress to learn two special dances. GUN MAGE DSP - The max amount of abilities you can learn the hard way is 16. Then you probably still wonder why the heck you have 84% completion there? Access command Blue Bullet when in battle and you'll see it's empty.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 That's because you haven't learned any of blue magic yet. For each of 16 blue magics you learn, 1% is added to mastering gun mage. Once you have them all, this DSP is mastered. SPECIAL DSP - Max amount of abilities you can learn for all three parts the hard way is 14. Like with songstress, here you'll be missing two as well. And again you must find two key items that allow SDSP to have BDL and BHL. Take note, you must find two key items for Rikku, two for Yuna, two for Paine!
Gunner
DSP Overview: As this is Yuna's job she begins with, it's pretty basic in many aspects. I wouldn't recommend relying too heavily on it, as it isn't that hot and useful IMO - gunner's abilities aren't up to par, and Darkproof & Sleepproof PASA also don't cut it. There's one occassion where this job shines - if you have Cat Nip acc, equip it and select Trigger Happy command when girl is in critical condition for a bunch of 9999 shots. Strengths: STR, AGL, ACCU Weaknesses: HP, MP!, DEF!!, MAG!, MDEF!!, EVA!!!, LUCK! How to get it: Yuna starts with this DSP.
Warrior
DSP Overview: Really useful class for beginning stages of the game. Packs all six types of elemental attacks, has break skills and can delay enemy's actions as well, this job will serve you well. Is there a particular enemy or enemy party you don't wish to be bothered with? Cast Assault and they'll go down faster than you can say... erm, whatever. Later on, this job's usefulness is outmatched by dark knight. Strengths: HP, STR, DEF, AGL Weaknesses: MP!, MAG!!, MDEF!!!, ACCU, EVA!!!, LUCK!!! How to get it: Paine starts with this DSP.
Thief
DSP Overview: One of the ways to get ahold of really rare and useful items is through the thief's abilities. But not only that, the thief can also steal enemy's
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The GameSpot Complete Game Guide to: Final Fantasy X-2 HP and MP, as well as cash - she may even force the enemy to escape from battle. Thief is the only job that attacks twice for each PATK you select to use, plus she excels in AGL and a barrage of attacks she can use really often. Strengths: HP, STR, AGL, LUCK Weaknesses: MP!, DEF!!, MAG!, MDEF!!, ACCU, EVA! How to get it: Rikku starts with this DSP.
Songstress
DSP Overview: After some playing you'll come to realize just how useful this job can be. You can keep enemies asleep for as long as she dances, and physical attacks won't wake them up! Being invulnerable to any magic attack (kicks Black Elemental in the nuts)! However, pain is great - low HP and extraordinarily low defensive stats makes her fall easily to just about everything. Plus effects of dances and songs aren't all that useful - this can be corrected by equipping her with Adamantite and Shmooth Shailing for super long dance effects (Shailing tip submitted by NGEVA). Strengths: MP, MAG, AGL Weaknesses: HP!, STR (can't attack), DEF!!!, MDEF!!, ACCU (can't attack), EVA!!!, LUCK!!! How to get it: Gained as battle spoils from main boss of Storyline Mission 1
White Mage
DSP Overview: Comes fully equipped with healing magic, revival magic, Esuna, Protect, Shell and always evil Reflect - all of these are useful abilities for just about any battle in the game. Downsides? Low HP, DEF and EVA. You also don't get to use Haste/ga, Holy and Auto-Life, for which you must fulfill certain requirements - even so never underestimate white mage. She can save your rear more than once, if you play her wisely. Strengths: MP, MAG, MDEF, AGL Weaknesses: HP!!, STR (can't attack), DEF!!!, ACCU (can't attack), EVA!!!, LUCK!!!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 How to get it: CH1 - defeat Flame Dragon boss in storyline mission 3 in Besaid
Black Mage
DSP Overview: Black mage is another job I find very disappointing. Besides some crappy abilities all magics she has to offer are of elemental type. Where's Flare, Ultima, Demi and the rest of crusade? You have to work for those, nyah nyah *shakes fist*. Strengths: MP, MAG, MDEF, AGL Weaknesses: HP!!, STR (can't attack), DEF!!!, ACCU (can't attack), EVA!!!, LUCK!!! How to get it: CH1 - after defeating Boris, consult with Shinra aboard Celsius
Gun Mage
DSP Overview: Or blue mage, if you prefer. What she does is: get hit by one of enemy's special attacks and if you're lucky, the gun mage will learn it for later use. Yay! Blue magic has always been the most useful of all magic classes. White Wind removes NEGSE as well! Mighty Guard still bites tho'. There's still more she's good at: her shot techs can deal quadruple damage to most enemy species and she has Scan, with which you can view your enemy's stats, strengths and weaknesses. Strengths: MP, STR, MAG, AGL, ACCU Weaknesses: HP!, DEF!!, MDEF!, EVA!!!, LUCK!!! How to get it: CH1 - attempt 'Shave the Hypello' mission in Moonflow, you can lose all luggage, simply make it to the river. CH2 - attempt 'YRP, the scalpers three' mission in Moonflow, and sell more than six tickets with profit (or breaking even) to ensure getting it
Alchemist
DSP Overview: Alchemists rule! Her ability to produce items out of the blue without decreasing your item stock is priceless (sniff, no Megalixir this way). Once you get all of her abilities, effects of almost all items are doubled.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Couple that with Mix command and you got yourself a job you won't wish to part with. Strengths: STR, AGL, ACCU Weaknesses: HP!, MP!!, DEF!!!, MAG!!, MDEF!!!, EVA!!!, LUCK!!! How to get it: CH2 - meet Clasko in CH1 during 'Foggy Fiend Frenzy' mission in Mushroom; after completing it, return to SSP found at the entrance to 'Mushroom rock' screen - he'll be located on the right; talk to him and say [The more, the merrier!]; then participate in 'Cuckoo for Chocobos' mission on Mi'ihen in CH2 and Clasko will help you; after wasting the boss enter 'M agency, f' screen and invite both Clasko and Calli onboard (Calli will come onboard only if you were able to get a chocobo for her); finally go to Calm lands, enter the 'Facility ruins' and complete 'Clean Sweep' mission CH3, CH5 - if you did not participate in 'Foggy Fiend Frenzy' mission or didn't invite Clasko on Celsius, then find him in CH2 on 'Mushroom rock' screen just before you enter 'M - ravine path' - he'll run off to Calm lands and you'll find him there in CH3 (or CH5) - complete 'Clean Sweep' mission and ranch is open CH3, CH5 - if you invite Clasko onboard, but fail to stop by Calm lands in CH2, he'll appear there automatically in CH3 (or CH5 - ranch is open after 'Clean sweep' is taken care of
Lady Luck
DSP Overview: Abilities with slots allow you to cast Ultima for free, heal your girls for free and much much more. Slot possibilities are almost endless. Lady Luck is the master of chaining - get her to throw four sixes and watch that chain count up. She also has Bribe ability, granting you an opportunity to bribe the enemies and hopefully get stuff in return. When mastered fully, Lady Luck offers double EXP, gil and items when battle is won. Don't you just love being lucky? But beware - mess up on slots one time too many and it'll be game over for you... you'll know what I mean when you experience it. This makes her a double-edged sword. If you're in possession of Cat Nip, combine it with Four Dice and you may get in 24 hits for 9999 damage, even higher than Trigger Happy. Strengths: MP, STR, AGL, ACCU, LUCK Weaknesses: HP!, DEF!!!, MAG, MDEF!!, EVA!!!
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The GameSpot Complete Game Guide to: Final Fantasy X-2 How to get it: CH3 - win three games of Sphere Break in Luca so that you're able to enter the finals against Shinra; outplay Shinra to obtain this DSP. CH5 - if you lose or didn't participate in Sphere Break in CH3, you can try playing Shinra in Luca - he can be found in 'Basement A' screen for second chance of obtaining this DSP, but beware, this time he's much tougher!
Berserker
DSP Overview: One of more powerful classes, this one relies solely on raw power of PATK and ability to counter almost anything. Whether or not you wish to have her berserked is your choice - once she has Auto-Regen PASA, she's almost unstoppable if you couple that with Magic Counter and Evade&Counter PASA. Berserker is very vulnerable to most status changes, so if you get one and girl is berserked, you may be in bad shape. Strengths: HP, STR, AGL Weaknesses: MP!!, DEF!!!, MAG!!!, MDEF!!!, ACCU, EVA!!, LUCK!! How to get it: CH3 - complete 'Protect the Agency' mission in Macalania
Dark Knight
DSP Overview: Yes, another powerhouse. ACTA suck (who needs status magic anyway?), but many PASA she can obtain make up for it. I love Darkness MCWc - at expense of some user's HP it hits every enemy on the field 100% and ignores special defenses. Never use Charon ACTA... having one girl less to be able to battle is too high of a price to be paid for massive damage. Strengths: HP, MP, STR, DEF Weaknesses: MAG, MDEF, AGL, ACCU, EVA!!!, LUCK!!! How to get it: CH2 - get in in 'Bevelle - labyrinth 2' screen - ahead you see three lifts; use left one first - on upper level climb both elevations to get access to final lift up here; now go south all the way until you fall down - use north lift now to be transported to elevated switch - climb onto it and two pillars will rise somewhere; go back down, and now ride right lift to upper level; take left lift back down to lower level - use north lift again and you get access to another elevated switch - climb onto it and you have now complete access to this DSP; use the lift to ride back down, then use left lift to go back up to upper
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The GameSpot Complete Game Guide to: Final Fantasy X-2 level - finally use top lift here to get even higher; up here use the pillars you've been rising to collect this DSP. CH3 - if you sided with New Yevon, you have the ability of entering Bevelle dungeon thru whole chapter; if you sided with Youth League, there's only one chance - AFTER completing both Kilika and Besaid HS, but BEFORE attempting Djose HS; follow instructions a bit above CH5 - same as for CH2
Samurai
DSP Overview: Go, samurai! Spare Change, now! I love using cash for dealing damage to enemies. And in FFX-2, max damage when throwing gil has been upped to 99999! That and many other useful abilities (too bad they only work on user and you can't target other two girls) may prompt you to use samurai job often. Insta-kill move for all enemies is absolutely the king. Strengths: HP, STR, AGL Weaknesses: MP, DEF!!!, MAG, MDEF!!, ACCU, EVA!!!, LUCK!! How to get it: CH3 - when attempting storyline mission 10 in Kilika temple, kill two Daevas in fixed battle, then look carefully at the floor for circular shape pick it up CH5 - if you did not collect it in CH3, you can find this DSP inside one of the chests in Kilika temple
Trainer
DSP Overview: Trainer is a fun job, but I don't find myself using it very often, but other jobs may do the same things better. Yuna's abilities are meant more for dealing element type damage, while Rikku's specialize more in giving enemies headaches with various statuses. Paine's is half enemy-annoyanceattacks, half helping the party with protect, shell and haste. All three classes possess abilities to heal whole party at once. Strengths: HP, STR, AGL Weaknesses: MP, DEF!!, MAG!!, MDEF!!!, ACCU, EVA!!!, LUCK!!! How to get it: CH3 - meet Kimahri in CH2, talk to him twice and pick middle option; meet Kimahri in CH3 and this DSP is yours * note - Each girl uses a different animal and has different set of abilities she can choose from.
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Mascot
DSP Overview: Most powerful job. In addition to a primary set of abilities, each of two girls has access to two more set of abilities for other jobs... Yuna - as mascot she specializes in aiding, healing and reviving, but to wipe that smirk off enemies' faces, she also has access to the abilities of warrior and dark knight Rikku - as mascot she loves to deal element damage and annoy enemies with status changes, and she also has access to abilities of berserker and white mage
Paine - damage and status changes on enemies as a mascot, and access to samurai and black mage abilities All of this mayhem will easily convince you that mascot is the definitive DSP. In addition mascot can learn Ribbon PASA. Strengths: HP, MP, STR, DEF, MAG, MDEF, AGL, ACCU Weaknesses: EVA!!!, LUCK!! How to get it: CH5 - get Episode Complete! in all 15 areas of Spira**
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Weaknesses: DEF!!, MDEF, AGL, ACCU, EVA!!!, LUCK!!! RIGHT PART Strengths: HP, MP, STR, MAG Weaknesses: DEF!!, MDEF, AGL, ACCU, EVA!!!, LUCK!!! How to get it: CH2 - find on Djose highroad when looking for Syndicate uniforms
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Dressphere Abilities
Abilities are one of most important aspects of this game. Do not confuse them with auto-abilities of acc! Auto-abilities are discussed later in this guide. Abilities come on each and every of 17 DSP you can obtain. A single DSP allows you to learn a maximum of 16 abilities that are tied to that particular DSP. Once all 16 abilities of DSP are learned, DSP gains 'MASTER' sign this means that DSP is mastered and nothing else can be learned. Three exceptions apply - Songstress, Gun Mage, and Special DSP What do abilities do? Well, they help you in various ways, either by nailing enemies with powerful attacks, healing/aiding your girls (casting Curaga to heal them or casting Protect to make them halve physical damage they take) or plain ol' escaping from battle. There are over 400 abilities to choose from and all of them will be covered here.
Learning Abilities
In order to learn abilities for particular DSP, you must equip that DSP and do battle. Each action taken while girl is in DSP awards some AP to ability being learned. By 'each action' I mean - you either use Attack command, or one of already learned abilities for that DSP. Note that killed enemies award AP to all girls, not just the one who killed it. Different abilities require different amount/s of AP before they're learned please note that some abilities are already learned when you gain possession of new DSP (like for example Attack). Basic abilities require less, while some of most powerful require an insane amount of AP before you can use them (999 AP for Ribbon, for example). Besides the case in which you need to find certain key items before ability is enabled for learning or being hit by specific enemy attacks in case of gun mage, most abilities will require you to learn 'prerequisite abilities'. I'll give you few examples of what I mean. Trigger Happy Lv3 - will only appear after Trigger Happy Lv2 is learned Blizzaga - will only appear after Blizzara is learned Delay Buster - will only appear after Delay Attack is learned
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Ability Classes
To sort abilities in their proper 'class' (this has nothing to do with jobs), I'll sort them under three main categories. 1. 'Main Command Window' command (MCW command) These will be abilities that enable girl to have a new command available in MCW, whenever girl is doing battle. A clear example is 'Attack' command of warrior. 2. Active type ability (ACTA) These will be abilities that girl can actively choose from whenever she's doing battle - ACTA help the girls to change the flow of battle in their favor or simply to have fun. I know this sounds complicated... Let's say that a girl chooses one of MCW commands she has at her disposal, for example 'White Magic'. A sublist will appear, containing all white magics girl has learned so far - in other words, active type abilities. 3. Passive type ability (PASA) These are all abilities that work passively and are always in effect, as soon as appropriate DSP is worn. In other words, there's no way for girls to choose which PASA they would like to use, simply cos they're already in effect. Examples? Slowproof PASA of thief, Deathproof PASA of dark knight and Ribbon PASA of mascot are some examples.
MP Usage
Many ACTA require girls to have sufficient MP at disposal. If you'd like to have Yuna cast Fire, she must have at least 4 MP left. If MP is 3 or less, Fire cannot be cast. In addition to that, Fire ACTA will also be greyed out and you'll get a warning sound whenever you press X on it. In short, all ACTA that can be used with whatever MP amount you currently have, will be displayed in white. If you don't have sufficient amount of MP to cast/use certain/all ACTA, then such ACTA will be greyed out. PASA do not require MP in order to be used - they're always in effect, as soon as appropriate DSP is worn, remember? As mentioned, there are 17 DSP in total. Taking into account that mascot and trainer have different ability sets for each girl, and that each SDSP consists of three parts, total amount of listed ability sets will be 27. In the following list you will be able to find what is important to know, ie how much AP is needed
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The GameSpot Complete Game Guide to: Final Fantasy X-2 before ability is learned, how much MP (if any) needs to be consumed at time of execution etc.
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Gunner
Main command window has the following commands: Attack, Trigger Happy, Gunplay, Item
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Trigger Happy
MP: na Target: none Type: MCWc AP: na What it does: multiple hits for physical damage VS one target by rapidly pressing R1 Prerequisites: none Additional info: P, S+, 2xRT, CRIT
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Potshot
MP: 8 Target: 1 ANY Type: ACTA AP: 20 What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Cheap Shot
MP: 8 Target: 1 ANY Type: ACTA AP: 30 What it does: physical damage VS one target, ignoring target's DEF stat Prerequisites: Potshot Additional info: P, S+, RT, CRIT
Enchanted Ammo
MP: 8 Target: 1 ANY Type: ACTA AP: 30 What it does: NON-E magical damage VS one target
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: S, M+, RT
Target MP
MP: 8 Target: 1 ANY Type: ACTA AP: 30 What it does: std VS one target's MP Prerequisites: Enchanted Ammo Additional info: RT
Quarter Pounder
MP: 8 Target: 1 ANY Type: ACTA AP: 40 What it does: physical damage VS one target, tears off 25% current HP Prerequisites: Target MP Additional info: P, RT, CRIT
On the Level
MP: 12
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: 1 ANY Type: ACTA AP: 40 What it does: std to one target, damage dealt is user's current LV multiplied by 16 Prerequisites: Target MP Additional info: RT
Burst Shot
MP: 12 Target: 1 ANY Type: ACTA AP: 60 What it does: guaranteed CRIT physical damage to one target Prerequisites: none Additional info: P, S+, RT
Tableturner
MP: 8 Target: 1 ANY Type: ACTA AP: 60 What it does: physical damage to one target, the higher target's DEF = the more damage target sustains
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: Potshot Additional info: P, S+, RT, CRIT
Scattershot
MP: 8 Target: ANY GRP Type: ACTA AP: 80 What it does: physical damage to all members of target party Prerequisites: Burst Shot Additional info: P, S+, RT, CRIT
Scatterburst
MP: 36 Target: ANY GRP Type: ACTA AP: 120 What it does: guaranteed CRIT physical damage to all members of target party Prerequisites: Scattershot Additional info: P, S+, RT
Darkproof
MP: na
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: SELF Type: PASA AP: 30 What it does: user cannot be affected by darkness NEGSE Prerequisites: none Additional info: none
Sleepproof
MP: na Target: SELF Type: PASA AP: 30 What it does: user cannot be affected by sleep NEGSE Prerequisites: Darkproof Additional info: none
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: none
Warrior
Main command window has the following commands: Attack, Swordplay, Assault, Sentinel, Item
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
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Sentinel
MP: na Target: SELF Type: MCWc AP: 20 What it does: reduces any type of physical damage to 1 point of damage until user's ATB bar fills up again Prerequisites: none Additional info: 2xRT
Flametongue
MP: 4 Target: 1 ANY Type: ACTA AP: 20 What it does: fire physical damage VS one target Prerequisites: none Additional info: P, S+, E, CT, CRIT
Ice Brand
MP: 4 Target: 1 ANY Type: ACTA AP: 20
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The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: ice physical damage VS one target Prerequisites: none Additional info: P, S+, E, CT, CRIT
Thunder Blade
MP: 4 Target: 1 ANY Type: ACTA AP: 20 What it does: light physical damage VS one target Prerequisites: none Additional info: P, S+, E, CT, CRIT
Liquid Steel
MP: 4 Target: 1 ANY Type: ACTA AP: 20 What it does: water physical damage VS one target Prerequisites: none Additional info: P, S+, E, CT, CRIT
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Demi Sword
MP: 6 Target: 1 ANY Type: ACTA AP: 60 What it does: gravity physical damage VS one target Prerequisites: Flametongue, Ice Brand, Thunder Blade, Liquid Steel Additional info: P, S+, E, CT, CRIT
Excalibur
MP: 24 Target: 1 ANY Type: ACTA AP: 120 What it does: holy physical damage VS one target Prerequisites: Demi Sword Additional info: P, S+, E, CT, CRIT
Power Break
MP: 4 Target: 1 ANY Type: ACTA AP: 30 What it does: physical damage & [decreases STR by -2 levels] VS one target
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: P, S+, CT, CRIT
Armor Break
MP: 4 Target: 1 ANY Type: ACTA AP: 30 What it does: physical damage & [decreases DEF by -2 levels] VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Magic Break
MP: 4 Target: 1 ANY Type: ACTA AP: 30 What it does: physical damage & [decreases MAG by -2 levels] VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Mental Break
MP: 4 Target: 1 ANY
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 30 What it does: physical damage & [decreases MDEF by -2 levels] VS one target Prerequisites: Magic Break Additional info: P, S+, CT, CRIT
Delay Attack
MP: 10 Target: 1 ANY Type: ACTA AP: 100 What it does: physical damage & delay effect NEGSE VS one target Prerequisites: Armor Break Additional info: P, S+, CT, CRIT
Delay Buster
MP: 16 Target: 1 ANY Type: ACTA AP: 120 What it does: physical damage & delay effect NEGSE VS one target; delay effect is twice as strong as that by Delay Attack Prerequisites: Delay Attack
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: P, S+, CT, CRIT
Assault
MP: na Target: ALL G Type: MCWc AP: 100 What it does: adds berserk NEGSE and shell, protect and haste POSSE on all girls; Ribbon ability cannot protect against berserk Prerequisites: Sentinel Additional info: none
SOS Protect
MP: na Target: SELF Type: PASA AP: 20 What it does: once user's HP fall below 33% MAX HP, user gains protect POSSE for as long as user's HP is below 33% MAX HP (it cannot be dispeled nor does it wear off); as soon as user's HP rises above 33% MAX HP, protect disappears Prerequisite s: Sentinel Additional info: none
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Thief
Main command window has the following commands: Attack, Steal, Flimflam, Flee, Item
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target, strikes twice Prerequisites: none Additional info: P, S+, RT, CRIT
Steal
MP: na Target: 1 E Type: MCWc AP: na What it does: attempt to steal an item from one enemy (only one item can be stolen from one enemy at any given time: common or rare; if enemy oversouls, you can try stealing an item again) Prerequisites: none Additional info: RT
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Pilfer Gil MP: 2 Target: 1 E Type: ACTA AP: 30 What it does: attempt to steal gil from one enemy (only once from one enemy at any given time; if enemy oversouls, you can try stealing gil again) Prerequisites: none Additional info: RT
Borrowed Time
MP: 16 Target: 1 E Type: ACTA AP: 100 What it does: adds stop NEGSE on one enemy Prerequisites: none Additional info: RT
Pilfer HP
MP: 10 Target: 1 E Type: ACTA AP: 60
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The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: steal HP from one enemy; amount of HP stolen is added to user's HP gauge Prerequisites: Pilfer Gil Additional info: RT
Pilfer MP
MP: na Target: 1 E Type: ACTA AP: 60 What it does: steal MP from one enemy; amount of MP stolen is added to user's MP gauge Prerequisites: Pilfer HP Additional info: RT
Sticky Fingers
MP: 12 Target: 1 E Type: ACTA AP: 120 What it does: 100% guaranteed success in stealing an item from one enemy (only one item can be stolen from one enemy at any given time: common or rare; if enemy oversouls, you can try stealing an item again) Prerequisites: Pilfer HP Additional info: RT
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Master Thief
MP: 18 Target: 1 E Type: ACTA AP: 140 What it does: attempt to steal rare item from one enemy Prerequisites: Sticky Fingers Additional info: RT
Soul Swipe
MP: 20 Target: 1 E Type: ACTA AP: 160 What it does: adds berserk NEGSE on one enemy Prerequisites: Pilfer HP Additional info: RT
Steal Will
MP: 20 Target: 1 E Type: ACTA
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The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 160 What it does: attempts to eject one enemy Prerequisites: Soul Swipe Additional info: RT
Flee
MP: na Target: ALL G Type: MCWc AP: 10 What it does: not KO-ed girls will escape from battle with 100% success Prerequisites: none Additional info: CT
Item Hunter
MP: na Target: SELF Type: PASA AP: 60 What it does: raises girls' chances of receiving battle spoils enemies drop after battle has ended Prerequisites: none Additional info: none
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First Strike
MP: na Target: SELF Type: PASA AP: 40 What it does: allows user to have full ATB bar at start of combat regardless of the fact if party was ambushed or not Prerequisites: none Additional info: none
Initiative
MP: na Target: SELF Type: PASA AP: 60 What it does: raises girls' chances for gaining First Strike at start of combat Prerequisites: First Strike Additional info: none
Slowproof
MP: na Target: SELF Type: PASA AP: 20
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The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: user cannot be affected by slow NEGSE Prerequisites: Item Hunter Additional info: none
Stopproof
MP: na Target: SELF Type: PASA AP: 40 What it does: user cannot be affected by stop NEGSE Prerequisites: Slowproof Additional info: none
Songstress
Main command window has the following commands: Dance, Sing, Item
Darkness Dance
MP: na Target: ALL E Type: ACTA AP: na What it does: while dancing (ie user's ATB bar is filling), all enemies suffer from darkness NEGSE
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: 2xRT
Samba of Silence
MP: na Target: ALL E Type: ACTA AP: 20 What it does: while dancing (ie user's ATB bar is filling), all enemies suffer from silence NEGSE Prerequisites: none Additional info: 2xRT
MP Mambo
MP: na Target: ALL G Type: ACTA AP: 20 What it does: while dancing (ie user's ATB bar is filling), any type of MP consuming abilities do not consume MP, ie cast/use cost = 0 Prerequisites: Magical Dances, Vol. I key item Additional info: 2xRT
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Magical Masque
MP: na Target: ALL G Type: ACTA AP: 20 What it does: while dancing (ie user's ATB bar is filling), all girls favor from null magic POSSE, ie any type of magic attack will not deal any damage Prerequisites: Magical Dances, Vol. II key item Additional info: 2xRT
Sleepy Shuffle
MP: na Target: ALL E Type: ACTA AP: 80 What it does: while dancing (ie user's ATB bar is filling), all enemies suffer from sleep NEGSE; hitting them with PATK *doesn't* wake them up Prerequisites: none Additional info: 2xRT
Carnival Cancan
MP: na Target: ALL G Type: ACTA
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The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 80 What it does: while dancing (ie user's ATB bar is filling), all girls favor from 25% boost to MAX HP value (if girl has say 5000 MAX HP, she will have 6250 for duration of the dance) Prerequisites: Sleepy Shuffle Additional info: 2xRT
Slow Dance
MP: na Target: ALL E Type: ACTA AP: 60 What it does: while dancing (ie user's ATB bar is filling), all enemies suffer from slow NEGSE Prerequisites: none Additional info: 2xRT
Breakdance
MP: na Target: ALL E Type: ACTA AP: 120 What it does: while dancing (ie user's ATB bar is filling), all enemies suffer from stop NEGSE Prerequisites: Slow Dance
329
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: 2xRT
Jitterbug
MP: na Target: ALL G Type: ACTA AP: 120 What it does: while dancing (ie user's ATB bar is filling), all girls favor from haste POSSE Prerequisites: Slow Dance Additional info: 2xRT
Dirty Dancing
MP: na Target: ALL G Type: ACTA AP: 160 What it does: while dancing (ie user's ATB bar is filling), all girls favor the benefit of having any type of PATK dealing critical damage Prerequisites: Carnival Cancan Additional info: 2xRT
Battle Cry
MP: 4 Target: ALL G
330
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 10 What it does: all girls benefit in [increased STR by +1 level] Prerequisites: none Additional info: CT
Cantis Firmus
MP: 4 Target: ALL G Type: ACTA AP: 10 What it does: all girls benefit in [increased DEF by +1 level] Prerequisites: Battle Cry Additional info: CT
Esoteric Melody
MP: 4 Target: ALL G Type: ACTA AP: 10 What it does: all girls benefit in [increased MAG by +1 level] Prerequisites: none Additional info: CT
331
Disenchant
MP: 4 Target: ALL G Type: ACTA AP: 10 What it does: all girls benefit in [increased MDEF by +1 level] Prerequisites: Esoteric Melody Additional info: CT
Perfect Pitch
MP: 4 Target: ALL G Type: ACTA AP: 10 What it does: all girls benefit in [increased ACCU by +10 levels] Prerequisites: none Additional info: CT
Matador's Song
MP: 4 Target: ALL G Type: ACTA
332
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 10 What it does: all girls benefit in [increased EVA by +10 levels] Prerequisites: Perfect Pitch Additional info: CT
White Mage
Main command window has the following commands: Pray, Vigor, White Magic, Item
Pray MP: na Target: ALL G Type: MCWc AP: na What it does: all girls recover small amount of HP Prerequisites: none Additional info: S, M+, RT
VigorMP: na Target: SELF Type: MCWc AP: 20 What it does: user recovers 1/2 MAX HP Prerequisites: none Additional info: S, M+, RT
333
Cure MP: 4 Target: 1 / ALL Type: ACTA AP: 20 What it does: one target recovers small amount of HP (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, CT
Cura MP: 10 Target: 1 / ALL Type: ACTA AP: 40 What it does: one target recovers medium amount of HP (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, CT
Curaga
MP: 20 Target: 1 / ALL Type: ACTA AP: 80
334
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: one target recovers small amount of HP (spell can be cast on all members in target party as well) Prerequisites: Cura Additional info: R, S, M+, CT
RegenMP: 40 Target: 1 ANY Type: ACTA AP: 80 What it does: one target regenerates a fraction of HP for set amount of time; amount of HP restored per interval is approx 3% of target's MAX HP Prerequisites: Curaga Additional info: R, CT
EsunaMP: 10 Target: 1 ANY Type: ACTA AP: 20 What it does: lifts most NEGSE from one target; these are berserk, confuse, curse, darkness, itchy, petrification, pointless, poison, silence, sleep, slow, stop Prerequisites: none Additional info: R, CT
335
Dispel
MP: 12 Target: 1 ANY Type: ACTA AP: 20 What it does: shatters most POSSE on one target Prerequisites: Esuna Additional info: CT
Life MP: 18 Target: 1 ANY Type: ACTA AP: 30 What it does: one girl is revived with 50% MAX HP Prerequisites: none Additional info: R, S, CT
Full-Life
MP: 60 Target: 1 ANY Type: ACTA AP: 120 What it does: one girl is revived with full MAX HP; can recover more than 9999 HP is user has BDL and target has BHL
336
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: Life Additional info: R, S, CT
ShellMP: 10 Target: ANY GRP Type: ACTA AP: 30 What it does: all members in target party are bestowed with shell POSSE Prerequisites: none Additional info: R, CT
Protect
MP: 12 Target: ANY GRP Type: ACTA AP: 30 What it does: all members in target party are bestowed with protect POSSE Prerequisites: Shell Additional info: R, CT
Reflect
MP: 14 Target: ANY GRP
337
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 30 What it does: all members in target party are bestowed with reflect POSSE Prerequisites: Protect Additional info: R, CT
Full-Cure
MP: 99 Target: 1 ANY Type: ACTA AP: 80 What it does: one target recovers full MAX HP, NEGSE (except KO) lifted; can recover more than 9999 HP is user has BDL and target has BHL Prerequisites: Regen Additional info: R, S, CT
338
Black Mage
Main command window has the following commands: Black Magic, Focus, MP Absorb, Item
Fire MP: 4 Target: 1 / ALL Type: ACTA AP: na What it does: one weak fire hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, E, CT
339
Blizzard
MP: 4 Target: 1 / ALL Type: ACTA AP: na What it does: one weak ice hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, E, CT
Thunder
MP: 4 Target: 1 / ALL Type: ACTA AP: na What it does: one weak light hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, E, CT
340
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: one weak water hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisite s: none Additional info: R, S, M+, E, CT
Fira MP: 12 Target: 1 / ALL Type: ACTA AP: 40 What it does: one medium fire hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, E, CT
Blizzara
MP: 12 Target: 1 / ALL Type: ACTA AP: 40 What it does: one medium ice hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, E, CT
341
Thundara
MP: 12 Target: 1 / ALL Type: ACTA AP: 40 What it does: one medium light hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, E, CT
Watera
MP: 12 Target: 1 / ALL Type: ACTA AP: 40 What it does: one medium water hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: none Additional info: R, S, M+, E, CT
Firaga
MP: 24 Target: 1 / ALL Type: ACTA
342
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 100 What it does: one major fire hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: Fira Additional info: R, S, M+, E, CT
Blizzaga
MP: 24 Target: 1 / ALL Type: ACTA AP: 100 What it does: one major ice hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: Blizzara Additional info: R, S, M+, E, CT
Thundaga
MP: 24 Target: 1 / ALL Type: ACTA AP: 100 What it does: one major light hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: Thundara Additional info: R, S, M+, E, CT
343
Waterga
MP: 24 Target: 1 / ALL Type: ACTA AP: 100 What it does: one major water hit for magical damage VS one target (spell can be cast on all members in target party as well) Prerequisites: Watera Additional info: R, S, M+, E, CT
FocusMP: na Target: SELF Type: MCWc AP: 10 What it does: user benefits from [increased MAG by +3 levels] Prerequisites: none Additional info: CT
MP Absorb
MP: na Target: 1 ANY Type: MCWc AP: 10
344
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: one target suffers MP loss; MP stolen is added to user's MP gauge Prerequisites: Focus Additional info: CT
345
Gun Mage
Main command window has the following commands: Attack, Blue Bullet, Fiend Hunter, Scan, Item
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Blue Bullet
MP: na Target: 1 / ALL Type: MCWc AP: na What it does: allows user to cast one of 16 blue magics she has learned so far Prerequisites: none Additional info: none
346
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: MCWc AP: 20 What it does: scans one target and reveals vital info, like target's HP, MP, element affinities and status resistance Prerequisites: none Additional info: none
Shell Cracker
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one helm type target Prerequisites: none Additional info: P, S+, CT, CRIT
Anti-Aircraft
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one bird/wasp type target Prerequisites: none Additional info: P, S+, CT, CRIT
347
Silver Bullet
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one lupine type target Prerequisites: none Additional info: P, S+, CT, CRIT
Flan Eater
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one flan type target Prerequisites: none Additional info: P, S+, CT, CRIT
Elementillery
MP: 3 Target: 1 ANY Type: ACTA
348
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 20 What it does: quadruple physical damage VS one elemental type target Prerequisites: Flan Eater Additional info: P, S+, CT, CRIT
Killasaurus
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one reptile type target Prerequisites: none Additional info: P, S+, CT, CRIT
Drake Slayer
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one drake type target Prerequisites: Killasaurus Additional info: P, S+, CT, CRIT
349
Dismantler
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one machine type target Prerequisites: none Additional info: P, S+, CT, CRIT
Mech Destroyer
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one mech type target Prerequisites: Dismantler Additional info: P, S+, CT, CRIT
Demon Muzzle
MP: 3 Target: 1 ANY Type: ACTA AP: 20 What it does: quadruple physical damage VS one imp/evil eye type target
350
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: Anti-Aircraft Additional info: P, S+, CT, CRIT
Scan Lv2
MP: na Target: SELF Type: PASA AP: 20 What it does: when in Scan screen, you can rotate enemy models (directionals or left stick rotates the target, Square brings them closer, Triangle brings them farther, Circle cancels) Prerequisites: none Additional info: none
351
Scan Lv3
MP: na Target: SELF Type: PASA AP: 100 What it does: same thing as Lv2, only this time you can also scan girls Prerequisites: Scan Lv2 Additional info: none
Alchemist
Main command window has the following commands: Attack, Mix, Stash, Item
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
352
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: allows the user to mix any two items from your stock for a myriad of effects Prerequisites: none Additional info: any combo of two items requires CT
Potion
MP: na Target: 1 ANY Type: ACTA AP: 10 What it does: user produces a Potion without decreasing Potion stock; one target recovers 200 HP Prerequisites: none Additional info: CT
Hi-Potion
MP: na Target: 1 ANY Type: ACTA AP: 40 What it does: user produces a Hi-Potion without decreasing Hi-Potion stock; one target recovers 1000 HP Prerequisites: Potion Additional info: CT
353
Mega-Potion
MP: na Target: ANY GRP Type: ACTA AP: 120 What it does: user produces a Mega-Potion without decreasing Mega-Potion stock; all members in target party recover 2000 HP Prerequisites: Hi-Potion Additional info: CT
X-Potion
MP: na Target: 1 ANY Type: ACTA AP: 160 What it does: user produces an X-Potion without decreasing X-Potion stock; one target recovers up to 9999 HP Prerequisites: Mega-Potion Additional info: CT
Remedy
MP: na Target: 1 ANY
354
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 20 What it does: user produces a Remedy without decreasing Remedy stock; NEGSE (except KO) are lifted from one target Prerequisites: none Additional info: CT
Dispel Tonic
MP: na Target: 1 ANY Type: ACTA AP: 20 What it does: user produces a Mystic Tablet without decreasing Dispel Tonic stock; POSSE on one target are shattered Prerequisites: Remedy Additional info: CT
Phoenix Down
MP: na Target: 1 ANY Type: ACTA AP: 30 What it does: user produces a Phoenix Down without decreasing Phoenix Down stock; target KO-ed girl is revived with 25% MAX HP Prerequisites: none
355
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: CT
Mega Phoenix
MP: na Target: ANY GRP Type: ACTA AP: 200 What it does: user produces a Mega Phoenix without decreasing Mega Phoenix stock; up to two KO-ed girls are revived with 25% MAX HP Prerequisites: Phoenix Down Additional info: CT
EtherMP: na Target: 1 ANY Type: ACTA AP: 400 What it does: user produces an Ether without decreasing Ether stock; one target recovers 100 MP Prerequisites: Dispel Tonic Additional info: CT
Elixir
MP: na Target: 1 ANY
356
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 999 What it does: user produces an Elixir without decreasing Elixir stock; one target recovers up to 9999 HP and up to 999 MP Prerequisites: Ether Additional info: CT
Item Lv2
MP: na Target: SELF Type: PASA AP: 30 What it does: CTIM for item usage is decreased by 80% Prerequisites: none Additional info: none
Chemist
MP: na Target: SELF Type: PASA AP: 40 What it does: HP and MP recovery effects of items are doubled, when issued by user Prerequisites: none
357
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: none
Elementalist
MP: na Target: SELF Type: PASA AP: 80 What it does: all items that deal elemental damage have their effects doubled when issued by user Prerequisites: none Additional info: none
Physicist
MP: na Target: SELF Type: PASA AP: 100 What it does: all items that deal NON-E damage have their effects doubled when issued by user Prerequisites: Chemist, Elementalist Additional info: none
358
Lady Luck
Main command window has the following commands: Attack, Gamble, Tantalize, Bribe, Item
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
BribeMP: na Target: 1 E Type: MCWc AP: 40 What it does: user attempts to bribe one enemy in order for enemy to leave the battle and possibly leave something in return, most often items; suggested bribe amount is enemy's MAX HP x 4; you can bribe as low as 0 gil and as high as 99999999 gil Prerequisites: none Additional info: CT
359
Two Dice
MP: 4 Target: 1 ANY Type: ACTA AP: 20 What it does: one target is attacked for std; amount of hits depends on numbers rolled with two dice Prerequisites: none Additional info: CT
Four Dice
MP: 8 Target: ANY GRP Type: ACTA AP: 100 What it does: all members in target party are attacked for std - hits are randomly distributed; amount of hits depends on numbers rolled with four dice Prerequisites: Two Dice Additional info: CT
Attack Reels
MP: na Target: 1 / ANY Type: ACTA
360
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 60 What it does: slots are rolled and user is prompted to press X three times to stop three slots (one press per slot); depending on the slot result a myriad of possible outcomes is possible. Beware, if you mess up badly, all girls get attacked for gravity-based std, which tears off 75% of current HP Prerequisites: none Additional info: CT, other effects depend on result you get
Magic Reels
MP: na Target: 1 / ANY Type: ACTA AP: 70 What it does: slots are rolled and user is prompted to press X three times to stop three slots (one press per slot); depending on the slot result a myriad of possible outcomes is possible - Beware, if you mess up badly, all girls get attacked for gravity-based std, which tears off 75% of current HP Prerequisites: none Additional info: CT, other effects depend on result you get
Item Reels
MP: na Target: 1 / ANY Type: ACTA AP: 80
361
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: slots are rolled and user is prompted to press X three times to stop three slots (one press per slot); depending on the slot result a myriad of possible outcomes is possible - Beware, if you mess up badly, all girls get attacked for gravity-based std, which tears off 75% of current HP Prerequisites: Magic Reels Additional info: CT, other effects depend on result you get
Random Reels
MP: na Target: 1 / ANY Type: ACTA AP: 120 What it does: slots are rolled and user is prompted to press X three times to stop three slots (one press per slot); depending on the slot result a myriad of possible outcomes is possible - Beware, if you mess up badly, all girls get attacked for gravity-based std, which tears off 75% of current HP Prerequisites: Item Reels Additional info: CT, other effects depend on result you get
Luck MP: 8 Target: SELF Type: ACTA AP: 30 What it does: user benefits from [increased LUCK by +10 levels] Prerequisites: none Additional info: CT
362
Felicity
MP: 8 Target: ALL G Type: ACTA AP: 40 What it does: all girls benefit from [increased LUCK by +3 levels] Prerequisites: Luck Additional info: CT
Tantalize
MP: na Target: ALL E Type: MCWc AP: 60 What it does: adds confusion NEGSE VS all enemies Prerequisites: none Additional info: CT
Critical
MP: na Target: SELF Type: PASA
363
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 160 What it does: all types of PATK launched by user deal critical damage Prerequisites: Felicity Additional info: none
Double EXP
MP: na Target: SELF Type: PASA AP: 80 What it does: user receives double EXP after battle ends Prerequisites: none Additional info: none
SOS Spellspring
MP: na Target: SELF Type: PASA AP: 30 What it does: once user's HP fall below 33% MAX HP, all of user's MP consuming abilities require zero (0) MP to be used/cast; as soon as user's HP rises above 33% MAX HP, effect disappears Prerequisites: Four Dice Additional info: none
364
Gillionaire
MP: na Target: SELF Type: PASA AP: 100 What it does: party gains double amount of gil after battle ends Prerequisites: Double EXP Additional info: none
Double Items
MP: na Target: SELF Type: PASA AP: 100 What it does: party gains double amount of items after battle ends; please note that acc aren't affected! Prerequisites: Gillionaire Additional info: none
Berserker
Main command window has the following commands: Attack, Berserk, Instinct, Howl, Item
365
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Berserk
MP: na Target: SELF Type: ACTA AP: na What it does: user's benefits from [increased STR by +1 level], but at same time user is affected with berserk NEGSE, meaning you can't control her anymore Prerequisites: none Additional info: CT
Cripple
MP: 6 Target: 1 ANY Type: ACTA
366
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 20 What it does: one target is attacked with gravity-based physical damage, which tears off 50% of target's current HP Prerequisites: none Additional info: P, CT, CRIT
Mad Rush
MP: 6 Target: 1 ANY Type: ACTA AP: 30 What it does: accuracy of user's PATK VS one target is lowered, but damage inflicted is greater if attack connects Prerequisites: Cripple Additional info: P, S+, CT, CRIT
Crackdown
MP: 6 Target: 1 ANY Type: ACTA AP: 30 What it does: shatters protect, shell and reflect POSSE & physical damage VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
367
EjectMP: 8 Target: 1 E Type: ACTA AP: 40 What it does: attempts to eject one enemy Prerequisites: Mad Rush Additional info: CT
Unhinge
MP: 8 Target: 1 ANY Type: ACTA AP: 40 What it does: physical damage & [decreases ACCU by -5 levels, decreases EVA by -10 levels] VS one target Prerequisites: Crackdown Additional info: P, S+, CT, CRIT
Intimidate
MP: 8 Target: 1 ANY Type: ACTA AP: 50
368
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: physical damage & slow NEGSE VS one target Prerequisites: Unhinge Additional info: P, S+, CT, CRIT
Envenom
MP: 10 Target: 1 ANY Type: ACTA AP: 30 What it does: physical damage & poison NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Hurt MP: 10 Target: 1 ANY Type: ACTA AP: 60 What it does: physical damage VS one target; lower user's HP means less damage done, so always keep HP up to inflict greater damage Prerequisites: Envenom Additional info: P, S+, CT, CRIT
369
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: MCWc AP: 80 What it does: user's MAX HP is doubled; can have more than 9999 HP if user has BHL Prerequisites: Mad Rush Additional info: CT
Itchproof
MP: na Target: SELF Type: PASA AP: 20 What it does: user cannot be affected by itchy NEGSE Prerequisites: Cripple Additional info: none
Counterattack
MP: na Target: SELF Type: PASA AP: 180 What it does: whenever user is hit by any type of PATK, user retaliates by countering and launching PATK of her own against whoever attacked her; counter won't be triggered if hit-all PATK has been used Prerequisites: none
370
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: none
Magic Counter
MP: na Target: SELF Type: PASA AP: 300 What it does: whenever user is hit by any type of MATK, user retaliates by countering and launching PATK of her own against whoever magically attacked her; counter won't be triggered if hit-all MATK has been used Prerequisites: Counterattack Additional info: none
371
Auto-Regen
MP: na Target: SELF Type: PASA AP: 80 What it does: User is always in regen POSSE (meaning it can't be dispeled nor does it wear off) Prerequisites: Hurt Additional info: none
Dark Knight
Main command window has the following commands: Attack, Darkness, Arcana, Charon, Item
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Darkness
MP: na
372
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: ANY GRP Type: MCWc AP: na What it does: user expends 12,5% MAX HP to inflict std VS all members in target party; Darkness cannot be executed if user has less than 12,5% MAX HP left at time of execution; higher STR means higher damage; funnily no HP is expended if user is under spellspring status Prerequisites: none Additional info: S+, CT
DrainMP: 8 Target: 1 ANY Type: ACTA AP: 20 What it does: one target suffers HP loss; HP stolen is added to user's HP gauge Prerequisites: none Additional info: R, S, M+, CT
Demi MP: 10 Target: ANY GRP Type: ACTA AP: 20 What it does: one hit for gravity magical damage VS all members in target party, tears off 25% current HP Prerequisites: none
373
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: S, CT
Confuse
MP: 12 Target: 1 ANY Type: ACTA AP: 30 What it does: adds confusion NEGSE VS one target Prerequisites: Demi Additional info: R, CT
BreakMP: 20 Target: 1 ANY Type: ACTA AP: 40 What it does: adds petrification NEGSE VS one target Prerequisites: Confuse Additional info: R, CT
374
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: adds poison NEGSE VS all members in target party Prerequisites: none Additional info: R, CT
Doom MP: 18 Target: 1 ANY Type: ACTA AP: 20 What it does: adds doom NEGSE VS one target Prerequisites: Bio Additional info: CT
DeathMP: 24 Target: 1 ANY Type: ACTA AP: 50 What it does: attempts to KO one target Prerequisites: Doom Additional info: R, CT
Black Sky
MP: 80 Target: ANY GRP
375
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 100 What it does: 10 hits for NON-E magical damage VS all members in target party; if user is silenced, Black Sky cannot be cast, damage done is based on user's STR Prerequisites: Death Additional info: CT
Charon
MP: na Target: 1 E Type: MCWc AP: 20 What it does: user inflicts unblockable std VS one enemy, and at same time user is gone from current battle; damage inflicted is user's MAX HP x 2; can deal more than 9999 damage if user has BDL Prerequisites: none Additional info: CT
Poisonproof
MP: na Target: SELF Type: PASA AP: 30 What it does: user cannot be affected by poison NEGSE
376
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: none
Stoneproof
MP: na Target: SELF Type: PASA AP: 30 What it does: user cannot be affected by petrification NEGSE Prerequisites: Poisonproof Additional info: none
Confuseproof
MP: na Target: SELF Type: PASA AP: 30 What it does: user cannot be affected by confusion NEGSE Prerequisites: Stoneproof Additional info: none
Curseproof
MP: na
377
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: SELF Type: PASA AP: 30 What it does: user cannot be affected by curse NEGSE Prerequisites: none Additional info: none
Deathproof
MP: na Target: SELF Type: PASA AP: 40 What it does: user cannot be affected by KO NEGSE Prerequisites: Curseproof Additional info: none
Samurai
Main command window has the following commands: Attack, Bushido, Spare Change, Zantetsu, Item
Attack
MP: na Target: 1 ANY Type: MCWc
378
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Spare Change
MP: na Target: 1 ANY Type: MCWc AP: na What it does: user uses excessive gil to inflict std VS one target; when command is selected, two lines appear, the above line asking how much you'd like to toss in bribing, and bottom line displaying the amount of gil you have remaining; you can throw as low as 0 gil and as high as 99999999 gil; damage inflicted can exceed 9999 if user has BDL Prerequisites: none Additional info: CT Here's the formula for Spare Change: [sqrt(Gil) + 20] = damage done [22 * Gil] /
Mirror of Equity
MP: 16 Target: 1 ANY Type: ACTA AP: 30 What it does: physical damage VS one target; damage inflicted = [user's MAX HP] minus [user's current HP]
379
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: P, CT
Magicide
MP: 4 Target: 1 ANY Type: ACTA AP: 30 What it does: std VS one target's MP Prerequisites: none Additional info: CT
Dismissal
MP: 10 Target: 1 ANY Type: ACTA AP: 30 What it does: physical damage & action-cancel NEGSE VS one target; in other words - if target is during CTIM phase for execution of ability, and target is attacked by user with Intercept, CTIM phase is canceled Prerequisites: Magicide Additional info: P, S+, CT, CRIT
380
Fingersnap
MP: 10 Target: 1 ANY Type: ACTA AP: 40 What it does: physical damage & nullifies any and all stat increases/decreases inflicted on one target (ie STR, DEF, MAG, MDEF, ACCU, EVA and LUCK) Prerequisites: Dismissal Additional info: P, S+, CT, CRIT
Sparkler
MP: 12 Target: 1 ANY Type: ACTA AP: 40 What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, CT
Fireworks
MP: 18 Target: ANY GRP Type: ACTA
381
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 60 What it does: physical damage VS all members in target party Prerequisites: Sparkler Additional info: P, S+, CT
Momentum
MP: 10 Target: 1 ANY Type: ACTA AP: 60 What it does: physical damage VS one target; more enemies user has killed, higher the damage inflicted Prerequisites: Sparkler Additional info: P, CT
Shin-Zantetsu
MP: 32 Target: ANY GRP Type: ACTA AP: 100 What it does: attempts to KO all members in target party Prerequisites: Momentum Additional info: CT
382
Nonpareil
MP: 10 Target: SELF Type: ACTA AP: 20 What it does: user benefits from [increased STR by +2 levels, increased ACCU by +10 levels] Prerequisites: none Additional info: CT
No Fear
MP: 12 Target: SELF Type: ACTA AP: 30 What it does: user is bestowed with shell and protect POSSE Prerequisites: Nonpareil Additional info: CT
Clean Slate
MP: 16 Target: SELF Type: ACTA AP: 40
383
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: user recovers 25% of MAX HP, NEGSE (except KO) lifted Prerequisites: No Fear Additional info: S, CT
Hayate
MP: 20 Target: SELF Type: ACTA AP: 60 What it does: user is bestowed with haste POSSE and benefits from [increased EVA by +10 levels] Prerequisites: Clean Slate Additional info: CT
Zantetsu
MP: na Target: 1 E Type: MCWc AP: 140 What it does: attempts to KO one enemy Prerequisites: Shin-Zantetsu Additional info: CT
384
SOS Critical
MP: na Target: SELF Type: PASA AP: 80 What it does: once user's HP fall below 33% MAX HP, any of user's PATK deal critical damage; as soon as user's HP rises above 33% MAX HP, effect disappears Prerequisites: Fireworks Additional info: none
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
385
Holy Kogoro
MP: 18 Target: 1 ANY Type: ACTA AP: na What it does: holy physical damage VS one target Prerequisites: none Additional info: P, S+, E, CT, CRIT
Kogoro Blaze
MP: 4 Target: 1 ANY Type: ACTA AP: 40 What it does: fire physical damage & darkness NEGSE VS one target Prerequisites: none Additional info: P, S+, E, CT, CRIT
Kogoro Freeze
MP: 4 Target: 1 ANY Type: ACTA AP: 40 What it does: ice physical damage & stop NEGSE VS one target
386
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: P, S+, E, CT, CRIT
Kogoro Shock
MP: 4 Target: 1 ANY Type: ACTA AP: 40 What it does: light physical damage & berserk NEGSE VS one target Prerequisites: none Additional info: P, S+, E, CT, CRIT
Kogoro Deluge
MP: 4 Target: 1 ANY Type: ACTA AP: 40 What it does: water physical damage & sleep NEGSE VS one target Prerequisites: none Additional info: P, S+, E, CT, CRIT
Kogoro Strike
MP: 6
387
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: 1 E Type: ACTA AP: 80 What it does: attempts to eject one enemy Prerequisites: none Additional info: CT
Doom Kogoro
MP: 6 Target: 1 ANY Type: ACTA AP: 80 What it does: physical damage & doom NEGSE VS one target Prerequisites: Kogoro Strike Additional info: P, S+, CT, CRIT
Kogoro Cure
MP: 10 Target: 1 ANY Type: ACTA AP: 30 What it does: one target recovers fair amount of HP Prerequisites: none
388
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: S, M+, CT
Kogoro Remedy
MP: 10 Target: 1 ANY Type: ACTA AP: 40 What it does: NEGSE (except KO) lifted from one target Prerequisites: Kogoro Cure Additional info: CT
Pound!
MP: 24 Target: 1 ANY Type: ACTA AP: 100 What it does: huge physical damage VS one target Prerequisites: Doom Kogoro Additional info: P, S+, CT, CRIT
Half MP Cost
MP: na Target: SELF
389
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: PASA AP: 200 What it does: MP cost for any type of MP consuming abilities is cut by 50% Prerequisites: MP Stroll Additional info: none
HP Stroll
MP: na Target: SELF Type: PASA AP: 20 What it does: when walking about on field screen, user slowly recovers HP Prerequisites: none Additional info: none
MP Stroll
MP: na Target: SELF Type: PASA AP: 20 What it does: when walking about on field screen, user slowly recovers MP Prerequisites: HP Stroll Additional info: none
390
Kogoro Lv2
MP: na Target: SELF Type: PASA AP: 80 What it does: CTIM for Kogoro abilities is decreased by 30% Prerequisites: none Additional info: none
Kogoro Lv3
MP: na Target: SELF Type: PASA AP: 100 What it does: CTIM for Kogoro abilities is decreased by 50% Prerequisites: Kogoro Lv2 Additional info: none
391
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Sneaky Ghiki
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: physical damage VS one target; if target is one of the enemies, this will also nick you some gil Prerequisites: none Additional info: P, S+, RT, CRIT
Ghiki Gouge
MP: 8 Target: 1 ANY Type: ACTA AP: 40
392
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: physical damage & darkness NEGSE VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Ghiki Gag
MP: 8 Target: 1 ANY Type: ACTA AP: 80 What it does: physical damage & silence NEGSE VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Mugger Ghiki
MP: 12 Target: 1 ANY Type: ACTA AP: 40 What it does: physical damage VS one target; if target is one of the enemies, this will also nick you an item Prerequisites: none Additional info: P, S+, RT, CRIT
393
Pesky Ghiki
MP: 8 Target: 1 ANY Type: ACTA AP: 100 What it does: physical damage & berserk NEGSE VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Bully Ghiki
MP: 8 Target: 1 ANY Type: ACTA AP: 100 What it does: physical damage & action-cancel NEGSE VS one target; in other words - if target is during CTIM phase for execution of ability, and target is attacked by user with Bully Ghiki, CTIM phase is canceled Prerequisites: Pesky Ghiki Additional info: P, S+, RT, CRIT
Ghiki Meds
MP: 10 Target: 1 ANY Type: ACTA
394
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 40 What it does: NEGSE (except KO) lifted from one target Prerequisites: Ghiki Pep Additional info: CT
Ghiki Pep
MP: 10 Target: 1 ANY Type: ACTA AP: 30 What it does: one target recovers fair amount of HP Prerequisites: none Additional info: S, M+, CT
Ghiki Cheer
MP: 12 Target: 1 ANY Type: ACTA AP: 80 What it does: one target benefits from [increased STR & DEF by +1 level] Prerequisites: none Additional info: CT
395
Swarm, swarm!
MP: 24 Target: 1 ANY Type: ACTA AP: 100 What it does: huge physical damage VS one target Prerequisites: Bully Ghiki Additional info: P, S+, CT, CRIT
Half MP Cost
MP: na Target: SELF Type: PASA AP: 200 What it does: MP cost for any type of MP consuming abilities is cut by 50% Prerequisites: MP Stroll Additional info: none
HP Stroll
MP: na Target: SELF Type: PASA AP: 20 What it does: when walking about on field screen, user slowly recovers HP
396
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: none
MP Stroll
MP: na Target: SELF Type: PASA AP: 20 What it does: when walking about on field screen, user slowly recovers MP Prerequisites: HP Stroll Additional info: none
Ghiki Lv2
MP: na Target: SELF Type: PASA AP: 80 What it does: CTIM for Ghiki abilities is decreased by 30% Prerequisites: none Additional info: none
Ghiki Lv3
MP: na
397
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: SELF Type: PASA AP: 100 What it does: CTIM for Ghiki abilities is decreased by 50% Prerequisites: Ghiki Lv2 Additional info: none
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Carrier Flurry
MP: 8 Target: 1 E Type: ACTA
398
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: attempts to eject one enemy Prerequisites: none Additional info: P, S+, CT, CRIT
Poison Flurry
MP: 4 Target: 1 ANY Type: ACTA AP: 40 What it does: physical damage & poison NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Stone Flurry
MP: 16 Target: 1 ANY Type: ACTA AP: 60 What it does: physical damage & petrification NEGSE VS one target Prerequisites: Poison Flurry Additional info: P, S+, CT, CRIT
399
Death Flurry
MP: 20 Target: 1 ANY Type: ACTA AP: 60 What it does: attempts to KO one target Prerequisites: Stone Flurry Additional info: CT
Flurry Guard
MP: 10 Target: 1 ANY Type: ACTA AP: 60 What it does: one target recovers small amount of HP and is bestowed with protect POSSE Prerequisites: Flurry Speed Additional info: S, M+, CT
Flurry Speed
MP: 10 Target: 1 ANY Type: ACTA AP: 60
400
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: one target recovers small amount of HP and is bestowed with haste POSSE Prerequisites: none Additional info: S, M+, CT
Flurry Shield
MP: 10 Target: 1 ANY Type: ACTA AP: 60 What it does: one target recovers small amount of HP and is bestowed with shell POSSE Prerequisites: Flurry Speed Additional info: S, M+, CT
HP Flurry
MP: 10 Target: ANY GRP Type: ACTA AP: 30 What it does: all members in target party recover fair amount of HP Prerequisites: none Additional info: S, M+, CT
401
Recovery Flurry
MP: 10 Target: 1 ANY Type: ACTA AP: 40 What it does: NEGSE (except KO) lifted from one target Prerequisites: none Additional info: CT
Maulwings!
MP: 24 Target: 1 ANY Type: ACTA AP: 100 What it does: huge physical damage VS one target Prerequisites: Death Flurry Additional info: P, S+, CT, CRIT
Half MP Cost
MP: na Target: SELF Type: PASA AP: 200 What it does: MP cost for any type of MP consuming abilities is cut by 50%
402
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: MP Stroll Additional info: none
HP Stroll
MP: na Target: SELF Type: PASA AP: 20 What it does: when walking about on field screen, user slowly recovers HP Prerequisites: none Additional info: none
MP Stroll
MP: na Target: SELF Type: PASA AP: 20 What it does: when walking about on field screen, user slowly recovers MP Prerequisites: HP Stroll Additional info: none
Flurry Lv2
MP: na
403
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: SELF Type: PASA AP: 80 What it does: CTIM for Flurry abilities is decreased by 30% Prerequisites: none Additional info: none
Flurry Lv3
MP: na Target: SELF Type: PASA AP: 100 What it does: CTIM for Flurry abilities is decreased by 50% Prerequisites: Flurry Lv2 Additional info: none
Mascot - Yuna
Main command window has the following commands: Attack, Kupo!, Swordplay, Arcana, Item
Attack
MP: na Target: 1 ANY Type: MCWc
404
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Moogle Jolt
MP: na Target: 1 ANY Type: ACTA AP: 40 What it does: one target recovers 25% MAX MP Prerequisites: none Additional info: CT
Moogle Cure
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: one target recovers fair amount of HP Prerequisites: none Additional info: S, M+, CT
405
Moogle Regen
MP: 18 Target: 1 ANY Type: ACTA AP: na What it does: adds regen and haste POSSE on one target Prerequisites: none Additional info: CT
Moogle Wall
MP: 18 Target: 1 ANY Type: ACTA AP: na What it does: adds shell and protect POSSE on one target Prerequisites: none Additional info: CT
Moogle Life
MP: 40 Target: 1 ANY Type: ACTA AP: na What it does: one KO-ed girl is revived with full MAX HP and MAX MP
406
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: S, CT
Moogle Curema
MP: 15 Target: ANY GRP Type: ACTA AP: 40 What it does: all members in target party recover fair amount of HP Prerequisites: none Additional info: S, M+, CT
Moogle Regenja
MP: 24 Target: ANY GRP Type: ACTA AP: 40 What it does: adds regen and haste POSSE on all members in target party Prerequisites: none Additional info: CT
Moogle Wallja
MP: 24
407
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: ANY GRP Type: ACTA AP: 40 What it does: adds shell and protect POSSE all members in target party Prerequisites: none Additional info: CT
Moogle Lifeja
MP: 60 Target: ANY GRP Type: ACTA AP: 40 What it does: up to two KO-ed girls are revived with full MAX HP and MAX Prerequisites: none Additional info: S, CT
Moogle Beam
MP: 99 Target: 1 ANY Type: ACTA AP: 80 What it does: extreme NON-E magical damage VS one target; damage done ignores target's MDEF Prerequisites: must know warrior's SOS Protect PASA
408
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: S, M+, CT
Ribbon
MP: na Target: SELF Type: PASA AP: 999 What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, pointless, itchy, slow and stop NEGSE Prerequisites: must know warrior's SOS Protect PASA Additional info: none
Auto-Shell
MP: na Target: SELF Type: PASA AP: 80 What it does: user is *always* in shell POSSE (meaning it cannot be dispeled nor does it wear off) Prerequisites: none Additional info: none
Auto-Protect
MP: na
409
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: SELF Type: PASA AP: 80 What it does: user is always in protect POSSE (meaning it cannot be dispeled nor does it wear off) Prerequisites: Auto-Shell Additional info: none
Swordplay
MP: na Target: 1 ANY Type: MCWc AP: 80 What it does: allows Yuna to use any swordplay techs she has learned so far in her warrior DSP Prerequisites: none Additional info: none
Arcana
MP: na Target: 1 / ALL Type: MCWc AP: 80 What it does: allows Yuna to use any arcana techs she has learned so far in her dark knight DSP
410
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: none
Mascot - Rikku
Main command window has the following commands: Attack, Wildcat, Instinct, White Magic, Item
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Cait Fire
MP: 12 Target: ANY GRP Type: ACTA AP: na What it does: fire magical damage & poison and petrification NEGSE VS all members in target party Prerequisites: none
411
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: S, M+, E, CT
Cait Thunder
MP: 12 Target: ANY GRP Type: ACTA AP: na What it does: light magical damage & poison and petrification NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, E, CT
Cait Blizzard
MP: 12 Target: ANY GRP Type: ACTA AP: na What it does: ice magical damage & poison and petrification NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, E, CT
Cait Water
MP: 12
412
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: ANY GRP Type: ACTA AP: na What it does: water magical damage & poison and petrification NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, E, CT
Power Eraser
MP: 12 Target: ANY GRP Type: ACTA AP: 40 What it does: [decreases STR by -4 levels] VS all members in target party Prerequisites: none Additional info: CT
Armor Eraser
MP: 12 Target: ANY GRP Type: ACTA AP: 40 What it does: [decreases DEF by -4 levels] VS all members in target party Prerequisites: none
413
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: CT
Magic Eraser
MP: 12 Target: ANY GRP Type: ACTA AP: 40 What it does: [decreases MAG by -4 levels] VS all members in target party Prerequisites: none Additional info: CT
Mental Eraser
MP: 12 Target: ANY GRP Type: ACTA AP: 40 What it does: [decreases MDEF by -4 levels] VS all members in target party Prerequisites: none Additional info: CT
Speed Eraser
MP: 12 Target: ANY GRP
414
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 40 What it does: [decreases EVA by -10 levels] VS all members in target party Prerequisites: none Additional info: CT
PuPu Platter
MP: 48 Target: ANY GRP Type: ACTA AP: 80 What it does: attempts to eject all enemies Prerequisites: must know warrior's SOS Protect PAS A Additional info: CT
Ribbon
MP: na Target: SELF Type: PASA AP: 999 What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, pointless, itchy, slow and stop NEGSE Prerequisites: must know warrior's SOS Protect PASA
415
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: none
Auto-Shell
MP: na Target: SELF Type: PASA AP: 80 What it does: user is always in shell POSSE (meaning it cannot be dispeled nor does it wear off) Prerequisites: none Additional info: none
Auto-Protect
MP: na Target: SELF Type: PASA AP: 80 What it does: user is *always* in protect POSSE (meaning it cannot be dispeled nor does it wear off) Prerequisites: Auto-Shell Additional info: none
Instinct
MP: na Target: 1 ANY
416
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: MCWc AP: 80 What it does: allows Rikku to use any instinct techs she has learned so far in her berserker DSP Prerequisites: none Additional info: none
White magic
MP: na Target: 1 / ALL Type: MCWc AP: 80 What it does: allows Rikku to cast any white magic she has learned so far in her white mage DSP Prerequisites: none Additional info: none
Mascot - Paine
Main command window has the following commands: Attack, Cutlery, Bushido, Black Magic, Item
Attack
MP: na Target: 1 ANY Type: MCWc
417
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Dark Knife
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & darkness NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Silence Knife
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & silence NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
418
Sleep Knife
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & sleep NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Berserk Knife
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & berserk NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Poison Knife
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & poison NEGSE VS one target
419
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: P, S+, CT, CRIT
Stone Knife
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & petrification NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Stop Knife
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & stop NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Quartet Knife
MP: 10
420
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & [decreases STR, MAG, DEF & MDEF by -3 levels] VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Arsenic Knife
MP: 10 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & KO NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Cactling Gun
MP: 99 Target: 1 ANY Type: ACTA AP: 80 What it does: extreme physical damage VS one target; damage done ignores target's DEF
421
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: must know warrior's SOS Protect PASA Additional info: P, S+, CT
Ribbon
MP: na Target: SELF Type: PASA AP: 999 What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, pointless, itchy, slow and stop NEGSE Prerequisites: must know warrior's SOS Protect PASA Additional info: none
Auto-Shell
MP: na Target: SELF Type: PASA AP: 80 What it does: user is always in shell POSSE (meaning it cannot be dispeled nor does it wear off) Prerequisites: none Additional info: none
422
Auto-Protect
MP: na Target: SELF Type: PASA AP: 80 What it does: user is *always* in protect POSSE (meaning it cannot be dispeled nor does it wear off) Prerequisites: Auto-Shell Additional info: none
Bushido
MP: na Target: 1 / ALL Type: MCWc AP: 80 What it does: allows Paine to use any bushido techs she has learned so far in her samurai DSP Prerequisites: none Additional info: none
Black magic
MP: na Target: 1 / ALL Type: MCWc
423
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 80 What it does: allows Paine to cast any black magic she has learned so far in her black mage DSP Prerequisites: none Additional info: none
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one enemy Prerequisites: none Additional info: P, S+, RT, CRIT
LibraMP: na Target: 1 ANY Type: MCWc AP: 4 What it does: scans one target and reveals vital info, like target's HP, MP, element affinities and status resistance
424
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: CT
Heat Whirl
MP: na Target: ANY GRP Type: ACTA AP: na What it does: three fire hits for magical damage on random members in target party Prerequisites: none Additional info: S, M+, E, CT
Ice Whirl
MP: na Target: ANY GRP Type: ACTA AP: na What it does: three ice hits for magical damage on random members in target party Prerequisites: none Additional info: S, M+, E, CT
425
Electric Whirl
MP: na Target: ANY GRP Type: ACTA AP: na What it does: three lightning hits for magical damage on random members in target party Prerequisites: none Additional info: S, M+, E, CT
Aqua Whirl
MP: na Target: ANY GRP Type: ACTA AP: na What it does: three water hits for magical damage on random members in target party Prerequisites: none Additional info: S, M+, E, CT
Barrier
MP: 36 Target: SELF Type: ACTA
426
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 20 What it does: adds null magic POSSE on user Prerequisites: none Additional info: CT
Shield
MP: 36 Target: SELF Type: ACTA AP: 20 What it does: adds null physical POSSE on user Prerequisites: Barrier Additional info: CT
Flare Whirl
MP: 64 Target: ANY GRP Type: ACTA AP: 24 What it does: three NON-E hits for magical damage on random members in target party Prerequisites: none Additional info: S, M+, CT
427
Great Whirl
MP: na Target: ALL E Type: MCWc AP: 30 What it does: twelve NON-E hits for magical damage VS all enemies Prerequisites: Flare Whirl Additional info: S, M+, CT
All-life
MP: 70 Target: ANY GRP Type: ACTA AP: 8 What it does: revives any KO-ed parts except middle with full HP restored Prerequisites: none Additional info: CT
Ribbon
MP: na Target: SELF Type: PASA AP: na
428
The GameSpot Complete Game Guide to: Final Fantasy X-2 What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na Target: SELF Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF Type: PASA AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: Double HP Additional info: none
429
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP Prerequisites: Aurora Rain key item Additional info: none
430
Dream Pollen
MP: na Target: ANY GRP Type: ACTA AP: na What it does: one hit for NON-E magical damage & slow NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, CT
Mad Seeds
MP: na Target: ANY GRP Type: ACTA AP: na What it does: one hit for NON-E magical damage & berserk NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, CT
Sticky Honey
MP: na Target: ANY GRP Type: ACTA
431
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: one hit for NON-E magical damage & slow NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, CT
Halfdeath Petals
MP: na Target: ANY GRP Type: ACTA AP: na What it does: one gravity hit for magical damage VS all members in target party, tears off 50% of current HP Prerequisites: none Additional info: S, M+, E, CT
Poison Leaves
MP: na Target: ANY GRP Type: ACTA AP: 10 What it does: one hit for NON-E magical damage & poison NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, CT
432
Death Petals
MP: na Target: 1 ANY Type: ACTA AP: 10 What it does: attempts to KO one target Prerequisites: Poison Leaves Additional info: CT
Silent White
MP: na Target: ANY GRP Type: ACTA AP: na What it does: one hit for NON-E magical damage & silence and darkness NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, CT
Congealed Honey
MP: na Target: ANY GRP Type: ACTA
433
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 20 What it does: one hit for NON-E magical damage & stop NEGSE VS all members in target party Prerequisites: none Additional info: S, M+, CT
Panic Floralysis
MP: na Target: ANY GRP Type: ACTA AP: 10 What it does: one hit for NON-E magical damage & confusion NEGSE VS all members in target party Prerequisites: Congealed Honey Additional info: S, M+, CT
Ash Floralysis
MP: na Target: ANY GRP Type: ACTA AP: 10 What it does: one hit for NON-E magical damage & petrification NEGSE VS all members in target party Prerequisites: Panic Floralysis Additional info: S, M+, CT
434
Left Stigma
MP: na Target: 1 ANY Type: MCWc AP: 20 What it does: physical damage VS one enemy Prerequisites: none Additional info: P, S+, CT, CRIT
Ribbon
MP: na Target: SELF Type: PASA AP: na What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na Target: SELF
435
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF Type: PASA AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: Double HP Additional info: none
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP Prerequisites: Aurora Rain key item
436
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: none
White Pollen
MP: na Target: ANY GRP Type: ACTA AP: na What it does: recovers HP for all members in target party Prerequisites: none Additional info: S, M+, CT
437
White Honey
MP: na Target: ANY GRP Type: ACTA AP: 10 What it does: adds regen POSSE on all members in target party Prerequisites: none Additional info: CT
Hard Leaves
MP: na Target: ANY GRP Type: ACTA AP: na What it does: adds shell POSSE on all members in target party Prerequisites: none Additional info: CT
Tough Nuts
MP: na Target: ANY GRP Type: ACTA
438
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: adds protect POSSE on all members in target party Prerequisites: none Additional info: CT
Mirror Petals
MP: na Target: ANY GRP Type: ACTA AP: na What it does: adds reflect POSSE on all members in target party Prerequisites: none Additional info: CT
Floral Rush
MP: na Target: ANY GRP Type: ACTA AP: 20 What it does: adds haste POSSE on all members in target party Prerequisites: White Honey Additional info: CT
439
Floral Bomb
MP: na Target: ANY GRP Type: ACTA AP: na What it does: physical damage & [decreases STR by -1 level] VS all members in target party Prerequisites: none Additional info: P, S+, CT, CRIT
Fallal Bomb
MP: na Target: ANY GRP Type: ACTA AP: 10 What it does: physical damage & [decreases DEF by -1 level] VS all members in target party Prerequisites: none Additional info: P, S+, CT, CRIT
Floral Magisol
MP: na Target: ANY GRP Type: ACTA
440
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 10 What it does: physical damage & [decreases MAG by -1 level] VS all members in target party Prerequisites: Fallal Bomb Additional info: P, S+, CT, CRIT
Fallal Magisol
MP: na Target: ANY GRP Type: ACTA AP: 20 What it does: physical damage & [decreases MDEF by -1 level] VS all members in target party Prerequisites: Floral Magisol Additional info: P, S+, CT, CRIT
Right Stigma
MP: na Target: 1 ANY Type: MCWc AP: 20 What it does: physical damage VS one target Prerequisites: Fallal Magisol Additional info: P, S+, CT, CRIT
441
Ribbon
MP: na Target: SELF Type: PASA AP: na What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na Target: SELF Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF
442
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: PASA AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: Double HP Additional info: none
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP Prerequisites: Aurora Rain key item Additional info: none
443
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: none
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
Revival
MP: na Target: 1 ANY Type: MCWc AP: 10 What it does: one KO-ed part is revived with 50% MAX HP Prerequisites: none Additional info: S, CT
444
Death Missile
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & KO NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Bio Missile
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & poison NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Break Missile
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: physical damage & petrification NEGSE VS one target
445
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: P, S+, CT, CRIT
Berserk Missile
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & berserk NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Stop Missile
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & stop NEGSE VS one target Prerequisites: Berserk Missile Additional info: P, S+, CT, CRIT
Confuse Missile
MP: 12
446
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & confusion NEGSE VS one target Prerequisites: Stop Missile Additional info: P, S+, CT, CRIT
Shockwave
MP: 36 Target: ANY GRP Type: ACTA AP: 20 What it does: huge physical damage VS all members in target party Prerequisites: none Additional info: P, S+, CT, CRIT
Shockstorm
MP: 36 Target: ANY GRP Type: ACTA AP: 20 What it does: huge physical damage & delay effect NEGSE VS all members in target party Prerequisites: Shockwave
447
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: P, S+, CT, CRIT
VajraMP: na Target: ALL E Type: MCWc AP: 30 What it does: extreme NON-E std VS all enemies Prerequisites: Shockstorm Additional info: CT
Ribbon
MP: na Target: SELF Type: PASA AP: na What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na Target: SELF
448
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF Type: PASA AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: Double HP Additional info: none
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP Prerequisites: Machina Reactor key item
449
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: none
Howitzer
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
450
Blind Shell
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & darkness NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Silence Shell
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & silence NEGSE VS one target Prerequisites: Blind Shell Additional info: P, S+, CT, CRIT
Anti-Magic Shell
MP: 12 Target: 1 ANY Type: ACTA
451
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 10 What it does: physical damage & [decreases MAG by -3 levels] VS one target Prerequisites: Silence Shell Additional info: P, S+, CT, CRIT
Anti-Mental Shell
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & [decreases MDEF by -3 levels] VS one target Prerequisites: Anti-Magic Shell Additional info: P, S+, CT, CRIT
Booster
MP: 30 Target: ANY GRP Type: ACTA AP: 20 What it does: all members in target party are bestowed with haste POSSE Prerequisites: none Additional info: CT
452
Offense
MP: 10 Target: 1 ANY Type: ACTA AP: 20 What it does: target benefits from [increased STR by +3 levels] Prerequisites: none Additional info: CT
Defense
MP: 10 Target: 1 ANY Type: ACTA AP: 20 What it does: target benefits from [increased DEF by +3 levels] Prerequisites: Offense Additional info: CT
HP Repair
MP: na Target: 1 ANY Type: MCWc
453
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: one target recovers 25% MAX HP Prerequisites: none Additional info: S, CT
MP Repair
MP: na Target: 1 ANY Type: MCWc AP: na What it does: one target recovers huge amount of MP Prerequisites: none Additional info: CT
Homing Ray
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
454
Ribbon
MP: na Target: SELF Type: PASA AP: na What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na Target: SELF Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF Type: PASA
455
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: Double HP Additional info: none
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP Prerequisites: Machina Reactor key item Additional info: none
456
Howitzer
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Sleep Shell
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & sleep NEGSE VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
457
Slow Shell
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & slow NEGSE VS one target Prerequisites: Sleep Shell Additional info: P, S+, CT, CRIT
Anti-Power Shell
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & [decreases STR by -3 levels] VS one target Prerequisites: Slow Shell Additional info: P, S+, CT, CRIT
Anti-Armor Shell
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: physical damage & [decreases DEF by -3 levels] VS one target
458
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: Anti-Power Shell Additional info: P, S+, CT, CRIT
Scan MP: na Target: 1 ANY Type: ACTA AP: 10 What it does: scans one target and reveals vital info, like target's HP, MP, element affinities and status resistance Prerequisites: none Additional info: CT
Shellter
MP: 10 Target: ANY GRP Type: ACTA AP: 20 What it does: all members in target party are bestowed with shell POSSE Prerequisites: none Additional info: CT
Protector
MP: 10 Target: ANY GRP
459
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 20 What it does: all members in target party are bestowed with protect POSSE Prerequisites: Shellter Additional info: CT
HP Repair
MP: na Target: 1 ANY Type: MCWc AP: na What it does: one target recovers 25% MAX HP Prerequisites: none Additional info: S, CT
MP Repair
MP: na Target: 1 ANY Type: MCWc AP: na What it does: one target recovers huge amount of MP Prerequisites: none Additional info: CT
460
Homing Ray
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, CT, CRIT
Ribbon
MP: na Target: SELF Type: PASA AP: na What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na Target: SELF
461
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF Type: PASA AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: Double HP Additional info: none
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP Prerequisites: Machina Reactor key item
462
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: none
Attack
MP: na Target: 1 ANY Type: MCWc AP: na What it does: physical damage VS one target Prerequisites: none Additional info: P, S+, RT, CRIT
463
Fright
MP: na Target: 1 E Type: MCWc AP: 20 What it does: physical damage & confusion and delay effect NEGSE VS one enemy Prerequisites: Assoil Additional info: P, S+, CT, CRIT
Aestus
MP: na Target: 1 ANY Type: ACTA AP: na What it does: fire physical damage VS one target Prerequisites: none Additional info: P, S+, E, RT, CRIT
Winterkill
MP: na Target: 1 ANY Type: ACTA
464
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: ice physical damage VS one target Prerequisites: none Additional info: P, S+, E, RT, CRIT
Whelmen
MP: na Target: 1 ANY Type: ACTA AP: na What it does: water physical damage VS one target Prerequisites: none Additional info: P, S+, E, RT, CRIT
LevinMP: na Target: 1 ANY Type: ACTA AP: na What it does: light physical damage VS one target Prerequisites: none Additional info: P, S+, E, RT, CRIT
465
Wisenen
MP: na Target: 1 ANY Type: ACTA AP: 10 What it does: gravity physical damage VS one target; tears off 75% target's current HP Prerequisites: none Additional info: P, RT, CRIT
FiersMP: na Target: 1 ANY Type: ACTA AP: 20 What it does: guaranteed critical hit for physical damage VS one target Prerequisites: Wisenen Additional info: P, S+, RT
DeethMP: na Target: 1 ANY Type: ACTA AP: 20 What it does: attempts to KO one target Prerequisites: Fiers
466
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: RT
Assoil
MP: na Target: 1 ANY Type: ACTA AP: 20 What it does: holy physical damage VS one target Prerequisites: none Additional info: P, S+, E, RT, CRIT
Sword Dance
MP: na Target: ALL E Type: MCWc AP: 30 What it does: extreme physical damage VS all enemies, strikes twice Prerequisites: Fright Additional info: P, S+, CT, CRIT
Ribbon
MP: na Target: SELF
467
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: PASA AP: na What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na Target: SELF Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF Type: PASA AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA
468
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: Double HP Additional info: none
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP Prerequisites: Corpus Invictus key item Additional info: none
469
The GameSpot Complete Game Guide to: Final Fantasy X-2 Sinistral Arts, Stamina, Mettle, Reboot
Steel Feather
MP: 12 Target: ANY GRP Type: ACTA AP: na What it does: all members in target party benefit from [increased STR by +2 levels] Prerequisites: none Additional info: CT
Diamond Feather
MP: 12 Target: ANY GRP Type: ACTA AP: na What it does: all members in target party benefit from [increased DEF by +2 levels] Prerequisites: none Additional info: CT
White Feather
MP: 16
470
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: ANY GRP Type: ACTA AP: na What it does: all members in target party suffer from [reduced STR by -2 levels] Prerequisites: none Additional info: CT
Buckle Feather
MP: 16 Target: ANY GRP Type: ACTA AP: na What it does: all members in target party suffer from [reduced DEF by -2 levels] Prerequisites: none Additional info: CT
Cloudy Feather
MP: 16 Target: ANY GRP Type: ACTA AP: 10 What it does: all members in target party suffer from [reduced MAG by -2 levels]
471
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: none Additional info: CT
Pointed Feather
MP: 16 Target: ANY GRP Type: ACTA AP: 10 What it does: all members in target party suffer from [reduced MDEF by -2 levels] Prerequisites: Cloudy Feather Additional info: CT
Pumice Feather
MP: 38 Target: ANY GRP Type: ACTA AP: 10 What it does: all members in target party are bestowed with haste POSSE Prerequisites: none Additional info: CT
Ma'at's Feather
MP: na
472
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: 1 ANY Type: ACTA AP: 10 What it does: scans one target and reveals vital info, like target's HP, MP, element affinities and status resistance Prerequisites: none Additional info: CT
Stamina
MP: na Target: 1 ANY Type: MCWc AP: na What it does: one target recovers fair amount of HP Prerequisites: none Additional info: S, M+, CT
Mettle
MP: na Target: 1 ANY Type: MCWc AP: na What it does: one target recovers 25% MAX MP Prerequisites: none
473
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: CT
Reboot
MP: na Target: 1 ANY Type: MCWc AP: 10 What it does: one part is revived with 50% MAX HP Prerequisites: none Additional info: S, CT
Ribbon
MP: na Target: SELF Type: PASA AP: na What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na
474
The GameSpot Complete Game Guide to: Final Fantasy X-2 Target: SELF Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF Type: PASA AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: Double HP Additional info: none
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP
475
The GameSpot Complete Game Guide to: Final Fantasy X-2 Prerequisites: Corpus Invictus key item Additional info: none
Venom Wing
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: NON-E magical damage & poison NEGSE VS one target Prerequisites: none
476
The GameSpot Complete Game Guide to: Final Fantasy X-2 Additional info: S, M+, CT
Blind Wing
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: NON-E magical damage & darkness NEGSE VS one target Prerequisites: none Additional info: S, M+, CT
Mute Wing
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: NON-E magical damage & silence NEGSE VS one target Prerequisites: none Additional info: S, M+, CT
Rock Wing
MP: 12 Target: 1 ANY
477
The GameSpot Complete Game Guide to: Final Fantasy X-2 Type: ACTA AP: 10 What it does: NON-E magical damage & petrification NEGSE VS one target Prerequisites: none Additional info: S, M+, CT
Lazy Wing
MP: 12 Target: 1 ANY Type: ACTA AP: na What it does: NON-E magical damage & sleep NEGSE VS one target Prerequisites: none Additional info: S, M+, CT
Violent Wing
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: NON-E magical damage & berserk NEGSE VS one target Prerequisites: none Additional info: S, M+, CT
478
Still Wing
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: NON-E magical damage & stop NEGSE VS one target Prerequisites: none Additional info: S, M+, CT
Crazy Wing
MP: 12 Target: 1 ANY Type: ACTA AP: 10 What it does: NON-E magical damage & confusion NEGSE VS one target Prerequisites: Violent Wing Additional info: S, M+, CT
Stamina
MP: na Target: 1 ANY Type: MCWc
479
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: na What it does: one target recovers fair amount of HP Prerequisites: none Additional info: S, M+, CT
Mettle
MP: na Target: 1 ANY Type: MCWc AP: na What it does: one target recovers 25% MAX MP Prerequisites: none Additional info: CT
Reboot
MP: na Target: 1 ANY Type: MCWc AP: 10 What it does: one part is revived with 50% MAX HP Prerequisites: none Additional info: S, CT
480
Ribbon
MP: na Target: SELF Type: PASA AP: na What it does: user cannot be affected by petrification, sleep, silence, darkness, poison, confusion, berserk, curse, eject, pointless, itchy, slow and stop NEGSE Prerequisites: none Additional info: none
Double HP
MP: na Target: SELF Type: PASA AP: 20 What it does: user's MAX HP is doubled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: none Additional info: none
Triple HP
MP: na Target: SELF Type: PASA
481
The GameSpot Complete Game Guide to: Final Fantasy X-2 AP: 30 What it does: user's MAX HP is tripled; to exceed 9999 HP limit, user must learn Break HP Limit PASA Prerequisites: Double HP Additional info: none
Break HP Limit
MP: na Target: SELF Type: PASA AP: 20 What it does: allows user to have more than 9999 HP, up to a maximum of 99999 HP Prerequisites: Corpus Invictus key item Additional info: none
482
Accessories
Accessories (acc for short) are, besides GG and DSP, the only pieces of equipment you'll lay your hands on. There's a grand total of 128 different acc you can find in whole game. Accessories can be classified in three different categories. These are: COMMON ACC: These are acc you'll find the most of. You'll recognize them straight away by bronze colored wrist, preceeding acc's name. UNCOMMON ACC: These acc are bit rarer than common, but still not that rare. You'll recognize them straight away by silver colored wrist, preceeding acc's name. RARE ACC:These acc are rarest of them all. They cannot be obtained so easily and you must often work hard to achieve them. You'll recognize them straight away by gold colored wrist, preceeding acc's name. All acc grant special effects when equipped on girls. Effects range from boosting certain stats over granting new abilities to bestowing various other effects. Do take care - not all special effects are beneficial, sometimes you will be penalized for having acc equipped. The effects an acc grants when equipped can be classified in five different categories. These are: STATISTIC ACC: These type of acc boost one or more of girl's stats when equipped. All acc that fall in this category bestow beneficial effects when equipped. ELEMENTAL ACC: These type of acc boost both one or more of girl's stats as well as grant element properties (either to girl's PATK or girl's element affinities) when equipped. All acc that fall in this category bestow beneficial effects when equipped. STATUS ACC: There are many different effects that come into consideration. You'll learn about them in respective section, so no fret. Beware! Some acc that fall in this category will penalize you for having them equipped. ABILITY ACC: These type of acc boost one or more of girl's stats when equipped and at same time grant the ability for girl to perform actions which
483
The GameSpot Complete Game Guide to: Final Fantasy X-2 are otherwise not available to her. All acc that fall in this category bestow beneficial effects when equipped. SPECIAL ACC: There are many different effects that come into consideration. You'll learn about them in respective section, so no fret. Beware! Some acc that fall in this category will penalize you for having them equipped. Acc can be obtained in variety of ways - you can steal them from enemies, receive them as battle spoils, bribe enemies to hand them over, find them in treasure chests, receive them as gifts from people, buy them in one of many shops or receive them as prizes in many minigames. Finally, you can equip up to two acc to a single girl. There's no way to equip more than two acc.
Statistic Accessories
Note: None of these acc have AAB on them, therefore that part of chart isn't needed. Same applies for 'Add. info' part of chart - it isn't needed cos there's nothing special to be told.
Black Belt
Effects: STR+20, DEF+20 Sell/Buy: 2000/Common
Champion Belt
Effects: STR+40, DEF+40
484
The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 2500/Uncommon
Circlet
Effects: MAG+10, MDEF+10 Sell/Buy: 1000/4000 Common
Crystal Ball
Effects: MAG+50 Sell/Buy: 3000/Uncommon
Crystal Bangle
Effects: HP+100% Sell/Buy: 2000/Uncommon
Crystal Gloves
Effects: DEF+60 Sell/Buy: 2000/Uncommon
485
Defense Veil
Effects: MDEF+20 Sell/Buy: 250/1000 Common
Diamond Gloves
Effects: DEF+40 Sell/Buy: 1500/6000 Common
Gauntlets
Effects: STR+5, DEF+5 Sell/Buy: 625/2500 Common
Gold Bracer
Effects: MP+60% Sell/Buy: 1000/4000 Common
Hyper Wrist
Effects: STR+30 Sell/Buy: 2000/-
486
The GameSpot Complete Game Guide to: Final Fantasy X-2 Common
Hypno Crown
Effects: MAG+20, MDEF+20 Sell/Buy: 2000/Common
Iron Bangle
Effects: HP+20% Sell/Buy: 125/500 Common
Kaiser Knuckles
Effects: STR+50 Sell/Buy: 3000/Uncommon
Mythril Bangle
Effects: HP+60% Sell/Buy: 1500/Common
487
Mythril Gloves
Effects: DEF+20 Sell/Buy: 250/1000 Common
Muscle Belt
Effects: STR+10, DEF+10 Sell/Buy: 1000/4000 Common
Mystery Veil
Effects: MDEF+40 Sell/Buy: 1500/6000 Common
Oath Veil
Effects: MDEF+60 Sell/Buy: 2000/Uncommon
Pixie Dust
Effects: MAG+40 Sell/Buy: 2500/-
488
The GameSpot Complete Game Guide to: Final Fantasy X-2 Common
Power Gloves
Effects: STR+40 Sell/Buy: 2500/Common
Power Wrist
Effects: STR+20 Sell/Buy: 1500/6000 Common
Rabite's Foot
Effects: LUCK+100 Sell/Buy: 10/Rare
Regal Crown
Effects: MAG+40, MDEF+40 Sell/Buy: 2500/Uncommon
489
Rune Bangle
Effects: MP+100% Sell/Buy: 1500/Uncommon
Silver Bracer
Effects: MP+40% Sell/Buy: 1000/4000 Common
Talisman
Effects: MAG+30 Sell/Buy: 2000/Common
Tarot Card
Effects: MAG+20 Sell/Buy: 1500/6000 Common
490
Titanium Bangle
Effects: HP+40% Sell/Buy: 750/3000 Common
Wristband
Effects: STR+10 Sell/Buy: 250/1000 Common
Elemental Accessories
Black Ring
Effects: MAX HP+10% Sell/Buy: 2500/Uncommon
Blue Ring
Effects: MAG+4 Sell/Buy: 750/3000 Common Abilities: Water Ward, innate Water ability
491
Cerulean Ring
Effects: MAG+10 Sell/Buy: 2500/10000 Common Abilities: Water Eater, innate Waterga ability
Crimson Ring
Effects: MAG+10 Sell/Buy: 2500/10000 Common Abilities: Fire Eater, innate Firaga ability
Electrocutioner
Effects: STR+10 Sell/Buy: 10/Uncommon Abilities: Lightningstrike, Waterstrike
Fiery Gleam
Effects: STR+8 Sell/Buy: 750/3000 Common Abilities: Firestrike
492
Freezerburn
Effects: STR+10 Sell/Buy: 10/Uncommon Abilities: Firestrike, Icestrike
Icy Gleam
Effects: STR+8 Sell/Buy: 750/3000 Common Abilities: Icestrike
Lightning Gleam
Effects: STR+8 Sell/Buy: 750/3000 Common Abilities: Lightningstrike
NulBlaze Ring
Effects: MAG+6 Sell/Buy: 2000/8000 Common
493
The GameSpot Complete Game Guide to: Final Fantasy X-2 Abilities: Fireproof, innate Fira ability
NulFrost Ring
Effects: MAG+6 Sell/Buy: 2000/8000 Common Abilities: Iceproof, innate Blizzara ability
NulShock Ring
Effects: MAG+6 Sell/Buy: 2000/8000 Common Abilities: Lightningproof, innate Thundara ability
NulTide Ring
Effects: MAG+6 Sell/Buy: 2000/8000 Common Abilities: Waterproof, innate Watera ability
Ochre Ring
Effects: MAG+10 Sell/Buy: 2500/10000
494
The GameSpot Complete Game Guide to: Final Fantasy X-2 Common Abilities: Lightning Eater, innate Thundaga ability
Red Ring
Effects: MAG+4 Sell/Buy: 750/3000 Common Abilities: Fire Ward, innate Fire ability
Short Circuit
Effects: MAG+10, MDEF+10 Sell/Buy: 10/Uncommon Abilities: Lightning Eater, Water Eater
Snow Ring
Effects: MAG+10 Sell/Buy: 2500/10000 Common Abilities: Ice Eater, innate Blizzaga ability
Sublimator
Effects: MAG+10, MDEF+10
495
The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 10/Uncommon Abilities: Fire Eater, Ice Eater
Tetra Band
Effects: DEF+10, MDEF+10 Sell/Buy: 10/Uncommon Abilities: Tetra Ward
Tetra Bracelet
Effects: DEF+20, MDEF+20 Sell/Buy: 10/Rare Abilities: Tetra Eater
Tetra Gloves
Effects: STR+12, MAG+12 Sell/Buy: 10/Uncommon Abilities: Tetrastrike
496
Tetra Guard
Effects: DEF+15, MDEF+15 Sell/Buy: 10/Uncommon Abilities: Tetraproof
Watery Gleam
Effects: STR+8 Sell/Buy: 750/3000 Common Abilities: Waterstrike
White Ring
Effects: MAG+4 Sell/Buy: 750/3000 Common Abilities: Ice Ward, innate Blizzard ability
Yellow Ring
Effects: MAG+4 Sell/Buy: 750/3000 Common Abilities: Lightning Ward, innate Thunder ability
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Status Accessories
Angel Earrings
Effects: DEF+5, MDEF+5 Sell/Buy: 1250/5000 Common Abilities: Deathproof
Beaded Brooch
Effects: DEF+8, MDEF+8 Sell/Buy: 2500/10000 Uncommon Abilities: Sense Preserver
Black Choker
Effects: DEF+4, MDEF+4 Sell/Buy: 1000/4000 Common Abilities: Confuseproof
Blind Shock
Effects: STR-5, MAG+3 Sell/Buy: 3750/15000
498
The GameSpot Complete Game Guide to: Final Fantasy X-2 Uncommon Abilities: Darktouch, innate Blind ability
Chaos Shock
Effects: STR-5, MAG+5 Sell/Buy: 3750/15000 Uncommon Abilities: Confusetouch, innate Confuse ability
Defense Bracer
Effects: NO CHANGES Sell/Buy: 10/Uncommon Abilities: Auto-Wall
Dragonfly Orb
Effects: DEF+4, MDEF+4 Sell/Buy: 1000/4000 Common Abilities: Stopproof
Dream Shock
Effects: STR-5, MAG+3
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 3750/15000 Uncommon Abilities: Sleeptouch, innate Sleep ability
Faerie Earrings
Effects: DEF+8, MDEF+8 Sell/Buy: 2500/10000 Uncommon Abilities: Sanity Preserver
Favorite Outfit
Effects: EVA+10, LUCK+10 Sell/Buy: 1000/4000 Common Abilities: Itchproof
Fury Shock
Effects: STR-5, MAG+5 Sell/Buy: 3750/15000 Uncommon Abilities: Berserktouch, innate Berserk ability
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Glass Buckle
Effects: DEF+8, MDEF+8 Sell/Buy: 2500/10000 Uncommon Abilities: Health Preserver
Gold Anklet
Effects: DEF+4, MDEF+4 Sell/Buy: 1250/5000 Common Abilities: Stoneproof
Gris-Gris Bag
Effects: DEF+4, MDEF+4 Sell/Buy: 1000/4000 Common Abilities: Curseproof
Haste Bangle
Effects: NO CHANGES Sell/Buy: 750/Uncommon Abilities: SOS Haste
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Kinesis Badge
Effects: DEF+8, MDEF+8 Sell/Buy: 2500/10000 Uncommon Abilities: Time Preserver
Lag Shock
Effects: STR-5 Sell/Buy: 3750/15000 Uncommon Abilities: Slowtouch
Moon Bracer
Effects: NO CHANGES Sell/Buy: 10/Uncommon Abilities: Auto-Shell
Mortal Shock
Effects: STR-6, MAG+5 Sell/Buy: 10/Uncommon
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Abilities: Deathtouch, innate Death ability
Mute Shock
Effects: STR-5, MAG+3 Sell/Buy: 3750/15000 Uncommon Abilities: Silencetouch, innate Silence ability
Pearl Necklace
Effects: DEF+4, MDEF+4 Sell/Buy: 1000/4000 Common Abilities: Pointlessproof
Pretty Orb
Effects: DEF+4, MDEF+4 Sell/Buy: 1000/4000 Common Abilities: Slowproof
Potpourri
Effects: DEF+4, MDEF+4 Sell/Buy: 1000/4000
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Common Abilities: Berserkproof
Recovery Bracer
Effects: NO CHANGES Sell/Buy: 10/Uncommon Abilities: Auto-Regen
Regen Bangle
Effects: NO CHANGES Sell/Buy: 750/3000 Common Abilities: SOS Regen
Safety Bit
Effects: DEF+12, MDEF+12 Sell/Buy: 2500/10000 Uncommon Abilities: Life Preserver
Shining Bracer
Effects: NO CHANGES
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 10/Uncommon Abilities: Auto-Protect
Silver Glasses
Effects: DEF+4, MDEF+4 Sell/Buy: 750/3000 Common Abilities: Darkproof
Speed Bracer
Effects: NO CHANGES Sell/Buy: 10/Rare Abilities: Auto-Haste, innate Hastega ability
Star Bracer
Effects: NO CHANGES Sell/Buy: 10/Uncommon Abilities: Auto-Reflect
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Star Pendant
Effects: DEF+4, MDEF+4 Sell/Buy: 1000/4000 Common Abilities: Poisonproof
Stone Shock
Effects: STR-5, MAG+4 Sell/Buy: 10/Uncommon Abilities: Stonetouch, innate Break ability
System Shock
Effects: STR-10 Sell/Buy: 3750/15000 Uncommon Abilities: Stoptouch
Twist Headband
Effects: DEF+4, MDEF+4 Sell/Buy: 750/3000 Common Abilities: Sleepproof
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Venom Shock
Effects: STR-5, MAG+3 Sell/Buy: 3750/15000 Uncommon Abilities: Poisontouch, innate Bio ability
Wall Ring
Effects: NO CHANGES Sell/Buy: 2500/10000 Common Abilities: SOS Wall
White Cape
Effects: DEF+4, MDEF+4 Sell/Buy: 750/3000 Common Abilities: Silenceproof
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Uncommon Abilities: Arcana MCWC
Arcane Tome
Effects: MAX MP+10%, AGL+5 Sell/Buy: 10/Uncommon Abilities: Turbo Arcana
Black Lore
Effects: MAG+12 Sell/Buy: 12500/50000 Uncommon Abilities: Black Magic MCWC
Black Tome
Effects: MAX MP+10%, AGL+5 Sell/Buy: 10/Uncommon Abilities: Turbo Black Magic, innate Osmose ability
Bushido Lore
Effects: STR+12
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 12500/50000 Uncommon Abilities: Bushido MCWC
Bushido Tome
Effects: MAX HP+10%, AGL+5 Sell/Buy: 10/Uncommon Abilities: Turbo Bushido
Nature's Lore
Effects: STR+12 Sell/Buy: 12500/50000 Uncommon Abilities: Instinct MCWC
Nature's Tome
Effects: MAX HP+10%, AGL+5 Sell/Buy: 10/Uncommon Abilities: Turbo Instinct
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Sword Lore
Effects: STR+12 Sell/Buy: 12500/50000 Uncommon Abilities: Swordplay MCWC
Sword Tome
Effects: MAX HP+10%, AGL+5 Sell/Buy: 10/Uncommon Abilities: Turbo Swordplay
White Lore
Effects: MAG+12 Sell/Buy: 12500/50000 Uncommon Abilities: White Magic MCWC
White Tome
Effects: MAX MP+10%, AGL+5 Sell/Buy: 10/Uncommon Abilities: Turbo White Magic, innate Osmose ability
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Special Accessories
Adamantite
Effects: DEF+120, MDEF+120, AGL-30, MAX HP+100%| Sell/Buy: 10/Rare Abilities: Auto-Wall
Bloodlust
Effects: STR+60, MAG-50, MDEF-50, MAX HP-40%, MAX MP-40% Sell/Buy: 10/Rare Abilities: Kijo's Soul, [Auto-Poison], [Auto-Berserk]
Cat Nip
Effects: NO CHANGE Sell/Buy: 10/Rare
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Abilities: SOS
Cat's Bell
Effects: MAX HP+15% Sell/Buy: 10/Common Abilities: HP Stroll
Charm Bangle
Effects: LUCK+10 Sell/Buy: 10/Uncommon Abilities: No Encounters
Enterprise
Effects: NO CHANGE Sell/Buy: 10/Rare Abilities: Break HP Limit
Force of Nature
Effects: NO CHANGE Sell/Buy: 10/-
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Rare Abilities: Omnistrike, [Omni Eater]
Gold Hairpin
Effects: MAG+20 Sell/Buy: 10/Uncommon Abilities: Half MP Cost
Heady Perfume
Effects: DEF+10, MAG+5, MDEF+10, AGL+2, LUCK+10, MAX MP+20% Sell/Buy: 10/Rare Abilities: HP Stroll, MP Stroll
Invincible
Effects: NO CHANGE Sell/Buy: 10/Rare Abilities: Break Damage Limit
Iron Duke
Effects: STR+100, DEF+100, MAG+100, MDEF+100, AGL+10, ACCU+100, EVA+100, LUCK+50, MAX HP+100%, MAX MP+100%
513
The GameSpot Complete Game Guide to: Final Fantasy X-2 Sell/Buy: 10/Rare Abilities: None Obtain: Defeat Mr T. at floor 100 of Via Infinito
Key to Success
Effects: LUCK+100, MAX HP+100%, MAX MP+100% Sell/Buy: 10/Rare Abilities: Double All
Lure Bracer
Effects: STR+15 Sell/Buy: 10/Uncommon Abilities: More Encounters
Minerva's Plate
Effects: STR-80, MAG+100, MAX MP+100% Sell/Buy: 10/Rare Abilities: Turbo Black Magic, [Auto-Pointless]
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Ragnarok
Effects: NO CHANGE Sell/Buy: 10/Rare Abilities: Spellspring
Shmooth Shailing
Effects: DEF+30, MDEF+30 Sell/Buy: 10/Rare Abilities: Super Ribbon, [Auto-Slow]
Soul of Thamasa
Effects: MAG+15 Sell/Buy: 10/Uncommon Abilities: Magic Booster
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Sprint Shoes
Effects: AGL+10 Sell/Buy: 10/Uncommon Abilities: First Strike, innate Haste ability
Wizard Bracelet
Effects: MAX MP+20% Sell/Buy: 10/Common Abilities: MP Stroll Wring Effects: DEF-20, MAG+80, MAX HP-40% Sell/Buy: 10/Rare Abilities: Majo's Soul, [S-Turbo Black Magic], [Auto-Poison], [Auto-Haste]
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Garment Grids
A Garment Grid (GG for short) is an essential piece of equipment for each of the three girls, for it allows them to be granted with special effects (but not all GG grant benefits!). I think that GG can best be described as a piece of armor, if you wish. Each girl must be equipped with one of many GG you will come across in the game.
Nodes
You've probably noticed some empty slots on GG, which lie scattered around and are connected to another slot with a line. These slots are otherwise known as Nodes. The number of nodes on single GG ranges from 2 nodes up to 6 nodes. The sole purpose of the nodes is to provide a place for your DSP to be put in. Nodes are present on every GG available in FFX-2.
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Gates
Besides nodes you've also noticed that some GG have colored orbs, which come in variety of four colors: red, green, blue and yellow. These orbs are called gates. As you already know, two adjacent nodes are connected by a single line - but sometimes one of the four orbs mentioned above is placed on that connecting line. If girl enters GG menu during battle by pressing L1, and selects to transform into DSP adjacent to the DSP she's currently wearing AND passes thru the gate, this often results in some special effects being granted to the girl. Special effects gained when passing thru the gate range greatly. They can be classified in three categories (abbreviations found below will help you quickly determine what type of effect is being granted to you): 1. STAT INCREASE - When passing thru the gate which grants this type of (T-STAT+) special effect/s, one or more of girl's stats is increased for duration of the battle. Effects can stack. Examples: DEF+15, MDEF+20, STR+20 2. ACTIVE ABILITY - When passing thru the gate which grants this type of (T-ACTA) special effect/s, girl gains one or more abilities to be used/cast for duration of the battle. In other words, you as the player will have the option to choose when, how and why you wish to use/cast the ability you've been granted access to. Examples: Holy, Waterga, Flare, Ultima 3. PASSIVE ABILITY - When passing thru the gate which grants this type of (T-PASA) special effect/s, girl gains one or more auto-abilities which are then in effect until the end of battle. In other words, you as the player will have no control over such abilities - they will always be in effect regardless of your past or future actions. Examples: Auto-Shell, Confusetouch, Holy Eater Use Swordplay abilities, Use Arcana abilities When you're examining a GG in the menu, throw a look at bottom right corner where you will see information on what special effects are bestowed by passing thru specific gates. Note how some effects are preceeded by single colored orb, while other effects may be preceeded by up to four colored orbs? Here's an example of what does that mean.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 For the example I shall use Heart of Flame GG, which has 3 nodes along with yellow, green and red gates. GG's info in lower right corner says: Equip: Fire Eater, Use Fire Yellow gate: Firestrike Green + Red gate: Use Fira Green + Red + Yellow gate: Use Firaga So, what does this tell you? When in battle and you choose to perform dresschange with say Yuna, have her change so that she will have to pass thru yellow gate. When job change is complete, Yuna's PATK will be imbued by Firestrike, meaning she can deal fire physical damage to her targets when attacking physically. Getting Yuna to be able to cast Fira takes a bit longer, for she must pass thru BOTH green and red gates before she's able to get access to Fira. The order of passing thru mentioned gates is not fixed - you can do green first, then red, or vice versa. It only matters that you pass thru both gates. Same requirements apply for getting Yuna to be able to cast Firaga. You must pass thru all three gates on GG before she's granted access to Firaga. Again, the order of passing thru mentioned gates is not fixed - you can do green first, then red, and finally yellow, or whichever combo falls onto your mind. It only matters that you pass thru all gates. Although many of special effects granted when GG is equipped are the same as those that are bestowed when gates are passed and activated, please take into consideration this important difference. Effects granted from equipping a garment grid are permanent as long as the GG is equipped. Effects granted from passing through a gate are temporary - they wear off after the current battle is over. The abbreviations will let you know about nature of special effect. P-STAT+ - Permanent stat increase P-ACTA - Permanent active ability P-PASA - Permanent passive ability T-STAT+ - Temporary stat increase
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The GameSpot Complete Game Guide to: Final Fantasy X-2 T-ACTA - Temporary active ability T-PASA - Temporary passive ability
Black Tabard
Nodes: 6 Description: Grid imbued with the power of the Black Mage. Where to get: CH4 - complete storyline mission 12 in Moonflow GG Equip Effects: Use Black Magic abilities (P-ACTA) Gate/s Effects: GRYB = MAG+15 down (T-PASA) (T-STAT+), GRYB =Black Magic wait
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Where to get: CH3 - must have sided with New Yevon, visit 'Bevelle - Limbo' BEFORE COMPLETING Besaid and Kilika storyline missions; here you'll find Pacce and two brats, talk to them, pick *bottom* option and this GG is yours GG Equip Effects: Use Instinct abilities (P-ACTA) Gate/s Effects: GRYB = STR+15 (T -STAT+), GRYB = Instinct wait down (TPASA)
Bum Rush
Nodes: 5 Description: Grid that raises Strength and Magic. Where to get: CH2 - obtained on Celsius automatically after acquiring three Syndicate disguises GG Equip Effects: STR+10 (P-STAT+), MAG+10 (P-STAT+) Gate/s Effects: Y = STR+10 (T -STAT+), R = STR+10 (T -STAT+), B = MAG+10 (T-STAT+), G = MAG+10 (T -STAT+)
Chaos Maelstrom
Nodes: 6 Description: Grid imbued with the power of the Dark Knight. Where to get: CH3, 5 - find 13 Squatter monkeys in Kilika woods, then find woman in SE corner of 'Kilika - dock' and talk to her GG Equip Effects: Use Arcana abilities (P-ACTA) Gate/s Effects: GRYB = MAG+15 (T-STAT+), GRYB = Arcana wait down (T PASA)
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Conflagration
Nodes: 4 Description: Grid containing Flare magic. Where to get: CH5 - must have found Lian and Ayde in Calm lands in CH2, must have advised Lian and Ayde in Thunder plains in CH3, sending them wherever will do, must have gotten Episode Complete on Gagazet, afterwards return to Kimahri's statue and talk to Lian and Ayde running around the statue GG Equip Effects: Use Black Magic abilities (P-ACTA) Gate/s Effects: RBG = Use Flare (T -ACTA)
Covenant of Growth
Nodes: 5 Description: Grid that doubles AP and EXP. Where to get: CH5 - must attempt Cactuar hunting subquest, then visit Cactuar Hollow in Bikanel, you must best Frailea in cact-war; you only need to BEAT FRAILEA, you can lose to others GG Equip Effects: None Gate/s Effects: B = Double AP (T-PASA), Y = Double EXP (T-PASA)
Covetous
Nodes: 3 Description: Grid that absorbs HP and MP from enemies. Where to get: CH2 - Visit 'Luca - Square' and have the interview with Shelinda - pick whatever choice when given option GG Equip Effects: None Gate/s Effects: R = Use Osmose (T-ACTA), B = Use Drain (T -ACTA)
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Disaster in Bloom
Nodes: 5 Description: Grid that inflicts status ailments on enemies. Where to get: CH5 - buy from Open Air company after getting Episode Complete in Calm lands, must get Open Air to Lv5 publicity GG Equip Effects: None Gate/s Effects: G = Sleeptouch (T -PASA), R = Silencetouch (T-PASA), Y = Darktouch (T-PASA), B = Poisontouch (T-PASA), RGYB = Stonetouch (T-PASA)
Downtrodder
Nodes: 3 Description: Grid imbued with the power of gravity. Where to get: CH2, 3 or 5 - get in 'Bevelle - forbidden area' GG Equip Effects: Gravity Eater (P-PASA) Gate/s Effects: G = Gravitystrike (T -PASA), R = Use Demi (T-ACTA), GRY = Double HP (T-STAT+)
Enigma Plate
Nodes: 4 Description: Grid that raises Magic Defense. Where to get: CH2, 3, 5 - Score more than 500 points in Gunner's Gauntlet minigame GG Equip Effects: MDEF+10 (P-STAT+)
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Gate/s Effects: RGBY = MDEF+15 (T -STAT+)
First Steps
Nodes: 6 Description: Grid with six nodes. Where to get: You start the game with it GG Equip Effects: None Gate/s Effects: None
Flash of Steel
Nodes: 5 Description: Grid that raises Strength and Magic. Where to get: CH5 - buy from Argent company after getting Episode Complete in Calm lands, must get Argent to Lv5 publicity GG Equip Effects: STR+20 (P-STAT+), MAG+20 (P-STAT+) Gate/s Effects: Y = STR+20 (T-STAT+), R = STR+20 (T-STAT+), B = MAG+20 (T-STAT+), G = MAG+20 (T -STAT+)
Font of Power
Nodes: 4 Description: Grid that reduces MP cost to 1. Where to get: CH5 - must have access to chocobo ranch; complete 'Fiend colony' dungeon in Mi'ihen road by killing the boss; access to fiend colony is granted once Clasko tells you that dispatched Lv5 choc to Mi'ihen uncovered a secret dungeon
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The GameSpot Complete Game Guide to: Final Fantasy X-2 GG Equip Effects: Half MP Cost (P-PASA) Gate/s Effects: RYB = MAG+15 (T -STAT+), RYB = One MP Cost (T -PASA)
Healing Light
Nodes: 4 Description: Grid containing Full-Cure magic. Where to get: CH2 - defeat the Syndicate for good in Guadosalam while doing storyline mission 7 GG Equip Effects: Use Cure (P-ACTA) Gate/s Effects: R = Use Cura (T-ACTA), G = Use Life (T-ACTA), Y = Use Curaga (T-ACTA), RGY = Use Full-Cure (T-ACTA)
Healing Wind
Nodes: 3 Description: Grid imbued with the power of healing. Where to get: CH1 - visit Luca in and finish the events involving someone being dressed as a moogle GG Equip Effects: Use Cure (P-ACTA) Gate/s Effects: B = Use Cura (T -ACTA), BR = Use Curaga (T -ACTA)
Heart of Flame
Nodes: 3 Description: Grid imbued with the power of fire. Where to get: CH1 - complete 'Foggy Fiend Frenzy' optional mission in Mushroom rock
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The GameSpot Complete Game Guide to: Final Fantasy X-2 GG Equip Effects: Fire Eater (P-PASA), Use Fire (P-ACTA) Gate/s Effects: Y = Firestrike (T-PASA), GR = Use Fira (T -ACTA), GRY = Use Firaga (T-ACTA)
Heart Reborn
Nodes: 3 Description: Grid containing Life magic. Where to get: CH1 - when doing storyline mission in Zanarkand, choose 'Is that you, Isaaru?' GG Equip Effects: Use Life (P-ACTA), Use Cure (P-ACTA) Gate/s Effects: B = Use Cura (T -ACTA), BR = Use Curaga (T -ACTA)
Helios Guard
Nodes: 4 Description: Grid containing Protect magic. Where to get: CH1 - attempt 'Shave the Hypello' mission in Moonflow, you MUSTN'T lose any luggage, get all the way to Moonflow GG Equip Effects: SOS Protect (P-PASA), Use Protect (P-ACTA) Gate/s Effects: R = Auto-Protect (T-PASA)
Higher Power
Nodes: 5 Description: Grid that can break HP and damage limits. Where to get: CH5 - must have access to chocobo ranch; complete 'Ruin Depths' dungeon in Calm lands by finding something amazing - access to
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Ruin Depths is granted once Clasko tells you that chocs discovered a dungeon inside chocobo ranch; for more details please refer to walkthru GG Equip Effects: Break HP Limit (P-PASA) Gate/s Effects: GRYB = Break Damage Limit (T-PASA)
Highroad Winds
Nodes: 4 Description: Grid that boosts speed. Where to get: CH2, 3, 5 - complete 'Clean Sweep' mission in Calm lands in former Monster Arena GG Equip Effects: First Strike (P-PASA) Gate/s Effects: G = Slowproof (T -PASA), R = Stopproof (T -PASA), Y = Use Haste (T-ACTA), GRYB = SOS Haste (T-PASA)
Horn of Plenty
Nodes: 5 Description: Grid ideal for quickly accumulating gil. Where to get: CH5 - dispatch any level chocobo to Bikanel, it'll run away, but now you can dig at Central expanse; find Desert Key in this area by digging at white X spots, and with this key you can unlock the chest in Al Bhed camp GG Equip Effects: Use Nab Gil (P-ACTA) Gate/s Effects: R = Gillionaire (T -PASA)
Hour of Need
Nodes: 5 Description: Grid that raises Defense and Magic Defense.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Where to get: CH2 - obtained after beating Logos in 'Bikanel Oasis' GG Equip Effects: DEF+10 (P-STAT+), MDEF+10 (P-STAT+) Gate/s Effects: Y = DEF+10 (T -STAT+), R = DEF+10 (T -STAT+), B = MDEF+10 (T-STAT+), G = MDEF+10 (T -STAT+)
Howling Wind
Nodes: 4 Description: Grid that raises Agility. Where to get: CH3 - complete musicians sidequest in Macalania in CH2 by finding ALL FIVE musicians; in CH3 go to 'MW - spring 2' and talk with all three small musicians for something to appear - examine this with X GG Equip Effects: AGL+5 (P-STAT+) Gate/s Effects: RGBY = AGL+5 (T -STAT+)
Ice Queen
Nodes: 3 Description: Grid imbued with the power of ice. Where to get: CH1 or 2 - complete 'Follow that O'aka' mission in Macalania, doesn't matter what you do with him in the end GG Equip Effects: Ice Eater (P-PASA), Use Blizzard (P-ACTA) Gate/s Effects: Y = Icestrike (T -PASA), GR = Use Blizzara (T-ACTA), GRY = Use Blizzaga (T-ACTA)
Immortal Soul
Nodes: 4 Description: Grid containing Full-Life magic.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Where to get: CH5 - waste Anima. just before entering 'Farplane Abyss' GG Equip Effects: Use Life (P-ACTA), Use Cure (P-ACTA) Gate/s Effects: G = Use Cura (T-ACTA), Y = Use Curaga (T-ACTA), RGY = Use Full-Life (T-ACTA)
Megiddo
Nodes: 5 Description: Grid containing Ultima magic. Where to get: CH5 - proceed to 'Farplane - Abyss' using all five routes in whatever order you desire; to get Calm gorge path, you must have beaten Yojimbo in CH3 or CH5 GG Equip Effects: Use Black Magic abilities (P-ACTA) Gate/s Effects: G = Use Flare (T -ACTA), GRY = Use Ultima (T-ACTA)
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Mercurial Strike
Nodes: 6 Description: Grid that speeds Warrior, Samurai and Berserker abilities. Where to get: CH5 - smoke Angra Mainyu for good in Bikanel GG Equip Effects: None Gate/s Effects: R = Swordplay wait down (T-PASA), G = Bushido wait down (T-PASA), Y = Instinct wait down (T-PASA)
Mortal Coil
Nodes: 5 Description: Grid imbued with the power of Curse and Petrification. Where to get: CH2, 3, 5 - Score more than 1150 points in Gunner's Gauntlet minigame GG Equip Effects: Itchproof (P-PASA) Gate/s Effects: G = Curseproof (T-PASA), R = Stoneproof (T-PASA), Y = Stonetouch (T-PASA), B = Use Break (T-ACTA)
Mounted Assault
Nodes: 4 Description: Grid that boosts speed. Where to get: CH2, 3, 5 - I got Mounted Assault by sending out lv5 bold chocobos with Heart stats between 55 and 95. I sent them to Calm Lands. Once they have returned, I got Mounted Assault. I don't know if there's anything involved that increases the odds of getting it, but this method works. Other possibilities may work. GG Equip Effects: First Strike (P-PASA)
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Gate/s Effects: G = Slowproof (T -PASA), R = Stopproof (T -PASA), YB = Use Hastega (T-ACTA), GRYB = Auto-Haste (T-PASA)
Protection Halo
Nodes: 5 Description: Grid that raises Defense and Magic Defense. Where to get: CH1 - you must defeat Flame Dragon in storyline mission 3 on Besaid GG Equip Effects: DEF+5 (P-STAT+), MDEF+5 (P-STAT+) Gate/s Effects: Y = DEF+5 (T-STAT+), R = DEF+5 (T -STAT+), B = MDEF+5 (T-STAT+), G = MDEF+5 (T -STAT+)
Raging Giant
Nodes: 5 Description: Grid imbued with the power of Confusion and Berserk.
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Where to get: CH1, 2, 3, 5 - obtain second set of four ciphers on Besaid island and unlock the second door found in secret Besaid dungeon; the chest at the very end of the path has this GG GG Equip Effects: Use Confuse (P-ACTA) Gate/s Effects: G = Confuseproof (T-PASA), GR = Confusetouch (T-PASA), Y = Berserkproof (T-PASA), YB = Berserktouch (T-PASA)
Ray of Hope
Nodes: 6 Description: Grid that raises Luck. Where to get: CH5 - get Episode Complete! in Macalania woods by finding both screens labeled as 'Macalania - spring', and seeing the scene there GG Equip Effects: LUCK+30 (P-STAT+) Gate/s Effects: RGBY = LUCK+30 (T -STAT+)
Restless Sleep
Nodes: 5 Description: Grid imbued with the power of Sleep and Poison. Where to get: CH1 - after finishing 'Foggy Fiend Frenzy' in Mushroom, visit Youth League HQ; Look at the minimap and you'll spot tight path on E side of it - jump there to get this GG GG Equip Effects: Use Sleep (P-ACTA), Use Bio (P-ACTA) Gate/s Effects: G = Sleepproof (T -PASA), GR = Sleeptouch (T-PASA), Y = Poisonproof (T-PASA), YB = Poisontouch (T-PASA)
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Sacred Beast
Nodes: 4 Description: Grid imbued with the power of holy. Where to get: CH5 - get Episode Complete! on Gagazet by witnessing the scene with Kimahri on 'Gagazet Mountain Trail' GG Equip Effects: Holy Eater (P-PASA) Gate/s Effects: G = Holystrike (T -PASA), RGYB = Use Holy (T-ACTA)
Salvation Promised
Nodes: 4 Description: Grid containing Auto-Life magic. Where to get: CH5 - in Thunder Plains kill Humbaba, then enter the 'Thunder plains - new cave' for a rescue mission; return to the new cave yet again and navigate your way around; chest before 16th door contains this GG GG Equip Effects: Use White Magic abilities (P-ACTA) Gate/s Effects: YGR = Use Auto-Life (T-ACTA)
Samurai's Honor
Nodes: 6 Description: Grid imbued with the power of the Samurai. Where to get: CH2, 3 - calibrate at least five towers perfectly in Thunder plains, AND attempt them all at least once, then talk to tech inside the agency GG Equip Effects: Use Bushido abilities (P-ACTA) Gate/s Effects: GRYB = STR+15 (T -STAT+), GRYB = Bushido wait down (TPASA)
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Scourgebane
Nodes: 5 Description: Grid that guards against status ailments. Where to get: CH5 - get Episode Complete! in Bevelle by talking to Maroda GG Equip Effects: None Gate/s Effects: G = Sleepproof, Poisonproof (T -PASA), R = Silenceproof, Darkproof (T-PASA), Y =Confuseproof,Berserkproof(T-PASA), B = Curseproof, Itchproof (T-PASA)
Seething Cauldron
Nodes: 4 Description: Grid that raises Magic. Where to get: CH2 - attempt 'YRP, the scalpers three' subquest in Moonflow; sell all ten tickets with a profit to obtain this GG (variations apply, but just to be on the safe side, sell all tickets with profit) GG Equip Effects: MAG+10 (P-STAT+) Gate/s Effects: RGBY = MAG+15 (T -STAT+)
Selene Guard
Nodes: 4 Description: Grid containing Shell magic. Where to get: CH2 - attempt 'Cuckoo for Chocobos' subquest in Mi'ihen; when you're given word that Calli is in danger, you must make it to the point of impact BEFORE TIME LIMIT EXPIRES; defeat the boss GG Equip Effects: SOS Shell (P-PASA), Use Shell (P-ACTA) Gate/s Effects: R = Auto-Shell (T-PASA)
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Shining Mirror
Nodes: 4 Description: Grid containing Reflect magic. Where to get: CH2 - must have sided with New Yevon; in CH2 go to Mushroom rock; you will need to make your way to third elevator in the area, where you need to face Elma in boss battle GG Equip Effects: Piercing Magic (P-PASA), Use Reflect (P-ACTA) Gate/s Effects: R = Auto-Reflect (T-PASA)
Still of Night
Nodes: 5 Description: Grid imbued with the power of Silence and Darkness. Where to get: CH1, 2 - attempt 'Can you dig it?' subquest in Bikanel (must have Letter of Introduction from Gippal at Djose temple); simply excavate yellow X item and return to Bikanel GG Equip Effects: Use Silence (P-ACTA), Use Blind (P-ACTA) Gate/s Effects: G = Silenceproof (T-PASA), GR = Silencetouch (T-PASA), Y = Darkproof (T-PASA), YB = Darktouch (T-PASA)
Stonehewn
Nodes: 4 Description: Grid that raises Defense. Where to get: CH2 - defeat Ormi in boss battle for Syndicate uniform on Gagazet GG Equip Effects: DEF+10 (P-STAT+)
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Gate/s Effects: RGBY = DEF+15 (T -STAT+)
Strength of One
Nodes: 4 Description: Grid that raises Strength. Where to get: CH2, 3, 5 - I got it by sending lv5 bold chocobos with Heart of 30 to Kilika island. Once they returned, their Heart was 0, but I got this GG from second chocobo that returned. Please note that other possibilities may work. GG Equip Effects: STR+10 (P-STAT+) Gate/s Effects: RGBY = STR+15 (T -STAT+)
Supreme Light
Nodes: 5 Description: Grid containing Holy magic. Where to get: CH5 - obtain all 10 Crimson Spheres and enter Den of Woe in Mushroom Rock; defeat all bosses in Den of Woe GG Equip Effects: Use White Magic abilities (P-ACTA) Gate/s Effects: G = Use Auto-Life (T-ACTA), GRY = Use Holy (T -ACTA)
Tempered Will
Nodes: 5 Description: Grid that doubles MAX HP and MP. Where to get: CH5 - must have stopped Garik in CH3, must have found Lian and Ayde in CH2 (Calm lands) and CH3 (Thunder plains), must get Episode Complete in Guadosalam; if all these conditions are met, talk to Tromell after
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The GameSpot Complete Game Guide to: Final Fantasy X-2 getting Episode complete and you have access to NW door, inside you get this GG GG Equip Effects: None Gate/s Effects: G = Double HP (T -STAT+), R = Double MP (T -STAT+)
Tetra Master
Nodes: 5 Description: Grid imbued with the power of the four primary elements. Where to get: CH3 - attempt 'Tourist Trap' subquest in Cavern of Stolen Fayth in Calm lands; should you manage to rescue all 15 people, this GG is yours after you defeat Yojimbo. GG Equip Effects: Tetrastrike (P-PASA) Gate/s Effects: R = Ice Eater (T-PASA), Y = Lightning Eater (T -PASA), B = Water Eater (T-PASA)
The End
Nodes: 5 Description: Grid that offers a unique Where to get: oversoul every oversoulable monster in the game, then talk to Shinra on Celsius GG Equip Effects: Gate/s Effects: GG EQUIP EFFECTS? Break HP Limit TYPE | A-GATE/S EFFECTS? TYPE (T-PASA)
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Thunder Spawn
Nodes: 3 Description: Grid imbued with the power of lightning. Where to get: CH1, 2, 3 - visit 'Luca - dock 5' and check out the extreme end of the dock for a chest containing this GG; it cannot be obtained in CH5 GG Equip Effects: Gate/s Effects: GG EQUIP EFFECTS? Lightning Eater Use Thunder TYPE | A-GATE/S EFFECTS? (T-PASA) (T-ACTA) TYPE
(T-ACTA)
Treasure Hunt
Nodes: 5 Description: Grid ideal for quickly accumulating items. Where to get: CH3, 5 - in Luca challenge Shinra to Sphere Break; make a combo with a border coin with Item or Rare Item trait and you may win this GG GG Equip Effects: Gate/s Effects: GG EQUIP EFFECTS? Use Mug TYPE | A-GATE/S EFFECTS? (T-PASA) TYPE
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The GameSpot Complete Game Guide to: Final Fantasy X-2 Description: Grid that speeds Dark Knight, Wht and Blk magic abilities. Where to get: CH5 - get Episode Complete for Kilika GG Equip Effects: None Gate/s Effects: R = Black Magic wait down (T-PASA), Y = White Magic wait down (T-PASA), G = Arcana wait down (T-PASA)
Undying Storm
Nodes: 5 Description: Grid that raises Strength and Magic. Where to get: CH3 - attempt 'Machina Mayhem' subquest in Mi'ihen and destroy 7+ machinas gone crazy GG Equip Effects: STR+15 (P-STAT+), MAG+15 (P-STAT+) Gate/s Effects: Y = STR+15 (T -STAT+), R = STR+15 (T -STAT+), B = MAG+15 (T-STAT+), G = MAG+15 (T -STAT+)
Unerring Path
Nodes: 2 Description: Grid ideal for accessing special dresspheres quickly. Where to get: CH1, 2 - obtain Paine's SDSP in Macalania woods by talking to Tromell and you get this GG as well; second chance in Macalania is presented by completing musicians subquest, DO NOT BEAM ABOARD CELSIUS when asked, afterwards Tromell will emerge from the woods CH2 nab either Rikku's or Yuna's SDSP GG Equip Effects: none Gate/s Effects: none
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Unwavering Guard
Nodes: 5 Description: Grid that raises Defense and Magic Defense. Where to get: CH3 - complete storyline mission 11 at Djose temple GG Equip Effects: DEF+15 (P-STAT+), MDEF+15 (P-STAT+) Gate/s Effects: Y = DEF+15 (T -STAT+), R = DEF+15 (T -STAT+), B = MDEF+15 (T-STAT+), G = MDEF+15 (T -STAT+)
Valiant Lustre
Nodes: 5 Description: Grid that raises Defense and Magic Defense. Where to get: CH5 - defeat Humbaba in 'A fallen genius?' subquest in Thunder plains GG Equip Effects: DEF+20 (P-STAT+), MDEF+20 (P-STAT+) Gate/s Effects: Y = DEF+20 (T -STAT+), R = DEF+20 (T -STAT+), B = MDEF+20 (T-STAT+), G = MDEF+20 (T -STAT+)
Vanguard
Nodes: 5 Description: Grid that raises Strength and Magic. Where to get: CH1, 2, 3, 4, 5 - on the airship examine Shinra's tutorial on garment grids and you'll obtain it GG Equip Effects: STR+5 (P-STAT+), MAG+5 (P-STAT+) Gate/s Effects: Y = STR+5 (T-STAT+), R = STR+5 (T -STAT+), B = MAG+5 (T-STAT+), G = MAG+5 (T-STAT+)
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White Signet
Nodes: 6 Description: Grid imbued with the power of the White Mage. Where to get: CH3, 5 - in Luca challenge woman with the dog to Sphere Break; make a combo with a coin with Item or rare Item trait and you may win this GG GG Equip Effects: Use White Magic abilities (P-ACTA) Gate/s Effects: GRYB = MAG+15 (T-STAT+), GRYB =White Magic wait down (T-PASA)
Wishbringer
Nodes: 5 Description: Grid containing Regen magic. Where to get: CH3 - successfully stop Garik's assault on Gagazet by defeating him in boss battle GG Equip Effects: HP Stroll (P-PASA), Use Regen (P-ACTA) Gate/s Effects: G = Use Curaga (T -ACTA), GR = Auto-Regen (T-PASA)
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