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Day1 Scratch Programming Lesson Plan

The lesson plan for Grade 4 introduces students to Scratch, focusing on key programming concepts such as sprites, blocks, scripts, and the stage. Students will create a basic 'Hello!' animation while learning to navigate the Scratch interface. The lesson includes discussions on programming and concludes with a reflection on their animation creation process.

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Taha Mukhtar
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0% found this document useful (0 votes)
3 views

Day1 Scratch Programming Lesson Plan

The lesson plan for Grade 4 introduces students to Scratch, focusing on key programming concepts such as sprites, blocks, scripts, and the stage. Students will create a basic 'Hello!' animation while learning to navigate the Scratch interface. The lesson includes discussions on programming and concludes with a reflection on their animation creation process.

Uploaded by

Taha Mukhtar
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Lesson Plan: Day 1 - Introduction to

Scratch
Class: Grade 4

Date:

Learning Objectives
• Identify and define key programming concepts such as sprites, blocks, scripts, and the
stage in Scratch.

Lesson Focus / Success Criteria


Learners will be able to recognize and describe the main components of the Scratch
interface and create a basic "Hello!" animation.

Prior Knowledge / Previous Learning


No prior programming knowledge is required, but students should be comfortable using a
computer.

Plan

Lesson

Planned Activities
Introduction:
• Briefly introduce what programming is and explain that Scratch is a visual programming
language where they can create animations and games.
• Ask students: What do they think programming is? What kind of things can they create
using a computer?

Main Activity:
• Open Scratch and display the interface on the projector. Explain the different parts: stage,
sprite, blocks, and scripts area.
• Guide the students step by step in creating their first simple project: a sprite that says
"Hello!" and moves across the screen.
• Ensure students follow along by navigating the Scratch interface and adding the
appropriate blocks (e.g., "when green flag clicked", "say Hello!", and "move 10 steps").
End/Close/Reflection:
• Ask students: How did they create the animation? What did the different blocks do?
• Summarize the key points and explain that they’ll explore more exciting features of
Scratch in the next lesson.

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