Day1 Scratch Programming Lesson Plan
Day1 Scratch Programming Lesson Plan
Scratch
Class: Grade 4
Date:
Learning Objectives
• Identify and define key programming concepts such as sprites, blocks, scripts, and the
stage in Scratch.
Plan
Lesson
Planned Activities
Introduction:
• Briefly introduce what programming is and explain that Scratch is a visual programming
language where they can create animations and games.
• Ask students: What do they think programming is? What kind of things can they create
using a computer?
Main Activity:
• Open Scratch and display the interface on the projector. Explain the different parts: stage,
sprite, blocks, and scripts area.
• Guide the students step by step in creating their first simple project: a sprite that says
"Hello!" and moves across the screen.
• Ensure students follow along by navigating the Scratch interface and adding the
appropriate blocks (e.g., "when green flag clicked", "say Hello!", and "move 10 steps").
End/Close/Reflection:
• Ask students: How did they create the animation? What did the different blocks do?
• Summarize the key points and explain that they’ll explore more exciting features of
Scratch in the next lesson.