Creative Computing Project - Lesson Proposal - Fall 2023
Creative Computing Project - Lesson Proposal - Fall 2023
6.4/6d Creativity
Model and nurture creativity and creative expression to communicate ideas, knowledge, or
connections. (PSC-IT 6.4, ISTE-E 6d)
In this document you will outline the proposal for your Creative Computing Project. This project
could be part of your normal teaching or part of an extra circular activity in either a formal (k-12
school) or informal (library, community center, etc.) learning setting. Projects should include
some type of computation (e.g., Scratch, Makecode, another programming languages, or CS
Unplugged Activity.)
This activity could be done with a whole class, or a small number of students depending on your
teaching environment.
Subject(s): Writing
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CCP – Lesson Proposal Template – Revised 08-10-2023
While I am still new to third grade and Scratch, I decided to jump into this project with
both feet. I have talked to my students every day this past week about pinpointing their
favorite part of the story. Once the students have chosen their favorite part, then they will
begin writing about it in their Google Drive titled “Winn-Dixie: Scratch Project”. After students
have finished writing about their favorite part they will use that same document to start
brainstorming how they want to create this in scratch. Students will have multiple
backgrounds, characters will move and talk, setting will match the novel, and it will meet the
requirement of 20 seconds long.
For this project to be successfully implemented each student will need: their
Chromebook, a copy of Because of Winn-Dixie, writing journal, Google Drive. Students will have
the opportunity to work on this during their writing block, work on writing (reading station),
and STEM time on that Wednesday. Students will also have access to this assignment at home
if they choose to work on the assignment outside of school.
2. Do you guide learners to reach out to their peers for support and troubleshooting?
Since the beginning of the school year, I have worked extremely hard to guide
my students by modeling the difference in collaborating and partners working together.
Because every student has a different favorite part of the novel, collaborating becomes
easier due to they have different settings and characters possibly, but they could work
together and bounce ideas off how to create a certain move or what works the best
when creating something on Scratch.
One way that students can troubleshoot to their peers is by sending out messages
our Elementary for Canvas course. This chat area in our course is managed by me and
will not be posted until I approve it. The teacher has complete control and has the
power to turn the chat area on and off to fit the needs of the students.
4. How do you manage the use of technology in these alternative classroom settings?
For this project, students are free to use alternative classrooms to work on their
projects like when they go to STEM, Art, or free time at the end of the day. This will
help students not rush through the project to just get done, but also allows them to
collaborate and discuss things that may or may not be working as they complete their
mini commercial on Scratch.
Inspire For this step, students have been reading Because of Winn-Dixie, and we
have talked about watching the movie. So, I begin challenging our
students to think of their favorite part that would make someone want
to read this story by watching their “commercial.”
Imagine After students have picked their favorite part of the novel, they will begin
thinking how they want their Scratch/commercial to look. This is also the
time they will work on what they want their characters to say and do. I
am also giving my students time to play with Scratch to see what kind of
features Scratch has for them to use to complete this project.
Create After students have worked with me and have gotten their plan
approved, they can start creating their project on Scratch.
Play Students will also have time to “play” with their creation to see if they
can make it better or challenge themselves to add one more than on
their Scratch project.
Share After students have competed their scratch project, students will go
around playing and watching other students scratch and give them a
glow and grow on a sticky note and leave it on the Chromebook for their
peer to read at the end of the writing period.
Note: Please use this table to list the steps of your design process and include a detailed description for each step
within the context of your Creative Computing Project.
1. How do you provide opportunities for your learners to apply the components of
computational thinking?
ISTE NOTE 1: To meet this criterion you must show how you provide opportunities for your
learners to engage in the Design Thinking or Computational Thinking process, just presenting
on what it is, is not enough.
ISTE NOTE 2: Please specifically identify each of the steps of which process you identify in your
artifact, as well as how the details of the lesson/activity as it fits into the Design Thinking or
Computational Thinking process, in your artifact.
Inspire Students will begin this project by thinking of their favorite part of the
novel and imagine if they created a commercial for someone to watch
that would make them want to read the novel.
Imagine After students have picked their favorite part of the novel, they will begin
thinking how they want their Scratch/commercial to look. This is also the
time they will work on what they want their characters to say and do. I
am also giving my students time to play with Scratch to see what kind of
features Scratch has for them to use to complete this project.
Create After students have worked with me and have gotten their plan
approved, they can start creating their project on Scratch.
Play Students will also have time to “play” with their creation to see if they
can make it better or challenge themselves to add one more than on
their Scratch project.
Share After students have competed their scratch project, students will go
around playing and watching other students scratch and give them a
glow and grow on a sticky note and leave it on the Chromebook for their
peer to read at the end of the writing period.
2. What opportunities are you providing for your learners to express their own creativity?
With this project, I am allowing my students to pick and chose what they want to
create, as well as, how they want to create in in Scratch. Students can do as many
movements, conversations, and backgrounds as needed to complete their finished
project.
As students begin finishing up their projects, they can display their Scratch
project at their desk while students watch the video and leave a glow and grow on a
sticky note. The first time I implemented this process, I worried that students wouldn’t
take it serious enough and would either not goof off with their glow and grow response
or would rush through the assignment and it wouldn’t meet the requirements. This
class actually has taken great pride in creating multiple projects whether using
technology or not and have also been extremely responsible when providing their peers
feedback with a glow and grow.
As students began finishing up, I gave students two sticky notes and explained to
them that will go watch two Scratch videos and give each their classmate a glow and
grow. This process is something that we have been working on since the beginning of
school year: giving peers positive feedback with a glow and grow.
These conversations a constantly being taught during their writing and math
time when students are looking at their peers writing or how another student solved a
problem. They write about how they did something great and how they could change
or add something to help or make the writing/math problem better or easier.
5. Do you encourage this creativity using technology resources and/or tools?
Yes! I absolutely LOVED doing this project with my students. They had so much
fun collaborating with their peers, students in other grade levels, and the STEM teacher
to finish up their projects. This project not only opened my eyes to how creative my
students are and how they love using technology to tell a story or in this case a part of a
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CCP – Lesson Proposal Template – Revised 08-10-2023
story. After looking at each student’s finish product, it reflected that no matter if my
student is SPED, ESOL, Gifted, or just normal they can create using Scratch and explain
how they created their story.