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Cdowney Creative Computing Project
Cdowney Creative Computing Project
6.4/6d Creativity
Model and nurture creativity and creative expression to communicate ideas, knowledge, or
connections. (PSC-IT 6.4, ISTE-E 6d)
In this document you will reflect on the implementation of your Creative Computing Project.
This project could be part of your normal teaching or part of an extra circular activity in either a
formal (k-12 school) or informal (library, community center, etc.) learning setting. Projects
should include some type of computation (e.g., Scratch, Makecode, another programming
languages, or CS Unplugged Activity.)
This activity could be done with a whole class, or a small number of students depending on your
teaching environment.
The inspiration of this project are the causes of the American Revolution. Each student will be
using their own classroom laptop, in a traditional classroom setting during our Social Studies
block. Prior to this lesson, students will be assigned a cause of the American Revolution. They
will then use scratch to describe the cause they were assigned.
2. Do you guide learners to reach out to their peers for support and troubleshooting?
Learners can reach out to their classmates for troubleshooting and support. There are
about five students in the class that are familiar with scratch. Majority of the students
know to close out of the browser or restart the laptop if they are having trouble with
the laptop or program.
Students can troubleshoot their needs by restarting the computer and closing out of the
browser they are using. Some students know how to troubleshoot scratch.
4. How do you manage the use of technology in these alternative classroom settings?
Per school policy, students are not permitted to use classroom laptop unless a teacher is
present. As a school district, we all have the same rules for students using classroom
laptops.
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CCP – Final Report Template –Revised 08-10-2023
Define the Students will come together to discuss the cause they have been
Problem assigned and what they need to research about it.
Collect At this step students will research their cause of the Revolution they
information were assigned. They will be required to include information on how and
why they cause happened, and the result of it. This step is done
independently
Brainstorm and At this step students will come together with their group and brainstorm
Analyze ideas how they want to create their scratch
Develop a plan At this step students will create a plan on how they want to accomplish
creating their scratch. They will be expected to assign different jobs for
their group members to be able to accomplish their goal.
Create The group will create their Cause of the Revolution using scratch
Present Each group will present their final scratch to the class.
Feedback Students will receive feedback from their peers in a form of discussion
with their classmates after they have presented their scratch to the class.
Students will also submit their scatch creation to the teacher, so they can
receive feedback from the teacher.
Note: Please use this table to list the steps of your design process and include a detailed description for each step
within the context of your Creative Computing Project.
This is a picture of one of my students working on the scratch, in the background his
groupmates were discussing what to include in their scratch.
There were several types of failures with this project. Because of time restrain, I was only able
to give my students seven school days (45 minutes each and two extra days than originally
planned) to work on the project. Majority of my students were unable to finish the scratch
assignment. Many of my students did not work well with others, or it was hard for them to stay
focus and work on the scratch. Some of my students struggled to understand how to use
scratch, even after a how to lesson with our media specialist.
1. How do you provide opportunities for your learners to apply the components of
computational thinking?
I provide learners the opportunity to apply components of computational thinking by having
students decomposing their assigned cause of the Revolution by decomposing the
information they find during the collect information step. They will be expected to include
the name of their cause such as the Boston Tea Party, be then they will be expected to
describe why it happened and the result. They will also be expected to use the component
of abstraction by focusing on they important components of the cause when designing their
scratch during the create step.
ISTE NOTE 1: To meet this criteria you must show how you provide opportunities for your
learners to engage in the Design Thinking or Computational Thinking process, just presenting
on what it is, is not enough.
ISTE NOTE 2: Please specifically identify each of the steps of which process you identify in your
artifact, as well as how the details of the lesson/activity as it fits into the Design Thinking or
Computational Thinking process, in your artifact.
2. What opportunities are you providing for your learners to express their own creativity?
Students are provided the opportunity to express their own creativity by creating a
scratch. They are allowed to use the graphics, dialogs, videos and codes as long as they
are school appropriate.
Students will be able to give peer feedback by having a class discussion after they have
presented their scratch.
I encourage this creativity by using technology resources and tools by allowing students
to use scratch as part of an ELA choice board activity. Students are also expected to use
digital resource when researching on an informational topic in writing.
Final Thoughts
Use this section for any additional reflection that you have about the Creative Computing
Project or how you see creativity could be better infused into the learning process. (2-3
paragraphs)
Overall, majority of my students loved this project. Many of them ask me if we will be
using scratch in Social Studies again. I think when I broke down each design process step into a
PowerPoint and explained the rules and expectations to each really help with behavior
management. Prior to each class, I would review our rules and expectations to make sure
everyone was on the same page. Majority of my students were able to stay focused and work
on their project collaboratively with their groupmates.
I think this lesson could have been better if I was able to give my students more time to
work and assign groups instead of having them pick a group to work with. Many students did
not complete their scratch for their assigned cause. If I incorporate scratch into my classroom
like this again, I think I would find more time to give to my students to work on scratch.