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Coding Lesson Idea Template

This lesson teaches 6th grade students about coding and computational thinking through creating a water wheel generator in Scratch. Students will first hand draw the generator and motion, then code it in Scratch. The teacher will introduce coding basics and Scratch, then monitor student progress and assist as needed. Students will compare their coding to the teacher's example. The lesson engages students in coding to represent water processes, using laptops or tablets for action and expression. Internet safety is also briefly discussed.

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0% found this document useful (0 votes)
57 views

Coding Lesson Idea Template

This lesson teaches 6th grade students about coding and computational thinking through creating a water wheel generator in Scratch. Students will first hand draw the generator and motion, then code it in Scratch. The teacher will introduce coding basics and Scratch, then monitor student progress and assist as needed. Students will compare their coding to the teacher's example. The lesson engages students in coding to represent water processes, using laptops or tablets for action and expression. Internet safety is also briefly discussed.

Uploaded by

api-445320948
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Coding and Computational Thinking

Lesson Idea Name: Coding with Mr. Paradise


Content Area: Science
Grade Level(s): 6th Grade
Content Standard Addressed:
S6E3. Obtain, evaluate, and communicate information to recognize the significant role of water in Earth
processes.

Technology Standard Addressed: Empowered Learner. Computational Thinking. Knowledge Constructor.

Selected Technology Tool:


Scratch
URL(s) to support the lesson (if applicable):
https://scratch.mit.edu/
Bloom’s Taxonomy Level(s):
☐ Remembering ☒ Understanding ☒ Applying ☐ Analyzing ☐ Evaluating ☒ Creating

Levels of Technology Integration (LoTi Level):


☐ Level 1: Awareness ☐ Level 2: Exploration ☐ Level 3: Infusion ☒ Level 4: Integration
☐ Level 5: Expansion ☐ Level 6: Refinement

Universal Design for Learning (UDL):


Engagement: Engages students to be able to work with coding and be able to represent coding in a multitude
of ways.
Representation: Laptops, tablets, pencil and paper
Action and Expression: Create a rough draft on paper and pencil and then use either a tablet or a laptop to
create and complete the coding assignment.

Lesson idea implementation: Students are to open up Scratch and follow a coding process to create a water
wheel generator that produces electricity. First, they will hand draw a water wheel generator and the motion
needed to make it work. Next, they will follow the coding procedure to create their own water wheel
generator. The teacher will discuss coding and computational thinking to the students at the introduction of
the lesson. The teacher will give a brief introduction to Scratch and how to work the basics. The teacher will
then walk around the room and assess student progress. The teacher will assist any group of students that
are stuck and need extra help. The assignment will take at least one class period to complete. Students will
compare their coding assignment to the teacher’s example for accuracy. I will encourage students to explore
coding further outside of class. I will provide each group with feedback on the accuracy of their coding work.
Importance of technology: In order to complete the project, the coding application Scratch must be used. In
order to understand the concept of coding and to achieve computational thinking, students must become
familiar with the coding process and use it hands on. The project cannot be completed without the
technology provided in the classroom. PowerPoint slides will be presented to the students with instructions
on how to access Scratch as well as directions for completing and submitting the assignment. Students will
submit the assignment via the teacher’s email.
Inspiration (optional):
Internet Safety and Student Privacy: The teacher will briefly discuss at the beginning of the period about
Internet safety and teach the students not to give out their names or contact information to others online. It
is important to not allow anonymous communication from my students. As a teacher it is important to
always know who is posting what so I can discipline appropriately. This does not necessarily require students
Coding and Computational Thinking
to use their real names. In fact, it is important for the teacher to instruct students to use pseudonyms or
avatars in which they can identify the students with.
Reflective Practice: To further extend the lesson, I can recommend students to work and complete additional
coding assignments. As a further coding assignment, I can have students use coding in representing the water
cycle stages. The activities will impact the students’ ability in decomposition, pattern recognition,
abstraction, and algorithms

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