MBA NOTES 1st Semester
MBA NOTES 1st Semester
MBA NOTES 1st Semester
It considers that people learn from one another, including such concepts as observational learning, imitation, and modeling. Among others Albert Bandura is considered the leading proponent of this theory.
clown doll. One group of children saw the model being praised for such action. Without being reinforced, the group of children began to also hit the doll . Contemporary social learning perspective of reinforcement and punishment: 1. Contemporary theory proposes that both reinforcement and punishment have indirect effects on learning. They are not the sole or main cause. 2. Reinforcement and punishment influence the extent to which an individual exhibits a behavior that has been learned. 3. The expectation of reinforcement influences cognitive processes that promote learning. Therefore attention pays a critical role in learning. And attention is influenced by the expectation of reinforcement. An example would be, where the teacher tells a group of students that what they will study next is not on the test. Students will not pay attention, because they do not expect to know the information for a test. Cognitive factors in social learning: Social learning theory has cognitive factors as well as behaviorist factors (actually operant factors). 1. Learning without performance: Bandura makes a distinction between learning through observation and the actual imitation of what has been learned. 2. Cognitive processing during learning: Social learning theorists contend that attention is a critical factor in learning. 3. Expectations: As a result of being reinforced, people form expectations about the consequences that future behaviors are likely to bring. They expect certain behaviors to bring reinforcements and others to bring punishment. The learner needs to be aware however, of the response reinforcements and response punishment. Reinforcement increases a response only when the learner is aware of that connection. 4. Reciprocal causation: Bandura proposed that behavior can influence both the environment and the person. In fact each of these three variables, the person, the behavior, and the environment can have an influence on each other. 5. Modeling: There are different types of models. There is the live model, and actual person demonstrating the behavior. There can also be a symbolic model, which can be a person or action portrayed in some other medium, , such as television, videotape, computer programs.
demonstrations of mathematics problems, or seen someone acting bravely and a fearful situation. Aggression can be learned through models. Much research indicate that children become more aggressive when they observed aggressive or violent models. Moral thinking and moral behavior are influenced by observation and modeling. This includes moral judgments regarding right and wrong which can in part, develop through modeling. Conditions necessary for effective modeling to occur: Bandura mentions four conditions that are necessary before an individual can successfully model the behavior of someone else: 1. Attention: the person must first pay attention to the model. 2. Retention: the observer must be able to remember the behavior that has been observed. One way of increasing this is using the technique of rehearsal. 3. Motor reproduction: the third condition is the ability to replicate the behavior that the model has just demonstrated. This means that the observer has to be able to replicate the action, which could be a problem with a learner who is not ready developmentally to replicate the action. For example, little children have difficulty doing complex physical motion. 4. Motivation: the final necessary ingredient for modeling to occur is motivation, learners must want to demonstrate what they have learned. Remember that since these four conditions vary among individuals, different people will reproduce the same behavior differently. Effects of modeling on behavior: Modeling teaches new behaviors. Modeling influences the frequency of previously learned behaviors. Modeling may encourage previously forbidden behaviors. Modeling increases the frequency of similar behaviors. For example a student might see a friend excel in basketball and he tries to excel in football because he is not tall enough for basketball. Self efficacy: People are more likely to engage in certain behaviors when they believe they are capable of executing those behaviors successfully. This means that they will have high self-efficacy. In layman's terms self-efficacy could be looked as self confidence towards learning.
Joy of activities: individuals typically choose activities they feel they will be successful in doing. Effort and persistence: individuals will tend to put more effort end activities and behaviors they consider to be successful in achieving. Learning and achievement: students with high self-efficacy tend to be better students and achieve more. Factors in the development of self efficacy: In general students typically have a good sense of what they can and cannot do, therefore they have fairly accurate opinions about their own self-efficacy. In my multimedia program, the challenge is to increase student self-efficacy. There are many factors which affect self efficacy. Some of these factors can be; previous successes and failures, messages received from others, and successes and failures of others. Note example of ACS and Cliff & Vanessa. Self regulation: Self-regulation has come to be more emphasized in social learning theory. Selfregulation is when the individual has his own ideas about what is appropriate or inappropriate behavior and chooses actions accordingly. There are several aspects of self regulation: Setting standards and goals Self observation Self judge Self reaction Promoting self-regulation can be an important technique. This is usually done by teaching the individual to reward himself after doing the needed behavior. For example, a graduate student will tell himself to complete a certain chapter before taking a break and relaxing. Self instructions: An effective strategy is to teach learners to give themselves instructions that guide their behavior. There are five steps to achieve this goal: Cognitive modeling: Overt external guidance Overt self guidance Faded, overt self guidance
Self monitoring and self reinforcement: These are two ways that people can control their own behavior. First they monitor and observe their own behavior, sometimes even scoring behavior. Secondly, people are also able to change their behavior by reinforcing themselves, by giving are withholding reinforcement.