Vectors
Vectors
VECTORS
2
Coordinate Systems
3
Cartesian Coordinates
Many aspects of physics involve a
description of a location in space.
In Chapter 2, for example, we saw
that the mathematical description
of an object’s motion requires a
method for describing the object’s
position at various times. In two
dimensions, this description is
accomplished with the use of the
Cartesian coordinate system, in
which perpendicular axes intersect
at a point defined as the origin O.
Cartesian coordinates are also
called rectangular coordinates.
Example
y
(-3,5) The arrow indicates the
“positive” direction.
(4,2)
x
cartesian
r Cartesian Coordinates:
b (x,y)=(a,b)
Plane polar coordinates:
(r,)
a
r = a2 + b2
Frame transformation:
tan( ) = b / a
8
TRIGONOMETRY
sin=opposite/hypotenuse
cos=adjacent/hypotenuse
tan=opposite/adjacent
Pythagorean theorem:
c = a2 + b2
2
𝐀+ 𝐁 = 𝐁 + 𝐀
Adding Vectors
When three or more vectors are added, their sum is
independent of the way in which the individual vectors are
grouped together. A geometric proof of this rule for three
vectors is given in Figure. This property is called the
associative law of addition:
𝐀 + (𝐁 + 𝐂)
Ԧ = (𝐀 + 𝐁) + 𝐂Ԧ
Negative of a Vector
𝐑 = 𝐴𝑥 𝒾Ƹ + 𝐴𝑦 𝒿Ƹ + 𝐵𝑥 𝒾Ƹ + 𝐵𝑦 𝒿Ƹ
𝐑 = 𝐴𝑥 + 𝐵𝑥 𝒾Ƹ + 𝐴𝑦 + 𝐵𝑦 𝒿Ƹ
Because 𝑹 = 𝑅𝑥 𝓲Ƹ + 𝑅𝑦 𝓳Ƹ then,
𝑅𝑥 = 𝐴𝑥 + 𝐵𝑥
𝑅𝑦 = 𝐴𝑦 + 𝐵𝑦
The magnitude of 𝑹
and the angle it
makes with the x axis
are obtained from its
components using the
relationships
2
𝑅= 𝑅𝑥2 + 𝑅𝑦2 = 𝐴𝑥 + 𝐵𝑥 2 + 𝐴𝑦 + 𝐵𝑦
𝑅𝑦 𝐴𝑦 + 𝐵𝑦
tan 𝜃 = =
𝑅𝑥 𝐴𝑥 + 𝐵𝑥
For three dimensions,
𝐀 = 𝐴𝑥 𝓲Ƹ + 𝐴𝑦 𝓳Ƹ + 𝐴𝑧 𝓴
𝑩 = 𝐵𝑥 𝓲Ƹ + 𝐵𝑦 𝓳Ƹ + 𝐵𝑧 𝓴
𝐑 = 𝐴𝑥 + 𝐵𝑥 𝓲Ƹ + 𝐴𝑦 + 𝐵𝑦 𝓳Ƹ + 𝐴𝑧 + 𝐵𝑧 𝓴
𝐀 + 𝐁 + 𝐂Ԧ = 𝐴𝑥 + 𝐵𝑥 + 𝐶𝑥 𝓲Ƹ + 𝐴𝑦 + 𝐵𝑦 + 𝐶𝑦 𝒿Ƹ + 𝐴𝑧 + 𝐵𝑧 + 𝐶𝑧 𝓀
𝐶 = 𝑨 ∙ 𝑩 = 𝐴 ∙ 𝐵 ∙ cos 𝜃
𝐀∙𝐁=𝐁∙𝐀
𝑨∙ 𝑩+𝑪 =𝑨∙𝑩+𝑨∙𝑪
𝐀 ∙ 𝐀 = 𝐴𝐴 cos 0 = 𝐴2
If two vectors are given to us as unit vectors, how can we do
the dot product?
𝐀 = 𝐴𝑥 𝓲Ƹ + 𝐴𝑦 𝓳Ƹ + 𝐴𝑧 𝓴
𝑩 = 𝐵𝑥 𝓲Ƹ + 𝐵𝑦 𝓳Ƹ + 𝐵𝑧 𝓴
𝒾Ƹ ∙ 𝒾Ƹ = 𝒿Ƹ ∙ 𝒿Ƹ = 𝓀 ∙ 𝓀 = 1
𝒾Ƹ ∙ 𝒿Ƹ = 𝒾Ƹ ∙ 𝓀 = 𝒿Ƹ ∙ 𝓀 = 0
𝐴Ԧ ∙ 𝐵 = 𝐴𝑥 ∙ 𝐵𝑥 𝓲Ƹ ∙ 𝓲Ƹ + 𝐴𝑥 ∙ 𝐵𝑦 +⋯
𝓲Ƹ ∙ 𝓳Ƹ + 𝐴𝑥 ∙ 𝐵𝑧 𝓲Ƹ ∙ 𝓴
⋯ + 𝐴𝑦 ∙ 𝐵𝑥 𝓳Ƹ ∙ 𝓲Ƹ + 𝐴𝑦 ∙ 𝐵𝑦 +⋯
𝓳Ƹ ∙ 𝓳Ƹ + 𝐴𝑦 ∙ 𝐵𝑧 𝓳Ƹ ∙ 𝓴
⋯ + 𝐴𝑧 ∙ 𝐵𝑥 ∙ 𝓲Ƹ + 𝐴𝑧 ∙ 𝐵𝑦
𝓴 𝓴 ∙ 𝓳Ƹ + 𝐴𝑧 ∙ 𝐵𝑧 𝓴 ∙𝓴
𝐴Ԧ ∙ 𝐵 = 𝐴𝑥 ∙ 𝐵𝑥 +𝐴𝑦 ∙ 𝐵𝑦 + 𝐴𝑧 ∙ 𝐵𝑧
Vector Multiplication (Cross Product)
𝐶 = 𝐀 × 𝐁 = 𝐴𝐵 sin 𝜃
Vector Multiplication (Cross Product)
𝐀 × 𝐁 = −𝐁 × 𝐀
𝑨× 𝑩+𝑪 =𝑨×𝑩+𝑨×𝑪
𝐀 × 𝐀 = 𝐴𝐴 sin 0 = 0
If two vectors are given to us as unit vectors, how can we
do the cross product?
𝐀 = 𝐴𝑥 𝓲Ƹ + 𝐴𝑦 𝓳Ƹ + 𝐴𝑧 𝓴
𝑩 = 𝐵𝑥 𝓲Ƹ + 𝐵𝑦 𝓳Ƹ + 𝐵𝑧 𝓴
𝒾Ƹ × 𝒾Ƹ = 𝒿Ƹ × 𝒿Ƹ = 𝓀 × 𝓀 = 0
𝒾Ƹ × 𝒿Ƹ = −𝒿Ƹ × 𝒾Ƹ = 𝓀
𝒿Ƹ × 𝓀 = −𝓀 × 𝒿Ƹ = 𝒾Ƹ
𝓀 × 𝒾Ƹ = −𝒾Ƹ × 𝓀 = 𝒿Ƹ
𝒾Ƹ 𝒿Ƹ 𝓀
𝐴Ԧ × 𝐵 = 𝐴𝑥 𝐴𝑦 𝐴𝑧
𝐵𝑥 𝐵𝑦 𝐵𝑧
= 𝐴𝑦 𝐵𝑧 − 𝐴𝑧 𝐵𝑦 𝓲Ƹ + 𝐴𝑧 𝐵𝑥 − 𝐴𝑥 𝐵𝑧
𝓳Ƹ + 𝐴𝑥 𝐵𝑦 − 𝐴𝑦 𝐵𝑧 𝓴
If vector 𝐴Ԧ = 3𝑖Ƹ + 2𝑗Ƹ + 𝑘 and vector 𝐵 = 𝑖Ƹ − 2𝑗Ƹ + 𝑘
a) A.B =? b) AxB =?
If vector 𝐴Ԧ = 3𝑖Ƹ + 2𝑗Ƹ + 𝑘 and vector 𝐵 = 𝑖Ƹ − 2𝑗Ƹ + 𝑘
a) A.B =? b) AxB =?
a. 𝐴Ԧ ∙ 𝐵 = 3 ∙ 1 + 2 ∙ −2 + 1∙1
𝐴Ԧ ∙ 𝐵 = 3 − 4 + 1 = 0
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