The Reasons For Using Computer-Assisted Language Learning Include
The Reasons For Using Computer-Assisted Language Learning Include
This 40-year period can be divided into three main stages: behaviorist CALL, communicative CALL and integrative CALL. Each stage corresponds to the certain level of technology and certain pedagogical theories.
The reasons for using Computer-assisted Language Learning include: a) experiential learning, b) motivation, c) enhance student achievement, d) authentic materials for study, e) greater interaction, f) individualization, g) independence from a single source of information h) global understanding i) learn actively rather than passively.
Interactivity
Content
delivery/revision Managing learning and resources Collaboration Communication Variety of teaching and learning preferences Formative and summative assessment
Allows
students more control of their own learning Allows lecturers to guide more, teach less Allows student to build up knowledge, and become part of the teaching process Can provide some really engaging learning experiences At risk students can be identified more quickly Collaborating can be very well supported
To
MySpace:
http://www.myspace.com/
YouTube:
http://www.youtube.com/
Second Life:
http://secondlife.com/
Time
to plan Time to develop Time to evaluate Time to be involved Obsession/addiction Use of students private, social spaces Authenticity/authority of web content
Acknowledges, respects and accommodates differences in background, abilities, styles, and experiences Treats learners as co-creators in the teaching and learning process.
General RULES:
Basic Skills Instruction Computer assisted instruction to drill Multi-media software - teach to a variety of learning styles Videodiscs - strengthen basic skills Video and audio technologies - bring material to life Distance learning - at least as effective as traditional methods of instruction All forms - develop new skills related to use of technology itself, necessary in workplace
Advanced Skills Instruction Interactive educational technologies, including: ***Computer-generated simulations ***Videodiscs ***Internet ***CD-ROM
Students learn to: organize complex information, recognize patterns, draw inferences, communicate findings Learn better organizational and problem-solving skills
http://www.nsba.org/sbot/toolkit/tiol.html
Quantitative (Achievement) Often modest increases in teacher given students grade Larger increases in test scores for low achieving students Increase students understanding of concepts Qualitative (Attitudes and Behaviors) Improved student attendance Motivation and Interest Attitude and Improved student retention Improve workforce skills Improve workforce placements.