Chapter 7 - Interactive Input Methods and GUI
Chapter 7 - Interactive Input Methods and GUI
Explain the 6 logical classifications of input devices Differentiate the 7 interactive Picture Construction Techniques
Types of input data: coordinate positions, attribute values, character-string specifications, geometric-transformation values, viewing conditions, illumination parameters, Input procedures require interaction with display window managers & hardware devices.
Logical input device refers to input devices classified according to data type. LOCATOR specifies one coordinate position STROKE specifies a set of coordinate positions STRING specifies text input VALUATOR specifies a scalar value CHOICE specifies menu selection PICK specifies picture component selection
Devices like mouse, joystick,trackball, are used for screen-cursor position General purpose keyboards may have 4 or 8 cursorcontrol keys Light pen used for interactive input of coordinate position
graphic tablet & continuous movement of mouse, trackball, joystick are used to input a sequence of coordinate positions
primary physical device for string input is keyboard other devices could generate character patterns that is recognized using stored dictionary of predefined patterns for specific application
valuator input is used to set scalar values for geometric transformations, viewing parameters & illumination parameters panel of controls dials typically provides valuator input display graphical representation of slider, buttons, rotating scales, menus Joystick, trackball & keyboard could be adapted for valuator input by movement of the device relative to a scalar range
menus are used to select processing options, parameter values & object shapes touch panel, keyboard & voice entry are also common choice devices
used to select part of a scene that is to be transformed or edited using mouse, joystick or keyboard, picking the position of screen cursor to identify pixel coordinates depending on type of object & complexity of scene, several levels of search required to identify pick object
variety of interactive methods are incorporated into graphic package as aids in construction of pictures:
2) Dragging
select an object & drag it to a new location, thus object
3) Constraints
procedure for altering input coordinate values to
obtain a particular orientation or alignment of an object lines are constrained to have a particular slant Input coordinates are constrained to lie along predefined paths
4) Grids
rectangular grid displayed on screen area used to
round input coordinates to nearest grid intersection grids facilitate object construction when need to joins new line to an existing line endpoint.
6) Rubber-Band Methods
Line segments & other basic shapes constructed &
6) Gravity Field
to connect lines at positions between endpoints (that
are not in grid intersections) graphic packages include procedure to convert any input position near a line segment into a position on the line using gravity field area around the line any selected position within the gravity field of a line is moved to the nearest position on the line
the path of a stylus on a graphics tablet or path of the screen cursor on a video monitor
Applications include GUIs composed of display windows, icons, menus, etc to aid user in applying the software to a particular problem consideration for user interface area:
User Dialogue Windows & Icons Accommodating Multiple Skills Levels Consistency Minimizing Memorizing Backup & Error Handling Feedback