Optics
Optics
Optics
Reflection
A ray of light heading towards an object is called an incident ray.
If it reflects off the object, it is called a reflected ray. A
perpendicular line drawn at any point on a surface is called a
normal (just like with normal force). The angle between the
incident ray and normal is called the angle of incidence, i, and
the angle between the reflected ray and the normal ray is called
the angle of reflection, r. The law of reflection states that the
angle of incidence is always equal to the angle of reflection.
Diffuse Reflection
Diffuse reflection is when light bounces off a non-smooth surface.
Each ray of light still obeys the law of reflection, but because the
surface is not smooth, the normal can point in a different for
every ray. If many light rays strike a non-smooth surface, they
could be reflected in many different directions. This explains how
we can see objects even when it seems the light shining upon it
should not reflect in the direction of our eyes. It also helps to
explain glare on wet roads: Water fills in and smoothes out the
rough road surface so that the road becomes more like a mirror.
Speed of Light & Refraction
r
normal
normal
r
Index of Refraction, n
The index of refraction of a substance is the ratio of the speed in light
in a vacuum to the speed of light in that substance:
c
n=
v
Medium n
n = Index of Refraction
Vacuum 1
c = Speed of light in vacuum
Air (STP) 1.00029
v = Speed of light in medium
Water (20º C) 1.33
Note that a large index of refraction
Ethanol 1.36
corresponds to a relatively slow
light speed in that medium. Glass ~1.5
Diamond 2.42
i
Snell’s Law ni
nr
r
Snell’s law states that a ray of light bends in
such a way that the ratio of the sine of the
angle of incidence to the sine of the angle of
refraction is constant. Mathematically,
ni sin i = nr sinr
Here ni is the index of refraction in the original
medium and nr is the index in the medium the
light enters. i and r are the angles of
incidence and refraction, respectively.
Willebrord
Snell
Brewster Angle
The Brewster angle is the angle of incidence that produces reflected
and refracted rays that are perpendicular.
From Snell, n1 sinb = n2 sin.
n2
α = b since + = 90º,
and b + = 90º.
n1
b b
β = since + = 90º,
and + = 90º. Thus,
n1 sinb = n2 sin = n2 sin = n2 cosb
n1 n2 > n1
n2 > c
More Mirages
Continued…
Inferior Mirages
A person sees a puddle ahead on
the hot highway because the road
heats the air above it, while the
air farther above the road stays
cool. Instead of just two layers,
hot and cool, there are really
many layers, each slightly hotter than the layer above it. The cooler air has a
slightly higher index of refraction than the warm air beneath it. Rays of
light coming toward the road gradually refract further from the normal,
more parallel to the road. (Imagine the wheels and axle: on a light ray
coming from the sky, the left wheel is always in slightly warmer air than the
right wheel, so the left wheel continually moves faster, bending the axle
more and more toward the observer.) When a ray is bent enough, it
surpasses the critical angle and reflects. The ray continues to refract as it
heads toward the observer. The “puddle” is really just an inverted image of
the sky above. This is an example of an inferior mirage, since the cool are is
above the hot air.
Superior Mirages
Superior mirages occur when a
layer of cool air is beneath a layer
of warm air. Light rays are bent
downward, which can make an
object seem to be higher in the air
and inverted. (Imagine the
wheels and axle on a ray coming
from the boat: the right wheel is
continually in slightly warmer air
than the left wheel. Thus, the right
wheel moves slightly faster and
bends the axle toward the
observer.) When the critical angle
is exceeded the ray reflects. These
mirages usually occur over ice, snow, or cold water. Sometimes superior images
are produced without reflection. Eric the Red, for example, was able to see
Greenland while it was below the horizon due to the light gradually refracting
and following the curvature of the Earth.
Dispersion of Light
Dispersion is the separation of light into a spectrum by refraction. The
index of refraction is actually a function of wavelength. For longer
wavelengths the index is slightly small. Thus, red light refracts less than
violet. (The pic is exaggerated.) This effect causes white light to split
into it spectrum of colors. Red light travels the fastest in glass, has a
smaller index of refraction, and bends the least. Violet is slowed down
the most, has the largest index, and bends the most. In other words: the
higher the frequency, the greater the bending.
Atmospheric Optics
There are many natural occurrences of light optics in our atmosphere.
One of the most common of these is
the rainbow, which is caused by
water droplets dispersing sunlight.
Others include arcs, halos, cloud
iridescence, and many more.
Photo gallery of atmospheric optics.
Rainbows A rainbow is a spectrum
formed when sunlight is
dispersed by water droplets in
the atmosphere. Sunlight
incident on a water droplet is
refracted. Because of
dispersion, each color is
refracted at a slightly different
angle. At the back surface of
the droplet, the light undergoes
total internal reflection. On the
way out of the droplet, the light is once more refracted and dispersed.
Although each droplet produces a complete spectrum, an observer will
only see a certain wavelength of light from each droplet. (The wavelength
depends on the relative positions of the sun, droplet, and observer.)
Because there are millions of droplets in the sky, a complete spectrum is
seen. The droplets reflecting red light make an angle of 42o with respect to
the direction of the sun’s rays; the droplets reflecting violet light make an
angle of 40o.
Primary Rainbow
Secondary Secondary Rainbow
The secondary rainbow is a rainbow of radius
51, occasionally visible outside the primary
rainbow. It is produced when the light
Primary
entering a cloud droplet is reflected twice
internally and then exits the droplet. The color
spectrum is reversed in respect to the primary
rainbow, with red appearing on its inner edge.
Alexander’s
dark region
Supernumerary Arcs
Supernumerary arcs are faint arcs of color
just inside the primary rainbow. They
occur when the drops are of uniform size.
If two light rays in a raindrop are
scattered in the same direction but have
take different paths within the drop, then
they could interfere with each other
constructively or destructively. The type
of interference that occurs depends on the
difference in distance traveled by the
rays. If that difference is nearly zero or a
multiple of the wavelength, it is
constructive, and that color is reinforced.
If the difference is close to half a
wavelength, there is destructive
interference.
Real vs. Virtual Images
Real images are formed by mirrors or lenses when light rays
actually converge and pass through the image. Real images will be
located in front of the mirror forming them. A real image can be
projected onto a piece of paper or a screen. If photographic film
were placed here, a photo could be created.
O I
The image, I, formed by a plane mirror
of an object, O, appears to be a
distance di , behind the mirror, equal to
the object distance do.
Animation Continued…
Concave and Convex Mirrors
Concave and convex mirrors are curved mirrors similar to portions
of a sphere.
Reduce Reflections
3. Scatter light
• When light(such as that from the sun) shines on particles, they can
absorb and then reradiate part of the light. The absorption and
reradiation of light is called scattering. Unpolarized light will be
partially plane polarized after scattering from small particles of
dust etc…The scattered light will be completely plane polarized if
scattered light is 90.0o from incident light. Thus if you look
straight up into the sky and rotate a polarizer, you will see the
transmitted light change in intensity. (Blue light is scattered more
than red light so the sky appears blue!!)
Mathematics of Polarization
• • Two consecutive polarizers.
• – The first polarizer reduces the intensity by half.
• – The second polarizer reduces the intensity by another factor of cos2. This is
called Malus’s Law.
Polarized Reflecting Light
Time-resolved PL Spectroscopy
Short pulse laser + fast detector
Measures lifetimes and relaxation processes