Intro To Computer, Input, Output, Storage, App
Intro To Computer, Input, Output, Storage, App
Computers 2012
Your Interactive Guide
to the Digital World
Objectives Overview
See Page 3 2
Discovering Computers 2012: Chapter 1
for Detailed Objectives
Objectives Overview
Distinguish between system Differentiate among types, Describe the role of each
software and application sizes, and functions of element in an information
software computers in each category system
See Page 3 3
Discovering Computers 2012: Chapter 1
for Detailed Objectives
A World of Computers
Pages 4 - 5 4
Discovering Computers 2012: Chapter 1
Figure 1-1
What Is a Computer?
Collects Produces
data Processing information
(input) (output)
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Discovering Computers 2012: Chapter 1
Figure 1-2
Advantages and Disadvantages
of Using Computers
Advantages of Disadvantages of
Using Computers Using Computers
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Discovering Computers 2012: Chapter 1
Figure 1-3
The Components of a Computer
Output Device • Hardware component that conveys information to one or more people
An input device
is any hardware
component that
allows users to
enter data and
instructions into
a computer
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Discovering Computers 2012: Chapter 5
The Keyboard
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Discovering Computers 2012: Chapter 5
Figure 5-2
The Keyboard
Wired Wireless
Keyboards Keyboards
IrDA
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Discovering Computers 2012: Chapter 5
The Keyboard
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Discovering Computers 2012: Chapter 5
Figure 5-4
Mouse
• Mouse operations
Rotate
Triple-click Drag Right-drag
wheel
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Discovering Computers 2012: Chapter 5
Figure 5-8
Other Pointing Devices
Trackball
Touchpad
Pointing Stick
• A trackball is a • A touchpad is • A pointing
stationary a small, flat, stick is a
pointing rectangular pressure-
device with a pointing sensitive
ball on its top device that is pointing
or side sensitive to device shaped
pressure and like a pencil
motion eraser that is
positioned
between keys
on a keyboard
Page 266 20
Figures 5-12 – 5-13 Discovering Computers 2012: Chapter 5
Touch Screens and Touch-Sensitive Pads
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Discovering Computers 2012: Chapter 5
Figure 5-16
Game Controllers
Joysticks and
Gamepads Light guns
Wheels
Motion-
Dance pads sensing
controllers
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Discovering Computers 2012: Chapter 5
Digital Cameras
Studio cameras
Field cameras
Point-and-shoot camera
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Discovering Computers 2012: Chapter 5
Digital Cameras
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Discovering Computers 2012: Chapter 5
Scanners and Reading Devices
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Discovering Computers 2012: Chapter 5
Figures 5-29 – 5-30
Scanners and Reading Devices
• Optical mark
recognition (OMR)
reads hand-drawn
marks such as small
circles or rectangles
• An OMR device scans
the documents and
matches the patterns of
light
Page 279
Figure 5-31 Discovering Computers 2012: Chapter 5 27
Scanners and Reading Devices
Page 280
Figure 5-32 Discovering Computers 2012: Chapter 5 28
Scanners and Reading Devices
Tracking times of
Tracking location Employee Checking lift
runners in a Airline baggage
of soldiers wardrobes tickets of skiers
marathon
Gauging pressure
Managing Checking out Tracking toll
and temperature
inventory library books payments
of tires
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Discovering Computers 2012: Chapter 5
Scanners and Reading Devices
Entertainment cards
Bank cards
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Discovering Computers 2012: Chapter 5
Figure 5-35
Biometric Input
Voice Signature
Iris recognition
verification verification
system
system system
Retinal
scanners
hand
geometry
system
iris
recognition
system
fingerprint
reader
Speakers,
Display devices Printers headphones, Data projectors
and earbuds
Force-feedback
Interactive
game Tactile output
whiteboards
controllers
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Figure 7-2
Storage
Page 355 42
Discovering Computers 2012: Chapter 7
Figure 7-5
Hard Disks
Page 356 43
Discovering Computers 2012: Chapter 7
Figure 7-6
Hard Disks
Page 359 44
Discovering Computers 2012: Chapter 7
Figure 7-12
Hard Disks
Page 360 45
Discovering Computers 2012: Chapter 7
Figure 7-13
Hard Disks
Page 357 47
Discovering Computers 2012: Chapter 7
Figure 7-7
Hard Disks
SATA EIDE
SCSI SAS
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Discovering Computers 2012: Chapter 7
Flash Memory Storage
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Discovering Computers 2012: Chapter 7
Flash Memory Storage
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Discovering Computers 2012: Chapter 7
Figure 7-21
Flash Memory Storage
• An ExpressCard module
is a removable device
that fits in an
ExpressCard slot
• Developed by the
PCMCIA
• Commonly used in
notebook computers
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Discovering Computers 2012: Chapter 7
Figure 7-23
Cloud Storage
Page 368 56
Discovering Computers 2012: Chapter 7
Figure 7-24
Cloud Storage
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Discovering Computers 2012: Chapter 7
Optical Discs
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Discovering Computers 2012: Chapter 7
Figure 7-25
Networks and the Internet
• A network is a
collection of computers
and devices connected
together, often
wirelessly, via
communications
devices and
transmission media
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Discovering Computers 2012: Chapter 1
Figure 1-7
Networks and the Internet
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Discovering Computers 2012: Chapter 1
Figure 1-8
Networks and the Internet
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Discovering Computers 2012: Chapter 1
Figure 1-9
Computer Software
Application Software
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Discovering Computers 2012: Chapter 1
Figures 1-10 - 1-11
Application Software
To facilitate communications
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Discovering Computers 2012: Chapter 3
Application Software
Page 142 65
Discovering Computers 2012: Chapter 3
Figure 3-1
Application Software
Open source
Shareware Freeware
software
Public-domain
software
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Discovering Computers 2012: Chapter 3
Figure 3-2
Business Software
Enterprise
Project Document
Accounting Computing
Management Management
Software
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Discovering Computers 2012: Chapter 3
Graphics and Multimedia Software
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Figure 3-19
Computer Software
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Discovering Computers 2012: Chapter 1
Figure 1-12
Computer Software
• A programmer develops
software or writes the
instructions that direct
the computer to
process data into
information
Establish an
Coordinate Configure Monitor
Internet
tasks devices performance
connection
Game consoles
Servers
Mainframes
Supercomputers
Embedded computers
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Discovering Computers 2012: Chapter 1
Figures 1-15 - 1-16
Mobile Computers and Mobile Devices
Mobile Mobile
Computer Device
Personal computer you Computing device small
can carry from place to enough to hold in your
place hand
Notebook computer
Tablet PC
E-book reader
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Discovering Computers 2012: Chapter 1
Figures 1-17 – 1-20
Mobile Computers and Mobile Devices
Handheld computer
Digital camera
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Discovering Computers 2012: Chapter 1
Figures 1-21 – 1-23
Game Consoles
• A game console is a
mobile computing
device designed for
single-player or
multiplayer video
games
• A mainframe is a large,
expensive, powerful
computer that can
handle hundreds or
thousands of connected
users simultaneously
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Discovering Computers 2012: Chapter 1
Figure 1-27
Embedded Computers
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Discovering Computers 2012: Chapter 1
Figure 1-28
Elements of an Information System
People Procedures
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Discovering Computers 2012: Chapter 1
Figure 1-29
Examples of Computer Usage
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Discovering Computers 2012: Chapter 1
Figures 1-30 – 1-32
Examples of Computer Usage
Pages 31 – 32 90
Discovering Computers 2012: Chapter 1
Figures 1-33 – 1-34
Computer Applications in Society
Education
Finance
Government
Health Care
Pages 34 - 36 91
Discovering Computers 2012: Chapter 1
Figures 1-36 – 1-39
Computer Applications in Society
Science
Publishing
Travel
Manufacturing
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Discovering Computers 2012: Chapter 1
Figures 1-40 – 1-43
Summary
Many different
categories of
Networks, the Internet,
computers, computer
and computer software
users, and computer
applications in society
Page 39 Discovering Computers 2012: Chapter 1 93
Discovering
Computers 2012
Your Interactive Guide
to the Digital World
Chapter 1 Complete