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Thread in Java

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Threads

Threads
• Overview
• Multicore Programming
• Multithreading Models
• Thread Libraries
• Implicit Threading
• Threading Issues
Outcomes
•Relate the role of threads in process
management system.
•Solve the issues of threads in multicore
programming and multithreading model.
•Survey similarities and the differences
between process and threads.
What is Thread?
• A thread is a flow of execution through the process code,
with its own program counter that keeps track of which
instruction to execute next, system registers which hold
its current working variables, and a stack which contains
the execution history.
• A thread shares with its peer threads few information like
code segment, data segment and open files.
What is Thread?
• A thread is a basic unit of CPU utilization; it comprises a
thread ID, a program counter, a register set, and a stack.
• It shares with other threads belonging to the same process
its code section, data section, and other operating-system
resources, such as open files and signals.
• A traditional (or heavyweight) process has a single thread
of control.
• If a process has multiple threads of control, it can perform
more than one task at a time.
Characteristics of Threads
• A thread is also called a lightweight process.
• Threads provide a way to improve application performance
through parallelism.
• Threads represent a software approach to improving
performance of operating system by reducing the
overhead thread is equivalent to a classical process.
• Each thread belongs to exactly one process and no thread
can exist outside a process.
• Each thread represents a separate flow of control.
• Threads have been successfully used in implementing
network servers and web server.
• They also provide a suitable foundation for parallel
execution of applications on shared memory
multiprocessors.
Characteristics of Threads
The following figure shows the working of a single-threaded and a
multithreaded process
Comparison between Process
and Threads
Process Thread

Process is heavy weight or resource intensive. Thread is light weight, taking lesser
resources than a process.

Process switching needs interaction with Thread switching does not need to interact
operating system. with operating system.

In multiple processing environments, each


All threads can share same set of open files,
process executes the same code but has its own
memory and file resources. child processes.

If one process is blocked, then no other process While one thread is blocked and waiting, a
can execute until the first process is unblocked. second thread in the same task can run.

Multiple processes without using threads use Multiple threaded processes use fewer
more resources. resources.

In multiple processes each process operates One thread can read, write or change
independently of the others. another thread's data.
• In certain situations, a single application may be required to perform
• several similar tasks. For example, a web server accepts client requests for
• web pages, images, sound, and so forth. A busy web server may have several
• (perhaps thousands of) clients concurrently accessing it. If the web server ran
• as a traditional single-threaded process, it would be able to service only one
• client at a time, and a client might have to wait a very long time for its request
• to be serviced.
• One solution is to have the server run as a single process that accepts
• requests. When the server receives a request, it creates a separate process
• to service that request. In fact, this process-creation method was in common
• use before threads became popular. Process creation is time consuming and
• resource intensive, however. If the new process will perform the same tasks as
• the existing process, why incur all that overhead? It is generally more efficient
• to use one process that contains multiple threads. If the web-server process is
• multithreaded, the server will create a separate thread that listens for client
• requests. When a request is made, rather than creating another process, the
• server creates a new thread to service the request and resume listening for
• additional requests.
Multiple server Architecture
Advantages of
Thread
• Responsiveness. Multithreading an interactive application
may allow a program to continue running even if part of it
is blocked or is performing a lengthy operation, thereby
increasing responsiveness to the user.
• Resource sharing. Processes can only share resources
through techniques such as shared memory and message
passing.
• Economy. Allocating memory and resources for process
creation is costly. Because threads share the resources of
the process to which they belong, it is more economical to
create and context-switch threads.
• Scalability. The benefits of multithreading can be even
greater in a multiprocessor architecture, where threads
may be running in parallel on different processing cores.
Types of Thread

• Threads are implemented in following two


ways −
• User Level Threads − User managed threads.
• Kernel Level Threads − Operating System
managed threads acting on kernel, an
operating system core
User Level Threads
• In this case, the thread management kernel is not aware of the existence of
threads. The thread library contains code for creating and destroying threads,
for passing message and data between threads, for scheduling thread
execution and for saving and restoring thread contexts.
• User threads are supported above the kernel and are managed without
kernel support, whereas kernel threads are supported and managed directly
by the operating system.
• The application starts with a single thread.
User Level Threads
Advantages
Thread switching does not require Kernel mode privileges.
User level thread can run on any operating system.
Scheduling can be application specific in the user level
thread.
User level threads are fast to create and manage.
Disadvantages
In a typical operating system, most system calls are
blocking.
Multithreaded application cannot take advantage of
multiprocessing.
Kernel Level Threads
• In this case, thread management is done by the Kernel.
• There is no thread management code in the application area.
• Kernel threads are supported directly by the operating system. Any application
can be programmed to be multithreaded.
• All of the threads within an application are supported within a single process.
• The Kernel maintains context information for the process as a whole and for
individuals threads within the process.
• Scheduling by the Kernel is done on a thread basis.
• The Kernel performs thread creation, scheduling and management in Kernel
space.
• Kernel threads are generally slower to create and manage than the user
threads.
Kernel Level Threads
• Advantages
• Kernel can simultaneously schedule multiple threads from the
same process on multiple processes.
• If one thread in a process is blocked, the Kernel can schedule
another thread of the same process.
• Kernel routines themselves can be multithreaded.
• Disadvantages
• Kernel threads are generally slower to create and manage than the
user threads.
• Transfer of control from one thread to another within the same
process requires a mode switch to the Kernel.
Multithreading Models
• Ultimately, a relationship must exist between user threads and kernel
• threads.
• Some operating system provide a combined user level thread and Kernel level
thread facility.
• In a combined system, multiple threads within the same application can run in
parallel on multiple processors and a blocking system call need not block the
entire process.
• Multithreading models are three types
• Many to many relationship.
• Many to one relationship.
• One to one relationship.
Distinction between parallelism and
concurrency
• The distinction between parallelism and concurrency in this
discussion.
• A system is parallel if it can perform more than one task
simultaneously.
• In contrast, a concurrent system supports more than one task by
allowing all the tasks to make progress.
• Thus, it is possible to have concurrency without parallelism.
Many to One Model
• The many-to-one model maps
many user-level threads to one
kernel thread.
• Thread management is done by
the thread library in user space,
so it is efficient
• However, the entire process will
block if a thread makes a blocking
system call.
• Also, because only one thread can
access the kernel at a time
,multiple threads are unable to
run in parallel on multicore
systems.
One to One
Model
• The one-to-one model maps each user
thread to a kernel thread.
• It provides more concurrency than the
many-to-one model by allowing another
thread to run when a thread makes a
blocking system call.
• It also allows multiple threads to run in
parallel on multiprocessors.
• The only drawback to this model is that
creating a user thread requires creating
the corresponding kernel thread.
• Because the overhead of creating kernel
threads can burden the performance of
an application, most implementations of
this model restrict the number of
threads supported by the system.
Many to Many Model
• The many-to-many model
multiplexes many user-level
threads to a smaller or equal
number of kernel threads.
• The number of kernel threads
may be specific to either a
particular application or a
particular machine (an
application may be allocated
more kernel threads on a
multiprocessor than on a single
processor).
• Let’s consider the effect of this
design on concurrency.
• Whereas the many to- one model
allows the developer to create as
many user threads as she wishes,
it does not result in true
concurrency, because the kernel
can schedule only one thread at a
time.
Difference between User-Level & Kernel-Level Thread

S.N
User-Level Threads Kernel-Level Thread
.

User-level threads are faster to create Kernel-level threads are slower to create
1
and manage. and manage.

Implementation is by a thread library at Operating system supports creation of


2 the user level. Kernel threads.

User-level thread is generic and can run Kernel-level thread is specific to the
3 on any operating system. operating system.

4 Multi-threaded applications cannot take Kernel routines themselves can be


advantage of multiprocessing. multithreaded
Multicore Programming
Multicore Programming
A recent trend in computer architecture is to produce chips with multiple
cores, or CPUs on a single chip.
A multi-threaded application running on a traditional single-core chip would
have to interleave the threads, as shown in Figure a.
 On a multi-core chip, however, the threads could be spread across the
available cores, allowing true parallel processing, as shown in Figure b.
Fig a. Concurrent execution on a single-core system.

Fig b. Parallel execution on a multicore system


Multicore Programming contd..
For operating systems, multi-core chips require new scheduling algorithms to make
better use of the multiple cores available.
 As multi-threading becomes more pervasive and more important ( thousands instead
of tens of threads ), CPUs have been developed to support more simultaneous threads
per core in hardware.
Programming Challenges
For application programmers, there are five areas where multi-core chips present new
challenges:
Identifying tasks - Examining applications to find activities that can be performed
concurrently.
 Balance - Finding tasks to run concurrently that provide equal value. I.e. don't waste a
thread on trivial tasks.
 Data splitting - To prevent the threads from interfering with one another.
 Data dependency - If one task is dependent upon the results of another, then the
tasks need to be synchronized to assure access in the proper order.
Testing and debugging - Inherently more difficult in parallel processing situations, as
the race conditions become much more complex and difficult to identify.
Thread Libraries
• A thread library provides the programmer with an API for creating
and managing threads.
• There are two primary ways of implementing a thread library.
• The first approach is to provide a library entirely in user space with no
kernel support.
• All code and data structures for the library exist in user space.
• This means that invoking a function in the library results in a local
function call in user space and not a system call.
• The second approach is to implement a kernel-level library supported
directly by the operating system.
• In this case, code and data structures for the library exist in kernel
space.
• Invoking a function in the API for the library typically results in a
system call to the kernel.
TYPESOF THREADS LIBRARY
• Three main thread libraries
• : POSIX Pthreads, Windows, and Java.
• Pthreads, the threads extension of the POSIX standard, may be provided as
either a user-level or a kernel-level library.
• The Windows thread library is a kernel-level library available on Windows
systems.
• The Java thread API allows threads to be created andmanaged directly in Java
programs.
• However, because in most instances the JVM is running on top of a host
operating system, the Java thread API is generally implemented using a thread
library available on the host system.
• This means that on Windows systems, Java threads are typically implemented
using the Windows API; UNIX and Linux systems often use Pthreads.
EXAMPLE- basic thread
creation
• describe basic thread creation using these three thread libraries.
• As an illustrative example, we design a multithreaded program that performs
the summation of a non-negative integer in a separate thread using the well-
known summation function:

• For example, if N were 5, this function would represent the summation of


integers from 0 to 5, which is 15.
• Each of the three programs will be run with the upper bounds of the
summation entered on the command line.
• Thus, if the user enters 8, the summation of the integer values from 0 to 8 will
be output.
Synchronous and Asynchronous
threading
• With asynchronous threading, once the parent creates a child thread, the parent resumes
its execution, so that the parent and child execute concurrently. Each thread runs
independently of every other
• thread, and the parent thread need not know henits child terminates.Because
• the threads are independent, there is typically little data sharing between
• threads. Asynchronous threading is the strategy used in the multithreaded
• server illustrated in Figure 4.2.
• Synchronous threading occurs when the parent thread creates one or more
• children and then must wait for all of its children to terminate before it resumes
• —the so-called fork-join strategy. Here, the threads created by the parent
• perform work concurrently, but the parent cannot continue until this work
• has been completed. Once each thread has finished its work, it terminates
• and joins with its parent. Only after all of the children have joined can the
• parent resume execution. Typically, synchronous threading involves significant
• data sharing among threads.
Pthreads
• The POSIX standard ( IEEE 1003.1c ) defines the specification
for pThreads, not the implementation.
• pThreads are available on Solaris, Linux, Mac OSX, Tru64, and
via public domain shareware for Windows.
• Global variables are shared amongst all threads.
• One thread can wait for the others to rejoin before
continuing.
• pThreads begin execution in a specified function, in this
example the runner( ) function:
• Pthread.jpeg
runner() function
• runner() function-When this program begins, a single thread of
control begins in main().
• After some initialization, main() creates a second thread that begins
control in the runner() function.
• Both threads share the global data sum.
• All Pthreads programs must include the pthread.h header file. The
statement pthread_t tid declares the identifier for the thread we will
create.
• Each thread has a set of attributes, including stack size and
scheduling information
• The pthread _attr t attr declaration represents the attributes for the
thread.
• A separate thread is created with the pthread_create() function call.
• At this point, the program has two threads: the initial (or parent) thread in
main() and the summation (or child) thread performing the summation
operation in the runner() function.
• This program follows the fork-join strategy described earlier: after creating the
summation thread, the parent thread will wait for it to terminate by calling
the pthread join() function.
• The summation thread will terminate when it calls the function pthread
exit().
• Once the summation thread has returned, the parent thread will output the
value of the shared data sum.
Windows Threads
•Similar to pThreads.
•Examine the code example to see the differences, which are mostly
syntactic & nomenclature:
•Windowsthread.jpeg

In situations that require waiting for multiple threads to complete,


the
WaitForMultipleObjects() function is used. This function is passed
four
parameters:
1. The number of objects to wait for
2. A pointer to the array of objects
3. A flag indicatingwhether all objects have been signaled
4. A timeout duration (or INFINITE)
For example, if THandles is an array of thread HANDLE objects of
size N, the
parent thread can wait for all its child threads to complete with this
statement:
WaitForMultipleObjects(N, THandles, TRUE, INFINITE);
Java Threads
ALL Java programs use Threads - even "common" single-threaded ones.
The creation of new Threads requires Objects that implement the Runnable
Interface, which means they contain a method "public void run( )" . Any
descendant of the Thread class will naturally contain such a method. ( In
practice the run( ) method must be overridden / provided for the thread to
have any practical functionality. )
Creating a Thread Object does not start the thread running - To do that the
program must call the Thread's "start( )" method. Start( ) allocates and
initializes memory for the Thread, and then calls the run( ) method.
( Programmers do not call run( ) directly. )
Because Java does not support global variables, Threads must be passed a
reference to a shared Object in order to share data, in this example the "Sum"
Object.
Note that the JVM runs on top of a native OS, and that the JVM specification
does not specify what model to use for mapping Java threads to kernel
threads. This decision is JVM implementation dependant, and may be one-to-
one, many-to-many, or many to one.. ( On a UNIX system the JVM normally
uses PThreads and on a Windows system it normally uses windows threads. )
JavaThreads.jpeg
Threading Issues
• • There are a variety of issues to consider with multithreaded
programming
• - Semantics of fork() and exec() system calls
• - Thread cancellation
• • Asynchronous or deferred
• - Signal handling
• • Synchronous and asynchronous
Semantics of fork() and exec()

• Recall that when fork() is called, a separate, duplicate process is created


• How should fork() behave in a multithreaded program?
- Should all threads be duplicated?
- Should only the thread that made the call to fork() be duplicated?
• In some systems, different versions of fork() exist depending on the
desired behavior
- Some UNIX systems have fork1() and forkall()
• fork1() only duplicates the calling thread
• forkall() duplicates all of the threads in a process
- In a POSIX-compliant system, fork() behaves the same as fork1()
Semantics of fork() and exec()
• The exec() system call continues to behave as expected
- Replaces the entire process that called it, including all threads!
• If planning to call exec() after fork(), then there is no need to
duplicate all of the threads in the calling process
- All threads in the child process will be terminated when exec() is
called
- Use fork1(), rather than forkall() if using in conjunction with exec()
Thread Cancellation
• •Thread cancellation is the act of terminating a thread before it has
completed
• Example - clicking the stop button on your web browser will stop the thread
that is rendering the web page
• The thread to be cancelled is called the target thread
• Threads can be cancelled in a couple of ways
• -Asynchronous cancellation- terminates the target thread immediately
• Thread may be in the middle of writing data ... not so good
• Deferred cancellation -allows the target thread to periodically check if it
should be cancelled
• Allows thread to terminate itself in an orderly fashion
Signal Handling

Signals are used in UNIX systems to notify a process that a particular event has
occurred
- CTRL-C is an example of an asynchronous signal that might be sent to a process
 An asynchronous signal is one that is generated from outside the process that

receives it
- Divide by 0 is an example of a synchronous signal that might be sent to a process
 A synchronous signal is delivered to the same process that caused the signal

to occur
• All signals follow the same basic pattern:
A signal is generated by particular event
The signal is delivered to a process
The signal is handled by a signal handler (all signals are handled exactly once)
Thread Pools
• In applications where threads are repeatedly being created/destroyed thread
pools might provide a performance benefit
- Example: A server that spawns a new thread each time a client connects to the
system and discards that thread when the client disconnects!
 A thread pool is a group of threads that have been pre-created and are available
to do work as needed
- Threads may be created when the process starts
 A thread may be kept in a queue until it is needed
 After a thread finishes, it is placed back into a queue until it is needed again
 Avoids the extra time needed to spawn new threads when they’re needed
Thread Pools

• • Advantages of thread pools:


• - Typically faster to service a request with an existing thread than
create a new thread (performance benefit)
• - Bounds the number of threads in a process
• • The only threads available are those in the thread pool
• • If the thread pool is empty, then the process must wait for a
thread to re-enter the pool before it can assign work to a thread
• • Without a bound on the number of threads in a process, it is
possible for a process to create so many threads that all of the
system resources are exhausted

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