Multimedia networking allows users on different machines to share images, sound, video and communicate with each other. It enables processing of textual data, audio, video, pictures and animation using computers. Modern multimedia communications have their roots in videoconferencing. Multimedia applications place heavy demands on storage and transmission systems due to their characteristics. Multimedia can be sensitive to delay for interactive sessions requiring less than one second delay, but less sensitive to loss of words or video frames. Multimedia applications include streaming stored media, streaming live media, and real-time interactive media like video conferencing.
Multimedia networking allows users on different machines to share images, sound, video and communicate with each other. It enables processing of textual data, audio, video, pictures and animation using computers. Modern multimedia communications have their roots in videoconferencing. Multimedia applications place heavy demands on storage and transmission systems due to their characteristics. Multimedia can be sensitive to delay for interactive sessions requiring less than one second delay, but less sensitive to loss of words or video frames. Multimedia applications include streaming stored media, streaming live media, and real-time interactive media like video conferencing.
Multimedia networking allows users on different machines to share images, sound, video and communicate with each other. It enables processing of textual data, audio, video, pictures and animation using computers. Modern multimedia communications have their roots in videoconferencing. Multimedia applications place heavy demands on storage and transmission systems due to their characteristics. Multimedia can be sensitive to delay for interactive sessions requiring less than one second delay, but less sensitive to loss of words or video frames. Multimedia applications include streaming stored media, streaming live media, and real-time interactive media like video conferencing.
Multimedia networking allows users on different machines to share images, sound, video and communicate with each other. It enables processing of textual data, audio, video, pictures and animation using computers. Modern multimedia communications have their roots in videoconferencing. Multimedia applications place heavy demands on storage and transmission systems due to their characteristics. Multimedia can be sensitive to delay for interactive sessions requiring less than one second delay, but less sensitive to loss of words or video frames. Multimedia applications include streaming stored media, streaming live media, and real-time interactive media like video conferencing.
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Multimedia Networking
Introduction
Presented by: Eng./Nourhan Tarek
What is Multimedia Multimedia is a technology that enables humans to use computers capable of processing textual data, audio and video, still pictures, and animation. Multimedia Networking Networked multimedia is to build the multimedia on network and distributed systems, so different users on different machines can share image, sound, video, to communicate with each other. The value of multimedia The modern view of multimedia communications and multimedia networks has its roots in videoconferencing. The characteristics of multimedia make heavy demands on storage and transmission systems. Multimedia and Quality of Service Network Multimedia applications: sending and receiving audio and video (“continuous media”) across networks Quality of Service: network provides application with level of performance needed for application to function Multimedia on the Internet Multimedia not as sensitive to loss Words from sentence lost still ok Frames in video missing still ok Multimedia can be very sensitive to delay Interactive session needs one-way delays less than 1 second! New phenomenon is jitter! Multimedia's applications Streaming stored media Streaming live media Real-time interactive media Streaming Stored Media Stored on server Examples: pre-recorded songs, famous lectures, video- on-demand RealPlayer, Media Player and Quicktime Interactivity: includes pause, ff, rewind… Delays of 1 to 10 seconds Not so sensitive to jitter Streaming Live Media “Captured” from live camera, radio, T.V. 1-way communication, maybe multicast Examples: concerts, radio broadcasts, lectures RealPlayer, Media Player and Quicktime Limited interactivity Delays of 1 to 10 seconds Not so sensitive to jitter Real-Time Interactive Media 2-way communication Examples: Internet phone, video conference Very sensitive to delay Conclusion Networked multimedia is concerned about spreading large quantities of data with high quality and as fast as possible.