Introduction To Computing
Introduction To Computing
COMPUTING
The various types of input devices along with their applications are
described below.
The various types of input devices along with their applications are described
below.
• 1- KEYBOARD DEVICES-: Keyboard devices
are the most commonly used input devices
today. They allow data entry into a computer
system by pressing a set of keys neatly
mounted on a keyboard connected to a
computer system. The most popular keyboard
used today is the 101-keys QWERTY
keyboard.
• 2- POINT-AND-DRAW DEVICES-: Interaction with computers
was initially restricted mainly to text mode. However, it was
soon realized that interacting with computers in text-mode is
cumbersome and time-consuming. Hence, a new type of user
interface, called graphical user interface(GUI), was devised for
interacting computers. A GUI provides a screen with graphic
icons(small images on the screen) or menus and allows a user
to make rapid selections from them to give instructions to a
computer. For efficient utilization ,GUI requires an input device
that can be used to rapidly point to and select a graphic icon or
menu item from the multiple options displayed on the screen.
The keyboard , though usable, was found to be inconvenient
and unsuitable for this requirement. Hence, research efforts to
find a suitable input device to meet this requirement gave birth
to several input devices, like mouse and light pen, could also be
used very effectively to create graphic elements on the screen
such as lines, curves, and freehand shapes. With this new
ability ,these devices came to be known as point-and-draw
devices. These input devices have made computers a much
more easily usable tool establishing them as a versatile tool for
a wide range of users including children, illiterate citizens, and
graphic designers. Some commonly used point-and-draw
devices are described below.
• (a)- MOUSE-: Mouse is the most popular point-and-
draw device. It is a must- have input device on modern
personal computers and workstations because they
support GUI as their primary user interface. A mouse
is a small hand-held device that fits in a user`s palm
comfortably. It rolls on a small bearing and has one or
more buttons on the top. When a mouse that is
connected to a user terminal is rolled on a flat surface,
a graphics cursor moves on the terminal screen in the
direction of the mouse`s movement . Since all
movements of the mouse are reproduced by the
graphics cursor on the screen, you can move the
graphics cursor at a menu item or an icon by moving
the mouse.
• (b)-TRACKBALL-: A trackball is a pointing device
similar to a roller- ball mouse. It has the roller ball also
placed on the top along with the buttons. In a roller-
ball mouse the roller ball is placed in the base of the
mouse. To move the graphics cursor on the screen
the ball is rolled with hand. As the whole device need
not be moved for moving the graphics cursor, a
trackball requires less space than a mouse for
operation and is often attached to or built into the
keyboard. Trackballs built into the keyboard are
commonly used in laptop(notebook) computers, as it is
practical for laptop users in a small space. As the ball
is fixed on the top, some people think of a trackball as
an upside- down mouse.
• Trackball comes in various shapes and forms
with the same functionality. Three commonly
used shapes are a ball, a button, and a square.
To move the graphics cursor at a desired
position on the terminal screen, the ball is rolled
with hand, the button is pushed with a finger, or
a finger is simply moved on the square
platform.
(c)- JOYSTICK-: A joystick is a pointing device that
works on the same principle as a trackball. To make
the movement of the spherical ball easier, it is placed
in a socket with a stick mounted on it. A user moves
the spherical ball by the attached stick with her hand.
The stick can be moved forward or backward, left or
right, to move and position the graphics cursor at the
desired position. Potentiometers are used to sense the
movements. On most joysticks, a button on the top is
provided to select the option currently pointed to by
the cursor. The button is clicked to make this
selection. Typical uses on a joystick include video
games, flight simulators, training simulators, and
remove control of industrial robots.
(d)- ELECTRONIC PEN-: It is a pen based point- and-
draw device. A user holds the pen in her hand and
points with it directly on the screen to select from the
displayed menu items or icons. A user can also draw
graphics directly on the screen with it. Another type of
electronic pen comes with a special pad. The pen is
used on the pad as an ink pen would be used on
paper. Movement of electronic pen causes the
graphical cursor on screen to move. Applying pressure
on tip causes same action as left button- click and
keeping the tip pressed for a short duration causes
same action as right button- click of a mouse. Some
electronic pens have a button on the side that is
pressed to cause same action as right button-click of a
• (e)-TOUCHSCREEN-: Touch screen is the
most simple, intuitive, and easiest to use of all
input devices. A touch screen enables a user to
choose from available options by simply
touching the desired icon or menu item
displayed on a computer`s screen with her
finger.
• 3- DATA SCANNING DEVICES-: Data
scanning devices are input devices used for
direct data entry into a computer system from
source documents. Some of them are also
capable of recognizing marks of characters.
These devices have following characteristics:
• 1- They eliminate the need for manual entry of
data by human beings.
• 2- Automatic entry of data with their use
improves data accuracy and increases
timeliness of the information processed.
• 3- They demand high quality of input
documents because of direct data entry from
source documents. Documents that are typed
poorly, have strikeovers, or have erasures are
normally rejected.
• 4- Form design and ink specification usually
becomes more critical with the use of these
devices than when keyboard devices are used
to key in data from forms.
• Data scanning devices are of many types. Commonly
used ones are described below.
• (a)- IMAGE SCANNER-: An image scanner is an input
device that translates paper documents into an
electronic format that can be stored in a computer.
The input documents may be typed text, pictures,
graphics, or even handwritten material. This input
device has been found to be very useful in preserving
paper documents in electronic form. A copy of a
document stored in a computer in this manner will
never deteriorate in quality or become yellow with age,
and can be displayed or printed, whenever desired.
The stored images can even be altered and
manipulated in interesting ways, if the computer has
image- processing software.Image scanners come in
various shapes and sizes. Two commonly used types
are:
• 1- FLATBED SCANNER-: A flatbed scanner is
like a copier machine consisting of a box having
a glass plate on its top and a lid that covers the
glass plate. A document to be scanned is
placed upside down on the glass plate. A light
source, situated below the glass plate, moves
horizontally from one end to another when
activated. After scanning one line, the light
beam moves up a little and scans the next line.
The process is repeated for all the lines. It
takes about 20 seconds to scan a document of
size 21 cm * 28 cm.
• 2- HAND-HELD SCANNER-: A hand- held
scanner has a set of light emitting diodes
encased in a small case that can be held in
hand conveniently. To scan a document, the
scanner is dragged slowly over it from its one
end to the other end with its light on. The
scanner has to be dragged very steadily and
carefully, otherwise the conversion of the
document into its equivalent bit map will not be
correct . Due to this reason, hand- held
scanners are used only in cases where high
accuracy is not needed. They are also used
when the volume of documents to be scanned
is low. They are much cheaper than flatbed
scanners.
• (b)- OPTICAL CHARACTER RECGONITION
(OCR) DEVICE-:
OCR software is extremely complex because it is
difficult to make a computer recognize an
unlimited number of typefaces and fonts. These
software are designed to recognize texts written
using standard type fonts (called OCR fonts).
•
• (2) SPEECH SYNTHESIZER-: A speech
synthesizer converts text information into
spoken sentences. To produce speech, these
devices combine basic sound units called
phonemes.
• They are very useful in a wide range of
applications. Their use include:
• (a) For reading out text information to blind
persons.
• (b) For allowing those persons who cannot
speak, to communicate effectively.
• (c) For translation systems that convert an
entered text into spoken words in a selected
language.