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Augmented Reality: Goals Taxonomy Technology

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Augmented Reality

Goals
Taxonomy
Technology
What is Augmented
Reality?

 A combination of a real
scene viewed by a user
and a virtual scene
generated by a computer
that augments the scene
with additional
information.
What is the Goal of AR?

 To enhance a person’s performance and


perception of the world

 But, what is the ultimate goal????


The Ultimate Goal of AR

 Create a system such that no user


CANNOT tell the difference between the
real world and the virtual augmentation
of it.
Augmented Reality vs.
Virtual Reality
Augmented Reality Virtual Reality:
 System augments the  Totally immersive
real world scene environment
 User maintains a
 Visual senses are
sense of presence in
real world under control of
 Needs a mechanism
system (sometimes
to combine virtual aural and
and real worlds proprioceptive senses
too)
Miligram’s Reality-
Virtuality Continuum

Mixed Reality (MR)

Real Augmented Augmented Virtual


Environment Reality (AR) Virtuality (AV) Environment

Miligram coined the term “Augmented Virtuality” to identify


systems which are mostly synthetic with some real world
imagery added such as texture mapping video onto virtual
objects.
Miligram’s Taxonomy for
Mixed Reality Displays

Extent of World  Reproduction Fidelity – quality


Knowledge of computer generated
imagery
Extent of  Extent of Presence Metaphor –
Presence level of immersion of the user
Metaphor within the displayed scene
 Extent of World Knowledge –
knowledge of relationship
between frames of reference
Reproduction for the real world, the camera
Fidelity viewing it, and the user
Combining the Real and
Virtual Worlds

We need:
 Precise models
 Locations and optical properties of the
viewer (or camera) and the display
 Calibration of all devices
 To combine all local coordinate systems
centered on the devices and the objects in
the scene in a global coordinate system
Combining the Real and
Virtual Worlds (cont)
 Register models of all 3D objects of interest
with their counterparts in the scene
 Track the objects over time when the user
moves and interacts with the scene
Realistic Merging
Requires:
 Objects to behave in physically plausible
manners when manipulated
 Occlusion
 Collision detection
 Shadows

**All of this requires a very detailed description of


the physical scene
Components of an
Augmented Reality System
Research Activities

 Develop methods to register the two


distinct sets of images and keep them
registered in real-time
– New work in this area has started to use
computer vision techniques
 Develop new display technologies for
merging the two images
Performance Issues
Augmented Reality systems are expected:
 To run in real-time so that the user can move
around freely in the environment
 Show a properly rendered augmented image

Therefore, two performance criteria are placed on


the system:
 Update rate for generating the augmenting image
 Accuracy of the registration of the real and virtual
image
Limitations for Updating
the Generated Images

 Must be at 10 times/second
 More photorealistic graphics rendering
 Current technology does not support fully
lit, shaded and ray-traced images of
complex scenes
Failures in Registration

Failures in registration due to:


– Noise
• Position and pose of camera with respect to the
real scene
• Fluctuations of values while the system is running
– Time delays
• In calculating the camera position
• In calculating the correct alignment of the
graphics camera
Display Technologies

 Monitor Based
 Head Mounted Displays:
– Video see-through
– Optical see-through
Monitor Based Augmented
Reality

 Simplest available
 Little feeling of being immersed in
environment
Optical see-through HMD
Video see-through HMD

Feb 4, Spring 2002 CS 7497 19


Video Composition
for Video see-through HMD
 Chroma-keying
– Used for special effects
– Background of computer graphics images is
set to a specific color
– Combining step replaces all colored areas
with corresponding parts from video
 Depth Information
– Combine real and virtual images by a pixel-
by-pixel depth comparison
Advantages of
Video see-through HMD

 Flexibility in composition strategies


 Wide field of view
 Real and virtual view delays can be
matched
Advantages of
Optical see-through HMD

 Simplicity
 Resolution
 No eye offset
Applications

 Medical  Manufacturing,
 Entertainment Maintenance, and
 Military Training Repair
 Consumer Design
 Engineering Design
 Hazard Detection
 Robotics and
Telerobotics  Audio

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