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L3-Assembly Language Fundamentals

This document provides an overview of assembly language fundamentals. It discusses basic elements like integer constants, expressions, instructions, directives, labels, and comments. It also provides examples of adding and subtracting integers in assembly language. Finally, it discusses assembling, linking, and running assembly language programs, as well as defining data types.
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© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
62 views

L3-Assembly Language Fundamentals

This document provides an overview of assembly language fundamentals. It discusses basic elements like integer constants, expressions, instructions, directives, labels, and comments. It also provides examples of adding and subtracting integers in assembly language. Finally, it discusses assembling, linking, and running assembly language programs, as well as defining data types.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 54

Assembly Language

Fundamentals

J. Marwa
Lecture Overview
 Basic Elements of Assembly Language
 Example: Adding and Subtracting Integers
 Assembling, Linking, and Running Programs
 Defining Data
 Symbolic Constants
 Real-Address Mode Programming

2
Basic Elements of Assembly
Language
 Integer constants
 Integer expressions
 Character and string constants
 Reserved words and identifiers
 Directives and instructions
 Labels
 Mnemonics and Operands
 Comments
 Examples

3
Integer Constants
 Optional leading + or – sign
 binary, decimal, hexadecimal, or octal digits
 Common radix characters:
 h – hexadecimal
 d – decimal
 b – binary

Examples: 30d, 6Ah, 42, 1101b


Hexadecimal beginning with letter: 0A5h

4
Integer Expressions

 Operators and precedence levels:

 Examples:

5
Character and String
Constants
 Enclose character in single or double quotes
 'A', "x"
 ASCII character = 1 byte
 Enclose strings in single or double quotes
 "ABC"
 'xyz'
 Each character occupies a single byte
 Embedded quotes:
 'Say "Goodnight," Gracie'

6
Reserved Words and
Identifiers
 Reserved words cannot be used as identifiers
 Instruction mnemonics, directives, type attributes, operators, predefined
symbols
 See MASM reference in Appendix A
 Identifiers
 1-247 characters, including digits
 not case sensitive
 first character must be a letter, _, @, ?, or $

7
Directives
 Commands that are recognized and acted upon by the
assembler
 Not part of the Intel instruction set
 Used to declare code, data areas, select memory model,
declare procedures, etc.
 not case sensitive
 Different assemblers have different directives
 NASM not the same as MASM, for example

8
Instructions
 Assembled into machine code by assembler
 Executed at runtime by the CPU
 We use the Intel IA-32 instruction set
 An instruction contains:
 Label (optional)
 Mnemonic(required)
 Operand (depends on the instruction)
 Comment (optional)

9
Labels
 Act as place markers
 marks the address (offset) of code and data
 Follow identifer rules
 Data label
 must be unique
 example: count DWORD 100 (not followed by colon)
 Code label
 target of jump and loop instructions
 example: L1: (followed by colon)

10
Mnemonics and Operands
 Instruction Mnemonics
 memory aid
 examples: MOV, ADD, SUB, MUL, INC, DEC
 Operands
 constant
 constant expression
 register
 memory (data label)

Constants and constant expressions are often called


immediate values

11
Comments
Comments are good!
 explain the program's purpose
 when it was written, and by whom
 revision information
 tricky coding techniques COMMENT &
 application-specific explanations This line is a comment.
 Single-line comments This line is a comment.
 begin with semicolon (;) &

 Multi-line comments
 begin with COMMENT directive and a programmer-chosen character
 end with the same programmer-chosen character

12
Instruction Format Examples
 No operands
 stc ; set Carry flag
 One operand
 inc eax ; register
 inc myByte ; memory
 Two operands
 add ebx,ecx ; register, register
 sub myByte,25 ; memory, constant
 add eax,36 * 25 ; register, constant-expression

13
What's Next
 Basic Elements of Assembly Language

 Example: Adding and Subtracting Integers


 Assembling, Linking, and Running Programs
 Defining Data
 Symbolic Constants
 Real-Address Mode Programming

14
Example: Adding and Subtracting Integers

TITLE Add and Subtract (AddSub.asm)

; This program adds and subtracts 32-bit integers.

INCLUDE Irvine32.inc
.code
main PROC
mov eax,10000h ; EAX = 10000h
add eax,40000h ; EAX = 50000h
sub eax,20000h ; EAX = 30000h
call DumpRegs ; display registers
exit
main ENDP
END main

15
Example Output
Program output, showing registers and flags:

EAX=00030000 EBX=7FFDF000 ECX=00000101 EDX=FFFFFFFF


ESI=00000000 EDI=00000000 EBP=0012FFF0 ESP=0012FFC4
EIP=00401024 EFL=00000206 CF=0 SF=0 ZF=0 OF=0

16
Suggested Coding Standards
(1 of 2)

 Some approaches to capitalization


 capitalize nothing
 capitalize everything
 capitalize all reserved words, including instruction mnemonics and
register names
 capitalize only directives and operators
 Other suggestions
 descriptive identifier names
 spaces surrounding arithmetic operators
 blank lines between procedures

17
Suggested Coding Standards
(2 of 2)
 Indentation and spacing
 code and data labels – no indentation
 executable instructions – indent 4-5 spaces
 comments: begin at column 40-45, aligned vertically
 1-3 spaces between instruction and its operands
 ex: mov ax,bx
 1-2 blank lines between procedures

18
Program Template
TITLE Program Template (Template.asm)

; Program Description:
; Author:
; Creation Date:
; Revisions:
; Date: Modified by:

INCLUDE Irvine32.inc
.data
; (insert variables here)
.code
main PROC
; (insert executable instructions here)
exit
main ENDP
; (insert additional procedures here)
END main

19
What's Next
 Basic Elements of Assembly Language
 Example: Adding and Subtracting Integers
 Assembling, Linking, and Running Programs
 Defining Data
 Symbolic Constants
 Real-Address Mode Programming

20
Assembling, Linking, and Running Programs

 Assemble-Link-Execute Cycle
 make32.bat
 Listing File
 Map File

21
Assemble-Link Execute Cycle
 The following diagram describes the steps from creating a
source program through executing the compiled program.
 If the source code is modified, Steps 2 through 4 must be
repeated.

Link
Library
Step 2: Step 3: Step 4:
Source assembler Object linker Executable OS loader
Output
File File File

Listing Map
Step 1: text editor File File

22
Listing File
 Use it to see how your program is compiled
 Contains
 source code
 addresses
 object code (machine language)
 segment names
 symbols (variables, procedures, and constants)

23
Map File
 Information about each program segment:
 starting address
 ending address
 size
 segment type

24
What's Next
 Basic Elements of Assembly Language
 Example: Adding and Subtracting Integers
 Assembling, Linking, and Running Programs
 Defining Data
 Symbolic Constants
 Real-Address Mode Programming

25
Defining Data
 Intrinsic Data Types
 Data Definition Statement
 Defining BYTE and SBYTE Data
 Defining WORD and SWORD Data
 Defining DWORD and SDWORD Data
 Defining QWORD Data
 Defining TBYTE Data
 Defining Real Number Data
 Little Endian Order
 Adding Variables to the AddSub Program
 Declaring Uninitialized Data

26
Intrinsic Data Types (1 of 2)
 BYTE, SBYTE
 8-bit unsigned integer; 8-bit signed integer
 WORD, SWORD
 16-bit unsigned & signed integer
 DWORD, SDWORD
 32-bit unsigned & signed integer
 QWORD
 64-bit integer
 TBYTE
 80-bit integer

27
Intrinsic Data Types (2 of 2)

 REAL4
 4-byte IEEE short real
 REAL8
 8-byte IEEE long real
 REAL10
 10-byte IEEE extended real

28
Data Definition Statement
 A data definition statement sets aside storage in memory for a variable.
 May optionally assign a name (label) to the data
 Syntax:
[name] directive initializer [,initializer] . . .

value1 BYTE 10

 All initializers become binary data in memory

29
Defining BYTE and SBYTE
Data
Each of the following defines a single byte of storage:

value1 BYTE 'A' ; character constant


value2 BYTE 0 ; smallest unsigned byte
value3 BYTE 255 ; largest unsigned byte
value4 SBYTE -128 ; smallest signed byte
value5 SBYTE +127 ; largest signed byte
value6 BYTE ? ; uninitialized byte

30
Defining Byte Arrays
Examples that use multiple initializers:

list1 BYTE 10,20,30,40


list2 BYTE 10,20,30,40
BYTE 50,60,70,80
BYTE 81,82,83,84
list3 BYTE ?,32,41h,00100010b
list4 BYTE 0Ah,20h,‘A’,22h

31
Defining Strings (1 of 3)
 A string is implemented as an array of characters
 For convenience, it is usually enclosed in quotation marks
 It often will be null-terminated
 Examples:

str1 BYTE "Enter your name",0


str2 BYTE 'Error: halting program',0
str3 BYTE 'A','E','I','O','U'
greeting BYTE "Welcome to the Encryption Demo program "
BYTE "created by Kip Irvine.",0

32
Defining Strings (2 of 3)
 To continue a single string across multiple lines, end each line with a
comma:

menu BYTE "Checking Account",0dh,0ah,0dh,0ah,


"1. Create a new account",0dh,0ah,
"2. Open an existing account",0dh,0ah,
"3. Credit the account",0dh,0ah,
"4. Debit the account",0dh,0ah,
"5. Exit",0ah,0ah,
"Choice> ",0

33
Defining Strings (3 of 3)
 End-of-line character sequence:
 0Dh = carriage return
 0Ah = line feed

str1 BYTE "Enter your name: ",0Dh,0Ah


BYTE "Enter your address: ",0

newLine BYTE 0Dh,0Ah,0

Idea: Define all strings used by your program in the same area of
the data segment.

34
Using the DUP Operator
 Use DUP to allocate (create space for) an array or string. Syntax:
counter DUP ( argument )
 Counter and argument must be constants or constant expressions

var1 BYTE 20 DUP(0) ; 20 bytes, all equal to zero


var2 BYTE 20 DUP(?) ; 20 bytes, uninitialized
var3 BYTE 4 DUP("STACK") ; 20 bytes: "STACKSTACKSTACKSTACK"
var4 BYTE 10,3 DUP(0),20 ; 5 bytes

35
Defining WORD and SWORD
Data
 Define storage for 16-bit integers
 or double characters
 single value or multiple values

word1 WORD 65535 ; largest unsigned value


word2 SWORD –32768 ; smallest signed value
word3 WORD ? ; uninitialized, unsigned
word4 WORD "AB" ; double characters
myList WORD 1,2,3,4,5 ; array of words
array WORD 5 DUP(?) ; uninitialized array

36
Defining DWORD and SDWORD
Data
Storage definitions for signed and unsigned 32-bit
integers:

val1 DWORD 12345678h ; unsigned


val2 SDWORD –2147483648 ; signed
val3 DWORD 20 DUP(?) ; unsigned array
val4 SDWORD –3,–2,–1,0,1 ; signed array

37
Defining QWORD, TBYTE,
Real Data
Storage definitions for quadwords, tenbyte values,
and real numbers:

quad1 QWORD 1234567812345678h


val1 TBYTE 1000000000123456789Ah
rVal1 REAL4 -2.1
rVal2 REAL8 3.2E-260
rVal3 REAL10 4.6E+4096
ShortArray REAL4 20 DUP(0.0)

38
Little Endian Order
 All data types larger than a byte store their individual bytes in reverse
order. The least significant byte occurs at the first (lowest) memory
address.

 Example:
val1 DWORD 12345678h

39
Adding Variables to AddSub
TITLE Add and Subtract, Version 2 (AddSub2.asm)
; This program adds and subtracts 32-bit unsigned
; integers and stores the sum in a variable.
INCLUDE Irvine32.inc
.data
val1 DWORD 10000h
val2 DWORD 40000h
val3 DWORD 20000h
finalVal DWORD ?
.code
main PROC
mov eax,val1 ; start with 10000h
add eax,val2 ; add 40000h
sub eax,val3 ; subtract 20000h
mov finalVal,eax ; store the result (30000h)
call DumpRegs ; display the registers
exit
main ENDP
END main

40
Declaring Unitialized Data
 Use the .data? directive to declare an unintialized data segment:
.data?
 Within the segment, declare variables with "?" initializers:
smallArray DWORD 10 DUP(?)

Advantage: the program's EXE file size is reduced.

41
What's Next
 Basic Elements of Assembly Language
 Example: Adding and Subtracting Integers
 Assembling, Linking, and Running Programs
 Defining Data
 Symbolic Constants
 Real-Address Mode Programming

42
Symbolic Constants
 Equal-Sign Directive
 Calculating the Sizes of Arrays and Strings
 EQU Directive
 TEXTEQU Directive

43
Equal-Sign Directive

 name = expression
 expression is a 32-bit integer (expression or constant)
 may be redefined
 name is called a symbolic constant
 good programming style to use symbols

COUNT = 500
.
.
mov al,COUNT

44
Calculating the Size of a Byte
Array
 current location counter: $
 subtract address of list
 difference is the number of bytes

list BYTE 10,20,30,40


ListSize = ($ - list)

45
Calculating the Size of a
Word Array
Divide total number of bytes by 2 (the size of a word)

list WORD 1000h,2000h,3000h,4000h


ListSize = ($ - list) / 2

46
Calculating the Size of a Doubleword Array
Divide total number of bytes by 4 (the size of a doubleword)

list DWORD 1,2,3,4


ListSize = ($ - list) / 4

47
EQU Directive
 Define a symbol as either an integer or text expression.
 Cannot be redefined

PI EQU <3.1416>
pressKey EQU <"Press any key to continue...",0>
.data
prompt BYTE pressKey

48
TEXTEQU Directive
 Define a symbol as either an integer or text expression.
 Called a text macro
 Can be redefined

continueMsg TEXTEQU <"Do you wish to continue (Y/N)?">


rowSize = 5
.data
prompt1 BYTE continueMsg
count TEXTEQU %(rowSize * 2) ; evaluates the expression
setupAL TEXTEQU <mov al,count>

.code
setupAL ; generates: "mov al,10"

49
What's Next
 Basic Elements of Assembly Language
 Example: Adding and Subtracting Integers
 Assembling, Linking, and Running Programs
 Defining Data
 Symbolic Constants
 Real-Address Mode Programming

50
Real-Address Mode
Programming (1 of 2)
 Generate 16-bit MS-DOS Programs
 Advantages
 enables calling of MS-DOS and BIOS functions
 no memory access restrictions
 Disadvantages
 must be aware of both segments and offsets
 cannot call Win32 functions (Windows 95 onward)
 limited to 640K program memory

51
Real-Address Mode
Programming (2 of 2)
 Requirements
 INCLUDE Irvine16.inc
 Initialize DS to the data segment:
mov ax,@data

mov ds,ax

52
Add and Subtract, 16-Bit
Version
TITLE Add and Subtract, Version 2 (AddSub2r.asm)
INCLUDE Irvine16.inc
.data
val1 DWORD 10000h
val2 DWORD 40000h
val3 DWORD 20000h
finalVal DWORD ?
.code
main PROC
mov ax,@data ; initialize DS
mov ds,ax
mov eax,val1 ; get first value
add eax,val2 ; add second value
sub eax,val3 ; subtract third
value
mov finalVal,eax ; store the result
call DumpRegs ; display registers
exit
main ENDP
END main
53
Summary

 Integer expression, character constant


 directive – interpreted by the assembler
 instruction – executes at runtime
 code, data, and stack segments
 source, listing, object, map, executable files
 Data definition directives:
 BYTE, SBYTE, WORD, SWORD, DWORD, SDWORD,
QWORD, TBYTE, REAL4, REAL8, and REAL10
 DUP operator, location counter ($)
 Symbolic constant
 EQU and TEXTEQU
54

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