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Current and Future Trends in Media and Information

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MIL PPT 20

Updated: June 11, 2017

Media and Information Literacy (MIL)


CURRENT AND FUTURE TRENDS IN MEDIA
AND INFORMATION

Kathleen R. Osano
PTMSMNHS
Occ. Mindoro
Learning Competencies
Students will be able to…
define ubiquitous learning (SSHS);
discuss the characteristics of ubiquitous learning
(SSHS);
describe massive open on-line (MIL11/12CFT-IIIi-
26)
Identify current trends in media and information
(SSHS);
Learning Competencies
Learners will be able to…
evaluate current trends in media and information
and how it will affect/how they affect individuals and
the society as a whole (MIL11/12CFT-IIIi-26)
predict future media innovation (MIL11/12CFT-IIIi-
27)
Learning Competencies
Learners will be able to…
synthesize the overall knowledge about media and
information with skills for producing a prototype of
what the learners think is a future media innovation
(MIL11/12CFT-IIIi-28)
demonstrate their prototype in an exhibit (SSHS).
Topic Outline
I- Current and Future Trends of Media and Information
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
E. Performance Task: Project
1. Prototyping for Empathy
Video Presentation

WATCH YOUR DAY IN 2020


Media and Information in Education
What is ubiquitous learning?

…learning at any time, at any


Ubiquitous place
Learning https://clwb.org/2013/06/10/what-is-ubiqui
tous-learning/
The main characteristics of ubiquitous learning are:
(Chen et al., 2002; Curtis et al., 2002)
 Permanency: Learning
materials are always
available unless
purposely deleted.
 Accessibility:Access
from everywhere as
personally required

Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
The main characteristics of ubiquitous learning are:
(Chen et al., 2002; Curtis et al., 2002)
 Immediacy: Wherever a
student is, he/she can
immediately access learning
materials.
 Interactivity:Online
collaboration with teachers
and/or peers
(chat/blogs/forums)
Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
The main characteristics of ubiquitous learning are:
(Chen et al., 2002; Curtis et al., 2002)
 Situated instructional
Activities: Learning in
context (on-site).
 Adaptability: Getting
the right information at
the right place for the
right student.

Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
What is MOOC?

Source: http://www.codlearningtech.org/2015/11/23/5-questions-what-you-need-to-know-about-moocs/
Video Presentation

MOOCs and Beyond


(2013), EDUCAUSE SPRINT 2013,
YouTube Channel: educause, retrieved February 7,
2016 from
current\MOOCs and Beyond.mp4
Formative Assessment
Understanding an Infographics

“To MOOC or Not to MOOC”


by topcollegesonline.org
Published: January 14, 2014
http
://elearninginfographics.com/to-mooc-or-not-to-mooc-inf
ographic
/
Formative Assessment
Understanding an Infographics

“MOOC: Today and Tomorrow”


by myelearning.com
Published: October 17, 2016
current\MOOCs and Beyond.mp4
Formative Assessment:
Class Discussion
What is MOOC?
How was MOOC made possible today?
How is it different from taking a course from a college
or university?
How is it changing or influencing education at
present?
Video Presentation: Wearable
Technology
Top 10 Best Wearable Tech Products - Gear UP
YouTube Channel: WatchMojo.com ,
Published Dec. 35, 2016
Retrieved Feb. 8, 2017 from
current\Top 10 Best Wearable Tech Products - Gear UP.m
p4
Formative Assessment
Identify this technology tool.

Google Glass
Google Glass can be controlled using the touchpad built
into the side of the device
 Touchpad: A touchpad is located on the side of Google Glass, allowing users to
control the device by swiping through a timeline-like interface displayed on the
screen.[29] Sliding backward shows current events, such as weather, and sliding
forward shows past events, such as phone calls, photos, circle updates, etc.
 Camera: Google Glass has the ability to take photos and record 720p HD video.[30]
 Display: The Explorer version of Google Glass uses a liquid crystal on silicon(LCoS)
(based on an LCoS chip from Himax), field-sequential color system, LEDilluminated
display.
 Other than the touchpad, Google Glass can be controlled using just "voice
actions". To activate Glass, wearers tilt their heads 30° upward (which can be
altered for preference) or simply tap the touchpad, and say "O.K., Glass." Once
Glass is activated, wearers can say an action, such as "Take a picture", "Record
a video", "Hangout with [person/Google+ circle]", "Google 'What year was
Wikipedia founded?'", "Give me directions to the Eiffel Tower", and "Send a
message to John"[50] (many of these commands can be seen in a product video
released in February 2013).[51] For search results that are read back to the user,
the voice response is relayed using bone conduction through a transducer that
sits beside the ear, thereby rendering the sound almost inaudible to other
Formative Assessment
Identify this technology tool.
iPhone watch
The Apple Watch is a smartwatch that connects to
your iPhone to deliver notifications and run apps.
Also known as the iWatch or iPhone watch, there.
Formative Assessment
Identify this technology tool.
Fitbit Charge 2
“fitness wristband”
Steps taken
Distance covered
Calories burned (total for day including rest)
Active Minutes with strenuous activity
Floors climbed
All day heart rate and zones
Formative Assessment
Identify this technology tool.
HTC Vive
VR Headset
“virtual reality”
An HTC Vive head-mounted
display with a camera near
the bottom rim; two wireless
handheld controllers; and
two 'Lighthouse' basestations
Formative Assessment
Identify this technology tool.

Microsoft HoloLens
“augmented reality”
Microsoft HoloLens
“augmented reality”
HoloLens is essentially a holographic computer built into a headset that lets you see, hear,
and interact with holograms within an environment such as a living room or an office space.
What is HoloLens exactly?
HoloLens is essentially a holographic computer built into a headset that lets you see, hear,
and interact with holograms within an environment such as a living room or an office space.
Microsoft has built the headset without the need to be wirelessly connected to a PC, and has
used high-definition lenses and spatial sound technology to create that immersive,
interactive holographic experience.
Formative Assessment
Identify this technology tool.

3D Printer
Video Presentation: 3D Environment

Augmented Reality, Holograms & 3D Scanning


YouTube Channel: Sky News
Published June 5, 2015
Retrieved Feb. 8, 2017 from
current\videoplayback.mp4
Video Presentation: 3D Environment

17 Incredible 3D Printed Objects


YouTube Channel: Talltanic,
Published Oct. 3, 2016
Retrieved Feb. 8, 2017 from
https://www.youtube.com/watch?v=FSu19nz7NlE
Essay

Guide Question
1. Which of the discussed trends
in media and information do
you think will have the most
impact or influence to people
and to the society as a whole?
Why?
Performance Task : Project
Prototyping for Empathy
Performance Task: Project
Title: Prototyping for Empathy

the original model of something from


which later forms are developed
(http://dictionary.cambridge.org/us/dictionary/english/prototype)

Prototype
an original model on which something is
patterned
(https://www.merriam-webster.com/dictionary/prototype)
Paper Prototype
Paper Prototype
Paper Prototype
Performance Task: Project
Title: Prototyping for Empathy
Collaborative Learning
 Divide the class into 6 or 8 smaller groups.

Materials
partolina pencil
eraser pentel pen
ruler masking tape
scissors coloring materials.
art paper glue
Performance Task: Project
Title: Prototyping for Empathy
Procedure
1. Identify problems or issues that is
related to media and information in the
Philippines.
2. Among the identified problems, select
which you think needed an immediate
attention. Brainstorm what causes the
problem and what are the possible ways
to solve it.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
3. Pair the different groups. Each
group will interview the other
group to which they are paired
with regarding what issue they
want to address, what causes it,
and how do they want to solve it.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
4. Each group will design a
technology tool that will provide
the needed solution to the
discussed issue or problem
presented to them by the other
group.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
5. Create a prototype of the technology tool they
designed to address the problem presented to them
by the other group.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
6. Explain in the class the problem or
issue that was presented to them and
present the prototype they created
to solve it.
7. The partner group will provide a
feedback how the prototype can be
improved.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
7. The group who presented will
take note of the given feedback
to further improve their
prototype.
8. Each group will improve their
prototype based on the given
feedback.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
9. Have an Expo in your classroom where the prototypes
will be displayed with the following printed information:
problem or issue in media and information, name of the
prototype, and what it can do and how it can solve the
given problem. Invite visitors to your Expo. Assign a
member per group to explain the prototype.
The Design Thinking Process
References
 Media and Information Literacy Curriculum Guide by DepEd
 Media and Information Literacy by Boots Liquigan, Diwa
 http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differe
nces-between-classroom-blended-online-and-open-learning/
 https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
 https://education.illinois.edu/newlearning/ubiquitous-learning.html
 https://net.educause.edu/ir/library/pdf/eli7078.pdf
References
 http://
www.openuped.eu/images/docs/Definition_Massive_Open_
Online_Courses.pdf
 http://
www.codlearningtech.org/2015/11/23/5-questions-what-you
-need-to-know-about-moocs
 http://elearninginfographics.com
 http://dschool.stanford.edu/dgift/
 https://
dschool.stanford.edu/wp-content/themes/dschool/method-c
ards/prototype-for-empathy.pdf
Photo Credit
 Page5 http://
www.tonybates.ca/wp-content/uploads/Continuum-of-technology-b
ased-teaching-2.jpg
 Page 6 http://tiie.w3.uvm.edu/blog/ubiquitous-learning/
 Page 7 http://www.corporatetraining.ie/profiles/ulearn/
 Page 8 http://www.computertec.com.au/computer-services/
 Page9 https://
www.roberthalf.com/baltimore/blog/8-ways-to-better-online-collabo
ration-among-your-remote-team
Photo Credit
 Page9
https://blogs.articulate.com/rapid-elearning/give-effective-feedba
ck-online-training
/
 Page 10
http://www.codlearningtech.org/2015/11/23/5-questions-what-you
-need-to-know-about-moocs
/
 Page 15 https://www.pinterest.com/explore/vr-headset/
 Page 16 http
://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/
Photo Credit
 Page 18 https://www.microsoft.com/microsoft-hololens/en-us
 Page 19 http://uk.businessinsider.com/htc-vive-pre-order-date
 Page 20 http://
www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-
files-now-online.html
 Page 24 http://www.memegen.com/meme/zok7aq
 Page 27 http://www.rachelilansimpson.com/blog
Photo Credit
 Page 28 http://aaronbrako.com/prototyping
 Page 29 http://april3rd.com/hcid521/?p=63
 Page 31 https://
clipartfest.com/download/4ecb0567e88f186bcf80d82850b6c5
a58acd429f.html
 Page32 http://
www.indiaeducation.net/management/cat/group-discussion-ti
ps.aspx
Photo Credit
 Page 36
http://articles.bplans.com/10-tips-to-improve-business-efficie
ncy
/
 Page 38
http://circlesofinnovation.valenciacollege.edu/creativity-in-th
e-classroom/

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