Hci CH 2
Hci CH 2
Hci CH 2
• Environmental factors
Human information input-output
Information is received and responses given via a number of input and output
channels:
1. Visual channel
2. Auditory channel
3. Haptic channel
4. Movement
Visual channel :-Vision/the human eye/sight/
Primary source of information for human.
Two stages in vision
1. The physical reception of the stimulus from the outside world,
2. The processing and interpretation of that stimulus(internal visual processing).
Vision begins with light.
The human eye receives light and transforms into electrical signal.
Light is reflected from objects in the world and their image is focused upside down
o X-cells: concerned with fovea and are responsible for the early detection of
pattern.
o Y-cells : More widely distributed in the retina and are responsible for the
early detection of movement.
How we perceive size ,depth , brightness and color ?
» This is very crucial to design an effective user interface for HCI!!!!!
Interpreting the signal
Size and depth
How the eye perceives size ,depth and distance?
Visual angle indicates how much of view object occupies
• Further distance less visual angel
• Less distance more visual angel
Visual acuity(sharpness/ keenness) is ability to perceive detail
Familiar objects perceived as constant size (in spite of changes in visual angle when far
away)
Brightness
subjective reaction to levels of light
changes in luminance.
The Muller Lyer illusion:-two lines of the same length appear to be of different lengths.
The Ponzo illusion:-identical lines appears distorted due to the pair of converging lines
that follow them.
Ch-6, Dynamic Programming and Greedy Technique
Questions
In which part of retina does best color vision?
Why?
The eye moves backwards over the text as well as forwards, in what are known as
regressions.
• If the text is complex there will be more regressions.
Reading involves saccades/ jerky movements /rapid movement/ and fixations
saccade - a rapid movement of the eye between fixation points
fixations is a brief pauses
Perception occurs during fixations
Word shape is important to recognition
Auditory channel:- Hearing
Sound is a form of energy that is produced by vibrating objects and transmitted through
a medium, such as air, water, or solids.
Provides information about environment: distances, directions, objects etc.
Physical apparatus:
Outer ear:- protects inner and amplifies sound
Middle ear:- transmits sound waves as vibrations to inner ear
Inner ear:-chemical transmitters are released and cause impulses in auditory nerve
Humans can hear frequencies from 20Hz to 15kHz
Auditory system filters sounds
can attend to sounds over background noise.
some one.
E.g. usable interactive computing
How humans receive, perceive information, how they manipulate objects physically.
Examples
“sparkler” trail
stereo sound
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interpreted
• The more attention paid to something…
• The more it is processed in terms of thinking about it and comparing it with other
knowledge…
• The more likely it is to be remembered
– e.g. when learning about HCI, it is much better to reflect upon it, carry out
exercises, have discussions with others about it, and write notes than just
passively read a book, listen to a lecture or watch a video about it
Context is important
• Context affects the extent to which information can be subsequently retrieved
• Sometimes it can be difficult for people to recall information that was encoded in a
different context:
– “You are on a train and someone comes up to you and says hello. You don’t
recognize him for a few moments but then realize it is one of your neighbors.
You are only used to seeing your neighbor in the hallway of your apartment
block and seeing him out of context makes him difficult to recognize initially”
Activity
• Try to remember the dates of your grandparents’ birthday
• Try to remember the cover of the last two DVDs you bought or rented
• Which was easiest? Why?
• People are very good at remembering visual cues about things
– e.g. the color of items, the location of objects and marks on an object
bookmarks, etc.,
– where and how to save them all, then remembering what they were called and
– but can be difficult to remember, especially when have 1000s and 1000s
– How might such a process be facilitated taking into account people’s memory
abilities?
Personal information management
• Memory involves 2 processes
– recall-directed and recognition-based scanning
• File management systems should be designed to optimize both kinds of memory processes
– e.g. Search box and history list
Long-term memory
IF dog is growling
THEN run away
Problem-solving, planning, reasoning and decision-
making
• All involves reflective cognition
– e.g. thinking about what to do, what the options are, and the consequences
• Often involves conscious processes, discussion with others (or oneself), and the
use of artifacts
– e.g. maps, books, pen and paper
• May involve working through different scenarios and deciding which is best
option
Design implications
• Provide additional information/functions for users who wish to understand more about
how to carry out an activity more effectively
• Use simple computational aids to support rapid decision-making and planning for
users on the move
Assignment
Pick one real world object and design its semantic network based on your
concept, skill and experience.
Support the semantic network with:
Decay
information is lost gradually but very slowly
Interference
new information replaces old: retroactive interference
LTM - retrieval
Recall
information reproduced from memory can be assisted by cues, e.g. categories,
imagery
Recognition
information gives knowledge that it has been seen before
Unreliable:
can only prove false not true
… but useful!
7 E 4 K
If a card has a vowel on one side it has an even number on the other
Is this true?
Unreliable:
can lead to false explanations
Problem Solving
Process of finding solution to unfamiliar task using knowledge.
Several theories
1. Gestalt
Problem solving both productive and reproductive
theories
Problem solving(cont’)
2. Problem space theory
Problem space comprises problem states
Analogy
analogical mapping:
• Skill acquisition
skilled activity characterized by chunking
stimuli
Cannon: emotion is a psychological response to a stimuli
“Negative affect can make it harder to do even easy tasks; positive affect can make
it easier to do difficult tasks” (Donald Norman)
cognitive models