Delegation inheritance is similar to prototype inheritance but with a different approach. In delegation inheritance, you create a new object that delegates some of its functionality to an existing object.
What is Delegation Inheritance in Odoo 15Celine George
In delegation inheritance provides more flexibility, we use the _inherits attribute. This is used if you want to sink another model in your current model without affecting the views. So the database tables contain fields in your model and also a field representing the inherited objects.
Traditional Prototype Inheritance in Odoo 15 |Celine George
In Odoo/OpenERP we can inherit or use existing modules object/class/model and views. We can also inherit a single field of existing modules. Inheritance means we are going to use or inherit the old class/model, properties, methods, and views in the new class/model. This concept is related to Object-Oriented Programming. In Odoo/ERP we extend properties, fields, and views of an existing model in a modular way.
What is Model Inheritance in Odoo 17 ERPCeline George
In This slide we'll explore the various aspects of model inheritance in Odoo, including its types, implementation, and best practices. Let's delve into the world of Odoo model inheritance.
What is Property Fields in Odoo 17 ERP ModuleCeline George
In Odoo 17 a new feature called property fields, which brings a fresh approach to managing data. With this update, adding custom fields to your model is simple and does not require any special technical knowledge. It simplifies the process so that even non-technical users can effortlessly input data without needing assistance. This useful feature makes it easier for everyone to personalize and improve their experience with Odoo because it saves time and effort.
This document discusses different JavaScript design patterns for structuring code, including the prototype pattern, module pattern, and revealing module pattern. It provides examples of how each pattern works by rewriting sample code to follow the given pattern. The patterns aim to make the code more modular, reusable, and testable by avoiding global variables and namespaces. Following these patterns can improve code organization, readability, and maintenance.
Inheritance _ Traditional Class Inheritance in Odoo 16Celine George
Inheritance means we are going to use or inherit old class/model, properties, methods, and views in the new class/model. This concept is related to Object Oriented Programming.
This document discusses several software design patterns and principles for managing dependencies between packages and modules, including:
- The Observer pattern which eliminates dependencies by having observers update independently of the subject.
- Factory patterns (factory method, abstract factory, builder) which are used to create objects while avoiding tight coupling between object producers and products.
- Singleton pattern which ensures a class only has one instance.
- Mediator pattern which defines an object to encapsulate interactions between classes, promoting loose coupling.
- Adapter pattern which converts an interface into another interface clients expect, allowing classes to work together with incompatible interfaces.
The document advises applying these patterns through refactoring to existing systems to control dependencies
The document discusses several creational design patterns including Singleton, Abstract Factory, Builder, and Prototype patterns. It provides definitions and examples of how each pattern works, including ensuring a class only has one instance (Singleton), creating object factories without specifying classes (Abstract Factory), constructing complex objects step-by-step (Builder), and copying existing objects (Prototype). The document is intended for teaching software design patterns to students.
What is Delegation Inheritance in Odoo 15Celine George
In delegation inheritance provides more flexibility, we use the _inherits attribute. This is used if you want to sink another model in your current model without affecting the views. So the database tables contain fields in your model and also a field representing the inherited objects.
Traditional Prototype Inheritance in Odoo 15 |Celine George
In Odoo/OpenERP we can inherit or use existing modules object/class/model and views. We can also inherit a single field of existing modules. Inheritance means we are going to use or inherit the old class/model, properties, methods, and views in the new class/model. This concept is related to Object-Oriented Programming. In Odoo/ERP we extend properties, fields, and views of an existing model in a modular way.
What is Model Inheritance in Odoo 17 ERPCeline George
In This slide we'll explore the various aspects of model inheritance in Odoo, including its types, implementation, and best practices. Let's delve into the world of Odoo model inheritance.
What is Property Fields in Odoo 17 ERP ModuleCeline George
In Odoo 17 a new feature called property fields, which brings a fresh approach to managing data. With this update, adding custom fields to your model is simple and does not require any special technical knowledge. It simplifies the process so that even non-technical users can effortlessly input data without needing assistance. This useful feature makes it easier for everyone to personalize and improve their experience with Odoo because it saves time and effort.
This document discusses different JavaScript design patterns for structuring code, including the prototype pattern, module pattern, and revealing module pattern. It provides examples of how each pattern works by rewriting sample code to follow the given pattern. The patterns aim to make the code more modular, reusable, and testable by avoiding global variables and namespaces. Following these patterns can improve code organization, readability, and maintenance.
Inheritance _ Traditional Class Inheritance in Odoo 16Celine George
Inheritance means we are going to use or inherit old class/model, properties, methods, and views in the new class/model. This concept is related to Object Oriented Programming.
This document discusses several software design patterns and principles for managing dependencies between packages and modules, including:
- The Observer pattern which eliminates dependencies by having observers update independently of the subject.
- Factory patterns (factory method, abstract factory, builder) which are used to create objects while avoiding tight coupling between object producers and products.
- Singleton pattern which ensures a class only has one instance.
- Mediator pattern which defines an object to encapsulate interactions between classes, promoting loose coupling.
- Adapter pattern which converts an interface into another interface clients expect, allowing classes to work together with incompatible interfaces.
The document advises applying these patterns through refactoring to existing systems to control dependencies
The document discusses several creational design patterns including Singleton, Abstract Factory, Builder, and Prototype patterns. It provides definitions and examples of how each pattern works, including ensuring a class only has one instance (Singleton), creating object factories without specifying classes (Abstract Factory), constructing complex objects step-by-step (Builder), and copying existing objects (Prototype). The document is intended for teaching software design patterns to students.
Inheritance means we are going to use or inherit the old class/model, properties, methods, and views in the new class/model. This concept is related to Object-Oriented Programming. In Odoo/ERP we extend properties, fields, and views of an existing model in a modular way. In this slide, we are going to learn about traditional class inheritance. This is used to extend the features of an existing object.
The document discusses several object patterns in JavaScript including private and privileged members, the module pattern, closures, mixins, and scope-safe constructors. The module pattern is used to wrap variables and functions together in a single scope using an immediately invoked function expression (IIFE). Closures allow accessing outer function scopes from inner functions. Mixins are used to copy properties from one object to another without inheritance. Scope-safe constructors ensure "this" refers to the object whether or not "new" is used.
View Inheritance can be defined as the process of modifying an existing view. This may be adding a new field to an existing view, adding button, adding attribute to an existing field etc.
In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages.
Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[1]
There are many types of design patterns, for instance
Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform.
Computational design patterns addressing concerns related to key computation identification.
Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization.
Implementation strategy patterns addressing concerns related to implementing source code to support
program organization, and
the common data structures specific to parallel programming.
Structural design patterns addressing concerns related to high-level structures of applications being developed.
The document discusses various design patterns. It begins by explaining that design patterns represent best practices used by experienced software developers to solve common problems. It then discusses the Gang of Four (GOF) patterns, which were identified in 1994 and include creational, structural, and behavioral patterns. Creational patterns like Singleton, Factory Method, Abstract Factory, and Prototype are covered. Structural patterns like Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy are also introduced. Behavioral patterns like Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor are briefly mentioned as well. The document then discusses some Java Enterprise
This document discusses objects and classes in Visual Basic. It defines an object as a combination of code and data that can be treated as a unit. A class is described as a template from which objects are created. Key concepts covered include encapsulation, inheritance, polymorphism, object variables, properties, methods, events, collections, and how to create and use custom class modules to define new objects.
JavaScript is the language of Web. It has its own styles and vocabulary, which is very different from languages we are familiar with like C, C++, Java, C# etc. While not having classes and functions to be acting as FIRST CLASS CITIZENS for most of the tasks sometimes its difficult to manage very large JavaScript files. And, there comes the need of a common pattern for writing efficient JavaScript.
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
This document discusses various JavaScript design patterns. It begins by defining design patterns as recurring solutions to common software design problems. It then covers types of patterns such as creational, structural, and behavioral. Specific patterns like module, revealing module, singleton, prototype, factory, facade, and observer are demonstrated. Benefits include reusability, communication, and encapsulation. Drawbacks include additional complexity and difficulty testing in some cases. Examples are provided to illustrate usage of the patterns.
How to Build a Module in Odoo 15 Scaffold MethodCeline George
Scaffolding is the way of building a skeleton structure for a module in Odoo. Using Odoo scaffolding we can create the module structure automatically. It saves much of our effort in creating a module manually. This slide lets us see how to use scaffolding in Odoo development.
The document provides an overview and guidelines for using design patterns with Django. It discusses common patterns for organizing URLs, models, views, and generic views. Some key patterns covered include using multiple managers and custom manager methods for models, handling GET and POST requests in the same view function, and creating chainable and lazy querysets. The document acts as documentation for best practices when building Django applications and sites.
Patterns (contd)Software Development ProcessDesign patte.docxdanhaley45372
Patterns (contd)
Software Development Process
Design patterns used to handle change
More time extending and changing code than developing it.
The Strategy design pattern handle change by selecting from a family of external algorithms rather than rewrite.
Design point: Make code closed for modification of code, but open for extension
Problem
Computer object created
Description Method returns
Getting a Computer
Problem
Program has to change every time
Customer changes options
Decorator Pattern
Wrapper code used to extend your core code
Extend a class dynamically at runtime
Decorator uses wrapper code to extend core functionality - decorating the code
Decorator Pattern
description() returns “You are getting a computer”
Wrapper description() returns
“You are getting a computer and a disk”
Wrapper description() returns
“You are getting a computer and a disk and a monitor”
Decorator Pattern
Core component: Computer
Variables holding computer objects should also be able to hold objects that wrap computer objects.
Extend the wrapper classes from the Computer class.
Abstract class cannot be instantiated
Ensures all wrappers are consistent
Developers have to provide their own description
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Extend the core object by wrapping it in decorator wrappers. Avoids modification of the core code.
Each successive wrapper called the description method of the object it wrapped and added something to it.
Factory Pattern
Based on type, call the
Connection method
Factory Pattern
Create a method that returns the
correct connection type
Factory Pattern
New operator used to create OracleConnection objects.
New operator used to create SqlServerConnection objects, and MySqlConnection objects.
New operator to instantiate many different concrete classes
Code becomes larger and needs to be replicated in many places
Factor that code out into a method.
Code keeps changing
Encapsulate code into a factory object
Goal: Separate out the changeable code and leave the core code closed for modification
Building the Factory
Creating the Factory
FirstFactory class encapsulates the connection object creation
Pass to it the type of connection (“Oracle”, “SQL Server”,)
Use the factory object to create connection objects with a factory method named createConnection
Building the Factory
Create the FirstFactory class.
Save the type of the database, passed to the FirstFactory class’s constructor.
Object-creation code changes
Check which type of object to be created
(OracleConnection, SqlServerConnection,
and then create it.
Factory Class
Create the Abstract Connection Class
Core code should not be modified or has to be modified
as little as possible.
Using the connection object returned by the
new factory object
Use t.
The document discusses different categories of design patterns including creational, structural, and behavioral patterns. It provides details on the Factory Pattern, including that it is one of the most used patterns in Java to create objects without exposing creation logic. The Factory Pattern allows hiding implementation and easy testing. The document also discusses the Visitor Pattern as a behavioral pattern that operates on two objects based on their type, providing a real-world shopping cart example and explaining how it works and its pros and cons.
The document outlines structural design patterns including Adapter, Facade, Decorator, Composite, and Proxy patterns. It provides definitions and examples of how each pattern allows objects to be combined into larger structures. The key purpose of structural patterns is that they involve connections between objects and define how components should be structured to work together flexibly in a system.
This document discusses several common JavaScript design patterns including Singleton, Factory, Module, Decorator, Command, and Observer patterns. It provides descriptions and code examples for each pattern. The Singleton pattern ensures a class only has one instance and provides a global access point. Factory patterns are used for object creation. The Module pattern provides private and public encapsulation for classes. The Decorator pattern attaches additional responsibilities to objects dynamically. The Command pattern encapsulates requests as objects, and the Observer pattern allows objects to watch other objects for changes.
LESSON 4: INTRODUCING FUNCTIONS AND MODULAR DESIGN
Learn about Functions in Python. Advantages and disadvantages of functions. Introduction to Modular design. Local and Global Variables and their use. Passing parameters. What are arguments? Big questions: Evolution vs Intelligent design in light of functions (and modular design). A closer look at Robotics and advances in this field. Challenges and tasks including with solutions. Suggested research/HW and YouTube video recommendations. A note on Python’s built in functions.
Unit 1 introduces the basics of object-oriented programming (OOP). OOP treats data as objects that contain both data fields (properties) and methods (behaviors). Classes are templates that are used to create objects. Some key principles of OOP include encapsulation, which binds an object's data and methods together, inheritance which allows classes to share structures and behaviors of other classes, and polymorphism which allows different classes to have similarly-named methods that work in different ways. OOP aims to make code reusable, modular, and adaptable to changing requirements compared to traditional procedural programming.
How to Create a New Article in Knowledge App in Odoo 17Celine George
Odoo Knowledge is a multipurpose productivity app that allows internal users to enrich their business knowledge base and provide individually or collaboratively gathered information.
Odoo 17 Social Marketing - Lead Generation On FacebookCeline George
Lead generation on Facebook involves using the platform's features and tools to identify and attract potential customers or clients who are interested in your products or services.
More Related Content
Similar to Inheritance _ Delegation Inheritance in Odoo 16
Inheritance means we are going to use or inherit the old class/model, properties, methods, and views in the new class/model. This concept is related to Object-Oriented Programming. In Odoo/ERP we extend properties, fields, and views of an existing model in a modular way. In this slide, we are going to learn about traditional class inheritance. This is used to extend the features of an existing object.
The document discusses several object patterns in JavaScript including private and privileged members, the module pattern, closures, mixins, and scope-safe constructors. The module pattern is used to wrap variables and functions together in a single scope using an immediately invoked function expression (IIFE). Closures allow accessing outer function scopes from inner functions. Mixins are used to copy properties from one object to another without inheritance. Scope-safe constructors ensure "this" refers to the object whether or not "new" is used.
View Inheritance can be defined as the process of modifying an existing view. This may be adding a new field to an existing view, adding button, adding attribute to an existing field etc.
In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages.
Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[1]
There are many types of design patterns, for instance
Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform.
Computational design patterns addressing concerns related to key computation identification.
Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization.
Implementation strategy patterns addressing concerns related to implementing source code to support
program organization, and
the common data structures specific to parallel programming.
Structural design patterns addressing concerns related to high-level structures of applications being developed.
The document discusses various design patterns. It begins by explaining that design patterns represent best practices used by experienced software developers to solve common problems. It then discusses the Gang of Four (GOF) patterns, which were identified in 1994 and include creational, structural, and behavioral patterns. Creational patterns like Singleton, Factory Method, Abstract Factory, and Prototype are covered. Structural patterns like Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy are also introduced. Behavioral patterns like Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor are briefly mentioned as well. The document then discusses some Java Enterprise
This document discusses objects and classes in Visual Basic. It defines an object as a combination of code and data that can be treated as a unit. A class is described as a template from which objects are created. Key concepts covered include encapsulation, inheritance, polymorphism, object variables, properties, methods, events, collections, and how to create and use custom class modules to define new objects.
JavaScript is the language of Web. It has its own styles and vocabulary, which is very different from languages we are familiar with like C, C++, Java, C# etc. While not having classes and functions to be acting as FIRST CLASS CITIZENS for most of the tasks sometimes its difficult to manage very large JavaScript files. And, there comes the need of a common pattern for writing efficient JavaScript.
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
This document discusses various JavaScript design patterns. It begins by defining design patterns as recurring solutions to common software design problems. It then covers types of patterns such as creational, structural, and behavioral. Specific patterns like module, revealing module, singleton, prototype, factory, facade, and observer are demonstrated. Benefits include reusability, communication, and encapsulation. Drawbacks include additional complexity and difficulty testing in some cases. Examples are provided to illustrate usage of the patterns.
How to Build a Module in Odoo 15 Scaffold MethodCeline George
Scaffolding is the way of building a skeleton structure for a module in Odoo. Using Odoo scaffolding we can create the module structure automatically. It saves much of our effort in creating a module manually. This slide lets us see how to use scaffolding in Odoo development.
The document provides an overview and guidelines for using design patterns with Django. It discusses common patterns for organizing URLs, models, views, and generic views. Some key patterns covered include using multiple managers and custom manager methods for models, handling GET and POST requests in the same view function, and creating chainable and lazy querysets. The document acts as documentation for best practices when building Django applications and sites.
Patterns (contd)Software Development ProcessDesign patte.docxdanhaley45372
Patterns (contd)
Software Development Process
Design patterns used to handle change
More time extending and changing code than developing it.
The Strategy design pattern handle change by selecting from a family of external algorithms rather than rewrite.
Design point: Make code closed for modification of code, but open for extension
Problem
Computer object created
Description Method returns
Getting a Computer
Problem
Program has to change every time
Customer changes options
Decorator Pattern
Wrapper code used to extend your core code
Extend a class dynamically at runtime
Decorator uses wrapper code to extend core functionality - decorating the code
Decorator Pattern
description() returns “You are getting a computer”
Wrapper description() returns
“You are getting a computer and a disk”
Wrapper description() returns
“You are getting a computer and a disk and a monitor”
Decorator Pattern
Core component: Computer
Variables holding computer objects should also be able to hold objects that wrap computer objects.
Extend the wrapper classes from the Computer class.
Abstract class cannot be instantiated
Ensures all wrappers are consistent
Developers have to provide their own description
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Extend the core object by wrapping it in decorator wrappers. Avoids modification of the core code.
Each successive wrapper called the description method of the object it wrapped and added something to it.
Factory Pattern
Based on type, call the
Connection method
Factory Pattern
Create a method that returns the
correct connection type
Factory Pattern
New operator used to create OracleConnection objects.
New operator used to create SqlServerConnection objects, and MySqlConnection objects.
New operator to instantiate many different concrete classes
Code becomes larger and needs to be replicated in many places
Factor that code out into a method.
Code keeps changing
Encapsulate code into a factory object
Goal: Separate out the changeable code and leave the core code closed for modification
Building the Factory
Creating the Factory
FirstFactory class encapsulates the connection object creation
Pass to it the type of connection (“Oracle”, “SQL Server”,)
Use the factory object to create connection objects with a factory method named createConnection
Building the Factory
Create the FirstFactory class.
Save the type of the database, passed to the FirstFactory class’s constructor.
Object-creation code changes
Check which type of object to be created
(OracleConnection, SqlServerConnection,
and then create it.
Factory Class
Create the Abstract Connection Class
Core code should not be modified or has to be modified
as little as possible.
Using the connection object returned by the
new factory object
Use t.
The document discusses different categories of design patterns including creational, structural, and behavioral patterns. It provides details on the Factory Pattern, including that it is one of the most used patterns in Java to create objects without exposing creation logic. The Factory Pattern allows hiding implementation and easy testing. The document also discusses the Visitor Pattern as a behavioral pattern that operates on two objects based on their type, providing a real-world shopping cart example and explaining how it works and its pros and cons.
The document outlines structural design patterns including Adapter, Facade, Decorator, Composite, and Proxy patterns. It provides definitions and examples of how each pattern allows objects to be combined into larger structures. The key purpose of structural patterns is that they involve connections between objects and define how components should be structured to work together flexibly in a system.
This document discusses several common JavaScript design patterns including Singleton, Factory, Module, Decorator, Command, and Observer patterns. It provides descriptions and code examples for each pattern. The Singleton pattern ensures a class only has one instance and provides a global access point. Factory patterns are used for object creation. The Module pattern provides private and public encapsulation for classes. The Decorator pattern attaches additional responsibilities to objects dynamically. The Command pattern encapsulates requests as objects, and the Observer pattern allows objects to watch other objects for changes.
LESSON 4: INTRODUCING FUNCTIONS AND MODULAR DESIGN
Learn about Functions in Python. Advantages and disadvantages of functions. Introduction to Modular design. Local and Global Variables and their use. Passing parameters. What are arguments? Big questions: Evolution vs Intelligent design in light of functions (and modular design). A closer look at Robotics and advances in this field. Challenges and tasks including with solutions. Suggested research/HW and YouTube video recommendations. A note on Python’s built in functions.
Unit 1 introduces the basics of object-oriented programming (OOP). OOP treats data as objects that contain both data fields (properties) and methods (behaviors). Classes are templates that are used to create objects. Some key principles of OOP include encapsulation, which binds an object's data and methods together, inheritance which allows classes to share structures and behaviors of other classes, and polymorphism which allows different classes to have similarly-named methods that work in different ways. OOP aims to make code reusable, modular, and adaptable to changing requirements compared to traditional procedural programming.
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What is Blank dashboards in the odoo 17 ERPCeline George
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How to Store Data on the Odoo 17 WebsiteCeline George
Here we are going to discuss how to store data in Odoo 17 Website.
It includes defining a model with few fields in it. Add demo data into the model using data directory. Also using a controller, pass the values into the template while rendering it and display the values in the website.
How to Add Colour Kanban Records in Odoo 17 NotebookCeline George
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How to use generative AI tools like ChatGPT and Gemini to generate story ideas for investigations, identify potential sources, and help with coding and writing.
A talk from the Centre for Investigative Journalism Summer School, July 2024
In this Cyber Security Interview Questions and Answers video, we delve into the world of cybersecurity interview questions, covering the essential topics that every aspiring professional in the field must be prepared for. Join us as we explore a wide range of questions, from the basics of network security to the intricacies of encryption algorithms and threat detection techniques. Our experienced cybersecurity experts provide detailed explanations and valuable insights, ensuring that you are well-equipped to tackle any interview with confidence. Whether you're a beginner seeking to enter the cybersecurity field or an experienced professional looking to brush up on your knowledge, this video is a must-watch for all cybersecurity enthusiasts.
Total and Subtotal in Reports in Odoo 17Celine George
In Odoo 17 reports, knowing totals and subtotals is essential for understanding business data. This slide breaks down the process into simple steps, enabling users to effortlessly grasp the functionalities and analyze data effectively.
Beginner's Guide to Bypassing Falco Container Runtime Security in Kubernetes ...anjaliinfosec
This presentation, crafted for the Kubernetes Village at BSides Bangalore 2024, delves into the essentials of bypassing Falco, a leading container runtime security solution in Kubernetes. Tailored for beginners, it covers fundamental concepts, practical techniques, and real-world examples to help you understand and navigate Falco's security mechanisms effectively. Ideal for developers, security professionals, and tech enthusiasts eager to enhance their expertise in Kubernetes security and container runtime defenses.
Beyond the Advance Presentation for By the Book 9John Rodzvilla
In June 2020, L.L. McKinney, a Black author of young adult novels, began the #publishingpaidme hashtag to create a discussion on how the publishing industry treats Black authors: “what they’re paid. What the marketing is. How the books are treated. How one Black book not reaching its parameters casts a shadow on all Black books and all Black authors, and that’s not the same for our white counterparts.” (Grady 2020) McKinney’s call resulted in an online discussion across 65,000 tweets between authors of all races and the creation of a Google spreadsheet that collected information on over 2,000 titles.
While the conversation was originally meant to discuss the ethical value of book publishing, it became an economic assessment by authors of how publishers treated authors of color and women authors without a full analysis of the data collected. This paper would present the data collected from relevant tweets and the Google database to show not only the range of advances among participating authors split out by their race, gender, sexual orientation and the genre of their work, but also the publishers’ treatment of their titles in terms of deal announcements and pre-pub attention in industry publications. The paper is based on a multi-year project of cleaning and evaluating the collected data to assess what it reveals about the habits and strategies of American publishers in acquiring and promoting titles from a diverse group of authors across the literary, non-fiction, children’s, mystery, romance, and SFF genres.
AI Risk Management: ISO/IEC 42001, the EU AI Act, and ISO/IEC 23894PECB
As artificial intelligence continues to evolve, understanding the complexities and regulations regarding AI risk management is more crucial than ever.
Amongst others, the webinar covers:
• ISO/IEC 42001 standard, which provides guidelines for establishing, implementing, maintaining, and continually improving AI management systems within organizations
• insights into the European Union's landmark legislative proposal aimed at regulating AI
• framework and methodologies prescribed by ISO/IEC 23894 for identifying, assessing, and mitigating risks associated with AI systems
Presenters:
Miriama Podskubova - Attorney at Law
Miriama is a seasoned lawyer with over a decade of experience. She specializes in commercial law, focusing on transactions, venture capital investments, IT, digital law, and cybersecurity, areas she was drawn to through her legal practice. Alongside preparing contract and project documentation, she ensures the correct interpretation and application of European legal regulations in these fields. Beyond client projects, she frequently speaks at conferences on cybersecurity, online privacy protection, and the increasingly pertinent topic of AI regulation. As a registered advocate of Slovak bar, certified data privacy professional in the European Union (CIPP/e) and a member of the international association ELA, she helps both tech-focused startups and entrepreneurs, as well as international chains, to properly set up their business operations.
Callum Wright - Founder and Lead Consultant Founder and Lead Consultant
Callum Wright is a seasoned cybersecurity, privacy and AI governance expert. With over a decade of experience, he has dedicated his career to protecting digital assets, ensuring data privacy, and establishing ethical AI governance frameworks. His diverse background includes significant roles in security architecture, AI governance, risk consulting, and privacy management across various industries, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: June 26, 2024
Tags: ISO/IEC 42001, Artificial Intelligence, EU AI Act, ISO/IEC 23894
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Training: ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
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Discount and Loyalty Programs in Odoo 17 SalesCeline George
Odoo provides options for discount and loyalty programs in sales, ecommerce and point of sale applications that can use customers for their online and in-store shopping. These programs will increase customer loyalty. This slide shows how discount and loyalty programs apply in odoo 17 sales.
Environmental science 1.What is environmental science and components of envir...Deepika
Environmental science for Degree ,Engineering and pharmacy background.you can learn about multidisciplinary of nature and Natural resources with notes, examples and studies.
1.What is environmental science and components of environmental science
2. Explain about multidisciplinary of nature.
3. Explain about natural resources and its types
Michael Stevenson EHF Slides June 28th 2024 Shared.pptxEduSkills OECD
Michael Stevenson presents at the webinar 'Will AI in education help students live fulfilling lives?' on 28 June 2024 - https://oecdedutoday.com/oecd-education-webinars/
2. Delegation inheritance is similar to prototype inheritance
but with a different approach. In delegation inheritance, you
create a new object that delegates some of its functionality
to an existing object. This type of inheritance is useful
when you want to add new functionality to an object
without modifying its original behavior.We use the _inherits
attribute for this type of inheritance.
3. • To get the same view of the product template form view and all fields to a custom model. First,
we have to create a model and add the delegation inheritance to the model. For example, here
a model named product.product and adding the model product template as delegation
inheritance
4. • Here _inherits is the syntax for the delegation inheritance
_inherits = {'product.template': 'product_template_id'}
Product.template is the model which is going to be can use in delegation
inheritance, and product_template_id is a Many2one field that is linked with our
custom model.
• In this case, all fields in the model product_template are now available in the
custom model product.kit.So now we need to add the XML to get the proper view
and also add the custom field view.
• Here we add the XML form view
<field name="inherit_id" ref="product.product_template_form_view"/>
5. Check our company website
for related blogs and Odoo book.
https://www.youtube.com/watch?v=sqkMIpdy7V0