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serious play conference 2019
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july 24-26
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thomas carbone
mike eakins
erik sand
naza djafarova
marian ahmed
leonora zefi
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alter mindsets
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designing immersive experiences
maj. gen. maria gervais
maria gervais
roberto alvarez bucholska
rob alvarez
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jenn mcnamara
james portnow
make a game
christopher crowell
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scott brewster
mitch weisburgh
experience
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thorne palmer
birdie champ
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stuart criley
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john findlay
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claudia-santi f. fernandes
kelli dunlap
robert overell
classroom gamification
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kade wells
trysha galloway
ronald stevens
ar
john kolm
leslie gruis
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scavenger hunt
karen burns
wendy moore
unity
david renton
the 2019-2024 global game-based learning market
jennifer javornik
patrick lavoie
tanya mailhot
marie-france deschênes
guillaume fontaine
véronique dubé
sylvie cossette
marc-andré maheu-cadotte
mindi anderson
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laura gonzález
gregory welch
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lessons learnt from serious play for deeper learni
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ronald dyer
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arianne miller
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texas a&m
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amber muenzenberger
game mechanics
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dennis glenn llc
tier1 performance solutions
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caitlin robie
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kevin hulme
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jeff meador
upper grand district school board
brenda sherry
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ahmed hossam
leon young
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lara croft
ms. pacman
informatics and decision support group
dr. tim dasey
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academic game studio
suny – university at buffalo
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jesse hartloff
client-centered
tobi saulnier
content development
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crosswater digital media
director of interactive experiences
micheal peters
wilfrid laurier university
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michelle goodridge
board games
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u.s. dept of state
foreign service institute’s school of language stu
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national archives and records administration
holodeck
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woodrow wilson international center for scholars
state department
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elizabeth newbury
nancy fernandez
xapi
peter guenther
douglas watley
doug whatley
phaedra boinodiriss
blockchain education
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john sharp
petlab
black russian games
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kevin mccabe
killer snails
lindsay portnoy
michelle zimmerman
institute of play
woodrow wilson national fellowship foundation
rebecca rufo-tepper
stephanie hull
d&d character sheets
grad school
scott macklin
foundry10
anna cechony
marc pacampara
michael dockery
metamythic
christopher lazzaro
the game agency
stephen baer
business education
jonathan southgate
learning assessment
ryan schaaf
ben chang
mediarez
dan greenberg
daniel greenberg
emily battaglia
james kiggens
judith hale
sharon l. gander
game player identities
jennifer crist
jennifer whiteman crist
kelly whitney
scott price
marc ruppel
humanities
roger stark
mariam adil
kevin m. holloway
todd chang
diponio
ben grimley
reid adams
reid a. adams
eric bauman
eric b. bauman
barry kinsey
dominick wright
brenda bannan
jim piechocki
dan little
choreography as model for game design
george mason university
associate professor of experimental game design
508 compliance
defense acquisition university
vice president education research pearson r&d
kristen dicerbo
lockheed martin rotary & mission systems – asc
spencer j. frazier
patient safety
johns hopkins advanced physics laboratory
scott simpkins
healthimpact.studio
clinical tools
affordance studio
ijsfontein
evert hoogendoorn
3d virtual reality
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avery rueb
pear therapeutics
beth rogozinski
game-based curricula
second life
vr for experiential assessment
the institute for performance improvement
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seth hudson
sande chen
teacher education
richard lamb
more intelligent and personalized serious games
tanjo inc.
richard boyd
bohemia interactive simulations
pete morrison
hiv prevention
centers for disease control (cdc)
peter jenkins
ludic learning
paul darvasi
tumblejam
patrick cerria
michelle macintyre
university of massachusetts boston
evidence-based psychotherapy
uniformed services univ of the health sciences
center for deployment psychology
psychotherapy
trance4mation games
leslie robinson
brain pop
matthew farber
game ai
lockheed martin rotary and mission systems
kevin dill
prepworld llc
kenneth bibbins
jennifer mcnamara
ira sockowitz
heidi mcdonald
susan rivers phd
ithrive games
media-enriched exhibit
gary goldberger
peter stidwell
gaetss
vr and stem learning
david whortley
dave crusoe
learningcollege
dan white
sheppard mullinpractical legal device
james gatto
rebecca mir
kat english
developer
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jesse schell
disaster preparedness
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pablo suarez
red cross red crecent
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serious games conference 2016
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serious play conf
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trip hawkins
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cdc
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stephen schafer
serious games association
scott rigby
susan meek
behavior change
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pavarti dev
serious learning
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don norton
bill guschwan
ambient insight
tyson greer
microsoft
ross smith
paul thurkettle
nato
futureperfect lab
heidi j. boisvert
public training
bob waddington
simquest
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patrick shepherd
ibm
phaedra boinodiris
research
michael cai
lawrence suda
nasa
ken spero
immersive learning university
communication
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asti
rochester institute of technology
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andrew phelps
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