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serious games
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serious play conference 2018
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serious play conference 2019
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serious play conference 2017
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serious play conference 2015
university of central florida
ucf
july 24-26
2019
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serious play conference 2016
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serious play conference 2014
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july 10-12
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dennis glenn
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kevin holloway
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peggy sheehy
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assessing experiential learning: epic finales and
anders gronstedt
ann demarle
game design and development
sam adkins
carole bagley
medical education
catherine croft
jim kiggens
lorin grieve
dmitriy babichenko
monica cornetti
michael diponio
dan norton
boris willis
alicia sánchez
bradley tanner
brad tanner
judy hale
sharon gander
university at buffalo
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lucas blair
kevin miklasz
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jim lunsford
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sam s. adkins
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jeff berkley
marie lumbart
student created games
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thomas carbone
mike eakins
erik sand
naza djafarova
marian ahmed
leonora zefi
iulian radu
wirth dede
alter mindsets
reveal biases
empath
designing immersive experiences
maj. gen. maria gervais
maria gervais
roberto alvarez bucholska
rob alvarez
roberto alvarez
wei fan chen
gregg toppo
jenn mcnamara
james portnow
make a game
christopher crowell
andrew gassen
minecraft
bron stuckey
scott brewster
mitch weisburgh
experience
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thorne palmer
birdie champ
alphabet soup
jasminka criley
stuart criley
game-based
launchfire
john findlay
jason kahn
john joy
claudia-santi f. fernandes
kelli dunlap
robert overell
classroom gamification
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kade wells
trysha galloway
ronald stevens
ar
john kolm
leslie gruis
roi
scavenger hunt
karen burns
wendy moore
unity
david renton
the 2019-2024 global game-based learning market
jennifer javornik
patrick lavoie
tanya mailhot
marie-france deschênes
guillaume fontaine
véronique dubé
sylvie cossette
marc-andré maheu-cadotte
mindi anderson
juan cendan
laura gonzález
gregory welch
randall deich
richard lowenthal
enrique cachafeiro
michelle stearns
claudia-santi fernandes
ahmed morsy
daniel siegel
dan siegel
brad willson
randy brown
vr headset technology
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teach speaking and empathy
using historical roleplay
patrick riccards
lessons learnt from serious play for deeper learni
united kingdom
university of sheffield
ronald dyer
christy durham
aj webster
manuel arrieta
jessica noriega
university at central florida
the lab at opm
arianne miller
gronstedt group
mmowgli
game strategy
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usc institute for creative technologies
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fairfield country day school
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andy cargile
texas a&m
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amber muenzenberger
game mechanics
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dennis glenn llc
tier1 performance solutions
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caitlin robie
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rich marmura
senior research associate
kevin hulme
pórtico
coo
jeff meador
upper grand district school board
brenda sherry
epic finales
ahmed hossam
leon young
democratization
interactive storytelling
compassion
empathy
lara croft
ms. pacman
informatics and decision support group
dr. tim dasey
prof
social impact
ecosystems
prototypes
pilots
academic game studio
suny – university at buffalo
computer science and engineering
jesse hartloff
client-centered
tobi saulnier
content development
obstacles
crosswater digital media
director of interactive experiences
micheal peters
wilfrid laurier university
liaison librarian
michelle goodridge
board games
healthcare training
u.s. dept of state
foreign service institute’s school of language stu
tiffany taylor attaway
technology & innovation unit
foreign language skills
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national archives and records administration
holodeck
education & public programs division
interactive products designer
woodrow wilson international center for scholars
state department
director and program associate for the serious gam
elizabeth newbury
nancy fernandez
xapi
peter guenther
douglas watley
doug whatley
phaedra boinodiriss
blockchain education
blockchain
john sharp
petlab
black russian games
black russian
healthcare eduation
virtual worlds
catlilli games
kevin mccabe
killer snails
lindsay portnoy
michelle zimmerman
institute of play
woodrow wilson national fellowship foundation
rebecca rufo-tepper
stephanie hull
d&d character sheets
grad school
scott macklin
foundry10
anna cechony
marc pacampara
michael dockery
metamythic
christopher lazzaro
the game agency
stephen baer
business education
jonathan southgate
learning assessment
ryan schaaf
ben chang
mediarez
dan greenberg
daniel greenberg
emily battaglia
james kiggens
judith hale
sharon l. gander
game player identities
jennifer crist
jennifer whiteman crist
kelly whitney
scott price
marc ruppel
humanities
roger stark
mariam adil
kevin m. holloway
todd chang
diponio
ben grimley
reid adams
reid a. adams
eric bauman
eric b. bauman
barry kinsey
dominick wright
brenda bannan
jim piechocki
dan little
choreography as model for game design
george mason university
associate professor of experimental game design
508 compliance
defense acquisition university
vice president education research pearson r&d
kristen dicerbo
lockheed martin rotary & mission systems – asc
spencer j. frazier
patient safety
johns hopkins advanced physics laboratory
scott simpkins
healthimpact.studio
clinical tools
affordance studio
ijsfontein
evert hoogendoorn
3d virtual reality
exhibit design
avery rueb
pear therapeutics
beth rogozinski
game-based curricula
second life
vr for experiential assessment
the institute for performance improvement
game writing game design george mason university
seth hudson
sande chen
teacher education
richard lamb
more intelligent and personalized serious games
tanjo inc.
richard boyd
bohemia interactive simulations
pete morrison
hiv prevention
centers for disease control (cdc)
peter jenkins
ludic learning
paul darvasi
tumblejam
patrick cerria
michelle macintyre
university of massachusetts boston
evidence-based psychotherapy
uniformed services univ of the health sciences
center for deployment psychology
psychotherapy
trance4mation games
leslie robinson
brain pop
matthew farber
game ai
lockheed martin rotary and mission systems
kevin dill
prepworld llc
kenneth bibbins
jennifer mcnamara
ira sockowitz
heidi mcdonald
susan rivers phd
ithrive games
media-enriched exhibit
gary goldberger
peter stidwell
gaetss
vr and stem learning
david whortley
dave crusoe
learningcollege
dan white
sheppard mullinpractical legal device
james gatto
rebecca mir
kat english
developer
mobile games
jesse schell
disaster preparedness
dams
pablo suarez
red cross red crecent
climate change
government games
rapid prototyping
arle
alternate reality games
high school
games in education
serious games conference 2016
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optical imaging
iot
data visualization
branched path learning
game jams
mental health
indie games
brain training
agile
environmental
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serious play conf
instructional design
stem education
trip hawkins
games for health
cdc
arg
stephen schafer
serious games association
scott rigby
susan meek
behavior change
motivation
pavarti dev
serious learning
team training
leader training
don norton
bill guschwan
ambient insight
tyson greer
microsoft
ross smith
paul thurkettle
nato
futureperfect lab
heidi j. boisvert
public training
bob waddington
simquest
employee training
patrick shepherd
ibm
phaedra boinodiris
research
michael cai
lawrence suda
nasa
ken spero
immersive learning university
communication
ross kukulinski
asti
rochester institute of technology
culture
andrew phelps
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