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Haptic technology
Content
Introduction
Design
Commercial Application
Future Application
Conclusion
Introduction
Haptic technology, or haptic, is a tactile
feedback technology which takes advantage of the
sense of touch by applying forces, vibrations, or
motions to the user.
Haptic technology has made it possible to
investigate how the human sense of touch works
by allowing the creation of carefully controlled
haptic virtual objects.
Design
Haptics are enabled by
actuators that apply
forces to the skin for
touch feedback, and
controllers.
The actuator provides
mechanical motion in
response to an electrical
stimulus.
Commercial Application
• In 2008, Apple's MacBook
and MacBook Pro started
incorporating a "Tactile
Touchpad" design with
button functionality and
haptic feedback
incorporated into the
tracking surface.
• Tactile haptic feedback is
becoming common in
cellular devices.
Haptic technology in Game
• Haptic feedback is commonly used in arcade games,
especially racing video games. In 1976, Sega's
motorbike game Moto-Cross, also known as Fonz,
was the first game to use haptic feedback which
caused the handlebars to vibrate during a collision
with another vehicle.
• In 2007, Novint released the Falcon, the first
consumer 3D touch device with high resolution three-
dimensional force feedback; this allowed the haptic
simulation of objects, textures, recoil, momentum,
and the physical presence of objects in games.
Arts and Design
Touching is not limited to feeling, but allows
interactivity in real-time with virtual objects. Haptic
are used in virtual arts, such as sound synthesis or
graphic design and animation.
The haptic device allows the artist to have direct
contact with a virtual instrument that produces real-
time sound or images.
Haptic in Robotics
• The Shadow Hand uses
the sense of touch,
pressure, and position to
reproduce the strength,
delicacy, and complexity
of the human grip.
• The first PHANTOM,
which allows one to
interact with objects in
virtual reality through
touch, was developed by
Thomas Massie while a
student of Ken Salisbury at
MIT.
Future Applications
Current research focuses on the mastery of tactile
interaction with holograms and distant objects,
which if successful may result in applications and
advancements in gaming, movies, manufacturing,
medical, and other industries.
Future advancements in haptic technology may
create new industries that were previously not
feasible or realistic.
Holographic Interaction
Researchers at the University of Tokyo are
working on adding haptic feedback to holographic
projections.
The research uses ultrasound waves to create
acoustic radiation pressure, which provides tactile
feedback as users interact with the holographic
object.
Medical Applications
• As of 2003, researchers at Stanford University
were developing technology to simulate surgery
for training purposes. Simulated operations allow
surgeons and surgical students to practice and
train more. Haptic technology aids in the
simulation by creating a realistic environment of
touch.
• The researchers, led by J. Kenneth Salisbury Jr.,
professor of computer science and surgery, hope
to be able to create realistic internal organs for the
simulated surgeries.
Conclusion
Advances in hardware will provide opportunities to
produce haptic devices in smaller packages, and haptic
technology will find its way into increasingly common
place tools.
Haptic technology

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Haptic technology

  • 3. Introduction Haptic technology, or haptic, is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user. Haptic technology has made it possible to investigate how the human sense of touch works by allowing the creation of carefully controlled haptic virtual objects.
  • 4. Design Haptics are enabled by actuators that apply forces to the skin for touch feedback, and controllers. The actuator provides mechanical motion in response to an electrical stimulus.
  • 5. Commercial Application • In 2008, Apple's MacBook and MacBook Pro started incorporating a "Tactile Touchpad" design with button functionality and haptic feedback incorporated into the tracking surface. • Tactile haptic feedback is becoming common in cellular devices.
  • 6. Haptic technology in Game • Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, also known as Fonz, was the first game to use haptic feedback which caused the handlebars to vibrate during a collision with another vehicle. • In 2007, Novint released the Falcon, the first consumer 3D touch device with high resolution three- dimensional force feedback; this allowed the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games.
  • 7. Arts and Design Touching is not limited to feeling, but allows interactivity in real-time with virtual objects. Haptic are used in virtual arts, such as sound synthesis or graphic design and animation. The haptic device allows the artist to have direct contact with a virtual instrument that produces real- time sound or images.
  • 8. Haptic in Robotics • The Shadow Hand uses the sense of touch, pressure, and position to reproduce the strength, delicacy, and complexity of the human grip. • The first PHANTOM, which allows one to interact with objects in virtual reality through touch, was developed by Thomas Massie while a student of Ken Salisbury at MIT.
  • 9. Future Applications Current research focuses on the mastery of tactile interaction with holograms and distant objects, which if successful may result in applications and advancements in gaming, movies, manufacturing, medical, and other industries. Future advancements in haptic technology may create new industries that were previously not feasible or realistic.
  • 10. Holographic Interaction Researchers at the University of Tokyo are working on adding haptic feedback to holographic projections. The research uses ultrasound waves to create acoustic radiation pressure, which provides tactile feedback as users interact with the holographic object.
  • 11. Medical Applications • As of 2003, researchers at Stanford University were developing technology to simulate surgery for training purposes. Simulated operations allow surgeons and surgical students to practice and train more. Haptic technology aids in the simulation by creating a realistic environment of touch. • The researchers, led by J. Kenneth Salisbury Jr., professor of computer science and surgery, hope to be able to create realistic internal organs for the simulated surgeries.
  • 12. Conclusion Advances in hardware will provide opportunities to produce haptic devices in smaller packages, and haptic technology will find its way into increasingly common place tools.