This document provides an overview of the Agile (Scrum) methodology. It describes Scrum as a framework for project management that uses short development cycles called sprints. Key aspects of Scrum covered include roles like the product owner and scrum master, meetings like the daily scrum and sprint review, and terminology such as user stories, product backlog, and burn-down charts. The document outlines benefits of Agile like improved visibility and quality, as well as some potential disadvantages around documentation and management effort.
Scrum is an agile framework for managing product development. It defines three roles - Scrum Master, Product Owner, and Development Team - and three artifacts - Product Backlog, Sprint Backlog, and Product Increment. It also includes five ceremonies - Product Backlog Refinement, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Scrum was first defined in 1986 and evolved through the 1990s, with Ken Schwaber and Jeff Sutherland formalizing the method in 2001 in their book Agile Software Development with Scrum.
The document provides an overview of the waterfall model and agile methodologies for software development projects. It discusses:
- The linear sequential phases of the waterfall model and when it is suitable.
- Issues with the waterfall model like inability to handle changes and lack of testing throughout.
- Benefits of agile like ability to adapt to changes, early delivery of working software, and improved success rates.
- Key aspects of the Scrum agile framework like sprints, daily stand-ups, and product backlogs.
- Differences in how development costs are treated as capital expenditures or operating expenses between waterfall, agile, and cloud-based models.
The document provides an overview of the Scrum agile framework for software development. It defines Scrum, outlines its history and components, and describes key aspects like roles, artifacts, and the sprint process. Scrum uses short development iterations called sprints to incrementally develop working software, with daily stand-ups and sprint planning and review meetings. Roles include the product owner, scrum master, and self-organizing cross-functional team. Artifacts include the product and sprint backlogs and burn down charts. The document also discusses scaling Scrum for large projects.
[To download this complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations]
This introduction to Agile and Scrum is a presentation that provides a high-level overview of Agile and Scrum methodologies. The presentation is aimed at individuals who may have heard of Agile and Scrum but are not familiar with the concepts or principles.
The presentation begins with an introduction of the basic principles and values of Agile and Scrum, which includes an explanation of the Agile philosophy and principles, and an overview of the Scrum framework and its origins. It also discusses the benefits and drawbacks of Agile and Scrum and compares them to traditional project management methodologies.
The key roles and responsibilities within a Scrum team are discussed next, including the three key roles of Scrum Master, Product Owner, and Development Team. An explanation on how these roles interact with each other and the wider organization is provided.
The Scrum framework and its key components, including an overview of Sprints, Backlog, and Artifacts are also explained. The Scrum events, including Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective, are also covered.
Lastly, successful examples of how Agile and Scrum are used in various industries, such as software development, marketing, and education are presented. Discussions on how Agile and Scrum can be adapted to fit the needs of different projects and organizations are also provided.
By the end of the Agile and Scrum PPT presentation, attendees would have a solid foundation in Agile and Scrum methodologies, including a basic understanding of the principles and values, the Scrum framework and its key components, and the roles and responsibilities of the Scrum team. They would be equipped with the necessary knowledge to apply Agile and Scrum to their own work.
LEARNING OBJECTIVES
1. Understand the basic principles, values, benefits and drawbacks of Agile and Scrum.
2. Understand the key roles of the Scrum team, and the Scrum framework and its key components.
3. Understand how Agile and Scrum can be applied to various industries and projects and adapted to fit different situations.
Agile methodology is a framework for modern software development.
What is the philosophy behind Agile?
How does it differ from traditional project management strategies like waterfall?
What are the stages, meetings, tools, and team roles?
What is Scrum?
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
This document provides an overview of Scrum training. It introduces the trainer, Deniz Gungor, and their background. It then outlines the agenda, which will cover Scrum fundamentals, a Scrum simulation game, and the Scrum framework. Key aspects of Scrum are defined, including self-organizing Scrum teams, iterative delivery, the Product Owner, Scrum Master, Development Team, events like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog. The training will help participants understand and apply the Scrum framework to projects.
This document provides an introduction to Scrum, an agile framework for project management. It discusses the principles of agile development and Scrum, including self-organizing cross-functional teams, short sprint cycles, daily stand-ups, product backlogs and user stories, estimation techniques, and retrospectives for continuous improvement. The Scrum framework emphasizes empiricism, adaptation, transparency, inspection, and frequent delivery of working software.
The document provides an overview of Agile methodology and Scrum framework. It describes that Agile is an alternative project management approach that uses short iterative cycles called sprints to incrementally deliver working software. Scrum is the most commonly used Agile framework and involves roles of Product Owner, Scrum Master, and team. It uses artifacts like Product Backlog and Sprint Backlog and events like Sprint Planning, Daily Scrum, and Sprint Review.
The document discusses various agile methodologies and frameworks, with a focus on Scrum. It defines Scrum as an agile process that allows teams to focus on delivering the highest business value in the shortest time through rapid inspection of working software every 2-4 weeks. Key Scrum roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and self-organizing Development Teams. Sprints involve planning, daily stand-ups, demos, and retrospectives to continuously improve.
- Scrum is an agile framework for managing complex projects using short development cycles ("sprints"), regular inspection of progress, and adaptation to change. It emphasizes communication, collaboration, and incremental delivery of work.
- Key Scrum roles include the Product Owner who prioritizes features, the Development Team who implements them, and the Scrum Master who facilitates the process.
- Core Scrum activities are Sprint Planning meetings, Daily Scrums, Sprint Reviews, and Sprint Retrospectives, which focus the team and enable inspection and adaptation.
- The Product Backlog contains prioritized features and the Sprint Backlog contains work for the current Sprint. A Burn Down Chart tracks progress. Scrum
Scrum is an agile process for managing software development projects using empirical process control with inspection and adaptation cycles. The scrum process consists of monthly sprints resulting in potentially shippable increments and daily scrum meetings. A product backlog is prioritized and items are selected for each sprint backlog. The scrum team works during sprints to complete items and demonstrate progress at sprint reviews.
YouTube Link: https://youtu.be/X95kqqaI9Fg
** Certified Scrum Master Training: https://www.edureka.co/certified-scrum-master-certification-training **
This Edureka PPT on "Scrum Master Roles and Responsibilities" will help you understand who scrum master exactly is and what role does he play in scrum product development.
Introduction to Scrum
Who is a Scrum Master?
Role of a Scrum Master
Responsibilities of a Scrum Master
Qualities of a Good Scrum Master
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This document provides an overview of different software development processes including the waterfall model, iterative model, Rational Unified Process (RUP), and Agile Development Process (ADP). It describes the key aspects of each process including phases, roles, artifacts, and ceremonies. Specifically, it provides detailed explanations of Scrum, an agile methodology, including Scrum roles like Product Owner and Scrum Master, ceremonies like the Daily Scrum, and artifacts like the Product Backlog and Sprint Backlog. The document concludes with references for further information.
This is a short introduction to the practice of Sprint Planning in Scrum. It would be useful for people new to Scrum or Agile. For more, comment or write to read my blog : http://agilediary.wordpress.com/
Scrum defines three main roles - the Product Owner prioritizes and owns the product backlog, the Scrum Master removes impediments and facilitates meetings, and the cross-functional self-organizing Team completes all the work. There are also three primary artifacts - the product backlog lists all product work, the sprint backlog lists work for the current sprint, and the burndown chart shows work remaining. Additionally, there are five activities - sprint planning creates the sprint plan, daily scrums are 15 minute status meetings, the sprint includes work completion, the review demonstrates work to the Product Owner, and the retrospective allows the team to improve.
The popular model in software development industries that is Agile Model, it has dynamic nature and easy to performed. Agile Model mostly recommended to making critical and risk based software. It is a combination of incremental model, which is used in software development life cycle.
This document provides an overview of Agile and Scrum methodologies. It describes the iterative incremental model and compares it to the waterfall model. The key aspects of Agile include iterative development, early delivery of working software, collaboration between business and developers, self-organizing teams, and face-to-face communication. Scrum is then introduced as a framework for implementing Agile. The core Scrum roles, events, artifacts, user stories, estimation techniques, and burn down charts are defined and explained at a high level.
The document discusses Scrum, an agile framework for project management. It describes some issues with traditional waterfall models like high risks and uncertainty. Scrum aims to address these issues by allowing for frequent delivery of working software, adapting to changes, and welcoming late changes. The document then outlines the key aspects of Scrum like product and sprint backlogs, daily stand-ups, sprint reviews, and retrospectives. It discusses how Scrum has been used successfully in various domains like software, games, websites, and more. Finally, it covers some benefits of Scrum from different stakeholder perspectives.
Scrum is an agile framework for managing product development. It defines three roles - Scrum Master, Product Owner, and Development Team - and three artifacts - Product Backlog, Sprint Backlog, and Product Increment. It also includes five ceremonies - Product Backlog Refinement, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Scrum was first defined in 1986 and evolved through the 1990s, with Ken Schwaber and Jeff Sutherland formalizing the method in 2001 in their book Agile Software Development with Scrum.
The document provides an overview of the waterfall model and agile methodologies for software development projects. It discusses:
- The linear sequential phases of the waterfall model and when it is suitable.
- Issues with the waterfall model like inability to handle changes and lack of testing throughout.
- Benefits of agile like ability to adapt to changes, early delivery of working software, and improved success rates.
- Key aspects of the Scrum agile framework like sprints, daily stand-ups, and product backlogs.
- Differences in how development costs are treated as capital expenditures or operating expenses between waterfall, agile, and cloud-based models.
The document provides an overview of the Scrum agile framework for software development. It defines Scrum, outlines its history and components, and describes key aspects like roles, artifacts, and the sprint process. Scrum uses short development iterations called sprints to incrementally develop working software, with daily stand-ups and sprint planning and review meetings. Roles include the product owner, scrum master, and self-organizing cross-functional team. Artifacts include the product and sprint backlogs and burn down charts. The document also discusses scaling Scrum for large projects.
[To download this complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations]
This introduction to Agile and Scrum is a presentation that provides a high-level overview of Agile and Scrum methodologies. The presentation is aimed at individuals who may have heard of Agile and Scrum but are not familiar with the concepts or principles.
The presentation begins with an introduction of the basic principles and values of Agile and Scrum, which includes an explanation of the Agile philosophy and principles, and an overview of the Scrum framework and its origins. It also discusses the benefits and drawbacks of Agile and Scrum and compares them to traditional project management methodologies.
The key roles and responsibilities within a Scrum team are discussed next, including the three key roles of Scrum Master, Product Owner, and Development Team. An explanation on how these roles interact with each other and the wider organization is provided.
The Scrum framework and its key components, including an overview of Sprints, Backlog, and Artifacts are also explained. The Scrum events, including Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective, are also covered.
Lastly, successful examples of how Agile and Scrum are used in various industries, such as software development, marketing, and education are presented. Discussions on how Agile and Scrum can be adapted to fit the needs of different projects and organizations are also provided.
By the end of the Agile and Scrum PPT presentation, attendees would have a solid foundation in Agile and Scrum methodologies, including a basic understanding of the principles and values, the Scrum framework and its key components, and the roles and responsibilities of the Scrum team. They would be equipped with the necessary knowledge to apply Agile and Scrum to their own work.
LEARNING OBJECTIVES
1. Understand the basic principles, values, benefits and drawbacks of Agile and Scrum.
2. Understand the key roles of the Scrum team, and the Scrum framework and its key components.
3. Understand how Agile and Scrum can be applied to various industries and projects and adapted to fit different situations.
Agile methodology is a framework for modern software development.
What is the philosophy behind Agile?
How does it differ from traditional project management strategies like waterfall?
What are the stages, meetings, tools, and team roles?
What is Scrum?
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
This document provides an overview of Scrum training. It introduces the trainer, Deniz Gungor, and their background. It then outlines the agenda, which will cover Scrum fundamentals, a Scrum simulation game, and the Scrum framework. Key aspects of Scrum are defined, including self-organizing Scrum teams, iterative delivery, the Product Owner, Scrum Master, Development Team, events like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog. The training will help participants understand and apply the Scrum framework to projects.
This document provides an introduction to Scrum, an agile framework for project management. It discusses the principles of agile development and Scrum, including self-organizing cross-functional teams, short sprint cycles, daily stand-ups, product backlogs and user stories, estimation techniques, and retrospectives for continuous improvement. The Scrum framework emphasizes empiricism, adaptation, transparency, inspection, and frequent delivery of working software.
The document provides an overview of Agile methodology and Scrum framework. It describes that Agile is an alternative project management approach that uses short iterative cycles called sprints to incrementally deliver working software. Scrum is the most commonly used Agile framework and involves roles of Product Owner, Scrum Master, and team. It uses artifacts like Product Backlog and Sprint Backlog and events like Sprint Planning, Daily Scrum, and Sprint Review.
Agile Methodology in Software DevelopmentRaghav Seth
The document discusses various agile methodologies and frameworks, with a focus on Scrum. It defines Scrum as an agile process that allows teams to focus on delivering the highest business value in the shortest time through rapid inspection of working software every 2-4 weeks. Key Scrum roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and self-organizing Development Teams. Sprints involve planning, daily stand-ups, demos, and retrospectives to continuously improve.
- Scrum is an agile framework for managing complex projects using short development cycles ("sprints"), regular inspection of progress, and adaptation to change. It emphasizes communication, collaboration, and incremental delivery of work.
- Key Scrum roles include the Product Owner who prioritizes features, the Development Team who implements them, and the Scrum Master who facilitates the process.
- Core Scrum activities are Sprint Planning meetings, Daily Scrums, Sprint Reviews, and Sprint Retrospectives, which focus the team and enable inspection and adaptation.
- The Product Backlog contains prioritized features and the Sprint Backlog contains work for the current Sprint. A Burn Down Chart tracks progress. Scrum
Scrum is an agile process for managing software development projects using empirical process control with inspection and adaptation cycles. The scrum process consists of monthly sprints resulting in potentially shippable increments and daily scrum meetings. A product backlog is prioritized and items are selected for each sprint backlog. The scrum team works during sprints to complete items and demonstrate progress at sprint reviews.
YouTube Link: https://youtu.be/X95kqqaI9Fg
** Certified Scrum Master Training: https://www.edureka.co/certified-scrum-master-certification-training **
This Edureka PPT on "Scrum Master Roles and Responsibilities" will help you understand who scrum master exactly is and what role does he play in scrum product development.
Introduction to Scrum
Who is a Scrum Master?
Role of a Scrum Master
Responsibilities of a Scrum Master
Qualities of a Good Scrum Master
Follow us to never miss an update in the future.
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Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
This document provides an overview of different software development processes including the waterfall model, iterative model, Rational Unified Process (RUP), and Agile Development Process (ADP). It describes the key aspects of each process including phases, roles, artifacts, and ceremonies. Specifically, it provides detailed explanations of Scrum, an agile methodology, including Scrum roles like Product Owner and Scrum Master, ceremonies like the Daily Scrum, and artifacts like the Product Backlog and Sprint Backlog. The document concludes with references for further information.
This is a short introduction to the practice of Sprint Planning in Scrum. It would be useful for people new to Scrum or Agile. For more, comment or write to read my blog : http://agilediary.wordpress.com/
Scrum defines three main roles - the Product Owner prioritizes and owns the product backlog, the Scrum Master removes impediments and facilitates meetings, and the cross-functional self-organizing Team completes all the work. There are also three primary artifacts - the product backlog lists all product work, the sprint backlog lists work for the current sprint, and the burndown chart shows work remaining. Additionally, there are five activities - sprint planning creates the sprint plan, daily scrums are 15 minute status meetings, the sprint includes work completion, the review demonstrates work to the Product Owner, and the retrospective allows the team to improve.
The popular model in software development industries that is Agile Model, it has dynamic nature and easy to performed. Agile Model mostly recommended to making critical and risk based software. It is a combination of incremental model, which is used in software development life cycle.
A traceability matrix traces requirements to tests, code, and design specifications. It provides backward traceability from tests to requirements and forward traceability from requirements to tests and code. The matrix links high-level requirements to lower-level tests, design documents, and code files. This allows one to ensure all requirements are tested, identify untested requirements, and determine which tests need updating when requirements change.
PRINCE2 is a widely adopted project management methodology used primarily by the UK government. It is comprehensive but also verbose and bureaucratic. While expensive, it is tried and tested, internally consistent, and readily available without expensive training or support packages. Its disadvantages include lack of recognition outside of Europe, difficulty adopting its processes, and overhead that makes it unsuitable for small projects.
The document discusses the waterfall model, which is an early software development life cycle approach where each phase must be completed before the next begins, with no overlapping phases. The phases include requirements, design, implementation, testing, and maintenance. The waterfall model works best for smaller, clearly-defined projects with stable requirements and is simple to understand and use. However, it does not allow for changing requirements and produces no working software until late in the cycle.
The document discusses software development life cycles (SDLC) and three common SDLC models: the waterfall model, spiral model, and agile model. It provides an overview of each model, including their key phases, advantages, and disadvantages. The waterfall model is the oldest and most widely used, following a linear sequence of phases. The spiral model and agile model allow for more flexibility and adaptation during development.
This document discusses several Agile ceremonies including backlog refining, sprint planning, stand ups, demos, and retrospectives. Backlog refining involves improving backlog item descriptions, estimating sizes, and allowing questions. Sprint planning involves selecting backlog items for the sprint and estimating tasks. Stand ups involve each member discussing what they did, will do, and any roadblocks. Demos are informal showings of accomplishments. Retrospectives allow only team members to discuss what went well, poorly, and could be improved going forward. These ceremonies aim to create common understanding, commitment, continuous improvement, and informed stakeholders.
The document provides an overview of agile scrum testing methodology. It describes agile testing as testing practices that follow the agile manifesto and treat development as the customer of testing. It then outlines the key aspects of scrum testing including product backlogs, sprints, daily standup meetings, sprint planning and retrospectives. It also discusses the proposed scrum testing process of identifying test scenarios, writing test cases per sprint, delayed execution, and inclusion of defects in the product backlog.
SDLC - Software Development Life Cycle
and Waterfall Model :
The SDLC aims to produce a high quality software that meets or exceeds customer expectations, reaches completion within times and cost estimates.
The document compares the Waterfall and Agile methodologies for implementing reports. Waterfall follows a linear sequential approach making it easier to plan but requires extensive user acceptance testing. Agile implements reports in short sprints, prioritizing critical reports first, with daily stand-ups to discuss progress. While Agile requires constant user involvement, it allows for changes in requirements and catching issues earlier. Overall, Agile is better suited when requirements are evolving while Waterfall works for stable requirements.
Inter requirement traceability matrix : Ready templateDhawal Thakkar PMP
Tractability matrix is a document that traces and maps user requirements, usually requirement IDs from a requirement specification document. This is a project management document used in scope definition.
For similar such documents log in to www.ProjectSupportTools.com
Extreme Programming (XP) is an agile software development methodology that values adaptability over predictability. It prescribes day-to-day practices meant to embody values like communication, simplicity, feedback, and courage. XP aims to create software that is more responsive to changing customer needs through practices like pair programming, test-driven development, and frequent small releases. The XP life cycle involves short iterative planning, designing, coding, testing, and listening phases to incorporate frequent customer feedback.
Waterfall Model in SDLC system development life Cycle this model is used to developed software according to the requirement of the Users.... in any business this model is using commonly
Iterative model.
Spiral model
RAD(Rapid application development)
model.
Iterative model.
Spiral model
RAD(Rapid application development)
model.
A Water Fall Model is easy to flow.
It can be implemented for any size of project.
Every stage has to be done separately at the right time so you cannot jump stages.
Documentation is produced at every stage of a waterfall model allowing people to understand what has been done.
Testing is done at every stage.
This model was not the first model to discuss iterative development.
As originally envisioned, the iterations were typically 6 months to 2 years long.
Each phase starts with a design goal and ends with the client (who may be internal) reviewing the progress thus far.
Analysis and engineering efforts are applied at each phase of the project, with an eye toward the end goal of the project.
This model was not the first model to discuss iterative development.
As originally envisioned, the iterations were typically 6 months to 2 years long.
Each phase starts with a design goal and ends with the client (who may be internal) reviewing the progress thus far.
Analysis and engineering efforts are applied at each phase of the project, with an eye toward the end goal of the project.
This model was not the first model to discuss iterative development.
As originally envisioned, the iterations were typically 6 months to 2 years long.
Each phase starts with a design goal and ends with the client (who may be internal) reviewing the progress thus far.
Analysis and engineering efforts are applied at each phase of the project, with an eye toward the end goal of the project.
This approach carries less risk than a traditional Waterfall approach but is still far more risky and less efficient than a more Agile approaches.
In Iterative model, iterative process starts with a simple implementation of a small set of the software requirements and iteratively enhances the evolving versions until the complete system is implemented and ready to be deployed.
Iterative model.
Spiral model
RAD(Rapid application development)
model.
The first formal description of the waterfall model is often cited as a 1970 article by Winston W. Royce
Royce did not use the term "waterfall" in this article.
Royce presented this model as an example of a flawed, non-working model.
This document provides an overview of Extreme Programming (XP), an agile software development methodology. It discusses XP's history and features, which include short 2-week development cycles, pair programming, test-driven development, and frequent refactoring. The core principles of XP are also examined, such as incremental planning, small releases, simple design, and sustainable pace. Various phases of the XP process are outlined, from exploration to productionizing. Requirements are captured as scenarios and prioritized by the customer. Automated testing is a key practice in XP. Both advantages like collective code ownership and disadvantages like its unsuitability for large projects are noted.
This document provides an overview of agile methodology and compares it to traditional waterfall development processes. It describes how agile is iterative and adaptive rather than moving in sequential phases. Specific agile frameworks like Scrum and Kanban are then explained. Scrum uses short sprints, daily stand-ups, and prioritized backlogs. Kanban uses visualization, limits work-in-progress, and aims to eliminate waste. Both frameworks emphasize iterative development, collaboration, and responding to change over rigid plans.
Agile Testing: The Role Of The Agile TesterDeclan Whelan
This presentation provides an overview of the role of testers on agile teams.
In essence, the differences between testers and developers should blur so that focus is the whole team completing stories and delivering value.
Testers can add more value on agile teams by contributing earlier and moving from defect detection to defect prevention.
The document discusses the key events and artifacts in Scrum methodology. The main Scrum events are the Sprint, Sprint Planning, Daily Scrum meetings, Sprint Review, and Sprint Retrospective. Sprints have a fixed duration and are used to develop working product increments. Scrum artifacts include the Product Backlog, Sprint Backlog, and Increment which provide transparency. User stories written by product owners help define requirements and provide value to customers.
This document provides an introduction and overview of the Scrum methodology. It discusses the history of Scrum, key Scrum concepts including roles, artifacts, events, and pros and cons. The three main Scrum roles are the Scrum Master, Product Owner, and team members. Key artifacts include the product backlog, sprint backlog, user stories, and burn down charts. Core Scrum events are sprint planning, daily stand-ups, sprint review and retrospective. Benefits of Scrum include faster delivery, flexibility, and early problem identification while challenges include reliance on small teams and potential impacts of changes.
Scrum for IT Offshore & IT Outsourcing in Asiapatrickvandun
Scrum is an agile framework used by IT Outsourcing Asia for software development projects. Key aspects of Scrum include short sprint cycles, daily stand-ups, and involvement from a product owner to prioritize a backlog of work. The cross-functional team is self-organizing and accountable for their sprint commitments. At the end of each sprint there is a review with the product owner and retrospective for continuous improvement.
Azure DevOps provides tools to help organizations implement an Agile-Scrum development process. It includes Azure Boards for backlog management and tracking work items. Teams use Azure Pipelines for continuous integration and deployment. The process involves sprints, daily stand-ups, sprint planning and reviews, and retrospectives. Source code is stored in Azure Repos with branching strategies. Tests are managed in Azure Test Plans. Reusable components are packaged in Azure Artifacts. This helps automate builds, releases, and testing to streamline the development and release cycle.
The document discusses Agile SCRUM project development methodology. It provides an overview of SCRUM principles and processes including short iterative development cycles called sprints, daily stand-up meetings, sprint planning, tracking sprint backlogs and burn downs, sprint reviews and retrospectives. The roles of product owners, scrum masters and self-organizing cross-functional teams are also summarized.
The document provides an overview of Scrum, including its values, principles, roles, meetings, artifacts, and processes. The four values of the Agile Manifesto are listed, followed by the twelve principles. Scrum roles include the Product Owner, Scrum Master, and Development Team. Key Scrum events include the Backlog Refinement, Sprint Planning, Daily Scrum, Sprint Review, and Retrospective meetings. Main artifacts are the Product Backlog, Sprint Backlog, and Sprint Burn Down Chart.
An Agile project is aligned to strategic goals, focuses on early delivery of business benefits, delivers on time and budget, and prioritizes features by business value. Agile cuts delivery time from months to weeks. Scrum is a commonly used Agile framework where self-organizing cross-functional teams work in sprints to develop working software. Daily stand-ups help teams stay on track. At the end of each sprint, teams demonstrate working software and reflect on how to improve. Surveys found Scrum improved productivity, morale, adaptability, accountability, and collaboration for most respondents.
This document provides an overview of Scrum methodology. It defines Scrum as an agile framework that can help address complex problems and deliver high value products. The document outlines Scrum roles like Product Owner and Scrum Master. It also describes Scrum artifacts like Product Backlog and Sprint Backlog and events like the Daily Scrum. Finally, it provides a high-level overview of the Scrum process where a product backlog is created, sprints are planned and executed, and work is reviewed and improved upon iteratively until the product is complete.
Scrum is a lightweight framework for managing complex work. It consists of a Scrum Team including a Product Owner, Development Team, and Scrum Master. The work occurs in Sprints which include planning, daily standups, development work, a review, and retrospective. The Product Owner prioritizes requirements in the Product Backlog. The team pulls items into the Sprint Backlog for a Sprint. They create an increment of work to demonstrate at the Sprint Review.
Scrum is an agile framework for managing projects, originally used for software development. It uses short development cycles called sprints that usually last 2-4 weeks, within which self-organizing teams focus on delivering working software. Each sprint involves planning, daily standups, and a sprint review and retrospective. The product owner prioritizes features in the backlog and the team works through them in sprints while the Scrum master facilitates the process.
This is an introductory overview of the Scrum Framework based on the Scrum Guide.
These charts are also the basis for the corresponding presentation available at the Enduring Agile channel on youtube, accessible using the link provided below:
https://youtu.be/eAZyChHY4Jo
This power point presentation is an introduction to Scrum and covers the following topics:
* Problems with a traditional approach
* What is Scrum?
* Why use Scrum?
* How does Scrum work?
* The Product Owner
* The Scrum Master
* The Team
* The Product Backlog
* Benefits of using a Product Backlog
* The Sprint Backlog
* The Scrum Cycle
* The Burn Down Chart
You can copy, distribute, and use the content of the presentation in accordance to Creative Commons Attribution 2.5 License.
The document discusses various agile development frameworks and practices, with a focus on Scrum. It describes Scrum roles like Product Owner, Scrum Master, and Team. It outlines Scrum artifacts like the Product Backlog, Sprint Backlog, and Sprint Burn Down Chart. It explains Scrum ceremonies such as the Sprint Planning Meeting, Daily Scrum, Sprint Review, and Retrospective. The document also briefly mentions other agile methodologies like Extreme Programming and compares different agile approaches.
The document summarizes the Scrum framework which uses sprints, daily stand-ups, and artifacts to manage product development. It includes:
1) Sprints last 1-6 weeks and include sprint planning, development, review, and retrospective;
2) Daily 15-minute stand-ups are used for status updates and planning;
3) Artifacts include a product backlog, sprint backlog, and burn down charts to track progress.
Scrum is an agile framework for managing software delivery that uses iterative sprints to frequently deliver working software. Sprints are short, timed iterations where teams select backlog items to complete. There are ceremonies like sprint planning, daily scrums, sprint reviews, and retrospectives. Roles include the product owner who manages requirements and priorities, the scrum master who removes impediments, and the cross-functional scrum team which self-organizes to deliver working software every sprint.
explains basic scrum jargon and details regarding scrum like duties of product owner,duties of scrum master,duties of development team,sprint planning,daily scrum,sprint overview,sprint retrospective
The document outlines key roles and events in Scrum methodology:
The Product Owner represents stakeholders and manages the Product Backlog of requirements. The Scrum Master ensures the team follows Scrum process and removes impediments. The team works through Sprint cycles to deliver working software. Key events include Sprint Planning to commit to work, Daily Scrums for progress updates, and Retrospectives for process improvement.
3. OVERVIEW OF AGILE (Scrum) :
1. Agile methodology is an alternative to traditional project management, typically used in
software development.
2. Scrum is the most popular way of introducing Agility due to its simplicity and flexibility
3. Scrum is not a process or a technique for building products; rather, it is a framework within
which you can employ various processes and techniques.
4. Scrum has only three roles: Product Owner, Team, and Scrum Master.
5. Scrum has five meetings: Backlog Grooming , Sprint Planning, Daily Scrum (15-minute
standup), the Sprint Review Meeting, and the Sprint Retrospective Meeting.
6. Other Agile methodology : Kanban, Extreme Programming (XP)
4. WHY AGILE :
1. Quality : Testing is integrated throughout the lifecycle.
2. Visibility : This provides excellent visibility for key stakeholders, both of the project’s
progress and of the product itself.
3. Business Engagement/Customer Satisfaction : Product release in form of Sprint.
4. Flexibility : We can change the requirements easily.
5. Speed-to-market : Early & regular releases.
5. BENEFITS OF AGILE
Ability to manage changing priorities.
Improved project visibility.
Faster time to market.
Enhanced S/w quality.
Reduce risk.
Low cost.
Customer collaboration.
6. SOME DISADVANTAGES
• Lack of importance on Documentation.
• Time limit.
• Need better Team work.
• More management effort required for monitoring and controlling activities.
7. SCRUM ROLES
• The Product Owner ( product owner will be stakeholder also)
• The Scrum Master
• The Development Team
• Stakeholders
8. PRODUCT OWNER
The Product Owner is responsible for delivering product value.
The Product Owner prioritizes the list of items on the Product Backlog.
Ensuring that the Product Backlog is visible, transparent, and clear to all, and shows what
the Scrum Team will work on next.
Create and maintain the Release Burndown Chart.
Clearly communicate the business case to the Team and Stakeholders.
Report progress to the Stakeholders regularly.
9. SCRUM MASTER
The Scrum Master is responsible for ensuring Scrum is understood and enacted.
Facilitate Sprint Planning, Daily Scrums, Sprint Reviews and Retrospective Meetings.
Ensuring the Product Owner knows how to arrange the Product Backlog to maximize value.
10. THE DEVELOPMENT TEAM
The Team is ultimately responsible for committing to a Sprint goal and promising to deliver
it within the time boxed Sprint.
The Team is self-managing and self-organized.
Team commits to the Sprint, they must ensure that they can deliver on what they promised.
Help create and maintain the Sprint Backlog, Sprint Burndown Chart and Task Board.
Demonstrate the product at the end of each Sprint — during the Sprint Review.
11. STAKEHOLDER
The Stakeholder is anyone who has an interest or stake in the project. This can be the direct
managers of the Team members, the persons providing funding for the project as well.
Stakeholders are responsible for communicating their needs, and providing feedback on the
product.
Provide direct feedback to the Team during Sprint Reviews.
13. SPRINT PLANNING
The work to be performed in the Sprint is planned at the Sprint Planning. Sprint Planning
meetings are time-boxed events that determine which product backlog items will be delivered
and how the work will be achieved.
Topic Discussed In Sprint Planning Meeting :
What can be done in this Sprint.
How will the chosen work get done?
Sprint goal.
14. DAILY SCRUM
The Daily Scrum is a 15-minute time-boxed event for the Development Team to synchronize
activities and create a plan for the next 24 hours. The Daily Scrum is held at the same time and
place each day to reduce complexity. The Development Team uses the Daily Scrum to inspect
progress toward the Sprint Goal
Topic Discussed In Daily Scrum :
What did I do yesterday.
What will I do today.
Do I see any impediment that prevents me or the Development Team from meeting the
Sprint Goal?
15. SPRINT REVIEW
During the Sprint Review, the Scrum Team and stakeholders collaborate about what was done
in the Sprint. The Sprint Review is the demonstration event for the team to present the work
completed during the sprint. The stakeholders or clients give feedback to ensure that the
delivered increment met the business need.
Topics Discussed In Sprint Review Meeting :
The Product Owner explains what Product Backlog items have been “Done” and what has
not been “Done”.
The Development Team demonstrates the work that it has “Done”.
The Product Owner discusses the Product Backlog. The Product Backlog may also be
adjusted overall to meet new opportunities.
16. SPRINT RETROSPECTIVE
The Retrospective, or Retro, is the final team meeting in the Sprint to determine what went
well, what went wrong, and how the team can improve in the next Sprint. The Sprint
Retrospective occurs after the Sprint Review and prior to the next Sprint Planning.
Topics Discussed In Sprint Retrospective Meeting :
What went well & what went wrong.
Create a plan for implementing improvements for remaining sprints.
17. SCRUM TERMINOLOGY
Sprint
User Story
Product Backlog
Sprint Backlog
Definition Of Done
Burn down Chart
18. SPRINT
In the Scrum method of Agile software development, work is confined to a regular, repeatable
work cycle, known as a sprint or iteration. Scrum sprints used to be 30 days long, but today
many teams prefer shorter sprints, such as one-week or two-week sprints. A new Sprint starts
immediately after the conclusion of the previous Sprint.
During the Sprint:
No changes are made that would affect the Sprint Goal.
Sprint can’t be delay.
Quality goals do not decrease.
Only the Product Owner has the authority to cancel the Sprint.
19. USER STORY (Requirement)
A user story is a tool used in Agile software development to capture a description of a software
feature from an end-user perspective. An Agile user story is meant to be short. The user stories
should be written by the business in the language of the customer so that it is clear to both the
business and the development team what the customer wants and why he wants it. A user
story is a very high-level definition of a requirements. Each story is having story point.
There will be 2 things in each User Story :
1. Acceptance Criteria
2. Business Rules.
20. PRODUCT BACKLOG
The Product Backlog is an ordered list of everything that might be needed in the product. The
Product Owner is responsible for the Product Backlog including its content, availability, and
ordering (Priority basis). A Product Backlog is never complete, As long as a product exists, its
Product Backlog also exists. The Product Backlog lists all features, functions, requirements and
enhancements that constitute the changes to be made to the product in future releases,
Requirements never stop changing, so a Product Backlog is a living artifact.
21. SPRINT BACKLOG
A sprint backlog is the specific list of items taken from the product backlog which are to be
completed in a sprint. The Sprint Backlog makes visible all of the work that the Development
Team identifies as necessary to meet the Sprint Goal. The Development Team modifies the
Sprint Backlog throughout the Sprint, and the Sprint Backlog emerges during the Sprint. As new
work is required, the Development Team adds it to the Sprint Backlog. As work is performed or
completed, the estimated remaining work is updated. The Sprint Backlog is a highly visible,
real-time picture of the work that the Development Team plans to accomplish during the
Sprint.
22. DEFINITION OF DONE(DOD)
Definition of done is crucial to a highly functioning Scrum team. DoD will ensure that you are
delivering features that are truly done, not only in terms of functionality but in terms of quality
as well. If there are multiple Scrum Teams working on the system or product release, the
development teams on all of the Scrum Teams must mutually define the definition of “Done.”
23. BURN-DOWN CHART
Burn-downs charts are among the most common sprint tracking mechanisms used by Agile
practitioners.
The first step is to have a task breakdown in place. This is generally done during the sprint
planning meeting. Each task should have associated hours (Complete Sprint), which the team
decides on during the planning meeting. Once the task breakdown is in place, the ideal burn-
down chart is plotted. The ideal reflects progress assuming that all tasks will be completed
within the sprint at a uniform rate.
Updating Task : Each member picks up tasks from the task breakdown and works on them. At
the end of the day, they update effort remaining for the task, along with its status.
24. PLANNING POKER
Planning poker is a technique which is used to create a Sprint backlog from the Product
Backlog.
How It Works : To start a poker planning session, the product owner reads a agile user story or
describes a feature to the estimators. Each estimator is holding a deck of Planning Poker cards
with values like 0, 1, 2, 3, 5, 8, 13, 20, 40 and 100. The values represent the number of story
points. The estimators discuss the feature, asking questions of the product owner as needed.
When the feature has been fully discussed, each estimator privately selects one card to
represent his or her estimate. All cards are then revealed at the same time. If all estimators
selected the same value, that becomes the estimate. If not, the estimators discuss their
estimates and the process will continue until they all agreed for that User story else it will get
defer.