The presentation overview discusses key metrics for measuring game performance including lifetime value (LTV), virality, retention, and monetization. It explains that LTV should be considered from the beginning of development. Three case studies are provided of exits from game companies. Performance is measured based on monetization, virality, and retention. The relationships between these metrics and LTV are interdependent. It is important for LTV to be greater than customer acquisition costs for success. The presentation provides definitions and importance of virality, retention, and monetization as well as techniques for improving each metric. It also discusses sources of uncertainty and the importance of not overfitting models to past data.