The document discusses the Abstract Window Toolkit (AWT) in Java. It describes AWT as an API that allows developing GUI or window-based applications in Java. It notes that AWT components are platform-dependent and heavyweight. The document then provides details on AWT classes like Container, Window, Panel, Frame and their hierarchy. It also gives examples of using common AWT components like Button, Label, TextField, TextArea, Checkbox, List and examples of event handling in AWT applications.
The document discusses Java Abstract Window Toolkit (AWT) which provides components to build graphical user interfaces. It describes that AWT components are platform dependent and heavy weight since they are built on top of native OS components. It then discusses the AWT component hierarchy including common components like buttons, text fields and containers like frames and panels that hold components. Specific AWT container types and common methods for working with AWT components are also summarized.
The document discusses Java AWT and Swing GUI programming. It provides details on commonly used AWT and Swing components like Frame, Button, Label, Textfield. It explains the hierarchy and differences between AWT and Swing. Examples are provided to demonstrate creating a simple GUI using various components like Buttons, Labels and adding them to a Frame. The document also covers other Swing components like Checkboxes, Scrollpanes and containers like Frame, Dialog, Panel.
- Java AWT (Abstract Windowing Toolkit) is an API that provides components to build graphical user interfaces (GUIs) in Java. It includes classes like TextField, Label, TextArea, etc.
- AWT components are platform-dependent and heavyweight, using operating system resources. Common containers include Frame, Dialog, and Panel.
- This document provides details on various AWT components like Label, Button, Checkbox, List, and TextField. It also covers events, listeners, and methods of these components.
Graphical user interface (GUI) allows users to interact with applications visually rather than through text commands. There are two main Java APIs for GUI programming: AWT and Swing. AWT consists of core graphics classes like containers (frames, panels), components (buttons, text fields), and layout managers. It also supports event handling through classes like ActionEvent and interfaces like ActionListener. Applets are Java programs that run in web browsers - they are embedded in HTML pages and their code is downloaded to the user's machine. Applets have a lifecycle of methods like init(), start(), stop() that are called at different times.
This document provides an overview of the Abstract Windowing Toolkit (AWT) in Java. It discusses that AWT is platform-dependent and heavyweight, using system resources. The core AWT classes like Container, Component, and Window are described. Common controls like buttons, checkboxes, lists and text fields are also covered. The key classes for building graphical user interfaces with AWT like Frame, Panel and Applet are explained.
The document discusses the Java Abstract Window Toolkit (AWT). It describes that AWT is used to create graphical user interface applications in Java and its components are platform dependent. It then lists and describes various AWT components like containers, frames, panels, labels, buttons, checkboxes, lists, text fields, text areas, canvases and scroll bars. It also discusses how to create frames using inheritance and association. Finally, it provides examples of using buttons, text fields and text areas in AWT applications.
This document provides an overview of Java AWT (Abstract Window Toolkit), which is an API for developing GUI applications in Java. It discusses key AWT concepts like components, containers, frames and panels. It also provides examples of creating simple AWT applications by extending the Frame class and by instantiating the Frame class. The examples demonstrate how to add buttons to a frame and set the button position and frame size.
Java Applet Basics, Important points, Life cycle of an applet, AWT, AWT HIERARCHY, Creating Frame by extending Frame class, Creating Frame by creating instance of Frame class, Java Exceptions, Java try and catch, Syntax, Example for try and catch,
This document provides an overview of GUI programming basics using the AWT API in Java. It discusses the key component, container and layout manager classes used to create graphical user interfaces in Java. Component classes like Button, Label and TextField are used to add interactive elements, while container classes like Frame and Panel hold other components. Layout managers help position and organize components visually. The document also provides examples of creating simple frames and applications using these AWT classes.
This document discusses event handling in Java. It describes how events are triggered by changes in an object's state. The java.awt.event package provides event classes and listener interfaces for handling events. There are several steps to perform event handling: register a component with a listener using registration methods, implement the listener interface, and add event handling code either within the class, in another class, or as an anonymous class. Examples are provided of each approach to handling button click events and updating a text field.
The document discusses the Abstract Window Toolkit (AWT) in Java. Some key points:
- AWT allows developing graphical user interfaces (GUIs) in Java and its components are platform-dependent.
- The AWT class hierarchy includes Component, Container, Window, Panel, Frame, and Dialog classes. Containers hold other components.
- Layout managers determine how components are arranged. Common layouts include flow, grid, border, and card layouts.
The document provides an overview of core Java concepts including Abstract Windowing Toolkit (AWT), event handling, Swing, layout managers, and applets. It discusses AWT components like containers, windows, panels and frames. It also covers creating frames, setting buttons, and different approaches to event handling like within a class, with an outer class, or anonymously. The document reviews Swing components and hierarchies. It includes examples of creating Swing frames and using buttons, radio buttons, and displaying images on buttons.
The document discusses Java GUI building using AWT and Swing. It explains that AWT is the original toolkit for building GUIs in Java but that Swing provides more advanced and flexible components. It outlines the basic steps for building a GUI with a container, components, layout managers, and listeners to add interactivity. Key topics covered include common components, adding components to containers, using layout managers, and implementing listeners to handle user events.
SWTBot is a open source UI testing tool for SWT and Eclipse based applications. It requires bare minimum learning since it is Java based and integrates well with the JUnit framework.
An ideal unit testing tool for SWT and Eclipse based applications developers.
This document discusses the evolution of graphical user interface (GUI) capabilities in the Java programming language. It describes the Abstract Window Toolkit (AWT) introduced in JDK 1.0, which provided basic cross-platform GUI functionality but had limitations. JDK 1.1 improved on AWT with an event delegation model. JDK 1.2 introduced Swing, a richer GUI library that better integrated with native operating system look and feels. Swing components are lightweight compared to heavyweight AWT components. The document also covers GUI component classes, layout managers, menus, labels and event handling in Java GUI programming.
This document discusses the TextField and TextArea components in Java. TextField implements a single-line text entry area, allowing users to enter and edit strings. TextArea is for multi-line text input and defines constructors that allow specifying the number of lines and characters. Examples show how to create text fields and areas, set properties like echo characters, and retrieve entered text. Quizzes and frequently asked questions cover using these components and related methods.
Swing is a Java GUI widget toolkit that improves upon the older AWT toolkit. It includes common GUI components like JFrame, JPanel, and JLabel. JFrame represents a window, JPanel is used to group and layout components, and JLabel displays text. These components have constructors and methods to create, configure, add, and listen to GUI elements. Layout managers automatically position components and should be used for most applications.
The document discusses principles and guidelines for designing user interfaces, input, output, and forms for a structured system analysis and design. Some key points:
1. The user interface is the most important part of the system for users and should be informative, appealing, user-friendly, and attractive.
2. Input design involves data collection, validation, and ensuring the interface allows for efficient user interaction. Output design focuses on principles like simplicity, timeliness, and promoting decision making.
3. Guidelines for interface, input, output, and form design include considering objectives, contents, format, frequency, medium, and location. Validation checks and error detection are also important aspects of input design.
Java AWT (Abstract Windowing Toolkit) is an API for developing GUI applications in Java. It contains components like buttons, text fields, labels etc. that are platform-dependent and heavyweight. The AWT hierarchy includes containers like Frame and Panel that can hold other components. Common methods like add(), setSize() and setLayout() are used to manage components. Event handling in AWT involves implementing listener interfaces, registering components with listeners, and placing event code in the same class, a separate class, or anonymously.
This document provides information about various Java Abstract Window Toolkit (AWT) components. It describes AWT components like Button, Label, TextField, TextArea, Checkbox, CheckboxGroup, Choice, List, Scrollbar, MenuBar and Menu. For each component, it discusses the class, constructors, methods and provides examples of how to create and use the component. The document gives an overview of the AWT component hierarchy and how different components like containers, panels and frames are related. It explains how to create graphical user interfaces in Java using these basic AWT components.
The document discusses Java Abstract Window Toolkit (AWT) which provides components to build graphical user interfaces. It describes that AWT components are platform dependent and heavy weight since they are built on top of native OS components. It then discusses the AWT component hierarchy including common components like buttons, text fields and containers like frames and panels that hold components. Specific AWT container types and common methods for working with AWT components are also summarized.
The document discusses Java AWT and Swing GUI programming. It provides details on commonly used AWT and Swing components like Frame, Button, Label, Textfield. It explains the hierarchy and differences between AWT and Swing. Examples are provided to demonstrate creating a simple GUI using various components like Buttons, Labels and adding them to a Frame. The document also covers other Swing components like Checkboxes, Scrollpanes and containers like Frame, Dialog, Panel.
- Java AWT (Abstract Windowing Toolkit) is an API that provides components to build graphical user interfaces (GUIs) in Java. It includes classes like TextField, Label, TextArea, etc.
- AWT components are platform-dependent and heavyweight, using operating system resources. Common containers include Frame, Dialog, and Panel.
- This document provides details on various AWT components like Label, Button, Checkbox, List, and TextField. It also covers events, listeners, and methods of these components.
Graphical user interface (GUI) allows users to interact with applications visually rather than through text commands. There are two main Java APIs for GUI programming: AWT and Swing. AWT consists of core graphics classes like containers (frames, panels), components (buttons, text fields), and layout managers. It also supports event handling through classes like ActionEvent and interfaces like ActionListener. Applets are Java programs that run in web browsers - they are embedded in HTML pages and their code is downloaded to the user's machine. Applets have a lifecycle of methods like init(), start(), stop() that are called at different times.
This document provides an overview of the Abstract Windowing Toolkit (AWT) in Java. It discusses that AWT is platform-dependent and heavyweight, using system resources. The core AWT classes like Container, Component, and Window are described. Common controls like buttons, checkboxes, lists and text fields are also covered. The key classes for building graphical user interfaces with AWT like Frame, Panel and Applet are explained.
The document discusses the Java Abstract Window Toolkit (AWT). It describes that AWT is used to create graphical user interface applications in Java and its components are platform dependent. It then lists and describes various AWT components like containers, frames, panels, labels, buttons, checkboxes, lists, text fields, text areas, canvases and scroll bars. It also discusses how to create frames using inheritance and association. Finally, it provides examples of using buttons, text fields and text areas in AWT applications.
This document provides an overview of Java AWT (Abstract Window Toolkit), which is an API for developing GUI applications in Java. It discusses key AWT concepts like components, containers, frames and panels. It also provides examples of creating simple AWT applications by extending the Frame class and by instantiating the Frame class. The examples demonstrate how to add buttons to a frame and set the button position and frame size.
Java Applet Basics, Important points, Life cycle of an applet, AWT, AWT HIERARCHY, Creating Frame by extending Frame class, Creating Frame by creating instance of Frame class, Java Exceptions, Java try and catch, Syntax, Example for try and catch,
This document provides an overview of GUI programming basics using the AWT API in Java. It discusses the key component, container and layout manager classes used to create graphical user interfaces in Java. Component classes like Button, Label and TextField are used to add interactive elements, while container classes like Frame and Panel hold other components. Layout managers help position and organize components visually. The document also provides examples of creating simple frames and applications using these AWT classes.
This document discusses event handling in Java. It describes how events are triggered by changes in an object's state. The java.awt.event package provides event classes and listener interfaces for handling events. There are several steps to perform event handling: register a component with a listener using registration methods, implement the listener interface, and add event handling code either within the class, in another class, or as an anonymous class. Examples are provided of each approach to handling button click events and updating a text field.
The document discusses the Abstract Window Toolkit (AWT) in Java. Some key points:
- AWT allows developing graphical user interfaces (GUIs) in Java and its components are platform-dependent.
- The AWT class hierarchy includes Component, Container, Window, Panel, Frame, and Dialog classes. Containers hold other components.
- Layout managers determine how components are arranged. Common layouts include flow, grid, border, and card layouts.
The document provides an overview of core Java concepts including Abstract Windowing Toolkit (AWT), event handling, Swing, layout managers, and applets. It discusses AWT components like containers, windows, panels and frames. It also covers creating frames, setting buttons, and different approaches to event handling like within a class, with an outer class, or anonymously. The document reviews Swing components and hierarchies. It includes examples of creating Swing frames and using buttons, radio buttons, and displaying images on buttons.
The document discusses Java GUI building using AWT and Swing. It explains that AWT is the original toolkit for building GUIs in Java but that Swing provides more advanced and flexible components. It outlines the basic steps for building a GUI with a container, components, layout managers, and listeners to add interactivity. Key topics covered include common components, adding components to containers, using layout managers, and implementing listeners to handle user events.
SWTBot is a open source UI testing tool for SWT and Eclipse based applications. It requires bare minimum learning since it is Java based and integrates well with the JUnit framework.
An ideal unit testing tool for SWT and Eclipse based applications developers.
This document discusses the evolution of graphical user interface (GUI) capabilities in the Java programming language. It describes the Abstract Window Toolkit (AWT) introduced in JDK 1.0, which provided basic cross-platform GUI functionality but had limitations. JDK 1.1 improved on AWT with an event delegation model. JDK 1.2 introduced Swing, a richer GUI library that better integrated with native operating system look and feels. Swing components are lightweight compared to heavyweight AWT components. The document also covers GUI component classes, layout managers, menus, labels and event handling in Java GUI programming.
This document discusses the TextField and TextArea components in Java. TextField implements a single-line text entry area, allowing users to enter and edit strings. TextArea is for multi-line text input and defines constructors that allow specifying the number of lines and characters. Examples show how to create text fields and areas, set properties like echo characters, and retrieve entered text. Quizzes and frequently asked questions cover using these components and related methods.
Swing is a Java GUI widget toolkit that improves upon the older AWT toolkit. It includes common GUI components like JFrame, JPanel, and JLabel. JFrame represents a window, JPanel is used to group and layout components, and JLabel displays text. These components have constructors and methods to create, configure, add, and listen to GUI elements. Layout managers automatically position components and should be used for most applications.
Structured system analysis and design Jayant Dalvi
The document discusses principles and guidelines for designing user interfaces, input, output, and forms for a structured system analysis and design. Some key points:
1. The user interface is the most important part of the system for users and should be informative, appealing, user-friendly, and attractive.
2. Input design involves data collection, validation, and ensuring the interface allows for efficient user interaction. Output design focuses on principles like simplicity, timeliness, and promoting decision making.
3. Guidelines for interface, input, output, and form design include considering objectives, contents, format, frequency, medium, and location. Validation checks and error detection are also important aspects of input design.
Structured system analysis and design Jayant Dalvi
1) Decision tables and decision trees are tools to represent logical decisions involving multiple conditions and actions. They help analysts and programmers systematically evaluate repetitive decision-making situations.
2) A decision table lists conditions and actions, showing which actions are taken for each combination of conditions. A decision tree uses branches to represent conditions and notes actions at the ends of branches.
3) Examples show how to construct decision tables and trees to represent a bank's loan approval process and a manufacturer's discount policies based on customer type and order amount.
This document provides an overview of Java input-output (I/O) streams and classes. It discusses the core stream classes like InputStream, OutputStream, Reader, Writer and their subclasses like FileInputStream, FileOutputStream, FileReader, FileWriter. It also covers buffered stream classes like BufferedInputStream, BufferedOutputStream, BufferedReader, BufferedWriter which provide better performance. Examples are given to demonstrate reading, writing and file handling using these stream classes.
The document discusses planning and controlling the management information systems (MIS) audit function. It covers topics like:
1. Planning the MIS audit function involves determining requirements, implementing frameworks like Zachman and using tools like strategic importance grids for portfolio analysis.
2. Controlling the MIS audit function involves cost-benefit analysis of project options, software acquisition planning, and organizing the audit team through activity and decision analysis.
3. Key frameworks for MIS audit include COBIT for controls, risk-based audit frameworks for assessing risks, and project management disciplines for successful system delivery.
Structured system analysis and design Jayant Dalvi
The document discusses database design and normalization. It defines key concepts like entities, attributes, primary keys, foreign keys, and relationships. It explains the process of normalization including the three normal forms - 1NF, 2NF, and 3NF. An example of unnormalized data representing customer orders is used to illustrate how to normalize it through decomposition into multiple tables in each normal form. The final normalized tables eliminate data redundancy and anomalies through application of the normalization rules and principles.
Structured system analysis and design Jayant Dalvi
The document discusses various structured system analysis tools and techniques including functional decomposition diagrams (FDDs), entity-relationship diagrams (ERDs), and data flow diagrams (DFDs). FDDs break down a system into its constituent functions in a hierarchical tree structure. ERDs model entities, attributes, and relationships between entities to conceptualize how data is structured. DFDs depict the flow of data through different levels of a system using standard symbols to represent external entities, data stores, processes, and data flows. Examples of each type of diagram are provided to illustrate how they can be used to analyze and document different systems.
This document discusses concurrent auditing techniques (CAT) which allow auditors to collect audit evidence on computer systems as transactions are being processed live. It describes several CATs including integrated test facility, snapshot/extended record, system control audit review file, and continuous and intermittent simulation. The techniques help auditors verify transaction accuracy, completeness and authenticity in real-time. They are beneficial for auditing integrated systems, distributed systems, and automatically generated transactions. Strengths are timely audits and comprehensive details while limitations include resource needs and requiring auditor expertise in system operations.
1) The document discusses evaluating the effectiveness of information systems by assessing whether they are achieving planned goals, using resources properly, and having the right controls selected.
2) Effectiveness can be evaluated through both relative and absolute approaches by comparing performance before and after implementation or directly assessing goal accomplishment.
3) Key factors that may indicate ineffectiveness include excessive downtime, slow response time, high maintenance costs, inability to interface with new software/hardware, unreliable outputs, and frequent need for maintenance/modifications.
Structured system analysis and design Jayant Dalvi
The document discusses four common software development models: Waterfall, Spiral, Prototyping, and RAD (Rapid Application Development). It describes the key phases and characteristics of each model. The Waterfall model follows a linear sequence of phases from requirements to maintenance without iteration. The Spiral model is iterative with a risk-analysis focus. Prototyping emphasizes early customer feedback through prototypes. RAD prioritizes rapid delivery of high priority functionality through reuse and automated tools. Each model has advantages for certain types of projects depending on requirements clarity, budget, and risks.
This document discusses application control frameworks, which include controls related to individual business processes and applications. It outlines the objectives of application controls as ensuring accurate, complete, authorized, and timely input, processing, storage and output of data. The document then describes various types of application controls like input, processing, output, integrity and management trail controls. It provides details on input control components, data input design, output controls, database controls, processing controls, testing controls and data code control.
This document discusses multithreading in Java. It defines a thread as the smallest unit of processing and explains that multithreading allows executing multiple threads simultaneously by sharing memory. It provides examples of creating threads by extending the Thread class and implementing the Runnable interface. It also describes synchronization, inter-thread communication using wait(), notify(), notifyAll() methods, and the join() method.
This document discusses exception handling in C++. It defines an exception as an event that occurs during program execution that disrupts normal flow, like divide by zero errors. Exception handling allows the program to maintain normal flow even after errors by catching and handling exceptions. It describes the key parts of exception handling as finding problems, throwing exceptions, catching exceptions, and handling exceptions. The document provides examples of using try, catch, and throw blocks to handle exceptions in C++ code.
This document discusses the basics of object-oriented programming using C++. It defines OOP as a programming paradigm that uses classes and objects. The four main concepts of OOP are explained as inheritance, encapsulation, polymorphism, and abstraction. Classes are defined as templates from which objects are created by binding data and methods together. An example class of dogs is provided to demonstrate how to define a class and create objects from it to call member functions.
Beyond the Advance Presentation for By the Book 9John Rodzvilla
In June 2020, L.L. McKinney, a Black author of young adult novels, began the #publishingpaidme hashtag to create a discussion on how the publishing industry treats Black authors: “what they’re paid. What the marketing is. How the books are treated. How one Black book not reaching its parameters casts a shadow on all Black books and all Black authors, and that’s not the same for our white counterparts.” (Grady 2020) McKinney’s call resulted in an online discussion across 65,000 tweets between authors of all races and the creation of a Google spreadsheet that collected information on over 2,000 titles.
While the conversation was originally meant to discuss the ethical value of book publishing, it became an economic assessment by authors of how publishers treated authors of color and women authors without a full analysis of the data collected. This paper would present the data collected from relevant tweets and the Google database to show not only the range of advances among participating authors split out by their race, gender, sexual orientation and the genre of their work, but also the publishers’ treatment of their titles in terms of deal announcements and pre-pub attention in industry publications. The paper is based on a multi-year project of cleaning and evaluating the collected data to assess what it reveals about the habits and strategies of American publishers in acquiring and promoting titles from a diverse group of authors across the literary, non-fiction, children’s, mystery, romance, and SFF genres.
Credit limit improvement system in odoo 17Celine George
In Odoo 17, confirmed and uninvoiced sales orders are now factored into a partner's total receivables. As a result, the credit limit warning system now considers this updated calculation, leading to more accurate and effective credit management.
Front Desk Management in the Odoo 17 ERPCeline George
Front desk officers are responsible for taking care of guests and customers. Their work mainly involves interacting with customers and business partners, either in person or through phone calls.
Delegation Inheritance in Odoo 17 and Its Use CasesCeline George
There are 3 types of inheritance in odoo Classical, Extension, and Delegation. Delegation inheritance is used to sink other models to our custom model. And there is no change in the views. This slide will discuss delegation inheritance and its use cases in odoo 17.
The Jewish Trinity : Sabbath,Shekinah and Sanctuary 4.pdfJackieSparrow3
we may assume that God created the cosmos to be his great temple, in which he rested after his creative work. Nevertheless, his special revelatory presence did not fill the entire earth yet, since it was his intention that his human vice-regent, whom he installed in the garden sanctuary, would extend worldwide the boundaries of that sanctuary and of God’s presence. Adam, of course, disobeyed this mandate, so that humanity no longer enjoyed God’s presence in the little localized garden. Consequently, the entire earth became infected with sin and idolatry in a way it had not been previously before the fall, while yet in its still imperfect newly created state. Therefore, the various expressions about God being unable to inhabit earthly structures are best understood, at least in part, by realizing that the old order and sanctuary have been tainted with sin and must be cleansed and recreated before God’s Shekinah presence, formerly limited to heaven and the holy of holies, can dwell universally throughout creation
Slide Presentation from a Doctoral Virtual Open House presented on June 30, 2024 by staff and faculty of Capitol Technology University
Covers degrees offered, program details, tuition, financial aid and the application process.
How to Configure Time Off Types in Odoo 17Celine George
Now we can take look into how to configure time off types in odoo 17 through this slide. Time-off types are used to grant or request different types of leave. Only then the authorities will have a clear view or a clear understanding of what kind of leave the employee is taking.
How to Install Theme in the Odoo 17 ERPCeline George
With Odoo, we can select from a wide selection of attractive themes. Many excellent ones are free to use, while some require payment. Putting an Odoo theme in the Odoo module directory on our server, downloading the theme, and then installing it is a simple process.
Principles of Roods Approach!!!!!!!.pptxibtesaam huma
Principles of Rood’s Approach
Treatment technique used in physiotherapy for neurological patients which aids them to recover and improve quality of life
Facilitatory techniques
Inhibitory techniques
Is Email Marketing Really Effective In 2024?Rakesh Jalan
Slide 1
Is Email Marketing Really Effective in 2024?
Yes, Email Marketing is still a great method for direct marketing.
Slide 2
In this article we will cover:
- What is Email Marketing?
- Pros and cons of Email Marketing.
- Tools available for Email Marketing.
- Ways to make Email Marketing effective.
Slide 3
What Is Email Marketing?
Using email to contact customers is called Email Marketing. It's a quiet and effective communication method. Mastering it can significantly boost business. In digital marketing, two long-term assets are your website and your email list. Social media apps may change, but your website and email list remain constant.
Slide 4
Types of Email Marketing:
1. Welcome Emails
2. Information Emails
3. Transactional Emails
4. Newsletter Emails
5. Lead Nurturing Emails
6. Sponsorship Emails
7. Sales Letter Emails
8. Re-Engagement Emails
9. Brand Story Emails
10. Review Request Emails
Slide 5
Advantages Of Email Marketing
1. Cost-Effective: Cheaper than other methods.
2. Easy: Simple to learn and use.
3. Targeted Audience: Reach your exact audience.
4. Detailed Messages: Convey clear, detailed messages.
5. Non-Disturbing: Less intrusive than social media.
6. Non-Irritating: Customers are less likely to get annoyed.
7. Long Format: Use detailed text, photos, and videos.
8. Easy to Unsubscribe: Customers can easily opt out.
9. Easy Tracking: Track delivery, open rates, and clicks.
10. Professional: Seen as more professional; customers read carefully.
Slide 6
Disadvantages Of Email Marketing:
1. Irrelevant Emails: Costs can rise with irrelevant emails.
2. Poor Content: Boring emails can lead to disengagement.
3. Easy Unsubscribe: Customers can easily leave your list.
Slide 7
Email Marketing Tools
Choosing a good tool involves considering:
1. Deliverability: Email delivery rate.
2. Inbox Placement: Reaching inbox, not spam or promotions.
3. Ease of Use: Simplicity of use.
4. Cost: Affordability.
5. List Maintenance: Keeping the list clean.
6. Features: Regular features like Broadcast and Sequence.
7. Automation: Better with automation.
Slide 8
Top 5 Email Marketing Tools:
1. ConvertKit
2. Get Response
3. Mailchimp
4. Active Campaign
5. Aweber
Slide 9
Email Marketing Strategy
To get good results, consider:
1. Build your own list.
2. Never buy leads.
3. Respect your customers.
4. Always provide value.
5. Don’t email just to sell.
6. Write heartfelt emails.
7. Stick to a schedule.
8. Use photos and videos.
9. Segment your list.
10. Personalize emails.
11. Ensure mobile-friendliness.
12. Optimize timing.
13. Keep designs clean.
14. Remove cold leads.
Slide 10
Uses of Email Marketing:
1. Affiliate Marketing
2. Blogging
3. Customer Relationship Management (CRM)
4. Newsletter Circulation
5. Transaction Notifications
6. Information Dissemination
7. Gathering Feedback
8. Selling Courses
9. Selling Products/Services
Read Full Article:
https://digitalsamaaj.com/is-email-marketing-effective-in-2024/
Lecture_Notes_Unit4_Chapter_8_9_10_RDBMS for the students affiliated by alaga...Murugan Solaiyappan
Title: Relational Database Management System Concepts(RDBMS)
Description:
Welcome to the comprehensive guide on Relational Database Management System (RDBMS) concepts, tailored for final year B.Sc. Computer Science students affiliated with Alagappa University. This document covers fundamental principles and advanced topics in RDBMS, offering a structured approach to understanding databases in the context of modern computing. PDF content is prepared from the text book Learn Oracle 8I by JOSE A RAMALHO.
Key Topics Covered:
Main Topic : DATA INTEGRITY, CREATING AND MAINTAINING A TABLE AND INDEX
Sub-Topic :
Data Integrity,Types of Integrity, Integrity Constraints, Primary Key, Foreign key, unique key, self referential integrity,
creating and maintain a table, Modifying a table, alter a table, Deleting a table
Create an Index, Alter Index, Drop Index, Function based index, obtaining information about index, Difference between ROWID and ROWNUM
Target Audience:
Final year B.Sc. Computer Science students at Alagappa University seeking a solid foundation in RDBMS principles for academic and practical applications.
About the Author:
Dr. S. Murugan is Associate Professor at Alagappa Government Arts College, Karaikudi. With 23 years of teaching experience in the field of Computer Science, Dr. S. Murugan has a passion for simplifying complex concepts in database management.
Disclaimer:
This document is intended for educational purposes only. The content presented here reflects the author’s understanding in the field of RDBMS as of 2024.
Feedback and Contact Information:
Your feedback is valuable! For any queries or suggestions, please contact muruganjit@agacollege.in
Split Shifts From Gantt View in the Odoo 17Celine George
Odoo allows users to split long shifts into multiple segments directly from the Gantt view.Each segment retains details of the original shift, such as employee assignment, start time, end time, and specific tasks or descriptions.
No, it's not a robot: prompt writing for investigative journalismPaul Bradshaw
How to use generative AI tools like ChatGPT and Gemini to generate story ideas for investigations, identify potential sources, and help with coding and writing.
A talk from the Centre for Investigative Journalism Summer School, July 2024
2. AWT
• Java AWT (Abstract Window Toolkit) is an API to develop GUI or
window-based applications in java.
• Java AWT components are platform-dependent i.e. components are
displayed according to the view of operating system. AWT is
heavyweight i.e. its components are using the resources of OS.
• The java.awt package provides classes for AWT api such as TextField,
Label, TextArea, RadioButton, CheckBox, Choice, List etc.
4. • Container
The Container is a component in AWT that can contain another components like buttons, textfields,
labels etc. The classes that extends Container class are known as container such as Frame, Dialog
and Panel.
• Window
The window is the container that have no borders and menu bars. You must use frame, dialog or
another window for creating a window.
• Panel
The Panel is the container that doesn't contain title bar and menu bars. It can have other
components like button, textfield etc.
• Frame
The Frame is the container that contain title bar and can have menu bars. It can have other
components like button, textfield etc.
5. Useful Methods of Component class
• Method and Description
1. public void add(Component c)-inserts a component on this
component.
2. public void setSize(int width,int height)- sets the size (width and
height) of the component.
3. public void setLayout(LayoutManager m)-defines the layout
manager for the component.
4. public void setVisible(boolean status)-changes the visibility of the
component, by default false.
6. How to write GUI application using AWT
• import the packages of awt and event
• create your class extends Frame implements ActionListener
• create objects/instances of components use in app
• set the positions of components- setBounds()
• register your component using addListener method
• add your instances of component inside the frame- add()
• setsize, setlayout, setvisible() methods
• override actionPerformed method()
• finally calling constructor of ur class inside main method.
7. AWT EXAMPLE
• To create simple awt example,
you need a frame.
• By extending Frame class
(inheritance)
import java.awt.*;
class First extends Frame{
First(){
Button b=new Button("click me");
b.setBounds(30,100,80,30);// setting button position
add(b);//adding button into frame
setSize(300,300);//frame size 300 width and 300 height
setLayout(null);//no layout manager
setVisible(true);//now frame will be visible, by default
not visible
}
public static void main(String args[]){
First f=new First();
}}
8. Java AWT Button
• The button class is used to create a
labeled button that has platform
independent implementation. The
application result in some action
when the button is pushed.
• AWT Button Class declaration
• public class Button extends
Component implements Accessible
Java AWT Button Example
import java.awt.*;
public class ButtonExample {
public static void main(String[] args) {
Frame f=new Frame("Button Example");
Button b=new Button("Click Here");
b.setBounds(50,100,80,30);
f.add(b);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
}
10. Event and Listener (Java Event Handling)
• Changing the state of an
object is known as an event.
• For example, click on button,
dragging mouse etc. The
java.awt.event package
provides many event classes
and Listener interfaces for
event handling.
11. Steps to perform Event Handling
• Following steps are required to perform event
handling:Register the component with the Listener
• Registration Methods
• For registering the component with the Listener, many
classes provide the registration methods. For example:
• Button
public void addActionListener(ActionListener a){}
• MenuItem
public void addActionListener(ActionListener a){}
• TextField
public void addActionListener(ActionListener a){}
public void addTextListener(TextListener a){}
• TextArea
public void addTextListener(TextListener a){}
• Checkbox
public void addItemListener(ItemListener a){}
• Choice
public void addItemListener(ItemListener a){}
• List
public void addActionListener(ActionListener
a){}
public void addItemListener(ItemListener a){}
12. EXAMPLE
import java.awt.*;
import java.awt.event.*;
class AEvent extends Frame implements ActionListener{
TextField tf;
AEvent(){
//create components
tf=new TextField();
tf.setBounds(60,50,170,20);
Button b=new Button("click me");
b.setBounds(100,120,80,30);
//register listener
b.addActionListener(this);
//add components and set size, layout and visibility
add(b);
add(tf);
setSize(300,300);
setLayout(null);
setVisible(true);
}
public void actionPerformed(ActionEvent e){
tf.setText("Welcome");
}
public static void main(String args[]){
new AEvent();
}
}
14. Java AWT Label
• The object of Label class is a component for placing text in a
container. It is used to display a single line of read only text. The text
can be changed by an application but a user cannot edit it directly.
16. Java AWT TextField
• The object of a TextField class is a text component that allows the
editing of a single line text. It inherits TextComponent class.
17. import java.awt.*;
class TextFieldExample{
public static void main(String args[]){
Frame f= new Frame("TextField Example");
TextField t1,t2;
t1=new TextField("Welcome to Javatpoint.");
t1.setBounds(50,100, 200,30);
t2=new TextField("AWT Tutorial");
t2.setBounds(50,150, 200,30);
f.add(t1); f.add(t2);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
}
18. import java.awt.*;
import java.awt.event.*;
public class TextFieldExample extends Frame implements ActionListener{
TextField tf1,tf2,tf3;
Button b1,b2;
TextFieldExample(){
tf1=new TextField();
tf1.setBounds(50,50,150,20);
tf2=new TextField();
tf2.setBounds(50,100,150,20);
tf3=new TextField();
tf3.setBounds(50,150,150,20);
tf3.setEditable(false);
b1=new Button("+");
b1.setBounds(50,200,50,50);
b2=new Button("-");
b2.setBounds(120,200,50,50);
b1.addActionListener(this);
b2.addActionListener(this);
add(tf1);add(tf2);add(tf3);add(b1);add(b2);
setSize(300,300);
setLayout(null);
setVisible(true);
}
public void actionPerformed(ActionEvent e) {
String s1=tf1.getText();
String s2=tf2.getText();
int a=Integer.parseInt(s1);
int b=Integer.parseInt(s2);
int c=0;
if(e.getSource()==b1){
c=a+b;
}else if(e.getSource()==b2){
c=a-b;
}
String result=String.valueOf(c);
tf3.setText(result);
}
public static void main(String[] args) {
new TextFieldExample();
}
}
19. Java AWT TextArea
• The object of a TextArea class is
a multi line region that displays
text. It allows the editing of
multiple line text. It inherits
TextComponent class.
import java.awt.*;
public class TextAreaExample
{
TextAreaExample(){
Frame f= new Frame();
TextArea area=new TextArea("Welcome to javatpoint");
area.setBounds(10,30, 300,300);
f.add(area);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new TextAreaExample();
}
}
21. Java AWT Checkbox
• The Checkbox class is used to
create a checkbox. It is used to
turn an option on (true) or off
(false). Clicking on a Checkbox
changes its state from "on" to
"off" or from "off" to "on"
import java.awt.*;
public class CheckboxExample
{
CheckboxExample(){
Frame f= new Frame("Checkbox Example");
Checkbox checkbox1 = new Checkbox("C++");
checkbox1.setBounds(100,100, 50,50);
Checkbox checkbox2 = new Checkbox("Java", true);
checkbox2.setBounds(100,150, 50,50);
f.add(checkbox1);
f.add(checkbox2);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new CheckboxExample();
}
}
22. import java.awt.*;
import java.awt.event.*;
public class CheckboxExample
{
CheckboxExample(){
Frame f= new Frame("CheckBox Example");
final Label label = new Label();
label.setAlignment(Label.CENTER);
label.setSize(400,100);
Checkbox checkbox1 = new Checkbox("C++");
checkbox1.setBounds(100,100, 50,50);
Checkbox checkbox2 = new Checkbox("Java");
checkbox2.setBounds(100,150, 50,50);
f.add(checkbox1); f.add(checkbox2); f.add(label);
checkbox1.addItemListener(new ItemListener() {
public void itemStateChanged(ItemEvent e) {
label.setText("C++ Checkbox: "
+ (e.getStateChange()==1?"checked":"unchecked"));
}
});
checkbox2.addItemListener(new ItemListener() {
public void itemStateChanged(ItemEvent e) {
label.setText("Java Checkbox: "
+ (e.getStateChange()==1?"checked":"unchecked"));
}
});
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new CheckboxExample();
}
}
23. Java AWT List
• The object of List class
represents a list of text items. By
the help of list, user can choose
either one item or multiple
items. It inherits Component
class.
import java.awt.*;
public class ListExample
{
ListExample(){
Frame f= new Frame();
List l1=new List(5);
l1.setBounds(100,100, 75,75);
l1.add("Item 1");
l1.add("Item 2");
l1.add("Item 3");
l1.add("Item 4");
l1.add("Item 5");
f.add(l1);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new ListExample();
}
}
24. import java.awt.*;
import java.awt.event.*;
public class ListExample
{
ListExample(){
Frame f= new Frame();
final Label label = new Label();
label.setAlignment(Label.CENTER);
label.setSize(500,100);
Button b=new Button("Show");
b.setBounds(200,150,80,30);
final List l1=new List(4, false);
l1.setBounds(100,100, 70,70);
l1.add("C");
l1.add("C++");
l1.add("Java");
l1.add("PHP");
final List l2=new List(4, true);
l2.setBounds(100,200, 70,70);
l2.add("Turbo C++");
l2.add("Spring");
l2.add("Hibernate");
l2.add("CodeIgniter");
f.add(l1); f.add(l2); f.add(label); f.add(b);
f.setSize(450,450);
f.setLayout(null);
f.setVisible(true);
b.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String data = "Programming language Selected:
"+l1.getItem(l1.getSelectedIndex());
data += ", Framework Selected:";
26. Java AWT Scrollbar
• The object of Scrollbar class is
used to add horizontal and
vertical scrollbar. Scrollbar is a
GUI component allows us to see
invisible number of rows and
columns.
import java.awt.*;
class ScrollbarExample{
ScrollbarExample(){
Frame f= new Frame("Scrollbar Example");
Scrollbar s=new Scrollbar();
s.setBounds(100,100, 50,100);
f.add(s);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[]){
new ScrollbarExample();
}
}
27. Java AWT MenuItem and Menu
• The object of MenuItem class adds a simple labeled menu item on
menu. The items used in a menu must belong to the MenuItem or any
of its subclass.
• The object of Menu class is a pull down menu component which is
displayed on the menu bar. It inherits the MenuItem class.
28. import java.awt.*;
class MenuExample
{
MenuExample(){
Frame f= new Frame("Menu and MenuItem Example");
MenuBar mb=new MenuBar();
Menu menu=new Menu("Menu");
Menu submenu=new Menu("Sub Menu");
MenuItem i1=new MenuItem("Item 1");
MenuItem i2=new MenuItem("Item 2");
MenuItem i3=new MenuItem("Item 3");
MenuItem i4=new MenuItem("Item 4");
MenuItem i5=new MenuItem("Item 5");
menu.add(i1);
menu.add(i2);
menu.add(i3);
submenu.add(i4);
submenu.add(i5);
menu.add(submenu);
mb.add(menu);
f.setMenuBar(mb);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new MenuExample();
}
}
29. radio buttons example
import java.awt.*;
import java.awt.event.*;
public class CheckboxGroupExample
{
CheckboxGroupExample(){
Frame f= new Frame("CheckboxGroup Example");
final Label label = new Label();
label.setAlignment(Label.CENTER);
label.setSize(400,100);
CheckboxGroup cbg = new CheckboxGroup();
Checkbox checkBox1 = new Checkbox("C++", cbg, false);
checkBox1.setBounds(100,100, 50,50);
Checkbox checkBox2 = new Checkbox("Java", cbg, false);
checkBox2.setBounds(100,150, 50,50);
f.add(checkBox1); f.add(checkBox2); f.add(label);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
checkBox1.addItemListener(new ItemListener() {
public void itemStateChanged(ItemEvent e) {
label.setText("C++ checkbox: Checked");
}
});
checkBox2.addItemListener(new ItemListener() {
public void itemStateChanged(ItemEvent e) {
label.setText("Java checkbox: Checked");
}
});
}
public static void main(String args[])
{
new CheckboxGroupExample();
}
}