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UX in SA: Any second now… 
Phil Barrett • Flow Interactive • UX South Africa 2014 
flickr.com/photos/djwtwo
UX design, research and 
strategy 
London & Cape Town 
! 
Since 1998 
!
UX in South Africa 2014
That is fine with me. Nice job, guys.
You speak my language!
You speak my language!
I came here to pay my plumber.
Why indeed? Do you have the tent I want?
Cats love the multiple carousels.
Cats love the multiple carousels.
UX South Africa 2014 - Keynote
Move the mouse across the mega menu. 
And your target item disappears.
I came came here to find the best price plan.
I came came here to find the best price plan.
You don’t ALWAYS win.
UXSA: The state of the union 
Some pockets of excellence. 
Lots of organisations who don’t know: 
• What their target users want to do online 
• How to help them do it 
! 
• How to handle their own size and complexity 
!
“Companies that use design strategically grow faster and have higher margins 
than their competitors. 
Apple, Coca-Cola, Ford, Herman-Miller, 
IBM, Intuit, Newell-Rubbermaid, Procter 
& Gamble, Starbucks, Starwood, 
Steelcase, Target, Walt Disney, 
Whirlpool, and Nike… 
Jeneanne Rae, Writing in HBR 
UX design = growth
“Companies that use design strategically grow faster and have higher margins 
than their competitors. 
Apple, Coca-Cola, Ford, Herman-Miller, 
IBM, Intuit, Newell-Rubbermaid, Procter 
& Gamble, Starbucks, Starwood, 
Steelcase, Target, Walt Disney, 
Whirlpool, and Nike… 
Jeneanne Rae, Writing in HBR 
UX design = growth
And we could do with some growth
“Software is 
eating the world. 
Mark Andreessen 
Founder Netscape and Andreessen Horowitz 
Many large companies are 
finding that they’re in the 
software business. And they 
don’t know much about it. 
We’re ever more surrounded 
by it. It had better be good.
684 people who care
How will the 648 people 
bring more positive change? 
• Understanding what UX is, now and next 
• Understanding what needs to change 
• Becoming the people who change it
“UX” means…
UX is not UI, ok?
The craft
The craft 
Hang out with people 
! 
Prototype and iterate to discover 
breakthroughs that work for people 
! 
Polish to perfection 
! 
Maximise reach and access
Vision 
The nature and value of your future digital product/service/ 
experience 
Strategy 
How we will use our resources to reach the vision. 
Proposition 
Something that lets me doing new things well, or old things better. 
Concept 
A compelling shape, style and vision. 
Information 
Conveys the information you need in a form you can take in. 
Structure 
Organised in a way that makes sense. 
Interaction 
Easy to learn and use. Efficient, quick, powerful. 
Appearance 
Effective, affective 
Front end 
Accessible, responsive, standards compliant, lightweight
Strategic direction 
Getting the right Design 
Getting the design right 
Shipped product
Strategic direction 
Getting the right Design 
Shipped product 
Research, 
Measure, 
learn, 
REASSESS 
Getting the design right
So pretty 
Must be true. 
Front end 
Appearance 
Interaction 
Structure 
Proposition 
Concept 
Information 
Strategy Vision
“You are not a user experience designer. 
David Perel 
CEO of OBox 
Unless… 
There is such a massive difference between creating 
interfaces which look beautiful, and creating interfaces 
which your target market can/will actually use. 
Until you have observed someone (in silence) using the 
product you’ve created, you could not possibly 
understand how mind altering it is to see your work 
torn apart.
The impact on traditional product offerings 
Just take our existing business online. Nope.
The impact on behaviour 
Photo: Kalamita: flickr.com/photos/kalamita/ 
All this amazing digital technology will make us happier. Nope.
The impact on brand 
Make the logo shinier? Nope. Brand experience trumps brand promise.
The impact on society 
Wonderful, easy, cheap devices loaded with great materials can bring 
education to all.
The impact on society 
Wonderful, easy, cheap devices loaded with great materials can bring 
education to all.
The impact on society 
Wonderful, easy, cheap devices loaded with great materials can bring 
education to all.
The impact on business models 
It’s ok. Our business is far too big to be disrupted. Nope.
The organisation 
behind the experience
Most CEOs have heard that UX, design and 
customer centricity are important
Sophisticated digital organisations 
are perfecting how it’s done 
Steve Blank’s 
Investment readiness level
Not so many large organisations are 
demonstrating mastery yet 
What’s stopping them?
Near Asterix’s village, the Romans have 
been digging up trees in the forest
UX South Africa 2014 - Keynote
Most managers from non-software 
businesses have never seen an oak tree grow. 
software being made.
Most managers from non-software 
businesses have never seen an oak tree grow. 
software being made. 
Which means they have unrealistic expectations 
about how its done, or how much time and 
money it takes.
UX South Africa 2014 - Keynote
20 iterations, just on the home screen 
“The team spent 20 iterations or 
more on the home view, trying to 
figure out how to fit everything in 
without cluttering it. 
! 
venturebeat.com
A designer was invited into the boardroom. 
You’ll never guess what they found…
! 
Confusion 
Smart people trying to wrangle too 
many counter-intuitive truths.
Handle 
Head 
Bristles 
Giuseppe Colarusso 
We‘ve ticked all the boxes. 
Why isn’t it working?
Questions like… 
• How did my competitors get so far 
ahead so fast? 
• Why can’t we organise and focus our 
business on doing the right thing in 
digital? 
• Why is my digital presence so stale, and 
permanently in need of a re-design? 
• Why do we keep shipping things that 
our customers ignore or dislike?
How did my competitors get 
so far ahead so fast? 
Because they started work two years ago. 
So our team needs to work with customers to 
start discovering now what will matter in two 
years time. Then build enough belief to ship it.
Why can’t we organise and focus our 
business on doing the right thing in digital? 
Your website and apps are key to the customer 
experience. The whole organisation is riding on 
them. Manage them as carefully as your core 
product. 
! 
Get a digital product manager. 
!
UX South Africa 2014 - Keynote
UX + product management 
• Understanding user needs + market opportunities and strategy 
• Envisioning how the software could be + building consensus 
• Working with developers to create deliverable + planning how 
• Evaluating outcomes + and choosing next steps
Why is my website 
permanently in need of a re-design? 
Because you view digital in terms of projects. They 
ship and then you leave them to go stale. 
! 
Understand that software projects never have 
an end. Your product manager needs a 
continuous budget.
Digital products are soap operas not movies 
• Keep releasing new versions, listen to audience feedback and enhance. 
• The first episode is the beginning of the project, not the end.
Why do we keep shipping things 
that have no impact? 
No-one (especially managers) can really predict 
whether a digital design will be successful. 
! 
Accelerate trial and error with prototypes and rapid 
software releases. 
Managers should define desired outcomes, not list of 
features.
“Prototyping is a cheaper way to learn 
Instead of using one prototyper for a few weeks, almost every 
company uses the full engineering team to build the software 
that is then deployed. 
That is why it takes so many companies one to two years to 
get something usable and useful. They are using the 
engineering organisation to build a very, very expensive 
prototype, and they use their live customers as unwitting test 
subjects. 
Marty Cagan, 
Partner SVPG and author of “Inspired”
Seek out opportunities to observe 
No opinion Tentative opinion Strong opinion 
Evangelist/Beta group 
User 
Casual user 
Trying out 
Not using
Seek out opportunities to observe 
Feedback 
Silence 
No opinion Tentative opinion Strong opinion 
Evangelist/Beta group 
User 
Casual user 
Trying out 
Not using
DESIGN AND 
RESEARCH DELIVER 
CONCEPT 
Traditional UCD: 
Innovate before launch 
MEASURE 
TEST CUSTOMER 
RESPONSES USING PROTOYPES
The most important thing you can’t find out in a usability test 
Would you use this?
DESIGN AND 
RESEARCH DELIVER 
CONCEPT 
MEASURE 
TEST CUSTOMER 
RESPONSES USING PROTOYPES 
OBSERVE AND MEAUSRE 
CUSTOMERS IN THE MARKET 
Agile: 
Innovate in the market
Change requirements into 
assumptions and hypotheses 
We believe that 
building this feature 
for these people 
will achieve this outcome. 
! 
We will know this is true when we 
see this quantitative measure 
AND this qualitative response.
Control risk with small experiments 
Risk
Control risk with small experiments 
Risk
Control risk with small experiments 
Risk
A unified product management model 
Optimise and extend 
Learn 
Design 
Plan 
Build 
Discover Ship first release 
Establish product market fit Release a small but valuable product Build and learn towards a great product 
• Establish product market fit with research and iterative testing. 
• Get into the market with a small, but useful feature set. 
• Re-prioritise the backlog as the business and the product moves and learns. 
• Keep the releases coming.
You
Enormous 
organisation 
One little designer
“And will you succeed? Yes! You will, indeed! 
(Ninety eight and three quarters percent guaranteed). 
Dr Seuss 
Oh! the places you’ll go!
Time to master this lot, then?
Become a design unicorn
T S H P E 
A D 
E 
O 
P 
L 
E
To become a design unicorn 
Step one: Train yourself 
Step two: Practice your new skills 
Step three: Deconstruct as many designs as you can 
Step four: Seek out feedback (and listen to it) 
Step five: Teach others 
Jared Spool 
Founder, UIE
5 things good UX designers do 
• Storytelling 
• Sketching 
• Presenting 
• Critique 
• Facilitating 
Jared Spool 
Founder, UIE
“A prototype is worth a 
thousand meetings. 
Todd Wilkens 
Design Principal at IBM Design
Knowledge Navigator (1987) Apple Computer 
Tell stories
Ask “stupid” questions 
“ 
What is a stupid question? It is one which 
questions the obvious to redefine existing 
solutions, approaches, and beliefs. 
This is where breakthroughs come from. 
Donald Norman 
Donald Norman
UX South Africa 2014 - Keynote
What the organisation 
thought users should do. 
What users 
wanted to do.
Work your way to the far side of complexity 
“Any idiot can simplify by ignoring the complications. 
But it takes real genius to simplify by including the 
complications.
Ride the curve past complexity 
Time 
Complexity 
Release here “before it 
gets any worse?” 
Not a good idea. 
Keep going and find a 
new way to reach 
simplicity
And it all comes from working with users 
“There is a direct correlation between the number 
of hours each team member is exposed 
directly to real users and the improvements we 
see in the designs. 
! 
It's the closest thing we've found to a silver bullet. 
Jared Spool 
UIE
CEOs want design thinking. 
UX designers have got heaps of experience. 
• Empathy: Hang out with target users and see 
the world through their eyes 
• Creativity: Synthesise new ideas from what you 
learn and the ideas you see and hear around 
you 
• Rationality: Measure your results, and use that 
to drive the changes your organisation needs 
Tim Brown 
CEO of IDEO
“You're off to Great Places! 
Today is your day! 
Your mountain is waiting, 
So... get on your way!”
Flickr: Lars ploughman 
Thanks! 
Phil Barrett • phil@userexperience.co.za • @philbuktoo 
flickr.com/photos/lestaylorphoto

More Related Content

UX South Africa 2014 - Keynote

  • 1. UX in SA: Any second now… Phil Barrett • Flow Interactive • UX South Africa 2014 flickr.com/photos/djwtwo
  • 2. UX design, research and strategy London & Cape Town ! Since 1998 !
  • 3. UX in South Africa 2014
  • 4. That is fine with me. Nice job, guys.
  • 5. You speak my language!
  • 6. You speak my language!
  • 7. I came here to pay my plumber.
  • 8. Why indeed? Do you have the tent I want?
  • 9. Cats love the multiple carousels.
  • 10. Cats love the multiple carousels.
  • 12. Move the mouse across the mega menu. And your target item disappears.
  • 13. I came came here to find the best price plan.
  • 14. I came came here to find the best price plan.
  • 16. UXSA: The state of the union Some pockets of excellence. Lots of organisations who don’t know: • What their target users want to do online • How to help them do it ! • How to handle their own size and complexity !
  • 17. “Companies that use design strategically grow faster and have higher margins than their competitors. Apple, Coca-Cola, Ford, Herman-Miller, IBM, Intuit, Newell-Rubbermaid, Procter & Gamble, Starbucks, Starwood, Steelcase, Target, Walt Disney, Whirlpool, and Nike… Jeneanne Rae, Writing in HBR UX design = growth
  • 18. “Companies that use design strategically grow faster and have higher margins than their competitors. Apple, Coca-Cola, Ford, Herman-Miller, IBM, Intuit, Newell-Rubbermaid, Procter & Gamble, Starbucks, Starwood, Steelcase, Target, Walt Disney, Whirlpool, and Nike… Jeneanne Rae, Writing in HBR UX design = growth
  • 19. And we could do with some growth
  • 20. “Software is eating the world. Mark Andreessen Founder Netscape and Andreessen Horowitz Many large companies are finding that they’re in the software business. And they don’t know much about it. We’re ever more surrounded by it. It had better be good.
  • 22. How will the 648 people bring more positive change? • Understanding what UX is, now and next • Understanding what needs to change • Becoming the people who change it
  • 24. UX is not UI, ok?
  • 26. The craft Hang out with people ! Prototype and iterate to discover breakthroughs that work for people ! Polish to perfection ! Maximise reach and access
  • 27. Vision The nature and value of your future digital product/service/ experience Strategy How we will use our resources to reach the vision. Proposition Something that lets me doing new things well, or old things better. Concept A compelling shape, style and vision. Information Conveys the information you need in a form you can take in. Structure Organised in a way that makes sense. Interaction Easy to learn and use. Efficient, quick, powerful. Appearance Effective, affective Front end Accessible, responsive, standards compliant, lightweight
  • 28. Strategic direction Getting the right Design Getting the design right Shipped product
  • 29. Strategic direction Getting the right Design Shipped product Research, Measure, learn, REASSESS Getting the design right
  • 30. So pretty Must be true. Front end Appearance Interaction Structure Proposition Concept Information Strategy Vision
  • 31. “You are not a user experience designer. David Perel CEO of OBox Unless… There is such a massive difference between creating interfaces which look beautiful, and creating interfaces which your target market can/will actually use. Until you have observed someone (in silence) using the product you’ve created, you could not possibly understand how mind altering it is to see your work torn apart.
  • 32. The impact on traditional product offerings Just take our existing business online. Nope.
  • 33. The impact on behaviour Photo: Kalamita: flickr.com/photos/kalamita/ All this amazing digital technology will make us happier. Nope.
  • 34. The impact on brand Make the logo shinier? Nope. Brand experience trumps brand promise.
  • 35. The impact on society Wonderful, easy, cheap devices loaded with great materials can bring education to all.
  • 36. The impact on society Wonderful, easy, cheap devices loaded with great materials can bring education to all.
  • 37. The impact on society Wonderful, easy, cheap devices loaded with great materials can bring education to all.
  • 38. The impact on business models It’s ok. Our business is far too big to be disrupted. Nope.
  • 39. The organisation behind the experience
  • 40. Most CEOs have heard that UX, design and customer centricity are important
  • 41. Sophisticated digital organisations are perfecting how it’s done Steve Blank’s Investment readiness level
  • 42. Not so many large organisations are demonstrating mastery yet What’s stopping them?
  • 43. Near Asterix’s village, the Romans have been digging up trees in the forest
  • 45. Most managers from non-software businesses have never seen an oak tree grow. software being made.
  • 46. Most managers from non-software businesses have never seen an oak tree grow. software being made. Which means they have unrealistic expectations about how its done, or how much time and money it takes.
  • 48. 20 iterations, just on the home screen “The team spent 20 iterations or more on the home view, trying to figure out how to fit everything in without cluttering it. ! venturebeat.com
  • 49. A designer was invited into the boardroom. You’ll never guess what they found…
  • 50. ! Confusion Smart people trying to wrangle too many counter-intuitive truths.
  • 51. Handle Head Bristles Giuseppe Colarusso We‘ve ticked all the boxes. Why isn’t it working?
  • 52. Questions like… • How did my competitors get so far ahead so fast? • Why can’t we organise and focus our business on doing the right thing in digital? • Why is my digital presence so stale, and permanently in need of a re-design? • Why do we keep shipping things that our customers ignore or dislike?
  • 53. How did my competitors get so far ahead so fast? Because they started work two years ago. So our team needs to work with customers to start discovering now what will matter in two years time. Then build enough belief to ship it.
  • 54. Why can’t we organise and focus our business on doing the right thing in digital? Your website and apps are key to the customer experience. The whole organisation is riding on them. Manage them as carefully as your core product. ! Get a digital product manager. !
  • 56. UX + product management • Understanding user needs + market opportunities and strategy • Envisioning how the software could be + building consensus • Working with developers to create deliverable + planning how • Evaluating outcomes + and choosing next steps
  • 57. Why is my website permanently in need of a re-design? Because you view digital in terms of projects. They ship and then you leave them to go stale. ! Understand that software projects never have an end. Your product manager needs a continuous budget.
  • 58. Digital products are soap operas not movies • Keep releasing new versions, listen to audience feedback and enhance. • The first episode is the beginning of the project, not the end.
  • 59. Why do we keep shipping things that have no impact? No-one (especially managers) can really predict whether a digital design will be successful. ! Accelerate trial and error with prototypes and rapid software releases. Managers should define desired outcomes, not list of features.
  • 60. “Prototyping is a cheaper way to learn Instead of using one prototyper for a few weeks, almost every company uses the full engineering team to build the software that is then deployed. That is why it takes so many companies one to two years to get something usable and useful. They are using the engineering organisation to build a very, very expensive prototype, and they use their live customers as unwitting test subjects. Marty Cagan, Partner SVPG and author of “Inspired”
  • 61. Seek out opportunities to observe No opinion Tentative opinion Strong opinion Evangelist/Beta group User Casual user Trying out Not using
  • 62. Seek out opportunities to observe Feedback Silence No opinion Tentative opinion Strong opinion Evangelist/Beta group User Casual user Trying out Not using
  • 63. DESIGN AND RESEARCH DELIVER CONCEPT Traditional UCD: Innovate before launch MEASURE TEST CUSTOMER RESPONSES USING PROTOYPES
  • 64. The most important thing you can’t find out in a usability test Would you use this?
  • 65. DESIGN AND RESEARCH DELIVER CONCEPT MEASURE TEST CUSTOMER RESPONSES USING PROTOYPES OBSERVE AND MEAUSRE CUSTOMERS IN THE MARKET Agile: Innovate in the market
  • 66. Change requirements into assumptions and hypotheses We believe that building this feature for these people will achieve this outcome. ! We will know this is true when we see this quantitative measure AND this qualitative response.
  • 67. Control risk with small experiments Risk
  • 68. Control risk with small experiments Risk
  • 69. Control risk with small experiments Risk
  • 70. A unified product management model Optimise and extend Learn Design Plan Build Discover Ship first release Establish product market fit Release a small but valuable product Build and learn towards a great product • Establish product market fit with research and iterative testing. • Get into the market with a small, but useful feature set. • Re-prioritise the backlog as the business and the product moves and learns. • Keep the releases coming.
  • 71. You
  • 72. Enormous organisation One little designer
  • 73. “And will you succeed? Yes! You will, indeed! (Ninety eight and three quarters percent guaranteed). Dr Seuss Oh! the places you’ll go!
  • 74. Time to master this lot, then?
  • 75. Become a design unicorn
  • 76. T S H P E A D E O P L E
  • 77. To become a design unicorn Step one: Train yourself Step two: Practice your new skills Step three: Deconstruct as many designs as you can Step four: Seek out feedback (and listen to it) Step five: Teach others Jared Spool Founder, UIE
  • 78. 5 things good UX designers do • Storytelling • Sketching • Presenting • Critique • Facilitating Jared Spool Founder, UIE
  • 79. “A prototype is worth a thousand meetings. Todd Wilkens Design Principal at IBM Design
  • 80. Knowledge Navigator (1987) Apple Computer Tell stories
  • 81. Ask “stupid” questions “ What is a stupid question? It is one which questions the obvious to redefine existing solutions, approaches, and beliefs. This is where breakthroughs come from. Donald Norman Donald Norman
  • 83. What the organisation thought users should do. What users wanted to do.
  • 84. Work your way to the far side of complexity “Any idiot can simplify by ignoring the complications. But it takes real genius to simplify by including the complications.
  • 85. Ride the curve past complexity Time Complexity Release here “before it gets any worse?” Not a good idea. Keep going and find a new way to reach simplicity
  • 86. And it all comes from working with users “There is a direct correlation between the number of hours each team member is exposed directly to real users and the improvements we see in the designs. ! It's the closest thing we've found to a silver bullet. Jared Spool UIE
  • 87. CEOs want design thinking. UX designers have got heaps of experience. • Empathy: Hang out with target users and see the world through their eyes • Creativity: Synthesise new ideas from what you learn and the ideas you see and hear around you • Rationality: Measure your results, and use that to drive the changes your organisation needs Tim Brown CEO of IDEO
  • 88. “You're off to Great Places! Today is your day! Your mountain is waiting, So... get on your way!”
  • 89. Flickr: Lars ploughman Thanks! Phil Barrett • phil@userexperience.co.za • @philbuktoo flickr.com/photos/lestaylorphoto