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Clothcap Seamless 4D Clothing Capture and Retargeting Gerard Pons-Moll, Sergi Pujades, Sonny Hu and Michael J Black SIGGRAPH 2017, LOS ANGELES, USA Abstract Designing and simulating realistic clothing is challenging and, while several methods have addressed the capture of clothing from 3D scans, previous methods have been limited to single garments and simple motions, lack detail, or require speci
The tech of Crytek’s Ryse: Son of Rome Posted by Ian Failes ON March 20, 2014 When Microsoft announced the Xbox One in May 2013, Ryse: Son of Rome was confirmed to be one of the first titles available for the next-gen console. For Crytek, that provided a chance to develop a game with characters and environments seen in a level of fidelity they had not previously tackled. “In the past,” Crytek art
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