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Light and materials in virtual cities

Published: 11 August 2008 Publication History

Abstract

The level of accuracy required for physical models of materials and their interaction with light in virtual city models is an open question. We consider work that has been done to date on modeling architectural materials, the measurement of such materials in situ, and modeling of natural materials found in urban environments (e.g. snow, ice, and mud). We identify gaps in currently available data, in current technology for specifying materials on large sets of buildings and rendering complex materials on a large scale. We also consider illumination of cities -- both day lighting and the natural and manmade illumination at night. We identify issues related to night illumination, where assumptions about adapting to light source spectra and sensitivity to color that are made for daylight may not hold.

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  • (2014)On Improving Urban Environment RepresentationsFrontiers in Robotics and AI10.3389/frobt.2014.000171Online publication date: 18-Dec-2014

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cover image ACM Conferences
SIGGRAPH '08: ACM SIGGRAPH 2008 classes
August 2008
5354 pages
ISBN:9781450378451
DOI:10.1145/1401132
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 11 August 2008

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  • (2014)On Improving Urban Environment RepresentationsFrontiers in Robotics and AI10.3389/frobt.2014.000171Online publication date: 18-Dec-2014

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