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View all- Navarro FCastillo SSerón FGutierrez D(2011)Perceptual considerations for motion blur renderingACM Transactions on Applied Perception10.1145/2010325.20103308:3(1-15)Online publication date: 29-Aug-2011
Shading acquired materials with high-frequency illumination is computationally expensive. Estimating the shading integral requires multiple samples of the incident illumination. The number of samples required may vary across the image, and the image ...
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradianceat the surface from the evaluation of scattering inside the material.This is done by splitting the evaluation into two ...
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradianceat the surface from the evaluation of scattering inside the material.This is done by splitting the evaluation into two ...
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