Logan Kirkland
American Anthropological Association, Member, Department Member
- Xenoanthropology, Artifical Intelligence, Philosophy of Anthropology, Semiotics, Cultural Anthropology, Anthropology, and 40 moreCyborgs, Urban Anthropology, Prompt Engineering, Transhumanism/Posthumanism, Machine Learning, Cybernetics, Linguistic Anthropology, Poststructuralism, Games Studies, Anthropology of Space and Place, Anthropology of Outer Space, Narratology, Virtual Reality Technology, Science Fiction, Continental Philosophy, Ontology, Cinema and Television, Virtual ethnography (Game Studies), science and technology studies (STS), Architecture and urbanism, Applied Anthropology, Visual Cultures, Python, Metaphysics of Time, Classical and Contemporary Social Theory, Consumption Culture, Anthropology Of Consumption, Biosemiotics, Zoosemiotics, Semiology, Ludology, MMORPG, Futurism, Postmodernism, Economic Anthropology, Actor Network Theory, Multispecies Ethnography, Visual Rhetoric, Material Culture Studies, and Media Studiesedit
- applied anthropologist of tech, space, & media | VR/HCI/ML/AI researcher & developer, cyberneticist, semiotician | founder @AzothCorp, lead @MnemosyneLabs | co-founder: International Prompt Engineers Guild (PEG) | founding member: Anthropology Collective (ANTCO) and Conceptual Investigations Hroup (CIG) | member: Committee on the Anthropology of Science, Technology, and Computing (CASTAC) | lapsed member: AAA, 4S, SfAA, & SSAedit
This theoretical essay draws on the spatial theory of Henri Lefebvre and others; as well as recent technoscientific ethnography (Lisa Messeri) and cultural-architectural history (Fred Scharmen) within Space Studies; as well as the ideas... more
This theoretical essay draws on the spatial theory of Henri Lefebvre and others; as well as recent technoscientific ethnography (Lisa Messeri) and cultural-architectural history (Fred Scharmen) within Space Studies; as well as the ideas of space-settlement found in the work of Gerard O'Neill, Timothy Leary, and Freeman Dyson.
It proceeds and concludes by synthesizing these threads into a particular conceptual assemblage which makes spatial, political, and ontological arguments concerning strategies, tactics, and operations of/in praxis within the frame of the contemporary and everyday life, as well as towards long-term goals involving these topics with special focus centering the entwined foci of:
1) Spatial praxis and the production of space;
2) Post-scarcity and cyborg-Posthumanist futures, which reach out towards space settlement beyond the territory of the Earth.
The essay is also served with original digital art by the author.
[This is a pre-publication final draft and may visually differ from the final physical publication.]
Buy the (beautiful!) zine @ https://tinyurl.com/5c8wxb4n
It proceeds and concludes by synthesizing these threads into a particular conceptual assemblage which makes spatial, political, and ontological arguments concerning strategies, tactics, and operations of/in praxis within the frame of the contemporary and everyday life, as well as towards long-term goals involving these topics with special focus centering the entwined foci of:
1) Spatial praxis and the production of space;
2) Post-scarcity and cyborg-Posthumanist futures, which reach out towards space settlement beyond the territory of the Earth.
The essay is also served with original digital art by the author.
[This is a pre-publication final draft and may visually differ from the final physical publication.]
Buy the (beautiful!) zine @ https://tinyurl.com/5c8wxb4n
Research Interests: Ontology, Marxism, Posthumanism, Poststructuralism, Gaston Bachelard, and 15 moreCritical Geography, Situationism, Architectural Theory, Schizoanalysis, Spatial Theory, Cultural Anthropology, Henri Lefebvre, Cyborg Anthropology, Everyday Life, Technoscience, Space Studies, Freeman Dyson, Space Colonization, Outer Space, and the production of space
This paper explores the poetics and aesthetics of time travel, charting a conceptual cartography, and it's use as a site of narratological experimentation. It then analyzes time travels use as a narrative device in Star Trek.