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      Positive PsychologyRecreation & Leisure StudiesVideo GamesVideo Game Design
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
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    •   43  
      SemioticsCultural HistoryCultural StudiesGame Theory
O Universo Paralelo de Priston é uma reportagem do estilo “jornalismo gonzo” produzida para a disciplina de Jornalismo Literário do quarto semestre (2011/2) do curso de Comunicação Social - Habilitação em Jornalismo da Unochapecó. A... more
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    •   4  
      SociologyJournalismGonzo JournalismMMORPG
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    •   19  
      Information SystemsPsychologyCognitive ScienceVideo Games
Psychological Sense of Community (PSOC) has been identified as beneficial to the development of identity and the building of resilience and well-being in everyday life in Australia. However, a decline in the experience of PSOC in society... more
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    •   7  
      Virtual CommunitiesSecond LifeMMORPGComputer Games
The average Hardcore ΜΜORPG Gamer (HCG) has an equally strong feeling of two realities, that is, the in-game reality and the out-of-game reality, albeit with more effective expression of cognitive and social skills as well as with better... more
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    •   10  
      Internet StudiesThe InternetMMORPGOnline Gaming
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    •   3  
      Game studiesMMORPGGender Swapping
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    •   2  
      SociologyMMORPG
This Honors Thesis examines American Values within the Massively Multiplayer Online Role Playing Game, World Of Warcraft. The thesis presents factors such as community identity and game specific ethics as a challenge to mainstream... more
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    •   3  
      American StudiesMMORPGMMORPG Identity
Internet gaming disorder is one of the main types of Internet-related disorders. Recently, and despite inconsistencies in classification and limited data regarding the etiology of the condition, Internet gaming disorder has been included... more
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    •   2  
      MMORPGInternet Gaming Disorder
There is an ongoing debate about the value of virtual friendship. In contrast to previous authorships, this paper argues that virtual friendship can have independent value. It is argued that within an Aristotelian framework, some... more
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    •   9  
      Internet StudiesComputer EthicsSecond LifeSocial Media
This thesis is based on an empirical study of the BBC’s Muddle Earth multiplayer online game. It is a study of game production in the context of cross-media strategies, and follows the adaptation journey of the Muddle Earth IP from a... more
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    •   16  
      Cross-Media StudiesNarrativeGame DesignVideo Games
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    •   5  
      Game TheoryGame studiesSocial SciencesCybercultures
Although researchers have discussed the existence of a virtual self, or embodiment of human characteristics within an avatar, little known about how the virtual self influences a player’s behavior within a virtual environment. To better... more
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    •   14  
      PsychologySocial PsychologyHuman Computer InteractionGame studies
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    •   4  
      VideogamesMMORPGFashionInszenierung
In this paper we propose that Second Life (SL) might be an ideal plateau for novice fashion designers to experiment in their milieu and gains skills in design and a variety of other fashion related activities such as marketing and... more
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    •   5  
      Digital CultureSecond LifeOnline social networksDigital Communication
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    •   5  
      Game studiesVideo GamesComputer Games EducationMMORPG
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    •   20  
      Critical TheorySociologyCultural StudiesPsychology
Digital games are significant for language learning not only as potentially useful new tools within the confines of traditional foreign language contexts, but more importantly, as new semiotic and cultural environments that construct, and... more
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    •   2  
      Digital GamesMMORPG
In research on Massively Multiple Online Games and Worlds (MMOs) like World of Warcraft, Everquest or Second Life, the term “worldness” addresses how the various layers of a virtual world–the animated 3D pictorial spectacle, the... more
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    •   8  
      Linguistic AnthropologyVirtual CommunitiesVirtual WorldsEthnography of Virtual Worlds
L’accroissement du nombre des communautés virtuelles est indéniable. Notre article s’intéresse à un type de communautés virtuelles : les mondes virtuels, plus précisément, les MMO/MMORPG. Pour l’année 2011,... more
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    •   4  
      Virtual CommunitiesVirtual WorldsMMORPGEmarketing
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of... more
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    •   15  
      Critical TheoryCultural StudiesGame studiesMedia Studies
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    •   19  
      Information SystemsPsychologyCognitive SciencePersonality Psychology
The presentation from April 11th, 2015 "The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective" at Seattle Children's Hospital for... more
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    •   26  
      Therapeutic RecreationRole-playing Game TheoryMMORPGRole-Playing
Aspekty funkcjonowania gier cyfrowych we współczesnej kulturze: Studia przypadków to zbiór studiów poświęconych zarówno teoretycznemu, jak i praktycznemu wymiarowi badania gier cyfrowych. Centralny punkt zainteresowania tej książki... more
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    •   19  
      Game TheoryVideo GamesMultiplayer Online GamesDigital Games
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    •   5  
      Second Language AcquisitionInteractionMMORPGGame-based Learning
The paper makes some remarks about the language variety spoken and written in online gaming communities through a quantitative analysis of the lexicon composition, subsequently discussing the role of common words, toponyms, and... more
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    •   9  
      Computer-Mediated CommunicationMultiplayer Online GamesThe InternetVideogames
This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a video game character. Results of construct validity analyses indicate that the proposed CA scale... more
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    •   8  
      Media StudiesDigital MediaVideo GamesMedia psychology
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    •   8  
      AnthropologyEthnographyMMORPGOnline Gaming
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    •   14  
      CyberpsychologyAddictionVideo GamesLatent Class Models
You sign-in to your new account and are prompted to create an avatar from a limited choice of factionalised humanoid ‘races’ and the associated genders, fighting classes, visual features, and name options. Through your personalised avatar... more
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    •   11  
      Cultural StudiesMedia and Cultural StudiesVideo Game Audio and MusicIdentity (Culture)
In this paper we articulate an empirical approach to the study of social action in digitallymediated contexts. Our approach extends Carl Couch’s theory of cooperative action, which is based on a set of “elements of sociation”:... more
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    •   20  
      Computer ScienceTechnocultureEthnographyDigital Media
Early virtual worlds – the text MUDs that dominated the first 20 years of the genre’s existence – prided themselves on the degree to which they were realistic. Ones in which bags could contain bags containing bags would disparage ones... more
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    • MMORPG
This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively... more
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    •   9  
      Discourse AnalysisSemioticsArchitectureOnline Communities
Today's massively multiplayer online role-playing games are the direct descendants of the textual worlds of the 1980s, not only in design and implementation terms, but also in the way they are evolving thematically. Thus far, they have... more
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    •   4  
      MMORPGMassive Multiplayer Online Games (MMOG)MMORPGsMmo
The growth in the populations of Massively Multiplayer Online Role Playing Games (MMORPGs) has stopped growing since 2009. The arguments for why this has happened typically focus on the humans that play them whether that be psychological,... more
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    •   11  
      Digital MediaActor Network TheoryVideo GamesActor Network Theory (ANT)
In 2016, Hillary Clinton was nominated as the first female presidential candidate of a major party in a United States election and Sylvanas Windrunner was appointed as the first female Warchief of the Horde in the fictional land of... more
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    •   17  
      RhetoricDigital rhetoricDigital RhetoricsVideo Games
“Curiouser and curiouser!” – Alice, Alice’s Adventures in Wonderland (Carroll 1865). “We will go to the Emerald City and ask the Great Oz how to get back to Kansas again.” – Dorothy, The Wonderful Wizard of Oz (Baum 1900). According to... more
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    • MMORPG
Online computer games are increasingly seen by game studies and industry as `more than games', i.e., places where players form and maintain relationships by playing together. However, currently, these practices of playing together and... more
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    •   67  
      SociologyCultural StudiesPsychologySocial Psychology
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    •   6  
      Digital HumanitiesExperimental Media ArtsSecond LifeSituationism
Online gaming "worlds," virtual places where people meet other people as virtual avatars, are designed using the same process that theme parks designers use. But they are built in the electrons of virtual space versus in the "brick and... more
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    •   16  
      Popular CultureMultiplayer Online GamesIcelandic LiteratureOnline Learning
This paper describes various pitfalls associated with the notion of real-world ownership of virtual property, taken from the perspective of a developer of virtual worlds. It makes no commentary on the positives of virtual property;... more
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      Virtual WorldsMMORPG
Multi-user virtual environments (MUVEs) are structured with three-dimensional objects, in which users can actively navigate their avatars to different areas of the immersive environment.
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    •   13  
      EducationVirtual Reality (Computer Graphics)Virtual EnvironmentsCollaborative Virtual Environments
This research investigated the associations between personality traits and both normal and problematic massively multiplayer online role playing game (MMORPGs) play, as measured by a self report scale. A total of 225 participants... more
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    •   14  
      PsychologyCognitive SciencePersonality PsychologyEmotional intelligence
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    •   2  
      Electrical EngineeringMMORPG
A small explanation of Combat Levels, and the cheapest PvP build for OSRS. Enjoy PvP without spending much of your OSRS gold by making a combat pure account!
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    •   19  
      Game TheoryGame studiesComputer Games TechnologyVideo Games
Massively multiplayer online role-playing game (MMORPG) escapists are individuals who indulge in the MMORPG environment to avoid real-world problems. Though a relationship between escapism and deteriorated well-being has been established,... more
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    •   13  
      Subjective Well-BeingCoping (Social Support)Well-BeingSocial Support
The aim of this study was to investigate (a) the mediating role played by the fear of missing out (FoMO) between social identity and online game addiction, and (b) the moderating role of the need to belong in the indirect relationship... more
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    •   5  
      Social IdentityMMORPGOnline game addictionNeed to Belong
Massively multiplayer online roleplaying games, or MMOs, present an increasingly popular digital media experience whereby identity emerges as players contribute materially to play but contributions are governed by affordances and... more
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    •   10  
      Human Computer InteractionSelf and IdentityActor Network TheoryComputer Games Technology